1. Welcome to Smogon! Check out the Smogon Starters Hangout for everything you need to know about starting out in the community. Don't forget to introduce yourself in the Introduction and Hangout Thread, too!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed 2 VS 2 Doubles! rewindman VS Korski!

Discussion in 'ASB' started by Lyris1035, May 27, 2011.

Thread Status:
Not open for further replies.
  1. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    (BTW, please make the ref's time 72 hours, please? I am just slow at reffing.)
    rewindman's Team:
    Tangle the Servine (open)
    [​IMG]
    Servine (Tangle)(F)
    Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)

    Type:
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 83
    EC:4/9
    MC:1
    DC:5/5

    Abilities:
    Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
    Contrary (DW)(Can be enabled)
    This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

    Attacks:
    Level moves :
    Tackle
    Leer
    Vine Whip
    Wrap
    Growth
    Grass Mixer
    Leech Seed
    Mega Drain
    Slam
    Giga Drain
    Leaf Storm

    Glare
    Twister
    Mirror Coat

    Hidden Power (Fire 7)
    Taunt
    Reflect
    Substitute

    Gleep the Magikarp (open)
    [​IMG]
    Magikarp (Gleep) (M)
    Nature: Adamant (Adds + to Attack; Subtracts - From Special Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:

    Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

    Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


    Stats:

    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 80

    EC: 5/6
    MC: 0
    DC: 0/5

    Moves:

    Splash
    Tackle
    Flail

    Bounce

    Korski's Team:
    Topsy the MAGIKARP (open)
    [​IMG]
    ooh a shiny one!
    Magikarp(*) Topsy (M)

    Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities: Swift Swim
    Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
    Rattled (LOCKED): (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Stats:

    HP: 80
    Atk: Rank 2 (+)
    Def: Rank 2
    SpA: Rank 0 (-)
    SpD: Rank 1
    Spe: 80

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Splash(*)
    Tackle(*)

    Bubble(*)
    Reversal(*)
    Bounce(*)

    Turvy the DEINO (open)
    [​IMG]
    Deino(*) Turvy (F)

    Nature: Hasty (A 15% increase in Base Speed [Rounded Up] and a +5.28% on this Pokemon's attacks; Defense reduced by *)
    Type: Dark/Dragon
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Abilities: Hustle
    Hustle: (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 44 (38x1.15^) (+)

    EC: 0/9
    MC: 0

    Attacks:

    Tackle(*)
    Dragon Rage(*)
    Focus Energy(*)
    Bite(*)
    Headbutt(*)
    Dragonbreath(*)
    Roar(*)
    Crunch(*)

    Dark Pulse(*)
    Earth Power(*)
    Screech(*)

    Taunt(*)
    Thunder Wave(*)
    Work Up(*)

    (If possible, Please someone give me an idea of Match start flavor text through PM, I can't think of any (except for "Let the Battle Begin!" at the end).)
    Order:
    rewindman sends out first Pokemon
    Korski sends out first Pokemon and issues actions
    rewindman issues actions
    I (Lyris1035) ref
    rewindman issues actions
    Korski issues actions
    I (Lyris1035) ref
    Repeat steps 3 to 8

    I'll edit this post when I get "Battle Begin" Flavor text, If possible, OK, moderators?
  2. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Okay I'm just going to skip rewindman's initial post since we already know what the two of us will have out.

    EDIT: Oh god shit just got real. Thanks for letting me switch things up!
    Topsy, I don't know what to do with you. Try Bounce-Tackle-Bounce, and keep your focus on Tangle the whole time!

    Turvy, Thunder Wave, get Worked Up and fire off a Dark Pulse at Gleep.

    Topsy: Bounce~Tackle~Bounce at Tangle
    Turvy: Thunder Wave~Work Up~Dark Pulse at Gleep
  3. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Yeah, here's the thing, I'm sending out tengle and and geep, but with the EC I get at the beginning, i'm going to evolve geep into a gyarados...
    Show Hide
    [​IMG]
    Gyarados (Gleep) (M)
    Nature: Adamant (Adds + to Attack; Subtracts - From Special Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Flying
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



    Stats:

    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 0/5

    Moves:

    Splash
    Thrash
    Tackle
    Bite
    Dragon Rage
    Flail
    Bounce


    I think you should be able to change your actions if you want to...
  4. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    @rewindman
    Um, Isn't Gyarados a flying type as well? What are your actions? Just asking (for actions) and telling you about Gyarados' second type.
  5. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Edited in new actions. Go ahead rewindman (thought i might have a chance before...)
  6. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Sorry, I fixed the typing, and I was waiting for Korksi before posting actions.
    Anyway geep, I want you to Bounce against Turvy, hopefully allowing you to dodge that incomming attack and deal some nice damage! Follow it up with a tackle for some minor damage and finish it with another Bounce!

    Tangle, lead things off with a Leech Seed against Turvy, might as well heal off some health from it! Follow it up with a Reflect, those tackles and bounces must be getting tiresome! Finish it off with a Leaf Storm against Turvy! Thanks to your contrary ability, you should get that extra special attack boost that may help you next round!

    Tangle: Leech Seed (Turvy) - Reflect - Leaf Storm (Turvy)
    Geep: Bounce (Turvy) - Tackle (Turvy) - Bounce (Turvy)
  7. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Battle! (Referee round Final)

    [​IMG]
    Gleep the Gyarados (Just evolved!)
    Health: 100
    Energy: 100%
    Status: -
    Boosts: -
    Ability: Intimidate
    Actions: Bounce - Tackle - Bounce (all on Turvy)
    [​IMG]
    Tangle the Servine
    Health: 90
    Energy: 100%
    Status: -
    Boosts: -
    Abilities: Overgrow, Contary
    Actions: Leech Seed - Reflect - Leaf Storm (Leech Seed, Leaf Storm on Turvy)

    vs.​

    [​IMG]
    Topsy the Shiny Magikarp
    Health: 80
    Energy: 100%
    Status: -
    Boosts: -
    Ability: Swift Swim
    Actions: Bounce ~ Tackle ~ Bounce at Tangle
    [​IMG]
    Turvy the Deino
    Health: 90
    Energy: 100%
    Status: -
    Boosts: -
    Ability: Hustle
    Actions: Thunder Wave ~ Work Up ~ Dark Pulse at Gleep​

    ====================

    Let the battle Begin!

    Action One

    Tangle uses Leech Seed on Turvy
    [Less than 100% Accuracy: 1-10 = Failure] RNG rolls 29 => Success
    Turvy was Seeded! -10% Energy

    (The Speed tie Shouldnt've Happened, Gleep goes 1st anyway with +1 speed)

    Gleep uses Bounce on Turvy
    [Less than 100% Accuracy: 1 to 15 = Failure] RNG Rolls 13 => Failure (LOL RNG doesn't like you again, rewindman!)
    -7% energy

    Topsy uses Bounce on Tangle
    [Less than 100% Accuracy: 1 to 15 = Failiure] RNG Rolls 35 => Success
    [Paralysis: 1-30 = Success] RNG rolls 86 => Failure
    [Critical: 1-62 = Success] RNG rolls 991 => Failure
    10.50 (11) Damage; -7% energy

    Turvy uses Thunder Wave on Gleep
    Gleep became 25% Paralyzed!
    -7% Energy

    [Leech Seed] 3 HP sapped!

    Action Two

    Srevine used Reflect!
    Physical Defenses raised on Team rewindman!
    -8% energy

    Topsy uses Tackle on Tangle!
    [critical: 1-62 = Success] RNG rolls 219 => Failure
    Negative Value 2! What happens here? Heal or nothing? anyways, -5% energy

    Turvy used Work Up!
    +1 Atk, +1 Sp.Atk
    -7% energy

    Gleep uses Tackle on Turvy!
    [Paralysis: 1 - 25 = Failure] RNG Rolls 71 => Success
    [critical: 1-62 = Success] RNG rolls 861 => Failure
    11.50 (12) Damage; -5% energy

    [Leech Seed] 3 HP sapped!
    [Reflect] 6 more actions

    Action Three

    Tangle uses Leaf Storm on Turvy.
    [Under 100% accuracy: 1-10 = Failure] RNG Rolls 85 => Success
    [critical: 1-62 = success] RNG Rolls 388 => Failure
    12.06 (12) Damage; -8% Energy (Did you even activate Contary...? If so--Wait, There is no command! How does it activate if the type is "can be enabled"?)

    Topsy uses Bounce on Tangle
    [Less than 100% Accuracy: 1 to 15 = Failure] RNG rolls 80 => Success
    [Paralysis: 1-30 = Success)] RNG rolls 58 => Failure
    [critical: 1-62 = Success] RNG rolls 812 => Failure
    10.50 (11) Damage; -9% energy

    Turvy uses Dark Pulse on Gleep
    [critical: 1-62 = Success] RNG rolls 184 = Failure
    [Flinch: 1-20 = Success] RNG rolls 91 => Failure
    9.50 (10) Damage; -5% energy

    Gleep uses Bounce on Turvy
    [Paralysis: 1-25 = Failure] RNG rolls 31 => success
    [Under 100% Accuracy: 1-15 = Failure] RNG rolls 39 => Success
    [Critical: 1-62 = success] RNG rolls 540 => Failure
    17.50 (18) Damage; -6% energy

    [Leech Seed] 3 HP sapped!
    [Reflect] 5 more Actions
    [Paralysis] 20%
    [Stat Boost: Work Up] 3 more actions

    ====================​

    [​IMG]
    Gleep the Gyarados
    Health: 90
    Energy: 82%
    Status: Paralyzed 20%
    Boosts: -
    Ability: Intimidate
    [​IMG]
    Tangle the Servine
    Health: 68
    Energy: 74%
    Status: -
    Boosts: +1 Sp.Atk
    Abilities: Overgrow, Contary

    VS.​

    [​IMG]
    Topsy the Shiny Magikarp
    Health: 80
    Energy: 79%
    Status: -
    Boosts: -
    Ability: Swift Swim
    [​IMG]
    Turvy the Deino
    Health: 67
    Energy: 81%
    Status: Leech Seeded
    Boosts: +1 Atk, +1 Sp.Atk
    Ability: Hustle​

    rewindman => Korski => Lyris1035​
  8. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    That's fine, refs should get more time to post anyway
  9. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Does this come into effect now? It's been ~25 hours.
  10. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Lyris wanted the ref dq to change to 2 days, which is what I'm fine with if you're fine with it

    Anyway, about the contrary thing, I though I had implied that Cotrary would be active by saying: Thanks to your contrary ability, you should get that extra special attack boost that may help you next round!
    Either way, I meant to activate it on the round it was sent out.
    If that wasn't clear, I am sorry and I will activate Contrary now and leave it on for the remainder of the match. It's up to you ref, if you believe I didn't activate contrary properly last round, Tangle should be at -2 special attack right now, but if you think I did, Tangle should be at +1 special attack right now.

    Anyway, now that Contrary is active, Tangle, I want you to continue your assault! Start off with another Leaf Storm against Turvy! That did some nice damage last time, you want to keep on racking it up! From there, go ahead and use Giga Drain against Topsy! May as well heal up by stealing its health! Finish it with another boosted Leaf Storm! once again, try to make your special attack sky high!

    Gleep, start off with a Bounce against Turvy! That did some nice damage last time, and I want you to continue to rack it up! Proceed with another Tackle against Turvy, and finish it with a Bounce! If you, however, get parahaxed by the first bounce, replace the final actions with bounce as well!

    Tangle: Contrary active please!
    Leaf Storm (Turvy) - Giga Drain (Topsy) - Leaf Storm (Turvy)

    Gleep:
    Bounce (Turvy) - Tackle (Turvy) - Bounce (Turvy)
    If first move fails from paralysis, replace last two moves with bounce on turvy
  11. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    @Korski I can't disqualify anyone yet because:
    Right? If you'd please, post your actions if you can, OK?

    P.S.: @rewindman I am OK for a ref DQ of 2 Days.
  12. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Keep up the assault, guys!

    Topsy: Bounce~Tackle~Bounce on Tangle

    Turvy: Crunch~Dark Pulse~Crunch on Geep
  13. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    [​IMG]
    Gleep the Gyarados
    Health: 90
    Energy: 82%
    Status: Paralyzed 20%
    Boosts: -
    Ability: Intimidate
    Actions: Bounce - Tackle - Bounce (all on Turvy)
    [​IMG]
    Tangle the Servine
    Health: 68
    Energy: 74%
    Status: -
    Boosts: +1 Sp.Atk
    Abilities: Overgrow, Contary
    Actions: Leaf Storm (Turvy) - Giga Drain (Topsy) - Leaf Storm (Turvy)

    vs.​

    [​IMG]
    Topsy the Shiny Magikarp
    Health: 80
    Energy: 79%
    Status: -
    Boosts: -
    Ability: Swift Swim
    [​IMG]
    Turvy the Deino
    Health: 67
    Energy: 81%
    Status: Leech Seeded
    Boosts: +1 Atk, +1 Sp.Atk
    Ability: Hustle​

    ====================

    Action One

    Tangle uses Leaf Storm on Turvy
    [Less than 100% accuracy: 1-10 = Failure] RNG rolls 12 => success
    [crit: 1062 = success] RNG rolls 10 => Success
    15 Damage; -12% Energy +2 Sp.Atk

    Topsy uses Bounce on Tangle
    [Less than 100% Accuracy: 1 to 15 = Failure] RNG Rolls 25 => Success
    [Paralysis: 1-15, 85-100 = Success] RNG rolls 44 => Failure
    [Critical: 1-62 = Success] RNG rolls 4 => Success
    2.25 (2) Damage; -6% energy

    Turvy uses Crunch on Gleep
    [crit: 1-62 = success] RNG rolls 659 => Failure
    7.50 (8) damage; -5% Energy
    [defense-down: 11-89 = Failure] RNG rolls 97 => Success

    Gleep uses Bounce on Turvy
    [paralysis (status): 11-89 = Success] RNG rolls 82 => Success
    [Under 100% accuracy: 1-15 = Failure] RNG rolls 69 => Success
    [Paralysis (effect): 16-84 = Failure] RNG rolls 83 => Failure
    [crit: 33-967 = Failure] RNG rolls 964 => Failure
    19 Damage; -10% energy

    [Leech Seed] 3 HP sapped!
    [Reflect] 3 more actions

    Action Two

    Tangle uses Giga Drain on Topsy
    [crit: 33-967 = Failure] RNG Rolls 892 => Failure
    21.75 (22) Damage, 11 Drained to Tangle; -5% Energy

    Topsy uses Tackle on Tangle
    [crit: 33-967 = Failure] RNG Rolls 507 => Failure
    1.50 (2) Damage; -6% energy

    Turvy uses Dark Pulse on Gleep
    [crit: 33-967 = Failure] RNG Rolls 936 => Failure
    9.50 (10) Damage; -5% energy
    [Flinch: 11-89 = Failure] RNG Rolls 21 => Failure

    Gleep uses Tackle on Turvy
    [Paralysis: 11-89 = Success] RNG Rolls 12 => Success
    [crit: 33-967 = Failure] RNG Rolls 878 => Failure
    12 Damage; -5% Energy
    DRAFT ALERT: Do not Issue your commands until this draft is complete; I am really busy right now.​
  14. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    Terribly sorry guys for the delay, I am really Busy right now, School, homework, Sleep! Yawn... If Only someone can extend the referee DQ time to around 8 days... Please if possible.
  15. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    Oof, 8 days is pretty steep, I kinda wanted this match to go really quick...
  16. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,142
    Yeah I think you must be a little overwhelmed right now and should focus on RL for the time being. Quitting the battle due to ref DQ.
  17. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    K, I hear you guys don't wanna play this match anymore so...

    Rewards
    rewindman > 2 Trainer Counters
    - Gleep > 1 EC | 2 MCs | 1 DC
    - Tangle > 1 EC | 2 MCs | 1 DC
    Korski > 2 Trainer Counters
    - Topsy > 1 EC | 2 MCs | 1 DC
    - Turvy > 1 EC | 2 MCs | 1 DC
    Lyris1035 > Despite the Ref DQ, it was pretty much a must due to his real-life situation. He deserves Ref Tokens - 2 Ref Tokens at most. Don't worry; you've earned them.
    Tie for both!
  18. Lyris1035

    Lyris1035

    Joined:
    May 17, 2011
    Messages:
    423
    WOW, Thanks for your such wonderful Generosity! @Rewindman and Korski Thanks for the battle, even though it was short! ;)
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)