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Completed 2v2 Doubles at the Tournament Arena: -Charmander- vs. Alphajolt

Discussion in 'ASB' started by C$FP, Jun 21, 2011.

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  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The rules:
    2v2 dubs
    1 day DQ, 2 for ref
    0 recoveries, 5 chills
    Arena: Tournament field
    switch=lol
    no items
    all abilities


    -Charmander-'s Team:
    Drake the Bagon (open)
    [​IMG]
    Bagon* [Drake] (M)

    Nature: Hasty (+15% Speed, +10% Accuracy)

    Type: Dragon

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50*1.15^)

    EC: 3/9
    MC: 0
    DC: 5/5

    Abilities:

    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks:

    Rage*
    Bite*
    Leer*
    Headbutt*
    Focus Energy*
    Ember*

    Dragon Dance*
    Dragon Pulse*
    Hydro Pump*
    Dragon Rush

    Flamethrower*
    Dragon Claw*
    Brick Break*
    Hone Claws
    Substitute
    Double Team

    Outrage
    Draco Meteor

    Mac the Machoke (open)
    [​IMG]
    Machoke [Mac] (M)

    Nature:
    Adamant

    Type:

    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 45

    EC: 6/9
    MC: 1
    DC: 1/5

    Abilities:

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Attacks:

    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge
    Vital Throw
    DynamicPunch

    Counter
    Encore
    Ice Punch

    Earthquake
    Rock Slide
    Low Sweep

    Deblob the Duosion (open)
    [​IMG]
    Duosion [Deblob] (Female)

    Nature: Quiet (+1 to Special Attack, x20/23 to Speed)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 2
    Spe: 26 (30*20/23)

    (+1 to Special Attack, x20/23 to Speed)

    EC: 8/9
    MC: 2
    DC: 3/5

    Abilities

    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Regenerator (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Attacks

    Psywave*
    Reflect*
    Rollout*
    Snatch*
    Hidden Power [Fire] (7)*
    Light Screen*
    Charm*
    Recover*
    Psycho Shock*
    Psychic

    Acid Armor*
    Confuse Ray*
    Imprison*

    Trick Room*
    Shadow Ball*
    Calm Mind*


    Alphajolt's Team:
    Maximus the Grovyle (open)
    [​IMG]
    Grovyle* [Maximus] (M)
    Nature: Naughty (+Atk, - SpD)
    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
    Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Stats:
    HP: 90
    Atk: Rank 4 (+1)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2 (-1)
    Spe: 95

    EC: 5/9
    MC: 1
    DC: 3/5

    Attacks:
    Pound
    Leer
    Absorb
    Quick Attack
    Fury Cutter
    Pursuit
    Screech
    Giga Drain
    Detect
    Leaf Storm

    Leech Seed
    Synthesis
    Crunch
    Grasswhistle

    Dig
    Brick Break
    Energy Ball
    Swords Dance
    Rock Slide

    Heracles the Machoke (open)
    [​IMG]
    Machoke [Heracles] (M)
    Nature: Adamant (+Atk, -SpA)
    Type: Fighting
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
    Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5 (+1)
    Def: Rank 3
    SpA: Rank 1 (-1)
    SpD: Rank 2
    Spe: 45

    EC: 7/9
    MC: 0
    DC: 5/5

    Moves:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge
    Scary Face
    Dynamicpunch

    Encore
    Counter
    Ice Punch
    Thunderpunch
    Fire Punch
    Bullet Punch

    Toxic
    Bulk Up
    Light Screen
    Earthquake
    Payback
    Rock Slide
    Substitute

    Hades the Haunter (open)
    [​IMG]
    Gastly [Hades] (M)
    Nature: Modest (+SpA, - Atk)
    Type: Ghost/Poison
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats:
    HP: 90
    Atk: Rank 1 (-1)
    Def: Rank 2
    SpA: Rank 4 (+1)
    SpD: Rank 2
    Spe: 80

    EC: 4/9
    MC: 1

    Attacks:
    Hypnosis
    Spite
    Lick
    Mean Look
    Curse
    Night Shade
    Confuse Ray
    Sucker Punch
    Shadow Ball
    Dark Pulse

    Grudge
    Disable
    Clear Smog

    Protect
    Thunderbolt
    Sludge Bomb
    Energy Ball
    Will-o-Wisp


    Charmander sends out 2 Pokemon
    Alphajolt sends out 2 Pokemon and gives their actions
    Charmander gives actions
    I ref


    This looks like it could be a good match!
  2. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

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    Messages:
    2,874
    I'll go with Bagon and Duosion! I'll evolve Bagon into Shelgon, but I'll do the not-dicky thing and not evolve Duosion for obvious reasons.
    Shelgon (open)
    [​IMG]
    Shelgon* [Drake] (M)

    Nature: Hasty (+15% Speed, +5% Accuracy)

    Type: Dragon

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3 (-)
    SpA: Rank 2
    SpD: Rank 2
    Spe: 58 (50*1.15^)

    EC: 3/9
    MC: 0
    DC: 5/5

    Abilities:

    Rock Head:
    (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Overcoat (DW): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

    Attacks:

    Rage*
    Bite*
    Leer*
    Headbutt*
    Focus Energy*
    Ember*

    Dragon Dance*
    Dragon Pulse*
    Hydro Pump*
    Dragon Rush

    Flamethrower*
    Dragon Claw*
    Brick Break*
    Hone Claws
    Substitute
    Double Team

    Outrage
    Draco Meteor


    Wow, Shelgon really sucks. It doesn't even get Sheer Force, and only a 5% accuracy boost. At least Salamence gets 14%...
  3. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Maximus and Hades, lead them to their graves! Deblob is our bigger threat, so Maximus, hit him with Crunch, followed by a Leaf Storm. Finish off with another Crunch. Hades, hit Deblob with Shadow Ball, Dark Pulse, Shadow Ball. If Beblob faints at any point attack Drake instead (this goes for both Max and Hades).
  4. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

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    Okay Deblob, we're in a tight spot here. Luckily, we're slower than both our opponents! Start with a Trick Room. Next, use Light Screen so we don't have to take their BS. End with Imprison!

    Drake, we need to do some damage here! Start with Draco Meteor on Hades, and follow up with Outrage!
  5. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Ugh, the first round is the most annoying (for me at least).
    [​IMG][​IMG]
    Drake|Deblob
    HP: 100|100
    Energy: 80|100
    Atk: 3|2
    Def: 3|2
    SpA: 2|6
    SpD: 2|2
    Spe: 58|26
    Boosts/Drops: +5 flat accuracy|-10 flat evasion
    Status: none|none
    [​IMG][​IMG]
    Maximus|Hades
    HP: 90|90
    Energy: 100|100
    Atk: 4|1
    Def: 2|2
    SpA: 3|4
    SpD: 2|2
    Spe: 95|80
    Boosts/Drops: +5 flat accuracy|-10 flat evasion
    Status: none|none

    This match startsin the tournament arena, seeing as how it is between rounds and the competitors wanted to take advantage of it. The trainers each came with their three Pokemon, and they have both sent out the two that they are using. -Charmander- sent out Deblob the Duosion, who is refraining from but evolving, but Drake the Bagon evolved into a Shelgon! Alphajolt sent out Hades the Gastly and Maximus the Grovyle. Maximus immediately Crunches on Deblob, which is very disgusting! Hades follows up by shooting a Shadwo Ball at Deblob, who already has a chunck of health missing. Drake starts strong by summoning a massive Draco Meteor right on Hades! Deblob takes advantage of his slowness and creates a Trick Room, changing the dimensions and making slow Pokemon fast. Now faster, Deblob sets up a Light Screen for the incoming special attacks. For some reason, Drake is simple Outraged, and randomly attacks Maximus! Hades shoots a Dark Pulse at Deblob. Maximus summons a Leaf Storm at Deblob, who is seriously hurt a lot for a first round. Deblob continues anyway and mentally connects with Hades, and Imprisons the moves they have in common. Drake is still Outraged and once again randomly attacks Maximus. Hades tries to summon a Shadow Ball, but Shadow Ball is imprisoned, and so it simply fails. Maximus wraps this round up by again Crunching on Deblob, who has really taken a beating. Let's take a look at how the Pokemon are doing:

    [​IMG][​IMG]
    Drake|Deblob
    HP: 100|27
    Energy: 57|76
    Atk: 3|2
    Def: 3|2
    SpA: 2|6
    SpD: 2|2
    Spe: 58|26
    Boosts/Drops: +5 flat Acc, -1 SpA|-10 flat evasion
    Status: Outraged (1 action)|Light Screen (4 actions)
    [​IMG][​IMG]
    Maximus|Hades
    HP: 56|73
    Energy: 79|84
    Atk: 4|1
    Def: 2|2
    SpA: 3|4
    SpD: 2|2
    Spe: 95|80
    Boosts/Drops: -2 SpA|none
    Status: none|Shadow Ball and Confuse Ray Imprisoned (5 actions)

    Trick Room (4 Rounds)

    Calculations (open)
    Action 1:
    Maximus: Crunch(Deblob): [8 + (4-2)]*1.5 = 16.5, rounds to 17 Damage, 6 Energy
    Hades: Shadow Ball(Deblob): [8 + 3 + (4-2)*1.5]*1.5 = 21 Damage, 5 Energy
    Drake: Draco Meteor(Hades): 14 + 3 + (2-2)*1.5 = 17 Damage, 9 Energy
    Deblob: Trick Room: 10 Energy

    Action 2:
    Deblob: Light Screen: 7 Energy
    Drake: Outrage(Maximus): 12 + 3 + (3-2)*1.5 = 16.5, rounds to 17 Damage, 7 Energy
    Hades: Dark Pulse(Deblob): [8 - 5 + (4-2)*1.5]*1.5 = 9 Damage, 6 Energy
    Maximus: Leaf Storm(Deblob): 14 + 3 + (3-2)*1.5 - 5 = 13.5, rounds to 14 Damage, 9 Energy

    Action 3:
    Deblob: Imprison(Hades): Shadow Ball and Confuse Ray Imprisoned, 7 Energy
    Drake: Outrage(Maximus): 12 + 3 + (3-2)*1.5 = 16.5, rounds to 17 Damage, 7 Energy
    Hades: Shadow Ball(Deblob): failed, 5 Energy
    Maximus: Crunch(Deblob): [8 + (4-2)]*1.5 - 5 = 1.5, rounds to 12 Damage, 6 Energy


    -Charmander-'s actions
    Alphajolt's actions
    I ref
  6. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,874
    Gastly should only have 73 health due to Draco Meteor. Also, Pokemon don't pay the consecutive energy cost for Shelgon, so Shelgon should have 70 energy (even with consecutive energy, I'd have 58, not 57). Light screen reduces base power, not damage output. That means Dark Pulse should have done 9 damage and Leaf storm should have done 15 damage.

    tl;dr Hades has 73 health, Drake has 70 energy and Deblob has 26 health.

    Okay Deblob, you've done super well so far. First, use Reflect. Then, use Recover. End with a painful Psychic on Hades!
    IF Gastly uses Protect A3, THEN use Hidden Power on Maximus.

    Shelgon, you're also doing super well. Finish your raging, then set up 4 clones with Double Team. End with another Outrage!
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Oops, sorry about those stupid mistakes, I will fix them ASAP.

    EDIT: Umm, Drake spent 20 energy evolving, 7 energy on each Outrage, and 9 energy on Draco Meteor, which adds up to 43, 100 - 43 = 57.

    EDIT: Deblob should have 27 HP because Leaf Storm did 14, not 15. I just forgot about the Draco Meteor hitting Hades, but that is fixed now.
  8. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    This is looking a bit grim. Maximus, you're slower than hades, use a Brick Break on Deblob to break all the screens (should break for both of them). Then use two Crunches on Deblob. Hades, damage Deblob with everything you have: Dark Pulse, Sludge Bomb, Dark Pulse.
  9. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG][​IMG]
    Drake|Deblob
    HP: 100|27
    Energy: 57|76
    Atk: 3|2
    Def: 3|2
    SpA: 2|6
    SpD: 2|2
    Spe: 58|26
    Boosts/Drops: +5 flat Acc, -1 SpA|-10 flat evasion
    Status: Outraged (1 action)|Light Screen (4 actions)
    [​IMG][​IMG]
    Maximus|Hades
    HP: 56|73
    Energy: 79|84
    Atk: 4|1
    Def: 2|2
    SpA: 3|4
    SpD: 2|2
    Spe: 95|80
    Boosts/Drops: -2 SpA|none
    Status: none|Shadow Ball and Confuse Ray Imprisoned (5 actions)

    Trick Room (4 Rounds)

    Deblob, already having taken a lot of damage, puts up a Reflective wall around his team to take less physical damage. Drake continues being Outraged, still at Maximus for some reason, but seems to have given himself a headache. Actually, it seems he became confused for 2 actions. Hades fires off a Dark Pulse at Deblob, not doing a ton because of the Light Screen. Maximus sees that these walls are a problem, and so he attacks Deblob, Breaking the walls as if he threw a Brick through them. Deblob, now feeling very vulnerable, tries to Recover some health, but fails since there are no recoveries allowed in this match. Drake takes some time to Double Team, creating 4 clones of himself. Hades pays no attention to Drake, and hits Deblob with a Bomb of Sludge, knocking the blob to the ground, knocked out. Maximus must be hungry, because he starts Crunching on Deblob's unconscious body. Drake is very confused by this, and hits himself, making things more clear for him (Drake is no longer confused). Hades also continues attack Deblob, shooting a Dark Pulse at the thing. Maximus is still just Crunching on Deblob, who is now extremely over-killed.

    [​IMG][​IMG]
    Drake|Deblob
    HP: 96|-4(-55 after extra attacks)
    Energy: 31|57
    Atk: 3|2
    Def: 3|2
    SpA: 2|6
    SpD: 2|2
    Spe: 58|26
    Boosts/Drops: +5 flat Acc|-10 flat evasion
    Status: 4 Clones|KO
    [​IMG][​IMG]
    Maximus|Hades
    HP: 39|73
    Energy: 57|66
    Atk: 4|1
    Def: 2|2
    SpA: 3|4
    SpD: 2|2
    Spe: 95|80
    Boosts/Drops: -1 SpA|none
    Status: none|Shadow Ball and Confuse Ray Imprisoned (2 actions)

    Trick Room (3 Rounds)

    Calculations (open)
    Action 1:
    Deblob: Reflect: 7 Energy
    Drake: Outrage(Maximus): 12 + 3 + (3-2)*1.5 = 16.5, rounds to 17 Damage, 7 Energy
    Hades: Dark Pulse(Deblob): [8 - 5 + (4-2)*1.5]*1.5 = 16.5, rounds to 9 Damage, 6 Energy
    Maximus: Brick Break(Deblob): [8 + (4-2)*1.5]*2/3 = 7.333, rounds to 7 Damage, 6 Energy, Reflect and Light Screen broken

    Action 2:
    Deblob: Recover: failed, 12 Energy
    Drake: Double Team(4 Clones): 16 Energy
    Hades: Sludge Bomb(Deblob): 9 + 3 + (4-2)*1.5 = 15 Damage, 6 Energy
    Maximus: Crunch(Deblob): [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy

    Action 3:
    Drake: hits itself in confusion: 4 + (3-3)*1.5 = 4 Damage, 3 Energy
    Hades: Dark Pulse(Deblob): [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy
    Maximus: Crunch(Deblob): [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 10 Energy


    Hades will get 1 KOC at the end of the match

    Alphajolt's actions
    -Charmander-'s actions
    I ref
  10. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    OK team we got this! Hades, hit with Will-o-wisp to lower his damage output, then use Sludge Bomb and follow up with Dark Pulse. If at any point he uses OUtrage, use Disable and replace whatever action goes there. Maximus, open with Leech Seed to heal a little bit. Then use Rock Slide followed by Crunch. If he attacks you on either the second or third action, use Detect (only once).
  11. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,874
    SUCK MY SUBSTITUTE

    Substitute (15 HP) ~ Fire Blast (Grovyle) ~ Headbutt (Grovyle)
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Drake
    HP: 96
    Energy: 31
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 58
    Boosts/Drops: +5 flat Acc
    Status: 4 Clones
    [​IMG][​IMG]
    Maximus|Hades
    HP: 39|73
    Energy: 57|66
    Atk: 4|1
    Def: 2|2
    SpA: 3|4
    SpD: 2|2
    Spe: 95|80
    Boosts/Drops: -1 SpA|none
    Status: none|Shadow Ball and Confuse Ray Imprisoned (2 actions)

    Trick Room (3 Rounds)

    Now by himself, Drake immediately sets up a 15 HP Substitute. Hades tries to light Drake on fire with a Will-o-Wisp, but the Substitute takes it and it does nothing. Maximus tries to plant Leeching Seeds into Drake, but again the Substitute absorbs it. Drake now goes on offense and Blasts Maximus with Fire. Hades attacks a Drake with a Sludge Bomb, but it hits the wrong clone. Maximus tries to hit Drake with a Rock Slide, but hits the wrong clone. Drake charges Maximus, and Headbutts him! Hades sends a Dark Pulse at Drake, finally hitting the right one, but the Substitute stills stands. Maximus simply flinches from receiving the Headbutt. Well, Drake is well off as far as HP, but has extremely little energy. Let's just find out what will happen.

    [​IMG]
    Drake
    HP: 81
    Energy: 6
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 58
    Boosts/Drops: +5 flat Acc
    Status: 4 HP Sub
    [​IMG][​IMG]
    Maximus|Hades
    HP: 11|73
    Energy: 42|47
    Atk: 4|1
    Def: 2|2
    SpA: 3|4
    SpD: 2|2
    Spe: 95|80
    Boosts/Drops: -1 SpA|none
    Status: none|none

    Trick Room (2 Rounds)

    Calculations (open)
    Action 1:
    Drake: Substitute(15 HP): 12 Energy
    Hades: Will-o-Wisp: failed, 7 Energy
    Maximus: Leech Seed: failed, 9 Energy

    Action 2:
    Drake: Fire Blast(Maximus): [12 + (2-2)*1.5]*1.5 = 18 Damage, 8 Energy
    Hades: Sludge Bomb: wrong clone, 6 Energy
    Maximus: Rock Slide: wrong clone, 6 Energy

    Action 3:
    Drake: Headbutt(Maximus): 8 + (3-2)*1.5 = 9.5, rounds to 10 Damage, 5 Energy
    Hades: Dark Pulse: 8 + (4-2)*1.5 = 11 Damage, 6 Energy
    Maximus: flinched


    -Charmander-'s actions
    Alphajolt's actions
    I ref
  13. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

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    "If he attacks you on either the second or third action, use Detect (only once)."
    That is not a legal Substitution as you must specify which attack, so he shouldn't have used Protect.

    Okay, it looks like we might have this!

    Dragon Claw (Grovyle) ~ Chill ~ Dragon Rush (Gastly)
  14. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Dang it forgot about that stupid sub lol. Hades, Shadow Ball 3 times! Maximus, Rock Slide 3 times and hope for flinching!
  15. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Drake
    HP: 81
    Energy: 6
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 58
    Boosts/Drops: +5 flat Acc
    Status: 4 HP Sub
    [​IMG][​IMG]
    Maximus|Hades
    HP: 11|73
    Energy: 42|47
    Atk: 4|1
    Def: 2|2
    SpA: 3|4
    SpD: 2|2
    Spe: 95|80
    Boosts/Drops: -1 SpA|none
    Status: none|none

    Trick Room (2 Rounds)

    Drake immediately Dragon Claws Maximus, and the green lizard falls to the ground, unconscious. Hades shoots a Shadow Ball at Drake, finally getting rid of the Substitute. Drake doesn't have the energy to do anything, so he chills. Hades continues the barrage of Shadow Balls, nothing different. Drake Dragon Rushes right at Hades, who responds with yet another Shadow Ball. It seems like things suddenly got a lot more even!

    [​IMG]
    Drake
    HP: 53
    Energy: 7
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 58
    Boosts/Drops: +5 flat Acc
    Status:
    [​IMG][​IMG]
    Maximus|Hades
    HP: -2|58
    Energy: 42|17
    Atk: 4|1
    Def: 2|2
    SpA: 3|4
    SpD: 2|2
    Spe: 95|80
    Boosts/Drops: none|none
    Status: none|none

    Trick Room (1 Rounds)

    Calculations (open)
    Action 1:
    Drake: Dragon Claw(Maximus): 8 + 3 + (3-2)*1.5 = 12.5, rounds to 13 Damage, 5 Energy
    Hades: Shadow Ball: 8 + 3 + (4-2)*1.5 = 14 Damage, 6 Energy

    Action 2:
    Drake: chill: +12 Energy
    Hades: Shadow Ball: 8 + 3 + (4-2)*1.5 = 14 Damage, 10 Energy

    Action 3:
    Drake: Dragon Rush(Hades): 10 + 3 + (3-2)*1.5 = 14.5, rounds to 15 Damage, 6 Energy
    Hades: Shadow Ball: 8 + 3 + (4-2)*1.5 = 14 Damage, 14 Energy


    Drake will get 1 KOC at the end of the match

    Alphajolt's actions
    -Charmander-'s actions
    I ref

    EDIT: Unfortunately for you, there were no flinches. And I realized when adding flavor that I accidentally made all three Shadow Balls hit directly.
  16. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,874
    The first Shadow Ball hit my Sub, so I should be at 53 Health.
    also did you factor in Dragon Rush's flinch change? We need all the help we can get! :(
  17. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Sludge Bomb, chill, Shadow Ball. Don't run out of energy!
  18. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

    Joined:
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    Messages:
    2,874
    Why didn't you Quick Attack with Maximus to break my sub?

    Chill ~ Dragon Claw ~ Dragon Rush

    COME ON FLINCH
  19. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Drake
    HP: 53
    Energy: 7
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 58
    Boosts/Drops: +5 flat Acc
    Status:
    [​IMG]
    Hades
    HP: 58
    Energy: 17
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 80
    Boosts/Drops: none
    Status: none

    Trick Room (1 Rounds)

    Drake starts this round by chilling, since he is so low on energy. Hades throws a Sludge Bomb at Drake, who Dragon Claws at Hades in response. Hades simply chills, now low on energy. Drake Dragon Rushes at Hades, who is not afraid and doesn't flinch. Hades attacks with a Shadow Ball, and things are looking pretty even. No secondary effects of attacks took place, so nothing that interesting.

    [​IMG]
    Drake
    HP: 24
    Energy: 8
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 58
    Boosts/Drops: +5 flat Acc
    Status: 3 chills left
    [​IMG]
    Hades
    HP: 30
    Energy: 18
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 80
    Boosts/Drops: none
    Status: 4 chills left

    Trick Room has worn off

    Calculations (open)
    Action 1:
    Drake: chill: +12 Energy
    Hades: Sludge Bomb: 9 + 3 + (4-2)*1.5 = 15 Damage, 6 Energy

    Action 2:
    Drake: Dragon Claw: 8 + 3 + (3-2)*1.5 = 12.5, rounds to 13 Damage, 5 Energy
    Hades: chill: +12 Energy

    Action 3:
    Drake: Dragon Rush: 10 + 3 + (3-2)*1.5 = 14.5, rounds to 15 Damage, 6 Energy
    Hades: Shadow Ball: 8 + 3 + (4-2)*1.5 = 14 Damage, 5 Energy


    -Charmander-'s actions
    Alphajolt's actions
    I ref
  20. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

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    gg; it was close. If only Trick Room lasted one more round, heh.

    Draco Meteor ~ Dragon Claw ~ Chill
  21. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Gg charmander. Use Protect and chill after, finish with Sludge Bomb.
  22. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG]
    Drake
    HP: 24
    Energy: 8
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 58
    Boosts/Drops: +5 flat Acc
    Status: 3 chills left
    [​IMG]
    Hades
    HP: 30
    Energy: 18
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 80
    Boosts/Drops: none
    Status: 4 chills left

    Hades immediately puts up a Protective wall, as Drake summons a huge Draco Meteor, which was too much work for Drake, and he collapses! It looks like this match is over!

    [​IMG]
    Drake
    HP: 24
    Energy: -1
    Atk: 3
    Def: 3
    SpA: 2
    SpD: 2
    Spe: 58
    Boosts/Drops: +5 flat Acc
    Status: 3 chills left
    [​IMG]
    Hades
    HP: 30
    Energy: 4
    Atk: 1
    Def: 2
    SpA: 4
    SpD: 2
    Spe: 80
    Boosts/Drops: none
    Status: 4 chills left

    Calculations (open)
    Action 1:
    Hades: Protect: 7 + 17/3 = 13.667, rounds to 14 Energy
    Drake: Draco Meteor: 14 + 3 + (2-2)*1.5 = 17 Damage(blocked), 9 Energy, faints from exhaustion


    Alphajolt wins! -Charmander- almost came back, but the energy was too big of a problem! Claims:

    Alphajolt and -Charmander- each get 2 TC;
    Drake (Shelgon), Deblob (Duosion), Hades (Gastly), and Maximus (Grovyle) each get 1 EC, 2 MC, and 1 DC;
    Drake gets 1 KOC;
    Hades gets 2 KOC;
    C$FP gets 4 RT.
  23. (makeup)

    (makeup) kevin
    is a Site Staff Alumnusis a Contributor Alumnus

    Joined:
    Feb 22, 2010
    Messages:
    2,874
    Good game man. I really hate that -20 energy from evolving, would have won without it :( (plus the Recover fail which also could have made me win ;_;). Nice job though. I honestly think I would have gotten better results if I didn't evolve. The stats didn't really change, I lose Sheer Force, and lose a ton of energy...GG though =)
  24. AlphaJolt

    AlphaJolt

    Joined:
    Jan 14, 2010
    Messages:
    1,698
    Good game! Agreed that the evo and that recovery fail were big things. Still a fun match and we should rematch sometime!
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