Swampert [full revamp] (Stage 1) [GP 2/2]

wrote the endeavor set and how to beat it, added curse as an option to both rest and utility after a discussion with dekzeh chaos and others. an easier analysis to write after the long ones we're currently working on (flygon and celebi are killing us :[)

[Overview]

<p>Swampert is one of the most important Pokemon in the ADV metagame and makes a great defensive pivot. Whenever you have a Swampert in your team, it's usually in the thick of the action. It shapes the metagame to the extent that everyone and their dog eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>

<p>Swampert's ability to counter common physical powerhouses (such as Flygon, Metagross, Dragon Dance Tyranitar and Salamence, and Aerodactyl), combined with its all-important Rock resistance and very good bulk, are excellent attributes to have. It is a reliable phazer as well, and it can even clean up opposing teams late-game with Curse. Swampert is one of the few bulky Water-types that is immune to sandstorm damage, and is therefore relatively hard to wear down.</p>

<p>However, Swampert does suffer from a crippling quadruple weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass. Furthermore, Swampert is vulnerable to Spikes damage, which is particularly undesirable as it often must switch in multiple times in a game. It also fears status, especially poison, as residual damage reduces its ability to tank hits. Finally, though Swampert is excellent at forcing switches, it often has trouble doing much damage to switch-ins. Overall, Swampert is a key threat in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic / Curse
move 4: Protect / Roar
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any Celebi switching in and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it takes a good 50% out of standard Skarmory, stopping Skarmory from setting up on Swampert; it also deals good damage to Gengar. Surf is worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as Gyarados, Vaporeon, Milotic, and Ludicolo, have difficulty with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works well in conjunction with Protect, and is best used on stall teams. Curse is another option that works with Protect, allowing you to slowly regain health and scout for Grass-type attacks. Curse allows Swampert to beat Blissey one-on-one, while also threatening unprepared teams. Protect is the primary fourth option as it lets Swampert scout its switch-ins for deadly attacks such as Hidden Power Grass or Explosion. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an alternative because Swampert is excellent at forcing switches; it can consistently rack up Spikes damage by using Roar on a predicted switch.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Swampert reaches 404 HP, which enables it to switch into three layers of Spikes four times or survive five Seismic Tosses thanks to Leftovers. The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.</p>

<p>Swampert's best partner is probably Skarmory. The pair has excellent type synergy and together they can check numerous threats, such as Tyranitar, Metagross, Heracross, and Salamence. Thanks to its ability to force so many switches, Swampert also makes great use of the Spikes Skarmory can lay. Celebi, Venusaur, and Flygon deserve mentions as well, as any one of the three can pair with Swampert for a surefire answer to any Electric-type, regardless of the Hidden Power of choice. Furthermore, Celebi can provide valuable cleric support for Swampert.</p>

<p>Swampert also appreciates Rapid Spin support; however, none of the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster—form good synergy with the mudfish. Of the above, Starmie is probably the best option. Depending on its coverage move alongside Surf, Rapid Spin, and Recover, Starmie covers different counters to Swampert. If it runs Ice Beam, it beats Celebi without a Grass-type move, while Thunderbolt lets it beat Suicune and Gyarados. Swampert likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—such as Flygon, Tyranitar, and Metagross—should Swampert go down to a powerful Choice Band-boosted Focus Punch from Tyranitar or a sneaky Hidden Power Grass. Especially if it carries Roar, this Swampert set appreciates Wish support from the likes of Vaporeon and Blissey, as it does not have a reliable way of healing itself.</p>

[SET]
name: Rest
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk / Curse
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk is the most durable variant of Swampert, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam, which is why Curse is an alternative to Sleep Talk. Rest enables Swampert to stay alive for a long period of time. Sleep Talk allows Swampert to attack without being dead weight while asleep, while Curse prevents Swampert from being setup bait for physical attackers. Despite being the most durable, this set loses phazing utility and the ability to threaten Gengar with Hydro Pump, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[ADDITIONAL COMMENTS]

<p>40 Special Attack EVs boost Ice Beam's power to wear down Celebi switch-ins and force it to eventually Recover; this enables your Salamence, Skarmory, or other Celebi counter to switch in freely.</p>

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spin users are recommended partners. Starmie is your best bet by far here, as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both of these Pokemon threaten Swampert immensely, especially this set. RestTalk Swampert reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Skarmory is the best provider of Spikes support, which lets Swampert wear down its opponents. Tyranitar provides the sand that this set is best used in; it can also take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Swampert's ability to wear the opposing team down might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[SET]
name: Endeavor
move 1: Endeavor
move 2: Substitute
move 3: Hydro Pump / Surf
move 4: Ice Beam
item: Salac Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Keep using Substitute on attacks and then spam Endeavor. That's all there really is to this set. Hydro Pump and Ice Beam are used for coverage on Pokemon that might not want to attack you. The Timid nature allows you to outspeed max Speed Gengar after the boost from Salac Berry, and then nail it with a Torrent-boosted Hydro Pump. While the set may seem basic, it can be deadly for unprepared players. Despite how dangerous it can be, this set does have many noticeable flaws which you should be aware of if you're inclined to use it, or if you're looking for ways to stop it.

<p>Starmie, Celebi, and Blissey are hard counters to this variant of Swampert. Starmie can switch in right away on Swampert and continuously use Rapid Spin to waste all of its PP. Swampert can't even Hydro Pump or Ice Beam to force an attack, as Starmie will easily Recover it off. Starmie's 361 Speed is enough to outspeed Swampert after a Salac Berry boost, meaning that Starmie can revenge kill it afterwards as well. Celebi and Blissey counter a bit differently. While they can both stall Swampert out of general PP as well, and if Swampert does manage to get into Endeavor range, Celebi and Blissey can begin using Recover and Softboiled, respectively, to waste Endeavor's PP. Swampert will eventually be forced to switch attacks to Ice Beam before Endeavor runs out of PP in the hopes of receiving a freeze. However, an attempted Ice Beam while Celebi or Blissey attacks will result in a dead Swampert.</p>

<p>Because Swampert only reaches 360 Speed after the boost, it will likely only be able to take down one Pokemon before being revenge killed. The issue is that Swampert will be sacrificing itself for a Pokemon that the opponent gets to choose, which may not be a trade you want to make. Swampert also needs Sandstorm up for this set to be truly effective, as otherwise Endeavor will fail to actually kill things. This isn't a flaw as much as it is restricting yourself, but it is important to know. Despite all of these shortcomings, this set has become widely popular and will take down inexperienced opponents who lack answers.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo doesn't enjoy taking one either. However, this set is a worse check to the likes of Salamence and Tyranitar, who will wear it down more quickly than defensive sets, and Swampert really needs Leftovers recovery in order to stick around. The main niche of a Choice Band set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STAB moves and Roar to punish opponents that set up on it. However, it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert to burn its PP. Curse with three attacks can be used, but it throws Swampert into a sweeping role rather than a supportive role since it loses out on phazing, Protect, and Rest. Swampert can go with a SubPunch set, but Substitute taxes its HP too much for this to be worthwhile, and Swampert has better things to do in general. Swampert's movepool isn't particularly big, so it's best to stick to the listed sets.</p>

<p>Special Defense EVs can be used to help Swampert take random attacks better late in a game from Jirachi and Gengar. Still, don't expect your Swampert to stand up to many Grass-type attacks thrown your way.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Mind boosts with impunity while dealing residual damage with Leech Seed; it can also just bash away at Swampert with Hidden Power Grass. Ice Beam does at most around 40% to Celebi—although this depends on the EV spreads both Pokemon run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with Hidden Power Grass is good counter to Swampert, as it takes little from Ice Beam and is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, along with its high Special Defense. Toxic will quickly wear down any Swampert without Rest.</p>

<p>Heracross does a pretty good job against Swampert as it resists Earthquake and has the Special Defense to take Hydro Pump and Ice Beam with relative ease. Heracross can then proceed to take chunks of HP out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass-type STAB. Giga Drain Gengar is a decent answer to Swampert, as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>

<p>Gyarados is an excellent answer to Swampert that lack Rock Slide, and can set up multiple Dragon Dance boosts while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it and can either inflict decent damage with Surf, set up with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert's HP with Surf and Toxic. However, Milotic itself must be cautious of Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic. Ludicolo is a solid counter to Swampert as it takes pitiful damage from any of Swampert's attacks—once again, it only fears Toxic—and can either OHKO Swampert with Hidden Power Grass or wear it down with Leech Seed, should it lack a Grass-type attack.</p>
 

Pocket

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For Standard Utility - Surf can simply be moved to AC to avoid slashitis

Also AC mention that Curse + 3 Atk is possible, with Curse on the fourth slot rather than the third slot. Perhaps mention that Swampert can go Brave for a more offensive approach, especially if it's running Curse. Rock Slide or Hidden Power Bug are both good choices over Hydro Pump for Curse + 3 Atks, the former dealing heavy damage to Gyarados and Zapdos and the latter slaying Celebi and Claydol.

OO mention Focus Punch, which can come in handy for denting Snorlax and Blissey.

Also OO mention that it can invest some EVs into SpD to tank non-STAB Giga Drains / HP Grass and STAB Surfs more comfortably.
 
curse 3 atk is never used and also just not as good. swamperts not meant to be cursing and sweeping through things anymore, this isnt old adv. swamperts too important as an answer to threats like jirachi ttar mence gross etc to try and throw curse onto 3 attacks.

oo already mentions focus punch

swamperts best role is tanking hits from the physical attackers in the tier, i wouldnt want my swampert in on things likely to carry giga drain or hp grass anyway. pert really doesnt do anything to mons carrying stab surf either (cune and milo still win vs you). i cant justify recommending taking away from pert's best attribute (his physical defense prowess) to add to one that he really isnt meant for outside of dealing with cm non hp grass jirachi more
 

Pocket

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Ah sorry, I missed Focus Punch, because you had it as SubPunch. Focus Punch is good alone, it doesn't really need Substitute, which cuts heavily into Swampert's bulk. With Focus Punch, Blissey can't brainlessly stall out Swampert with Softboiled any longer. Snorlax would also be punished if it tries to set up Curse on Swampert, forcing it to attack rather than set up Curse. It's a prediction-heavy move, but it has its uses without the assistance of Substitute.

I respect your and other's view on Curse, so I suggest moving my mentions about Curse +3 Atks, Brave Nature, Rock Slide / HP Bug as alternatives, etc to OO instead, where you mention other gimmicky sets like CounterCoat and SubPunch.

When I mean investing in SpD, I don't mean investing a lot in it, but like 40-60 SpD EVs. It's a small investment, but it really does makes a difference in its ability to tank those special hits better. Like you said in the Gengar thread, you can't assume Swampert to be at near-full health when it's facing the likes of CM Wish rachi or Gengar, and sometimes you want to make that 1-vs-1 trade off so you can bring down such dangerous threats out at the cost of Swampert's life. It also comes in handy when Swampert is running Curse, since it can actually go toe-to-toe vs CM Suicune, and being able to tank those STAB Surfs really helps in its ability to continue setting up even versus bulky Water mons. So yes, I believe it certainly have enough credibility to be mentioned in OO (it's Other Options ffs, not even AC!)
 
i missed you saying add sdef investment to OO for some reason, ill throw it on

edit: after reviewing the logs and discussing with adv players, i have to throw surf back on. i know the slashes are kind of disgusting but its too key to not have there
 

Pocket

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Some in-depth check - please apply these changes so we can get this analysis moving along!

Overview
However, Swampert does suffer from a crippling 4x weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass.
Also explain that its quad Grass-type weakness is easily exploited by the likes of Tyranitar and Metagross to lure and cripple Swampert.
It also fears status, especially poison, as the residual damage reduces its ability to tank hits.
Change poison to burn, since 1) Swampert is more of a pivot, so it wont usually stay in for 3+ turns (thus burn damage is greater) and 2) STAB EQ, one of its main offensive arsenal, is halved.

Standard Utility
The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.
We can be more specific here. For one it always OHKOs Flygon with Ice Beam and DDTar with Torrent-boosted Hydro Pump. Surf or Hydro Pump is always a 3HKO versus max HP Skarmory. Ice Beam is an average OHKO on CBMence, which has min HP. A Torrent-boosted Hydro Pump also OHKOs min HP Gengar after sand damage on average.

Rest
Despite being the most durable, this set loses phazing utility, the ability to threaten Gengar and Skarmory with Hydro Pump, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, Flygon and Salamence.
Add the Pokemon in bold blue plz

Endeavor
I have quite a lot to say about this set.

First thing that's worth noting is that Swampert is fast enough to outrun most defensive and offensive mons (240 Spe is quite good), so it's not like it exactly needs the Speed boost to function at all.

Although it's fast enough with Speed boost, it's slow enough that it can activate the Salac boost with a Sub intact! This allows Swampert to dish out an extra lethal hit (in a form of Torrent-boosted Hydro Pump, super effective Ice Beams, and Endeavor), before the opponent can bring it down.

If Celebi, Starmie, or Blissey, etc comes in to stall out Swampert, it can simply switch out. It can find another opportunity to strike, whether it be switching on a Suicune or Snorlax's predicted Calm Mind / Curse or on Milotic's Recover / Vaporeon's Protect. If Blissey / Celebi / Starmie switches in, they will die to an Endeavor.

Thus, Rapid Spin support is probably mandatory for this set's success, since it allows Swampert to switch in even after going down to 1%. Sleep support is another useful utility, providing Swampert an easy switch-in opportunities on Pokemon that are asleep.
It's important to note that Swampert is not acting as the team's bulky Water, so you would want an additional Water-type for that purpose. Cloyster and Milotic are worth noting, because the former spins while the latter possesses Hypnosis.

You need to explicitly state the necessity of Tyranitar support on this team, which I believe is missing in the analysis.

Also most Starmie only have 352-5 Speed to outrun Gengar, so Swampert often outruns Starmie, too.

Checks and Counters
Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch.
Let's make this more meaningful by stating that Bulk Gengar should not risk going for the Giga Drain KO unless Swampert is at ~60% health, offensive Timid Gengar shouldn't risk unless Swampert is at ~75% health (Modest can go for the kill and avoid eating a Torrent-boosted Hydro Pump when Swampert is at ~80%).

~ Blissey, Porgyon2, Snorlax, and lol Miltank have plenty of bulk and a reliable recovery move to switch in on Swampert with relative ease. Blissey and Miltank even have Heal Bell for the potential Toxic.

~ Physically-defensive Regice with a few Spe EVs can tank non-boosted EQ and beat down Swampert with STAB Ice Beams.

~ Sceptile, although a rarity, is a good check to Swampert

~ Emphasize in your paragraph of bulky Water-types, that they do not enjoy taking Toxic. You only mentioned this for Milotic, Vaporeon, and Ludicolo, when in fact Suicune without Rest (or even with Rest) and Gyarados dislikes Toxic just as much, possibly even more since it puts a timer in their set-up and sweep.
 

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[Overview]

<p>Swampert is one of the most important Pokemon and is also one of the best defensive pivots in the ADV metagame. Whenever you have a Swampert in your team, it's usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>

<p>Swampert's ability to counter common physical powerhouses, such as Dragon Dance Tyranitar, Salamence, Flygon, Metagross, and Aerodactyl, and its all-important Rock resistance and very good bulk, are both excellent attributes to have. It is a reliable phazer as well, and it even has the ability to clean up opposing teams late-game with Curse. Swampert is one of the few bulky Water-types that are immune to sandstorm damage, and as a result is therefore relatively hard to wear down.</p>

<p>However, Swampert does suffer from a crippling 4x weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass. Furthermore, Swampert is vulnerable to Spikes damage, which is particularly undesirable as it must often switch in multiple times in a game. It also fears status, especially poisoburn, as the residual damage reduces its ability to tank hits. One of Swampert's largest problems, though, is that although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic / Curse
move 4: Protect / Roar
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of Celebi switch-ins and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it can take a good 50% out of standard Skarmory, which stops Skarmory from setting up on Swampert; it also deals good damage to Gengar. Surf is also an option worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as Gyarados, Vaporeon, Milotic, and Ludicolo, have difficulty dealing with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works in conjunction with Protect, and is best used on stall teams. Curse is another option that works with Protect, allowing you to slowly regain health and scout for Grass-type attacks. Curse allows Swampert to beat Blissey one on one, while also being a threat to unprepared teams. Protect is the primary fourth option as it allows Swampert to scout its switch-ins for deadly attacks such as Hidden Power Grass or Explosion. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an alternative option because Swampert is excellent at forcing switches; it can consistently rack up Spikes damage by using Roar on a predicted switch.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Swampert reaches 404 HP, which enables it to switch into three layers of Spikes four times, and survive five Seismic Tosses thanks to Leftovers. The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.</p>

<p>Swampert's best partner is probably Skarmory. The pair have excellent type synergy and between them can check numerous threats, such as Tyranitar, Metagross, Heracross, and Salamence. Thanks to its ability to force so many switches, Swampert can also make great use of the Spikes Skarmory can lay. Celebi, Venusaur, and Flygon deserve a mention as well, as any one of the three can pair with Swampert for a surefire answer to any Electric-type. Furthermore, Celebi can provide cleric support for Swampert.</p>

<p>Swampert also appreciates Rapid Spin support; however, none of the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster—synergize with the mudfish particularly well. Of the above, Starmie is probably the best option as it beats non-Hidden Power Grass Celebi with Ice Beam, and fares decently against Suicune and Gyarados thanks to Thunderbolt; all of these are good counters to Swampert. Unfortunately, Starmie will have to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—such as Flygon, Tyranitar, and Metagross—should Swampert go down to a powerful Choice Band-boosted Focus Punch (from Tyranitar) or a sneaky Hidden Power Grass. This Swampert set, Roar variants in particular, also appreciates Wish support from the likes of Vaporeon and Blissey, as it does not have a reliable way of healing itself.</p>

[SET]
name: Rest
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk / Curse
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variant, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam, which is why Curse is an alternate option. Rest enables Swampert to stay alive for a long period of time. Sleep Talk allows Swampert to recover without being dead weight while asleep, while Curse prevents Swampert from being set-up bait for physical attackers. Despite being the most durable, this set loses phazing utility, the ability to threaten Gengar with Hydro Pump, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[ADDITIONAL COMMENTS]

<p>40 Special Attack EVs boost Ice Beam's power to wear down Celebi switch-ins and force it to eventually Recover; this enables your Salamence, Skarmory, or other Celebi counter to switch in freely.</p>

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spin users are recommended partners. Starmie is your best bet by far here, as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both these Pokemon threaten Swampert immensely, this set in particular. This set reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Skarmory is the best provider of Spikes support, which lets Swampert wear down its opponents. Tyranitar provides the sand that this set is best used in, and can also take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Swampert's ability to wear thedown opposing team downs might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[SET]
name: Endeavor
move 1: Endeavor
move 2: Substitute
move 3: Hydro Pump / Surf
move 4: Ice Beam
item: Salac Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Keep using Substitute on attacks and then spam Endeavor. That's all there really is to this set. Hydro Pump and Ice Beam are used for coverage on Pokemon that might not want to attack you. The Timid nature allows you to outspeed max Speed Gengar after the Salac boost, and then nail him with a Torrent boosted Hydro Pump. While the set may seem basic, it can be deadly for unprepared players. Despite how dangerous it can be, Swampert does have many noticeable flaws which you should be aware of if you're inclined to use the set, or if you're looking for ways to stop it.

<p>Starmie, Celebi, and Blissey are solid hard counters to Swampert. Starmie can switch-in right away on Swampert and spam Rapid Spinecover to waste all of it's PP. Swampert can't even Hydro Pump or Ice Beam to force an attack as Starmie will easily Recover it off. Starmie's 361 Speed is enough to outspeed Swampert after a Salac Berry boost, meaning that Starmie can revenge it afterwards as well. Celebi and Blissey work a bit differently. While they can both stall Swampert out of general PP as well, if Swampert does manage to get into Endeavor range, Celebi and Blissey can begin using Recovery and Softboiled, respectively, to waste Endeavor's PP. Swampert will eventually be forced to switch attacks to Ice Beam before Endeavor runs out of PP in the hopes of receiving a freeze. One attempted Ice Beam while Celebi or Blissey attacks though will result in a dead Swampert.</p>

<p>Because Swampert only reaches 360 Speed after the boost, it will likely only be able to take down one Pokemon before being revenge killed. The issue is that Swampert will be sacrificing itself for a Pokemon that the opponent gets to choose. Swampert is so good that this might not be a trade you want to make. Swampert also needs Sandstorm up for this set to be truly effective, otherwise Endeavor will fail to actually kill things. This isn't a flaw as much as it is restricting yourself, but it is important to know. Despite all of this, this set has become widely popular and will take down inexperienced opponents who lack answers.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo doesn't enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs Leftovers recovery in order to stick around. The main niche of the above set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STAB moves and Roar to punish opponents that set up on it. However, it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert to burn its PP out. Curse with three attacks can be used but it throws Swampert into a sweeping role than a supportive role, as it loses out on phazing, Protect, and Rest. Swampert can go with a SubPunch set, but Substitute taxes its health too much for this to be worthwhile, and Swampert has better things to do in general. Swampert's movepool isn't particularly big, so it's best to stick to the listed sets.</p>

<p>Special Defense EVs can be thrown onto Swampert to help it take random attacks lategame better from Jirachi and Gengar. Still, don't expect your Swampert to stand up to many Grass-type attacks thrown your way.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Mind boosts with impunity while dealing residual damage with Leech Seed, or just bash away at Swampert with Hidden Power Grass. Ice Beam does at most around 40% to Celebi—although this depends on the EV spreads both Pokemon run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with Hidden Power Grass is good counter to Swampert as it takes little from Ice Beam and is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, along with its high Special Defense. Toxic will quickly wear down any Swampert without Rest.</p>

<p>Heracross does a pretty good job against Swampert as it resists Earthquake and has the Special Defense to take Hydro Pump and Ice Beam with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>

<p>Gyarados is an excellent answer to Swampert that lack Rock Slide, and can set up multiple Dragon Dance boosts while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert with Surf and Toxic. However, Milotic must itself be cautious of Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic. Ludicolo is a solid counter to Swampert, as it takes pitiful damage from any of Swampert's attacks—in fact, it only fearsing Toxic and can either OHKO Swampert with Hidden Power Grass or wear it down with Leech Seed, should it lack a Grass-type attack.</p>
 
I'll do this

[Overview]

<p>Swampert is one of the most important Pokemon and one of the best defensive pivotsthe best defensive pivots and one of the most important Pokemon in the ADV metagame. Whenever you have a Swampert in your team, it's usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>

<p>Swampert's ability to counter common physical powerhouses, (such as Flygon, Metagross, Dragon Dance Tyranitar, and Salamence, Flygon, Metagross, and Aerodactyl), andcombined with its all-important Rock resistance and very good bulk, are both excellent attributes to have. It is a reliable phazer as well, and it even has the ability to clean up opposing teams late-game with Curse. Swampert is one of the few bulky Water-types that areis immune to sandstorm damage, and is therefore relatively hard to wear down.</p>

<p>However, Swampert does suffer from a crippling 4xquadruple weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass. Furthermore, Swampert is vulnerable to Spikes damage, which is particularly undesirable as it must often switch in multiple times in a game. It also fears status, especially poison, as the residual damage reduces its ability to tank hits. One of Swampert's largest problems, though, is that although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic / Curse
move 4: Protect / Roar
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any Celebi switch-insg in and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it can take a good 50% out of standard Skarmory, which stops Skarmory from setting up on Swampert; it also deals good damage to Gengar. Surf is also an option worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as Gyarados, Vaporeon, Milotic, and Ludicolo, have difficulty with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works in conjunction with Protect, and is best used on stall teams. Curse is another option that works with Protect, allowing you to slowly regain health and scout for Grass-type attacks. Curse allows Swampert to beat Blissey one on one, while also being a threat to unprepared teams. Protect is the primary fourth option as it allows Swampert to scout its switch-ins for deadly attacks such as Hidden Power Grass or Explosion. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an alternative option because Swampert is excellent at forcing switches; it can consistently rack up Spikes damage by using Roar on a predicted switch.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Swampert reaches 404 HP, which enables it to switch into three layers of Spikes four times, and or survive five Seismic Tosses thanks to Leftovers. The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.</p>

<p>Swampert's best partner is probably Skarmory. The pair have excellent type synergy and between them can check numerous threats, such as Tyranitar, Metagross, Heracross, and Salamence. Thanks to its ability to force so many switches, Swampert can also make great use of the Spikes Skarmory can lay. Celebi, Venusaur, and Flygon deserve a mention as well, as any one of the three can pair with Swampert for a surefire answer to any Electric-type. Furthermore, Celebi can provide cleric support for Swampert.</p>

<p>Swampert also appreciates Rapid Spin support; however, none of the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster—synergize with the mudfish particularly well. Of the above, Starmie is probably the best option as it beats non-Hidden Power Grass Celebi with Ice Beam, and fares decently against Suicune and Gyarados thanks to Thunderbolt; all of these are good counters to Swampert. Unfortunately, Starmie will have to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—such as Flygon, Tyranitar, and Metagross—should Swampert go down to a powerful Choice Band-boosted Focus Punch (from Tyranitar), or a sneaky Hidden Power Grass. This Swampert set, Roar variants in particulespecially if it carries Roar, also appreciates Wish support from the likes of Vaporeon and Blissey, as it does not have a reliable way of healing itself.</p>

[SET]
name: Rest
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk / Curse
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variant, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam, which is why Curse is an alternate option over Sleep Talk. Rest enables Swampert to stay alive for a long period of time. Sleep Talk allows Swampert to recoverattack without being dead weight while asleep, while Curse prevents Swampert from being set-up bait for physical attackers. Despite being the most durable, this set loses phazing utility, and the ability to threaten Gengar with Hydro Pump, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[ADDITIONAL COMMENTS]

<p>40 Special Attack EVs boost Ice Beam's power to wear down Celebi switch-ins and force it to eventually Recover; this enables your Salamence, Skarmory, or other Celebi counter to switch in freely.</p>

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spin users are recommended partners. Starmie is your best bet by far here, as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both these Pokemon threaten Swampert immensely, this set in particular. This seespecially this set. RestTalk Swampert reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Skarmory is the best provider of Spikes support, which lets Swampert wear down its opponents. Tyranitar provides the sand that this set is best used in, and; it can also take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Swampert's ability to wear the opposing team down might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[SET]
name: Endeavor
move 1: Endeavor
move 2: Substitute
move 3: Hydro Pump / Surf
move 4: Ice Beam
item: Salac Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Keep using Substitute on attacks and then spam Endeavor. That's all there really is to this set. Hydro Pump and Ice Beam are used for coverage on Pokemon that might not want to attack you. The Timid nature allows you to outspeed max Speed Gengar after the Salac boost, and then nail him with a Torrent boosted Hydro Pump. While the set may seem basic, it can be deadly for unprepared players. Despite how dangerous it can be, Swamperthis set does have many noticeable flaws which you should be aware of if you're inclined to use the set, or if you're looking for ways to stop it.

<p>Starmie, Celebi, and Blissey are solid hard counters to this variant of Swampert. Starmie can switch-in right away on Swampert and spam Rapid Spin to waste all of it's PP. Swampert can't even Hydro Pump or Ice Beam to force an attack, as Starmie will easily Recover it off. Starmie's 361 Speed is enough to outspeed Swampert after a Salac Berry boost, meaning that Starmie can revenge kill it afterwards as well. Celebi and Blissey workcounter a bit differently. While they can both stall Swampert out of general PP as well, and if Swampert does manage to get into Endeavor range, Celebi and Blissey can begin using Recovery and Softboiled, respectively, to waste Endeavor's PP. Swampert will eventually be forced to switch attacks to Ice Beam before Endeavor runs out of PP in the hopes of receiving a freeze. OneHowever, an attempted Ice Beam while Celebi or Blissey attacks though will result in a dead Swampert.</p>

<p>Because Swampert only reaches 360 Speed after the boost, it will likely only be able to take down one Pokemon before being revenge killed. The issue is that Swampert will be sacrificing itself for a Pokemon that the opponent gets to choose. Swampert is so good that this might, which may not be a trade you want to make. Swampert also needs Sandstorm up for this set to be truly effective, otherwise Endeavor will fail to actually kill things. This isn't a flaw as much as it is restricting yourself, but it is important to know. Despite all of thiese shortcomings, this set has become widely popular and will take down inexperienced opponents who lack answers.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo doesn't enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs Leftovers recovery in order to stick around. The main niche of the abovea Choice Band set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STAB moves and Roar to punish opponents that set up on it. However, it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert to burn its PP out. Curse with three attacks can be used, but it throws Swampert into a sweeping role rather than a supportive role as, since it loses out on phazing, Protect, and Rest. Swampert can go with a SubPunch set, but Substitute taxes its healthHP too much for this to be worthwhile, and Swampert has better things to do in general. Swampert's movepool isn't particularly big, so it's best to stick to the listed sets.</p>

<p>Special Defense EVs can be thrown onto Swampert to help it take random attacks late in a game better from Jirachi and Gengar. Still, don't expect your Swampert to stand up to many Grass-type attacks thrown your way.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Mind boosts with impunity while dealing residual damage with Leech Seed, or; it can also just bash away at Swampert with Hidden Power Grass. Ice Beam does at most around 40% to Celebi—although this depends on the EV spreads both Pokemon run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with Hidden Power Grass is good counter to Swampert as it takes little from Ice Beam and is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, along with its high Special Defense. Toxic will quickly wear down any Swampert without Rest.</p>

<p>Heracross does a pretty good job against Swampert as it resists Earthquake and has the Special Defense to take Hydro Pump and Ice Beam with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>

<p>Gyarados is an excellent answer to Swampert that lack Rock Slide, and can set up multiple Dragon Dance boosts while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert with Surf and Toxic. However, Milotic must itself be cautious of Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic. Ludicolo is a solid counter to Swampert as it takes pitiful damage from any of Swampert's attacks—in factonce again, it only fears Toxic—and can either OHKO Swampert with Hidden Power Grass or wear it down with Leech Seed, should it lack a Grass-type attack.</p>


[Overview]

<p>Swampert is one of the the best defensive pivots and one of the most important Pokemon in the ADV metagame. Whenever you have a Swampert in your team, it's usually in the thick of the action. It shapes the metagame to the extent where everyone and their dog eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>

<p>Swampert's ability to counter common physical powerhouses (such as Flygon, Metagross, Dragon Dance Tyranitar and Salamence, and Aerodactyl), combined with its all-important Rock resistance and very good bulk, are excellent attributes to have. It is a reliable phazer as well, and it even has the ability to clean up opposing teams late-game with Curse. Swampert is one of the few bulky Water-types that is immune to sandstorm damage, and is therefore relatively hard to wear down.</p>

<p>However, Swampert does suffer from a crippling quadruple weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass. Furthermore, Swampert is vulnerable to Spikes damage, which is particularly undesirable as it must often switch in multiple times in a game. It also fears status, especially poison, as the residual damage reduces its ability to tank hits. One of Swampert's largest problems, though, is that although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Overall, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic / Curse
move 4: Protect / Roar
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>As opposed to being an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any Celebi switching in and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it can take a good 50% out of standard Skarmory, which stops Skarmory from setting up on Swampert; it also deals good damage to Gengar. Surf is also an option worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as Gyarados, Vaporeon, Milotic, and Ludicolo, have difficulty with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works in conjunction with Protect, and is best used on stall teams. Curse is another option that works with Protect, allowing you to slowly regain health and scout for Grass-type attacks. Curse allows Swampert to beat Blissey one on one, while also being a threat to unprepared teams. Protect is the primary fourth option as it allows Swampert to scout its switch-ins for deadly attacks such as Hidden Power Grass or Explosion. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an alternative option because Swampert is excellent at forcing switches; it can consistently rack up Spikes damage by using Roar on a predicted switch.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Swampert reaches 404 HP, which enables it to switch into three layers of Spikes four times or survive five Seismic Tosses thanks to Leftovers. The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.</p>

<p>Swampert's best partner is probably Skarmory. The pair have excellent type synergy and between them can check numerous threats, such as Tyranitar, Metagross, Heracross, and Salamence. Thanks to its ability to force so many switches, Swampert can also make great use of the Spikes Skarmory can lay. Celebi, Venusaur, and Flygon deserve a mention as well, as any one of the three can pair with Swampert for a surefire answer to any Electric-type. Furthermore, Celebi can provide cleric support for Swampert.</p>

<p>Swampert also appreciates Rapid Spin support; however, none of the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster—synergize with the mudfish particularly well. Of the above, Starmie is probably the best option as it beats non-Hidden Power Grass Celebi with Ice Beam, and fares decently against Suicune and Gyarados thanks to Thunderbolt; all of these are good counters to Swampert. Unfortunately, Starmie will have to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Swampert likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—such as Flygon, Tyranitar, and Metagross—should Swampert go down to a powerful Choice Band-boosted Focus Punch from Tyranitar, or a sneaky Hidden Power Grass. This Swampert set, especially if it carries Roar, also appreciates Wish support from the likes of Vaporeon and Blissey, as it does not have a reliable way of healing itself.</p>

[SET]
name: Rest
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk / Curse
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variant, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam, which is why Curse is an alternate option over Sleep Talk. Rest enables Swampert to stay alive for a long period of time. Sleep Talk allows Swampert to attack without being dead weight while asleep, while Curse prevents Swampert from being set-up bait for physical attackers. Despite being the most durable, this set loses phazing utility and the ability to threaten Gengar with Hydro Pump, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[ADDITIONAL COMMENTS]

<p>40 Special Attack EVs boost Ice Beam's power to wear down Celebi switch-ins and force it to eventually Recover; this enables your Salamence, Skarmory, or other Celebi counter to switch in freely.</p>

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spin users are recommended partners. Starmie is your best bet by far here, as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both these Pokemon threaten Swampert immensely, especially this set. RestTalk Swampert reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Skarmory is the best provider of Spikes support, which lets Swampert wear down its opponents. Tyranitar provides the sand that this set is best used in; it can also take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Swampert's ability to wear the opposing team down might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[SET]
name: Endeavor
move 1: Endeavor
move 2: Substitute
move 3: Hydro Pump / Surf
move 4: Ice Beam
item: Salac Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Keep using Substitute on attacks and then spam Endeavor. That's all there really is to this set. Hydro Pump and Ice Beam are used for coverage on Pokemon that might not want to attack you. The Timid nature allows you to outspeed max Speed Gengar after the Salac boost, and then nail him with a Torrent boosted Hydro Pump. While the set may seem basic, it can be deadly for unprepared players. Despite how dangerous it can be, this set does have many noticeable flaws which you should be aware of if you're inclined to use the set, or if you're looking for ways to stop it.

<p>Starmie, Celebi, and Blissey are solid hard counters to this variant of Swampert. Starmie can switch-in right away on Swampert and spam Rapid Spin to waste all of its PP. Swampert can't even Hydro Pump or Ice Beam to force an attack, as Starmie will easily Recover it off. Starmie's 361 Speed is enough to outspeed Swampert after a Salac Berry boost, meaning that Starmie can revenge kill it afterwards as well. Celebi and Blissey counter a bit differently. While they can both stall Swampert out of general PP as well, and if Swampert does manage to get into Endeavor range, Celebi and Blissey can begin using Recover and Softboiled, respectively, to waste Endeavor's PP. Swampert will eventually be forced to switch attacks to Ice Beam before Endeavor runs out of PP in the hopes of receiving a freeze. However, an attempted Ice Beam while Celebi or Blissey attacks will result in a dead Swampert.</p>

<p>Because Swampert only reaches 360 Speed after the boost, it will likely only be able to take down one Pokemon before being revenge killed. The issue is that Swampert will be sacrificing itself for a Pokemon that the opponent gets to choose, which may not be a trade you want to make. Swampert also needs Sandstorm up for this set to be truly effective, otherwise Endeavor will fail to actually kill things. This isn't a flaw as much as it is restricting yourself, but it is important to know. Despite all of these shortcomings, this set has become widely popular and will take down inexperienced opponents who lack answers.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo doesn't enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly, and Swampert really needs Leftovers recovery in order to stick around. The main niche of a Choice Band set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STAB moves and Roar to punish opponents that set up on it. However, it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert to burn its PP out. Curse with three attacks can be used, but it throws Swampert into a sweeping role rather than a supportive role, since it loses out on phazing, Protect, and Rest. Swampert can go with a SubPunch set, but Substitute taxes its HP too much for this to be worthwhile, and Swampert has better things to do in general. Swampert's movepool isn't particularly big, so it's best to stick to the listed sets.</p>

<p>Special Defense EVs can be thrown onto Swampert to help it take random attacks late in a game better from Jirachi and Gengar. Still, don't expect your Swampert to stand up to many Grass-type attacks thrown your way.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Mind boosts with impunity while dealing residual damage with Leech Seed; it can also just bash away at Swampert with Hidden Power Grass. Ice Beam does at most around 40% to Celebi—although this depends on the EV spreads both Pokemon run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with Hidden Power Grass is good counter to Swampert as it takes little from Ice Beam and is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, along with its high Special Defense. Toxic will quickly wear down any Swampert without Rest.</p>

<p>Heracross does a pretty good job against Swampert as it resists Earthquake and has the Special Defense to take Hydro Pump and Ice Beam with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>

<p>Gyarados is an excellent answer to Swampert that lack Rock Slide, and can set up multiple Dragon Dance boosts while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert with Surf and Toxic. However, Milotic must itself be cautious of Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic. Ludicolo is a solid counter to Swampert as it takes pitiful damage from any of Swampert's attacks—once again, it only fears Toxic—and can either OHKO Swampert with Hidden Power Grass or wear it down with Leech Seed, should it lack a Grass-type attack.</p>


GP 1/2
 
deletions additions comments

This analysis was especially good!

[Overview]

<p>Swampert is one of the the best defensive pivots and one of the most important Pokemon in the ADV metagame, and makes a great defensive pivot. Whenever you have a Swampert in your team, it's usually in the thick of the action. It shapes the metagame to the extent where that everyone and their dog eschews Hidden Power Ice for Hidden Power Grass on Electric-type Pokemon, such as Raikou, solely to nail Swampert.</p>

<p>Swampert's ability to counter common physical powerhouses (such as Flygon, Metagross, Dragon Dance Tyranitar and Salamence, and Aerodactyl), combined with its all-important Rock resistance and very good bulk, are excellent attributes to have. It is a reliable phazer as well, and it can even has the ability to clean up opposing teams late-game with Curse. Swampert is one of the few bulky Water-types that is immune to sandstorm damage, and is therefore relatively hard to wear down.</p>

<p>However, Swampert does suffer from a crippling quadruple weakness to Grass, which hinders its ability to check Electric-types that run Hidden Power Grass. Furthermore, Swampert is vulnerable to Spikes damage, which is particularly undesirable as it often must often switch in multiple times in a game. It also fears status, especially poison, as the residual damage reduces its ability to tank hits. One of Swampert's largest problems, though, is that although it is excellent at forcing switches, it often cannot do much damage to switch-ins. Finally, though Swampert is excellent at forcing switches, it often has trouble doing much damage to switch-ins. Overall, Swampert is a key player in ADV OU.</p>

[SET]
name: Standard Utility
move 1: Earthquake
move 2: Ice Beam
move 3: Hydro Pump / Surf / Toxic / Curse
move 4: Protect / Roar
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>As opposed to being Rather than itself acting as an offensive threat itself, this set aims to act as a solid utility counter and defensive pivot; it is excellent at forcing switches. Earthquake is a strong STAB move that threatens many Pokemon that Swampert counters, such as Metagross and Jirachi. Ice Beam provides excellent coverage and, in conjunction with Earthquake, enables Swampert to hit everything in OU for neutral damage. Ice Beam takes a decent chunk out of any Celebi switching in and forces it to Recover, which in turn allows a teammate to switch in without fear of Leech Seed or Psychic. Hydro Pump is the primary option in the third moveslot because it can takes a good 50% out of standard Skarmory, which stops stopping Skarmory from setting up on Swampert; it also deals good damage to Gengar. Surf is also an option worth considering due to its higher accuracy. Toxic is an excellent move on Swampert as many of its counters, such as Gyarados, Vaporeon, Milotic, and Ludicolo, have difficulty with poison; it also allows Swampert to beat other Swampert with ease. However, Toxic only works well in conjunction with Protect, and is best used on stall teams. Curse is another option that works with Protect, allowing you to slowly regain health and scout for Grass-type attacks. Curse allows Swampert to beat Blissey one on one, while also being a threat to threatening unprepared teams. Protect is the primary fourth option as it allows lets Swampert to scout its switch-ins for deadly attacks such as Hidden Power Grass or Explosion. The extra turn of recovery that Protect provides is also extremely useful and helps Swampert Toxic stall its opponents. Roar is an alternative option because Swampert is excellent at forcing switches; it can consistently rack up Spikes damage by using Roar on a predicted switch.</p>

[ADDITIONAL COMMENTS]

<p>With the given EV spread, Swampert reaches 404 HP, which enables it to switch into three layers of Spikes four times or survive five Seismic Tosses thanks to Leftovers. The Special Attack EVs boost Ice Beam's damage output enough to force Celebi to Recover and give up momentum.</p>

<p>Swampert's best partner is probably Skarmory. The pair have has excellent type synergy and between them together they can check numerous threats, such as Tyranitar, Metagross, Heracross, and Salamence. Thanks to its ability to force so many switches, Swampert can also makes great use of the Spikes Skarmory can lay. Celebi, Venusaur, and Flygon deserve a mentions as well, as any one of the three can pair with Swampert for a surefire answer to any Electric-type, regardless of the Hidden Power of choice. Furthermore, Celebi can provide valuable cleric support for Swampert.</p>

<p>Swampert also appreciates Rapid Spin support; however, none of the OU spinners—namely Claydol, Starmie, Donphan, Forretress, and Cloyster—synergize form good synergy with the mudfish particularly well. (Synergize isn't a word.) Of the above, Starmie is probably the best option as it beats non-Hidden Power Grass Celebi with Ice Beam, and fares decently against Suicune and Gyarados thanks to Thunderbolt; all of these are good counters to Swampert. Unfortunately, Starmie will have to choose between which of the two moves to run alongside Surf, Rapid Spin, and Recover. Of the above, Starmie is probably the best option. Depending on its coverage move alongside Surf, Rapid Spin, and Recover, Starmie covers different counters to Swampert. If it runs Ice Beam, it beats Celebi without a Grass move, while Thunderbolt lets it beat Suicune and Gyarados. Swampert likes the support of other bulky Water-types as well, because those Water-types can act as emergency counters to certain Pokemon—such as Flygon, Tyranitar, and Metagross—should Swampert go down to a powerful Choice Band-boosted Focus Punch from Tyranitar, or a sneaky Hidden Power Grass. Especially if it carries Roar, tThis Swampert set, especially if it carries Roar, also appreciates Wish support from the likes of Vaporeon and Blissey, as it does not have a reliable way of healing itself.</p>

[SET]
name: Rest
move 1: Earthquake
move 2: Ice Beam
move 3: Rest
move 4: Sleep Talk / Curse
item: Leftovers
nature: Relaxed
evs: 252 HP / 216 Def / 40 SpA

[SET COMMENTS]

<p>RestTalk Swampert is the most durable variant of Swampert, although it struggles to do notable damage against anything that isn't weak to Earthquake or Ice Beam, which is why Curse is an alternative to Sleep Talk option over Sleep Talk. Rest enables Swampert to stay alive for a long period of time. Sleep Talk allows Swampert to attack without being dead weight while asleep, while Curse prevents Swampert from being set-up bait for physical attackers. Despite being the most durable, this set loses phazing utility and the ability to threaten Gengar with Hydro Pump, and as such is only really useful for being an incredibly solid counter to threats such as Tyranitar, Metagross, and Salamence.</p>

[ADDITIONAL COMMENTS]

<p>40 Special Attack EVs boost Ice Beam's power to wear down Celebi switch-ins and force it to eventually Recover; this enables your Salamence, Skarmory, or other Celebi counter to switch in freely.</p>

<p>Swampert's greatest enemy is Spikes damage, so Rapid Spin users are recommended partners. Starmie is your best bet by far here, as Ice Beam and Thunderbolt let it beat Psychic Celebi and check Gyarados, respectively; both of these Pokemon threaten Swampert immensely, especially this set. RestTalk Swampert reaches its fullest potential on teams based around Toxic, Spikes, and sandstorm, as it can force a lot of switches and has enough bulk and longevity to be successful on such teams. Skarmory is the best provider of Spikes support, which lets Swampert wear down its opponents. Tyranitar provides the sand that this set is best used in; it can also take on Celebi and Zapdos to a certain extent, both of which threaten Swampert. Swampert's ability to wear the opposing team down might also facilitate a late-game Dragon Dance Tyranitar sweep.</p>

[SET]
name: Endeavor
move 1: Endeavor
move 2: Substitute
move 3: Hydro Pump / Surf
move 4: Ice Beam
item: Salac Berry
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Keep using Substitute on attacks and then spam Endeavor. That's all there really is to this set. Hydro Pump and Ice Beam are used for coverage on Pokemon that might not want to attack you. The Timid nature allows you to outspeed max Speed Gengar after the Salac boost, and then nail him it with a Torrent boosted Hydro Pump. While the set may seem basic, it can be deadly for unprepared players. Despite how dangerous it can be its potential danger to the opponent, this set does have many noticeable flaws which you should be aware of if you're inclined to use the set it, or if you're looking for ways to stop it.

<p>Starmie, Celebi, and Blissey are solid hard counters to this variant of Swampert. Starmie can switch-in right away on Swampert and spam Rapid Spin to waste all of its PP. Swampert can't even Hydro Pump or Ice Beam to force an attack, as Starmie will easily Recover it off. Starmie's 361 Speed is enough to outspeed Swampert after a Salac Berry boost, meaning that Starmie can revenge kill it afterwards as well. Celebi and Blissey counter it a bit differently. While they can both stall Swampert out of general PP as well, and if Swampert does manage to get into Endeavor range, Celebi and Blissey can begin using Recover and Softboiled, respectively, to waste Endeavor's PP. Swampert will eventually be forced to switch attacks to Ice Beam before Endeavor runs out of PP in the hopes of receiving a freeze. However, an attempted Ice Beam while Celebi or Blissey attacks will result in a dead Swampert.</p>

<p>Because Swampert only reaches 360 Speed after the boost, it will likely only be able to take down one Pokemon before being revenge killed. The issue is that Swampert will be sacrificing likely sacrifice itself for a Pokemon that the opponent gets to choose, which may not be a trade you want to make. Swampert also needs Sandstorm up for this set to be truly effective, as otherwise Endeavor will fail to actually kill things. This isn't a flaw as much as it is restricting yourself a restriction, but it is important to know. Despite all of these shortcomings, this set has become widely popular and will take down inexperienced opponents who lack answers.</p>

[Other Options]

<p>Thanks to its good base 110 Attack, Swampert can utilize a Choice Band to surprise a few of its usual switch-ins. Celebi, for example, is OHKOed by Hidden Power Bug, and Ludicolo doesn't enjoy taking one either. However, this set is a poorer check to the likes of Salamence and Tyranitar, who will wear it down more quickly than defensive sets, and Swampert really needs Leftovers recovery in order to stick around. The main niche of a Choice Band set is the element of surprise, so make sure that you get it in without taking any damage. Swampert can also pull off a CounterCoat set alongside one of its STAB moves and Roar to punish opponents that set up on it. However, it will only work with Spikes support, as a good opponent will otherwise continually switch out of Swampert to burn its PP out. Curse with three attacks can be used, but it throws Swampert into a sweeping role rather than a supportive role, since it loses out on phazing, Protect, and Rest. Swampert can go with a SubPunch set, but Substitute taxes its HP too much for this to be worthwhile, and Swampert has better things to do in general. Swampert's movepool isn't particularly big, so it's best to stick to the listed sets.</p>

<p>Special Defense EVs can be thrown onto used on (redundancy with "throw") Swampert to help it take random attacks late in a game better from Jirachi and Gengar. Still, don't expect your Swampert to stand up to many Grass-type attacks thrown your way.</p>

[Checks and Counters]

<p>Celebi is an excellent answer to Swampert, as it can set up Calm Mind boosts with impunity while dealing residual damage with Leech Seed; it can also just bash away at Swampert with Hidden Power Grass. Ice Beam does at most around 40% to Celebi—although this depends on the EV spreads both Pokemon run—so Celebi has little to fear from Swampert. Specially defensive Zapdos with Hidden Power Grass is a good counter to Swampert as it takes little from Ice Beam and is immune to both Spikes and Earthquake. Its fellow legendary bird Articuno also does a pretty good job at countering Swampert thanks to its immunity to Earthquake, Spikes, and Ice Beam's freeze chance, along with its high Special Defense. Toxic will quickly wear down any Swampert without Rest.</p>

<p>Heracross does a pretty good job against Swampert as it resists Earthquake and has the Special Defense to take Hydro Pump and Ice Beam with relative ease. Heracross can then proceed to take chunks out of Swampert with Megahorn. Venusaur does a number on Swampert with its strong Grass STAB. Giga Drain Gengar is a decent answer to Swampert as it is immune to Earthquake and only fears being hit by Hydro Pump or Surf on the switch. Skarmory can deal with any Swampert that lack Hydro Pump or Surf by freely setting up Spikes on it.</p>

<p>Gyarados is an excellent answer to Swampert that lack Rock Slide, and can set up multiple Dragon Dance boosts while using Taunt to stop Swampert from phazing it out. Suicune is also a strong Swampert counter, as it takes little from anything Swampert can throw at it, and can either inflict decent damage on it with Surf, set up on it with Calm Mind, or even phaze it to rack up Spikes damage. Milotic can use Recover to heal off any damage, and can whittle away at Swampert with Surf and Toxic. However, Milotic must itself be cautious of Swampert's Toxic. Vaporeon can Wish in Swampert's face and only fears Toxic. Ludicolo is a solid counter to Swampert as it takes pitiful damage from any of Swampert's attacks—once again, it only fears Toxic—and can either OHKO Swampert with Hidden Power Grass or wear it down with Leech Seed, should it lack a Grass-type attack.</p>


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