2V2 Doubles:Tortferngatr VS Terrador14!

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All right guys, time for a FLASH 2v2 DOUBLES!

Rules: No recoveries/chills
Evolved and middle-stage mons can and will be used; be ready for that.
DQ: N/A; however, you must be online today and be able to stay online for two rounds' worth of time; this is the same for the referee. It can be done tomorrow, but once we meet up, it's gonna get done. Ideally, it'll be done before 11:59 PM EST on May 23rd.
Arena: Tournament Arena
I accept!

Switch=N/A
No items
All abilities
Ssh... we're in the tournament arena in the middle of the night where nobody can see us, ready for a little battle. Terrador verses Tort right here! Without any further ado, let's get going; I can't wait!

Terrador's Team:

Charmeleon [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SAtk: Rank 4 (+)
SDef: Rank 2 (-)
Spd: 80

EC: 8/9
MC: 3
DC: 4/5

Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Metal Claw
Flamethrower

Dragon Pulse
Counter
Belly Drum

Fire Blast
Protect
Hidden Power Grass 7
Substitute
Brick Break



Dragonite [Opus] [Male]
Nature: Hasty (+ Spd - Def)

Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 2(-)
SAtk: Rank 4
SDef: Rank 4
Spd: 92 (+)

EC: 9/9
MC: 0
DC: 1/5

Abilities:
Ability 1:Inner Focus: Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW): Type: Innate

This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost

Dragon Rush
Dragon Pulse
Extremespeed

Fire Blast
Blizzard
Thunder
Substitute


Tort's Team:

Syclant [Freeze] Male
Nature: Rash (+1 Rank special attack, -1 Rank special defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats: 70/116/70/114+/64-/121

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121

EC: 6/6
MC: 1
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


Ice Punch
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail

Earth Power (*)
Tail Glow (*)
Spikes (*)
Water Pulse

Blizzard (*)
Struggle Bug (*)
Hidden Power (Electric, base 6, energy cost 4) (*)
U-Turn
Brick Break
Stone Edge


Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 151/84+/73-/83/74/105

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 3
DC: 5/5- DW unlocked!

Abilities:
Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump

Muddy Water (*)
Whirlpool (*)
Signal Beam (*)

Wild Charge (*)
Scald (*)
Ice Beam (*)
Hone Claws
Earthquake


No need to send out mons; they're all out! Here's the O of O:

Tort issues actions
Terrador issues actions
I ref
Terrador issues actions
Tort issues actions
I ref
etc

Here we go!
 
"Alright, Dragonite is the simpler threat! Charmander might have Hidden Power, but he's no match for Float!

Freeze: Blizzard, Stone Edge at Dragonite, Blizzard!
Float: Ice Beam at Dragonite, then Muddy Water, then another Ice Beam!"
 
All right, Draco, since you get your ninth EC from this battle, I'm evolving you to Charizard for 20% Energy! Here's Draco, in all his glory:


Charizard [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.



Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SAtk: Rank 5 (+)
SDef: Rank 2 (-)
Spd: 100

EC: 9/9
MC: 0
DC: 4/5

Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Metal Claw
Flamethrower
Dragon Claw
Shadow Claw
Air Slash

Dragon Pulse
Counter
Belly Drum

Fire Blast
Protect
Hidden Power Grass 7
Substitute
Brick Break


All right, now that I'm ready for action:
Draco: Use Flamethrower on Freeze, then use Protect, then use Hidden Power Grass on Float.
Opus: Use Fire Blast on Freeze, then create a 20 HP Substitute, then use Roost.
 

Charizard [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 48
Energy: 58
Atk: Rank 3
Def: Rank 3
SAtk: Rank 5 (+)
SDef: Rank 2 (-)
Spd: 100

EC: 9/9
MC: 0
DC: 4/5

Abilities:
Ability 1: Blaze:When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Ability 2: Solar Power (DW) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage
Metal Claw
Flamethrower
Dragon Claw
Shadow Claw
Air Slash

Dragon Pulse
Counter
Belly Drum

Fire Blast
Protect
Hidden Power Grass 7
Substitute
Brick Break

Dragonite [Opus] [Male]
Nature: Hasty (+ Spd - Def)

Type: Dragon/Flying
Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Stats:
HP: 100
Energy: 100
Atk: Rank 5
Def: Rank 2(-)
SAtk: Rank 4
SDef: Rank 4
Spd: 92 (+)

EC: 9/9
MC: 0
DC: 1/5

Abilities:
Ability 1:Inner Focus: Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW): Type: Innate

This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Attacks:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Fire Punch
ThunderPunch
Roost

Dragon Rush
Dragon Pulse
Extremespeed

Fire Blast
Blizzard
Thunder
Substitute



Syclant [Freeze] Male
Nature: Rash (+1 Rank special attack, -1 Rank special defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Stats: 70/116/70/114+/64-/121

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121

EC: 6/6
MC: 1
DC: 5/5-DW unlocked!

Abilities:
Ability 1: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Ability 2: Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Ability 3: Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).


Ice Punch
Leer (*)
Leech Life (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Scratch (*)
Bug Bite (*)
Icicle Spear (*)
Bug Buzz
Hail

Earth Power (*)
Tail Glow (*)
Spikes (*)
Water Pulse

Blizzard (*)
Struggle Bug (*)
Hidden Power (Electric, base 6, energy cost 4) (*)
U-Turn
Brick Break
Stone Edge


Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats: 151/84+/73-/83/74/105

HP: 125
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105

EC: 6/6
MC: 3
DC: 5/5- DW unlocked!

Abilities:
Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Attacks:

Bubble (*)
Charge (*)
Tackle (*)
ThunderShock (*)
Detect (*)
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Counter
Thunder
Hydro Pump

Muddy Water (*)
Whirlpool (*)
Signal Beam (*)

Wild Charge (*)
Scald (*)
Ice Beam (*)
Hone Claws
Earthquake


...pardon me for not being enthusiastic. It's just that... you spend all this time sneaking in, making sure nobody sees or hears you, and then as soon as your in, Draco evolves and makes a big frickin roar. Thanks a bunch, we're going to get thrown out any second. Oh well, let's get on with the show.

Freeze begins by flipping off the entire complicated water cycle and just making a big freaking Blizzard at Opus and Draco. Draco! Quit your roaring! It's obvious that the fierce winds of the blizzard are critical hitting you but we can't let anybody hear us! Follow the example of your partner Opus. His mouth is frozen shut! ...along with the rest of him... never mind. Float's using the opportunity to launch an Ice Beam at Opus, compounding the ice already on him! It doesn't add to the ice though, but the ice-on-ice creates a powerful critical hit! This is getting crazier every second! Tort's getting a lot of hax! But now Draco strikes back, roasting Freeze with a mighty flamethrower! And now, as if motivated by that amazing display of fire, Opus conjures up his own flame from within the ice. The fire blast cuts through the full freeze like a knife through hot butter. Freeze is helpless against this powerful double-assault of fire.

Freeze is now ticked off by this flaming, and decides to strike back! He attempts to regain the edge by turning a limb of his into stone and ramming it into Opus! Owch! Draco prepares for whatever comes his way by protecting himself with a fiery barrier. Right on time, too; Float prepares a wave of muddy water and launches it at the foes! Draco's sheild blocks the attack, while Opus flies high enough to evade the attack! After evading the attack, Opus tries to create a Substitute, but doesn't have the HP!

Freeze takes action again, letting loose a howling Blizzard onto the other side of the battlefield. As the snow clears, we can see that, despite the odds, both mighty dragons are left standing... wait, forget I said that. Opus is unable to battle! It seems Draco is still standing, though. As Draco emerges from the blizzard, he can't even breathe without being struck by an ice beam courtesy of Float! Draco looks really angry now, as he fires a strong hidden power right at Float! Wow, what impact! That was clearly an awesome critical hit! If only Opus was here to see it... but he's kind of knocked out.

Let's look at how our mons are doing:


Charizard [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)
Stats:
HP: 48
Energy: 56
Atk: Rank 3
Def: Rank 3
SAtk: Rank 5 (+)
SDef: Rank 2 (-)
Spd: 100

Dragonite [Opus] [Male]
Nature: Hasty (+ Spd - Def)
Type: Dragon/Flying
HP: On Ice



Syclant [Freeze] Male
Nature: Rash (+1 Rank special attack, -1 Rank special defense)
Type: Ice/Bug
HP: 27
Energy: 84
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121



Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
HP: 105
Energy: 80
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 105


And the Calcs:
Action 1:
Freeze: Blizzard (Draco) (crit) (23 Damage) (7 energy)
Freeze: Blizzard (Opus) (freeze success) (37 Damage)
Float: Ice Beam (Opus) (crit) (26 damage) (7 energy)
Draco: Flamethrower (Freeze) (39 Damage) (6 energy)
Opus: Fire Blast (Freeze) (34 Damage) (8 energy)
Freeze: 27 HP
Float: 125 HP
Draco: 77 HP
Opus: 37 HP

Action 2:
Freeze: Stone Edge (Opus) (20 Damage) (8 energy)
Float: Muddy Water (complete fail) (6 energy)
Draco: Protect (success) (11 energy)
Opus: Substitute (complete fail) (17 energy)
Freeze: 27 HP
Float: 125 HP
Draco: 77 HP
Opus: 17 HP

Action 3:
Freeze: Blizzard (Opus) (17 damage) (7 energy)
Freeze: Blizzard (Draco) (17 damage)
Float: Ice Beam (Draco) (12 Damage) (7 energy)
Draco: Hidden Power (Float) (crit) (20 damage) (5 energy)
Opus: KO'd
Freeze: 27 HP
Float: 105 HP
Draco: 48 HP


Terrador, you're up!
 
Oh my. I'm not even sure if I needed the crits...

Anyways, Freeze-Stone Edge, Water Pulse, Stone Edge!

Float-Wild Charge, Scald, Wild Charge!
 
Here we go!


Charizard [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)
Stats:
HP: 48
Energy: 56
Atk: Rank 3
Def: Rank 3
SAtk: Rank 5 (+)
SDef: Rank 2 (-)



Syclant [Freeze] Male
Nature: Rash (+1 Rank special attack, -1 Rank special defense)
Type: Ice/Bug
HP: 27
Energy: 84
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121


Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
HP: 105
Energy: 80
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3


That last round was pretty crazy! Let's see if this keeps up... Freeze starts the round by rushing at Draco with a limb of stone, but it seems like Draco has the edge this time, because the attack missed! As Draco flies off evasively, however, he gets rammed into by a wild charge from Float! The sheer power of that attack caused Float to suffer almost as much as Draco did, though. Draco quickly recovers from such an assault and launches a scorching flamethrower at Freeze! The intense fires are more than enough to leave Freeze unable to battle! It's down to Draco and Float, staring each other down... It's about time it started getting quiet in here!

Float's instinct seems to be fighting fire with fire, a common Pokemon philosophy both literally and otherwise. But since Float doesn't have any fire, she settles for a blast of Scalding water! Draco, though wounded, is still standing, and gives Float a final all-out assault before leaving the battlefield. Draco unleashes his hidden power at Float! Unfortunately for our favorite dragon, (Opus can't stand the cold) his time is up. A final wild charge knocks Draco unconscious, unable to battle. The winner is... Tort!

Let's look at the Pokemon:


Charizard [Draco] (Male)
Nature: Rash (+1 SAtk -1 SDef)
Stats:
HP: Spared from the humiliation of an electricity pun
Atk: Rank 3
Def: Rank 3
SAtk: Rank 5 (+)
SDef: Rank 2 (-)



Syclant [Freeze] Male
Nature: Rash (+1 Rank special attack, -1 Rank special defense)
Type: Ice/Bug
HP: French dinner
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 121


Krillowatt [Float] Female
Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Type: Electric/Water
HP: 83
Energy: 63
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3


And here are the calcs:
Action 1:
Freeze: Stone Edge (miss) (8 energy)
Float: Wild Charge (Draco) (20 Damage) (5 Recoil) (6 energy)
Draco: Flamethrower (Freeze) (27 damage) (6 energy)
Freeze: KO'd
Float: 100 HP
Draco: 28 HP
Action 2:
Float: Scald (19 Damage) (5 energy)
Draco: Hidden Power (15 Damage) (5 energy)
Float: 85 HP
Draco: 9 HP

Action 3:
Float: Wild Charge (9 Damage) (2 Recoil) (6 energy)
Draco: KO'd
Float: 83 HP
Draco: KO'd


Okay, as for counters:
I get 4 Ref Tokens

Tort gets 2 Trainer Counters
Freeze gets 2 Move Counters and one KO Counter
Float gets 2 Move Counters and one KO Counter

Terrador gets 2 Trainer Counters
Opus gets 2 Move Counters and one DW Counter
Draco gets 2 Move Counters, one KO Counter, and one DW Counter. Draco's DW ability is now unlocked

GG guys!
 
...Compoundeyes means that Syclant can't miss with an 80 base accuracy move?

Either way, good match. Claiming prizes later; I'm on a time limit.
 
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