Completed 2v2 Doubles [yarnusvshartiwg vs. Leethoof] A Shade of Gray!

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LouisCyphre

heralds disaster.
#1

Lickytung(*) Yum! (M)
Nature: Quiet (Special Attack increased by *; A 15% decrease in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on an opponent's attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26
Total Ranks: 15
Size Class: 3
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

13 Attacks

Attacks:
Lick(*)
Wrap(*)
Supersonic(*)
Defense Curl(*)
Knockoff(*)
Stomp(*)
Disable(*)

Bodyslam(*)
Zen Headbutt(*)
Muddy Water(*)

Flamethrower(*)
Ice Beam(*)
Thunder Bolt (*)

Aipom(*) Pow! (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85
Total Ranks:14
Size Ranks: 1
Weight Rank: 2

EC: 0/6
MC: 0
DC: 1/5

19 Attacks
Attacks:
Scratch(*)
Tail Whip(*)
Sand Attack(*)
Astonish(*)
Baton Pass(*)
Tickle(*)
FUry Swipes(*)
Swift(*)
Screech(*)
Agility

Fake Out(*)
Revenge(*)
Bounce(*)

Double Edge(*)
Fire Punch(*)
Ice Punch(*)
Brick Break

Counter
Endure



Tirtouga [Squirtwig] (M)
Nature: Sassy (+Sp Def, -15% speed, -10% evasion)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 18 (22/1.15=19)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard
Aqua Tail
Rock Slide

Body Slam
Whirlpool
Flail

Waterfall
Dive
Earthquake

Anorith [Cole Claw] (M)
Nature: Careful (+Sp Def, -Sp Atk)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Battle Armor: This Pokemon’s thick armor prevents it from taking critical hits.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rock Blast
X-Scissor

Rapid Spin
Cross Poison
Sand-Attack

Dig
Sandstorm
Substitute


Anyone want a battle?
2v2 doubles
2 day DQ
Standard Restrictions

NFEs only

Normal gym:
All moves are usable
Resistances are only *.85
Fighting type moves become neutral against normal types
let's go yarnus
abilities: all
items: training
switch=irrelevant
Leethoof assigns items.
Yarnus assigns items and gives orders.
Leethoof gives orders.
 
#2
Just to speed things up, I'll post my actions now

Y!um, soak the coleslaw with your spit, then call a thunderbolt onto the 8th turtle pokemon, and lastly spit on it again. If your food tries to dig out of the way, slap it with your spit-covered tongue.
Muddy Water(coleslaw), Thunderbolt(squirtwig), Muddy Water (cole slaw)
If coleslaw digs, Lick + Muddy water(coleslaw) on A1 or A2, defense curl on A3

Pow!, let's use your new moves: Break the turtles shell until it breaks, screech your battle cry, then punch its newly weakened shell. if it dives counter-strike with all your might.
Brock Break(squirtwig), Screech(squirtwig), Brick Break(squirtwig)
If dive, counter.
 
#3
Yarnus, a couple things just for future reference: Muddy Water hits all opponents (and allies!), and Dive is a special attack, so counter will do nothing.

I'll give an Exp Share to Cole Claw.

Cole Claw: Sandstorm -> Rock Blast Pow! -> X-Scissor Pow!

Squirtwig: Wide Guard -> Waterfall Pow! -> Wide Guard
 
#4
The data audit thread says Muddy Water only attacks 3 opponents, not allies, unlike surf and discharge, which hit everyone.

Also, unless I read the data incorrectly, dive is physical. Maybe it was a typo?

But thanks for the help!
 

LouisCyphre

heralds disaster.
#8
Muddy Water hits all adjacent foes only, and Dive is physical.

Another fun fact: Wide Guard doesn't have an energy cost algorithm, it only ever costs 6 before STAB.

HP: 90 / 90 En: 100% Speed: 19 Ranks: 3/4/2/3 Status:
HP: 90 / 90 En: 100% Speed: 75 Ranks: 3/2/1/3 Status:
HP: 100 / 100 En: 100% Speed: 26 Ranks: 2/3/3/3 Status:
HP: 90 / 90 En: 100% Speed: 85 Ranks: 4/2/1/2 Status:

Turn 1

Squirtwig used Wide Guard!
Squirtwig protected his team!
-5 En

Pow! used Brick Break on Squirtwig!
Critical Roll: 625 > 1490 (No)
(6 - 2 - 1 + 6 - 6) * 1.5 = 4.5 ~ 5 Damage
-6 En

Cole Claw used Sandstorm!
The weather became sandstorm!
-9 En

Yum! used Muddy Water!
Squirtwig protected his team!
-7 En
-2 HP (Sandstorm)

Turn 2

Pow! used Screech on Squirtwig!
Attack Roll: 8500 > 9745 (Miss)
Pow!'s attack missed!
-5 En
-2 HP (Sandstorm)

Cole Claw used Rock Blast on Pow!
Hits: 1-4; 5; 6 = 6 (5 Hits)
Critical Roll: 625 > 2315 (No)
Critical Roll: 625 > 3653 (No)
Critical Roll: 625 > 4147 (No)
Critical Roll: 625 > 8662 (No)
Critical Roll: 625 > 9307 (No)
(15 + 3 + 4.5 - 3) = 19.5 ~ 20 Damage
-5 En

Yum! used Thunderbolt on Squirtwig!
Critical Roll: 625 > 3975 (No)
Effect Roll: 1000 > 173 (Yes)
(10 - 2 - 1 + 4.5 - 4.5) * 1.5 = 10.5 ~ 11 Damage
Squirtwig was paralyzed!
-7 En
-2 HP (Sandstorm)

Squirtwig used Waterfall on Pow!
Paralysis Roll: 1500 > 2508 (No)
Critical Roll: 625 > 871 (No)
(8 + 3 + 4.5 - 3) = 12.5 ~ 13 Damage
-5 En

Turn 3

Squirtwig used Wide Guard!
Paralysis Roll: 1500 > 9891 (No)
Squirtwig protected his team!
-6 En

Pow! used Brick Break on Squirtwig!
Critical Roll: 625 > 2374 (No)
(6 - 2 - 1 + 6 - 6) * 1.5 = 4.5 ~ 5 Damage
-6 En
-2 HP (Sandstorm)

Cole Claw used X-Scissor on Pow!
Critical Roll: 625 > 6492 (No)
(8 + 3 + 4.5 - 3) = 12.5 ~ 13 Damage
-5 En

Yum! used Muddy Water!
Squirtwig protected his team!
-7 En
-2 HP (Sandstorm)

[box]Squirtwig makes no bones about demonstrating its incredible abilities - between those and his defensive moves, he will be hard to break.[/box]

HP: 69 / 90 En: 85% Speed: 19 Ranks: 3/4/2/3 Status: Paralysis (10%)
HP: 90 / 90 En: 81% Speed: 75 Ranks: 3/2/1/3 Status:
HP: 94 / 100 En: 79% Speed: 26 Ranks: 2/3/3/3 Status:
HP: 40 / 90 En: 83% Speed: 85 Ranks: 4/2/1/2 Status:

Now, Leethoof gives orders.
 
#9
Just remember that Cole Claw gets a guaranteed 3 hits on Rock Blast, due to Bug typing description.

Squirtwig: Rock Slide -> Aqua Tail (Pow!) -> Waterfall (Pow!)
IF Pow! is Bouncin in the air, THEN target Yum!.
IF Pow! gets ded, THEN target Yum!

Cole Claw: Rock Blast (Pow!) -> X-Scissor (Pow!) -> Rock Blast (Pow!)
IF Pow! is Bouncin in the air, THEN target Yum!.
IF Pow! gets ded, THEN target Yum!
 
#10
Okay, Pow!, it doesn't look like we will win, but let's try to stay alive till next round. Redirect the attacks to your friend for the first action, run away for the second action, then counter-attack the turtle, circumventing its really good defenses.
Bounce (coleslaw), Evasive Agility, Counter (squirtwig)

Yum!, you're in a better position, so let's attack. I hope this isn't considered cheap, but knock off coleslaw's XP share for Pow! to pick up, then disable Rock Blast, then flood them with your spit.
Knock Off (coleslaw), Disable (Rock Blast), Muddy Water

Remember that resistances are *.85,.but it's up to you whether it activates solid rock.
 

LouisCyphre

heralds disaster.
#13
I would've reffed earlier but I have been terrible. This week should be my last week of being terrible.

Yarvus, please bold your actions next round at the bottom of your post next time so I don't have to tell it from your flavor, as such:

[box]"Alright, Val, time to roast 'em and toast 'em! Alternate between your volts and your fire to really lay down some hurt!"

Valentine - Thunderbolt | Flamethrower | Thunderbolt
If Pokémon uses Move, then Retort.[/box]

You don't have to be so formal about it, but don't leave your actions just in the flavor.

Exp. Share functions as long as one of your mons held it at any point in the battle, regardless of if it was lost or gained partway through.

Lastly, you have some really aggravating nicknames. My instincts of typing [/b] directly after a "!" were in full force here.

HP: 69 / 90 En: 85% Speed: 19 Ranks: 3/4/2/3 Status: Paralysis (10%)
HP: 90 / 90 En: 81% Speed: 75 Ranks: 3/2/1/3 Status:
HP: 94 / 100 En: 79% Speed: 26 Ranks: 2/3/3/3 Status:
HP: 40 / 90 En: 83% Speed: 85 Ranks: 4/2/1/2 Status:

Turn 1

Pow! sprang up!

Cole Claw used Rock Blast on Yum!
Attack Roll: 9500 > 9543 (god dammit random.org now I look lazy)
Cole Claw's attack missed!
-5 En

Yum! used Knock Off on Cole Claw!
Critical Roll: 625 > 9675 (No)
(4 + 6 - 3) = 7 Damage
Yum! knocked off Cole Claw's Exp. Share!
-3 En
-2 HP (Sandstorm)

Squirtwig used Rock Slide!
Paralysis Roll: 1000 > 4596 (No)
Targets Pow! and Yum!
-5 En

Pow!:
Pow! avoided the attack!

Yum!:
Attack Roll: 9000 > 5419 (Hit)
Critical Roll: 625 > 8471 (No)
(6 + 3 + 4.5 - 4.5) = 9 Damage

Pow! used Bounce on Cole Claw!
Attack Roll: 8500 > 7980 (Hit)
Critical Roll: 625 > 1202 (No)
Status Roll: 3000 > 3474 (No)
(8 + 6 - 3) * 0.85 = 9.35 ~ 9 Damage
-10 En
-2 HP (Sandstorm)

Pow! picked up the Exp. Share!

Turn 2

Pow! used Agility[Evasive]!
-7 En
-2 HP (Sandstorm)

Cole Claw used X-Scissor on Pow!
Cole Claw's attack missed!
-5 En

Yum! used Disable [Rock Blast] on Cole Claw!
Cole Claw's Rock Blast was disabled!
-7 En
-2 HP (Sandstorm)

Squirtwig used Aqua Tail on Pow!
Paralysis Roll: 1000 > 5476 (No)
Squirtwig's attack missed!
-7 En

Turn 3

Cole Claw used Rock Blast on Pow!
But it failed!
-5 En

Yum! used Muddy Water!
Targets Cole Claw and Squirtwig!
-7 En
-2 HP (Sandstorm)

Cole Claw:
Attack Roll: 8500 > 9418 (Miss)
Cole Claw avoided the attack!

Squirtwig:
Attack Roll: 9500 > 9870 (Miss)
Squirtwig avoided the attack!

(
)

Squirtwig used Waterfall on Pow!
Paralysis Roll: 1000 > 1589 (No)
Critical Roll: 625 > 696 (No)
Flinch Roll: 2000 > 9055 (No)
(8 + 3 + 4.5 - 3) = 12.5 ~ 13 Damage
-5 En

Pow used Counter!
13 * 1.5 = 19.5 ~ 20 Damage
-13 En
-2 HP (Sandstorm)

[box]Pow! begins by leaping into the air, easily avoiding all of the rocks his foes are tossing about. Yum! takes the time to knock Cole Claw's item to the ground for Pow to collect on landing.

Missing no beats, Pow! takes off around the arena again, this time out and around as Cole Claw and Squirtwig pursue with their unconnected attacks. Yum! uses this bought time to make Cole Claw forget Rock Blast.

Cole Claw is tripped up by Yum!'s disabling, leaving him idle as Yum! tries to swap the arena in saliva, finding simply no fluid with which to work. Squirtwig finally collides with Pow!, who returns the impact as best he can.[/box]

HP: 51 / 90 En: 70% Speed: 19 Ranks: 3/4/2/3 Status: Paralysis (5%)
HP: 72 / 90 En: 74% Speed: 75 Ranks: 3/2/1/3 Status: Rock Blast Disabled (4 Actions)
HP: 79 / 100 En: 65% Speed: 26 Ranks: 2/3/3/3 Status:
HP: 19 / 90 En: 50% Speed: 85 Ranks: 4/2/1/2 Status:


Now, yarvus gives orders.
 
#14
Resistances are only *.85, therefore bounce should do 11*1.5*.85, or 14 damage.

But on to actions: Pow, we can try to stay alive another round, though the muddy water hax was terrib. Fake Squirtwig out, then use your agility to evade attacks, then Bounce down onto coleslaw. If he uses dig on A3, use fire punch instead.

Yum!, use the Muddy Water on the floor to flood the rocks. Then throw flames at the coleslaw. Lastly, repeat the first action ( Muddy Water ) unless either Wide Guard is used or both rocks attack Pow, if the former then Thunder Bolt Sqirtwig, and if the latter then protect pow.
 

LouisCyphre

heralds disaster.
#15
Actually, there is no 1.5 in that equation, so you deal 9.35 or 9 damage. In ASB, the STAB modifier is +3 damage before weakness and resistance.
 
#16
Lou, Rock Blast A1 should have targeted Licky due to my sub, and Rock Slide should have been at full BAP because it hit only 1 (maybe, i dont actually know on that?). Rock Blast is only Disabled for 4 more actions as well. Also, remember sandstorm damage for all rounds (and reducing T-bolts damage!).


Anyways, time to make ded normal types.

Squirtwig: Protect -> Rock Slide -> Wide Guard

Cole Claw: X-Scissor (Pow!) -> Cross Poison (Yum!) -> X-Scissor (Yum!)
 

LouisCyphre

heralds disaster.
#18
Yarvus, that's not how weakness and resistance work. If it were, then Anorith would take *1.005 damage (1.5 * 0.67) from flying-type attacks under normal conditions.

We use both types to determine weakness or resistance before looking for modifiers; therefore your adjusted modifiers are x2.25, x1.5, x1.0, x0.85, and 0.7225.

I will, however, edit in sandstorm damage. That was a rather large oversight on my part.

Leethoof: I'm an idiot; it is redirected. I just somehow got the idea that Yum! was in midair.

edit: Fuck me, Rock Blast misses anyways.

yarvus reorders, then Leethoof reorders.
 
#19
All right, whatever. I'll just make sure to include that in the arena description next time.

Fire Punch + Fake Out (coleslaw), cooldown, Fire Punch (coleslaw)
If no protect for squirtwig, then Fake out + Brick Break (squirteig)
If protect for both, chill-Fake out + Brick Break(squirtwig)-cooldown

Yum!
Thunderbolt, Thunder Bolt, Thunder Bolt(all squirtwig)
If squirtwig protects, change action to flamethrower (coleslaw), unless both protect, in which use defense curl. If squirtwig is not protected on A2.and is not diving (combos count), change that action to thunderbolt + thunderbolt. If squirtwig is not protected on A1, use Muddy Water.
 
#25
I do believe this is the best course of action...

Squirtwig: Flinch ~ Waterfall (Pow!) ~ Aqua Jet (Pow!)

Cole Claw: Cross Poison (Yum!) ~ Mud Sport ~ X-Scissor (Yum!)
IF Pow! is not KOed on A3, THEN target Pow! with X-Scissor.
 
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