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Completed 2v2 Newbies Attack! Arceustar V Aweshucks

Discussion in 'ASB' started by Classical, May 3, 2012.

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  1. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Okay guys, its an early morning at the asb arena. and its cold, and this is the only time they let the new kids fight or ref. Since we're all pretty new, lets keep this going quick. Don't want to be here too long.

    Introducing the mons.

    Team Aweshucks

    Diglett (open)

    [pimg]50[/pimg]
    Diglett (*) (Male)
    Nature:Adamant Nature (+Atk, -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Arena Trap (Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Stats:
    HP: 80
    Atk: Rank 3 (+)
    Def: Rank 1
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 95

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Scratch (*)
    Sand Attack (*)
    Growl (*)
    Astonish (*)
    Magnitude (*)
    Mud Slap (*)
    Bulldoze (*)
    Dig (*)
    Sucker Punch (*)
    Fury Swipes (*)

    Rock Slide (*)
    Reversal (*)
    Headbutt (*)

    Earthquake (*)
    Return (*)
    Shadow Claw (*)

    Cacnea (open)

    [pimg]331[/pimg]

    Cacnea (*) (Male)
    Nature: Impish (+Def -SpA)

    Type: Grass
    Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

    Abilities:
    Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

    Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself

    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 3 (+)
    SpA: Rank 2 (-)
    SpD: Rank 2
    Spe: 35

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:
    Poison Sting (*)
    Leer (*)
    Absorb (*)
    Growth (*)
    Leech Seed (*)
    Sand Attack (*)
    Pin Missile (*)
    Ingrain (*)

    Seed Bomb (*)
    Teeter Dance (*)
    Grass Whistle (*)

    Double Team (*)
    Substitute (*)
    Swords Dance (*)

    Hippopotas (open)

    [pimg]454[/pimg]

    Hippopotas (*) (Female)
    Nature: Careful (+SpD -SpA)
    Type: Ground
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3 (+)
    Spe: 32

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities
    Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
    Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

    Attacks
    Tackle (*)
    Sand Attack (*)
    Bite (*)
    Yawn (*)
    Take Down (*)
    Dig (*)
    Sand Tomb (*)

    Body Slam (*)
    Slack Off (*)
    Whirlwind (*)

    Earthquake (*)
    Rock Slide (*)
    Return (*)


    Team Arceustar

    Inferno the Torchic (open)
    [​IMG]
    Torchic(*) Inferno (M)
    Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)

    Type:

    Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    Size: 1
    Weight: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
    Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

    Attacks:

    Scratch(*)
    Growl(*)
    Focus Energy(*)
    Ember(*)
    Peck(*)
    Sand Attack(*)
    Fire Spin(*)

    Flame Burst(*)
    Low Kick(*)
    Rock Slide(*)

    Toxic(*)
    Aerial Ace(*)
    Shadow Claw(*)

    Eon the Eevee (open)
    [​IMG]
    Eevee(*) Eon (F)
    Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size: 1
    Weight: 1

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:

    Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Attacks:

    Tail Whip(*)
    Tackle(*)
    Helping Hand(*)
    Sand Attack(*)
    Growl(*)
    Quick Attack(*)

    Charm(*)
    Flail(*)
    Yawn(*)

    Dig(*)
    Round(*)
    Retaliate(*)

    Draco the Dratini (open)
    [​IMG]
    Dratini(*) Draco (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

    Type:

    Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Stats:

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 50
    Size: 2
    Weight: 1

    EC: 0/9
    MC: 0
    DC: 0/5

    Abilities:

    Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Attacks:

    Wrap(*)
    Leer(*)
    Thunder Wave(*)
    Twister(*)
    Dragon Rage(*)
    Slam(*)
    Agility(*)

    Dragon Breath(*)
    Iron Tail(*)
    Water Pulse(*)

    Hyper Beam(*)
    Thunderbolt(*)
    Fire Blast(*)


    Lets Start this Ish.

    Arceus sends
    Aweshucks Sends/Orders
    Arceus Orders
    I ref.
  2. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
    Torchic go! Toxic stall for the win.
  3. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Hippo, let's do this (note: start sandstorm)

    sand attack - EQ - Sand Attack
  4. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
    Toxic - Flame Burst + Flame Burst (The flames bounce around the arena) - Cooldown
  5. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    [​IMG]
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 32
    En: 100
    Status: N/a
    Orders: Sand Attack ~ EQ ~ Sand Attack

    [​IMG]
    HP: 90
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    EN:100
    Status: N/a
    Orders: Toxic ~ Flame Burst + Flame Burst ~ Cooldown


    Round 1 OW MY EYES! Oh well!

    The two trainers release their Pokemon. Suddenly I have to put on my goggles because sand is now in my eyes. Great. Atleast I have goggles. I don't think that can be said for the poor little one-footed chicken who is shirking as the sand nips at it. Suddenly the little chicken spews up some toxic leftover breakfast and lands right in the hippo's nose. That's sure to be a pain to deal with. The baby hippo is super mad. So it throws some sand attacking the birdie. Who wishes he had goggles like mine. The the little chicken gets Focused as the hippo causes a solid earthqauke inflicting massive damage on him. Just then He Unleashes a Hailstorm of fire! it inflicts some solid damage and surrounds the Hippo with glowing embers, if it were to use a contact move then it'll hurt. Then the hippo throws some moar sand as the birdy relaxes.



    Calcs (open)

    Action One

    Torchic Used Toxic
    To Hit: 646/10000 = Hit
    Sucsess!
    -7 EN

    Hippo Used Sand Attack
    Sucsess
    -4 EN

    Hippo Lost 1hp
    torchic lost 2hp

    Action 2
    Hippo Used EQ
    To Crit: 1703/10000 = no
    (10+3+3)*1.5 = 24 damage
    -6 En

    Torchic Used Hail of Fire
    To hit 2674/10000 = Hit
    To Crit 3734/10000 = No
    (16+3) = 19 Damage
    -28 Energy

    Hippo Lost 1hp
    Torchic lost 2hp

    Action 3

    Tochic are Chill'n

    Hippo Used Sand Attack
    Sucsess
    -5 EN

    Hippo lost 1hp
    torchic lost 2hp


    [​IMG]
    HP: 78
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 32
    En: 85
    Status: Badly Poisoned (2dpa), surrounded by embers


    [​IMG]
    HP: 60
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    EN:65
    Status: N/a​

    Sandstormy​
  6. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
    Chill - Chill - Chill
  7. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    o.O awesome. free moves

    EQ - Body Slam - EQ
  8. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    [​IMG]
    HP: 78
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 32
    En: 85
    Status: Badly Poisoned (2dpa), surrounded by embers
    Orders: EQ ~ Body Slam ~ EQ


    [​IMG]
    HP: 60
    Atk: Rank 3
    Def: Rank 1
    SpA: Rank 3
    SpD: Rank 2
    Spe: 45
    EN:65
    Status: N/a
    Orders: CHill x3

    Flavor soon.

    Calcs (open)

    Action 1
    Torchic Chills
    +12 En

    Hippo Uses EQ
    To Crit: 9869/10000
    (10+3+3)*1.5 = 24 damage
    -6 En

    torchic loses 2hp
    Hippo loses 2hp

    Action 2
    Torchic Chills
    +12 En

    Hippo Used Body Slam
    To crit 9191/10000 no
    to para 3340/10000 no
    (9+3) = 12 damage
    -7 En

    Hippo is struck by the embers.
    4 Damage
    To burn: 4551/10000 = No

    Hippo Loses 2hp
    Torchic loss 2hp

    Action 3
    Torchic Chills
    +12 En

    Hippo uses EQ TO KEEL IT
    Hippo takes 2 damage.
    -6 EN


    [​IMG]
    HP: 68
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 32
    En: 66
    Status: Badly Poisoned (3dpa)

    Star sends out new mon.
    Aweshucks orders
    Arceus orders
  9. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
    DRACO!! Battle please.

    I thought chilling boosted HP. That's why I used it.
  10. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Best not let him get too many water pulses in

    Sand attack - EQ - yawn
  11. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
    Water Pulse - Dragon Rage - Water Pulse
  12. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    [​IMG]
    HP: 68
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 32
    En: 66
    Status: Badly Poisoned (3dpa)
    Orders: Sand Attack ~ EQ ~ Yawn

    [​IMG]
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    En: 100
    Status: N/a
    Orders: water pulse ~ Dragon Rage ~ Water Pulse

    calcs (open)

    Action 1

    Dratini used Water pulse
    To crit: 7613/10000 = No
    To conf: 2042/10000 = yes
    Lvl of conf: 703/10000 = Slight Confusion
    (6)*1.5 = 9 Damage
    -4 En

    Hippo Used Sand attack
    Confusion: 7512/10000 = hits itself.
    4 damage
    -3 En

    Hippo loses 3hp
    dratini loses 2hp

    action 2

    Dratini uses dragon rage
    10 Damage
    -4 En

    Hippo uses EQ
    Hippo Snapped out of confusion
    to Crit 3359/10k = No
    (10+3+1.5)= 15 damage
    -6 En

    Hippo loses 3hp
    Dratini loses 2hp

    Dratini uses water Pulse
    to crit 2739/10000 nope
    to conf 952/10000 confusion
    lv conf: 2442/10000 = Slight
    (6)*1.5 = 9
    -4 en

    Hippo used yawn
    Confusion 530/10000 = Clean
    Sucsess
    -7 En

    Hippo loses 3hp
    Dratini loses 2hp


    [​IMG]
    HP: 31
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 32
    En: 50
    Status: Badly Poisoned (4dpa)


    [​IMG]
    HP: 69
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    En: 88
    Status: Yawn
  13. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
    Dragon Pulse + Water Pulse - Cooldown - Dragon Rage
  14. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Slack Off - EQ + EQ combo - cooldown

    if recovery is not allowed (I'm not completely sure, based on the challenge), replace slack off with chill
  15. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    [​IMG]
    HP: 31
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 32
    En: 50
    Status: Badly Poisoned (4dpa)
    Orders: Slack off ~ EQ+EQ ~ Cooldown


    [​IMG]
    HP: 69
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    En: 88
    Status: Yawn
    Orders: Dragon Pulse + Water Pulse ~ Cool Down ~ Dragon Rage

    Calcs (open)

    Action 1
    Hippo used Slack Off
    Sucsess
    -12 En
    +20 Hp

    Dratini Used Marine Force
    To Crit 586/10000 - yes
    To Confuse 6456/10000 - No
    (15+3)*1.5 =27 damage
    -18 En

    Dratini fell into a Deep Sleep
    Dratini -2hp
    Hippo -4hp

    Action 2
    Dratini Asleep

    Hippo Used Epicenter Pitfall
    To crit: 5378/10000 - No
    (22.5+3) =26 Damage
    -32 En

    Dratini -2hp
    Hippo -4HP

    Action 3
    Dratini woke up
    Dratini Used Dragon Rage
    10 Damage
    -4 En

    Hippo Chillin' And relaxin

    Dratini -2hp
    Hippo -4hp


    [​IMG]
    HP: 2
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 1
    SpD: Rank 3
    Spe: 32
    En: 6
    Status: Badly Poisoned (5dpa)


    [​IMG]
    HP: 37
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 50
    En: 66
    Status:
  16. Arceustar

    Arceustar

    Joined:
    Jan 8, 2012
    Messages:
    225
    ---

    (I posted orders then realised I go second. Ignore this post)
  17. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    well then... hippo's dead. I don't think it really matters what I do here

    EQ+EQ - cooldown - EQ
  18. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    OK, can I request a DQ?
  19. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    You can. Lets give him 12 hours. I'll send him a PM warning him about this match
  20. Classical

    Classical

    Joined:
    Apr 27, 2012
    Messages:
    574
    Hes DQ'd

    Prizes

    Me 3 UC


    Aweshucks =

    2 CC
    hippo
    1 ec
    1 dc
    2 mc
    1 KOC
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