2v2 Doubles at the ASB Tournament Arena (boring)! iss vs DarkAmber8828 (Flame refs)

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Welcome, ladies and gentlemen, children of all ages, to YET ANOTHER battle in the ASB Tournament Arena (oh how original; can't you guys find ANYWHERE ELSE to fight!?). Now to introduce today's battlers:

In the left corner, we have a young, up-and-coming trainer, here to add another win to his impressive win count, with only 1 loss, it isssssss... ISS!!
I apologize if I screwed up your genders.
And in the right corner, we have a big, bad veteran of ASB here to win this rematch after an unfortunate loss to iss. Here she is, the Amber of Darkness... DARKAMBER8828!!

Before we start, we'd better establish the rules of this battle, and those are as follows:

-2v2 Doubles
-2 day DQ; 3 for Ref
-1 Recovery/3 Chills
-No FE's
-Switch=this
-No Items
-All Abilities

Here are the Pokemon the Trainers have submitted for battle.

iss's Team:

Eevee: Joel (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 4/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Wish(*)
Yawn(*)
Stored Power(*)

Shadow Ball(*)
Substitute(*)
Hidden Power (Fighting, 7)(*)


Snover(*) Shrug (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Ice / Grass
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:
LOL FAIL STATS. this is sic'd from his PM.
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 37 (40 / 1.15) (-) (10% decrease in evasion)

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Powder Snow(*)
Leer(*)
Razor Leaf(*)
Icy Wind(*)
GrassWhistle(*)
Swagger(*)
Mist(*)
Ice Shard
Wood Hammer

Leech Seed(*)
Bullet Seed(*)
Avalanche(*)

Blizzard(*)
Frost Breath(*)
Substitute(*)


Gastly(*) Air (F)
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Def)
Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80 * 1.15) (+) (24% accuracy boost)

EC: 2/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Hex

Will-O-Wisp(*)
Disable(*)
Explosion(*)

Shadow Ball(*)
Sludge Bomb(*)
Thunderbolt(*)
Toxic


And Darkamber's Pokeposse:

Paras [Leeps] Female
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Grass/Bug

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)


Stats:

Paras
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

+1 to Attack, -1 to Special Attack

EC: 4/6
MC: 0
DC: 2/5

Abilities:

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:

Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore
Aromatherepy
X-Scissor

Bug Bite
Leech Seed
Spore

Protect
Bullet Seed
Toxic


Crackers (Machop) (M)

Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 31 (35/1.15, rounded up)

EC: 3/9
MC: 1
DC: 1/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Dynamicpunch

Encore
Close Combat
Ice Punch

Dig
Rock Slide
Substitute


Monohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Flamethrower


Which of these Pokemon are going to battle to the faint?!? LET'S FIND OUT!!
This is my first reffing, so bear with me. I'm probably going to make mistakes; if you see any, just point them out.
iss sends out his Pokemons.
Darkamber8828 issues 'mons and actions.
iss issues actions.
I is be ref.
EDIT: Thanks Flora!
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
DA is such bs; she's got dpunch chop now.

Joel the Eevee because I need you to evolve and I'm stingy with my RC;
Air the Gastly so you can beat up Chop.
 

Crackers (Machoke) (M)

Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)

EC: 4/9
MC: 1
DC: 1/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Dynamicpunch

Encore
Close Combat
Ice Punch

Dig
Rock Slide
Substitute



Duclohm - Hydra (F)
Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Flamethrower


CRUSH THEM LIKE INSECTS

Hydra, Thunderbolt ~ Dragon Pulse ~ Flamethrower that Gastly!

Crackers, Dynamicpunch Eevee until it's confused and follow up with Dig spam on Gastly! (FYI levitate won't protect you)
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
What BS.

Joel, I want you to start off by Yawning Machoke. Then, Shadow Ball the Machoke! If you somehow haven't hit yourself in confusion by now, Shadow Ball the Machoke again.

Air, I think DA never really liked other girls. Anyways, Hypnosis the Duclohm. Levitate should dodge those Digs, so you're fine. Then, Sludge Bomb then Shadow Ball at the Machoke. Even if you only get a two-turn sleep on Duclohm, it'll only hit you with a weak Flamethrower, so you'll survive. If you miss the first Hypnosis, use it again until it hits.

Joel the Eevee: Yawn Machoke ~ Shadow Ball Machoke ~ Shadow Ball Machoke

Air the Gastly: Hypnosis Duclohm ~ Sludge Bomb Machoke ~ Shadow Ball Machoke
If you miss the first Hypnosis, use it again until it hits
 
Data Audit said:
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude.
With that, I’ll start working on reffing.

As the two trainers square off on opposite sides of the arena, iss reaches for his Poke Balls, and in one swift motion, throws out Air the Gastly and Joel the Eevee!

Gastly(*) Air (F)
[||||||||||||||||||] (90/90 HP)
[||||||||||||||||||||] (100/100 EN)
(1 bar=5 HP/EN)
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Def)
Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (80 * 1.15) (+) (24% accuracy boost)

EC: 2/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Hex

Will-O-Wisp(*)
Disable(*)
Explosion(*)

Shadow Ball(*)
Sludge Bomb(*)
Thunderbolt(*)
Toxic



Eevee (Joel) (M)
[||||||||||||||||||] (90/90 HP)
[||||||||||||||||||||](100/100 EN)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 4/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Wish(*)
Yawn(*)
Stored Power(*)

Shadow Ball(*)
Substitute(*)
Hidden Power (Fighting, 7)(*)


On the opposite side of the arena, Darkamber8828 smirks to herself and sends out Crackers the Machop and Hydra the Monohm!
But what’s this? Darkamber’s Pokemon are GLOWING?!? Look, they’ve changed forms; it appears they’ve evolved upon entering battle! They’re now Crackers the Machoke and Hydra the Duclohm!! Looks like iss is fighting an uphill battle today!




Crackers (Machoke) (M)
(100/100 HP) [||||||||||||||||||||]
(80/100 EN) [||||||||||||||||||||]


Nature:
Brave: Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 39 (-)

EC: 4/9
MC: 1
DC: 1/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foreseight
Low Sweep
Seismic Toss
Revenge
Dynamicpunch

Encore
Close Combat
Ice Punch

Dig
Rock Slide
Substitute





Duclohm - Hydra (F)
(100/100 HP) [||||||||||||||||||||]
(80/100 EN) [||||||||||||||||||||]


Nature: Modest (+1 to Special Attack; -1 to from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Dragon Pulse
Flamethrower



Round 1: A Slanted Fight



Gastly(*) Air (F)
[||||||||||||||||||](90/90 HP)
[||||||||||||||||||||] (100/100 EN)

AND


Eevee (Joel) (M)
[||||||||||||||||||](90/90 HP)
[||||||||||||||||||||](100/100 EN)

VS




Crackers (Machoke) (M)
(100/100 HP) [||||||||||||||||||||]
(80/100 EN) [||||||||||||||||||||]


AND




Duclohm - Hydra (F)
(100/100 HP) [||||||||||||||||||||]
(80/100 EN) [||||||||||||||||||||]

(Before anyone asks, despite the title of the round, I’ve gone against my moral and caring center and am NOT slanting the RNG in any way at all. Period. End of story. Don’t ask, or else I actually will. Against you.)

After the competitors finish sizing up their opponents, Air gives the Duclohm a hypnotizing stare, and Hydra starts feeling sleepy… very sleepy… so very sleepy, in fact, that she curls her 2 heads up in her fluffy cloud body and falls into an intense sleep! She’ll be out cold for a while! Then, continuing the sleeping tactics, Joel yawns at Crackers and makes him sleepy, too! But he’s not falling asleep yet; instead, he goes on the offensive and delivers a Dynamic Punch straight to Joel’s face, courtesy of his No Guard ability, for a tough 26 damage, leaving Joel dazed and confused for the next 3 actions!

Seeing the Duclohm completely incapacitated, Air decides to create balls of sludge inside its toxic cloud body and fling them at Crackers. The Sludge Bombs hit the Machoke for 15 damage. Meanwhile, Hydra still looks cute and fluffy as she happily sleeps and dreams about… floating… pumpkins… OK, moving on! Joel attempts to fire a Shadow Ball at Crackers, but he accidentally hits himself in his confusion! He takes 3 damage from his stupidity! (My goodness, these Pokemon are weird.) Crackers then decides to Dig underground and attack Air, but as he jumps out and tries to attack the Gastly, he realizes too late that Dig misses due to Levitate! Silly Crackers! After the unsuccessful Dig, the Yawn from Joel earlier makes Crackers fall asleep for 3 Actions!

As Hydra and Crackers sleep soundly and dream about floating pumpkins and… OH GOD THAT CRACKERS HAS A SICK, TWISTED MIND!! Jeez, I’ll be scarred for life after seeing that. To punish the sick pervert, both Air and Joel fire Shadow Balls at the Machoke, dealing a total 24 damage, and lowering the Machoke’s Special Defense by 1! (which is equal to 1) After a nice nap, Hydra has risen from her pluffy body and is ready to fight next round!


Gastly(*) Air (F)
[||||||||||||||||||] (90/90 HP)
[||||||||||||||||||||] (82/100 EN)
AND

Eevee (Joel) (M)
[||||||||||||||||||] (67/90 HP)
[||||||||||||||||||||] (85/100 EN)
VS

Crackers (Machoke) (M)
(61/100 HP) [||||||||||||||||||||]
(67/100 EN) [||||||||||||||||||||]
-1 SpD, asleep for 2 actions.
AND

Duclohm - Hydra (F)
(100/100 HP) [||||||||||||||||||||]
(80/100 EN) [||||||||||||||||||||]
Ready to DESTROY!!

Action 1
Air used Hypnosis! Hydra is asleep for 3 actions! Air -7 EN
Joel used Yawn! Crackers is sleepy due to the Yawn! Joel -6 EN
Crackers used DynamicPunch! It’s super effective! Crackers -7 EN, Joel -26 HP, Confused for 3 actions
Action 2
Air used Sludge Bomb! Crackers -15 HP, Air -6 EN
Joel hurt itself in its confusion! Joel -3 HP -3 EN Confusion Counter -1
Crackers used Dig! Air makes Ground moves miss with Levitate! Crackers -6 EN
Crackers fell into an intense sleep!
Action 3
Air used Shadow Ball! Crackers -14 HP, Air -5 EN
Joel used Shadow Ball! Crackers -10 HP, Joel -6 EN
Crackers’s SpD fell!
Joel snapped out of confusion!
Hydra woke up!


After an entire round focusing on Crackers, iss has barely put a dent in him! Will our hero iss be able to defeat the dreaded Hydra? Or will he fall victim to Darkamber8828’s evil tactics (don’t deny it, Darkamber; using evolved Pokemon against unevolved ‘mons is DEFINITELY evil.) Once I ref the next round, we’ll find out!
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
STILL GONNA OWN YOU

Joel: HP Fighting Machoke ~ Shadow Ball Machoke ~ HP Fighting Machoke

Air: Hypnosis Duclohm ~ Sludge Bomb Machoke ~ Hypnosis Machoke
If the first Hypnosis misses, replace the second action with Hypnosis Duclohm
 
WHAT THE FUCK IS IT WITH HUMONGOUS SLEEPS...and spd drops.

B

S

HAX

Also, it's totally fair, because evolution takes 20% energy.

Crackers, Dynamicpunch ~ Dynamicpunch ~ Dynamicpunch Eevee.

Hydra, Thunderbolt ~ Dragon Pulse ~ Thunderbolt Eevee.

FUCKING HYPNOSIS JUST MIIIIIIIIIIIIISS
 
Sorry I haven`t reffed this yet, guys; my computer crashed and I am currently using the DSi browser, since it`s my only working Internet connection. (As they say, desperate times call for desperate measures.)
Unfortunately, because the Opera designers that made the DSi browser are total jerks, I`ll probably be unable to ref, seeing as it has taken roughly 45 minutes to get to this thread, thanks to an ABSOLUTELY BEAUTIFUL 5 min/page loadtime, and I can only have 1 webpage open at a time. I can`t even begin to imagine how long it would take to load the Data Audit. If I can find my iPod Touch, than I`m fine, since Safari is WORLDS- no, UNIVERSES better than this POS.

Also, in response to Flora`s corrections:

1) Machoke's D-punch was correct, so why did you post the calc's?

2) I used the damage calculator Google doc for all the calc's, and I double checked most of the calc's, epecially the Gastly/Eevee attacks, which seemed abnormally low. I think the calculator may be screwed up, but otherwise, I have no clue what I did wrong. The only thing I did by hand was totaling damage and energy at the end.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
"I`ll probably be unable to ref"

Do you require a subref then? I'll be able to if you need it.

edit: Just checking, that's all.

I don't use the calculator so I can't really help you there. I do every calculation manually, sorry.

Well then, if you think you can keep it up, then off you go! Good luck!
 
I don't need a subref so much as an extension of DQ by, let's say, a day or two, to either:
a) Hope my computer gets fixed/replaced, or
b) Find my iPod touch.
If one of these things happen, then I will be able to ref normally.

Also, I just learned (~6 hrs ago) that I can't bring any electronics to my Boy Scout camp I'm attending, due to a lawsuit last year and a new camp policy formed in reaction to that, so from July 9th to 18th-19th, I will need a subref, unless my matches are done by then.

(Also, you didn't respond to my question/comments in the post above. Please do, if you don't mind.)

EDIT: I can keep up with my reffing, just not right now, which is why I'm requesting a DQ extension. Also, as I said in this post, I will need a subref later if this match lasts that long, so stay available if need be.

Also, why did you post the calc's for Machoke's D-punch? After all, they were correct.

DOUBLE EDIT: Sorry I wasn't on yesterday, I was out celebrating the 4th of July. (American Independence Day)
FINALLY got my computer back from the shop this morning, although it seems slower.
Reffing will be done ASAP, but without flavor. I don't want you guys waiting any longer.

TRIPLE EDIT: Jeez, all of a sudden my computer decides to suck. I'm 3/4 done with the reffing, then the computer crashes, then I boot it up, get a DOS screen, and my computer runs something called CHKDSK, which is "checking the disk for consistency." God, I hate Vista. Then, seeing as I have no clue WHAT THE F*** IS UP WITH THIS DAMN MACHINE, I run a full McAfee scan of my computer that turns up a grand total of 1 virus that fixes NOTHING, seeing as now, my computer is taking longer to load pages than my DSi. Thank God I have this bookmarked. I should have the actual reffing done within an hour's time.
 
HALLELUJAH THE REFFING IS DONE!!!

Where we left off:

Gastly(*) Air (F)
[||||||||||||||||||] (90/90 HP)
[||||||||||||||||||||] (82/100 EN)
AND

Eevee (Joel) (M)
[||||||||||||||||||] (67/90 HP)
[||||||||||||||||||||](85/100 EN)
VS

Crackers (Machoke) (M)
(61/100 HP) [||||||||||||||||||||]
(67/100 EN) [||||||||||||||||||||]

-1 SpD, asleep for 2 actions.
AND
So pluffy!!

Duclohm - Hydra (F)
(100/100 HP) [||||||||||||||||||||]
(80/100 EN) [||||||||||||||||||||]

Ready to DESTROY!!

Round 2: The Hax Gods Officially Ally With iss, Continued.​

Air, realizing that Hydra is awake, stares at her and uses her hypnosis to make the Hydra exhausted once more, but because Hydra just took a round-long nap, the Duclohm only sleeps for 2 actions. Meanwhile, Joel continues the beatdown on Crackers by unleashing his hidden powers, which hit the Machoke critically, dealing 13 damage! The attack doesn’t disturb Cracker’s sleep, though.

Air then congeals some of her toxic body and flings bombs of sludge at the Machoke. They deal 17 damage, and poison Crackers, too! Joel also fires a ball of shadows at Crackers, which inflicts 11 damage! Suddenly, Crackers wakes up to strange music emanating from the background…

As Crackers gets up and stretches after a nice nap, Air stares hypnotically at him and makes the Machoke fall asleep, but Crackers knows that he must get up and fight, and only rests for 1 action. Hydra, after waking up once again, gathers static electricity in her fluffy cloud body, and shoots it out at Joel. The Thunderbolt (which is actually a lightning bolt, but that’s just me nitpicking) hits the Eevee for a grand 16 damage! Joel takes out his frustration on being hit on a sleeping Crackers by firing his hidden powers at him once more, inflicting 10 damage! Crackers seems significantly weakened by the external onslaught and internal poisoning, but he’s still ready to give it his all and fight hard for Darkamber! Now THAT'S what I call dedication!

Gastly(*) Air (F)
[||||||||||||||||||] (90/90 HP)
[||||||||||||||||||||] (61/100 EN)
AND

Eevee (Joel) (M)
[||||||||||||||||||] (51/90 HP)
[||||||||||||||||||||] (69/100 EN)
VS

Crackers (Machoke) (M)
(6/100 HP) [||||||||||||||||||||]
(67/100 EN) [||||||||||||||||||||]
AND

Duclohm - Hydra (F)
(100/100 HP) [||||||||||||||||||||]
(73/100 EN) [||||||||||||||||||||]
Action 1
Air used Hypnosis! Hydra fell asleep for 2 actions! Air -7 EN
Joel used Hidden Power! A critical hit! Crackers -13 HP, Joel -5 EN
Crackers is fast asleep!
Action 2
Air used Sludge Bomb! Crackers was poisoned! Crackers -17 HP, Air -6 EN
Hydra is fast asleep! Hydra woke up!
Joel used Shadow Ball! Crackers -11 HP, Joel -6 EN
Crackers is fast asleep! Crackers is hurt due to poison! -2 HP Crackers woke up!
Action 3
Air used Hypnosis! Crackers fell asleep for 1 action! Air -7 EN
Hydra used Thunderbolt! Joel -16 HP, Hydra -6 EN
Joel used Hidden Power! Crackers -10 HP, Joel -5 EN
Crackers is fast asleep! Crackers is hurt due to poisoning! -2 HP Crackers is totally awesome! Crackers woke up!


Will Darkamber be able to save Crackers from an untimely demise? Or will iss prevail over her in a David vs Goliath setup? Once I ref, we may know!
 
FUCK

DOES EVERYTHING HAVE TO GO WRONG

also hypnosis's energy got lowered and nobody told me T_T

Crackers, Dynamicpunch ~ Dynamicpunch ~ Dynamicpunch Eevee.

Hydra, Thunderbolt ~ Dragon Pulse ~ Thunderbolt Eevee.
 
I have no clue where iss has been, but he hasn't been here, so I am suspending this match indefinetely. (or at least until July 19th, when I get back from camp.)

iss, if you are reading this, you may post your actions, but I won't be able to ref until the date listed above.

You may find a subref in the meantime if you want, but I'd rather you not (I want Ref Counters.) It's your decision, though.
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
Sorry, I sent a PM out to ASBers about taking a break due to VGC. I'm back now.

Eevee: Shadow Ball Machoke ~ HP Fighting Machoke ~ Shadow Ball Machoke
When Machoke dies, switch target to Duclohm


Gastly: Sludge Bomb Duclohm ~ Shadow Ball Duclohm ~ Sludge Bomb Duclohm
 
HELLO AGAIN EVERYONE, I'M BAAAAAAAAAAAAAAACK!!
*hopes you missed me*
Anyway, my summer camp was fun. I'll probably post a story about it (where would I do that?), and I'm headed to Greece for 3 weeks tomorrow!! YAY!!

Don't worry about me being inactive; I'm bringing my laptop with me that I always use for everything, and they have free Wifi there. Socialist Internet=EPIC WIN.

Will post actions soon, but for the next 3 days or so, I'll be packing/adjusting to jet lag/enjoying EPIC AWESOME OCEANS AND BEACHES AND (hopefully) GREEK BABES! w00t!!

EDIT: As of this post, my post count= 8 squared.

DOUBLE EDIT: *facepalm* God, I fail.
Apparently, the edit with my reffing did not get to the Smogon server when I clicked the "Save" button.

OK, so let me spoil what happens. I memorized it, because this was probably the haxxiest round this battle.
1) JOEL KILLS CRACKERS.
2) Both Joel and Air get crits on Hydra.
3) Joel, on his last action, WOULD HAVE lowered Hydra's SpD with Shadow Ball, if not for Hydra's Shield Dust.

I'll run the actual calc's again and see how badly Darkamber will get crushed.

In unrelated news, Greece is fun.

ANOTHER EDIT: Derp, just realized that Duclohm has Shield Dust.
 
TEH NEXT REFFING!! YAYZ!! <]

Where we left off:


Gastly(*) Air (F)
[||||||||||||||||||] (90/90 HP)
[||||||||||||||||||||] (61/100 EN)

AND


Eevee (Joel) (M)
[||||||||||||||||||] (51/90 HP)
[||||||||||||||||||||] (69/100 EN)

VS



Crackers (Machoke) (M)
(6/100 HP) [||||||||||||||||||||]
(67/100 EN) [||||||||||||||||||||]




AND



Duclohm - Hydra (F)
(100/100 HP) [||||||||||||||||||||]
(73/100 EN) [||||||||||||||||||||]




Round 3: The Fall, Demise and Inevitable Defeat of Crackers.​


After an extremely hax-filled round, Air fires a Sludge Bomb at Hydra for a 15-damage hit. In response, Hydra fires bolts of thunder from her fluffy cloud body. They hit Joel and inflict 14 damage. Then, as Crackers charges up his fist for another DynamicPunch, Joel swiftly dispatches him with a well-aimed Shadow Ball that finally causes the Machoke to faint after 7 intense actions. As a reward, Joel is given 1 KO Counter.

Together, Air and Joel now double-team the Duclohm. Air fires the first hit in the 2v1 match: a Shadow Ball that inflicts 14 damage. Hydra continues to assault the poor Eevee, firing a ginormous (it’s a word, look it up) Dragon-powered Pulse of energy from its mouth that removes 13 HP from Joel’s health. Reacting quickly, Joel fires its Hidden Powers out of its body and hits the Duclohm with a Critical Hit for 12 damage.

The Gastly continues the assault on the lone Hydra with critting bombs of sludge that deal a grandiose 18 damage! Hydra continues to pick on Joel, this time shooting more thunderbolts. Joel, not enjoying Hydra’s beatdown, fires a ball filled with shadows that hits Hydra and inflicts 10 damage on Hydra’s Life Points. (lol)

Gastly(*) Air (F)
[||||||||||||||||||] (90/90 HP)
[||||||||||||||||||||] (44/100 EN)

AND


Eevee (Joel) (M)
[||||||||||||||||||] (10/90 HP)
[||||||||||||||||||||] (52/100 EN)

VS



Crackers (Machoke) (M)
SMOTE.



(or is it Smitten? What’s the past tense of “smite”?)


AND



Duclohm - Hydra (F)
(31/100 HP) [||||||||||||||||||||]
(56/100 EN) [||||||||||||||||||||]

Sludge Bomb -15 HP -6 EN|T-bolt Joel -14 HP -6 EN|Smite Crackers with Shadow Ball. Joel +1 KOC -6 EN
Shadow Ball -14 HP -5 EN|Dragon Joel -13 HP -5 EN|HP CRIT -12 HP -5 EN.
Sludge Bomb CRIT -18 HP -6 EN|T-bolt Joel -14 HP -6 EN|Shadow Ball -10 HP -6 EN
I rushed these; please check that they’re right.


Will iss be able to keep Joel alive? Or will Darkamber8828 manage to acquire a KO Counter on her way to her demise? After I ref, the answers will be revealed!!

EDIT: RAWR!!! IT'S GLITCHING AGAIN!! >[
 

iss

let's play bw lc!
is a Tiering Contributoris a Top Contributoris a Forum Moderator Alumnus
YEAHHHHHHHH

Gastly: Sludge Bomb ~ Shadow Ball ~ Sludge Bomb

Eevee: Helping Hand Gastly ~ Helping Hand Gastly ~ Quick Attack
 
TEH FINAL REFFING!! HUZZAH!!!

Where we left off:


Gastly(*) Air (F)
[||||||||||||||||||] (90/90 HP)
[||||||||||||||||||||] (44/100 EN)

AND


Eevee (Joel) (M)
[||||||||||||||||||] (10/90 HP)
[||||||||||||||||||||] (52/100 EN)

VS



Duclohm - Hydra (F)
(31/100 HP) [||||||||||||||||||||]
(56/100 EN) [||||||||||||||||||||]


Round 4: THE BONUS ROUND!!​


Tired of how boring just attacking is, the Eevee decides to lend a hand and help Air formulate a devastating Sludge Bomb. This specific one, thanks to Joel’s help, hits Hydra for 21 damage. The Hydra doesn’t look too good, but musters the capacity to fire off a bolt of thunder at Joel. After all the hax in this battle, I honestly expect this to miss. Hey, it’s even not aimed- oh wait, it curved back to its target. It looks like Joel has had enough, and after the shock, lies motionless on the ground. As a reward for defeating the Eevee, Hydra is awarded a KO counter.

Air then stares helplessly at the warm, motionless body next to her. She then remembers all their past memories together: how they completely smashed apart Crackers; how they spammed sleep and destroyed their opponents as a result; an obligatory third thing. Air then snaps a pair of imaginary fingers in a “Z” pattern, says “OH NO YOU DI’INT!” in Gastly language, and gathers her raw anger, sadness, and fury into a shadowy ball that she forces at Hydra. It gets closer…
.
.
.
Closer…
.
.
.
.
.
.
It slows down a bit…
.
.
.
.
.
.
.
.
.
Slows down some more…
.
.
.
.
.
.
.
.
.
.
.
.
Woooah, we’re in SLOOOOW MOOOOTIOOON…
.
.
.
.
.
.
.
.
.
.
.
You can hear everyone’s heart in the stadium beating as one…
.
.
.
.
Thump-thump…
.
.
.
.
.
Thump-thump…
.
.
.
.
.
.
.
Thuump---thuump…
.
.
.
.
.
.
.
Thuuump------thuuump…
.
.
.
.
.
.
.
.
.
…wait, why’s the picture stopping?
NO! NO!!!! NOT NOW!!!
NOT THE DREADED LAGS!!!
NOW HOW AM I GOING TO KNOW WHO WINS THIS MATCH???
I CAN’T REF ANYMORE!!!! *sobs*

*Back in Loutraki, where I sob, attempting to overview the match’s proceedings and failing miserably.*

“Shroom, shroomISH shroom,” The red and yellow mushroom Pokémon sitting next to me says.

“Yes, FireShroom, I know the Shadow Ball is headed straight at Hydra, but it can still miss.”

“Prii Priii, togePRIIIII!” The round egg Pokémon in my lap says.

“I know that Shadow Ball is a 100% accurate move backed up by Air’s +24% nature boost, Madame Liberty, but it might not faint the Hydra.”

“SHROOMISH ISH SHROOMISH!” the Shroomish on the floor yelled and bounced. Behind him, Flickerflame belligerently crawls toward the computer as fast as her cute little caterpillar legs can carry her.

“Now, Shroomish, you really shouldn’t use that tone of voice. Talk quieter. Use your indoor voice.”

*various grumbles* “ShroomISH ish Shroomish!”

“Yes, FireShroom, Hydra would be fainted by the total BAP and STAB alone, let alone the crits or rank differences included. BUT I STILL CAN’T REF, BECAUSE I HAVEN’T SEEN THE ENDING.”

Then FlickerFlame, after having crawled up on the desk and reinserting a cable into the router (she’s a problem-solver; doesn’t talk much), the Shadow Ball goes back to normal speed and hits the Duclohm square on both heads (cuz it’s just that badass), and Starscream, the cute little automaton watching the proceedings at my side, throws its arms up and yells “GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLETT!!!!”

“Well, that was a very fine battle. Now let’s continue.”

*Back in the ASB tournament arena, where the battle takes place*

With both of Hydra’s heads out of commission, it appears our winner in this battle is iss! For scoring the final kill, Air gets one KO counter!! Now it’s time for final rewards!!
Air, Hydra, and Joel all get 2 MC and 1 each of KOC, DC, and EC.
Crackers gets 2 MC, 1 DC, and 1 EC.
iss gets 2 TC (I think) and 1 shiny new win for his win count!
Darkamber gets 2 TC too, and 1 hax-tarnished loss for her to cherish for all eternity! YAY!
Oh yeah, and I get 4 RC!!!

This really must be the most hax-filled battle I’ve ever seen. I actually did run a RNG check to see if Thunderbolt hit.
Also, PROPHETIC WIN:
here to add another win to his impressive win count, with only 1 loss, it isssssss... ISS!!
Calc’s:
Joel|Air|Hydra
Helping Hand|Sludge Bomb with Helping Hand boost -21 HP –Whocares EN|T-bolt @ Eevee’s DOOM
Shadow Ball that ends game.

And THAT’S THE END, FOLKS! PACK YOUR BAGS, SHAKE HANDS, AND GOODNIGHT!![/longref]

EDIT: Prefix change done.
Actually, I was concerned this post didn't reach the server, since the Socialist Wifi crashed directly when I posted this.
 
That doesn't count.

This whole match was bullshit.

I DEMAND ANOTHER REMATCH.

...

Actually, I'll come back later when my pride has been nursed.

Anyway, GG iss, and nice refs, FF.

Change the thing to (Completed) k?
 
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