i'd like to post a beginner battle to the world of asb
2 vs 2 singles
2 day DQ (ref can have 3)
2 recoveries/ 5 chills
Arena: Willy Wonka’s Chocolate Factory- The Battle Room. sound fun? take a gander at the hidden note for info :)
A massive fighting space, Mister Wonka has taken interest in pokemon battles so much that he spent an enormous amount of money to create an amazing battle arena. It is situated in the back of his factory, and it is set arena style, so that when on break his numerous oompa loompa workers can enjoy an exhilarating match. The arena is shaped like the circus maximus, and although it is the same width (387 feet) Mr. Wonka had to shorten the arena to fit, making it 1,018 feet long (the arena is also covered by the thick metal walls covering all the other Willy Wonka Chocolate Factory facilities). Surrounding the arena is bleachers, able to contain over 50,000 oompa loompas. The interior of is the arena matches Mr. Wonka: creative and extraordinary, yet crazy and chaotic all in one masterpiece. He designed the field to remind him of the chocolate waterfall room: everything in the arena is edible (even the pokemon, but my dear children that is called cannibalism and is frowned upon in today’s society), but pokemon will hardly have enough to eat here. The floor of the arena is mint grass, trimmed so that all around it is four inches tall. Many different kinds of plants grow in the arena, and here is a list of most of them:
Gummy bear Willows: eight foot tall trees, with a trunk width of eight inches. Resembles a weeping willow, though instead of green leaves they are purple and at the ends are one foot tall gummy bears, dangling above the ground
Pumpkin Oozers: short but large plants that are filled with sweet but sticky goo. The pumpkins are three sizes (three feet tall and three feet wide, two feet tall and two feet wide, or one foot tall and one foot wide), and if cracked goo will attach to the pokemon, making it’s speed drop
Candy Cane Lumber: this candy-tree hybrid gives off no limbs, and is pole-like, standing straight up. There are three varieties- four foot, six foot, and eight foot. All sizes though are nine inches thick all the way around. They can be broken, and when so all the oompa loompas in the crowd will shout “TIMBERRRRR!’
Candy Apple Willows: another willow-candy hybrid, this one is shorter (six feet tall), yellow with no leaves, and is only found near the chocolate pond’s edge. Most are covered in candy apples, which are the size of ordinary granny smiths (though they are red and full of sugar)
Candy cane Twisters: unlike their relative, the C.C Lumber, the C.C twisters twist and curve like an oak or maple tree would. They are one foot thick, and their branches extend seven feet outwards in many different directions. This plant breaks easily, as it’s structure and composition is brittle
Mushroom Juicies: A large candy-tree that resembles a mushroom. They are usually nine foot, but they all droop, making the highest part of their cap fall to seven feet. They are all red with white spots, and their caps are made of small circular candies. The candies can be removed and eaten or used (they are big enough to fit in a human’s hand snugly)
Truffle Bush: a large bush-like candy plant, they are four feet tall, and rounded so that they resemble halves of spheres. They are five feet wide and long, and have orange leaves. On each branch there is a cluster of truffles, each a different color and flavor. There are so many truffles on the bushes you cannot see the leaves (they basically look like big mounds of multi-colored chocolate)
Squigilly Goos: One of the stranger candy-plant hybrids, it looks like a sea anemone out of water. They all stand three feet tall, with a chunky stump of ten inches. They look like thick cylinder blocks, except for at the top all around its top perimeter large tentacle like tendrils extend. On top also it caves in slightly, and a mound of fluffy goo resides. The delicious gunk can be eaten or flung
Bubble ballooners: made entirely from scratch and not combined with a plant or tree, the Bubble ballooner is made up of three components: the “anchor”, the “chain”, and the ballooner. The anchor is a sturdy, heavy biological piece of genius, keeping the special “plant” from floating away. It’s roots are dug deep into the tasty ground so it can’t be uprooted. The chain connects the anchor and ballooner, and like the anchor it is very tough, though it will eventually crumble(it is only a plant, kinda). The Ballooner is the most special part. There are two sizes of ballooners, six feet tall and six feet wide, or three feet tall and three feet wide (they come in pink purple yellow red blue green and multicolor). When you break the chain the ballooner will drift away, and a pokemon can grab onto the chain and take flight! The smaller ballooner can hold pokemon up to one hundred pounds, and the six foot can hold pokemon up to two hundred fifty pounds! When they pop large globs of sticky gum will fly everywhere, gluing wings to backs, trapping limbs, etc.
Mr. Wonka comes up with different candy plants all the time, so the arena gets more exciting every day! Besides plants there are chocolate ponds dotting the arena. None get larger than thirty feet by thirty feet, but some are kind of large. Liquid chocolate is the only liquid here, so pokemon will have to provide or make their own water. The ground can be dug into, but the chocolate dirt only goes fifteen feet deep. Mr. Wonka does not tolerate earthquake generating moves, for it scares his workers. Since the arena is covered, no weather moves can be used. However, Mr. Wonka keeps the place brightly lit, so there are no dark places in the arena.
i like making arenas ^^ it's fun
Glacier Knight I accept!
Switch: KO
Items: None
Abilities:1
My eyes are closed, my head is throbbing, and I can't quite remember the night before. I remember little orange people and a chocolate waterfall. Someone must've spike my drink. I open my eyes to find myself starting at what looks to be stadium light. "What happened last night?" I look over to see my elekid twinkletoes just as messed up as me. "elekid," he says kind've like a sigh. He suddenly jumps up tired no more. and then looks around, his eyes get really big and for the first time I look around. "HOLY *****************************" (censored for your imagination) Over in a corner I see my old pal Glacier knight omnoming on a candy cane, six feet tall. (I say omnoming because hes making the sound "omnomnomnom" as he eats.) Then a guy walks up and Glacier laughs, "Rematch?" he asks. The guy nods. I look down up and all around, "Well might as well ref during an acid trip, should make real reffing easier.
Out of nowhere little orange oompa loompas show up and start singing, "pokemon battles are so cool" So i punch one in the face. "SHUT UP I HATE YOUR SONGS YOU GAVE ME NIGHTMARES WHEN I WAS 4!" (<- true story)
So, I run up to each of the guys and they whisper there teams in my ear.
BMZ's (Blazekinmaster-zeo) team
Gligar* Winger (Female)
Nature: Adamant (Plus Attack; Minus Special Attack)
Type: Ground-Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying-Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats-
HP: 100
Atk: Rank 4 (+ Adamant)
Def: Rank 4
SpA: Rank 1(- Adamant)
SpD: Rank 3
Spe: 85
EC: 3/6
MC:3
DC:2/5
Level Up Moves
Acrobatics
Poison Sting*
Sand-Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*
Egg Moves
Agility*
Cross Poison*
Night Slash*
TM/HM Moves
Aerial Ace*
Earthquake*
Dig*
Abilities: Hyper Cutter-Innate; This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand veil- Innate This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage
Immunity(DW)- Innate This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Gible(Mighty)(Male)
Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 42
Adamant Nature: Add one to Atk, subtract one from SpA
EC 2/9
MC 2
DC 1/5
Moves
Level Up Moves
Tackle
Sand-Attack
Dragon Rage
SandStorm
Takedown
Sand Tomb
Slash
Dragon Claw
Egg Moves
Dragon Breath
Outrage
Iron Head
TM/HM Moves
Hone Claws
Earthquake
Protect
Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 42
Adamant Nature: Add one to Atk, subtract one from SpA
EC 2/9
MC 2
DC 1/5
Moves
Level Up Moves
Tackle
Sand-Attack
Dragon Rage
SandStorm
Takedown
Sand Tomb
Slash
Dragon Claw
Egg Moves
Dragon Breath
Outrage
Iron Head
TM/HM Moves
Hone Claws
Earthquake
Protect
Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Glacier Knight's team
Machop [Ninja] (male)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Light Screen
Thunder Punch
Rolling Kick
Bulk Up
Brick Break
Focus Blast
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type:
Fighting: (summary) Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Guts: (innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast: (DW) (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Low Kick
Leer
Focus Energy
Karate chop
Foresight
Low Sweep
Seismic Toss
Revenge
Light Screen
Thunder Punch
Rolling Kick
Bulk Up
Brick Break
Focus Blast
Swinub(*) [Truffles] (Male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
EC: 3/9
MC: 1
DC: 1/5
Attacks:
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Curse*
Body Slam*
Icicle Spear*
Ice Beam*
Toxic*
Hail*
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
EC: 3/9
MC: 1
DC: 1/5
Attacks:
Tackle*
Odor Sleuth*
Mud Sport*
Powder Snow*
Mud-slap*
Endure*
Mud Bomb*
Icy Wind*
Blizzard
Curse*
Body Slam*
Icicle Spear*
Ice Beam*
Toxic*
Hail*
Order of the battle
GK sends out his poke (please tell ability)
BMZ send out his poke and orders (also tells abilities)
GK orders
I ref
ETC ETC ETC