Heaven or Hell...
So, did I ever tell you the story of the Battle of Frostbite Plains? I haven't? Well, let me take it from the top.
RULES
Battle Type: 3v3 Singles
DQ Time: 2 Days (48 hour period)
Restoration: 2 Recoveries/5 Chills
Substitutions: Two
Abilities: All
Items: OK
Music: Bastion - Mancer's Dillema
Arena: ASB Arena
On one end, we got already one impatient fella, thirsting for the thrill of battle. He was forced to sit out this one time, only to watch as his close friends and buddies get mulched from the front. Well, better late than never I suppose. He calls himself Frosty, as if to mock his opponent.
Frosty
OOO
Clefable (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
#Egg#
Wish
Aromatherapy
Covet
#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge
#Event/Tutor#
Endeavor
Stealth Rock
Electrode (-)
Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rise
Mirror Coat
Explosion
#TM/HM#
Protect
Substitute
Toxic
Taunt
Hyper Beam
Thunder
Torment
Thunder Wave
Volt Switch
Hidden Power Ice 7 BP
Thief
Swagger
Bide
Reflect
#Event/Tutor#
Foul Play
Magic Coat
Signal Beam
Endure
Conkeldurr (F)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face
#Egg#
Counter
Mach Punch
Endure
Foresight
#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block
VS.
And on the other end, we got ourselves one seasoned vet. He's been in hundreds of battles, and that title of Knight isn't just for show. He's a man on a mission - no amount of temptation of beautiful, bosomy women can slow him down. Glacier's his name, and today, he's all business.
Glacier Knight
OOO
Electrode (-)
Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Spark
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rist
Mirror Coat
Explosion
#Tutor#
Foul Play
Signal Beam
Sleep Talk
Magic Coat
#TM/HM#
Protect
Substitute
Torment
Thunder
Thunderbolt
Taunt
Hidden Power (Grass 7)
Double Team
Rest
Toxic
Volt Switch
Thunderwave
Hyper Beam
Bide
Zap Cannon
Endure
Thief
Natural Gift
Agility
34 Moves
Hitmonlee (M)
Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Endure
Blaze Kick
Hi Jump Kick
Reversal
Foresight
#Egg#
Mach Punch
Rapid Spin
Counter
Pursuit
#TM/HM#
Protect
Substitute
Earthquake
Rest
Bulldoze
Stone Edge
Rock Slide
Focus Punch
Bide
Toxic
Poison Jab
Thief
#Event/Tutor#
Refresh
Bounce
Knock Off
Role Play
Sucker Punch
Sleep Talk
Super Power
36 Moves
Kabutops (M)
Nature: Lonely
+1 Attack, -1 Defense
Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure
Aqua Jet
Hydro Pump
Night Slash
Slash
#Egg#
Rapid Spin
Flail
Confuse Ray
#TM/HM#
Protect
Substitute
Ice Beam
Dig
Brick Break
Double Team
Aerial Ace
Scald
Rock Polish
Stone Edge
X-Scissor
Dive
Rock Slide
Bide
Waterfall
Hone Claws
#Event/Tutor#
Aqua Tail
Giga Drain
Icy Wind
Knock Off
Stealth Rock
Low Kick
35 Moves
Oh? Point of view, right? Eheheh. I think I might be a getting a little too old for this. All right, let's spin this little fella to see who'll we'll narrate from first. If it faces the front, we'll read it from Frosty. From the back, it's Glacier.
The little fella faces the front, so I think we'll start off from Frosty's end. And then we swap it around. Deal?
Frosty sends out first and equips items.
Glacier Knight sends out after, equips items, and attacks first.
Frosty attacks after.
So, did I ever tell you the story of the Battle of Frostbite Plains? I haven't? Well, let me take it from the top.
RULES
Battle Type: 3v3 Singles
DQ Time: 2 Days (48 hour period)
Restoration: 2 Recoveries/5 Chills
Substitutions: Two
Abilities: All
Items: OK
Music: Bastion - Mancer's Dillema
Arena: ASB Arena
On one end, we got already one impatient fella, thirsting for the thrill of battle. He was forced to sit out this one time, only to watch as his close friends and buddies get mulched from the front. Well, better late than never I suppose. He calls himself Frosty, as if to mock his opponent.
Frosty
OOO
Clefable (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 9/9
MC: 0
DC: 5/5
Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam
#Egg#
Wish
Aromatherapy
Covet
#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge
#Event/Tutor#
Endeavor
Stealth Rock
Electrode (-)
Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rise
Mirror Coat
Explosion
#TM/HM#
Protect
Substitute
Toxic
Taunt
Hyper Beam
Thunder
Torment
Thunder Wave
Volt Switch
Hidden Power Ice 7 BP
Thief
Swagger
Bide
Reflect
#Event/Tutor#
Foul Play
Magic Coat
Signal Beam
Endure
Conkeldurr (F)
Nature: Careful
+1 SpD, -1 SpA
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face
#Egg#
Counter
Mach Punch
Endure
Foresight
#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break
#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block
Belue Berry
Dragon Gem
Mental Herb
Petaya Berry
Power Belt
RageCandyBar
Ring Target
Silk Scarf
Tamato Berry
Wepear Berry
Dragon Gem
Mental Herb
Petaya Berry
Power Belt
RageCandyBar
Ring Target
Silk Scarf
Tamato Berry
Wepear Berry
VS.
And on the other end, we got ourselves one seasoned vet. He's been in hundreds of battles, and that title of Knight isn't just for show. He's a man on a mission - no amount of temptation of beautiful, bosomy women can slow him down. Glacier's his name, and today, he's all business.
Glacier Knight
OOO
Electrode (-)
Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Spark
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rist
Mirror Coat
Explosion
#Tutor#
Foul Play
Signal Beam
Sleep Talk
Magic Coat
#TM/HM#
Protect
Substitute
Torment
Thunder
Thunderbolt
Taunt
Hidden Power (Grass 7)
Double Team
Rest
Toxic
Volt Switch
Thunderwave
Hyper Beam
Bide
Zap Cannon
Endure
Thief
Natural Gift
Agility
34 Moves
Hitmonlee (M)
Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Endure
Blaze Kick
Hi Jump Kick
Reversal
Foresight
#Egg#
Mach Punch
Rapid Spin
Counter
Pursuit
#TM/HM#
Protect
Substitute
Earthquake
Rest
Bulldoze
Stone Edge
Rock Slide
Focus Punch
Bide
Toxic
Poison Jab
Thief
#Event/Tutor#
Refresh
Bounce
Knock Off
Role Play
Sucker Punch
Sleep Talk
Super Power
36 Moves
Kabutops (M)
Nature: Lonely
+1 Attack, -1 Defense
Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure
Aqua Jet
Hydro Pump
Night Slash
Slash
#Egg#
Rapid Spin
Flail
Confuse Ray
#TM/HM#
Protect
Substitute
Ice Beam
Dig
Brick Break
Double Team
Aerial Ace
Scald
Rock Polish
Stone Edge
X-Scissor
Dive
Rock Slide
Bide
Waterfall
Hone Claws
#Event/Tutor#
Aqua Tail
Giga Drain
Icy Wind
Knock Off
Stealth Rock
Low Kick
35 Moves
Chesto Berry
Chilan Berry
Cornn Berry
Damp Rock
Grepa Berry
Haban Berry
Heat Rock
Icy Rock
Toxic Orb
Wide Lens
Chilan Berry
Cornn Berry
Damp Rock
Grepa Berry
Haban Berry
Heat Rock
Icy Rock
Toxic Orb
Wide Lens
Oh? Point of view, right? Eheheh. I think I might be a getting a little too old for this. All right, let's spin this little fella to see who'll we'll narrate from first. If it faces the front, we'll read it from Frosty. From the back, it's Glacier.
The little fella faces the front, so I think we'll start off from Frosty's end. And then we swap it around. Deal?
Frosty sends out first and equips items.
Glacier Knight sends out after, equips items, and attacks first.
Frosty attacks after.