[BUG] Gym Leader Rediamond Vs. Challenger Matezoide

Rules:
3 v 3 Gym Singles
Relic Castle
5 Chills/2 Recovers
2 Day DQ players | Refs be reasonable (7 days absolutely maximum)
Items=On
Switch=OK
Abilities=All
2 Subs
Arena: Relic Castle

Hidden away for centuries, a monster resides at the bottom of the ancient castle. And he is not happy to be disturbed.

Sand pours down from the higher levels in the gigantic throne room of the Relic Castle in Unova. But, that is not nearly so impressive as the set of columns and stone stairs leading up to the ancient throne, or the scope of the chamber. And those fail to capture the potential danger of the angry Volcarona hovering above you.

The arena revolves around both the natural layout of the room, and Volcarona intimidating non-bugs and assisting bug-types in his home.

-No natural water
-Hail, Rain Dance, and Sunny Day may not naturally be used
-Sandstorm costs three less energy to summon
-Trapping moves cost two less energy and last for an additional round
-Any rock move that requires natural rocks used by a non-bug type will result in Volcarona (neutral nature) attacking the user with Fire Spin. This shall be interpreted as Rock Throw, Rock Slide, Rock Tomb, Stone Edge, and Stealth Rock.
-Swarm is automatically active for all Pokemon who have it
-Fly and Bounce will only evade contact moves during their semi-invulnerable phase
-Volcarona is a proponent of honorable combat. As such, it will use String Shot on any combatant forced out by an opponent through Roar, Whirlwind, Circle Throw, or Dragon Tail. This will lower the speed of the affected Pokemon by one, but prevent them from being forcibly switched out.


Gym Leader Rediamon's Team:

Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Total Moves: 49/74

Aerial Ace
Ancientpower
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Cross Poison
Crush Claw
Curse
Cut

Dig
Double Edge
Double Team
Earth Power
Earthquake
Endure
Facade
False Swipe
Flash Cannon

Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Hidden Power Ice 7

Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Natural Gift
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round

Sand Attack
Sandstorm
Scratch
Screech
Secret Power
Seismic Toss
Slash

Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
String Shot
Struggle Bug
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor


Syclant (F) [Scadi]
Type: Ice/Bug
Nature: Mild (+SpAtt, -Def)

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

EC: 6/6
MC: 2
DC: 5/5

HP: 100
Atk: Rank 4
Def-: Rank 2
SpA+: Rank 5
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Total moves: 56/72

Acrobatics
Aerial Ace
Attract
Avalanche
Blizzard
Brick Break
Bug Bite
Bug Buzz
Bulldoze
Captivate
Counter
Cut
Dig
Double Team
Earthquake
Earth Power
Echoed Voice
Endure
Facade
False Swipe
Fling
Focus Blast
Focus Energy
Focus Punch
Frost Breath
Frustration
Giga Impact
Hail
Hidden Power Rock 6
Hone Claws
Hyper Beam
Ice Beam
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leech Life
Leer
Natural Gift
Pin Missile

Protect
Quash
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Round
Scratch
Secret Power
Sheer Cold
Signal Beam
Silver Wind

Slash
Sleep Talk
SolarBeam
Spikes
Stone Edge
Strength
String Shot

Substitute
Superpower
Swagger
Swords Dance
Tail Glow
Taunt
Toxic
U-Turn
Venoshock
Water Pulse
X-Scissor


Heracross [Corpus] (M)
Nature: Adamant (+1Att, -1SpAtt)


Type:
Bug/Fight: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Stats:
HP: 100
Atk+: Rank 6
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe: 85

Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 2
DC: 5/5


Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks: 69/82
Aerial Ace
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Captivate
Chip Away
Close Combat
Counter
Curse
Cut
Detect

Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Secret Power

Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up


Volcarona [Flare] (F)
Nature: Bold (+Def, -Att)


Type:
Bug/Fire: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:
HP: 100
Atk-: Rank 1
Def+: Rank 4
SpA: Rank 5
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 2
DC: 5/5


Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
[DreamWorld]

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks: 60/65
Acrobatics
Aerial Ace
Amnesia
Bug Bite
Bug Buzz
Calm Mind
Double Edge
Double Team
Ember
Endure
Facade
Fiery Dance
Fire Blast
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fly
Foresight
Frustration
Giga Drain
Giga Impact
Gust
Harden
Heat Wave
Hidden Power Water (7)
Hurricane
Hyper Beam
Incinerate
Leech Life
Light Screen
Magnet Rise
Morning Sun
Overheat
Poison Jab
Protect
Psychic
Quiver Dance
Rage Powder
Rest
Return
Roost
Round
Safeguard
Signal Beam
Silver Wind
Sleep Talk
Snore
SolarBeam
String Shot
Struggle Bug
Substitute
Sunny Day
Swagger
Tailwind
Take Down
Thrash
Toxic
U-Turn
Whirlwind
Wild Charge
Will-o-Wisp
Zen Headbutt


Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.


Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5


Moves: 38/53

Aerial Ace
Attract
Bug Bite
Bug Buzz
Counter
Cut
Double-Edge
Double Team

Endure
Energy Ball
Facade
Faint Attack
False Swipe
Flail

Focus Blast
Frustration
Fury Attack
Fury Cutter

Giga Drain
Giga Impact
Headbutt
Hidden Power
Horn Attack
Hyper Beam

Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck

Poison Jab
Protect
Pursuit
Quick Guard
Rain Dance
Rest

Return
Reversal
Rock Smash
Round

Scary Face
Screech
Slash
Sleep Talk

Snore
Struggle Bug

Substitute
Swagger
Swords Dance

Take Down
Toxic
Twinneedle

X-Scissor


Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes: (Innate) (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks: 32
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter

Disable
Pursuit
Pin Missile

Giga Drain
Sleep Talk
Bounce
Magnet Rise

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect



Challenger Matezoide's Team:

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Passive):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Passive):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Toggle):

Default effect: None.

Alternative effect: This Pokemon's unique structure reverses stat changes it receives in battle, from both its own attacks and those of other Pokemon. At the end of the round, stat changes will still increase/decrease toward 0.


Stats

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge

Brick Break
Calm Mind
Covet
Dig
Double Team
Drain Punch
Endure
Facade
Fake out
Fire Punch
Frustation
Hyper Voice
Ice Punch
Icy Wind
Protect
Retaliate
Return
Rock Slide
Shadow Ball
Snatch
Substitute
Swagger(*)
Toxic
Trick Room(*)
Wild-Charge(*)

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable




<Omastar> [Mordecai] (M)
Nature: Modest (+ Sp.Attack, - Attack)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

About: Recently born (and brought back to life), Mordecai has very little memories of his life before the meteor destroyed the world, because of that, he had very little problem accepting Matezoide and his pokemon as a family. Mordecai is very curious to learn about the world he lives in. He is also extremely shy to everyone else, prefering the company of his teammates.

Abilites:


Swift Swim (Passive):

The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor (Passive):

This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW UNLOCKED, Toggle):

Default effect: None.

Alternative effect: The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.


Stats

HP: 100
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Constrict (*)
Withdraw (*)
Bite (*)
Water Gun (*)
Rollout (*)
Horn Attack (*)
Leer (*)
Mud Shot (*)
Ancient Power
Protect
Brine
Shell Smash
Hydro Pump

Double Team
Earth Power
Endure
Hidden Power (7, Electric) (*)
Hyper Beam
Ice Beam
Icy Wind
Mimic
Rain Dance (*)
Rest
Rock Polish
Sandstorm
Scald
Stealth Rock
Substitute
Surf (*)
Toxic

Bide (*)
Toxic Spikes (*)
Spikes (*)
Whirlpool
Muddy Water
Wring Out




<Sigilyph> [Ezekiel] (Male)
Nature: Modest (+Sp.Attack, -Attack)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

About: A random Sigilyph caught at some ruins, he prefers to be called ''Zeke''. Ezekiel loves history and is always ready to learn more. Despite his confidence in his fighting abilites, Zeke really hates show-offs, and will not hesitate to attack whoever annoys him by being a dick.

ABILITIES
Wonder Skin (Passive):
The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard (Passive):This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (DW UNLOCKED, Passive): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats

HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 97
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 0
MC: 0
DC: 5/5


Attacks:

Gust (*)
Miracle Eye (*)
Hypnosis (*)
Psywave (*)
Tailwind (*)
Whirlwind (*)
Psybeam (*)
Air Cutter (*)
Light Screen (*)
Psychic
Cosmic Power
Reflect
Air Slash
Mirror Move
Gravity

Dark Pulse
Double Team (*)
Heat Wave
Energy Ball (*)
Flash Cannon (*)
Hidden Power (Fighting, 7) (*)
Ice Beam (*)
Thunder-Wave

AncientPower (*)
Psychoshift (*)
Roost (*)
Skill Swap (*)
Stored Power (*)



And a Coin Flip will decide the send-out!



And Gym Leader Rediamond will be the first to send out in this match!
Then Challenger Matezoide will be able to act!
Then Gym Leader Rediamond will be able to Retaliate!


Begin!
 


Alright....here goes. Dizzy, take the lead!

with an Everstone

Fake Out -> Fire Punch -> Fire Punch

If Counter, use Hyper Voice that action
If Scylant is underground when you would attack AND you are not taunted, use Trick-Room the first time, and Wish the second, pushing back both times.



Now to see how badly i screwed up lol.
 
Challenger Matezoide:

90 HP
100 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary

Gym Leader Rediamond:

100 HP
100 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician

WIP


Round 1:
Scadi uses Protect!
It protected itself!
-12 Energy

Dizzy uses Fake Out!
4+2+3+4.5=13.5 Damage Prevented
-3 Energy

Round 2:
Scadi uses Focus Blast!
To Hit <9100, 7525 yes
To Crit <625, 2906 no
12+1.5*1.5=20.25 Damage to Dizzy
-8 Energy

Dizzy uses Fire Punch!
To Crit <625, 8118 no
To Burn <1000, 9238 no
8+4.5*1.5=18.75 Damage to Scadi
-6 Energy

Round 3:
Scadi uses U-Turn!
To Crit <625, 3509 no
7+3=10 Damage to Dizzy
-4 Energy

Dizzy uses Fire Punch!
To Crit <625, 5859 no
To Burn <1000, 1011 no
8+4.5*1.5=18.75 Damage to Scadi
-10 Energy

Dizzy: 20.25+10=30 Damage Taken
3+6+10=19 Energy Used
Scadi: 18.75+18.75=38 Damage Taken
12+8+4=24 Energy Used



Challenger Matezoide:

60 HP
81 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary

Gym Leader Rediamond:

62 HP
76 EN
Status: Switching Out
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician​
 
Last edited:

"Brace yourself."

You-know-who @ Rocky Helmet

Brick Break~Close Combat~Brick Break
IF Spidna has double team clones up when you would move, use Earthquake and push actions back
IF Fake Out, then Protect and push actions back but only once
 
Challenger Matezoide:
AOO
(260/290)

60 HP
81 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

Gym Leader Rediamond:
AO??
(262/~300)

100 HP
100 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)

Gym Leader Rediamond keeps the momentum flowing in his favor by quickly sending out Corpus the Heracross, who immediately charges across the field and throws a vicious chop at Dizzy, however Dizzy is on the defensive this round and as soon as it sees Corpus hit the field it throws up a barrier around itself to block the move. Dizzy is sent flying across the arena, but remains unharmed by the brutal chop.

However Dizzy turns the tables suddenly, as soon as the barrier touches down on the opposite side of the arena, it vanishes and Dizzy quickly dashes forward. He runs towards Corpus and slaps his hands together, launching a quick, small shockwave at the bug Pokemon, however when he sees Dizzy run at him, he realizes hes open and quickly mimics the little bear and erects a barrier in front of himself to absorb the shock wave.

Dizzy, exasperated, stops short of the barrier, annoyed his ploy didn't land the blow he wanted. He quickly realizes his vulnerability though, as he throws up another bubble around himself while Corpus delivers another brutal chop shattering his barrier and almost catching Dizzy unaware, however the protection he throw up deflected the blow and again threw him across the room.

The 2 mons face off, tired of all the defensive tactics of the round, who will be able to swing the offensive momentum in their favor?


Round 1:
Dizzy uses Protect!
it protected itself!
-14 Energy

Corpus uses Brick Break!
8+3+1.5+1*1.5=20.25 Damage prevented
-5 Energy

Round 2:
Corpus uses Protect!
it protected itself!
-12 Energy

Dizzy uses Fake Out!
4+3+2+3=12 Damage Prevented
-3 Energy

Round 3:
Dizzy uses Protect!
it protected itself!
-14 Energy

Corpus uses Brick Break!
8+3+1.5+1*1.5=20.25 Damage prevented
-5 Energy


Dizzy:No Damage Taken
14+3+14=31 Energy Used
Corpus: No Damage Taken
5+12+5=22 Energy Used


Challenger Matezoide:
AOO
(260/300)

60 HP
50 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

Gym Leader Rediamond:
AB??
(262/~300)

100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)
 
Last edited:

"Graciously accepted. Arachna, this is your debut!"

Thunder~Discharge~Thunder
IF Light Screen, use Light Screen and push actions back
IF Hypnosis use Protect unless you used Protect the previous action
 


This will be your toughest battle so far, Ezekiel, i count on you!



A Sigilyph gotta do what a Sigilyph gotta do, i suppose...

Heat Wave*3



If you are paralysed when you would use Heat Wave, use Psycho Shift that action.


Edit: Ugh, my team is nowhere near as....effective as i was hoping for, for this Gym :c

Probably should have burned some UC....
 
Last edited:
Challenger Matezoide:
BOA
(260/300)

100 HP
100 EN
Status: None
1/3/5/3/97
S/W: 2/3
Wonder Skin/Magic Guard/Tinted Lens
Expert Belt

60 HP
50 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

Gym Leader Rediamond:
BBA
(262/~300)

100 HP

100 EN
Status: None
2/2/5/2/108
S/W: 2/2
Compound Eyes/Unnerve/Swarm


100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)



Round 1:
Arachna uses Thunder!
To HIt <9100, 7456 yes
To Crit <625, 8989 no
To Paralyze <3000, 4551 no
12+3+3*1.5=27 Damage to Ezekiel
-7 Energy

Ezekiel uses Heat Wave!
To Hit <9000, 4502 yes
To Crit <625, 3221 no
To Burn <1000, 8787 no
10+4.5+2*1.5=24.75 Damage to Arachna
-7 Energy

Round 2:
Arachna uses Discharge!
To Crit <625, 5457 no
To Paralyze <3000, 9755 no
8+3+3*1.5=21 Damage to Ezekiel
-5 Energy

Ezekiel uses Heat Wave!
To Hit <9000, 109 yes
To Crit <625, 5162 no
To Burn <1000, 6350 no
10+4.5+2*1.5=24.75 Damage to Arachna
-11 Energy

Round 3:
Arachna uses Thunder!
To HIt <9100, 149 yes
To Crit <625, 3630 no
To Paralyze <3000, 8603 no
12+3+3*1.5=27 Damage to Ezekiel
-7 Energy

Ezekiel uses Heat Wave!
To Hit <9000, 8762 no
To Crit <625, 3330 no
To Burn <1000, 8731 no
10+4.5+2*1.5=24.75 Damage to Arachna
-15 Energy


Ezekiel: 27+21+27=75 Damage Taken
7+11+15=33 Energy used
Arachna: 24.75+24.75+24.75=74 Damage Taken
7+5+7=19 Energy Used


Challenger Matezoide:
BOA
(185/300)

25 HP
67 EN
Status: None
1/3/5/3/97
S/W: 2/3
Wonder Skin/Magic Guard/Tinted Lens
Expert Belt

60 HP
50 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

Gym Leader Rediamond:
BBA
(188/~300)

26 HP
81 EN
Status: None
2/2/5/2/108
S/W: 2/2
Compound Eyes/Unnerve/Swarm


100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)
 
Last edited:


Fantastic job, Ezekiel! This is...all i needed from you. Thank you.



Heh....glad to be of service, i suppose.


Ancientpower -> Heat Wave -> Ancientpower


If Light Screen, use Tailwind that action and Heat-Wave the next
If Heat Wave is Disabled when you would use it, use Ancientpower that action



If i CAN switch out, i would like to send out Dizzy again :V
 
Challenger Matezoide:
BOA
(185/300)

25 HP
67 EN
Status: None
1/3/5/3/97
S/W: 2/3
Wonder Skin/Magic Guard/Tinted Lens
Expert Belt

60 HP
50 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

Gym Leader Rediamond:
BBA
(188/~300)

26 HP
81 EN

Status: None
2/2/5/2/108
S/W: 2/2
Compound Eyes/Unnerve/Swarm


100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)

Arachna splats Ezekiel and we move onto the next round.


Round 1:
Arachna uses Thunder!
To Hit <9100, 7584 no
To Crit <625, 7784 no
12+3+3*1.5=27 Damage to Ezekiel
-11 Energy

Ezekiel was KOed!


Challenger Matezoide:
BOX
(160/300)

KO HP
67 EN
Status: None
1/3/5/3/97
S/W: 2/3
Wonder Skin/Magic Guard/Tinted Lens
Expert Belt

60 HP
50 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

Gym Leader Rediamond:
BBA
(188/~300)

26 HP
70 EN
Status: None
2/2/5/2/108
S/W: 2/2
Compound Eyes/Unnerve/Swarm


100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)
 

"Do as much as you can!"

Bug Buzz~Thunderbolt~Bug Buzz
IF Bug Buzz is disabled when you would use it, use Thunder instead
IF Fake Out, then Protect and push actions back but only once
 
Challenger Matezoide:
AOX
(160/300)

60 HP
50 EN
Status: None
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

KO HP
67 EN
Status: None
1/3/5/3/97
S/W: 2/3
Wonder Skin/Magic Guard/Tinted Lens
Expert Belt

Gym Leader Rediamond:
BBA
(188/~300)

26 HP
70 EN
Status: None
2/2/5/2/108
S/W: 2/2
Compound Eyes/Unnerve/Swarm


100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)

So Fake Out stops faking out after first use and not first flinch, who knew?


Round 1:
Arachna uses Protect!
It protected itself!
-12 Energy

Dizzy uses Fake Out!
4+3+2+4.5=13.5 Damage protected
-3 Energy

Round 2:
Dizzy uses Fake Out!
To Crit <625, 356 yes
4+3+3+2+4.5=16.5 Damage to Arachna
-7 Energy

Arachna Bug Buzz!
To Crit <625, 9259 no
To Lower SpD <1000, 8649 no
9+3+1.5=13.5 Damage Taken
-6 Energy

Round 3:
Dizzy uses Sucker Punch!
To Crit <625, 205 yes
8+4.5+3=15.5 Damage to Arachna
-6 Energy

Arachna was KOed!

Dizzy: 14Damage Taken
3+7+6=16 energy used
Arachna: 16.5+10.25=27 Damage Taken
12+6=18 Energy Used



Challenger Matezoide:
AOX
(146/300)

46 HP
34 EN
Status: Fake Out used
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone


KO HP
67 EN
Status: None
1/3/5/3/97
S/W: 2/3
Wonder Skin/Magic Guard/Tinted Lens
Expert Belt

Gym Leader Rediamond:
BBX
(162/~300)

KO HP
58 EN
Status: None
2/2/5/2/108
S/W: 2/2
Compound Eyes/Unnerve/Swarm


100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)
 
Last edited:
Hum...lets try this...

Fire Punch -> Protect -> Fire Punch

If Counter, use Hyper Voice that action
If Scylant is underground when you would use Fire Punch AND you are not taunted, Chill that action the first time and Trick Room the second.


Ugh, this would be so much better if not for that Fake Out shenanigan.

(UC bumping would have been nice too)
 
Last edited:
Challenger Matezoide:
AOX
(146/290)

46 HP
34 EN
Status: Fake Out used
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

KO HP
67 EN
Status: None
1/3/5/3/97
S/W: 2/3
Wonder Skin/Magic Guard/Tinted Lens
Expert Belt

Gym Leader Rediamond:
ABX
(162/~300)

62 HP
76 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (1/3)​



100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

KO HP
58 EN
Status: None
2/2/5/2/108
S/W: 2/2
Compound Eyes/Unnerve/Swarm

Posting stats while i work on flavor


Round 1:
Scadi uses Focus Blast!
To Hit <9100, 3467 yes
To Crit <625, 7267 no
Lower SpD <1000, 9124 no
12+1.5*1.5=20.25 Damage to Dizzy
-8 Energy

Dizzy uses Fire Punch!
To Crit <625, 2365 no
To Burn <1000, 9865 no
8+4.5*1.5=18.75 Damage to Scadi
-6 Energy

Round 2:
Dizzy uses Protect!
:#
-7 Energy

Scadi uses Spikes!
Spikes were scattered around Dizzy's feet!
-8 energy

Round 3:
Scadi uses Focus Blast!
To Hit <9100, 4192 yes
To Crit <625, 3337 no
Lower SpD <1000, 5646 no
12+1.5*1.5=20.25 Damage to Dizzy
-8 Energy

Dizzy uses Fire Punch!
To Crit <625, 3594 no
To Burn <1000, 8614 no
8+4.5*2.25=28.125 Damage to Scadi
-6 Energy


Dizzy:20.25+20.25=41 Damage Taken
6+7+6=19 Energy used
Scadi:18.75+28.125=47 Damage Taken
8+8+8=24 Energy used



Challenger Matezoide:
AOX
(146/290)

5 HP
15 EN
Status: Fake Out used
5/4/4/4/52(-10%EVA)
S/W: 2/1
Own Tempo/Tangled Feet/Contrary
Everstone

KO HP
67 EN
Status: None
1/3/5/3/97
S/W: 2/3
Wonder Skin/Magic Guard/Tinted Lens
Expert Belt

Gym Leader Rediamond:
ABX
(115/~300)

15 HP
52 EN
Status: None
4/2/5/3/121
S/W: 3/4
Compound Eyes/Mountaineer/Technician
Occa Berry (0/3)​


100 HP
78 EN
Status: None
6/3/1/3/85
S/W: 3/4
Guts/Swarm/Moxie
Rocky Helmet

KO HP
58 EN
Status: None
2/2/5/2/108
S/W: 2/2
Compound Eyes/Unnerve/Swarm
 

"Let's just wrap this up."

Ice Shard~Ice Shard~Ice Shard
IF Endure, then use Toxic and push actions back but only once
IF Protect, then use Spikes and push actions back
 

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