2v2 Training Match LC Singles
1 Day DQ
2 Substitutions
5 Chills/2 Recoveries
Training Items
All Abilities
ASB Arena
P2X7
Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 3/6
MC: 1
AC: 3/5
KOC: 2
Moves:
Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Bulldoze
Horn Leech
Leaf Blade
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
SolarBeam
Earthquake
Dig
Brick Break
Payback
Rock Slide
Wild Charge
Nature Power
Surf
Rhyhorn [Richtofen] (M)
Nature: Sassy (+1 Sp.Def, -15% Spe, -10% Evasion)
Type: Ground / Rock
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Lightningrod: (Passive) These Pokemon naturally draw electricity to themselves and away from their partners in double battles. When struck by an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (HA Locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and the recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3 (+)
Spe: 21 (21.7) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Moves:
Level-Up:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Egg Moves:
Counter
Fire Fang
Ice Fang
Metal Burst
Thunder Fang
TM Moves:
Roar
Toxic
Protect
Payback
Rock Slide
Other:
Bide
Cawdet [Gilligan] (M)
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Locked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 102 (101.2) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Egg Moves:
Air Slash
Drill Peck
Quick Attack
Quick Guard
Water Sport
TM Moves:
Protect
Roost
Smack Down
Brick Break
Surf
S0L1D G0LD
Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 4/6
MC: 0
AC: 4/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Hail
Ice Beam (*)
Protect
Rain Dance
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Volt Switch
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge
Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA Locked)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off
Psychic
Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Ice Beam (*)
Earthquake (*)
Flamethrower (*)
Rest
Scald
Grass Knot (*)
Trick Room
Bide
Endure
Teleport
Segar (Cawdet) (M)
Nature: Lonely
Type: Steel/Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye
Volt Absorb
Big Pecks (HA Locked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 88
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Air Slash
Drill Peck
Mirror Move
Pursuit
Razor Wind
Roost
Brick Break
Double Team
Acrobatics
Flash Cannon
Gold sends out first
Then P2 sends out and orders
Gold orders
Ref
1 Day DQ
2 Substitutions
5 Chills/2 Recoveries
Training Items
All Abilities
ASB Arena
P2X7
Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.
Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15
EC: 3/6
MC: 1
AC: 3/5
KOC: 2
Moves:
Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Bulldoze
Horn Leech
Leaf Blade
Egg Moves:
Rollout
TM Moves:
Toxic
Protect
SolarBeam
Earthquake
Dig
Brick Break
Payback
Rock Slide
Wild Charge
Nature Power
Surf
Rhyhorn [Richtofen] (M)
Nature: Sassy (+1 Sp.Def, -15% Spe, -10% Evasion)
Type: Ground / Rock
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Lightningrod: (Passive) These Pokemon naturally draw electricity to themselves and away from their partners in double battles. When struck by an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (HA Locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and the recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3 (+)
Spe: 21 (21.7) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 14
EC: 1/9
MC: 0
AC: 1/5
Moves:
Level-Up:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake
Egg Moves:
Counter
Fire Fang
Ice Fang
Metal Burst
Thunder Fang
TM Moves:
Roar
Toxic
Protect
Payback
Rock Slide
Other:
Bide
Cawdet [Gilligan] (M)
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Locked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 102 (101.2) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Egg Moves:
Air Slash
Drill Peck
Quick Attack
Quick Guard
Water Sport
TM Moves:
Protect
Roost
Smack Down
Brick Break
Surf
S0L1D G0LD
Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric: Electric STAB; immune to paralysis status.
Abilities:
Trace
Magic Guard
Shed Skin
Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 4/6
MC: 0
AC: 4/5
Moves:
Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon
Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)
Hail
Ice Beam (*)
Protect
Rain Dance
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Volt Switch
Substitute (*)
Wild Charge
Dazzling Gleam (*)
Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge
Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Oblivious
Own Tempo
Regenerator (HA Locked)
Stats:
Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
Moves:
Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off
Psychic
Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)
Psyshock (*)
Ice Beam (*)
Earthquake (*)
Flamethrower (*)
Rest
Scald
Grass Knot (*)
Trick Room
Bide
Endure
Teleport
Segar (Cawdet) (M)
Nature: Lonely
Type: Steel/Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Keen Eye
Volt Absorb
Big Pecks (HA Locked)
Stats:
Hp: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 88
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
AC: 0/5
Moves:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Air Slash
Drill Peck
Mirror Move
Pursuit
Razor Wind
Roost
Brick Break
Double Team
Acrobatics
Flash Cannon
Gold sends out first
Then P2 sends out and orders
Gold orders
Ref