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Completed 2vs2 singles Korski vs dragonboy52 (Steampowered refs)

Discussion in 'ASB' started by Steampowered, Jun 16, 2011.

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  1. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
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    Korski's Team
    Sucker The COLOSSOIL (open)
    [​IMG]
    Colossoil Sucker (M)

    Type: Dark/Ground
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Abilities: Rebound, Guts
    • Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    • Pressure (LOCKED): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Nature: Jolly (Multiples Base Speed by 1.15 and provides a flat 13% accuracy boost on all attacks. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

    Stats:

    HP: 120
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 110 (95x1.15^) (+)

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:

    Leer
    Peck
    Horn Attack
    Bite
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Magnitude
    Pursuit
    Body Slam

    Encore
    Fake Out
    Sucker Punch
    Aqua Tail

    Protect
    Taunt
    Substitute
    Earthquake

    Turvy the HYDREIGON (open)
    [​IMG]
    Hydreigon(*) Turvy (F)

    Type: Dark/Dragon
    • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    • Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities: Levitate
    • Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.
    Nature: Hasty (A 15% increase in Base Speed and a flat 13% increase in Accuracy on this Pokemon's attacks; Defense reduced by *)

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (98x1.15^) (+)

    EC: 9/9
    MC: 1

    Attacks:

    Tri Attack
    Double Hit
    Tackle(*)
    Dragon Rage(*)
    Focus Energy(*)
    Bite(*)
    Headbutt(*)
    Dragonbreath(*)
    Roar(*)
    Crunch(*)
    Dragon Pulse
    Outrage

    Dark Pulse(*)
    Earth Power(*)
    Screech(*)

    Focus Blast
    Fire Blast
    Taunt(*)
    Thunder Wave(*)
    Work Up(*)
    Substitute
    Surf

    Itasca the KRILOWATT (open)

    [​IMG]
    Krilowatt Itasca (F)

    Type: Electric/Water
    • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Abilities: Trace, Magic Guard
    • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    • Shell Armor (LOCKED): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Nature: Timid (Multiples Base Speed by 1.15 and provides a flat 15% accuracy boost on all attacks; Subtracts One (1) Rank from Attack)

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (105x1.15^) (+)

    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:

    Ice Shard
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Thunder
    Hydro Pump

    Counter
    Mirror Coat
    Signal Beam

    Ice Beam
    Thunderbolt
    Scald
    Substitute


    dragonboy52's Team
    Azurill (open)
    [​IMG]
    Azurill (*) (Male)


    Nature: Brave (+Special Attack, -Speed)

    Type: Normal

    Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

    Abilities:

    Thick Fat Halves damage from Fire and Ice moves. Huge Power Doubles Attack in battle. Sap Sipper Absorbs Grass moves, raising Attack one stage.(DW)
    Stats:

    HP: 90
    Atk: Rank 2(+)
    Def: Rank 2
    SpA: Rank 1
    SpD: Rank 2
    Spe: 17(-)

    Moves:

    Splash(*)
    Charm(*)
    Tail Whip(*)
    Bubble(*)
    Slam(*)
    Water Gun(*)
    Body Slam(*)
    Encore(*)
    Refresh(*)
    Ice Beam(*)
    Surf(*)
    Return

    EC:3/9
    MC: 5
    DC:3/5

    Garchomp (open)
    [​IMG]
    Garchomp(*) (Male)

    Nature: Adamant

    Type:

    Dragon/Ground

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).


    Abilities:

    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin: When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)


    Stats:

    Garchomp
    HP: 110
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102


    Attacks:

    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Outrage(*)
    Scary Face(*)
    Iron Head(*)
    Earthquake(*)
    Roar(*)
    Dig(*)
    Stone Edge
    Dragon Claw
    Rock Slide
    +Fire Fang

    EC:9/9
    MC:2
    DC:5/5

    Porygon (open)
    [​IMG][​IMG][​IMG]
    Porygon

    Nature: Modest (Special Attack increased by *; Attack decreased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:

    Trace: (Can be activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be activated) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

    Porygon
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    EC: 2/9
    MC: 4
    DC: 2/5

    Attacks:

    Conversion(*)
    Conversion 2(*)
    Sharpen(*)
    Tackle(*)
    Agility(*)
    Psybeam(*)
    Recover(*)
    Magnet Rise(*)
    Tri Attack(*)
    Discharge(*)
    Magic Coat(*)


    Thunderbolt(*)
    Ice Beam(*)
    Toxic(*)


    Dragonboy sends out Pokemon
    Korski sends out Pokemon
    Korski issues actions
    Dragonboy issues actions
    Steampowered refs
    Dragonboy issues actions
    Korski issues actions
    Steampowered refs
    repeat steps 3 to 8
  2. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    1,986
    Go porygon.
  3. Korski

    Korski Distilled, 80 proof
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    Go Turvy! Let's get offensive!

    Focus Blast~Dragon Pulse~Focus Blast
    If Porygon uses Conversion2 on Action 1, change the second Focus Blast to Dark Pulse!
  4. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    IceBeam~TriAttack~IceBeam
  5. Steampowered

    Steampowered

    Joined:
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    Messages:
    455
    [​IMG]
    Hydreigon(*) Turvy (F)

    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113

    HP 100
    Energy 100
    Boosts
    Other

    [​IMG]
    Porygon

    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    HP 100
    Energy 100
    Boosts
    Other

    Round 1: Nothing but power

    Here I am playing soccer with Ting in a small empty field. I'm trying to hone my skills when all of a sudden, Ting, my Swampert point at something behind me. I turn around and see two trainers staring at each other. I know that my Ting would much rather watch a battle than play soccer so we sit down to watch. We watch as one of the trainers who I can identify as Dragonboy sends out his Porygon. Man this is unfair, I spend all my time trying to save up enough coins at the game corner to get the rare and elusive Porygon and Dragonboy already has one. Korski respond to this by sending out his Hydreigon, Turvey. Look at the size of that Pokemon, something like that could easily take you on any day Ting, so stop saying that there's no other Pokemon that can beat you now that you're a Swampert.

    Both the trainers look at me for a signal to start. I raise my hand and quickly bring it down to signal that the battle has started and immediately the battlers are off. Turvey begins by summoning mystic powers from her hands-mouth-head things. They form a ball of focused energy right at Turvey's chest. She then fires the Focused energy in a single Blast. Porygon is to busy downloading and analyzing information in his little computerized brain and the condensed energy strikes him right in the chest for massive damage. Porygon realizes the trouble he's in and retaliates by firing a Beam of Ice at Turvey for massive damage. Being a dragon, Turvey probably isn't used to the cold harsh ice.

    Turvey gets up an flaps her wings to get rid off the ice on them. Not wanting to put more energy into another Focus Blast she changes strategies and goes back to her dark origins. She lets out a Pulse of Dark thoughts specifically related to Porygons. Computer crashes and hackers, think of all the nightmares Porygon is going to have after this battle. The pulse strikes Porygon and gets inside his computerized mind. Thankfully for Porygon he doesn't flinch and return fires with a triangle of energy for a powerful Tri Attack.

    Turvey follows her trainer's orders and returns to what she did on the first action. She conjures up another Focus Blast to fire at Porygon. It hits once again for massive damage. Porygon, who seems to be taking a lot of damage, responds with another Ice Beam to match what Turvey has done.

    What an exciting round.

    Calculations (open)
    Action 1:
    Turvey: Focus Blast 8 Energy 23 HP to Porygon
    Porygon: Ice Beam 7 Energy 17 HP to Hydreigon

    Action 2:
    Turvey: Dark Pulse 5 Energy 14 HP to Porygon
    Porygon: Tri Attack 6 Energy 13 HP to Hydreigon

    Action 3:
    Turvey: Focus Blast 8 Energy 23 HP to Porygon
    Porygon: Ice Beam 7 Energy 17 HP to Hydeigon

    [​IMG]
    Hydreigon(*) Turvy (F)

    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113

    HP 53
    Energy 79
    Boosts
    Other

    [​IMG]
    Porygon

    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    HP 40
    Energy 87
    Boosts
    Other
  6. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    Triple icebeam!
  7. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    OH YEAH TRIPLE FOCUS BLAST THEN.
  8. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
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    455
    [​IMG]
    Hydreigon(*) Turvy (F)

    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113

    HP 53
    Energy 79
    Boosts
    Other

    [​IMG]
    Porygon

    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    HP 40
    Energy 87
    Boosts
    Other

    Round 2: Kill, kill, kill

    The round starts off with Turvy starting up another Focus Blast to fire at Porygon. Her mouths conjure up some more mystical condensed power at her chest and she wastes no time to unleash the deadly attack. It strikes Porygon dead on for incredible damage. Porygon is sent flying and crashes into a nearby tree but doesn't seem to be down. He quickly recuperates and responds by sending a chilling Ice Beam at Turvy. It nicks the dragon's gut but still does just as much damage.

    Turvey gets up and cries in anger at the annoying Porygon. She starts up another Focus Blast out of anger, not even bothering to brush off the ice still lingering on her stomach. She fires it at Porygon but her anger made it unstable and it misses. Porygon sees this as an opportunity and lets loose another Ice Beam. It once again nicks Turvy only this time on her wings and she crashes into the ground.

    Turvey gets up once again and brushes the ice off of her wings. This time she looks more composed and calm though. She decides to finish things with another Focus Blast. She fires it at Porygon and this time it hits, sending Porygon flying into the ground. Ting quickly runs into the battle field and checks how Porygon is doing. He quickly signals me.

    "Porygon is unable to battle, Turvy wins this matchup!"

    Calculations (open)
    Action 1:
    Turvy: Focus Blast 8 (+ 4) Energy 23 HP to Porygon
    Porygon: Ice Beam 7 (+ 4) Energy 17 HP to Hydreigon

    Action 2:
    Turvy: Focus Blast 8 (+ 8) Energy 0 HP (miss)
    Porygon: Ice Beam 7 (+ 8) Energy 17 HP to Hydreigon

    Action 3:
    Turvy: Focus Blast 8 (+ 12) Energy 23 HP to Porgon
    Porygon: KO


    [​IMG]
    Hydreigon(*) Turvy (F)

    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113

    HP 19
    Energy 31
    Boosts
    Other

    [​IMG]
    Porygon

    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 40

    HP KO
    Energy Quack
    Boosts
    Other

    Turvy receives a KO counter
    Dragonboy sends out his next Pokemon
    Korski gives actions
    Dragonboy gives actions
    I ref
  9. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    Go Garchomp.
  10. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    Figures. At least I'll get one hit in.

    Outrage~Outrage~Outrage
  11. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    Use Dig to dodge the first outrage then stay underground and use sandstorm and then stay underground during your final action.
  12. Steampowered

    Steampowered

    Joined:
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    455
    [​IMG]
    Hydreigon(*) Turvy (F)

    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113

    HP 19
    Energy 31
    Boosts
    Other


    [​IMG]
    Garchomp (*) (M)


    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102

    HP 110
    Energy 100
    Boosts
    Other

    Round 3: Strategic but boring evasions

    Turvy, being the faster one (thanks to speed boosting nature) starts the round by going in for an attack, she figures that she can get in at least one hit. She start going on a Outrage attacking anything she can find. Unfortunately for Dragonboy that thing is Garchomp. Turvy slams into Garchomp with all her might for massive damage. This however makes Turvy take recoil from Garchomp's Rough Skin ability. Garchomp is sent flying into a tree but he gets up and quickly Dig's underground before Turvy can launch another attack.

    Turvey still Outraged and crazy is above ground snapping trees in half, slamming at the ground and acting like an idiot. Meanwhile underground, Garchomp starts up a Sandstorm above ground from his spot underground.

    Turvy still running around like a mad idiot finishes her Outrage and calms down. She becomes Intensely confused. Garchomp realizes that it's safe to come out now and surfaces after all of that.

    Calculations (open)
    Action 1:
    Turvy: Outrage 7 Energy 20 HP to Garchomp (5 HP to Turvy)
    Garchomp: Dig 5 Energy 0 HP to Hydriegon

    Action 2:
    Turvy: Outrage 7 Energy 0 HP to Garchomp
    Garchomp: Sandstorm 9 (+ 3 extended dig) Energy Sandstorm 5 more actions
    (2 HP to Turvy from Sandstorm)

    Action 3:
    Turvy: Outrage 7 Energy 0 HP to Garchomp
    Garchomp: Surface 0 Energy 0 HP to Turvy
    (2 HP to turvy from Sandstorm)


    [​IMG]
    Hydreigon(*) Turvy (F)

    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)

    HP 10
    Energy 17
    Boosts
    Other
    Intense confusion 4 more actions

    [​IMG]
    Garchomp (*) (M)


    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102

    HP 85
    Energy 83
    Boosts
    Other Sandstorm
    4 more rounds
  13. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    Sandstorm for 3 more rounds or 3 more actions?
  14. Steampowered

    Steampowered

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    455
    sorry about that dragonboy
  15. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    No problem,
    DragonClawX3
  16. Korski

    Korski Distilled, 80 proof
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    Well that was fun.

    Outrage~Outrage~Outrage.
  17. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    [​IMG]
    Hydreigon(*) Turvy (F)

    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)

    HP 10
    Energy 17
    Boosts
    Other
    Intense confusion 4 more actions

    [​IMG]
    Garchomp (*) (M)


    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102

    HP 85
    Energy 83
    Boosts
    Other Sandstorm
    4 more rounds

    Round 4: Burn the Witch


    The round starts up with Turvy still confused and fatigued from her outrage. She looks annoyed and starts to try another Outrage but instead hits herself in confusion. Garchomp takes the opportunity presented to him and hits Turvy with a Dragon Claw.

    Turvy is unable to battle Garchomp wins this matchup!

    Calculations (open)

    Action 1:
    Turvy: Outrage (hit self in confusion) 3 Energy 7 HP to Hydriegon
    Garchomp: Dragon Claw 5 Energy 21 HP to Hydriegon

    [​IMG]
    Hydreigon(*) Turvy (F)

    Atk: Rank 4
    Def: Rank 2 (-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 113 (+)

    HP KO
    Energy KO
    Boosts
    Other


    [​IMG]
    Garchomp (*) (M)


    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102

    HP 85
    Energy 78
    Boosts
    Other Sandstorm
    3 more rounds

    one KO counter for Garchomp

    Korski, please send out your next Pokemon
  18. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
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    A few things from the last two rounds.

    Garchomp: Dig+underground for one turn=5+3=8 energy+Sandstorm (9 energy)+Dragon Claw (5) = 22 energy. So Garchomp should be at 78 energy by now, not 95.

    Hydreigon's Outrage: (12 BP + 3 STAB + 1.5 STAT)*1.5 SE = 24.75 = 25 damage, so Garchomp should be at 85 HP, not 90. If I'm wrong, please let me know.

    In any case, I refuse to lose to HaxChomp.

    Go, Itasca!

    Ice Beam x3! The accuracy boost from Timid should just about cancel out the evasion garbage our opponent is trying. If it uses Dig again, use Counter on the turn it comes up.
  19. Steampowered

    Steampowered

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    sorry 'bout that Korski

    forgot to factor in STAB on the Outrage and I did all the calcs for Garchop's energy, I just forgot to take them off of the total

    Fixed
  20. dragonboy52

    dragonboy52
    is a Contributor Alumnus

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    Sandattack~EQ~EQ
  21. Steampowered

    Steampowered

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    455
    [​IMG]
    Krilowatt Itasca (F)

    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)

    HP 125
    Energy 100

    Boosts
    Other

    [​IMG]
    Garchomp (*) (M)


    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102

    HP 85
    Energy 78
    Boosts
    Other Sandstorm
    3 more rounds

    Round 5: How can a little shrimp have so much HP?

    Korski, ticked off that Turvy is out of the battle sends in Itasca the Krillowatt to finish off Garchomp. Itasca starts with incredible speed and circles around behind Garchomp. She quickly fires off a strong Ice Beam at Garchomp. It strikes despite Garchomp's Sand Veil ability which helps opponents hit him for massive super-effective damage. Garchomp doesn't seem to like this and in return tries to hinder Itasca's accuracy with a Sand-Attack.

    Itasca looks angry. She has sand in her face and can't see the dragon amongst the Sandstorm. She fires an Ice Beam at what she thinks is Garchomp. It hits for Great super-effective damage. Garchomp breaks the ice off of his fin and starts to attack. He jumps up and slams into the ground creating a massive Earthquake. Itasca gets caught up in it and it does massive damage to her.

    Following last attack, Itasca fires off another Ice Beam at Garchomp who just can't seem to evade it despite the massive chance that it will miss. It strikes him in the gut delivering a world of hurt to the dragon once again. Garchomp, still able to fight though responds with another deadly Earthquake for massive damage to Itasca once again.

    Calculations (open)
    Action 1:
    Itasca: Ice Beam 7 Energy 20 HP to Garchomp
    Garchomp: Sand Attack 5 Energy -1 accuracy to Krillowatt

    Action 2:
    Itasca: Ice Beam 7 (+ 4) Energy 20 HP to Garchomp
    Garchomp: Earthquake 6 Energy 26 HP to Krillowatt (10 BP + 3 STAB + (3 * 1.5 Rank difference) * 1.5 super-effective)

    Action 3:
    Istaca: Ice Beam 7 (+ 8) Energy 20 HP to Garchomp
    Garchomp: Earthquake 6 (+ 4) Energy 26 to Krillowatt

    extra: because of -1 accuracy and sand veil, Krillowatt has a 69% accuracy on regular 100% accurate moves

    [​IMG]
    Krilowatt Itasca (F)

    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 121 (+)

    HP 73
    Energy 67

    Boosts
    Other - 1 accuracy

    [​IMG]
    Garchomp (*) (M)


    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 102

    HP 45
    Energy 57
    Boosts
    Other Sandstorm
    2 more rounds
  22. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
    SandAttack!EQ!EQ!
    If he uses Imprision on SandAttack use EQ-D.Claw~EQ!!
    If he uses Imprision on EQ Change it to SandAttack~D-claw~SandAttack!!
    If he uses Imprision on both change it to D.Claw~Dig~D-claw!!
  23. Korski

    Korski Distilled, 80 proof
    is a Forum Moderatoris a CAP Contributor
    Moderator

    Joined:
    Mar 29, 2009
    Messages:
    2,132
    Ice beam~Counter~Counter
  24. dragonboy52

    dragonboy52
    is a Contributor Alumnus

    Joined:
    Sep 21, 2009
    Messages:
    1,986
    F*** I forgot about Counter GG!
    EDIT: 1K! Now to delete some other posts.
  25. Steampowered

    Steampowered

    Joined:
    Feb 26, 2011
    Messages:
    455
    I have to go now but I'll have the reffings up tomorrow morning
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