It's really not useless at all if the opponent has no way to change the weather.Scouting your opponent's team is a strong point in your favor if you send it out early, but Roar alone does a decent job of that without wasting half your moveset on pure stalling bullshit. The Sub/Protect crap just turns you into a pure staller which, without Spikes-SR support, is easily stalled itself just by switching every turn. Other walls typically switch out once they deter the threat. Subseeding works because it damages your opponent. Just sitting there like an annoying lump of whore, without Pressure even, is somewhat useless.
Glad to see you've realized you need Spikes support, though of the Toxic variety they are more easily countered and less useful than the others. ;( That said, stalling uselessly is just that. You could do something a bit more useful than Sub/Protect in those move slots.
If they start switching, you'll have some free surfs or blizzards while they still lose 6% health each turn do to the hailstorm. Switching out does not prevent hail.Scouting your opponent's team is a strong point in your favor if you send it out early, but Roar alone does a decent job of that without wasting half your moveset on pure stalling bullshit. The Sub/Protect crap just turns you into a pure staller which, without Spikes-SR support, is easily stalled itself just by switching every turn. Other walls typically switch out once they deter the threat. Subseeding works because it damages your opponent. Just sitting there like an annoying lump of whore, without Pressure even, is somewhat useless.
Glad to see you've realized you need Spikes support, though of the Toxic variety they are more easily countered and less useful than the others. ;( That said, stalling uselessly is just that. You could do something a bit more useful than Sub/Protect in those move slots.
I dunno if anyone's realised but Brelloom can do the same thing with Toxic Orb.
No, but it can stall 32 turns.
That's why it has a sub, and if there's a threat, it doesn't wait for hail, it just FP's lol.Then it can't do the same thing, how does it cause damage while it's stalling? Not to mention it get's OHKO'd by pretty much any type of flying type attack.
Weather that results from an ability lasts until the weather is changed with a move or another Pokemon's ability. In short, it can last forever.I gotta ask - how long DOES Hail last from Abomasnow? I was facing a few hail teams earlier today on Shoddy, and their hail seemed to last a ridiculously long time.
From the one battle I've had, it looks like if you're switching Walrein in the damage from stealth rock will be negated at the end of the turn thanks to the hail absorb and leftovers.When you finally get the full battery of tests done on this thing, be sure to factor in stealth rock for the switch-ins, which is a damper on his survivability. Still an amazing idea (hell to actually play with though probably comparable to Bliss/Cress 1v1)
Starmie does jack shit to this set and so does Blissey. Roar them out and stall someone else. With roar, you stall the guys you want to stall. Even without spikes/stealth rock, the hailstorm will eventually get to them.This set doesn't seem like it can do anything. It does jack shit to Starmie, who will Rapid Spin your shit and Blissey can waste its time endlessly.
I will roar you out before Skarm whirlwinds me unless you are packing speed EVs. This was addressed in the first post. Skarm doesn't take Surf/Blizzard so kindly either.If you go without an attack, I can even Whirlwind you out with Skarmory
You underestimate 100% accurate Blizzard. Just spam the darn move over and over. Great on choice scarf/specs pokemon.and the rest of your team is most likely not going to get anything from Hail unlike Sandstorm.
Roar them out, or stall if you got the toxic spikes rolling.I'm pretty much curious about what you do against pokes who resist hail, blizzard & surf ? i think toxic would be a good choice.
You've just delt 6% damage to someone else due to hail. Roar again, and chances are their other pokemon are also going to get hit. Wishpassing will hurt this strategy.Except for the fact they'll switch them right back in until you run out of Roar PP. I fail to see how this can do anything other than sit around pointlessly, especially after using it on Shoddy. It's just so EASY to outstall this thing. It doesn't matter that they can't harm you-they send in their special wall (Blissey) and wall you endlessly.