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Completed 2v2 NFE Doubles: IceBug vs. Ragnarokalex

Discussion in 'ASB' started by C$FP, Aug 24, 2011.

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  1. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    The Rules:
    IceBug's Team:
    Trill the Chingling (open)
    [​IMG]
    Chingling Trill (F)
    Nature: Calm (+1 SpD, -1 Atk)

    Type: Psychic
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3 (+)
    Spe: 45
    Size Class: 1
    Weight Class: 1

    EC: 1/6
    MC: 2

    Abilities:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:

    Wrap
    Growl
    Astonish
    Confusion
    Uproar
    Last Resort
    Entrainment

    Disable
    Hypnosis
    Recover

    Taunt
    Reflect
    Light Screen

    Dustwing the Venonat (open)
    [​IMG]
    Venonat Dustwing (F)
    Nature: Timid (+15% Speed, +7% Accuracy, -1 Atk)

    Type: Bug/Poison
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 52 (45*1.15)
    Size Class: 2
    Weight Class: 3

    EC: 0/6
    MC: 0
    DC: 0/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
    Run Away: (DW) (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Attacks:

    Tackle
    Disable
    Foresight
    Supersonic
    Confusion
    Poisonpowder
    Leech Life
    Stun Spore
    Psybeam

    Giga Drain
    Toxic Spikes
    Rage Powder

    Protect
    Toxic
    Venoshock


    Ragnarokalex:
    Malthir the Aron (open)

    [​IMG]
    Aron (Malthir) Male
    Nature:
    Adamant
    Type:
    Steel: STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Rock: STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

    Abilities:
    Sturdy:
    Type: Innate
    This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
    Rock Head:
    Type: Innate
    This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Heavy Metal: (Dreamworld)
    Type: Innate
    The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 1 (-)
    SpD: Rank 2
    Spe: 30
    Size Class: 1
    Weight Class: 4 (60 kg)
    Base Rank Total: 15

    EC: 3/9
    DC: 1/5
    MC: 0


    Attacks:
    Tackle
    Harden
    Mud-Slap
    Headbutt
    Metal Claw
    Iron Defense
    Roar
    Take Down
    Metal Burst
    Protect

    Head Smash
    Dragon Rush
    Superpower

    Dig
    Aerial Ace
    Shadow Claw

    Aerza the Riolu (open)

    [​IMG]
    Riolu (Aerza) Female
    Nature:
    Brave
    Type:
    Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Steadfast:
    Type: Innate
    If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Prankster: (Dreamworld)
    Type: Innate
    The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 2
    Spe: 51 (-) (-10% Evasion)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 13

    EC: 2/6
    DC: 1/5
    MC: 2


    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech

    Blaze Kick
    Bullet Punch
    Sky Uppercut

    Protect
    Payback
    Swagger

    Nyri the Syclar (open)

    [​IMG]
    Syclar (Nyri) Female
    Nature:
    Brave
    Type:
    Ice: STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Bug: STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Abilities:
    Compoundeyes:
    Type: Innate
    This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Mountaineer:
    Type: Innate
    This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
    Technician (DW):
    Type: Innate
    This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

    Stats:
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 77 (-) (-10% Evasion Flat)
    Size Class: 1
    Weight Class: 2
    Base Rank Total: 15

    EC: 5/6
    DC: 4/5
    MC: 0


    Attacks:
    Leer
    Leech Life
    Scratch
    Focus Energy
    Ice Shard
    Slash
    Icy Wind
    Bug Bite
    Icicle Spear
    Icicle Crash
    X-Scissor

    Superpower
    Earth Power
    String Shot

    Acrobatics
    Struggle Bug
    Rock Slide
    Taunt
    Dig
    Swagger
    U-Turn


    Ragnarokalex sends out 2 Pokemon and gives actions
    IceBug's actions
    I ref
  2. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    lets go with Aerza the Riolu and Nyri the Syclar

    Nyri: Taunt Trill - Bug Buzz - Rock Slide
    IF Trill isnt taunted for whatever reason A2, use Taunt on it again

    Aerza: Swagger Dustwing - Blaze Kick Dustwing - Blaze Kick Dustwing
    If Dustwing uses Protect, use Feint on it that action and push actions down
  3. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Dustwing: Stun Spore (Nyri) - Confusion + Psybeam combo (Aerza)

    Trill: Cry (but really, Astonish (Aerza) - Confusion (Aerza) - Confusion (Aerza))


    Good luck, folks.
  4. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Bug Buzz didn't have a target, so I RNGed the target. Also, check for mistakes, as I did this when I was tired and it was a little messy.
    [​IMG][​IMG]
    Trill|Dustwing
    HP: 90|90
    Energy: 100|100
    Atk: 1|1
    Def: 2|2
    SpA: 3|2
    SpD: 3|2
    Spe: 45|52
    Other: none|+7% Acc
    [​IMG][​IMG]
    Aerza|Nyri
    HP: 90|90
    Energy: 100|100
    Atk: 4|4
    Def: 2|2
    SpA: 2|3
    SpD: 2|2
    Spe: 51|77
    Other: -10% Evasion|-10% Evasion

    Sorry, but it is 11:50 and I am particularly tired tonight.

    [​IMG][​IMG]
    Trill|Dustwing
    HP: 63|28
    Energy: 89|87
    Atk: 1|1
    Def: 2|2
    SpA: 3|2
    SpD: 3|2
    Spe: 45|52
    Other: Taunt (3 actions)|+7% Acc, +1 Atk
    [​IMG][​IMG]
    Aerza|Nyri
    HP: 59|90
    Energy: 75|78
    Atk: 4|4
    Def: 2|2
    SpA: 2|3
    SpD: 2|2
    Spe: 51|77
    Other: -10% Evasion|-10% Evasion, Paralyzed (20%)

    Calculations (open)
    Action 1:
    Nyri: Taunt(Trill): 10 Energy
    Aerza: Swagger(Dustwing): 7 Energy, 4 actions
    Dustwing: Stun Spore(Nyri): 7 Energy
    Trill: Astonish(Aerza): 4 + (1-2)*1.5 = 2.5, rounds to 3 Damage, 3 Energy

    Action 2:
    Aerza: Blaze Kick(Dustwing): [9 + (4-2)*1.5]*1.5 = 18 Damage, 7 Energy
    Dustwing: hits self: 4 + (1-2)*1.5 + (2-0)*1.75 = 6 Damage, 3 Energy
    Trill: Confusion(Aerza): [5 + 3 + (3-2)*1.5]*1.5 = 14.25, rounds to 14 Damage, 2 Energy
    Nyri: Bug Buzz(Trill): [9 + 3 + (3-3)*1.5]*1.5 = 18 Damage, 6 Energy

    Action 3:
    Aerza: Blaze Kick(Dustwing): [9 + (4-2)*1.5]*1.5 = 18 Damage, 11 Energy
    Dustwing: hits self: 4 + (1-2)*1.5 + (2-0)*1.75 = 6 Damage, 3 Energy
    Trill: Confusion(Aerza): [5 + 3 + (3-2)*1.5]*1.5 = 14.25, rounds to 14 Damage, 6 Energy
    Nyri: Rock Slide(Trill): 6 + (4-2)*1.5 = 9 Damage, 6 Energy
    Nyri: Rock Slide(Dustwing): [6 + (4-2)*1.5]*1.5 = 13.5, rounds to 14 Damage


    IceBug's actions
    Ragnarokalex's actions
    I ref
  5. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Dustwing: Confusion + Psybeam (Aerza) - cooldown - Toxic (Nyri)

    Trill: Confusion (Aerza) x3

    If Aerza Protects Action 1:

    Dustwing: Switch order of moves (Toxic, then combo)

    Trill: Switch target
  6. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    Aerza: Swagger Dustwing - Blaze kick Dustwing - Payback Trill
    If successfully hit by the combo A1, switch Actions after it to Endure - Blaze Kick Dustwing

    Nyri: Rock Slide - X-Scissor Trill - X-Scissor Trill
    If Fully Paralyzed A1, use Ice Shard Targetting Dustwing A2
  7. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    [​IMG][​IMG]
    Trill|Dustwing
    HP: 63|28
    Energy: 89|87
    Atk: 1|1
    Def: 2|2
    SpA: 3|2
    SpD: 3|2
    Spe: 45|52
    Other: Taunt (3 actions)|+7% Acc, +1 Atk
    [​IMG][​IMG]
    Aerza|Nyri
    HP: 59|90
    Energy: 75|78
    Atk: 4|4
    Def: 2|2
    SpA: 2|3
    SpD: 2|2
    Spe: 51|77
    Other: -10% Evasion|-10% Evasion, Paralyzed (20%)

    Aerza and Nyri are very mean to Dustwing, constantly attacking her until she falls to the ground and doesn't get back up. Dustwing puts up a bit of a fight before going down, while Trill wears Aerza down until she also falls. Nyri's back hurts too much to move the last action.

    [​IMG][​IMG]
    Trill|Dustwing
    HP: 43|-4
    Energy: 47|75
    Atk: 1|1
    Def: 2|2
    SpA: 3|2
    SpD: 3|2
    Spe: 45|52
    Other: none|+7% Acc, +2 Atk
    [​IMG][​IMG]
    Aerza|Nyri
    HP: 1|89
    Energy: 46|67
    Atk: 4|4
    Def: 2|2
    SpA: 2|3
    SpD: 2|2
    Spe: 51|77
    Other: -10% Evasion|-10% Evasion, Paralyzed (10%), Toxic (1, 1, 2)

    Calculations (open)
    Action 1:
    Aerza: Swagger(Dustwing): 7 Energy, 3 actions
    Trill: Confusion(Aerza): [5 + 3 + (3-2)*1.5]*1.5 = 14.25, rounds to 14 Damage, 10 Energy
    Nyri: Rock Slide(Trill): 6 + (4-2)*1.5 = 9 Damage, 6 Energy
    Nyri: Rock Slide(Dustwing): [6 + (4-2)*1.5]*1.5 = 13.5, rounds to 14 Damage
    Dustwing: Confusion+Psybeam(Aerza): [7 + 5 + (2-2)*1.5]*1.5 = 18 Damage, (5 + 3)*1.5 = 12 Energy

    Action 2:
    Aerza: Blaze Kick(Dustwing): [9 + (4-2)*1.5]*1.5 = 18 Damage, 7 Energy
    Trill: Confusion(Aerza): [5 + 3 + (3-2)*1.5]*1.5 = 14.25, rounds to 14 Damage, 14 Energy
    Nyri: X-Scissor(Trill): [8 + 3 + (4-2)*1.5]*1.5 = 21 Damage, 5 Energy

    Action 3:
    Aerza: Payback: [5 + (4-2)*1.5]*1.5 = 9.75, rounds to 10 Damage, 7 Energy
    Trill: Confusion(Aerza): [5 + 3 + (3-2)*1.5]*1.5 = 14.25, rounds to 14 Damage, 18 Energy
    Nyri: fully paralyzed


    Ragnarokalex's actions
    IceBug's actions
    I ref
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    shouldnt my Sub have kicked in, changing my actions to endure - Blaze Kick?
  9. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    That, and I'm not sure why Aerza continues to move before Dustwing, seeing as I'm at 52 speed, and Aerza is at 51.

    So basically, the changes to be made that:

    Dustwing is still dead, but gets Toxic off on Nyri, which hits guaranteed due to the accuracy modifiers in place. Nyri is at 89 health.
    Aerza has 1 HP, and 8 less energy (difference in energy between Endure and Payback).
    Trill has 10 HP more, having never been hit by Payback.

    And due to a decree by Deck (not that this really matters here, but so you know in the future), the Confusion+Psybeam combo gets an extra bonus which gives it 19 BP. It's in the ASB Policy Advisory for this month.
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    yep, saw the combo increase, thats y i bothered with the sub for the combo lol.

    Aerza: - Taunt - Quick Attack + Blaze Kick Combo - Cooldown

    Nyri: X-Scissor - X-Scissor - X-Scissor
    If Aerza isnt KOd by your Turn A1, switch first action to a X-Scissor + X-Scissor Combo
  11. IceBug

    IceBug

    Joined:
    Jun 16, 2008
    Messages:
    557
    Wrap (Aerza) - Confusion (Nyri) - Confusion (Nyri)

    Eh, I'll take 1 KO, especially with all the copious taunting I find in every Chingling match. gg Ragnarokalex, hopefully your X-Scissors can kill me this round, so I don't have to prolong Trill's suffering...
  12. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
    Sorry, I have no idea why I made so many mistakes.
    [​IMG]
    Trill
    HP: 43
    Energy: 47
    Atk: 1
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 45
    Other: none
    [​IMG][​IMG]
    Aerza|Nyri
    HP: 1|89
    Energy: 46|67
    Atk: 4|4
    Def: 2|2
    SpA: 2|3
    SpD: 2|2
    Spe: 51|77
    Other: -10% Evasion|-10% Evasion, Paralyzed (10%), Toxic (1, 1, 2)

    Aerza makes fun of Trill's funny looking ears or whatever those are, while Trill constricts Aerza like a snake would, knocking Aerza out. Nyri attacks Trill with claws, while Trill uses psychic energy to attack, but Nyri comes out on top.

    [​IMG]
    Trill
    HP: -20
    Energy: 36
    Atk: 1
    Def: 2
    SpA: 3
    SpD: 3
    Spe: 45
    Other: Taunt (3 actions)
    [​IMG][​IMG]
    Aerza|Nyri
    HP: -1|89
    Energy: 36|40
    Atk: 4|4
    Def: 2|2
    SpA: 2|3
    SpD: 2|2
    Spe: 51|77
    Other: -10% Evasion|-10% Evasion, Paralyzed (10%), Toxic (1, 1, 2)

    Calculations (open)
    Action 1:
    Aerza: Taunt: 10 Energy
    Trill: Wrap(Aerza): 3 + (1-2)*1.5 = 1.5, rounds to 2 Damage, 3 Energy
    Nyri: X-Scissor(Trill): [8 + 3 + (4-2)*1.5]*1.5 = 21 Damage, 5 Energy

    Action 2:
    Trill: Confusion: 5 + 3 + (3-2)*1.5 = 9.5, rounds to 10 Damage, 2 Energy
    Nyri: X-Scissor(Trill): [8 + 3 + (4-2)*1.5]*1.5 = 21 Damage, 9 Energy

    Action 3:
    Trill: Confusion: 5 + 3 + (3-2)*1.5 = 9.5, rounds to 10 Damage, 6 Energy
    Nyri: X-Scissor(Trill): [8 + 3 + (4-2)*1.5]*1.5 = 21 Damage, 13 Energy


    IceBug:
    2 TC.
    Chingling and Venonat each get 1/2/1 - EC/MC/DC.
    Chingling gets 1 KOC.

    Ragnarokalex:
    2 TC.
    Riolu and Syclar each get 1/2/1/1 - EC/MC/DC/KOC.

    C$FP gets 4 RC.
  13. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,994
    cool, GG IceBug, and thanks for reffing C$FP!
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