Sorry, I almost had this thread up at least an hour ago, but parental inconvenience came in.
The Rules of the Match:
Hyperbeem's Team:
Hyperbeem, it says in your profile that Staryu has 0/9 EC, but it should be 0/6. 2 stage Pokemon evolve at 6/6. 3 stage Pokemon evolve the first time at 4/9, and again at 9/9.
shinyskarmory's Team:
Ralts (*) [Mentalist] M
Nature: Docile
Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: 1
Def: 1
Sp. Atk: 2
Sp. Def: 2
Speed: 40
EC: 0/9
MC: 0
DC: 0/5
Moves
Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)
TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Turtwig (*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats
HP:90
Atk: 3
Def: 2 (-)
Sp. Atk: 2
Sp. Def: 3 (+)
Speed: 31
EC: 0/9
MC: 0
DC: 0/5
Moves
Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)
TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)
Torchic (*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats
HP:90
Atk:2
Def:1 (-)
Sp. Atk: 3
Sp. Def: 2
Speed: 45 (x1.15)= 51.75=52
Accuracy Boost= 9%
EC: 0/9
MC: 0
DC: 0/5
Moves
Level Up
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)
Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)
TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Man, I don't know how either of you got approved, honestly. Shinyskarmory, all of your Pokemon need a space for counters, like I put here. Man, I should be an approver. :P
Alright, this is the first battle either of you have had, right? Well, feel free to ask any questions. OK, here is the order that you guys should post:
Hyperbeem sends out a Pokemon
Shinyskarmory sends out a Pokemon and gives its actions
Hyperbeem gives actions
I ref
The Rules of the Match:
I am going to assume no items, since neither of you have anything other than the standard.2v2 Singles
DQ: 2 days
2 recovers/0 chills
All Abilities
Switch=KO
Arena: The Beach
An open expanse of sand bordering a clear sea. There is nothing in sight for miles in the water or sand, however Airplanes constantly fly over, and create lots of noise.
Hyperbeem's Team:
Monohm(*) [Shadow] (Male)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of
its body that prevents opponents secondary effects from taking place
(eg burn from Flamethrower). It does not block direct status moves
(such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric
field that has a 30% chance of paralyzing opponents that use contact
moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its
attacks with secondary effect chances less than 100%. When Enabled,
the Base Attack Power of every move with an effect chance less than
100% increases by two (2), but they will never have a secondary
effect.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Growl(*)
Leer(*)
Thundershock(*)
Charge(*)
Rain Dance(*)
Twister(*)
Spark(*)
Dragon Rage(*)
Sonicboom(*)
Hydro Pump(*)
Dragonbreath(*)
Power Gem(*)
Charge Beam(*)
Thunderbolt(*)
Flamethrower(*)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of
its body that prevents opponents secondary effects from taking place
(eg burn from Flamethrower). It does not block direct status moves
(such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric
field that has a 30% chance of paralyzing opponents that use contact
moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its
attacks with secondary effect chances less than 100%. When Enabled,
the Base Attack Power of every move with an effect chance less than
100% increases by two (2), but they will never have a secondary
effect.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Growl(*)
Leer(*)
Thundershock(*)
Charge(*)
Rain Dance(*)
Twister(*)
Spark(*)
Dragon Rage(*)
Sonicboom(*)
Hydro Pump(*)
Dragonbreath(*)
Power Gem(*)
Charge Beam(*)
Thunderbolt(*)
Flamethrower(*)
Larvitar(*) [Rex] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Innate)
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 41
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Chip Away(*)
Rock Slide(*)
Scary Face(*)
Thrash(*)
Earthquake(*)
Stone Edge(*)
Frustration(*)
Outrage(*)
Dragon Dance(*)
Iron Tail(*)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Innate)
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 41
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Chip Away(*)
Rock Slide(*)
Scary Face(*)
Thrash(*)
Earthquake(*)
Stone Edge(*)
Frustration(*)
Outrage(*)
Dragon Dance(*)
Iron Tail(*)
Staryu(*) [Patrick]
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camoflauge(*)
Swift(*)
Aurora Beam(*)
Barrier(*)
Supersonic(*)
Surf(*)
Thunderbolt(*)
Ice Beam(*)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Illuminate: (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camoflauge(*)
Swift(*)
Aurora Beam(*)
Barrier(*)
Supersonic(*)
Surf(*)
Thunderbolt(*)
Ice Beam(*)
Hyperbeem, it says in your profile that Staryu has 0/9 EC, but it should be 0/6. 2 stage Pokemon evolve at 6/6. 3 stage Pokemon evolve the first time at 4/9, and again at 9/9.
shinyskarmory's Team:
Ralts (*) [Mentalist] M
Nature: Docile
Types: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace for 6 actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) (DW) (Locked) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats
HP: 90
Atk: 1
Def: 1
Sp. Atk: 2
Sp. Def: 2
Speed: 40
EC: 0/9
MC: 0
DC: 0/5
Moves
Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Egg Moves
Will-o-Wisp (*)
Destiny Bond (*)
Confuse Ray (*)
TMs
Thunderbolt (*)
Psychic (*)
Thunder Wave (*)
Turtwig (*) [Treewig] (F)
Nature: Gentle (+1 Sp. Def, -1 Def)
Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor: (Innate) (DW) (Locked) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats
HP:90
Atk: 3
Def: 2 (-)
Sp. Atk: 2
Sp. Def: 3 (+)
Speed: 31
EC: 0/9
MC: 0
DC: 0/5
Moves
Level Up
Tackle (*)
Withdraw (*)
Absorb (*)
Razor Leaf (*)
Curse (*)
Bite (*)
Mega Drain (*)
Egg Moves
Growth (*)
Superpower (*)
Body Slam (*)
TMs
Grass Knot (*)
Rock Smash(*)
Protect (*)
Torchic (*) [Fawkes] M
Nature:Hasty (+1 Speed, -1 Sp. Def)
Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) (DW) (Locked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Stats
HP:90
Atk:2
Def:1 (-)
Sp. Atk: 3
Sp. Def: 2
Speed: 45 (x1.15)= 51.75=52
Accuracy Boost= 9%
EC: 0/9
MC: 0
DC: 0/5
Moves
Level Up
Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand Attack (*)
Fire Spin (*)
Egg Moves
Reversal (*)
Feint (*)
Night Slash (*)
TM Moves
Fire Blast (*)
Aerial Ace (*)
Sunny Day (*)
Man, I don't know how either of you got approved, honestly. Shinyskarmory, all of your Pokemon need a space for counters, like I put here. Man, I should be an approver. :P
Alright, this is the first battle either of you have had, right? Well, feel free to ask any questions. OK, here is the order that you guys should post:
Hyperbeem sends out a Pokemon
Shinyskarmory sends out a Pokemon and gives its actions
Hyperbeem gives actions
I ref