jas61292
used substitute
I would like to seek a beginner match. 2v2, singles. the DQ time should be one day. Standard recovery restrictions (Two uses of Recover/Rest type moves and 5 chills).
Arena:
A grassland in the middle of the night. There's a small, refreshing summer breeze. Clouds cover the sky, but use of Sunny Day will reveal a full moon and stars, though it will have no other effect. There are a few scattered rocks, some only pebbles, some big enough for a small Pokemon to hide behind, all of them breakable. Since it's night, the air is naturally cool. No sandstorm, no hail, due to the grassy setting. There's a small body of water in the general area that can be used for swimming and stuff, but if someone uses it to use surf twice, it's gone.
Summary:
No hail, no sand, sunny day only provides extra vision which is usually bleak, (-1 accuracy for Pokemon that cannot see well in the dark) water is available but you only get two surfs out of it, there are some rocks, otherwise, straightforward arena
So here I am, sitting in a grassland, in the middle of the night (completely normal behavior, I know). Suddenly two trainers appear, seemingly out of nowhere. And, just like any good pair of trainers, once they see each other, they know they have to battle. Of course any good battle needs a referee, and since I happen to be the only other one in this field, I guess I'll have to do it myself.I'll go up against Spenstar
All abilities, no items
Spenstar's Team:
Revenankh [Grave] (Male)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.
Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 4
Spe: 65
MC: 0
DC: 0/5
Attacks:
Wrap(*)
Bide(*)
Sand Tomb(*)
Wring Out(*)
Rock Tomb(*)
Arm Thrust(*)
Mean Look(*)
Glare(*)
Shadow Punch(*)
Shadow Sneak(*)
Force Palm(*)
Curse(*)
Drain Punch(*)
Bulk Up(*)
Substitute(*)
Staryu [Ruby] (No Gender)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.
Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 85
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Power Gem(*)
Cosmic Power(*)
Hidden Power (Fire, 7)(*)
Ice Beam(*)
Thunderbolt(*)
Steampowered's Team:
Joltik(*) Lemon(F)
Nature:Timid (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Attack)
Type: Bug/Electric
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (65 x 1.15)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
String Shot(*)
Leech Life(*)
Spider Web(*)
Thunder Wave(*)
Screech(*)
Fury Cutter(*)
Electroweb(*)
Bug Bite(*)
Gastro Acid(*)
Cross Poison(*)
Faint Attack(*)
Disable(*)
Thunderbolt(*)
Energy Ball(*)
Hidden Power(Ice, 7) (*)
Mudkip(*) Ting(M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Water
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40/1.15)
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Endeavor(*)
Aqua Tail(*)
Superpower(*)
Dig(*)
Double Team(*)
Ice Beam(*)
Spenstar sends out a Pokemon
Steampowered sends out a Pokemon and gives orders
Spenstar gives orders
jas61292 attempts to ref
Spenstar gives orders
Steampowered gives orders
jas61292 refs
I think you get it
Steampowered sends out a Pokemon and gives orders
Spenstar gives orders
jas61292 attempts to ref
Spenstar gives orders
Steampowered gives orders
jas61292 refs
I think you get it
Oh, and Steampowered, you forgot to say weather this was Switch = KO or Switch = OK. I will assume KO, because that's what I know best, unless you specify otherwise.