Battle Factory Round 2 - yoshinite vs deadfox081

3v3 Singles
Switch = OK
Items: ON
Abilities: ONE
Arena: ASB Tournament Arena
Unlimited Chills/Recoveries
Two substitutions
Two day DQ on actions, three day DQ on ref.


Sawk (M)

Nature: Jolly
+15% Speed, +11% Accuracy, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Mold Breaker
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: NA/NA
MC: 0
DC: 5/5

Attacks:
#Level Up#
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Brick Break
Endure
Close Combat
Reversal
Quick Guard
Bulk Up

#Egg#
N/A

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Double Team
Rest
Payback
Stone Edge
Bulldoze
Rock Slide
Poison Jab
Giga Impact
Fling

#Event/Tutor#
Dual Chop
Fire Punch
Ice Punch
ThunderPunch
Knock Off
Sleep Talk
Low Kick
Block
Pain Split
Superpower

Whiscash (F)

Nature: Quiet
+1 SpA, -15% Spe, -10% evasion

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Ability: Anticipation
Anticipation (Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Mud Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse
Zen Headbutt
Tickle
Rest
Aqua Tail
Earthquake
Future Sight

#Egg#
Hydro Pump
Muddy Water
Spark
Whirlpool

#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Sandstorm
Scald
Stone Edge
Rock Slide
Dive
Bulldoze
Surf
Hidden Power (Fire-7)
Hyper Beam
Blizzard
Waterfall
Rain Dance

#Event/Tutor#
Bounce
Earth Power
Icy Wind
Sleep Talk
Endure

Tomohawk (F)

Nature: Modest
+1 Special Attack, -1Attack

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Prankster
Prankster (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Sunny Day
Aura Sphere
Scratch
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Earth Power
Air Slash
Heat Wave
Sky Drop
Rain Dance
Hurricane
Hyper Voice
Superpower
Rest
Healing Wish


#Egg#
Rapid Spin
Yawn
Confuse Ray

#TM/HM#
Protect
Substitute
Toxic
Hidden Power (Ice-7)
Taunt
Solarbeam
Incinerate
Grass Knot
Fly
Safeguard
Brick Break
Double Team
Reflect
Theif
Bulldoze
Focus Blast

#Event/Tutor#
Roost
Snatch
Stealth Rock
Sleep Talk


Lickilicky [Popsicle] (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Cloud Nine
Cloud Nine (Innate):
Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Lick
Supersonic
Defense Curl
Knock Off
Wrap
Stomp
Disable
Rollout
Refresh
Screech
Power Whip
Gyro Ball

#Egg#
Curse
Body Slam
Sleep Talk
Belly Drum
Muddy Water
Hammer Arm

#TM/HM#
Protect
Substitute
Focus Punch
Toxic
Thunderbolt
Ice Beam
Flamethrower
Rest
Endure
Explosion
Dragon Tail
Focus Blast
Psych Up

#Event/Tutor#
Icy Wind
Thunderpunch
Fire Punch
Ice Punch
Zen Headbutt


Jellicent [Strawberry] (F)

Nature: Modest
+1 Special Attack, -1 Attack

Type: Water / Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability: Cursed Body
Cursed Body (Innate):
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 110
Atk: 1 (-)
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse
Rain Dance
Hex
Hydro Pump
Water Spout
Brine
Ominous Wind

#Egg#
Confuse Ray
Acid Armor
Pain Split

#TM/HM#
Protect
Substitute
Toxic
Ice Beam
Hidden Power (Fighting, 7)
Sludge Bomb
Taunt
Psychic
Shadow Ball
Double Team
Scald
Will-O-Wisp
Psych Up
Trick Room
Safeguard
Surf

#Event/Tutor#
Giga Drain
Icy Wind
Sleep Talk


Breloom [Don] (M)
Nature: Adamant (+Atk, -Spa.)

Type: Grass / Fighting
Grass:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.


Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Mach Punch
Counter
Poison Powder
Force Palm
Sky Uppercut
Mind Reader
Seed Bomb
DynamicPunch
Spore

#Egg#
Focus Punch
Drain Punch
Bullet Seed

#TM/HM#
Toxic
Bulk Up
Iron Tail
Brick Break
Low Sweep
Stone Edge
Double Team
Façade
Hidden Power (Rock, 6)

#Event/Tutor#
Counter
Endure
Sleep Talk
Refresh
Thunderpunch
Swords Dance

Light Clay
Poison Barb
Wide Lens
Mago Berry
Shed Shell
Liechi Berry
Muscle Band
Wiki Berry
Hard Stone
Enigma Berry
Hello and welcome ladies and gentlemen, to the Round 2 match-up of the Battle Factory Tournament between a one Yoshinite and a one deadfox081. Will deadfox081 continue on his winning streak or will yoshinite upset the stunning battler and go onto create his own win streak? Let's find out.


Coin Flip (Heads: Yoshinite; Tails: deadfox081):

deadfox081 sends out and equips
Yoshinite sends out, equips, and orders
deadfox081 orders
Ref
 
Flame Orb
Damp Rock
Nomel Berry
Razz Berry
Power Bracer
Salac Berry
Figy Berry
Babiri Berry
Dragon Gem
Cell Battery



"Well then Tomohawk, looks like you're our best course of action here. Have this mildly useful Cell Battery and see what comes our way."
 
Go Jellicent! Take this also mildly useful Wiki Berry!

Trick Room-Psychic-Psychic
IF Taunt A1, Psychic that action, and Scald A2.
 

"We shall let you play your little bit of set up, since our first move with have much more effect."

Stealth Rock > Solarbeam > Solarbeam
 
ABB

Tomohawk
110
100
Item: Cell Battery
Status:


ABB

Jellicent
110
100
Item: Wiki Berry
Status:

The round started off well enough for both pokemon. Tomohawk layered Jellicent's field with rocks, discouraging future switch outs. Jellicent altered time and space causing slowpokes to become rapidashes. Jellicent followed through with 2 psychic attacks for good damage and disabled Tomohawk's SolarBeam after the first hit.
Action 1
Tomohawk's Stealth Rock
EN Check: 12

Jellicent's Trick Room
EN Check: 10

Action 2
Jellicent's Psychic
Crit Check (625): 5664 (NO)
Effect Chance (1000): 6193 (NO)
Damage: (6 + 3 + 6 - 4.5) * 1.5 = 15.75
EN Check: 5 + 3/2 = 6.5

Tomohawk's SolarBeam
Crit Check (625): 9150 (NO)
Damage: (12 + 7.5 - 6) * 1.5 = 20.25
EN Check: 8

Cursed Body (3000): 202 (SolarBeam)

Action 3
Jellicent's Psychic
Crit Check (625): 8116 (NO)
Effect Chance (1000): 6068 (NO)
Damage: (6 + 3 + 6 - 4.5) * 1.5 = 15.75
EN Check: 5 + 3/2 + 4 = 10.5

Tomohawk idles



Tomohawk
110 - (15.75 + 15.75) = 78.5
100 - (12 + 8) = 80
Item: Cell Battery
Status: SolarBeam disabled 5a



Jellicent
110 - 20.25 = 89.75
100 - (10 + 6.5 + 10.5) = 73
Item: Wiki Berry
Status:


ABB

Tomohawk
78
80
Item: Cell Battery
Status: SolarBeam disabled 5a


Sawk
100
100
Item:
Status:


Whiscash
110
100
Item:
Status:



ABB

Jellicent
90
73
Item: Wiki Berry
Status:


Lickilicky
110
100
Item:
Status:


Breloom
90
100
Item:
Status:


Stealth Rock on Yoshinite's field
Trick Room for 3 rounds

Deadfox081 is up
 

"Ugh, my items are so terrible. Seriously might be the death of me here. We may as well switch it up since Tomohawk isn't in the greatest of positions and we have rocks to abuse. So Whiscash it's your turn to see if you're actually useful. Have a Raz Berry and go for it all."

Counterswitch?
 
Tread carefully Breloom@Muscle Band, this may be a trap.
Hah! These silly rocks will never hurt me! Come fight honorably instead of setting traps!
Bullet Seed-Seed Bomb-Bullet Seed
IF Bounce, Counter (Not twice in a row)
IF P/E Move, Double Team (4) the first instance, and Swords Dance the second. (Push back) (Not twice in a row)
 

"You knew it was coming Whiscash, so just do what we planned. This Trick Room is going to be mighty helpful."

Dive > Substitute (15 HP) > Dive
 
BAB

Whiscash
110
100
Item: Razz Berry
Status:


Sawk
100
100
Item:
Status:


Tomohawk
78
80
Item: Cell Battery
Status:



BAB

Breloom
90
100
Item: Muscle Band
Status:


Lickilicky
110
100
Item:
Status:


Jellicent
90
73
Item: Wiki Berry
Status:



Both battlers chose to switch their pokemon. Deadfox081 switched his Tomohawk with his Whiscash while Yoshinite switched his Jellicent for his Breloom, damaging Breloom on the scattered rocks in the process. Breloom chose to spit a line of seeds at Whiscash, whom managed to evade them with Dive and deal damage in return thanks to Jellicent's Trick Room. Whiscash got up a quick substitute that was destroyed by Breloom's Seed Bomb, and then the previous actions were repeated.
Stealth Rock on Breloom
Damage: 9

Action 1
Whiscash dove under the water
EN Check: 10 - 1 = 9

Breloom's Bullet Seed
EN Check: 7 + 1 - 1 = 7

Whiscash's Dive
Crit Check (625): 7278 (NO)
Damage: (8 + 3 + 4.5 - 4.5) * 0.67 = 7.37

Action 2
Whiscash's Substitute (15)
EN Check: 12

Breloom's Seed Bomb
Crit Check (625): 1238 (NO)
Damage: (8 + 1 + 3 + 8.5 - (2 + 4.5)) * 2.25 = 31.5
EN Check: 6 - 1 = 5

Action 3
Whiscash dove under the water
EN Check: 10 - 1 = 9

Breloom's Bullet Seed
EN Check: 7 + 1 - 1 = 7

Whiscash's Dive
Crit Check (625): 9143 (NO)
Damage: (8 + 3 + 4.5 - 4.5) * 0.67 = 7.37



Whiscash
110 - 15 = 95
100 - (9 + 12 + 9) = 70
Item: Razz Berry
Status:


Breloom
90 - (9 + 7.37 + 7.37) = 66.26
100 - (7 + 5 + 7) = 81
Item: Muscle Band
Status:


BAB

Whiscash
95
70
Item: Razz Berry
Status:


Sawk
100
100
Item:
Status:


Tomohawk
78
80
Item: Cell Battery
Status:



BAB

Breloom
66
81
Item: Muscle Band
Status:


Lickilicky
110
100
Item:
Status:


Jellicent
90
73
Item: Wiki Berry
Status:


Stealth Rock on Yoshinite's field
Trick Room for 2 rounds

You order
I ref
 

"You know what to do Whiscash!"

Bounce > Dive > Bounce
IF
Counter THEN Ice Beam
IF Damaging Grass typed combo THEN Protect > Chill and push back
 
BAB

Whiscash
95
70
Item: Razz Berry
Status:


Sawk
100
100
Item:
Status:


Tomohawk
78
80
Item: Cell Battery
Status:



BAB

Breloom
66
81
Item: Muscle Band
Status:


Lickilicky
110
100
Item:
Status:


Jellicent
90
73
Item: Wiki Berry
Status:



Both battlers chose to keep their pokemon in for this round. Whiscash avoided most of Breloom's attacks, either through paralysis or simple evasive maneuvers. As a result, Breloom struggled quite a bit. It did eventually land a decent attack in the form of a Mach Punch, but there is not much left going for Breloom now.

Action 1
Whiscash's Bounce
Accuracy Check (9500): 7992 (HIT)
Crit Check (625): 5786 (NO)
Effect Chance (3000): 46 (PAR)
Damage: (7 + 2/2.5rup + 4.5 - 4.5) * 2.25 = 18
EN Check: 9 + 2/3 = 9.66667

Breloom's Brick Punch
Paralysis Check (2000): 879 (PAR)

Action 2
Whiscash dove under the water
EN Check: 10 - 1 = 9

Breloom's Struggle
EN Check: 5 + 1 = 6

Whiscash's Dive
Crit Check (625): 3935 (NO)
Damage: (8 + 3 + 4.5 - 4.5) * 0.67 = 7.37

Action 3
Breloom's Mach Punch
Crit Check (625): 6925 (NO)
Damage: (4 * 1.5 + 1 + 3 + 8.5 - 4.5) = 14
EN Check: 4 + 1 - 1 = 4

Whiscash's Bounce
Accuracy Check (9500): 4153 (HIT)
Crit Check (625): 30 (CRIT)
Effect Chance (3000): 1322 (PAR)
Damage: (7 + 2/2.5rup + 3 + 4.5 - 4.5) * 2.25 = 24.75
EN Check: 9 + 2/3 = 9.66667



Whiscash
95 - 14 = 81
70 - (9.66667 + 9 + 9.66667) = 41.66666
Item: Razz Berry
Status:


Breloom
66 - (18 + 7.37 + 24.75) = 15.88
81 - (6 + 4) = 71
Item: Muscle Band
Status: 15% Paralysis


BAB

Whiscash
81
42
Item: Razz Berry
Status:


Sawk
100
100
Item:
Status:


Tomohawk
78
80
Item: Cell Battery
Status:



BAB

Breloom
16
71
Item: Muscle Band
Status: 15% Paralysis


Lickilicky
110
100
Item:
Status:


Jellicent
90
73
Item: Wiki Berry
Status:


Stealth Rock on Yoshinite's field
Trick Room for 1 round

You order
I ref
 

"Well its going to cost some energy Whiscash, but I would say you made it out of this one rather well."

Protect > Ice Beam > Icy Wind
 
BAB

Whiscash
81
42
Item: Razz Berry
Status:


Sawk
100
100
Item:
Status:


Tomohawk
78
80
Item: Cell Battery
Status:



BAB

Breloom
16
71
Item: Muscle Band
Status: 15% Paralysis


Lickilicky
110
100
Item:
Status:


Jellicent
90
73
Item: Wiki Berry
Status:



Again, both battlers chose to leave their pokemon on the field. Whiscash protected itself from Breloom's do or die attack. It died. As it tried to recover from it's failed assault, Whiscash destroyed it with a basic ice beam, which, coincidentally, took us out of this god-forsaken time stop.

Action 1
Whiscash's Protect
EN Check: 7 + 18/2.5 = 14.2

Breloom's Mach Drain Punch
Paralysis Check (1500): 3949 (NO)
Crit Check (625): 7606 (NO)
Damage: (8 + 2 + 3 + 1 + 8.5 - 4.5) = 18
EN Check: (12 + 4) * 1.5 - 1 = 23

Action 2
Whiscash's Ice Beam
Crit Check (625): 5747 (NO)
Effect Chance (1000): 3666 (NO)
Damage: (10 + 6 - 3) * 1.5 = 19.5
EN Check: 7



Whiscash
81
42 - (14.2 + 7) = 20.8
Item: Razz Berry
Status: 1 KOC


Breloom
16 - 19.5 = -3.5
71 - 23 = 48
Item: Muscle Band
Status: KO


BAB

Whiscash
81
21
Item: Razz Berry
Status:


Sawk
100
100
Item:
Status:


Tomohawk
78
80
Item: Cell Battery
Status:



BXB

Breloom
-4
48
Item: Muscle Band
Status: 15% Paralysis


Lickilicky
110
100
Item:
Status:


Jellicent
90
73
Item: Wiki Berry
Status:


Stealth Rock on Yoshinite's field

You order
I ref
 

"You've done well Whiscash but it might be time to give someone else a turn. Sawk you can handle this one! Sadly a Dragon Gem is the most useful item I have for you..."

Counterswitch?
 

"Okay Sawk, don't let the fact that more than half of your damaging moves are useless put you off.."

Taunt > Knock Off > ThunderPunch
IF
Protect action 1 THEN Focus Energy and push back
IF damaging Psychic typed combination THEN Protect and push back
 

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