Steampowered (Move your mouse to reveal the content) Steampowered (open) Steampowered (close) Joltik(*) Lemon(F) Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack) Type: Bug/Electric Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve:(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 75 (65 x 1.15) EC: 0/6 MC: 0 DC: 0/5 Attacks: String Shot(*) Leech Life(*) Spider Web(*) Thunder Wave(*) Screech(*) Fury Cutter(*) Electroweb(*) Bug Bite(*) Gastro Acid(*) Cross Poison(*) Faint Attack(*) Disable(*) Thunderbolt(*) Energy Ball(*) Hidden Power(Ice, 7) (*) Mudkip(*) Ting(M) Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Water Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 34 (40/1.15) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle(*) Growl(*) Mud-Slap(*) Water Gun(*) Bide(*) Foresight(*) Mud-Sport(*) Endeavor(*) Aqua Tail(*) Superpower(*) Dig(*) Double Team(*) Ice Beam(*) elDino (Move your mouse to reveal the content) elDino (open) elDino (close) Embirch Doom (Male) Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Typing: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Abilities: Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits. Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 2 Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 43 (-) Moves: Pound* Sweet Scent* Growth* Ember* Leech Seed* Bullet Seed* Flame Wheel* Grasswhistle* Giga Drain* Aromatherapy* Fire Blast Will-o-Wisp* SolarBeam* Substitute* Magnemite Dynamite (Genderless) Nature: Modest (Adds * to Special Attack; Subtracts * from Attack) Typing: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. Abilities: Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Analytic: (DW) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. (DW) Stats: HP: 80 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 2 Spe: 45 Moves: Metal Sound* Tackle* ThunderShock* Supersonic* SonicBoom* Thunder Wave* Spark* Screech* Discharge* Magnet Rise* Thunderbolt* Flash Cannon* Toxic* k, Steampowered sents out first mon, then elDino sends out first mon and orders, then Steampowered orders!