Misdreavus (Revamp) [QC 3/3] [GP 2/2]

All right I got permission from Zeb to do this so FIRST ANALYSIS EVER WOOOOO!!!


Ms. Dreavus

[Overview]

  • Initially underwhelming stats
  • Surprisingly amazing bulk w/ Eviolite and great typing/ability
  • Great movepool w/ choice support moves (WoW, Taunt, Heal Bell)
  • Can go on the offensive route with Nasty Plot
  • Spinblocks, and is great at it
  • Only form of recovery are Rest/Pain Split
  • Competition from Golurk, Haunter, Drifblim, etc. as a spinblocker
  • However, much more versatile than all its competition, and its utility should not be ignored
[SET]
name: Utility Counter
move 1: Will-O-Wisp
move 2: Shadow Ball / Foul Play
move 3: Pain Split
move 4: Taunt / Heal Bell / Perish Song
item: Eviolite
ability: Levitate
nature: Bold
evs: 248 HP / 220 Def / 40 Spe

SET COMMENTS]
  • With the right moves, Missy can easily put a stop to many top threats such as Sawk, Primeape, Scolipede, Musharna and SD Samurott
  • Can perform several roles on a team at once (wall, stallbreaker, supporter)
  • Immunity to Spikes/neutrality to SR really helps it, but it still can't continuously switch in because of lack of reliable recovery/Leftovers
  • WoW shuts down almost every physical attacker in the meta
  • Shadow Ball is a reliable STAB with a decent potential SpDef drop, but Foul Play can smack around Swords Dancers and things that expect a free switch into you (Swellow, Zangoose)
  • Pain Split only form of recovery, works okay with a relatively low HP stat
  • Taunt is an excellent move to shut down setup Pokémon/walls and provide protection against status, but Heal Bell heals Scald burns and whatnot and supports the entire team
  • Best partners for Missy have Heal Bell anyway, so Taunt is generally preferred
  • Perish Song gets a mention on full stall teams as it can be invaluable when dealing with that last mon on the field
[ADDITIONAL COMMENTS]
  • Wish support helps make up for Missy's lack of recovery
  • Lickilicky/Audino stand out as they carry Wish, Heal Bell (so Missy doesn't have to), and have great synergy w/ her
  • EV spread outspeeds Rampardos, and the rest goes into Defense because of its superior defensive typing/gives it nice all-around bulk
  • Able to beat anything slower that hates being burned/Taunted (Metang, Regirock, Piloswine, Golem)
  • SpDef spread is viable, but there are better mons for the job
  • Toxic/T-wave viable in the first slot, but WoW has more utility overall
  • Forces many switches + is able to spinblock, so hazards work extremely well w/ it
  • Piloswine, Golem, Regirock, and Metang can set up SR, have decent synergy, and deals with many of Missy's counters (Skuntank, Swellow, Zangoose) with its STABs
  • Missy has much less trouble dealing w/ Swellow/Zangoose if it runs Foul Play
  • Works on many teams because of the prevalence of the threats it beats, and will always do well if played right
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Thunderbolt / Hidden Power Fighting
move 4: Taunt / Will-O-Wisp
item: Eviolite
nature: Timid
evs: 40 HP / 252 SAtk / 216 Spe

[SET COMMENTS]
  • Takes the exact opposite role of its defensive counterpart
  • Defeats/dents many normal counters
  • Nasty Plot brings Missy's below-average SAtk into surprisingly threatening levels in a single turn, from 269 to 538
  • Shadow Ball is your best STAB, with decent power, perfect accuracy and a nice potential SpDef drop
  • Thunderbolt OHKOes Swellow w/o any boosts and 2HKOes Skuntank after one boost and SR support, and helps against bulky Waters like Alomomola and Samurott
  • HP Fighting provides perfect coverage against threats like Sawsbuck, but deals pitiful damage to Normal-Flyings
  • Taunt makes setup easier, and helps break down walls like Lickilicky and Altaria, but Willo can catch stuff like Skuntank on the switch-in and lets set-up and team support possible, even for an offensive set
  • Has a completely different role with completely different counters than the defensive set, and is an effective lure b/c most people expect the defensive set
  • Plays the role of both a sweeper and a spinblocker that doesn't lose offensive momentum
[ADDITIONAL COMMENTS]
  • Appreciates Wish support even more than the first set because it loses out on so much bulk and longevity
  • Lickilicky is once again a great partner w/ Wish + Heal Bell, and even SD Lickilicky can come together with Missy to form an effective bulky offensive core
  • EV spread outspeeds max Speed positive base 80s, maximizes power and the rest goes into bulk
  • More EVs can go into Speed, but max Speed doesn't really help outspeed anything notable (Sawk usually runs Adamant these days)
  • More EVs can go into bulk too, but Missy really likes being able to outspeed non-Scarfed Braviary, Gardevoir and Drifblim
  • Substitute is viable in the last slot, but Missy wears itself down way too quickly
  • Pain Split also gets a mention when Missy gets low on health, but it's hard to find an opportunity to Pain Split with an offensive set and it usually wants to take that turn to do something else
  • Supports its team in a different way than the defensive set, punching holes in the opposing team for something to come in and clean up
[Other Options]
  • A set w/ Calm Mind and more defensive EVs can easily set up against stall, but stall is increasingly rare in NU and thus this is inferior to NP
  • Magic Coat can be used to bounce back status moves, but is far inferior to Taunt
  • Curse can be combined w/ Taunt + Pain Split to make Missy a dedicated stallbreaker, but is somewhat gimmicky and the health loss from Curse can put her at severe risk
  • A set w/ RestTalk, Foul Play and Willo could work, but loses a lot of utility over the standard defensive set
  • Destiny Bond can work, but requires Missy to die to work, can be played around easily with the wrong prediction, and is far outclassed by Haunter
  • Rain Dance and Sunny Day can support weather sweepers, but she has better things to be doing
  • Finally, Trick Room can be used, but she's a tad too fast to be abusing it
[Checks and Counters]
  • Checks and counters are very different for both sets
  • Skuntank does well against both, but must watch out for WoW and boosted T-bolts
  • For the defensive set, Swellow/Zangoose beat most variants easily, and Swellow can even Pursuit on the switch, but must watch out for Foul Play
  • Also, Zangoose can't switch into WoW if it hasn't activated its Toxic Orb yet
  • Charizard can switch in on Willo and easily KO with Fire Blast, however, it does not like switching into any attacks, especially after SR
  • For offensive sets, anything that can take hits and dish them right back can perform well, such as Regice and Choice Specs Altaria
  • Offensive spinners, such as Shell Smash Torkoal and SD + Lum Berry Armaldo, do well against both sets, but Torkoal must Smash as Missy switches in or it will always lose
  • However, almost everything just listed is weak to SR or hazards in general, and hazards go well with her, so keep that in mind
  • Trick/Knock Off remove Eviolite and make Missy much easier to take down
[Overview]

<p>With the transition to BW came the Eviolite, and because of it, many Pokemon were forever changed. Misdreavus is a prime example of this, as when equipped with an Eviolite, its lackluster defenses rise to impressive levels, and when combined with a fantastic defensive typing and ability, it is a formidable defensive threat in NU. Combine that with an excellent support movepool, a satisfactory offensive movepool, and the ability to spinblock, and you can see why Misdreavus is one of the most viable Pokémon in the tier. Its main niche in the metagame is that of a bulky supporter and spinblocker, but Misdreavus can easily become an unexpected offensive threat as well. Spikes-stacking is a very powerful strategy in NU, which only heightens Misdreavus's usefulness. Sadly, though, Misdreavus's great bulk is severely hindered by its lack of reliable recovery (it can't even utilize Leftovers), and is prone to being worn down. Still, none can perform Misdreavus's job quite as efficiently.</p>

[SET]
name: Utility Counter
move 1: Will-O-Wisp
move 2: Shadow Ball / Foul Play
move 3: Pain Split
move 4: Taunt / Heal Bell / Perish Song
item: Eviolite
ability: Levitate
nature: Bold
evs: 248 HP / 220 Def / 40 Spe

[SET COMMENTS]

<p>This is the most common Misdreavus set you'll see in the metagame, and for good reason. With the moves above, Misdreavus can put a stop to some of the biggest threats in the tier, including Sawk, Primeape, Scolipede, Musharna, and Swords Dance Samurott. This Misdreavus can perform several roles on a team at once, from a wall to a supporter to a stallbreaker, freeing up room for extra teammates. Its typing and Levitate really benefit this set as well, as it really appreciates an immunity to Spikes and a neutrality to Stealth Rock when switching in. Even so, Misdreavus can't switch in excessively as its lack of reliable recovery make it prone to being worn down, and cannot take too much pressure from the opposing team as a result. Nevertheless, Misdreavus still gets the job done as long as you play it conservatively.</p>

<p>Will-O-Wisp is a great move for Misdreavus, shutting down nearly every physical attacker in the tier and further enhancing its defensive capabilities. Shadow Ball is a reliable STAB attack with decent power and a nice potential Special Defense drop, which makes it the main option for the second slot. Foul Play, on the other hand, punishes Swords Dance users as well as Pokemon that would normally get a free switch into Misdreavus, such as Swellow and Zangoose. This makes it an option for the attacking move on this set, but do note that it's not nearly as reliable as Shadow Ball. Pain Split, the third move, is Misdreavus's only form of recovery outside of the undesirable Rest, and it works decently with its relatively low HP stat. The last moveslot depends on your team's needs; Taunt is an excellent move for shutting down setup Pokemon and walls, and protecting Misdreavus against status. Heal Bell also provides protection against status, and unlike Taunt, it even provides insurance against things like Scald burns; Heal Bell also supports Misdreavus's team. Do note that the best partners for Misdreavus have access to Heal Bell anyway, so it's generally not preferred. Finally, Perish Song gets a mention on full stall teams as it can be invaluable for dealing with the last Pokemon on the field when you can't shuffle around your opponent's team anymore.</p>

[ADDITIONAL COMMENTS]

<p>The EV spread allows Misdreavus to outspeed Adamant Rampardos, and focuses on physical bulk, both because Misdreavus's typing is much more suited for tanking physical hits due to its immunities and because it gives it good all-around defenses. A specially defensive spread is viable, but there are better Pokemon suited for this role and it doesn't bring out Misdreavus's best potential. With a physically defensive spread, Misdreavus is also capable of easily beating anything slower than it that hates being burned or Taunted, including the various Stealth Rock leads inhabiting the tier such as Golem, Piloswine, Regirock and Metang. Misdreavus can also use various other moves in the first slot such as Toxic or Thunder Wave, but Will-O-Wisp has the most utility overall and really helps it take more hits.</p>

<p>Because Misdreavus lacks reliable recovery, a Wish passer is highly recommended to help make up for that. Lickilicky and Audino are outstanding partners that fill this role, as they both carry Wish and Heal Bell (freeing Misdreavus up to use another move in the fourth slot) and they have excellent defensive synergy with it. This set tends to force many switches, and when that's combined with the ability to spinblock, entry hazards work extremely well with Misdreavus. Ironically, some of the best entry hazard setters for Misdreavus are the ones it scares out; Golem, Piloswine, Regirock and Metang can set up Stealth Rock, they all have decent synergy with it, and can beat many of Misdreavus's counters, such as Skuntank, Swellow and Zangoose (provided it doesn't run Foul Play for the latter two). This Misdreavus works well on many different teams due to the prevalence of the threats it's able to stop, and will always do well if played correctly.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Thunderbolt / Hidden Power Fighting
move 4: Taunt / Will-O-Wisp
item: Eviolite
nature: Timid
evs: 40 HP / 252 SAtk / 216 Spe

[SET COMMENTS]

<p>This set takes the exact opposite role of the first set, being an offensive sweeper rather than a defensive wall, and is capable of defeating or at least severely denting Misdreavus's normal counters. For that reason, this set is viable, and it's surprisingly threatening as well, with Nasty Plot turning Misdreavus's below-average Special Attack of 269 all the way up to 538 in a single turn.</p>

<p>Shadow Ball is Misdreavus's strongest and most reliable STAB, with good power, perfect accuracy and a decent chance to lower the opposing Pokemon's Special Defense. The main coverage move, Thunderbolt, is probably the biggest surprise to the opponent when they see it; it OHKOes Swellow with no boosts and 2HKOes Skuntank with a single boost and Stealth Rock support, something Misdreavus would never dream of doing otherwise. Hidden Power Fighting, on the other hand, gives Misdreavus perfect neutral coverage against threats like Sawsbuck and a way to hit pure Normal-types harder, but do note that it makes for weak coverage against Normal- / Flying-types. Therefore, Thunderbolt is preferred. Finally, the two moves in the fourth slot are down to your team's needs; Taunt eases setup, protects Misdreavus from status, and lets Misdreavus break down special walls such as Lickilicky and Altaria, but Will-O-Wisp provides a much more reliable way for breaking down Skuntank, and lets Misdreavus support her team, even with an offensive set. This set plays a completely different role with completely different counters than the defensive set, and as a result proves to be an effective lure as most people just automatically expect the defensive set.</p>

[ADDITIONAL COMMENTS]

<p>This variant of Misdreavus appreciates Wish support even more than the defensive one, as it loses out on a lot of bulk and longevity with an offensive set. Lickilicky and Audino prove again to be great candidates with Wish and Heal Bell, and provide great type synergy with Misdreavus. Swords Dance Lickilicky can even come together with it to make an effective offensive core, although it can't provide Wish support. The EV spread outspeeds positive-natured base 80s, maximizes power, and the rest just goes into bulk, as Misdreavus's excellent typing and passable bulk helps it set up. Maximum Speed investment can be used, but Misdreavus isn't really outspeeding anything notable as the most common Pokemon that hits Misdreavus's Speed tier is Sawk, which usually runs an Adamant nature. A bulkier spread can be used as well, but Misdreavus really appreciates being able to outspeed non-Choice Scarf Braviary, Gardevoir and Drifblim. Substitute is a viable move in the last slot to ease setup in a similar fashion to Taunt, but causes Misdreavus to wear itself down much too quickly. Pain Split is another option to recover lost health, but Misdreavus rarely gets an opportunity to do this and would usually like to spend that time doing something else. This set supports its team in a much different way than the defensive set; it punches holes in the opposing team for another sweeper to come in and clean up. Do note that this set is not meant to sweep entire teams&mdash; it just softens them up.</p>

[Other Options]

<p>Misdreavus has many other options it can utilize, but can't always bring each one to its fullest potential. A defensive Calm Mind set similar to the Nasty Plot set is viable and can easily set up against stall, but stall is rare in NU, so this is not advised. Besides, the Nasty Plot set can set up on stall as well and is a much more immediate threat. Magic Coat can be used to bounce back status moves, but requires good prediction to work and is thus much riskier than Taunt. A set with Curse, Taunt and Pain Split can turn Misdreavus into a dedicated stallbreaker, but is rather gimmicky and the 50% health loss from Curse is undesirable and can put Misdreavus at severe risk. A RestTalk set with Will-O-Wisp and Foul Play could work and make a good sleep fodder for Jynx, but loses far too much utility over the standard defensive set to work, and RestTalk is an unreliable strategy. Destiny Bond could potentially work, but requires Misdreavus to die to function, wasting its amazing longevity. If you're looking for a frail Ghost with Destiny Bond, use Haunter instead. Finally, Rain Dance, Sunny Day and Trick Room could work on their respective teams, but there are better Pokemon for the job.</p>

[Checks and Counters]

<p>Checks and counters for Misdreavus are completely different for each set, and thus almost nothing is a complete "counter." Skuntank can usually do well against both sets, but must watch out for Will-O-Wisp and boosted Thunderbolts. Swellow and Zangoose can beat most defensive variants with ease and Swellow can even use Pursuit on the switch, but will quickly fall to Foul Play or Thunderbolt, while Will-O-Wisp cripples Zangoose if it has not activated its Toxic Orb yet. Charizard can switch in on Will-O-Wisp and deal loads of damage with Fire Blast, but hates switching in on attacks with its massive Stealth Rock weakness. Bulky attackers (primarily special ones), such as Regice and Choice Specs Altaria, can do well against Misdreavus as they aren't crippled by Will-O-Wisp, can wear it down, and don't mind taking an attack or two. Special attackers in general can usually deal a ton of damage to Misdreavus, examples being Samurott, Ludicolo, and Jynx, but the frailer ones must be careful when switching in. Nasty Plot Shiftry gets a special mention as it laughs at anything Misdreavus throws at it, sans a boosted Hidden Power Fighting, and can fire back a Dark Pulse. Offensive spinners, such as Swords Dance Armaldo and Shell Smash Torkoal, can get past Misdreavus and get to spin, but if it Taunts them before they can set up, they will always lose. Trick and Knock Off users can remove Misdreavus's Eviolite, heavily crippling it. Residual damage, whether it be from Stealth Rock, U-turn, or status, also severely limits its ability to check the opposing team. However, it's very important to note that entry hazards can punish almost every one of these methods listed, so keep that in mind when both facing and using Misdreavus.</p>
 
In the checks and counters section, LO Charizard doesn't OHKO Misdreavus at full health. I also personally believe that the Speed EVs should stay at 32 EVs ,as speed creeping isn't really recommended, though maybe just wait for QC's approval.
 
I've used the Nasty Plot set pretty extensively, and I think it's important to note that sweeping with Misdreavus isn't very common. Emphasize that sweeping isn't typically its goal, and it's more to play as an offensive spinblocker for Spikes-stacking teams.

Otherwise, I like it! Good luck with your first analysis.
 

watashi

is a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Three-Time Past SPL Champion
World Defender
  • perish song should deserve a bigger mention since it is missy's best option on full stall teams that require a way to get rid of last mons
  • will-o-wisp is also a good option on the last slot of the nasty plot since it allows missy to do something against skuntank
  • maybe add rest talk in oo? a set of rest/sleep talk/wow/shadow ball or foul play looks decent
 
@JoshuaMunoz: Actually, I already knew that, and that's why I wrote "KO" instead of "OHKO." Sorry if that was unclear.

@Treecko37: I did somewhat mention that, but yeah, I should probably emphasize that a bit more.

@FLCL: I'm not entirely sure about RestTalk, but I'll implement your other changes in just a sec.

Thanks for the feedback guys!

Note: I'll also add Trick and Knock Off in Checks & Counters, just remembered about them
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Add an [Overview] tag before the Overview and only have one space between the Set and the [SET COMMENTS] tag.

[SET] (Utility Counter)
  • Change EV spread to 248 HP / 220 Def / 40 Spe. 220 evs hits 232 Def rather than 216's 231. Since Eviolite is a 1.5x boost to defenses this gives it 2 extra points of Defense.

[ADDITIONAL COMMENTS] (Utility Counter)
  • Add Audino alongside Lickilicky as a partner. Audino works better as a partner to Misdreavus on stall teams due to not having to stay in and Protect its own Wishes thanks to Regenerator.

  • Mention that Missy outspeeds up to Adamant Rampardos and make mention that it beats anything slower. This includes defensive like Metang, Regirock, Piloswine etc who hate taking Will-O-Wisps or getting Taunted.

  • Add Golem, Regirock, and Metang to Piloswine's list as Pokemon that beat Skuntank and set up Stealth Rock. Smashkoal is not a counter to Misdreavus, it can't beat it 1v1. Say that they can also check Swellow and Zangoose, who can switch into non-Foul Play Misdreavus, but that Foul Play Missy has no problem with them.

  • Add a big mention to Perish Song. Perish Song Misdreavus is a godsend for stall teams as it allows them to beat certain Pokemon that they would struggle with normally such as Duosion or bulky set up sweepers like SubBU Braviary.

[SET] (Nasty Plot)
  • Make move4 look like this: Taunt / Will-O-Wisp. Pain Split gets moved to AC because it's not as good on the Nasty Plot set. It's hard to find an opportunity to Pain Split when your set is going to be dealing a lot of damage to the opponent. Taunt and Will-O-Wisp maintain their utility, with the former preventing set up and the latter crippling Pokemon and giving Misdreavus the opportunity to support the team even while using an offensive set.

[ADDITIONAL COMMENTS] (Nasty Plot)
  • Change mention of Will-O to Pain Split instead and mention why it's not as good on this set.

[Other Options]
  • Remove Perish Song from here now that it's a main move

  • Add Rest + Sleep Talk + WoW + Foul Play set. Mention that it loses a lot of utility over the Standard.


[Checks and Counters]
  • Swellow and Zangoose are only checks if Misdreavus is running Shadow Ball over Foul Play and Zangoose cannot switch into a Will-O-Wisp. Only Swellow has any chance of using Pursuit as Zangoose is much better off with Night Slash.

  • Charizard is basically the only commonly used Fire-type Pokemon in the current metagame. So you can remove the Fire-type generalization and just mention Zard. Do point out that it doesn't like switching into a Shadow Ball or Foul Play after Stealth Rock.

  • Misdreavus doesn't really play mindgames with SubBU Braviary since it outspeeds it can can easily burn it before it Substitutes.

  • Smashkoal can only beat Misdreavus if Missy switches in as it Shell Smashes and Torkoal cannot beat it otherwise.


Do this and I will stamp it later.
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Perish Song was meant to be in AC at first and not as a main move for slot 4, but the more I think about it the more I like the idea of making Perish Song a main move. So just move what you have about Perish Song from AC over to Set Comments and consider this:

[Qc]1/3[/qc]
 
I would suggest a spread of 248 HP / 204 Def / 56 Speed with a Timid nature in the AC of the defensive set, since this allows Misdreavus to outspeed maximum speed Base 60's with a positive nature as well as neutral natured maximum speed Base 70's. It comes at a price though, since Sawk now has a rather large chance to 2HKO this variant of defensive Misdreavus after Stealth Rock, but I managed to use a defensive Misdreavus with this speed to great success. It also beats Skunk because it is faster than the standard Skunk variants.
 
I would suggest a spread of 248 HP / 204 Def / 56 Speed with a Timid nature in the AC of the defensive set, since this allows Misdreavus to outspeed maximum speed Base 60's with a positive nature as well as neutral natured maximum speed Base 70's. It comes at a price though, since Sawk now has a rather large chance to 2HKO this variant of defensive Misdreavus after Stealth Rock, but I managed to use a defensive Misdreavus with this speed to great success. It also beats Skunk because it is faster than the standard Skunk variants.
Well... a problem with this set is the big loss of bulk, which imo matters more than Speed on a wall. In addition, the NP set also outspeeds Skunk and can burn it with Willo anyway, and this set cares much less about a loss of bulk. But I will definitely consider your spread for AC, thanks :)
 

ebeast

she's probably sexting nprtprt
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Yeah that EV spread is not worth it. Misdreavus isn't beating any max Speed base 70's since Ludicolo/Samurott hits it hard with Modest LO Hydro Pump and SD Samurott now uses an Adamant set with HP evs, which Missy can outspeed without having to use Timid. Max Speed postive-natured base 60's don't actually exist as most of them are not relevant to the metagame or use max speed with a positive nature.
 
in checks and counters, I'd like to see a special mention for Special Attackers. You already have zard, regice, and altaria, who are among the best, but things like Samurott, Rotom formes and the like deserve mentions too. I'd also mention residual damage, as without leftovers or reliable recovery (pain split isn't reliable), it is easy to wear down misdreavus through SR damage, u-turn damage, poison damage. Basically any amount of chip damage removes missy's ability to check the opposing team.
 

Sweet Jesus

Neal and Jack and me, absent lovers...
Weak to common Dark and Ghost type moves
Everyone knows this, you aren't learning anything to even the noobiest of noobs, remove

In first set comments, write that lack of reliable recovery and lack of leftovers mean missy cannot come in that often and can't take too much pressure. you can also add immunity to spikes and neautral SR damage is always nice for a wall.

Loses out on offense w/ a defensive set, loses out on bulk w/ an offensive set
kind of obvious, could be removed

HP Fighting provides perfect coverage against threats like Sawsbuck
add: but deals pitiful damage to normal-flying types

However, not really meant to sweep as it's more of a spinblocker that doesn't lose offensive momentum
this set is actually meant to sweep imo maybe not a full team, but a small sweep is a sweep.
Jynx can put all variants to sleep and either set up or just start killing things, however it can not switch in on Shadow Ball
I would remove, that 75 acc is dangerous and jynx can put anything to sleep really, why mention it against a mon that it can't ohko and that can actually deal huge damage to jynx.

add shiftry to checkers and counters, he takes on foul play, shadow ball, thunderbolt and special variants can very well tank wow to reataliate with a strong dark pulse or leaf storm.

I'll check this when it's done.
 
Yeah that EV spread is not worth it. Misdreavus isn't beating any max Speed base 70's since Ludicolo/Samurott hits it hard with Modest LO Hydro Pump and SD Samurott now uses an Adamant set with HP evs, which Missy can outspeed without having to use Timid. Max Speed postive-natured base 60's don't actually exist as most of them are not relevant to the metagame or use max speed with a positive nature.
You do actually outspeed maximum speed base 60's with a positive nature with 56 Timid speed. It does allow Missy to defeat Masquerain (something that could wreck my first team if someone led with it), as well as to deal with anti-lead variants of Samurott (with Taunt), or Ludicolo from setting up rain on you. If Rott is taunted, you can switch and set up SR easily a bit later.
 
The overview can be cut down quite a bit. Please refer to the newest thread in NU C&c(index and reservations) where what is expected in an overview is outlined. Most of the information you have here is great, but lots of it is just fluff. For example, the first sentence doesn't tell me anything about Misdreavus and her role in the metagame. Listing all her immunities and resistances is over the top as well, as the player can already access that information by going to the Ghost-type page. Listing every cool move it gets also isn't important for the overview. The last sentence of the 2nd paragraph is also not very helpful. So I would like the overview to be reworked with the new format in mind. Thanks!

A minor thing that is more of GP's job but i've noticed. You call Missy both "it" and "her", its better to be consistent :)

For the Nasty Plot set, I'd mention how it still uses bulk and resistances, and isn't often meant to sweep whole teams, just power through a few threats before dying off. It isn't a super offensive mon, more like a boosting stallbreaker of sorts.


Audino should get a mention in the NP set too with licki, it isnt nearly as offensive but is just as efffective a partner.


Other than that I like this write up, I'll stamp it as soon as the overview is fixed. Thanks!
 
The only thing I disagree with is the last sentence of the overview. Missy doesn't really face competition with those Ghosts as a Spinblocker. Missy is far and away the best Spinblocker in the tier. Haunter loses to every spinner. Drifblim loses to Armaldo and Torkoal (and probably Wartortle), and Golurk loses too Armaldo and Wartortle. Missy is definitely the best at stopping Rapid Spin, so I'd remove that sentence altogether.

Other than that [qc]3/3[/qc]
 

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
REMOVE CHANGE COMMENTS

[Overview]

<p>With the transition to BW came the Eviolite, and with that came many Pokemon that would be forever changed by it. Misdreavus is a prime example of that, as when equipped with an Eviolite, her lackluster defenses shoot up through the roof, and when combined with a fantastic defensive typing and ability, she is a formidable defensive threat in NU. Combine that with an excellent support movepool, a satisfactory offensive movepool, and the ability to spinblock, and Misdreavus becomes one of the most viable Pokémon in the tier. Her main niche in the metagame is that of a bulky supporter and spinblocker, but can easily become an unexpected and often overlooked offensive threat as well. With the latest dropdowns in Roselia and Scolipede, Spikes-stacking is more viable than it's ever been, and as a result, Misdreavus's usefulness has increased almost exponentially. Sadly, though, her great bulk is severely hindered by her lack of reliable recovery (she can't even utilize Leftovers), and is prone to being worn down. However, none can claim to perform Misdreavus's job quite as efficiently as her.</p>

[SET]
name: Utility Counter
move 1: Will-O-Wisp
move 2: Shadow Ball / Foul Play
move 3: Pain Split
move 4: Taunt / Heal Bell / Perish Song
item: Eviolite
ability: Levitate
nature: Bold
evs: 248 HP / 220 Def / 40 Spe

[SET COMMENTS]

<p>This is the most common set of Misdreavus you'll see in the metagame, and for good reason. With the selected moves above, Misdreavus can easily put a stop to some of the biggest threats in the tier, including (but not limited to): Sawk, Primeape, Scolipede, Musharna, and Swords Dance Samurott. This Misdreavus can also perform several roles on a team at once, from a wall to a supporter to a stallbreaker, freeing up room for extra teammates. Her typing and Levitate ability really benefits this set as well, as she really appreciates an immunity to Spikes and a neutrality to Stealth Rock when switching in. Even so, she can't switch in excessively as she is prone to being worn down because of her lack of recovery, and cannot take too much pressure from the opposing team as a result. Nevertheless, she still gets the job done as long as you play conservatively.</p>

<p>Will-O-Wisp is a great move for Misdreavus, shutting down nearly every physical attacker in the tier and further enhancing her defensive capabilities. Shadow Ball is a reliable STAB attack with decent power and a nice potential Special Defense drop, which makes it the main option for the second slot. Foul Play, on the other hand, is another interesting option for this slot; it punishes Swords Dancers users as well Pokemon that would normally get a free switch into Misdreavus, such as Swellow and Zangoose. This alone makes it a solid option for the attacking move on this set, but do note it's not nearly as reliable as Shadow Ball. Pain Split, the third move, is Misdreavus's only form of recovery outside of the undesirable Rest, and it works decently with her relatively low HP stat. Finally, the last moveslot is down to your team's needs; Taunt is an excellent move for shutting down setup Pokemon and walls, as well as provide protection against status. Heal Bell also provides protection against status, but also comes with the added benefit of healing things like Scald burns, and lets Misdreavus support her whole team as well. Do note that the best partners for Misdreavus have access to Heal Bell anyway, so it's generally not preferred. Finally, Perish Song gets a mention on full stall teams as it can be invaluable when dealing with that last Pokemon on the field when you can't shuffle around your opponent's team anymore.</p>

[ADDITIONAL COMMENTS]

<p>Because Misdreavus lacks reliable recovery, a Wish passer is highly recommended to help make up for that. Lickilicky and Audino are outstanding partners for this role, as they both carry Wish and Heal Bell (freeing Misdreavus up to use another move in the fourth slot) and they have excellent defensive synergy with her. The EV spread outspeeds Adamant Rampardos, and the rest maximizes physical bulk because Misdreavus's typing is much more suited for tanking physical hits due to her immunities. Additionally, it gives her very good all-around bulk, making her capable of tanking hits from both sides of the spectrum. A specially defensive spread is viable, but there are better Pokemon suited for this role and it doesn't bring out Misdreavus's best potential. With a physically defensive spread, she is also capable of easily beating anything slower than her that hates being burned or Taunted, including the various Stealth Rock leads inhabiting the tier such as Golem, Piloswine, Regirock, (AC) and Metang. Misdreavus can also use various other moves in the first slot such as Toxic or Thunder Wave, but Will-O-Wisp has the most utility overall and really helps her take more hits.</p>

<p>This set tends to force many switches, and when that's combined with the ability to spinblock, entry hazards work extremely well with Misdreavus. Ironically, some of the best entry hazard setters for Misdreavus are the ones she scares out; Golem, Piloswine, Regirock, (AC) and Metang can set up Stealth Rock, they all have decent synergy with her, and can beat many of Misdreavus's counters, such Skuntank, Swellow, (AC) and Zangoose (provided it doesn't run Foul Play for the latter two). This Misdreavus works well on many different teams due to the prevalence of the threats she's able to stop, and will always do well if played correctly.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Thunderbolt / Hidden Power Fighting
move 4: Taunt / Will-O-Wisp
item: Eviolite
nature: Timid
evs: 40 HP / 252 SAtk / 216 Spe

[SET COMMENTS]

<p>This set takes the exact opposite role of the first set, being an offensive sweeper rather than a defensive wall, and is capable of defeating or at least severely denting Misdreavus's normal counters. For that reason, this set is viable, and it's surprisingly threatening as well, with Nasty Plot turning her below-average Special Attack of 269 all the way up to 538 in a single turn.</p>

<p>Shadow Ball is Misdreavus's strongest and most reliable STAB, with good power, perfect accuracy, (AC) and a decent chance to lower the opposing Pokemon's Special Defense. Therefore, it is a staple on this set. The main coverage move, Thunderbolt, is probably the biggest surprise to the opponent when they see it; it OHKOes Swellow with no boosts required and 2HKOes Skuntank with a single boost and Stealth Rock support, which is something Misdreavus would never dream of doing otherwise. Hidden Power Fighting, on the other hand, gives her perfect neutral coverage against threats like Sawsbuck and a way to hit pure Normal-types harder, but do note that it deals pitiful damage against Normal- / Flying- types. Therefore, Thunderbolt is preferred. Finally, the two moves in the fourth slot are down to personal preference; Taunt eases up setup, protects you Misdreavus from status, and lets Misdreavus break down special walls such as Lickilicky and Altaria, but Will-O-Wisp provides a much more reliable way for breaking down Skuntank, and lets Misdreavus support her team, even with an offensive set. This set plays a completely different role with completely different counters than the defensive set, and as a result proves to be an effective lure as most people just automatically expect the defensive set.</p>

[ADDITIONAL COMMENTS]

<p>This variant of Misdreavus appreciates Wish support even more than the defensive one, as she loses out on a lot of bulk and longevity with an offensive set. Lickilicky and Audino prove again to be great candidates with Wish and Heal Bell, and provide great type synergy with Misdreavus. Even Swords Dance Lickilicky can come together with her to make an effective offensive core, although keep in mind you no longer have Wish support. The EV spread outspeeds positive-natured base 80s, maximizes power, and the rest just goes into bulk, as she still is able to use her excellent typing and passable bulk to set up. Maximum Speed investment can be used, but she isn't really outspeeding anything notable as the most common Pokemon that hits Misdreavus's Speed tier is Sawk, who which usually runs Adamant these days. A bulkier spread can be used as well, but Misdreavus really appreciates being able to outspeed non-Choice Scarfed Braviary, Gardevoir, (AC) and Drifblim. Substitute is a viable move in the last slot to ease setup in a similar fashion to Taunt, but causes Misdreavus to wear herself down much too quickly. Pain Split is another option to recover lost health, but she rarely gets an opportunity to do this and would usually like to spend that term time doing something else. This set supports its team in a much different way than the defensive set; it punches holes in the opposing team for another sweeper to come in. Do note that this set is not meant to sweep entire teams; it just softens them up.</p>

[Other Options]

<p>Misdreavus has many other options she can utilize, but can't always bring each one to its fullest potential. A defensive Calm Mind set similar to the Nasty Plot set is viable and can easily set up against stall, but stall is increasingly getting rarer in NU and is not advised. Additionally, the Nasty Plot set can set up on stall as well and is a much more immediate threat. Magic Coat can be used to bounce back status moves, but requires prediction to work and is in general completely outclassed by Taunt. A set with Curse, Taunt, (AC) and Pain Split can turn Misdreavus into a dedicated stallbreaker, but is rather gimmicky and the 50% health loss from Curse is undesirable and can put Misdreavus at severe risk. A RestTalk set with Will-O-Wisp and Foul Play could work and make a good sleep fodder for Jynx, but loses far too much utility over the standard defensive set to work, and RestTalk is an unreliable strategy. Destiny Bond could potentially work, but requires Misdreavus to die to function, wasting her amazing longevity, and is completely outclassed by the faster and frailer Haunter. Rain Dance and Sunny Day could work on their respective teams, but she has far better things to be doing. Finally, Trick Room can be used, but Misdreavus is a tad too fast to use it and is a waste of her potential anyway.</p>

[Checks and Counters]

<p>Checks and counters for Misdreavus are completely different for each set, and thus almost nothing is a complete "counter." Skuntank can usually do well against both sets, but must watch out for Will-O-Wisp and boosted Thunderbolts. Swellow and Zangoose can beat most defensive variants with ease and Swellow can even Pursuit on the switch, but will quickly fall to Foul Play, Thunderbolt, or even Will-O-Wisp if the latter has not activated its Toxic Orb yet. Charizard can switch in on Will-O-Wisp and deal loads of damage with Fire Blast, but hates switching in on attacks with its massive Stealth Rock weakness. Bulky attackers (primarily special ones), such as Regice and Choice Specs Altaria, can do well against Misdreavus as they aren't crippled by Will-O-Wisp, can wear her down, and don't mind taking an attack or two. Special attackers in general can usually deal a ton of damage to Misdreavus, such as Samurott, Ludicolo, and Jynx, but the frailer ones must be careful when switching in. Nasty Plot Shiftry gets a special mention as it laughs at anything Misdreavus throws at it, sans a boosted Hidden Power Fighting, and can fire back a with Dark Pulse. Offensive spinners, such as Swords Dance Armaldo and Shell Smash Torkoal, can get past Misdreavus and get to spin, but if she Taunts them before they can set up, they will always lose. Trick and Knock Off abusers can remove Misdreavus's Eviolite, heavily crippling her, but you can usually see it coming. Residual damage, whether it be from Stealth Rock, U-turn, or status, also severely limits her ability to check the opposing team. However, it's very important to note that entry hazards can punish almost every one of these methods listed, so keep that in mind when both facing or using Misdreavus.</p>


remember, no accents on pokemon and those serial commas!

[gp]1/2[/gp]
 
old new why

[Overview]

<p>With the transition to BW came the Eviolite, and with that came many Pokemon that would be forever changed by it because of it, many Pokemon were forever changed. (Because many of the changed Pokemon did not "come" at all -- they were already there, e.g. Misdreavus.) Misdreavus is a prime example of that this, as when equipped with an Eviolite, her its (Misdreavus are not exclusively female.) lackluster defenses shoot up through the roof become quite good (yours is too strong), and when combined with a fantastic defensive typing and ability, she it is a formidable defensive threat in NU. Combine that with an excellent support movepool, a satisfactory offensive movepool, and the ability to spinblock, and Misdreavus becomes you can see why Misdreavus is one of the most viable Pokémon in the tier. Her Its main niche in the metagame is that of a bulky supporter and spinblocker, but Misdreavus can easily become an unexpected and often overlooked (fairly redundant with "unexpected) offensive threat as well. With the latest dropdowns in Roselia and Scolipede, Spikes-stacking is more viable than it's ever been, and as a result, Misdreavus's usefulness has increased almost exponentially. Spikes-stacking is a very strong strategy in NU, which only heightens Misdreavus's usefulness. (I changed your sentence because a) "latest dropdowns in Roselia and Scolipede" can easily become obsolete depending on tier shifts and b) you misused "exponentially".) Sadly, though, her Misdreavus's great bulk is severely hindered by her its lack of reliable recovery (she it can't even utilize Leftovers), and is prone to being worn down. However Still, none can claim to perform Misdreavus's job quite as efficiently as her.</p>

[SET]
name: Utility Counter
move 1: Will-O-Wisp
move 2: Shadow Ball / Foul Play
move 3: Pain Split
move 4: Taunt / Heal Bell / Perish Song
item: Eviolite
ability: Levitate
nature: Bold
evs: 248 HP / 220 Def / 40 Spe

[SET COMMENTS]

<p>This is the most common set of Misdreavus set you'll see in the metagame, and for good reason. With the selected moves above, Misdreavus can easily (this seems strong, as some of the Pokemon you listed are not hard-walled by Missy) put a stop to some of the biggest threats in the tier, including (but not limited to): (removed colon) Sawk, Primeape, Scolipede, Musharna, and Swords Dance Samurott. This Misdreavus can also perform several roles on a team at once, from a wall to a supporter to a stallbreaker, freeing up room for extra teammates. Her Its typing and Levitate really benefit this set as well, as she it really appreciates an immunity to Spikes and a neutrality to Stealth Rock when switching in. Even so, she Misdreavus can't switch in excessively as she is prone to being worn down because of her lack of recovery its lack of reliable recovery make it prone to being worn down, and cannot take too much pressure from the opposing team as a result. Nevertheless, she Misdreavus still gets the job done as long as you play it conservatively. (After all, maybe you'd rather not play your other teammates conservatively.)</p>

<p>Will-O-Wisp is a great move for Misdreavus, shutting down nearly every physical attacker in the tier and further enhancing her defensive capabilities. Shadow Ball is a reliable STAB attack with decent power and a nice potential Special Defense drop, which makes it the main option for the second slot. Foul Play, on the other hand, is another interesting option; it punishes Swords Dance users as well as Pokemon that would normally get a free switch into Misdreavus, such as Swellow and Zangoose. This alone makes it a solid an option for the attacking move on this set, but do note that it's not nearly as reliable as Shadow Ball. Pain Split, the third move, is Misdreavus's only form of recovery outside of the undesirable Rest, and it works decently with her relatively low HP stat. Finally, the (redundant with "last") The last moveslot is down to depends on your team's needs; Taunt is an excellent move for shutting down setup Pokemon and walls, (RC) as well as provide protection and protecting against status. Heal Bell also provides protection against status, but also comes with the added benefit of healing things like Scald burns and, unlike Taunt, it even provides insurance against things like Scald burns, and lets Misdreavus support her whole team as well ; Heal Bell also supports Misdreavus's team. Do note that the best partners for Misdreavus have access to Heal Bell anyway, so it's generally not preferred. Finally, Perish Song gets a mention on full stall teams as it can be invaluable when for dealing with that the last Pokemon on the field when you can't shuffle around your opponent's team anymore.</p>

[ADDITIONAL COMMENTS]

<p>Because Misdreavus lacks reliable recovery, a Wish passer is highly recommended to help make up for that. Lickilicky and Audino are outstanding partners for this role, as they both carry Wish and Heal Bell (freeing Misdreavus up to use another move in the fourth slot) and they have excellent defensive synergy with her. The EV spread outspeeds allows Misdreavus to outspeed Adamant Rampardos, and the rest maximizes physical bulk focuses on physical bulk, both because Misdreavus's typing is much more suited for tanking physical hits due to her its immunities and because it gives Misdreavus good all-around defenses. Additionally, it gives her very good all-around bulk. A specially defensive spread is viable, but there are better Pokemon suited for this role and it doesn't bring out Misdreavus's best potential. With a physically defensive spread, she Misdreavus is also capable of easily beating anything slower than her it that hates being burned or Taunted, including the various Stealth Rock leads inhabiting the tier such as Golem, Piloswine, Regirock and Metang. Misdreavus can also use various other moves in the first slot such as Toxic or Thunder Wave, but Will-O-Wisp has the most utility overall and really helps her it take more hits.</p>

<p>Because Misdreavus lacks reliable recovery, a Wish passer is highly recommended to help make up for that. Lickilicky and Audino are outstanding partners that fill this role, as they both carry Wish and Heal Bell (freeing Misdreavus up to use another move in the fourth slot) and they have excellent defensive synergy with her. (It seems this part goes better in the paragraph I put it in. Make sure you don't just cut and paste your own, as I made a change to the paragraph as well ["for" became "that fill"])This set tends to force many switches, and when that's combined with the ability to spinblock, entry hazards work extremely well with Misdreavus. Ironically, some of the best entry hazard setters for Misdreavus are the ones she scares out; Golem, Piloswine, Regirock and Metang can set up Stealth Rock, they all have decent synergy with her, and can beat many of Misdreavus's counters, such as Skuntank, Swellow and Zangoose (provided it doesn't run Foul Play for the latter two). This Misdreavus works well on many different teams due to the prevalence of the threats she's able to stop, and will always do well if played correctly.</p>

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Shadow Ball
move 3: Thunderbolt / Hidden Power Fighting
move 4: Taunt / Will-O-Wisp
item: Eviolite
nature: Timid
evs: 40 HP / 252 SAtk / 216 Spe

[SET COMMENTS]

<p>This set takes the exact opposite role of the first set, being an offensive sweeper rather than a defensive wall, and is capable of defeating or at least severely denting Misdreavus's normal counters. For that reason, this set is viable, and it's surprisingly threatening as well, with Nasty Plot turning her Misdreavus's below-average Special Attack of 269 all the way up to 538 in a single turn.</p>

<p>Shadow Ball is Misdreavus's strongest and most reliable STAB, with good power, perfect accuracy and a decent chance to lower the opposing Pokemon's Special Defense. The main coverage move, Thunderbolt, is probably the biggest surprise to the opponent when they see it; it OHKOes Swellow with no boosts required and 2HKOes Skuntank with a single boost and Stealth Rock support, something Misdreavus would never dream of doing otherwise. Hidden Power Fighting, on the other hand, gives her Misdreavus perfect neutral coverage against threats like Sawsbuck and a way to hit pure Normal-types harder, but do note that it deals pitiful damage against makes for weak coverage against (It does substantial enough damage to them, so pitiful isn't a great word here. I thought "makes for" was better as well because it highlights the combination it makes with Shadow Ball) Normal- / Flying-types. Therefore, Thunderbolt is preferred. (watch out for normal/grounds :p) Finally, the two moves in the fourth slot are down to personal preference your team's needs; (Moves being down to personal preference is a myth.) Taunt eases setup, protects Misdreavus from status, and lets Misdreavus break down special walls such as Lickilicky and Altaria, but Will-O-Wisp provides a much more reliable way for breaking down Skuntank, and lets Misdreavus support her team, even with an offensive set. This set plays a completely different role with completely different counters than the defensive set, and as a result proves to be an effective lure as most people just automatically expect the defensive set.</p>

[ADDITIONAL COMMENTS]

<p>This variant of Misdreavus appreciates Wish support even more than the defensive one, as she loses out on a lot of bulk and longevity with an offensive set. Lickilicky and Audino prove again to be great candidates with Wish and Heal Bell, and provide great type synergy with Misdreavus. Even Swords Dance Lickilicky can even come together with her it to make an effective offensive core, although keep in mind you no longer have it can't provide Wish support. The EV spread outspeeds positive-natured base 80s, maximizes power, and the rest just goes into bulk, as she still Misdreavus's is able to use her excellent typing and passable bulk to helps it set up. Maximum Speed investment can be used, but she Misdreavus isn't really outspeeding anything notable as the most common Pokemon that hits Misdreavus's Speed tier is Sawk, which usually runs Adamant these days. (Again, analyses should be written timelessly.) A bulkier spread can be used as well, but Misdreavus really appreciates being able to outspeed non-Choice Scarf Braviary, Gardevoir and Drifblim. Substitute is a viable move in the last slot to ease setup in a similar fashion to Taunt, but causes Misdreavus to wear herself itself down much too quickly. Pain Split is another option to recover lost health, but she Misdreavus rarely gets an opportunity to do this and would usually like to spend that time doing something else. This set supports its team in a much different way than the defensive set; it punches holes in the opposing team for another sweeper to come in. Do note that this set is not meant to sweep entire teams; &mdash; it just softens them up.</p>

[Other Options]

<p>Misdreavus has many other options she it can utilize, but can't always bring each one to its fullest potential. A defensive Calm Mind set similar to the Nasty Plot set is viable and can easily set up against stall, but stall is increasingly getting rarer in NU and is not advised rare in NU, so this is not advised. Additionally Besides, the Nasty Plot set can set up on stall as well and is a much more immediate threat. Magic Coat can be used to bounce back status moves, but requires good prediction to work and is in general completely outclassed by Taunt thus much riskier than Taunt. (It certainly has its benefits, so I wouldn't say it's outclassed. It's not advisable though, and your sentence expresses that.) A set with Curse, Taunt and Pain Split can turn Misdreavus into a dedicated stallbreaker, but is rather gimmicky and the 50% health loss from Curse is undesirable and can put Misdreavus at severe risk. A RestTalk set with Will-O-Wisp and Foul Play could work and make a good sleep fodder for Jynx, but loses far too much utility over the standard defensive set to work, and RestTalk is an unreliable strategy. Destiny Bond could potentially work, but requires Misdreavus to die to function, wasting her its amazing longevity, and is completely outclassed by the faster and frailer Haunter. If you're looking for a frail Ghost with Destiny Bond, use Haunter instead. (Again, not completely outclassed, as "completely outclassed" is a VERY strong term. It basically means there are no situations where you would want Destiny Bond Missy.) Rain Dance and Sunny Day could work on their respective teams, but she has far better things to be doing. (You probably have to change this sentence, as it doesn't make sense to me. Would you really use Misdreavus on a Sun or Rain team if not to set up a weather move? If not (as I suspect), your sentence doesn't make sense, and Misdreavus actually doesn't have anything better to be doing on these teams. Either change this sentence to describe weather Misdreavus as a viable weather setter, or change the sentence to "Rain Dance and Sunny could work on their respective teams, but there are better Pokemon for this job.")Finally, Trick Room can be used, but Misdreavus is a tad too fast to use it and is a waste of her potential anyway. (Same thing as the previous sentence. Follow the advice in my previous comment.)</p>

[Checks and Counters]

<p>Checks and counters for Misdreavus are completely different for each set, and thus almost nothing is a complete "counter." Skuntank can usually do well against both sets, but must watch out for Will-O-Wisp and boosted Thunderbolts. Swellow and Zangoose can beat most defensive variants with ease and Swellow can even use Pursuit on the switch, but will quickly fall to Foul Play, (AC) or Thunderbolt, or even while Will-O-Wisp if the latter cripples Zangoose if it has not activated its Toxic Orb yet. Charizard can switch in on Will-O-Wisp and deal loads of damage with Fire Blast, but hates switching in on attacks with its massive Stealth Rock weakness. Bulky attackers (primarily special ones), such as Regice and Choice Specs Altaria, can do well against Misdreavus as they aren't crippled by Will-O-Wisp, can wear her down, and don't mind taking an attack or two. Special attackers in general can usually deal a ton of damage to Misdreavus, such as examples being Samurott, Ludicolo, and Jynx, but the frailer ones must be careful when switching in. Nasty Plot Shiftry gets a special mention as it laughs at anything Misdreavus throws at it, sans a boosted Hidden Power Fighting, and can fire back a Dark Pulse. Offensive spinners, such as Swords Dance Armaldo and Shell Smash Torkoal, can get past Misdreavus and get to spin, but if she it Taunts them before they can set up a boost, they will always lose. Trick and Knock Off users can remove Misdreavus's Eviolite, heavily crippling it her, but you can usually see it coming. (Actually, Trick in particular is not that easy to predict.) Residual damage, whether it be from Stealth Rock, U-turn, or status, also severely limits her ability to check the opposing team. However, it's very important to note that entry hazards can punish almost every one of these methods listed, so keep that in mind when both facing or and using Misdreavus.</p>


[gp]2/2[/gp]

Make sure to change the sentences regarding Sunny Day/Rain Dance/Trick Room, and also please read over the analysis once you're done making my changes to see if I missed any "she"s that need to be changed to "it"s.
 
Implemented, although I changed "its lackluster defenses become quite good" to "its lackluster defenses rise to impressive levels," idk to me it sounds better. I'll change it back if GP disapproves, but for now this is finally finished and ready to go onsite! :D
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top