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Completed 2v2 Doubles: zarator vs. Nightmare Jigglypuff

Discussion in 'ASB' started by C$FP, Jan 28, 2012.

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  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Rules:
    zarator's team:
    Moradin the Beldum @ Amulet Coin (open)

    [​IMG]
    Beldum (Tyr) (N)
    Nature: Careful (Special Attack lowered by *; Special Defense raised by *)
    Type: Steel/Psychic
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 90
    Atk: Rank 2
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 30
    Size Class: 1
    Weight Class: 4 (95.2 kg)
    Base Rank Total: 13

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW LOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Attacks (4 moves)

    Iron Defense
    Iron Head
    Take Down
    Zen Headbutt

    Tyr the Ralts @ Exp Share (open)

    [​IMG]
    Ralts (Tyr) (M)
    Nature: Impish (Defense raised by *; Special Attack lowered by *)
    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats

    HP: 90
    Atk: Rank 1
    Def: Rank 2 (+)
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 40
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Attacks (14 moves):

    Calm Mind
    Confusion
    Double Team
    Encore
    Growl
    Heal Pulse
    Light Screen
    Lucky Chant
    Magical Leaf
    Mean Look
    Reflect
    Skill Swap
    Taunt
    Teleport


    Nightmare Jigglypuff's team:
    Dorothy the Misdreavus (open)

    [​IMG][​IMG]
    Misdreavus [Dorothy] (F)
    Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 85

    EC: 4/6
    MC: 4
    DC: N/A

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

    Attacks:
    Growl
    Psywave
    Spite
    Astonish
    Confuse Ray
    Mean Look
    Hex
    Psybeam
    Destiny Bond
    Imprison

    Nasty Plot
    Taunt
    Thunderbolt

    Will-o-Wisp
    Shadow Ball
    Pain Split
    Total Moves: 16

    Onion_Bubs the Metang (open)

    [​IMG]
    Beldum [Onion_Bubs] (Unknown)
    Nature: Quiet
    Type: Steel/Psychic
    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 43 (-7)
    Size Class: 2
    Weight Class: 6
    Base Rank Total: 16

    EC: 4/9
    MC: 2
    DC: 1/5

    Attacks:
    Magnet Rise
    Take Down
    Metal Claw
    Confusion
    Scary Face
    Meteor Mash

    Headbutt
    Iron Head
    Zen Headbutt
    Total Moves: 9


    Nightmare Jigglypuff equips training items and issues actions
    zarator issues actions
    I ref
  2. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Right, training items.

    Well, i'll give Onion_Bubs my Amulet Coin and i can't give anything else to Dorothy, so yeah.

    Alright, we've got a good type advantage on them, let's not screw it up!

    Misdreavus: Taunt Ralts ~ Will-o-Wisp Beldum ~ Hex Beldum
    Is Will-o-Wisp doesn't hit a2, Will-o-Wisp Beldum a3.
    Metang: Iron Head Ralts ~ Zen Headbutt Beldum ~ Meteor Mash Ralts
  3. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Ralts: Teleport (Evasive) - Light Screen - Reflect
    Beldum: Iron Head+Iron Head (Misdreavus) - Cooldown - Iron Head (Misdreavus)
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG][​IMG]
    Moradin|Tyr
    HP: 90|90
    Energy: 100|100
    Atk: 2|1
    Def: 3|2
    SpA: 1|1
    SpD: 3|2
    Spe: 30|40
    Other: none|none

    [​IMG][​IMG]
    Dorothy|Onion_Bubs
    HP: 90|90
    Energy: 100|100
    Atk: 1|3
    Def: 2|4
    SpA: 4|3
    SpD: 3|3
    Spe: 85|43
    Other: none|-10% Evasion

    Moradin rams into Dorothy with as much force as possible a couple of times, while Tyr helps support his team. Dorothy finally burns Moradin with some ghostliness. Onion_Bubs, like Moradin, randomly thrashes about, without any particular skill.

    [​IMG][​IMG]
    Moradin|Tyr
    HP: 83|75
    Energy: 64|80
    Atk: 2|1
    Def: 3|2
    SpA: 1|1
    SpD: 3|2
    Spe: 30|40
    Other: Reflect (5 actions), Light Screen (4 actions), Burned|Reflect (5 actions), Light Screen (4 actions)

    [​IMG][​IMG]
    Dorothy|Onion_Bubs
    HP: 55|90
    Energy: 72|84
    Atk: 1|3
    Def: 2|4
    SpA: 4|3
    SpD: 3|3
    Spe: 85|43
    Other: none|-10% Evasion

    Calculations and Rolls (open)
    Action 1:
    Tyr: Teleport: -6 Energy
    Dorothy: Taunt (Tyr): miss, -10 Energy
    Onion_Bubs: Iron Head (Tyr): miss, -5 Energy
    Moradin: Iron Head+Iron Head (Dorothy): (8*2.25+3+0) = 21 Damage, -31 Energy
    Crit: 396/1000: No

    Action 2:
    Dorothy: Will-o-Wisp (Moradin): miss, -7 Energy
    Hit: 887/1000: No
    Onion_Bubs: Zen Headbutt (Moradin): (8+3+0)*4/9 = 4.889 ~ 5 Damage, -5 Energy
    Hit: 238/1000: Yes
    Crit: 328/1000: No
    Effect: 321/1000: No
    Tyr: Light Screen: -7 Energy
    Moradin: cool down

    Action 3:
    Dorothy: Will-o-Wisp (Moradin): -11 Energy
    Hit: 99/1000: Yes
    Onion_Bubs: Meteor Mash (Tyr): (10+3+1.5) = 14.5 ~ 15 Damage, -6 Energy
    Hit: 3/1000: Yes
    Crit: 272/1000: No
    Effect: 988/1000: No
    Tyr: Reflect: -7 Energy
    Moradin: Iron Head (Dorothy): (8+3+3+0) = 14 Damage, -5 Energy
    Crit: 57/1000: Yes
    Moradin: -2 HP


    zarator issues actions
    Nightmare Jigglypuff issues actions
    I ref
  5. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
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    Beldum: Zen Headbutt (Misdreavus) - Iron Head (Misdreavus) - Zen Headbutt (Misdreavus)
    Ralts: Heal Pulse (Beldum) - Confusion (Misdreavus) - Confusion (Misdreavus)
  6. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    As much as I dislike coming off as a jerk, I am on a relatively strict schedule, and my opponent was on at Jan 29th, 9:02 AM, thus having the possibility of posting here if he wished so. Therefore, I claim the victory because of DQ. Sorry.

    EDIT: @Son of Shadoo: I don't really care, I only needed them to do one battle in order to evolve, and I think that even if I don't get counters it still fulfills the "must have been in a battle" criteria. Waiting confirmation from C$FP though.
  7. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Don't battles need to be a minimum of 2 rounds before counters can be given out due to DQ? I thought that was decided a while ago.
  8. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Messages:
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    Actually, it appears that I was wrong

    NJigglypuff, you can go ahead and post your orders. But note that should you cross again the DQ line, I'll claim a DQ as usual.
  9. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Understood. On that note:

    Misdreavus: Taunt Ralts ~ Hex Ralts ~ Shadow Ball Ralts
    Metang: Iron Head Ralts ~ Meteor Mash Ralts ~ Iron Head Ralts
  10. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG][​IMG]
    Moradin|Tyr
    HP: 83|75
    Energy: 64|80
    Atk: 2|1
    Def: 3|2
    SpA: 1|1
    SpD: 3|2
    Spe: 30|40
    Other: Reflect (5 actions), Light Screen (4 actions), Burned|Reflect (5 actions), Light Screen (4 actions)

    [​IMG][​IMG]
    Dorothy|Onion_Bubs
    HP: 55|90
    Energy: 72|84
    Atk: 1|3
    Def: 2|4
    SpA: 4|3
    SpD: 3|3
    Spe: 85|43
    Other: none|-10% Evasion

    tl;dw: zarator gets very unlucky.

    [​IMG][​IMG]
    Moradin|Tyr
    HP: 77|KO
    Energy: 49|KO
    Atk: 2|1
    Def: 3|2
    SpA: 1|1
    SpD: 3|2
    Spe: 30|40
    Other: Reflect (2 actions), Light Screen (1 actions), Burned|KO

    [​IMG][​IMG]
    Dorothy|Onion_Bubs
    HP: 34|90
    Energy: 51|68
    Atk: 1|3
    Def: 2|4
    SpA: 4|3
    SpD: 3|3
    Spe: 85|43
    Other: none|-10% Evasion

    Calculations and Rolls (open)
    Action 1:
    Dorothy: Taunt (Tyr): -10 Energy
    Onion_Bubs: Iron Head (Tyr): (8+3+3+1.5) = 15.5 ~ 16 Damage, -5 Energy
    Crit: 22/1000: Yes
    Effect: 167/1000: No
    Tyr: flinched
    Moradin: Zen Headbutt (Dorothy): -5 Energy
    Hit: 949/1000: No
    Moradin: -2 HP

    Action 2:
    Dorothy: Hex (Tyr): (5+3+3+3) x 1.5 = 21 Damage, -6 Energy
    Crit: 13/1000: Yes
    Onion_Bubs: Meteor Mash (Tyr): (10-5+3+1.5) = 9.5 ~ 10 Damage, -6 Energy
    Hit: 553/1000: Yes
    Crit: 573/1000: No
    Effect: 982/1000: No
    Tyr: Confusion (Dorothy): (5+3-3) = 5 Damage, -2 Energy
    Crit: 505/1000: No
    Effect: 293/1000: No
    Moradin: Iron Head (Dorothy): (8-3+3+0) = 8 Damage, -5 Energy
    Crit: 611/1000: No
    Moradin: -2 HP

    Action 3:
    Dorothy: Shadow Ball (Tyr): (8+3+3+3) x 1.5 = 25.5 ~ 26 Damage, -5 Energy
    Crit: 30/1000: Yes
    Effect: 875/1000: No
    Onion_Bubs: Iron Head (Tyr): (8-5+3+1.5) = 7.5 ~ 8 Damage, -5 Energy, KO's Tyr
    Crit: 383/1000: No
    Effect: 525/1000: No
    Moradin: Zen Headbutt (Dorothy): (8-3+3+0) = 8 Damage, -5 Energy
    Hit: 647/1000: No
    Crit: 116/1000: No
    Moradin: -2 HP


    Nightmare Jigglypuff issues actions
    zarator issues actions
    I ref
  11. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Misdreavus: Will-o-Wisp until it hits ~ Hex for remaining actions
    Metang: Iron Head ~ Meteor Mash ~ Iron Head
  12. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
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    Messages:
    4,977
    Iron Head - Zen Headbutt - Iron Head

    Target Misdreavus until it gets KOed, switch to Metang after.
  13. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG][​IMG]
    Moradin|Tyr
    HP: 77|KO
    Energy: 49|KO
    Atk: 2|1
    Def: 3|2
    SpA: 1|1
    SpD: 3|2
    Spe: 30|40
    Other: Reflect (2 actions), Light Screen (1 actions), Burned|KO

    [​IMG][​IMG]
    Dorothy|Onion_Bubs
    HP: 34|90
    Energy: 51|68
    Atk: 1|3
    Def: 2|4
    SpA: 4|3
    SpD: 3|3
    Spe: 85|43
    Other: none|-10% Evasion

    tl;dw: zarator gets a crit while NJiggly wastes two actions trying to burn an already burned Beldum.

    [​IMG][​IMG]
    Moradin|Tyr
    HP: 39|KO
    Energy: 34|KO
    Atk: 2|1
    Def: 3|2
    SpA: 1|1
    SpD: 3|2
    Spe: 30|40
    Other: Burned|KO

    [​IMG][​IMG]
    Dorothy|Onion_Bubs
    HP: 4|90
    Energy: 27|48
    Atk: 1|3
    Def: 2|4
    SpA: 4|3
    SpD: 3|3
    Spe: 85|43
    Other: none|-10% Evasion

    Calculations and Rolls (open)
    Action 1:
    Dorothy: Will-o-Wisp: -7 Energy
    Hit: 826/1000: No
    Onion_Bubs: Iron Head: (8-5+3+0)*2/3 = 4 Damage, -9 Energy
    Crit: 876/1000: No
    Effect: 790/1000: No
    Moradin: Iron Head (Dorothy): (8+3+3+0) = 14 Damage, -5 Energy
    Crit: 7/1000: Yes
    Moradin: -2 HP

    Action 2:
    Dorothy: Will-o-Wisp: -11 Energy
    Hit: 316/1000: Yes
    Onion_Bubs: Meteor Mash: (10-5+3+1.5)*2/3 = 6.333 ~ 6 Damage, -6 Energy
    Hit: 508/1000: Yes
    Crit: 233/1000: No
    Effect: 173/1000: No
    Moradin: Zen Headbutt (Dorothy): (8-3+3+0) = 8 Damage, -5 Energy
    Hit: 400/1000: Yes
    Crit: 83/1000: No
    Moradin: -2 HP

    Action 3:
    Dorothy: Hex: (10+3+1.5) = 14.5 ~ 15 Damage, -6 Energy
    Crit: 237/1000: No
    Onion_Bubs: Iron Head: (8+3+0)*2/3 = 7.333 ~ 7 Damage, -5 Energy
    Crit: 243/1000: No
    Effect: 869/1000: No
    Moradin: Iron Head (Dorothy): (8-3+3+0) = 8 Damage, -5 Energy
    Crit: 268/1000: No
    Moradin: -2 HP


    zarator issues actions
    Nightmare Jigglypuff issues actions
    I ref
  14. zarator

    zarator Credits to Mos-Quitoxe for the cute sprite^^
    is a Community Contributoris a Contributor Alumnus

    Joined:
    Mar 12, 2008
    Messages:
    4,977
    Iron Head (Misdreavus) - Zen Headbutt (Misdreavus) - Iron Head (Misdreavus)

    If Metang bodyblocks Misdreavus, replace your respective action with Dodge and push your actions back.
  15. Nightmare Jigglypuff

    Nightmare Jigglypuff

    Joined:
    Sep 3, 2010
    Messages:
    861
    Wait, what?

    Shoot.

    Misdreavus: Hex Beldum until death.
    Metang: Iron Head ~ Meteor Mash ~ Iron Head
  16. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG][​IMG]
    Moradin|Tyr
    HP: 39|KO
    Energy: 34|KO
    Atk: 2|1
    Def: 3|2
    SpA: 1|1
    SpD: 3|2
    Spe: 30|40
    Other: Burned|KO

    [​IMG][​IMG]
    Dorothy|Onion_Bubs
    HP: 4|90
    Energy: 27|48
    Atk: 1|3
    Def: 2|4
    SpA: 4|3
    SpD: 3|3
    Spe: 85|43
    Other: none|-10% Evasion

    Moradin stood no chance, even though it was able to take Dorothy down quickly.

    [​IMG][​IMG]
    Moradin|Tyr
    HP: KO|KO
    Energy: KO|KO
    Atk: 2|1
    Def: 3|2
    SpA: 1|1
    SpD: 3|2
    Spe: 30|40
    Other: KO|KO

    [​IMG][​IMG]
    Dorothy|Onion_Bubs
    HP: KO|90
    Energy: KO|28
    Atk: 1|3
    Def: 2|4
    SpA: 4|3
    SpD: 3|3
    Spe: 85|43
    Other: KO|-10% Evasion

    Calculations and Rolls (open)
    Action 1:
    Dorothy: Hex: (10+3+1.5) = 14.5 ~ 15 Damage, -10 Energy
    Crit: 569/1000: No
    Onion_Bubs: Iron Head: (8+3+0)*2/3 = 7.333 ~ 7 Damage, -9 Energy
    Crit: 303/1000: No
    Effect: 587/1000: No
    Moradin: Iron Head (Dorothy): (8-3+3+0) = 8 Damage, -9 Energy
    Crit: 972/1000: Yes
    Moradin: -2 HP

    Action 2:
    Onion_Bubs: Meteor Mash: (10+3+1.5)*2/3 = 9.667 ~ 10 Damage, -6 Energy
    Hit: 757/1000: Yes
    Crit: 387/1000: No
    Effect: 22/1000: Yes
    Moradin: Zen Headbutt (Dorothy): targeting a dead mon, -5 Energy
    Moradin: -2 HP

    Action 3:
    Onion_Bubs: Iron Head: (8+3+0)*2/3 = 7.333 ~ 7 Damage, -5 Energy
    Crit: 189/1000: No
    Effect: 663/1000: No
    Moradin: Iron Head (Dorothy): targeting a dead mon, -5 Energy
    Moradin: -2 HP


    Rewards:

    zarator: 3 CC
    Tyr the Ralts: 1 EC, 3 MC, 1 DC
    Moradin the Beldum: 1 EC, 2 MC, 1 DC, 1 KOC

    Nightmare Jigglypuff: 3 CC
    Dorothy the Misdreavus: 1 EC, 2 MC, 1 DC
    Onion_Bubs the Metang: 1 EC, 2 MC, 1 DC

    C$FP: 5 UC
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