2v2 Babysitter Singles
All Abilities
Training Items
5 Chills
2 Recovers
2 Subs
36 Hour DQ
Switch=OK
ASB Arena
TSRD
Sprite by Vale98pm
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities.
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Sprite by Gamefreak
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Able to hit Pokémon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokémon on the field regardless of position.
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Sprite by Cartoons!
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
tavok
Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
- Infiltrator (Passive) (LOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0/0
MC: 0
AC: 3/5
KOC: 0
Moves (28/94):
- Arm Thrust
- Bide
- Bulldoze
- Counter
- Destiny Bond
- Drain Punch
- Endure
- Glare
- Hammer Arm
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Moonlight
- Phantom Force
- Poison Jab
- Protect
- Rock Slide
- Rock Tomb
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Taunt
- Torment
- Trick
- Wide Guard
- Wrap
- Wring Out
Frogger (Froakie (M))
Nature: Hasty (+Spe, -Def, +23% accuracy)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+) (+23% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/9
MC: 0
AC: 5/5
KOC: 0
Moves (28/??):
- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Dive
- Fling
- Grass Knot
- Growl
- Hydro Pump
- Lick
- Mind Reader
- Mud Sport
- Pound
- Quick Attack
- Rock Slide
- Round
- Smack Down
- Smokescreen
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Iron Seed (Ferroseed (M))
Nature: Brave (+Atk, -Spe, -10% evasion)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (-) (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
KOC: 0
Moves (17/??):
- Acid Spray
- Bullet Seed
- Curse
- Gyro Ball
- Harden
- Leech Seed
- Metal Claw
- Pin Missile
- Poison Jab
- Protect
- Rest
- Rollout
- Sleep Talk
- Spikes
- Tackle
- Toxic
- Worry Seed
TSRD sends out his first pokemon and equips an item
tavok sends out his first pokemon, equips an item, and orders
TSRD orders
ref
All Abilities
Training Items
5 Chills
2 Recovers
2 Subs
36 Hour DQ
Switch=OK
ASB Arena
TSRD
Sprite by Vale98pm
Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Keen Eye [Passive]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Prankster [Passive] (✓)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Stall [Passive]
This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority.
If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail.
Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
|HP: 90|Atk: 4|Def: 3|SpA: 3|SpD: 3|Spe: 43|Size: 1|Weight: 2|BRT: 16|
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
|EC: 0/0|MC: 0|DC: 5/5|KOC: 0| Nature: Brave (+Atk, -Spe) [-10% Evasion]
Physical:
Astonish
Brick Break
Fake Out
Feint
Feint Attack
Fury Swipes
Metal Burst
Payback
Poison Jab
Punishment
Scratch
Shadow Claw
Shadow Sneak
Sucker Punch
Zen Headbutt
Special:
Night Shade
Power Gem
Shadow Ball
Other:
Detect
Foresight
Imprison
Leer
Mean Look
Pain Split
Recover
Taunt
Torment
Will-O-Wisp
Astonish
Brick Break
Fake Out
Feint
Feint Attack
Fury Swipes
Metal Burst
Payback
Poison Jab
Punishment
Scratch
Shadow Claw
Shadow Sneak
Sucker Punch
Zen Headbutt
Special:
Night Shade
Power Gem
Shadow Ball
Other:
Detect
Foresight
Imprison
Leer
Mean Look
Pain Split
Recover
Taunt
Torment
Will-O-Wisp
Sprite by Gamefreak
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 90|Atk: 3|Def: 2|SpA: 4|SpD: 2|Spe: 79|Size: 1|Weight: 1|BRT: 15|
|EC: 1/6|MC: 0|DC: 1/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
|EC: 1/6|MC: 0|DC: 1/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Assurance
Astonish
Brave Bird
Fly
Peck
Pusuit
Sucker Punch
Wing Attack
Special:
Dark Pulse
Heat Wave
Icy Wind
Night Shade
Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Taunt
Torment
Whirlwind
Assurance
Astonish
Brave Bird
Fly
Peck
Pusuit
Sucker Punch
Wing Attack
Special:
Dark Pulse
Heat Wave
Icy Wind
Night Shade
Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Taunt
Torment
Whirlwind
Sprite by Cartoons!
Flare Boost [Passive] (Dream)
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
|HP: 100|Atk: 2|Def: 2|SpA: 2|SpD: 3|Spe: 98|Size: 4|Weight: 9|BRT: 16|
|EC: 1/6|MC: 0|DC: 1/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
|EC: 1/6|MC: 0|DC: 1/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
Physical:
Bite
Body Slam
Bounce
Dig
Earthquake
Fake Out
Fire Fang
Iron Tail
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Special:
Bubble Beam
Sludge Wave
Water Spout
Other:
Encore
Leer
Protect
Substitute
Taunt
Bite
Body Slam
Bounce
Dig
Earthquake
Fake Out
Fire Fang
Iron Tail
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Special:
Bubble Beam
Sludge Wave
Water Spout
Other:
Encore
Leer
Protect
Substitute
Taunt
tavok
Ramsés (Revenankh(M))
Nature: Adamant (+Atk, -SpA)
Type:
- Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
- Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
- Shed Skin (Passive): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
- Air Lock (Passive): This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
- Infiltrator (Passive) (LOCKED): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 0/0
MC: 0
AC: 3/5
KOC: 0
Moves (28/94):
- Arm Thrust
- Bide
- Bulldoze
- Counter
- Destiny Bond
- Drain Punch
- Endure
- Glare
- Hammer Arm
- Knock Off
- Low Sweep
- Mach Punch
- Mean Look
- Moonlight
- Phantom Force
- Poison Jab
- Protect
- Rock Slide
- Rock Tomb
- Sand Tomb
- Shadow Punch
- Shadow Sneak
- Taunt
- Torment
- Trick
- Wide Guard
- Wrap
- Wring Out
Frogger (Froakie (M))
Nature: Hasty (+Spe, -Def, +23% accuracy)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Protean (Toggle) (UNLOCKED): By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 82 (+) (+23% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 4/9
MC: 0
AC: 5/5
KOC: 0
Moves (28/??):
- Acrobatics
- Blizzard
- Bounce
- Bubble
- Camouflage
- Dig
- Dive
- Fling
- Grass Knot
- Growl
- Hydro Pump
- Lick
- Mind Reader
- Mud Sport
- Pound
- Quick Attack
- Rock Slide
- Round
- Smack Down
- Smokescreen
- Substitute
- Surf
- Taunt
- Thief
- Toxic Spikes
- U-Turn
- Water Pulse
- Water Sport
Found along Dientes in a cave near a spring, the two shiny water types had stolen some food from the group before being found.
With their hideout discovered, the two of them prepared for their last stand.
Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.
After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.
Touched by Tavok's actions, the two little guys decided to join him in his journey.
Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.
When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.
With their hideout discovered, the two of them prepared for their last stand.
Frogger, being the tricky frog he is, hid behind Dientes while assaulting the team with quick, varied attacks.
However, even when working in tandem, they where no match for Gambo.
After being defeated, the water types were surprised to see that the trainer didn't finish them off: instead, he just took half of the provisions and left, leaving the other half for them.
Touched by Tavok's actions, the two little guys decided to join him in his journey.
Frogger is a strategist, using formations and tactics to fight even when he was in the wild along with Dientes. He became even more unpredictable upon mastering Protean, his specie's ability to change type according to the attack they're using: he uses it both offensively and defensively, according to the situation.
When outside of battles, he is playful and easy going, getting along with Flare, Ryu and, obviously, Dientes.
Nature: Brave (+Atk, -Spe, -10% evasion)
Type:
- Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
- Iron Barbs (Passive): When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (-) (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
KOC: 0
Moves (17/??):
- Acid Spray
- Bullet Seed
- Curse
- Gyro Ball
- Harden
- Leech Seed
- Metal Claw
- Pin Missile
- Poison Jab
- Protect
- Rest
- Rollout
- Sleep Talk
- Spikes
- Tackle
- Toxic
- Worry Seed
TSRD sends out his first pokemon and equips an item
tavok sends out his first pokemon, equips an item, and orders
TSRD orders
ref