2v2 Newbies Attack! Arceustar V Aweshucks

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Open Challenge
2v2 Singles
For the Pokemon to be eligible, they need to have 11 > x where x is HP rank + Atk + SpAtk + Def + SpDef
ASB Arena (If we can share with everyone else using it)
1 Day DQ
3 Chills
2 Substitutions per turn
Switch=KO
No items allowed
I will accept if you get rid of the "11 > x where x is HP rank + Atk + SpAtk + Def + SpDef" part. only one of my three pokemon fits that description
Will Ref. PM teh mons.
Okay guys, its an early morning at the asb arena. and its cold, and this is the only time they let the new kids fight or ref. Since we're all pretty new, lets keep this going quick. Don't want to be here too long.

Introducing the mons.

Team Aweshucks

[pimg]50[/pimg]
Diglett (*) (Male)
Nature:Adamant Nature (+Atk, -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Arena Trap (Innate): This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.

Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Stats:
HP: 80
Atk: Rank 3 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch (*)
Sand Attack (*)
Growl (*)
Astonish (*)
Magnitude (*)
Mud Slap (*)
Bulldoze (*)
Dig (*)
Sucker Punch (*)
Fury Swipes (*)

Rock Slide (*)
Reversal (*)
Headbutt (*)

Earthquake (*)
Return (*)
Shadow Claw (*)

[pimg]331[/pimg]

Cacnea (*) (Male)
Nature: Impish (+Def -SpA)

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Abilities:
Sand Veil (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Water Absorb (DW) (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting (*)
Leer (*)
Absorb (*)
Growth (*)
Leech Seed (*)
Sand Attack (*)
Pin Missile (*)
Ingrain (*)

Seed Bomb (*)
Teeter Dance (*)
Grass Whistle (*)

Double Team (*)
Substitute (*)
Swords Dance (*)

[pimg]454[/pimg]

Hippopotas (*) (Female)
Nature: Careful (+SpD -SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 32

EC: 0/6
MC: 0
DC: 0/5

Abilities
Sand Stream (Innate): When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage

Attacks
Tackle (*)
Sand Attack (*)
Bite (*)
Yawn (*)
Take Down (*)
Dig (*)
Sand Tomb (*)

Body Slam (*)
Slack Off (*)
Whirlwind (*)

Earthquake (*)
Rock Slide (*)
Return (*)


Team Arceustar


Torchic(*) Inferno (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Defense)

Type:

Fire:*Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 45
Size: 1
Weight: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Blaze: (Innate)*When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate, Locked)*Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch(*)
Growl(*)
Focus Energy(*)
Ember(*)
Peck(*)
Sand Attack(*)
Fire Spin(*)

Flame Burst(*)
Low Kick(*)
Rock Slide(*)

Toxic(*)
Aerial Ace(*)
Shadow Claw(*)


Eevee(*) Eon (F)
Nature: Adament (Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size: 1
Weight: 1

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Run Away: (Innate)*This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate)*The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate, Locked)*This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Attacks:

Tail Whip(*)
Tackle(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Charm(*)
Flail(*)
Yawn(*)

Dig(*)
Round(*)
Retaliate(*)


Dratini(*) Draco (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)

Type:

Dragon:*Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size: 2
Weight: 1

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Shed Skin: (Innate)*This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate, Locked)*This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Attacks:

Wrap(*)
Leer(*)
Thunder Wave(*)
Twister(*)
Dragon Rage(*)
Slam(*)
Agility(*)

Dragon Breath(*)
Iron Tail(*)
Water Pulse(*)

Hyper Beam(*)
Thunderbolt(*)
Fire Blast(*)


Lets Start this Ish.

Arceus sends
Aweshucks Sends/Orders
Arceus Orders
I ref.
 

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 32
En: 100
Status: N/a
Orders: Sand Attack ~ EQ ~ Sand Attack


HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 45
EN:100
Status: N/a
Orders: Toxic ~ Flame Burst + Flame Burst ~ Cooldown


Round 1 OW MY EYES! Oh well!

The two trainers release their Pokemon. Suddenly I have to put on my goggles because sand is now in my eyes. Great. Atleast I have goggles. I don't think that can be said for the poor little one-footed chicken who is shirking as the sand nips at it. Suddenly the little chicken spews up some toxic leftover breakfast and lands right in the hippo's nose. That's sure to be a pain to deal with. The baby hippo is super mad. So it throws some sand attacking the birdie. Who wishes he had goggles like mine. The the little chicken gets Focused as the hippo causes a solid earthqauke inflicting massive damage on him. Just then He Unleashes a Hailstorm of fire! it inflicts some solid damage and surrounds the Hippo with glowing embers, if it were to use a contact move then it'll hurt. Then the hippo throws some moar sand as the birdy relaxes.



Action One

Torchic Used Toxic
To Hit: 646/10000 = Hit
Sucsess!
-7 EN

Hippo Used Sand Attack
Sucsess
-4 EN

Hippo Lost 1hp
torchic lost 2hp

Action 2
Hippo Used EQ
To Crit: 1703/10000 = no
(10+3+3)*1.5 = 24 damage
-6 En

Torchic Used Hail of Fire
To hit 2674/10000 = Hit
To Crit 3734/10000 = No
(16+3) = 19 Damage
-28 Energy

Hippo Lost 1hp
Torchic lost 2hp

Action 3

Tochic are Chill'n

Hippo Used Sand Attack
Sucsess
-5 EN

Hippo lost 1hp
torchic lost 2hp



HP: 78
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 32
En: 85
Status: Badly Poisoned (2dpa), surrounded by embers



HP: 60
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 45
EN:65
Status: N/a​

Sandstormy​
 

HP: 78
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 32
En: 85
Status: Badly Poisoned (2dpa), surrounded by embers
Orders: EQ ~ Body Slam ~ EQ



HP: 60
Atk: Rank 3
Def: Rank 1
SpA: Rank 3
SpD: Rank 2
Spe: 45
EN:65
Status: N/a
Orders: CHill x3

Flavor soon.

Action 1
Torchic Chills
+12 En

Hippo Uses EQ
To Crit: 9869/10000
(10+3+3)*1.5 = 24 damage
-6 En

torchic loses 2hp
Hippo loses 2hp

Action 2
Torchic Chills
+12 En

Hippo Used Body Slam
To crit 9191/10000 no
to para 3340/10000 no
(9+3) = 12 damage
-7 En

Hippo is struck by the embers.
4 Damage
To burn: 4551/10000 = No

Hippo Loses 2hp
Torchic loss 2hp

Action 3
Torchic Chills
+12 En

Hippo uses EQ TO KEEL IT
Hippo takes 2 damage.
-6 EN



HP: 68
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 32
En: 66
Status: Badly Poisoned (3dpa)

Star sends out new mon.
Aweshucks orders
Arceus orders
 

HP: 68
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 32
En: 66
Status: Badly Poisoned (3dpa)
Orders: Sand Attack ~ EQ ~ Yawn


HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
En: 100
Status: N/a
Orders: water pulse ~ Dragon Rage ~ Water Pulse

Action 1

Dratini used Water pulse
To crit: 7613/10000 = No
To conf: 2042/10000 = yes
Lvl of conf: 703/10000 = Slight Confusion
(6)*1.5 = 9 Damage
-4 En

Hippo Used Sand attack
Confusion: 7512/10000 = hits itself.
4 damage
-3 En

Hippo loses 3hp
dratini loses 2hp

action 2

Dratini uses dragon rage
10 Damage
-4 En

Hippo uses EQ
Hippo Snapped out of confusion
to Crit 3359/10k = No
(10+3+1.5)= 15 damage
-6 En

Hippo loses 3hp
Dratini loses 2hp

Dratini uses water Pulse
to crit 2739/10000 nope
to conf 952/10000 confusion
lv conf: 2442/10000 = Slight
(6)*1.5 = 9
-4 en

Hippo used yawn
Confusion 530/10000 = Clean
Sucsess
-7 En

Hippo loses 3hp
Dratini loses 2hp



HP: 31
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 32
En: 50
Status: Badly Poisoned (4dpa)



HP: 69
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
En: 88
Status: Yawn
 
Slack Off - EQ + EQ combo - cooldown

if recovery is not allowed (I'm not completely sure, based on the challenge), replace slack off with chill
 

HP: 31
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 32
En: 50
Status: Badly Poisoned (4dpa)
Orders: Slack off ~ EQ+EQ ~ Cooldown



HP: 69
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
En: 88
Status: Yawn
Orders: Dragon Pulse + Water Pulse ~ Cool Down ~ Dragon Rage

Action 1
Hippo used Slack Off
Sucsess
-12 En
+20 Hp

Dratini Used Marine Force
To Crit 586/10000 - yes
To Confuse 6456/10000 - No
(15+3)*1.5 =27 damage
-18 En

Dratini fell into a Deep Sleep
Dratini -2hp
Hippo -4hp

Action 2
Dratini Asleep

Hippo Used Epicenter Pitfall
To crit: 5378/10000 - No
(22.5+3) =26 Damage
-32 En

Dratini -2hp
Hippo -4HP

Action 3
Dratini woke up
Dratini Used Dragon Rage
10 Damage
-4 En

Hippo Chillin' And relaxin

Dratini -2hp
Hippo -4hp



HP: 2
Atk: Rank 3
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 32
En: 6
Status: Badly Poisoned (5dpa)



HP: 37
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
En: 66
Status:
 
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