ASB Battle Factory Tournament Round 2: LupusAter vs. Texas Cloverleaf

Gooooooood evening, ladies and gentlemen! Tonight's battle is the second round in the ASB Battle Factory Tournament!

Da Rules said:
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.
And tonight's warriors are...

LupusAter:

Tomohawk (F)

Nature: Modest
+1 Special Attack, -1Attack

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Hyper Voice
Hurricane
Sky Drop

#Egg#
Roost
Stealth Rock
Nature Power
Confuse Ray
Baton Pass

#TM/HM#
Protect
Substitute
Brick Break
Reflect
Grass Knot
Double Team
Fly
Taunt
Hyper Beam
Focus Blast
Earthquake

#Event/Tutor#
Bounce
Drain Punch
Sleep Talk
Tailwind
Snatch

Krookodile (M)

Nature: Jolly
+15% Spd, +13% Acc, -1 SpAtk

Type: Dark / Ground
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Intimidate
Intimidate (Can Be Activated):
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 106 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger
Earthquake
Outrage
Crunch
Dig

#Egg#
Counter
Fire Fang
Thunder Fang
Focus Energy
Pursuit

#TM/HM#
Protect
Substitute
Stone Edge
Rock Slide
Smack Down
Brick Break
Dragon Tail
Dragon Claw
Double Team
Payback
Hone Claws

#Event/Tutor#
Aqua Tail
Low Kick
Snatch
Superpower
Spite
Stealth Rock

Gastrodon (M)

Nature: Quiet (+SpAtk, -Spe, -10 Eva.)

Type: Water / Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Storm Drain
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (39/1.15, rounded down)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (7 BAP, Electric)
Rain Dance
Body Slam
Muddy Water
Recover

#Egg#
Mirror Coat
Counter
Fissure
Clear Smog

#TM/HM#
Protect
Substitute
Surf
Ice Beam
Earthquake
Rock Slide
Sludge Wave
Toxic
Scald
Dive
Double Team
Hyper Beam
Brine
Endure

#Event/Tutor#
Earth Power
Pain Split
Icy Wind
Sleep Talk
Berserk gene
Durin berry
Electric Gem
Grass Gem
Light Clay
Oran Berry
Persim Berry
Rowap Berry
Shell Bell
Watmel Berry


VS.

Texas Cloverleaf:

Exeggutor (M)
Nature: Quiet, +1 Special Attack, -15% Speed, -10% Evasion
Type: Grass / Psychic
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Harvest
Harvest (Innate):
At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 47 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Barrage
Bullet Seed
Low Kick
Natural Gift
Seed Bomb
Stomp
Wood Hammer

Special
Ancientpower
Confusion
Giga Drain
Hidden Power Rock (7)
Hyper Beam
Leaf Storm
Psychic
Psyshock
Sludge Bomb
Solarbeam
Uproar

Other
Bide
Double Team
Endure
Hypnosis
Leech Seed
Light Screen
Poisonpowder
Protect
Reflect
Refresh
Rest
Sleep Powder
Sleep Talk
Stun Spore
Substitute
Sunny Day
Synthesis
Teleport
Toxic
Trick Room

Total Moves: 38

Sharpedo (F)
Nature: Rash, +1 Special Attack, -1 Special Defense
Type: Water/Dark
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ability: Speed Boost
Speed Boost (Innate):
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 4 (+)
SpD: 1 (-)
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Aqua Jet
Bite
Bounce
Crunch
Dive
Double-Edge
Earthquake
Feint
Ice Fang
Rage
Night Slash
Waterfall

Special
Brine
Dark Pulse
Hidden Power Flying (7)
Hydro Pump
Hyper Beam
Ice Beam
Scald
Surf
Whirlpool

Other
Agility
Double Team
Endure
Focus Energy
Leer
Protect
Rain Dance
Rest
Scary Face
Screech
Sleep Talk
Substitute
Super Fang
Swagger
Taunt

Total Moves: 36

Tomohawk (F)
Nature: Modest, +1 Special Attack, -1Attack
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical
Aerial Ace
Fly
Fury Swipes
Rapid Spin
Rock Smash
Scratch
Sky Attack
Sky Drop

Special
Air Slash
Aura Sphere
Bulldoze
Earth Power
Focus Blast
Heat Wave
Hidden Power Ice (7)
Hurricane
Hyper Beam
Solarbeam

Other
Confuse Ray
Double Team
Focus Energy
Harden
Healing Wish
Morning Sun
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sleep Talk
Snatch
Stealth Rock
Substitute
Sunny Day
Tailwind
Toxic
Whirlwind
Yawn

Total Moves: 40
Nanab Berry
Oran Berry
Enigma Berry
Nomel Berry
Metronome
Soft Sand
Persim Berry
Poison Barb
Spell Tag
Durin Berry
And now, the Bronzor (heads going to Lupus)...


It's tails! Texas sends his mon out first!
 
Alright, Espy finally got back to me, so here's how it works...

Prizes:

LupusAter:
Nothing :(

Texas Cloverleaf:
1 switch
Exeggutor: +6 MC
Sharpedo: +6 MC
Tomohawk: +6 MC

The Wanderer:
Nothing :(

WELL, THAT WAS ANTICLIMACTIC...
 

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