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Completed 2v2! Korski vs Fire Blast!

Discussion in 'ASB' started by LupusAter, Jun 4, 2011.

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  1. LupusAter

    LupusAter

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    Team Korski

    Itasca the PLICOWATT (open)

    [​IMG]
    Plicowatt Itasca (F)

    Type: Electric / Water
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities: Trace, Magic Guard
    • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    • Shed Skin (LOCKED): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Nature: Timid (Multiples Base Speed by 1.15 and provides a flat 24.2% accuracy boost on all attacks; Subtracts One (1) Rank from Attack)

    Stats:

    HP: 80
    Atk: Rank 1 (-)
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1
    Spe: 110 (95x1.15^) (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Bubble(*)
    Charge(*)
    Tackle(*)
    Thundershock(*)
    Detect(*)

    Counter(*)
    Mirror Coat(*)
    Signal Beam(*)

    Thunderbolt(*)
    Scald(*)
    Substitute(*)
    Sucker The COLOSSHALE (open)
    [​IMG]
    Colosshale Sucker (M)

    Type: Dark/Water
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
    Abilities: Rebound, Storm Drain
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
    • Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.
    Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat 19.21% accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Stats:

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 98 (85x1.15^) (+)

    Attacks:

    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Bubblebeam(*)
    Rapid Spin (*)
    Mud Bomb(*)
    Pursuit(*)

    Fake Out(*)
    Sucker Punch(*)
    Aqua Tail(*)

    Taunt(*)
    Substitute(*)
    Earthquake(*)


    Team Fire Blast

    Hoothoot (open)
    [​IMG]


    [​IMG]

    Hoothoot(*) [Hedwig] [Female]

    Mild: Adds * to Special Attack; Subtracts * from Defense

    Type: Normal/Flying

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    60/30/30/36/56/50

    HP: 100
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3(+)
    SpD: Rank 3
    Spe: 50

    EC: 4/6
    MC: 0
    DC: 5/5

    Abilities:

    Insomnia: This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (Inate)

    Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion. (Inate)

    Tinted Lens (DW unlocked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Inate)

    Attacks:

    Tackle(*)
    Growl(*)
    Foresight(*)
    Hypnosis(*)
    Peck(*)
    Uproar(*)
    Reflect(*)
    Confusion(*)
    Take Down(*)
    Roost
    Air Slash
    Extrasensory

    Agility(*)
    Whirlwind(*)
    Mirror Move(*)

    Work Up(*)
    Double Team(*)
    Pluck(*)

    Remoraid (open)


    [​IMG]

    Remoraid [Paul] [Male]

    Quiet: Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Water

    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:

    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 65

    EC: 2/6
    MC: 1
    DC: 2/5

    Abilities:

    Hustle: This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. (Can be Enabled)

    Sniper: This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits. (Inate)

    Moody (DW): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops. (Inate)

    Attacks:

    Water Gun(*)
    Lock-on(*)
    Psybeam(*)
    Aurora Beam(*)
    Bubblebeam(*)
    Focus Energy(*)

    Flail(*)
    Rock Blast(*)
    Water Spout(*)

    Waterfall(*)
    Flamethrower(*)
    Charge Beam(*)

    Scratchet (open)


    [​IMG]

    Scratchet [Chinook](F)

    Timid: (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type: Normal/Fighting

    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 406 (+)

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

    Attacks:

    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar

    Yawn
    Roost
    Confuse Ray

    Focus Blast
    Grass Knot
    Return


    Since Korski only sent me two mons, I'll send Ithasca the Pilcowatt and Sucker the Colosshale out!
    Fire Blast, mons and actions.
  2. Fire Blast

    Fire Blast

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    Sending out Chinook and Hedwig!

    Hedwig, start the battle by protecting our team with Reflect. Then Work Up a powerful Air Slash on Plicowatt (Tinted Lens :D)

    If you are Taunted, use Air Slash on Plicowatt, Extrasensory on Plicowatt, and Air Slash on Colloshale.

    Chinook, start with a Prankster Yawn on Plicowatt. Then Grass Knot Colloshale, followed by a Focus Blast.

    If Insomnia is Traced, replace Yawn with Confuse Ray.
  3. Korski

    Korski Distilled, 80 proof
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    Alright Itasca and Sucker, it's about to get real.

    ITASCA: Trace Prankster and set up a 15 HP Substitute to block Chinook's Yawn. Then Charge for a second and follow it up with a Thunderbolt on Hedwig!

    SUCKER: I want you to Fake Out Hedwig to keep that Reflect down and then Fake Out Chinook on the second action. Finally, I want you to Aqua Tail Chinook and get some good damage going!
  4. LupusAter

    LupusAter

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    A nice battle on the fields is about to start!
    The pokèmon are sent out, Chinook the Scratchet and Hedwig the Hoothoot for Fire Blast and Itasca the Pilcowatt and Sucker the Colosshale for Korski!

    Sucker opens with a lighting-fast Fake Out, which leaves poor Hedwig bewildered, while Itasca, inspired by Chinook's Prankster ways, opens her battle setting up a Substitute, blocking Chinook's Yawn in the process.
    The whale repeats the Fake Out routine of the last rouns, only this time it's Chinook who gets shocked, while Itasca Charges herself up. Hedwig Works Up to get stronger and take her revenge.
    Itasca makes good use of her charge, and zaps Hedwig with a powerful Thunderbolt, paralyzing her, while her partner slaps Chinook with an Aqua Tail! The opposing team retaliates, Hedwig with a strong Air Slash, destroying Itasca's Substitute and Chinook with a Focus Blast!

    [​IMG]
    65 HP- 75%- +1 SDef- Charge(4 actions)

    [​IMG]
    80 HP- 82%

    [​IMG]
    71 HP- 89%- +1 Atk- +1 SAtk- Paralyzed 10%

    [​IMG]
    77 HP- 87%​
  5. Korski

    Korski Distilled, 80 proof
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    Good start, guys!

    ITASCA: You're getting some impressive damage going! Keep up the pressure with Thunderbolt~Thunderbolt~Thunderbolt on the paralyzed bird!

    SUCKER: That Focus Blast hurt, I know. I told you to Fake Out on the wrong action that I originally intended, so that's my fault. First off, I want you to Taunt Hedwig to make sure it doesn't Roost or anything. Then nail it with two Aqua Tails in a row.

    Let's sink this bird.

    EDIT: Sorry to have to do this, but can I see the calc for Hedwig's Air Slash in the previous round? Factoring in the +1 SpD from Charge and the +1 from Work Up, I keep getting (8 BP + 3 STAB + (3 SpA - 1 SpD) * 1.5) * 1 (Tinted Lens) + 1.5 Work Up -1.5 Charge= 14, which should have left the 15 HP Sub intact for this round.
  6. Fire Blast

    Fire Blast

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    Chinook, start with a Prankster Confuse Ray on Sucker. Then use Focus Blast followed by Grass Knot on Sucker.

    Hedwig, if you are Taunted, use Pluck~Pluck~Pluck on Itasca.

    If you are not Taunted, Reflect~Roost~Pluck on Itasca.
  7. LupusAter

    LupusAter

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    The battle goes on!
    Chinook open by Confusing (Intense, 4 actions) Sucker with a strange Ray of light, but the whale manages to shout a slurred Taunt at Hedwig, who is then hit by Itasca's boosted Thunderbolt, but she manages to Pluck Itasca for some damage.
    Itasca keeps on raining Thunderbolts on Hedwig, while Sucker hits himself in confusion. Chinook defendes her companion by aiming a Focus Blast at Sucker, hitting him square in the face, while Hedwig keeps on Plucking.
    The Pilcowatt then unleashes another Thunderbolt on Hedwig, who is then KOed by Sucker's Aqua Tail. The Colosshale then somehow trips on the Grass Knot summoned by Chinook, and falls down on his snout.


    [​IMG]
    41 HP-45%- +1 Sp.Def- Charge (1 action)
    [​IMG]
    44 HP- 64%

    [​IMG]
    0 HP- who cares%
    [​IMG]
    77 HP- 69%​
  8. Fire Blast

    Fire Blast

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    Focus Blast~Grass Knot~Focus Blast (on sucker.)

    If you are going to faint, Roost, but don't if you are taunted.
  9. Korski

    Korski Distilled, 80 proof
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    Itasca: 15 HP Substitute~Thunderbolt~Scald
    Sucker: Aqua Tail~Taunt~Aqua Tail
  10. LupusAter

    LupusAter

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    The battle keeps on going!
    Itasca opens this round setting up a Substitute, while Sucker slaps Chinook with an Aqua Tail, and is met with a Focus Blast in response!
    The Pilcowatt then zaps Chinook with a Thunderbolt, while her whale companion Taunts the poor alone Scratchet, and somehow manages to trip again on a Grass Knot, despite having no recognizable limbs or mean of moving outside water.
    Itasca then douses her adversary with Scalding hot water, while Sucker uses Aqua Tail again. Chinook tries to defend herself with a Focus Blast, but it goes wide off its mark.

    [​IMG]
    26 HP- 22%- 15 HP Sub
    [​IMG]
    12 HP- 42%

    [​IMG]
    35 HP- 49%- Taunted (4 actions)​
  11. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Itasca: Thunderbolt~Chill~Thunderbolt
    Sucker: Aqua Tail x3
  12. Fire Blast

    Fire Blast

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    Grass Knot Colloshale until it dies.

    In the remaining moves, use Return on Plicowatt.
  13. LupusAter

    LupusAter

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    The excitement from the battle is at its peak, and Itasca opens this round by zapping Chinook with a Thunderbolt, while Sucker keeps on Aqua Tailing her, but is felled by yet another Grass Knot. Chinook then charges Itasca's sub, failing to break it, and gets KOed by Itasca's finishing Thunderbolt.

    [​IMG]
    26 HP- 30%- 12 HP Sub
    [​IMG]
    0 HP- doesn't matter%

    [​IMG]
    0 HP- irrelevant%[/

    Rewards:
    All mons get 1 DC, 1 EC and 2 MC. Pilcowatt, Scratchet and Colosshale get 1 KOC as well.
    Korski and Fire Blast get 2 TC.
    I get 4 RC.​
  14. Fire Blast

    Fire Blast

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    Gg korski.

    The sub should have been broken by return. (10 + 3 + 1.5)
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