Geodude6
Look at my shiny CT!
Team Pwnemon: (I hate YOLO.)
Sneasel (F)
Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack
Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Snatch
Ice Shard
#Egg#
Fake Out
Pursuit
Assist
#TM/HM#
Protect
Substitute
Endure
Double Team
Toxic
Dig
Brick Break
Low Sweep
Torment
Aerial Ace
#Event/Tutor#
Low Kick
Ice Punch
Foul Play
Sleep Talk
Counter
Moonlight
Medicham (M)
Nature: Jolly (+Spe, -Spa.)
Type: Fighting/Psychic
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fire Punch
Ice Punch
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power (Grass, 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Reversal
Recover
#Egg#
Fake Out
Bullet Punch
Drain Punch
#TM/HM#
Protect
Substitute
Focus Punch
Rock Tomb
Light Screen
Reflect
Brick Break
Double Team
Low Sweep
Rock Slide
Toxic
Return
#Event/Tutor#
Zen Headbutt
Magic Coat
Pain Split
Sleep Talk
Trick
Counter
Endure
Chandelure (F)
Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack
Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Pain Split
Shadow Ball
Overheat
#Egg#
Haze
Clear Smog
Acid Armor
Endure
#TM/HM#
Protect
Substitute
Toxic
Double Team
Safeguard
Hyper Beam
Fire Blast
Flame Charge
Trick Room
Energy Ball
SolarBeam
Taunt
Hidden Power (Fight, 7)
Rest
Psychic
#Event/Tutor#
Heat Wave
Trick
Sleep Talk
Dark Pulse
Let's play Voltorb Flip to decide who orders first!
Heads=smash
Tails=Pwne
Order of Operations:
smash sends out mons with items.
Pwne sends out mons with items and orders.
smash orders.
I ref.
Sneasel (F)
Nature: Jolly
+15% Speed, +30% Accuracy, -1 Special Attack
Type: Dark / Ice
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 133 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Icy Wind
Fury Swipes
Agility
Metal Claw
Hone Claws
Beat Up
Snatch
Ice Shard
#Egg#
Fake Out
Pursuit
Assist
#TM/HM#
Protect
Substitute
Endure
Double Team
Toxic
Dig
Brick Break
Low Sweep
Torment
Aerial Ace
#Event/Tutor#
Low Kick
Ice Punch
Foul Play
Sleep Talk
Counter
Moonlight
Medicham (M)
Nature: Jolly (+Spe, -Spa.)
Type: Fighting/Psychic
Fighting:Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Psychic:Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability:
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+10% Accuracy)
Size Class: 3
Weight Class: 3
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fire Punch
Ice Punch
Thunder Punch
Bide
Meditate
Confusion
Detect
Hidden Power (Grass, 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Reversal
Recover
#Egg#
Fake Out
Bullet Punch
Drain Punch
#TM/HM#
Protect
Substitute
Focus Punch
Rock Tomb
Light Screen
Reflect
Brick Break
Double Team
Low Sweep
Rock Slide
Toxic
Return
#Event/Tutor#
Zen Headbutt
Magic Coat
Pain Split
Sleep Talk
Trick
Counter
Endure
Chandelure (F)
Nature: Timid
+15% Speed, +10% Accuracy, -1 Attack
Type: Ghost / Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ability: Flame Body
Flame Body (Innate):
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 6
SpD: 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Ember
Astonish
Minimize
Smog
Confuse Ray
Flame Burst
Hex
Fire Spin
Night Shade
Will-O-Wisp
Imprison
Pain Split
Shadow Ball
Overheat
#Egg#
Haze
Clear Smog
Acid Armor
Endure
#TM/HM#
Protect
Substitute
Toxic
Double Team
Safeguard
Hyper Beam
Fire Blast
Flame Charge
Trick Room
Energy Ball
SolarBeam
Taunt
Hidden Power (Fight, 7)
Rest
Psychic
#Event/Tutor#
Heat Wave
Trick
Sleep Talk
Dark Pulse
Wiki Berry
Spell Tag
Aspear Berry
Nomel Berry
Rowap Berry
Scope Lens
Water Gem
Normal Gem
Kebia Berry
Mental Herb
Spell Tag
Aspear Berry
Nomel Berry
Rowap Berry
Scope Lens
Water Gem
Normal Gem
Kebia Berry
Mental Herb
Team smashlloyd20:
Relicanth (M)
Nature: Brave (+Atk, -15% Spe, -10% Eva [Flat])
Type: Water / Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ability: Rock Head
Rock Head (Innate):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 110
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 3
Spe: 47
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 0/0
MC: 40
DC: 5/5
Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rock Tomb
Yawn
Double-Edge
Dive
Rest
Head Smash
Hydro Pump
#Egg#
Aqua Tail
Skull Bash
Zen Headbutt
#TM/HM#
Protect
Substitute
Rain Dance
Double Team
Toxic
Stealth Rock
Rock Polish
Stone Edge
Rock Slide
Waterfall
Rest
Earthquake
Sandstorm
#Event/Tutor#
Sleep Talk
Bounce
Dive
Psych Up
Kingler (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Sheer Force
Sheer Force (Can Be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: 5
Def: 4
SpA: 3 (+)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Wide Guard
Mud Sport
Metal Claw
Buble
Leer
ViceGrip
Harden
Bubble Beam
Mud Shot
Stomp
Crabhammer
Brine
Guillotine
Flail
#Egg#
Agility
Endure
Knock Off
#TM/HM#
Protect
Substitute
Swords Dance
Bide
Thief
Rest
Rock Slide
X-Scissor
#Event/Tutor#
Sleep Talk
Superpower
Dive
Double-Edge
Sunflora (M)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability: Solar Power
Solar Power (Innate):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Absorb
Pound
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Razor Leaf
Worry Seed
Giga Drain
Sunny Day
Solar Beam
Leaf Storm
Natural Gift
#Egg#
Bide
Encore
Endure
#TM/HM#
Protect
Substitute
Hidden Power (Ice 7)
Double Team
Sludge Bomb
Swords Dance
Grass Knot
Light Screen
Safeguard
#Tutor/Event#
Earth Power
Mimic
Seed Bomb
Relicanth (M)
Nature: Brave (+Atk, -15% Spe, -10% Eva [Flat])
Type: Water / Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ability: Rock Head
Rock Head (Innate):
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Stats:
HP: 110
Atk: 4 (+)
Def: 5
SpA: 2
SpD: 3
Spe: 47
Size Class: 2
Weight Class: 2
Base Rank Total: 19
EC: 0/0
MC: 40
DC: 5/5
Attacks:
#Level Up#
Tackle
Harden
Water Gun
Rock Tomb
Yawn
Double-Edge
Dive
Rest
Head Smash
Hydro Pump
#Egg#
Aqua Tail
Skull Bash
Zen Headbutt
#TM/HM#
Protect
Substitute
Rain Dance
Double Team
Toxic
Stealth Rock
Rock Polish
Stone Edge
Rock Slide
Waterfall
Rest
Earthquake
Sandstorm
#Event/Tutor#
Sleep Talk
Bounce
Dive
Psych Up
Kingler (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Sheer Force
Sheer Force (Can Be Enabled):
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 90
Atk: 5
Def: 4
SpA: 3 (+)
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Wide Guard
Mud Sport
Metal Claw
Buble
Leer
ViceGrip
Harden
Bubble Beam
Mud Shot
Stomp
Crabhammer
Brine
Guillotine
Flail
#Egg#
Agility
Endure
Knock Off
#TM/HM#
Protect
Substitute
Swords Dance
Bide
Thief
Rest
Rock Slide
X-Scissor
#Event/Tutor#
Sleep Talk
Superpower
Dive
Double-Edge
Sunflora (M)
Nature: Modest
+1 Special Attack, -1 Attack
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability: Solar Power
Solar Power (Innate):
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Absorb
Pound
Growth
Mega Drain
Ingrain
GrassWhistle
Leech Seed
Razor Leaf
Worry Seed
Giga Drain
Sunny Day
Solar Beam
Leaf Storm
Natural Gift
#Egg#
Bide
Encore
Endure
#TM/HM#
Protect
Substitute
Hidden Power (Ice 7)
Double Team
Sludge Bomb
Swords Dance
Grass Knot
Light Screen
Safeguard
#Tutor/Event#
Earth Power
Mimic
Seed Bomb
67: Magost Berry
15: Cell Battery
13: Brightpowder
5: Aspear Berry
22: Cleanse Tag
127: Tanga Berry
80: Oran Berry
65: Magnet
59: Leftovers
31: Durin Berry
15: Cell Battery
13: Brightpowder
5: Aspear Berry
22: Cleanse Tag
127: Tanga Berry
80: Oran Berry
65: Magnet
59: Leftovers
31: Durin Berry
Let's play Voltorb Flip to decide who orders first!
Heads=smash
Tails=Pwne
Order of Operations:
smash sends out mons with items.
Pwne sends out mons with items and orders.
smash orders.
I ref.