[Battle Factory Tournament R2] Frosty VS. Glacier Knight (Ref: Wolfe!)

Heaven or Hell...



So, did I ever tell you the story of the Battle of Frostbite Plains? I haven't? Well, let me take it from the top.

RULES
Battle Type: 3v3 Singles
DQ Time: 2 Days (48 hour period)
Restoration: 2 Recoveries/5 Chills
Substitutions: Two
Abilities: All
Items: OK
Music: Bastion - Mancer's Dillema
Arena: ASB Arena

On one end, we got already one impatient fella, thirsting for the thrill of battle. He was forced to sit out this one time, only to watch as his close friends and buddies get mulched from the front. Well, better late than never I suppose. He calls himself Frosty, as if to mock his opponent.

Frosty
OOO

Clefable (F)

Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Magic Guard
Magic Guard (Innate):
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 9/9
MC: 0
DC: 5/5

Attacks:
#Level Up#
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Cosmic Power
Metronome
Moonlight
Light Screen
Healing Wish
Body Slam

#Egg#
Wish
Aromatherapy
Covet

#TM/HM#
Protect
Substitute
Psychic
Hyper Beam
Thunderbolt
Solarbeam
Blizzard
Reflect
Flamethrower
Focus Blast
Thunder Wave
Bide
Counter
Endure
Softboiled
Double Edge

#Event/Tutor#
Endeavor
Stealth Rock


Electrode (-)

Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rise
Mirror Coat
Explosion

#TM/HM#
Protect
Substitute
Toxic
Taunt
Hyper Beam
Thunder
Torment
Thunder Wave
Volt Switch
Hidden Power Ice 7 BP
Thief
Swagger
Bide
Reflect

#Event/Tutor#
Foul Play
Magic Coat
Signal Beam
Endure


Conkeldurr (F)

Nature: Careful
+1 SpD, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Guts
Guts (Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 40
DC: 5/5

Attacks:
#Level Up#
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Hammer Arm
Rock Slide
Stone Edge
Focus Punch
Scary Face

#Egg#
Counter
Mach Punch
Endure
Foresight

#TM/HM#
Protect
Substitute
Toxic
Taunt
Earthquake
Dig
Payback
Low Sweep
Poison Jab
Rest
Brick Break

#Event/Tutor#
Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Sleep Talk
Knock Off
Block

Belue Berry
Dragon Gem
Mental Herb
Petaya Berry
Power Belt
RageCandyBar
Ring Target
Silk Scarf
Tamato Berry
Wepear Berry

VS.

And on the other end, we got ourselves one seasoned vet. He's been in hundreds of battles, and that title of Knight isn't just for show. He's a man on a mission - no amount of temptation of beautiful, bosomy women can slow him down. Glacier's his name, and today, he's all business.

Glacier Knight
OOO

Electrode (-)

Nature: Timid
-1 Attack, +15% Speed, +30% Accuracy

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability: Static
Static (Innate):
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 3
Spe: 161
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 40
DC: 5/5

Attacks:
#Level Up#
Charge
Tackle
Screech
SonicBoom
Rollout
Spark
Selfdestruct
Charge Beam
Light Screen
Electro Ball
Swift
Magnet Rist
Mirror Coat
Explosion

#Tutor#
Foul Play
Signal Beam
Sleep Talk
Magic Coat

#TM/HM#
Protect
Substitute
Torment
Thunder
Thunderbolt
Taunt
Hidden Power (Grass 7)
Double Team
Rest
Toxic
Volt Switch
Thunderwave
Hyper Beam
Bide
Zap Cannon
Endure
Thief
Natural Gift

Agility

34 Moves


Hitmonlee (M)

Nature: Jolly
-1 Special Attack, +15% Speed, +12% Accuracy

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Ability: Reckless
Reckless (Innate):
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: 5
Def: 2
SpA: 1 (-)
SpD: 4
Spe: 101 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Fake Out
Tackle
Helping Hand
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Endure
Blaze Kick
Hi Jump Kick
Reversal
Foresight

#Egg#
Mach Punch
Rapid Spin
Counter
Pursuit

#TM/HM#
Protect
Substitute
Earthquake
Rest
Bulldoze
Stone Edge
Rock Slide
Focus Punch
Bide
Toxic
Poison Jab
Thief

#Event/Tutor#
Refresh
Bounce
Knock Off
Role Play
Sucker Punch
Sleep Talk
Super Power

36 Moves


Kabutops (M)

Nature: Lonely
+1 Attack, -1 Defense

Type: Rock/Water
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Battle Armor
Battle Armor (Innate):
This Pokemon'’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
#Level Up#
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack
Endure
Aqua Jet
Hydro Pump
Night Slash
Slash

#Egg#
Rapid Spin
Flail
Confuse Ray

#TM/HM#
Protect
Substitute
Ice Beam
Dig
Brick Break
Double Team
Aerial Ace
Scald
Rock Polish
Stone Edge
X-Scissor
Dive
Rock Slide
Bide
Waterfall
Hone Claws

#Event/Tutor#
Aqua Tail
Giga Drain
Icy Wind
Knock Off
Stealth Rock
Low Kick

35 Moves

Chesto Berry
Chilan Berry
Cornn Berry
Damp Rock
Grepa Berry
Haban Berry
Heat Rock
Icy Rock
Toxic Orb
Wide Lens


Oh? Point of view, right? Eheheh. I think I might be a getting a little too old for this. All right, let's spin this little fella to see who'll we'll narrate from first. If it faces the front, we'll read it from Frosty. From the back, it's Glacier.



The little fella faces the front, so I think we'll start off from Frosty's end. And then we swap it around. Deal?

Frosty sends out first and equips items.
Glacier Knight sends out after, equips items, and attacks first.
Frosty attacks after.
 

Tournaments show no mercy; this I must always remember.

It doesn't matter what your relationship with your opponent is outside the Colosseum... Perhaps it's a friend. A Lover. Your rival... or maybe a trustworthy teammate.

You must step out of the shadows and into the heat of battle, kick the dust off your boots and stare down that fated character from across the blood-stained arena.

There lies your obstacle, your adversary.

Your Fate.

Frosty... this is going to be one hell of a Match. Your pokemon seem very formidable, especially a certain bulking behemoth which you are concealing.

BUT, you should not underestimate me. Oh yes, I'm most certainly the underdog! You've proven yourself time and time again your battling skills are sharp and very honed, while I've managed to make myself a negative name; one of shame and foolishness. The crowds cheer your name, and the bets have been made, while I am merely scoffed at.

However, that is why I accepted this particular challenge... this Factory Tournament. I came to prove myself, and to show everyone that I am not one to kick to the curb, with no chance of redemption. I will be giving it my all!

...and my stakes are far higher than that. You might be playing for keeps, for the glorious prize of fame and fortune, but I have to play for something much more severe, where the risks are far too high for my tastes... losing is not an option I can take.

But nevermind that! Last round was favorable, and I put my trust in Aristotle. It's time to start off similar!

Go, my shockingly dangerous friend!


Bzzpt!

And now may we begin Frosty. Come, let us give a performance of marvelous talent! Uncanny skill! And of most righteous heart!

...Let us not fail now.

@Chilan Berry

Double Team (4 Clones)~Zap Cannon~Electro Ball
-If Zap Cannon misses, and Clefable does not have a substitute up, use Thunder Wave that action instead
-If Clefable uses Light Screen, and does not have a substitute up, use Taunt that action and Push the queue down, BUT only once
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Chilan Berry? what kind of dratted item is that?

Magical Leaf - Body Slam - Body Slam
IF Electrode gets paralysed A2 THEN Double Edge A3
 
Music: Bastion - Mancer's Dilemma

DUEL 1! LET'S ROCK!



Frosty may just make his debut, but he's no novice. His Clefable may look harmless, but under his hand, Nayru is an instrument of death. He's awfully curious about that berry from Glacier's box of tricks. Now, what could that berry possibly mean, he wonders.

Aristotle hides itself behinds illusions, yet Nayru's magic shreds them apart. She then decides to go for the big push, only to catch a big ball of lightning right in the kisser. Bam! Too bad Lady Luck isn't on Frosty's side; poor ol' Nayru gets fully paralyzed right on the spot.

After his Clefable eats another shot of lightning, Frosty eventually gets the answer to that curious berry all right, only a little too late. That Electrode buffers Nayru's Body Slam like a champ, while our little fairy friend is already feeling worn.

Action 1
-Electrode used Double Team!
Electrode created illusionary copies!
Energy: -16

-Clefable used Magical Leaf!
To critical (<=625): 6536 (No)
Damage: 7.5
Energy: -4
Electrode's copies vanished!

Action 2
-Electrode used Zap Cannon!
To hit (<=9000): 5424 (Yes)
To critical (<=625): 9319 (No)
Damage: 15
Energy: -8
Clefable is paralyzed! It may not move! (20%)

-Clefable used Body Slam!
Paralysis check (<=2000): 24 (Fail)
Clefable is fully paralyzed! It can't move! (Chance fell to 15%)

Action 3
-Electrode used Electro Ball!
To critical (<=625): 7542 (No)
Damage: 18
Energy: -8

-Clefable used Body Slam!
Paralysis check (<=1500): 2671 (Pass)
To critical (<=625): 4189 (No)
To paralyze (<=3000): 6840 (No)
Damage: 12.04
Energy: -5
Electrode's Chilan Berry reduced the power of Clefable's attack!

Damage taken:
Clefable: 15 from A2 + 18 from A3 = 33
Electrode: 7.5 from A1 + 12.04 from A3 = 19.54 ~ 20

Energy used:
Clefable: 4 from A1 + 5 from A3 = 9
Electrode: 16 from A1 + 8 from A2 + 8 from A3 = 32

HP Left:
Clefable: 100 - 33 = 67
Electrode: 90 - 20 = 70

Energy Left:
Clefable: 100 - 9 = 91
Electrode: 100 - 32 = 68

Stat modifiers:
Clefable: Nothing
Electrode: Nothing

Rewards:
Frosty: 2 CC
Glacier Knight: 2 CC
TheWolfe: 7 UC


Frosty
AOO

Possessed Nayru (F)
HP
: 67
EN: 91
Ability: Magic Guard
Effects: Nothing
Status: PARALYZED - Lowered speed (13 Spd), unable to act (10%)
[Not equipped] HP: 90 / EN: 100 / Status: OK!
[Not equipped] HP: 110 / EN: 100 / Status: OK!


VS.

Glacier Knight
AOO

[2/3]
Aristotle (-)
HP
: 70
EN: 68
Ability: Static
Effects: Nothing
Status: OK!
[Not equipped] HP: 90 / EN: 100 / Status: OK!
[Not equipped] HP: 90 / EN: 100 / Status: OK!


Arena: ASB Arena

Frosty attacks first or switches.
Glacier Knight attacks after.

 

Hmmmm. That round could have gone better, I reckon. Thank goodness for the paralysis!

...And now we've stirred awake the real beast. Oh dear... Aristotle, please stay in. While you are somewhat... frail.. I think you will be able to handle a round with Goliath. Show him that we do not back down!



BZZPT!!!

Decline Counter-Switch. Your move Frosty.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Earthquake - Rock Slide - Earthquake
IF Magnet Rise THEN Focus Punch - Rock Slide - Drain Punch starting on the action magnet rise is used
IF Bide THEN Knock Off - Focus Energy - Focus Punch starting on the action bide is used.
 
Yeah I'm getting there, I know I'm bad. Yesterday was suppose to be my catch up on ASB day, but as always things changed. Yeah I know I'm sorry. Getting actions in tonight after work hopefully.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Posting on behalf of Glacier Knight:
Glacier Knight on IRC said:
[21:00:21] <Glacier> Hi this is glacier, long story short is that I can't get on ASB fsr and I don't have the time to figure it out. I forfeit all my matches, as well as leadership and approving positions. Basically I'm quitting ASB, bar showdown. Ok thanks bye
So... Yeah. :|
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
If that is the case, than that is the case.

Calling DQ.

Please posts rewards so we can move on, Wolfe (unless I missed something and I can happen to claim stuff without them)
 
Looks like Glacier's threw up his white flag. All his determination undone in a single act. So much for that.​
Spoils of battle:​
Frosty:​
-Frosty gains 2 CC and the option to swap out one of his Pokemon.​
-Possessed Nayru the Clefable gains 6 MC.​
-Arrghus the Electrode gains 6 MC.​
-Dangoro the Conkeldurr gains 6 MC.​
TheWolfe:​
-I gain 2 UC.​

Thanks for sticking it out Frosty. I was really looking forward to reffing/narrating this battle, but it is what it is.
 

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