2v2 Babysitter; Gold Flash #Millionth vs SubwayJ

Team S0L1D G0LD


Greninja (Sui-Ren) [M]
Nature: Hasty
Type:
Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent: Type: Passive

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Pokemon with this ability: Squirtle, Wartortle, Blastoise, Totodile, Croconaw, Feraligatr, Mudkip, Marshtomp, Swampert, Piplup, Prinplup, Empoleon, Oshawatt, Dewott, Samurott
Protean (DW Unlocked): Type: Toggle

When Active, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When Inactive, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Pokemon with this ability: Kecleon, Froakie, Frogadier, Greninja

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 2

Moves (52/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Double Team
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Electric]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Power-Up-Punch
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Aerial Ace
Echoed Voice
Facade
Waterfall
Rock Tomb
Hyper Beam
Giga Impact

Water Pledge
---->

Lucario (Dominic) (M)
Nature: Naive
Type: Fighting/Steel

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Steadfast:

Type: Passive

If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.

Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade.

Inner Focus:

Type: Passive

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pokemon with this ability: Zubat, Golbat, Abra, Kadabra, Alakazam, Drowzee, Hypno, Farfetch'd, Hitmonchan, Kangaskhan Dragonite, Crobat, Umbreon, Girafarig, Sneasel, Snorunt, Glalie, Riolu, Lucario, Throh, Sawk, Darumaka, Mienfoo, Mienshao, Pawniard, Bisharp.

Justified (HA Locked):

Type: Passive

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack and natural Attack stage will increase by one (1). Self-targeted attacks do not increase the natural Attack stage.

Pokemon with this ability: Growlithe, Arcanine, Absol, Lucario, Gallade, Cobalion, Terrakion, Virizion, Keldeo, Tomohawk.

Adaptability:

Type: Passive

The moves that match this Pokemon's type have their Base Attack Power increased by two (2).

Pokemon with this ability: Eevee, PorygonZ, Corphish, Crawdaunt, Feebas, Basculin, Mega-Lucario.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+15% Speed, +13% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Stats:

Hp: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (+15% speed, +20% accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 1
DC: 5/5
KOC: 0

Moves (38/???):

Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight (*)
Quick Attack (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Feint (*)
Power-Up-Punch
Swords Dance
Force Palm (*)
Me First
Bone Rush
Metal Sound
Copycat (*)
Reversal (*)
Screech (*)
Heal Pulse
Final Gambit

Agility (*)
Blaze Kick (*)
Bullet Punch (*)
Crunch (*)
Hi Jump Kick (*)

Iron Tail
Earthquake (*)
Psychic
Double Team (*)
Focus Blast (*)
Shadow Claw (*)
Rock Slide (*)

Drain Punch
Ice Punch
Thunder Punch

Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Clear Body

Light Metal (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 2/9
MC: 18
AC: 2/5

Moves (5/5):

Take Down (*)

Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)


Team SubwayJ


Alpha the Krilowatt (♂)

Type:


Nature: Naive (+Speed, -Special Defense)

Abilities:

Trace:
(Trigger)
Magic Guard: (Passive)
Shell Armor: (Passive)

Stats:

HP: 125
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 3
Special Defense: Rank 2 (-)
Speed: 121 (+17%ACC) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 0

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Thunder
Copycat
Heart Swap
Discharge
Hydro Pump
Muddy Water
Guillotine
Volt Switch
Fairy Wind

Metronome
Me First
Counter
Sheer Cold
Follow Me
Mind Reader
Whirlpool

Ice Beam
Thunderbolt
Scald
Blizzard
Protect
Round
Earthquake
Hidden Power (Grass)
Substitute
Torment
Dive

Low Kick
Earth Power
Signal Beam
ThunderPunch
Ice Punch
Aqua Tail
Electroweb
Helping Hand

Total Moves: 45

Skye the Drifloon (♀)

Type:

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Aftermath:
(Passive)
Unburden: (Passive)
Flare Boost: (Passive) [Hidden Ability]

Stats:

HP: 100
Attack: Rank 2
Defence: Rank 2
Special Attack: Rank 3 (+)
Special Defense: Rank 2
Speed: 60 (-) [-10 Evasion]
Size Class: 1
Weight Class: 1
Base Rank Total: 14


Evolution Counters: 0/6
Ability Counters: 0/5
Move Counters: 0

Moves:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Stockpile

Destiny Bond
Disable
Hypnosis
Tailwind
Weather Ball

Protect
Thunderbolt
Psychic
Will-O-Wisp
Explosion

Total Moves: 19/78​


GOlD sends out
Subway J follows and orders
Foid orders
Ref
 

Alpha @ Exp Share | Skye @ Exp Share

Alpha: [TRACE PROTEAN][PROTEAN ON] Electroweb - Thunder (Greninja) - Thunder (Greninja)
***IF Greninja is Ground type when you are to act, use Hydro Pump (Greninja) that action
***IF Greninja is underground when you are to act, use Earthquake that action

Skye: Ominous Wind (Beldum) - Will-O-Wisp (Beldum) - Ominous Wind (Beldum)
 
Greninja:

Mud Sport - Dark Pulse (Drifloon) - Dark Pulse (Drifloon)
If your target has fainted when you would act, target your other foe.

Beldum:

Zen Headbutt (Drifloon) - Iron Defense - Zen Headbutt (Drifloon)
If Will-O-Wisp misses you a2 use Iron Head (Drifloon) that action.
If your target has fainted when you would act target your other foe.
 
Last edited:
Team Gold:

Greninja (Sui-Ren) [M]
Type: Water/Dark
HP: 100
EN: 100%
Item: Exp Share
Stats: 3/2/4/3/141 SC: 3 WC: 3
Ability: Torrent/Protean
Status: +23% Accuracy


Beldum (Beldum) (-)
Type: Steel/Psychic
HP: 90
EN: 100%
Item: Exp Share
Stats: 2/2/3/2/30 SC: 1 WC: 4
Ability: Clear Body
Status: Normal

Team SubwayJ:

Alpha the Krilowatt[M]
Type: Water/Electric
HP: 125
EN: 100%
Item: Exp Share
Stats: 3/3/3/2/121 SC: 1 WC: 2
Ability: Trace/Magic Guard/Shell Armor
Status: +17% Accuracy

Skye the Drifloon [F]
Type: Flying/Ghost
HP: 100
EN: 100%
Item: Exp Share
Stats: 2/2/3/2/60 SC: 1 WC: 2
Ability: Aftermath / Unburden
Status: -10% Evasion

Field Effects: Normal

Round 1: SubwayJ starts with a great doubles advantage Kril-o-watt?:

Trace that protean...

Protean, Trace and Mud Sport are op. Finish this already guys, oops sorry I am the one who delayed the first round :P

Speed Order: Greninja, Krilowatt, Drifloon, Beldum

Krilowatt Traced Greninja's Protean!

Action 1:

Turn Order: Greninja, Krilowatt, Drifloon, Beldum

Greninja uses Mud Sport!
En Used: 5

Krilowatt uses Electroweb!
on Greninja:
Critical Hit Check(625): 7281 (no)
Damage: [(4.5 + 3 + 4.5 - 4.5)*1.5]/2 = 5.625

on Drifloon:
Critical Hit Check(625): 8305 (no)
Damage: [(4.5 + 3 + 4.5 - 3)*1]/2 = 4.5
En Used: 5
Krilowatt loses water typing.

Greninja and Beldum's speed drops! (-1 spd) = Beldum (17), Greninja (80)

Drifloon uses Ominous Wind!
Critical Hit Check(625): 3726 (no)
Damage: (6 + 3 + 4.5 - 3)*1.5 = 15.75
Effect Chance(1000): 1772
En Used: 3

Beldum uses Zen Headbutt!
Critical Hit Check(625): 3958 (no)
Damage: (8 + 3 + 3 - 3)*1 = 11
En Used: 5

Action 2:

Turn Order: Krilowatt, Greninja, Drifloon, Beldum

Krilowatt uses Thunder!
on Greninja:
Critical Hit Check(625): 7155 (no)
Damage: [(11 + 3 + 4.5 - 4.5)*1.5]/2 = 10.5
Effect Chance (3000): 5450 (no)
En Used: 7

Greninja uses Dark Pulse!
Critical Hit Check(625): 1526 (no)
Damage: (8 + 3 + 6 - 3)*1.5 = 21
Effect Chance (2000): 4583 (no)
En Used: 6
Greninja is Dark Type!

Drifloon uses Will-o-wisp!
Accuracy Check(625): 6738 (hit)
En Used: 7

Beldum uses Iron Defense!
Beldum defense rises harshly (+2 Def)
Beldum is cured of burn!
En Used: 6

Action 3:

Turn Order: Krilowatt, Greninja, Drifloon, Beldum​

Krilowatt uses Thunder!
on Greninja:
Critical Hit Check(625): 2175 (no)
Damage: [(11 + 3 + 4.5 - 4.5)*1]/2 = 7
Effect Chance(3000): 5163 (no)
En Used: 11

Greninja uses Dark Pulse!
Critical Hit Check(625): 9736 (no)
Damage: (8 + 3 + 6 - 3)*1.5 = 21
Effect Chance (2000): 6137 (no)
En Used: 9

Drifloon uses Ominous Wind!
Critical Hit Check(625): 9671 (no)
Damage: (6 + 3 + 4.5 - 3)*1.5 = 15.75
Effect Chance(1000): 2519
En Used: 3

Beldum uses Zen Headbutt!
Critical Hit Check(625): 4251 (no)
Damage: (8 + 3 + 3 - 3)*1 = 11
En Used: 5​

Team Gold:

Greninja (Sui-Ren) [M]
Type: Water/Dark
HP: 77
EN: 80%
Item: Exp Share
Stats: 3/2/4/3/141 80 SC: 3 WC: 3
Ability: Torrent/Protean
Status: +23% Accuracy, -1 spd (1 Round)


Beldum (Beldum) (-)
Type: Steel/Psychic
HP: 54
EN: 83%
Item: Exp Share
Stats: 2/2/3/2/30 17 SC: 1 WC: 4
Ability: Clear Body
Status: -1 spd (1 Round)

Team SubwayJ:

Alpha the Krilowatt[M]
Type: Water/Electric
HP: 125
EN: 77%
Item: Exp Share
Stats: 3/3/3/2/121 SC: 1 WC: 2
Ability: Trace Protean (3a)/Magic Guard/Shell Armor
Status: +17% Accuracy

Skye the Drifloon [F]
Type: Flying/Ghost
HP: 36
EN: 87%
Item: Exp Share
Stats: 2/2/3/2/60 SC: 1 WC: 2
Ability: Aftermath / Unburden
Status: -10% Evasion

Field Effects: Mud Sport (3 rounds)

S0L1D G0LD Orders
SubwayJ Orders

Ref
 
Last edited:
Greninja:

Ice Beam (Drifloon) - Dark Pulse (Drifloon) - Ice Beam (Drifloon)
If your target is under the effects of a successful p/e move when you would act target your other foe with Extrasensory on the first and third instances and Dark Pulse on the second, pushing back in each instance.
If your target uses Destiny Bond, start action chain Extrasensory - Dark Pulse - Extrasensory the following action. (All target other foe.)
If your target has fainted when you would act, start action chain Extrasensory - Dark Pulse - Extrasensory. (Other Foe)

Beldum:

Iron Head (Drifloon) - Zen Headbutt (Drifloon) - Iron Head (Drifloon)
If your target is under the effects of a successful p/e move when you would act, target your other foe.
If you are tormented when you would act, start action chain Take Down - Headbutt - Take Down (all targeting Krilowatt)
If your target has fainted when you would act, target your other foe.
 
Team Gold:

Greninja (Sui-Ren) [M]
Type: Water/Dark
HP: 77
EN: 80%
Item: Exp Share
Stats: 3/2/4/3/141 80 SC: 3 WC: 3
Ability: Torrent/Protean
Status: +23% Accuracy, -1 spd (1 Round)


Beldum (Beldum) (-)
Type: Steel/Psychic
HP: 54
EN: 83%
Item: Exp Share
Stats: 2/2/3/2/30 17 SC: 1 WC: 4
Ability: Clear Body
Status: -1 spd (1 Round)

Team SubwayJ:

Alpha the Krilowatt[M]
Type: Water/Electric
HP: 125
EN: 77%
Item: Exp Share
Stats: 3/3/3/2/121 SC: 1 WC: 2
Ability: Trace Protean (3a)/Magic Guard/Shell Armor
Status: +17% Accuracy

Skye the Drifloon [F]
Type: Flying/Ghost
HP: 36
EN: 87%
Item: Exp Share
Stats: 2/2/3/2/60 SC: 1 WC: 2
Ability: Aftermath / Unburden
Status: -10% Evasion

Field Effects: Mud Sport (2 rounds)

Round 2: SubwayJ launches an efficient Explosive!

Destruction of the Skill Frog and the Iron Ball at the hands of a 4 HP floating balloon. Priceless!

Speed Order: Greninja, Krilowatt, Drifloon, Beldum

Krilowatt Traced Greninja's Protean!

Action 1:

Turn Order: Krilowatt, Greninja, Drifloon, Beldum

Krilowatt uses Protect(Drifloon)!
En Used: 7

Greninja uses Extrasensory on Krilowatt!
En Used: 6
Greninja is Psychic Type!
Critical Hit Check(625): 5898 (no)
Damage: (8 + 3 + 6 - 3)*1 = 14

Drifloon Chills!
En Gained: 12

Beldum uses Iron Head on Krilowatt!
Critical Hit Check(625): 965 (no)
Damage: (8 + 3 + 3 - 4.5)*0.66 = 6.27
En Used: 5

Action 2:

Turn Order: Krilowatt, Greninja, Beldum, Drifloon (-2)

Krilowatt uses Helping Hand!
En Used: 4

Greninja uses Dark Pulse!
Critical Hit Check(625): 2446 (no)
Damage: (8 + 3 + 6 - 3)*1.5 = 21
Effect Chance (2000): 3133 (no)
En Used: 6
Greninja is Dark Type!

Beldum uses Zen Headbutt!
Critical Hit Check(625): 4361 (no)
Damage: (8 + 3 + 3 - 3)*1 = 11
Effect Chance(2000): 5724 (no)
En Used: 5

Drifloon uses Explosion+Explosion!

On Krilowatt:
Critical Hit Check(625): 3646 (no)
Damage: 56.25 + 28.125(HH) + 3 - 4.5 = 82.875

On Greninja:
Critical Hit Check(625): 5946 (no)
Damage: 56.25 + 28.125(HH) + 3 - 3 = 84.375

On Beldum:
Critical Hit Check(625): 4092 (no)
Damage: (56.25 + 28.125(HH) + 3 - 3).66 = 55.6875

En Used: (20+2)*3.5 = 77
En Used Krilowatt: 42.1875

Greninja faints!
Beldum faints!
Drifloon faints!


Team Gold:

Greninja (Sui-Ren) [M]
Type: Water/Dark
HP: -7
EN: 68%
Item: Exp Share
Stats: 3/2/4/3/141 80 SC: 3 WC: 3
Ability: Torrent/Protean
Status: +23% Accuracy, KO'd


Beldum (Beldum) (-)
Type: Steel/Psychic
HP: -2
EN: 73%
Item: Exp Share
Stats: 2/2/3/2/30 17 SC: 1 WC: 4
Ability: Clear Body
Status: KO'd, +1 KOC

Team SubwayJ:

Alpha the Krilowatt[M]
Type: Water/Electric
HP: 22
EN: 24%
Item: Exp Share
Stats: 3/3/3/2/121 SC: 1 WC: 2
Ability: Trace/Magic Guard/Shell Armor
Status: +17% Accuracy

Skye the Drifloon [F]
Type: Flying/Ghost
HP: 4
EN: 22%
Item: Exp Share
Stats: 2/2/3/2/60 SC: 1 WC: 2
Ability: Aftermath / Unburden
Status: -10% Evasion, +2 KOC, KO'd

Field Effects: Mud Sport (2 rounds)

Results and Payout:

SubwayJ wins and gets 1 CC
Drifloon gets 1 EC, 3 MC, 1 AC and 2 KOC
Krilowatt gets 4 MC

S0L1D G0LD gets 1 CC
Greninja gets 4 MC
Beldum gets 1 EC, 3 MC, 1 AC and 1 KOC.

Gale Wing Srock gets 6 UC
 
Yo could you please note that Drifloon was ko'd in the final summary/end round? Thanks for reffing, btw.

Also please don't call my Greninja "Skill Frog".

GG SubJ.
 

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