The rules:
2v2 dubs
1 day DQ, 2 for ref
0 recoveries, 5 chills
Arena: Tournament field
switch=lol
no items
all abilities
-Charmander-'s Team:
Bagon* [Drake] (M)
Nature: Hasty (+15% Speed, +10% Accuracy)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50*1.15^)
EC: 3/9
MC: 0
DC: 5/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Rage*
Bite*
Leer*
Headbutt*
Focus Energy*
Ember*
Dragon Dance*
Dragon Pulse*
Hydro Pump*
Dragon Rush
Flamethrower*
Dragon Claw*
Brick Break*
Hone Claws
Substitute
Double Team
Outrage
Draco Meteor
Machoke [Mac] (M)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
EC: 6/9
MC: 1
DC: 1/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
DynamicPunch
Counter
Encore
Ice Punch
Earthquake
Rock Slide
Low Sweep
Duosion [Deblob] (Female)
Nature: Quiet (+1 to Special Attack, x20/23 to Speed)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 26 (30*20/23)
(+1 to Special Attack, x20/23 to Speed)
EC: 8/9
MC: 2
DC: 3/5
Abilities
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Attacks
Psywave*
Reflect*
Rollout*
Snatch*
Hidden Power [Fire] (7)*
Light Screen*
Charm*
Recover*
Psycho Shock*
Psychic
Acid Armor*
Confuse Ray*
Imprison*
Trick Room*
Shadow Ball*
Calm Mind*
Alphajolt's Team:
Grovyle* [Maximus] (M)
Nature: Naughty (+Atk, - SpD)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 95
EC: 5/9
MC: 1
DC: 3/5
Attacks:
Pound
Leer
Absorb
Quick Attack
Fury Cutter
Pursuit
Screech
Giga Drain
Detect
Leaf Storm
Leech Seed
Synthesis
Crunch
Grasswhistle
Dig
Brick Break
Energy Ball
Swords Dance
Rock Slide
Machoke [Heracles] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 45
EC: 7/9
MC: 0
DC: 5/5
Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Scary Face
Dynamicpunch
Encore
Counter
Ice Punch
Thunderpunch
Fire Punch
Bullet Punch
Toxic
Bulk Up
Light Screen
Earthquake
Payback
Rock Slide
Substitute
Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80
EC: 4/9
MC: 1
Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Dark Pulse
Grudge
Disable
Clear Smog
Protect
Thunderbolt
Sludge Bomb
Energy Ball
Will-o-Wisp
Charmander sends out 2 Pokemon
Alphajolt sends out 2 Pokemon and gives their actions
Charmander gives actions
I ref
This looks like it could be a good match!
2v2 dubs
1 day DQ, 2 for ref
0 recoveries, 5 chills
Arena: Tournament field
switch=lol
no items
all abilities
-Charmander-'s Team:
Bagon* [Drake] (M)
Nature: Hasty (+15% Speed, +10% Accuracy)
Type: Dragon
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 58 (50*1.15^)
EC: 3/9
MC: 0
DC: 5/5
Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sheer Force (DW): (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Rage*
Bite*
Leer*
Headbutt*
Focus Energy*
Ember*
Dragon Dance*
Dragon Pulse*
Hydro Pump*
Dragon Rush
Flamethrower*
Dragon Claw*
Brick Break*
Hone Claws
Substitute
Double Team
Outrage
Draco Meteor
Machoke [Mac] (M)
Nature: Adamant
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
EC: 6/9
MC: 1
DC: 1/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
DynamicPunch
Counter
Encore
Ice Punch
Earthquake
Rock Slide
Low Sweep
Duosion [Deblob] (Female)
Nature: Quiet (+1 to Special Attack, x20/23 to Speed)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 26 (30*20/23)
(+1 to Special Attack, x20/23 to Speed)
EC: 8/9
MC: 2
DC: 3/5
Abilities
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Attacks
Psywave*
Reflect*
Rollout*
Snatch*
Hidden Power [Fire] (7)*
Light Screen*
Charm*
Recover*
Psycho Shock*
Psychic
Acid Armor*
Confuse Ray*
Imprison*
Trick Room*
Shadow Ball*
Calm Mind*
Alphajolt's Team:
Grovyle* [Maximus] (M)
Nature: Naughty (+Atk, - SpD)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Unburden (DW): (Innate)This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Stats:
HP: 90
Atk: Rank 4 (+1)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-1)
Spe: 95
EC: 5/9
MC: 1
DC: 3/5
Attacks:
Pound
Leer
Absorb
Quick Attack
Fury Cutter
Pursuit
Screech
Giga Drain
Detect
Leaf Storm
Leech Seed
Synthesis
Crunch
Grasswhistle
Dig
Brick Break
Energy Ball
Swords Dance
Rock Slide
Machoke [Heracles] (M)
Nature: Adamant (+Atk, -SpA)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 45
EC: 7/9
MC: 0
DC: 5/5
Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Scary Face
Dynamicpunch
Encore
Counter
Ice Punch
Thunderpunch
Fire Punch
Bullet Punch
Toxic
Bulk Up
Light Screen
Earthquake
Payback
Rock Slide
Substitute
Gastly [Hades] (M)
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 80
EC: 4/9
MC: 1
Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Ball
Dark Pulse
Grudge
Disable
Clear Smog
Protect
Thunderbolt
Sludge Bomb
Energy Ball
Will-o-Wisp
Charmander sends out 2 Pokemon
Alphajolt sends out 2 Pokemon and gives their actions
Charmander gives actions
I ref
This looks like it could be a good match!