I already know your Pokemon Steampowered. ;) Steampowered (Move your mouse to reveal the content) Steampowered (open) Steampowered (close) Joltik(*) Lemon(F) Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack) Type: Bug/Electric Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1). Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Unnerve:(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10) Stats: HP: 90 Atk: Rank 1(-) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 75 (65 x 1.15) EC: 0/6 MC: 0 DC: 0/5 Attacks: String Shot(*) Leech Life(*) Spider Web(*) Thunder Wave(*) Screech(*) Fury Cutter(*) Electroweb(*) Bug Bite(*) Gastro Acid(*) Cross Poison(*) Faint Attack(*) Disable(*) Thunderbolt(*) Energy Ball(*) Hidden Power(Ice, 7) (*) Mudkip(*) Ting(M) Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Water Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). Abilities: Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 34 (40/1.15) EC: 0/6 MC: 0 DC: 0/5 Attacks: Tackle(*) Growl(*) Mud-Slap(*) Water Gun(*) Bide(*) Foresight(*) Mud-Sport(*) Endeavor(*) Aqua Tail(*) Superpower(*) Dig(*) Double Team(*) Ice Beam(*) Acklow (Move your mouse to reveal the content) Acklow (open) Acklow (close) Growlithe * (Male) Nature: Adamant (Adds * to Attack, and subtracts * from Special Attack) Characteristic: Hot tempered. Filled with a fiery passion to win, Growlie was previously owned by James of Team Rocket. Now on Acklow's team, Growlie continues to strive to defend his master in all battles. Growlie's full devotion to his trainer means that he is not likely to break its loyal bond with his trainer. Type: Fire Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 90 Atk: ****(+) Def: ** SpA: **(-) SpD: ** Spe: 60 NOTE FOR GROWLIE: Flare Blitz is the only move that it has via MC. Mudkip should help even this out. EC: 4/6 MC: 1 DC: 2/5 Abilities: Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. Attacks: Bite Roar Ember Leer Odor Sleuth Helping Hand Flame Wheel Reversal Close Combat Morning Sun Iron Tail Wild Charge Flame Charge Dig Flare Blitz Swinub * (Male) Nature: Mild (Adds * to Special Attack; Subtracts * From Defense) Characteristic: Type: Ice/Ground Ice: Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon. Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Stats: HP: 90 Atk: ** Def: *(-) SpA: ***(+) SpD: ** Spe: 50 NOTE FOR SWINUB: Yes, you may see counters, but none are basically in effect. Most notably, the MC isn't used. EC: 1/4/9 MC: 1 DC: 1/5 Abilities: Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. Snow Cloak: This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Thick Fat (DW): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Attacks: Tackle(*) Odor Sleuth(*) Powder Snow(*) Mud Slap(*) Endure(*) Mud Bomb(*) Icy Wind(*) Body Slam(*) Avalanche(*) Icicle Crash(*) Dig(*) Rock Tomb(*) Reflect(*) I hope this comes as a pretty even match. Steampowered sends out his first mon but no actions, then Acklow sends out his first mon with actions. After that, Steampowered does actions!