Sup guys. I made this team some time ago, and with some suggestions I've polished it a little. I really want this team to work, so... have fun rating!
I would REALLY appreciate if you give me advice with non legendary pokemons only (so no latios, keldeo, thundurus etc). It's just a silly rule made by me to not use legendaries, so no offense ^^ also don't mention a move if it's only obtainable through move tutor pls D:
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 48 Def / 252 HP / 208 SDef
Careful Nature
- Power Whip
- Stealth Rock
- Leech Seed
- Thunder Wave
A ferrothorn set that trascended teams. This guy is absolutely perfect to mess up setup sweepers. The nature and the evs allow him to withstand special attacks. The rocky helmet plus iron barbs hurt physical attackers that make contact. The main hazard is Stealth rock, wearing off switches. Power whip for ttar, hippowdon and those water types. Leech seed is used to mess up with some switches while recovering some good hp. Thunder wave cripples setup sweepers and switch ins. Also has great sinergy with charizard X and Dragonite since it usually lures fire and fighting types
Clefable @ Leftovers
Ability: Unaware
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Moonblast
- Aromatherapy
- Protect
- Wish
A new member to the team. Clefable works excellently as a special wall, ignoring any boosts. Leftovers offers it some longevity. The evs and nature are pretty simple, allowing clefable to work as a special wall. Moonblast is the perfect stab. Aromatherapy heals the entire team from hindering statuses. Protect and wish work well to heal teammates and clefable itself in case of danger.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Poison Jab
Excadrill works well as a good offensive rapid spinner. Choice scarf and adamant + evs ensure him to hit hard and quickly, surprising foes expecting a swords dance set. Earthquake is the obligatory stab. Rock slide ohkoes talonflame faster than he can do a flare blitz. Rapid spin is necessary for the dragons to work. Now.. the poison jab is to hit fairies and plants. I know Iron head is a better choice, but unfortunately I can't get in my game irl, so I try to stick with it. Maybe replacing it with metal claw, but idk.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 212 HP / 44 Spd
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
The freakin wrecking ball. The evs and nature let him punch holes through teams. The 44 speed evs is to outspeed blissey and ohko it before it cripples it with toxic or twave (I read that in a guide). Aqua jet lets him revenge kill stuff. Play rough and waterfall are good stabs to nuke stuff. Superpower offers perfect coverage against things like blissey and lucario.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Earthquake
Expecting a charizard Y? No. Charizard X can perform extremely well as a early game sweeper. Jolly nature lets him outspeed many adamant dragons. Flare blitz and dragon claw are the stabs and receive the though claws bonus. TBH I have been thinking to switch flare blitz with fire fang (cant get fire punch for game reasons D: ) since it doesn't depletes my life after each use. Dragon dance offers a juicy boost to attack and speed to blast stuff. Earthquake offers excellent coverage against foes like aegislash and some steel types.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake
Dragonite with weakness policy is amazing, working well as a late game sweeper. Multiscale lets him tank some super effective damage and retaliate with +2 attacks. Jolly nature is preferred since it outspeeds other dragonites that decide to go adamant. Dragon Dance boost his jams to start a sweep. Earthquake offers coverage, and extremespeed revenge kills weakened pokes.
Now, some pros and cons with the team
Pros:
Good synergy within teammates
Some good tanks in it
Setting up is fairly easy with mega char x
Cons
Stealth rocks hurt a lot
Will o wisp cripples most of the team
Physical walls (gliscor, deoxys d etc) wall (lol) most of the team
Fairies are a threat.
Thank you guys in advance for the suggestions!
I would REALLY appreciate if you give me advice with non legendary pokemons only (so no latios, keldeo, thundurus etc). It's just a silly rule made by me to not use legendaries, so no offense ^^ also don't mention a move if it's only obtainable through move tutor pls D:
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 48 Def / 252 HP / 208 SDef
Careful Nature
- Power Whip
- Stealth Rock
- Leech Seed
- Thunder Wave
A ferrothorn set that trascended teams. This guy is absolutely perfect to mess up setup sweepers. The nature and the evs allow him to withstand special attacks. The rocky helmet plus iron barbs hurt physical attackers that make contact. The main hazard is Stealth rock, wearing off switches. Power whip for ttar, hippowdon and those water types. Leech seed is used to mess up with some switches while recovering some good hp. Thunder wave cripples setup sweepers and switch ins. Also has great sinergy with charizard X and Dragonite since it usually lures fire and fighting types
Clefable @ Leftovers
Ability: Unaware
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Moonblast
- Aromatherapy
- Protect
- Wish
A new member to the team. Clefable works excellently as a special wall, ignoring any boosts. Leftovers offers it some longevity. The evs and nature are pretty simple, allowing clefable to work as a special wall. Moonblast is the perfect stab. Aromatherapy heals the entire team from hindering statuses. Protect and wish work well to heal teammates and clefable itself in case of danger.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Poison Jab
Excadrill works well as a good offensive rapid spinner. Choice scarf and adamant + evs ensure him to hit hard and quickly, surprising foes expecting a swords dance set. Earthquake is the obligatory stab. Rock slide ohkoes talonflame faster than he can do a flare blitz. Rapid spin is necessary for the dragons to work. Now.. the poison jab is to hit fairies and plants. I know Iron head is a better choice, but unfortunately I can't get in my game irl, so I try to stick with it. Maybe replacing it with metal claw, but idk.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 212 HP / 44 Spd
Adamant Nature
- Aqua Jet
- Play Rough
- Waterfall
- Superpower
The freakin wrecking ball. The evs and nature let him punch holes through teams. The 44 speed evs is to outspeed blissey and ohko it before it cripples it with toxic or twave (I read that in a guide). Aqua jet lets him revenge kill stuff. Play rough and waterfall are good stabs to nuke stuff. Superpower offers perfect coverage against things like blissey and lucario.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Flare Blitz
- Dragon Claw
- Dragon Dance
- Earthquake
Expecting a charizard Y? No. Charizard X can perform extremely well as a early game sweeper. Jolly nature lets him outspeed many adamant dragons. Flare blitz and dragon claw are the stabs and receive the though claws bonus. TBH I have been thinking to switch flare blitz with fire fang (cant get fire punch for game reasons D: ) since it doesn't depletes my life after each use. Dragon dance offers a juicy boost to attack and speed to blast stuff. Earthquake offers excellent coverage against foes like aegislash and some steel types.
Dragonite @ Weakness Policy
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 Def
Jolly Nature
- Dragon Dance
- Dragon Claw
- Extreme Speed
- Earthquake
Dragonite with weakness policy is amazing, working well as a late game sweeper. Multiscale lets him tank some super effective damage and retaliate with +2 attacks. Jolly nature is preferred since it outspeeds other dragonites that decide to go adamant. Dragon Dance boost his jams to start a sweep. Earthquake offers coverage, and extremespeed revenge kills weakened pokes.
Now, some pros and cons with the team
Pros:
Good synergy within teammates
Some good tanks in it
Setting up is fairly easy with mega char x
Cons
Stealth rocks hurt a lot
Will o wisp cripples most of the team
Physical walls (gliscor, deoxys d etc) wall (lol) most of the team
Fairies are a threat.
Thank you guys in advance for the suggestions!
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