2v2 Training Match LC Singles; S0L1D G0ld vs P2X7

2v2 Training Match LC Singles
1 Day DQ
2 Substitutions
5 Chills/2 Recoveries
Training Items
All Abilities
ASB Arena

P2X7

Skiddo [Gawain] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Grass
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Abilities:

Sap Sipper: (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Self-targeted attacks do not increase the natural Attack stage.

Grass Pelt (HA Locked): (Passive) This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 44 (44.2) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 15

EC: 3/6
MC: 1
AC: 3/5
KOC: 2

Moves:

Level-Up:
Tackle
Growth
Vine Whip
Tail Whip
Leech Seed
Razor Leaf
Worry Seed
Synthesis
Take Down
Bulldoze
Horn Leech
Leaf Blade

Egg Moves:
Rollout

TM Moves:
Toxic
Protect
SolarBeam
Earthquake
Dig
Brick Break
Payback
Rock Slide
Wild Charge
Nature Power
Surf



Rhyhorn [Richtofen] (M)
Nature: Sassy (+1 Sp.Def, -15% Spe, -10% Evasion)
Type: Ground / Rock
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Lightningrod: (Passive) These Pokemon naturally draw electricity to themselves and away from their partners in double battles. When struck by an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Passive) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (HA Locked): (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and the recoil percentage is unaffected. Jump Kick and High Jump Kick count as recoil moves.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3 (+)
Spe: 21 (21.7) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 14

EC: 1/9
MC: 0
AC: 1/5

Moves:

Level-Up:
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Earthquake

Egg Moves:
Counter
Fire Fang
Ice Fang
Metal Burst
Thunder Fang

TM Moves:
Roar
Toxic
Protect
Payback
Rock Slide

Other:
Bide



Cawdet [Gilligan] (M)
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Locked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 102 (101.2) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack

Egg Moves:
Air Slash
Drill Peck
Quick Attack
Quick Guard
Water Sport

TM Moves:
Protect
Roost
Smack Down
Brick Break
Surf


S0L1D G0LD

Nemacyst (Protowatt) (M)
Nature: Naive
Type: Water/Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.

Abilities:

Trace

Magic Guard

Shed Skin

Stats:

HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 110 (+15% speed, +28% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 4/6
MC: 0
AC: 4/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thunder Shock (*)
Fairy Wind (*)
Detect (*)
Zap Cannon

Counter (*)
Me First (*)
Mirror Coat (*)
Muddy Water (*)
Signal Beam (*)

Hail
Ice Beam (*)
Protect
Rain Dance
Thunderbolt (*)
Double Team
Rest
Scald
Thunder Wave (*)
Volt Switch
Substitute (*)
Wild Charge
Dazzling Gleam (*)

Aqua Tail
Dive
Endure
Sleep Talk
Wild Charge



Slowpoke (Slowpoke) (M)
Nature: Relaxed
Type: Water/Psychic

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious

Own Tempo

Regenerator (HA Locked)

Stats:

Hp: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-15% speed, -10% evasion)
Size Class: 2
Weight: Class: 3
Base Rank Total: 14

EC: 3/6
MC: 0
AC: 3/5

Moves:

Curse (*)
Yawn (*)
Tackle (*)
Growl (*)
Water Gun (*)
Confusion (*)
Disable (*)
Headbutt (*)
Slack Off
Psychic

Block (*)
Future Sight (*)
Me First (*)
Sleep Talk (*)
Zen Headbutt (*)

Psyshock (*)
Ice Beam (*)
Earthquake (*)
Flamethrower (*)
Rest
Scald
Grass Knot (*)
Trick Room

Bide
Endure
Teleport



Segar (Cawdet) (M)
Nature: Lonely
Type: Steel/Flying

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye

Volt Absorb

Big Pecks (HA Locked)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 88
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
AC: 0/5

Moves:

Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack

Air Slash
Drill Peck
Mirror Move
Pursuit
Razor Wind

Roost
Brick Break
Double Team
Acrobatics
Flash Cannon


Gold sends out first
Then P2 sends out and orders
Gold orders
Ref
 
(Actually, I send out first, as I was the match seeker).



"Let's start off strong!"


Rhyhorn @ Exp. Share
 

"Well, we meet again. Let's see what you've got!"

Slowpoke @ Exp Share

Scald - Grass Knot - Scald
If metal burst is ordered, use Yawn the first time, Future Sight the second time, and chill the third time, pushing back each time.
If bide is ordered, change actions to Yawn - Trick Room - Scald, starting on the action it is issued.
 


"I think you'll find that we still have a few tricks!"

Protect - Thunder Fang - Protect
 
Last edited:
Gold:

HP: 100
EN: 100

P2:

HP: 100
EN: 100

a1:
Rhyhorn Protects
EN: (8+3-1.5)*2.25=21.375 24.75/2.5+7=15.55
Scald Crit chance (625): 3573 NO
EN: -5
a2:
Slowpoke flinched
Slowpoke Grass Knot
Crit Chance(625): 3038 NO
DMG: 10*2.25=22.5
EN: -6.5

Rhyhorn Thunder Fang
Hit Chance
Crit Chance(625): 986 NO
Flinch Chance(1000): 244 FLINCH
Para Chance(1000): 9654 NO
DMG: (7+4.5-6)*1.5=8.25
EN: -5
a3:
Rhyhorn Protects
EN: (8+3-1.5)*2.25=21.375 24.75/2.5+7=15.55
EN: -5

Slowpoke HP: 100-8.25=92
Slowpoke EN: 100-5-5=90
Rhyhorn HP: 100
Rhyhorn EN: 100-15.55-15.55-5=64


G0ld:

HP: 92
EN: 90

P2:

HP: 100
EN: 64
 
Last edited:
(Thunder Fang should be dealing [(7 + 4.5 - 6) * 1.5] = 8.25 damage, so Slowpoke should have 92 HP left. Also, each of Slowpoke's Scalds should be dealing [(8 + 3 + 3 - 4.5) * 2.25] = 21.375 damage, meaning that each of Rhyhorn's Protects should have costed 15.55 Energy, leaving it with 69 Energy.)



"Let's hope this works..."

Rock Slide - Thunder Fang - Rock Slide
IF Slowpoke uses a Damaging Water-type move outside of a combination AND Trick Room is up, use Metal Burst that action instead and push back.
IF Slowpoke is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
 
(Thunder Fang should be dealing [(7 + 4.5 - 6) * 1.5] = 8.25 damage, so Slowpoke should have 92 HP left. Also, each of Slowpoke's Scalds should be dealing [(8 + 3 + 3 - 4.5) * 2.25] = 21.375 damage, meaning that each of Rhyhorn's Protects should have costed 15.55 Energy, leaving it with 69 Energy.)



"Let's hope this works..."

Rock Slide - Thunder Fang - Rock Slide
IF Slowpoke uses a Damaging Water-type move outside of a combination AND Trick Room is up, use Metal Burst that action instead and push back.
IF Slowpoke is under the effects of a successful P/E move when you would act, Chill that action instead and push back.
Lol I literally just finished correcting it right before you posted
 
G0ld:

HP: 92
EN: 90

P2:

HP: 100
EN: 64

a1:
Rhyhorn Rock Slide
Hit Chance
Crit Chance(625): 1405 NO
Flinch Chance(3000): 8137 NO
DMG: 7+3+4.5-6=8.5
EN: -5
Slowpoke Trick Room
a2:
Slowpoke Grass Knot
Crit Chance(625): 4570 NO
DMG: 10*2.25=22.5
EN: -6.5
Rhyhorn Thunder Fang
Hit Chance
Crit Chance(625): 205 CRIT
Flinch Chance(1000): 244 FLINCH
Para Chance(1000): 962 PARA
DMG: (7+4.5-6+3)*1.5=12.75
EN: -5
a3:
Slowpoke Grass Knot
Para Check(1500):6480 NO
Crit Chance(625): 1575 NO
DMG: 10*2.25=22.5
EN: -10.5
Rhyhorn Rock Slide
Hit Chance
Crit Chance(625): 3757 NO
Flinch Chance(3000): 8137 NO
DMG: 7+3+4.5-6=8.5
EN: -5

Slowpoke HP: 92-8.5-12.75-8.5=62
Slowpoke EN: 90-6.5-10.5-10=63
Rhyhorn HP: 100-22.5-22.5=55
Rhyhorn EN: 64-5-5-5=49


G0ld:

HP: 62
EN: 63
Para 10%

P2:

HP: 62
EN: 49

Trick Room 3 rounds left

Gold is up
 
Last edited:

"Getting tired? Anywho, one way or another, you can't avoid scald this round."

Scald - Scald - Grass Knot
If metal burst, use yawn the first time, future sight the second, and curse the third.
If bide, switch actions to Future Sight - Yawn - Scald, starting the new set of orders on the action bide is issued.
 
Rhyhorn has Rank 3 Special Defense, and Slowpoke has Rank 2 Special Attack. As a result, each Grass Knot should be dealing [(10 + 3 - 4.5) * 2.25] = 19.125 damage, leaving Rhyhorn with 62 HP. I'm not sure if this affects S0L1D G0LD's orders at all, but if he wants a reorder, that's fine with me.
 
G0ld:

HP: 62
EN: 63
Para 10%

P2:

HP: 62
EN: 49

a1:
Slowpoke Scald
-5 EN
Para Chance(1000): 5110 NO
Crit Chance(625): 7884 NO
Burn Chance(3000): 7637 NO
[(8 + 3 + 3 - 4.5) * 2.25] = 21.375
Rhyhorn's Payback
-7 EN
Crit Chance(625): 4537 NO
[(10 + 4.5 - 6) * 1.5]= 12.75
a2:
Rhyhorn's Protect
7+21.375/2.5=-15.55 EN
Slowpoke Scald
-9 EN
[(8 + 3 + 3 - 4.5) * 2.25] = 21.375
a3:
Slowpoke's Grass Knot
-6.5 EN
Para Chance: 5945 NO
Crit Chance(625): 2341 NO
[(10 + 3 - 4.5) * 2.25] = 19.125
Rhyhorn's Payback
-7 EN
Crit Chance(625): 2701 NO
[(10 + 4.5 - 6) * 1.5]= 12.75

Slowpoke:
HP=62-12.75-12.75=36.5
Rhyhorn:
HP=62-21.375-19.125=21.5
Slowpoke:
EN=63-6.5-9-5=42.5
Rhyhorn:
EN=49-7-7-15.55=21.5


G0ld:

HP: 36
EN: 42
Para 5%

P2:

HP: 21
EN: 21

Trick Room 2 rounds left

P2's turn
 
Last edited:


"Not much left to do..."

Payback - Payback - Payback
IF Slowpoke uses Scald, use Protect that action and push back, but not consecutively.
IF Slowpoke is under the effects of a successful P/E move when you would act, Chill that action instead.
 
My paralysis should've decayed down to 5%. I'm not sure if you simply forgot to note this, or not, but either way I have less chance to be immobilized.

Scald - Scald - Grass Knot

If fully paralyzed a2 use Teleport (Evasive) a3.
 
G0ld:

HP: 36
EN: 42
Para 5%

P2:

HP: 21
EN: 21

a1:
Rhyhorn Protects
-15.5 EN
Slowpoke Scald
-5 EN
[(8 + 3 + 3 - 4.5) * 2.25] = 21.375
a2:
Slowpoke Scald
-9 EN
Para Chance(500): 8316 NO
[(8 + 3 + 3 - 4.5) * 2.25] = 21.375
Rhyhorn KO

21-21=0
42-9-5=29


G0ld:

HP: 36
EN: 29
KOC

P2:

KOed

Trick Room 1 rounds left


S0L1D G0LD is up after P2X7 sends in a Pokemon
 
Flamethrower - Ice Beam - Flamethrower
If successful p/e move, chill the first time, slack off the second, and future sight the third, pushing back in each particular instance.
If Skiddo is underground when you would act, chill the first time, slack off the second, and future sight the third, pushing back each time.
 
PREROUND:
G0ld:

HP: 36
EN: 29
KOC

P2X7:

HP: 100
EN: 100

Action 1
Skiddo absorbs sunlight
Energy Cost-8

Slowpoke used Flamethrower
Hit? Yes
Crit? 3427 No
Burn? 8 No
Damage=[9+3-3]*1.5=13.5
Energy Cost-7

Skiddo used Solar Beam
Hit? Yes
Crit? 4226 No
Damage=[12+3+4.5-3]*1.5=24.75

Action 2
Skiddo used Horn Leech
Hit? Yes
Crit?5623
Damage=[8+3+6-6]*1.5=16.5
Energy Cost-12
Slowpoke had 11.25 HP at the time, so Skiddo heals 5.625 HP


End of Round

HP: KO
EN: KO
KOC


HP: 92
EN: 80
KOC

Gold sends out
P2X7 orders
Gold orders
I subref
 

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