Rules:
3 v 3 Gym Singles
Relic Castle
5 Chills/2 Recovers
2 Day DQ players | Refs be reasonable (7 days absolutely maximum)
Items=On
Switch=OK
Abilities=All
2 Subs
Gym Leader Rediamon's Team:
Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 2
DC: 5/5
Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Total Moves: 49/74
Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut
Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
EC: 6/6
MC: 2
DC: 5/5
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total moves: 56/72
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile
Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot
Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor
Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)
Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 2
DC: 5/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks: 69/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up
Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)
Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 2
DC: 5/5
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks: 60/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt
Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves: 38/53
Aerial Ace
Attract
Bug Bite
Bug Buzz
Counter
Cut
Double-Edge
Double Team
Endure
Energy Ball
Facade
Faint Attack
False Swipe
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Return
Reversal
Rock Smash
Round
Scary Face
Screech
Slash
Sleep Talk
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Toxic
Twinneedle
X-Scissor
Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 4/5
Attacks: 32
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter
Disable
Pursuit
Pin Missile
Giga Drain
Sleep Talk
Bounce
Magnet Rise
Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect
And a Coin Flip will decide the send-out!
And Gym Leader Rediamond will be the first to send out in this match!
Then Challenger Matezoide will be able to act!
Then Gym Leader Rediamond will be able to Retaliate!
Begin!
3 v 3 Gym Singles
Relic Castle
5 Chills/2 Recovers
2 Day DQ players | Refs be reasonable (7 days absolutely maximum)
Items=On
Switch=OK
Abilities=All
2 Subs
Arena: Relic Castle
Hidden away for centuries, a monster resides at the bottom of the ancient castle. And he is not happy to be disturbed.
Sand pours down from the higher levels in the gigantic throne room of the Relic Castle in Unova. But, that is not nearly so impressive as the set of columns and stone stairs leading up to the ancient throne, or the scope of the chamber. And those fail to capture the potential danger of the angry Volcarona hovering above you.
The arena revolves around both the natural layout of the room, and Volcarona intimidating non-bugs and assisting bug-types in his home.
-No natural water
-Hail, Rain Dance, and Sunny Day may not naturally be used
-Sandstorm costs three less energy to summon
-Trapping moves cost two less energy and last for an additional round
-Any rock move that requires natural rocks used by a non-bug type will result in Volcarona (neutral nature) attacking the user with Fire Spin. This shall be interpreted as Rock Throw, Rock Slide, Rock Tomb, Stone Edge, and Stealth Rock.
-Swarm is automatically active for all Pokemon who have it
-Fly and Bounce will only evade contact moves during their semi-invulnerable phase
-Volcarona is a proponent of honorable combat. As such, it will use String Shot on any combatant forced out by an opponent through Roar, Whirlwind, Circle Throw, or Dragon Tail. This will lower the speed of the affected Pokemon by one, but prevent them from being forcibly switched out.
Hidden away for centuries, a monster resides at the bottom of the ancient castle. And he is not happy to be disturbed.
Sand pours down from the higher levels in the gigantic throne room of the Relic Castle in Unova. But, that is not nearly so impressive as the set of columns and stone stairs leading up to the ancient throne, or the scope of the chamber. And those fail to capture the potential danger of the angry Volcarona hovering above you.
The arena revolves around both the natural layout of the room, and Volcarona intimidating non-bugs and assisting bug-types in his home.
-No natural water
-Hail, Rain Dance, and Sunny Day may not naturally be used
-Sandstorm costs three less energy to summon
-Trapping moves cost two less energy and last for an additional round
-Any rock move that requires natural rocks used by a non-bug type will result in Volcarona (neutral nature) attacking the user with Fire Spin. This shall be interpreted as Rock Throw, Rock Slide, Rock Tomb, Stone Edge, and Stealth Rock.
-Swarm is automatically active for all Pokemon who have it
-Fly and Bounce will only evade contact moves during their semi-invulnerable phase
-Volcarona is a proponent of honorable combat. As such, it will use String Shot on any combatant forced out by an opponent through Roar, Whirlwind, Circle Throw, or Dragon Tail. This will lower the speed of the affected Pokemon by one, but prevent them from being forcibly switched out.
Gym Leader Rediamon's Team:
Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 2
DC: 5/5
Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Total Moves: 49/74
Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut
Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor
Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).
EC: 6/6
MC: 2
DC: 5/5
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21
Total moves: 56/72
Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Counter
Dig
Double Team
Earthquake
Earth Power
Endure
Facade
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Pin Missile
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scratch
Sheer Cold
Silver Wind
Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
String Shot
Substitute
Superpower
Swords Dance
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor
Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)
Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 2
DC: 5/5
Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Attacks: 69/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Chip Away
Close Combat
Counter
Cut
Detect
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Giga Impact
Harden
Helping Hand
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)
Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22
EC: 6/6
MC: 2
DC: 5/5
Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Attacks: 60/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Gust
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves: 38/53
Aerial Ace
Attract
Bug Bite
Bug Buzz
Counter
Cut
Double-Edge
Double Team
Endure
Energy Ball
Facade
Faint Attack
False Swipe
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Drain
Giga Impact
Headbutt
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck
Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Return
Reversal
Rock Smash
Round
Scary Face
Screech
Slash
Sleep Talk
Snore
Struggle Bug
Substitute
Swagger
Swords Dance
Take Down
Toxic
Twinneedle
X-Scissor
Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 4/5
Attacks: 32
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter
Disable
Pursuit
Pin Missile
Giga Drain
Sleep Talk
Bounce
Magnet Rise
Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect
Challenger Matezoide's Team:
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (DW UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: NA
MC: 0
DC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Brick Break
Calm Mind
Covet
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Protect
Retaliate
Return
Rock Slide
Shadow Ball
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable
<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.
Abilites:
Swift Swim (Passive):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Passive):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW UNLOCKED, Toggle):
Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump
Double Team
Earth Power
Endure
Hidden Power (7, Electric) (*)
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic
Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)
Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.
ABILITIES
Wonder Skin (Passive): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (DW UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 0
MC: 0
DC: 5/5
Attacks:
Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity
Dark Pulse
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting, 7) (*)
Ice Beam (*)
Thunder-Wave
AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.
Abilites:
Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Tangled Feet (Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles
Contrary (DW UNLOCKED, Toggle):
Default effect: None.
Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.
Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12
EC: NA
MC: 0
DC: 5/5
Attacks:
Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge
Brick Break
Calm Mind
Covet
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Protect
Retaliate
Return
Rock Slide
Shadow Ball
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)
Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable
<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.
Abilites:
Swift Swim (Passive):
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor (Passive):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW UNLOCKED, Toggle):
Default effect: None.
Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats
HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump
Double Team
Earth Power
Endure
Hidden Power (7, Electric) (*)
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic
Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out
<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)
Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.
ABILITIES
Wonder Skin (Passive): The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (DW UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats
HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 0
MC: 0
DC: 5/5
Attacks:
Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity
Dark Pulse
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting, 7) (*)
Ice Beam (*)
Thunder-Wave
AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)
And a Coin Flip will decide the send-out!
And Gym Leader Rediamond will be the first to send out in this match!
Then Challenger Matezoide will be able to act!
Then Gym Leader Rediamond will be able to Retaliate!
Begin!