Battle of the Meadow! Maxim vs. LouisCyphre - An ASB Warstory [CALLED DQ, TAKE TWO SOON]

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Its_A_Random

A distant memory
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Only Maxim, LouisCyphre, Its_A_Random, & any required sub-referees or "people in the know", are permitted to post in this thread for the duration of the battle. Any other post made will be moderated.

Well here we are. A silent, lush meadow with blooming flowers & a river to the side. The river flows at a reasonable place, & is abundant with water. There are also rocks around, near the river. Sounds good enough for an ASB Arena substitute, right? Well there are no Pokémon around, no other life forms, no wonder. Anyway, it seems as if I was called here, hired by the International CAP ASB Organisation to referee a match between two trainers for the purpose showcasing their sport, how much strategy is involved, how... Yeah you get the point. Well after waiting for a few hours at the meadow—because it is currently spring on this side of the hemisphere—a bunch of media showed up, along with two visibly jet-lagged trainers who were told to come to this meadow on "the other side of the world." At this point, an official handed me a paper with the rules & told me to read them out. I duly obliged, just because...

RULES & REGULATIONS
3 vs. 3 Singles
Player DQ Time
: 48 Hours
Referee DQ Time: 72 Hours
Max Recoveries per Pokémon: ∞
Max Chills per Pokémon: ∞
Max Substitutions per Pokémon: 2 + KO Substitutions
Switch: OK
# Abilities: ALL
Items: ON

At this point, I was given another paper, detailing the arena, which I had to read out.

ARENA
Arena: Flowering Meadow
Restrictions: No Restrictions.

Description: A meadow during spring. A river flows through the side of the meadow.

Summary: "Less boring" version of ASB Tournament Arena.


Another paper was then handed to me, detailing the trainers, which I had to read out. "Hailing from Oklahoma, USA, this trainer is better known as the ASB-recognised Normal-type Gym Leader! He is known to have a penchant for talking Pokémon, & has also been recognised as a competent trainer on the ASB Raid Zone circuit! He brings with him a balanced, offensive team that will sure give his opponent some difficulties! The Krilowatt he has brought along with him today is sure to muck up with his opponent if his opponent does not handle him correctly! Roll up for our first trainer today: MAXIM!!!"

TEAM MAXIM

Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm:
(Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW): (Passive) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
DC: 5/5
Attacks (33):
Bullet Seed
Rock Blast
Pound
Growl
Helping Hand
Tickle
Doubleslap
Wake-Up Slap
Encore
Swift
Sing
Tail Slap
After You
Last Resort

Aqua Tail
Iron Tail
Endure
Knock Off
Sleep Talk
Mud Slap
Gunk Shot

Toxic
Facade
Light Screen
Safeguard
Retaliate
Protect
Dig
Thunder Wave
U-Turn
Giga Impact
Double Team
Substitute

Volcarona(*) [Nora] (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Fire:
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Flame Body:
(Passive) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC:6/6
MC:1
DC:5/5

Attacks (40):
Ember(*)
String Shot(*)
Leech Life(*)
Gust
Take Down(*)
Amnesia
Bug Buzz
Flame Charge
Flare Blitz
Fire Spin
Whirlwind
Silver Wind
Quiver Dance
Heat Wave
Hurricane
Rage Powder
Fiery Dance

Foresight
Endure
Morning Sun(*)
Harden(*)
Magnet Rise(*)

Roost
Giga Drain
Signal Beam
Tailwind
Sleep Talk

Sunny Day
Flamethrower
Fire Blast
Overheat
Hidden Power Electric 7
Solarbeam
Safeguard
Toxic
Psychic(*)
Will-o-Wisp(*)
Protect(*)
Substitute
Swagger
Struggle Bug
U-Turn
Fly

Krilowatt [Reginald] (male)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
OT: Glacier Knight

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Abilities:
Trace:
(Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Shell Armour (DW): (Passive) This Pokemon's thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC:6/6
MC: 4
DC:5/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Imprison
Discharge
Thunder
Bubble Beam
Muddy Water
Shock Wave
Volt Switch
Heart Swap
Hydro Pump
Copy Cat

Counter
Mirror Coat
Metronome
Signal Beam
Earth Power
Me First

Thunderbolt
Ice Beam
Scald
Safeguard
Toxic
Protect
Substitute
Thunder Wave
Facade
Double Team
Low Sweep
Dive
Torment

37 Moves


Another paper was handed to me, which I had to read out. "Hailing from Washington, USA, this trainer is better known as the ASB-recognised Dark-type Gym Leader! He is known for his ability to forge competent strategies in his battles, & is also a competent theorist when it comes to analysing the potential of his Pokémon! He brings a balanced team with a lot of disruptive potential, & enough fire-power to snowball a powerful offensive that can demolish unprepared teams! The Sableye he brought will probably do exactly that with the ability to cause mayhem with the opponent & with a competent offensive to boot. Roll up for our first trainer today: LOUISCYPHRE!!!"

TEAM LOUISCYPHRE

Kingdra ♂ - Byne
Nature: Rash (SpA: +1, SpD: -1)
Type: Water / Dragon
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Swift Swim - (Passive) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper - (Passive) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Passive) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85

Height Class: 3
Weight Class: 5
BRT: 18

EC: 9 / 9
MC: Movepool Complete
DC: 5 / 5

72 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Body Slam, Bounce, Dive, Double-Edge, Facade, Flail, Frustration, Giga Impact, Headbutt, Iron Head, Natural Gift, Outrage, Rage, Return, Secret Power, Skull Bash, Take Down, Waterfall
Special Moves - Aurora Beam, Blizzard, Brine, Bubble, BubbleBeam, Clear Smog, Draco Meteor, Dragon Pulse, Dragon Rage, DragonBreath, Flash Cannon, Hidden Power [Grass 7], Hydro Pump, Hyper Beam, Ice Beam, Icy Wind, Muddy Water, Octazooka, Razor Wind, Round, Scald, Signal Beam, Snore, Surf, Swift, Twister, Water Gun, Water Pulse, Whirlpool
Status Moves - Agility, Attract, Captivate, Curse, Disable, Double Team, Dragon Dance, Endure, Focus Energy, Hail, Haze, Leer, Mimic, Protect, Quash, Rain Dance, Rest, Sleep Talk, SmokeScreen, Splash, Substitute, Swagger, Toxic, Yawn

Having survived a lot of punishment and hard battles to get to this point, Byne has learned fully the value of teammates. To this end, he has started to focus on support strategies instead of offense. He's already got offense all figured out, you see. He's still not the social type, but proximity with others is no longer an issue.

Swoobat ♀ - Cassandra
Nature: Timid (Spe +18, Accuracy +20%, Atk: -1)
Type: Psychic / Flying
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware - (Passive) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz - (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
(DW) Simple - (Passive) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 132 (+)

Height Class: 2
Weight Class: 2
BRT: 16

EC: 6 / 6
MC: 0
DC: 5 / 5

65 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Acrobatics, Aerial Ace, Assurance, Endeavor, Fly, Gyro Ball, Heart Stamp, Knock Off, Pluck, Sky Attack, Super Fang, Thief, U-turn, Zen Headbutt
Special Moves - Air Cutter, Air Slash, Charge Beam, Confusion, Dream Eater, Energy Ball, Future Sight, Giga Drain, Gust, Heat Wave, Hidden Power [Fighting 7], Hyper Beam, Psychic, Psyshock, Shadow Ball, Signal Beam, Snore, Stored Power, Synchronoise
Status Moves - After You, Amnesia, Attract, Calm Mind, Charm, Double Team, Embargo, Fake Tears, Flash, Flatter, Helping Hand, Imprison, Light Screen, Odor Sleuth, Protect, Psych Up, Rain Dance, Reflect, Rest, Roost, Safeguard, Skill Swap, Sleep Talk, Substitute, Supersonic, Sunny Day, Swagger, Taunt, Telekinesis, Thunder Wave, Torment, Toxic, Trick, Trick Room

Unused to the outside world, Cassandra is innately afraid of anything that isn't commonly found in a cave (along with a few things that are). Despite this fear, she's learned to mount a powerful, snowballing offensive with all of her willpower behind it when called on. Without that specific instruction, however, she instinctively focuses on defensive play and protecting herself from attack.

Sableye ♂ - Washington
Nature: Brave (Atk: +1, Spe -7, Evasion -10%))
Type: Dark / Ghost
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost Type - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye - (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall - (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
(DW) Prankster - (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)

Height Class: 1
Weight Class: 2
BRT: 16

MC: 0
DC: 5 / 5

50 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Astonish, Brick Break, Counter, Dig, DynamicPunch, Fake Out, Feint, Fire Punch, Focus Punch, Fury Swipes, Ice Punch, Low Kic, Metal Burst, Payback, Scratch, Shadow Claw, Shadow Sneak, Sucker Punch, ThunderPunch
Special Moves - Icy Wind, Night Shade, Power Gem, Psychic, Shadow Ball, Signal Beam
Status Moves - Attract, Confuse Ray, Detect, Embargo, Endure, Foresight, Gravity, Leer, Magic Coat, Mean Look, Moonlight, Pain Split, Pursuit, Rain Dance, Recover, Rest, Snatch, Substitute, Sunny Day, Taunt, Telekinesis, Torment, Toxic, Trick, Will-O-Wisp

An utter scoundrel, Washington is easily swayed by the charms of others. Attempting to work his charms on others carries mixed results, but he still puts out a solid effort in battle... Presuming that the foe hasn't wiled him with its charms.


At this point, a coin & another paper is handed to me. "As per rules, a coin must now be flipped. If the result is Heads, then Maxim will be the trainer to send out his first Pokémon first. If the result is Tails, then LouisCyphre will be the trainer to send out his first Pokémon first."



"Heads it is, & so, Maxim will send out first! Battle begin!"

TURN ORDER
Maxim sends out one Pokémon, & equips an item.
LouisCyphre sends out one Pokémon, & equips an item.
LouisCyphre issues actions.
Maxim issues actions.
Its_A_Random refs.​
 
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"Welcome one and all to our battle here in ASB! Now then, I need to send out first, so why don't we start with Reginald, my Krillowatt! He will be taking a Life Orb."

@ Life Orb
"All right, let's get it!"
 

LouisCyphre

heralds disaster.
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Moderator

I'm... I can't call myself pleased to see that. Better now than later, I suppose!

Let's take this match nice and slow. No need to rush or overthink things.

Washington @ Everstone

Washington - Payback (Stall) | Shadow Claw (Stall) | Payback (Stall)
Upon Reginald's Confuse Ray while he is not confused, Magic Coat and push actions down.
Upon Reginald's Scald, Substitute (20) only once and push actions down.
 

"Hmm, not a bad strategy, but I think I can get around this!"

Double Team (4 Clones)~Thunderbolt~Hydro Pump
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
MAXIM VS. LOUISCYPHRE

Round One - Let The Battle Begin!

Two jet-lagged trainers. Many cameras. Many nervous faces, hoping the match would work out how it should. Nevertheless, no matter how jet-lagged they were, they knew they were here to battle, & who am I to stop them from doing so? All I am here to do is referee the match, & monologue what goes on, not that anyone listens... Shall we begin? Well, as per the coin-flip, one of the two trainers, Maxim, was the first to send out. He begins by sending out his Krilowatt: Reginald. A solid first choice, if I must say so, as Maxim equips his Krilowatt with the Life Orb, arming it ready for combat. His adversary, LouisCyphre then sends out, choosing to lead with his Sableye: Washington. A solid response to the initial matchup, but will it pay off? Nevertheless, LouisCyphre prepares Washington for battle by handing him an Everstone to hold, & with the drop of a flag, the battle was on.

Maxim OOA

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 125 / 100
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A

LouisCyphre OOA

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 90 / 100
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A


And so it begins with the Krilowatt moving first, given the watchful Washington has decided to wait. That said, could the patience cost him this early? Reginald takes advantage of this watchfulness by rushing back & forth repeatedly. Before you knew it, Reginald had tired himself, but he managed to create four copies of himself! Staring down five Krilowatts, Washington was understandably nervous, & was unsure if he was going to me able to mow them all down before something bad happens. So he had to try. He strikes with a fist of dark energy, striking one of the Krilowatt. It just disappears, & four Krilowatt remain. Washington feels rather dumbfounded by this, & just sits there confused, but remaining watchful once more.

With Washington watching out for something, Reginald takes advantage, & charges up before firing off a bolt of electricity at Washington. Much to the Sableye's disgust, all four Krilowatt fire off bolts of electricity at the same time, making it difficult for him to see which one is the real one, as the bolts of electricity strike Washington hard. Zapped by the attack, Washington takes a fair chunk of damage before the zapping wears off, before noticing all the Krilowatt grimace a bit. Must be that Life Orb... Nevertheless, it was time for Washington to play fate again, enveloping his claw in ghastly energy, before swiping at one of the Krilowatt. It disappears, as if Washington's attack passed straight through it. Once again, Washington becomes dumbfounded by his miss, & is forced to remain watchful once more.

So with only three Krilowatt left, Washington hopes the third time is the charm, but first, Reginald attacks again, gathering water internally before firing out a powerful jet of water from his mouth, aimed at Washington. Of course, just to confuse the Sableye, all three Krilowatt fire of jets of water simultaneously. As a result, the jet connects, & Washington is doused by the powerful attack, taking more damage, as the Krilowatt continue to grimace from the pain of their Life Orbs. So Washington had to try again. His odds were getting better, but continuing to miss attacks was hurting him badly. At this point, Washington strikes once more with a fist of dark energy at one of the Krilowatt. He hits... something solid, something hard. It seems like Washington was third time lucky with his strikes, as the rest of the Krilowatt disappear. Reginald grimaces in pain after taking a powerful blow to the body, but still, Reginald did get a free action out of it...

With the round finishing, it seems like Reginald has come out of the round with a bit of an advantage, managing to get a "plus one" in terms of dealing damage with moves. As a result, it seems like Maxim has got off to a decent start by increasing the HP Gap between the two trainers, but it is still early days, a lot can still play out! What will happen next time? Well, we are soon going to find out, I guess...

Arena Notes
-Nothing of note.

ROUND END

Maxim OOA

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 103 / 71
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A

LouisCyphre OOA

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 53 / 84
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A
BEGIN ROUND
Maxim sent out Reginald!


LouisCyphre sent out Washington!
---
ACTION ONE
Reginald used Double Team (4c)!

Reginald created 4 clones of himself!
Reginald used (4×4)=16 Energy!

Washington used Payback!
(Hit Roll [<=2000 (Yes)/<=10000 (Clone)]: 7434/10000; Clone)
One of Reginald's clones dissipated!
Washington used (7-1)=6 Energy!
---
ACTION TWO
Reginald used Thunderbolt!

(Crit Roll [<=625]: 9487/10000; No)
Washington took (13+3+1.5)=17.5 Damage!
(Effect Roll {Paralysis} [<=1000]: 8049/10000; No)
Reginald took Life Orb recoil!
Reginald took 2 Damage!
Reginald used (7-1)=6 Energy!

Washington used Shadow Claw!
(Hit Roll [<=2500 (Yes)/<=10000 (Clone)]: 5492/10000; Clone)
One of Reginald's clones dissipated!
Washington used (5-1)=4 Energy!
---
ACTION THREE
Reginald used Hydro Pump!

(Hit Roll [<=9000]: 1198/10000; Yes)
(Crit Roll [<=625]: 3295/10000; No)

Washington took (15+3+1.5)=19.5 Damage!
Reginald took Life Orb recoil!
Reginald took 2 Damage!
Reginald used (8-1)=7 Energy!

Washington used Payback!
(Hit Roll [<=3333 (Yes)/<=9999 (Clone)]: 462/10000; Yes)
Reginald took (11+3+4)=18 Damage!
Reginald's clones dissipated!
Washington used (7-1)=6 Energy!
---
END ROUND


TURN ORDER
Maxim issues actions.
LouisCyphre issues actions.
Its_A_Random refs.​
 

"All right, I know just what to do here!"

Volt Switch~Muddy Water~Volt Switch
If Confuse Ray AND you are untaunted, then use Safeguard and push actions back, but only do so once.
If Protective/Evasive move, then use Charge and then use Volt Switch the following action, but never do so twice in a row. This has priority over the other sub.
 

LouisCyphre

heralds disaster.
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Moderator

You've saved me a lot of stress! I can almost sit back and relax.

Washington - Pain Split | Metal Burst | Metal Burst
If Reginald's Muddy Water misses, Substitute (20, Stall) that action.
 
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Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
MAXIM VS. LOUISCYPHRE

Round Two - Levelling The Scores

Well in the transition of rounds, it looks like neither player has decided to switch, so I guess we better cut to the chase!

Maxim OOA

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 103 / 71
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A

LouisCyphre OOA

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 53 / 84
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A


Much to Reginald's horror, Washington's trickery managed to help him get the jump on the Krilowatt, who then takes advantage by stabbing into his armour with his claw, & then drains a lot of life force from Reginald, not only healing Washington of most of his wounds, but also wounding Reginald to some degree, before letting go & returning to his position, ready to take on whatever Reginald throws at him. Reginald simply responds by firing a ball of electricity which strikes Washington before returning to Reginald, making Washington groan a bit from the attack. The orb then strikes, hurting Reginald.

Reginald then observes his opponent, who creates a silver orb of energy. As Washington charged up, however, Reginald attempts to disrupt it by calling on water from his body, before unleashing it from his mouth, creating a trail of very muddy liquids in its wake. The attack hits Washington, making him groan again, & then Reginald after recoil, but all it does is make the orb stronger, as Washington punched it, firing it at Reginald. The attack connects & deals mighty damage to Reginald, who groans under the sheer impact of the attack.

Getting up, Washington's crafty tactics take control again, as he readies another silver orb. Reginald attacks Washington & the orb by firing an orb of electricity at Washington. The attack hits before returning to Washington, but that too does not stop the orb from growing stronger. As Reginald groaned once more from taking further recoil, the bruised Washington pounces once more, whacking the orb, & firing it at Reginald, striking for even more damage, leaving Reginald with bad bruises! Much to Maxim's delight, however, Reginald then suddenly returned to his Poké Ball before his very eyes, forcing Maxim to send in a new Pokémon!

Well it looks like LouisCyphre has levelled the scores massively, minimising his deficit to Maxim, & even better is that he is likely to order second once again! Could this be a costly mistake for Maxim so early in the game? We will see the next round, as he sends in a new Pokémon!

Arena Notes
-Nothing of note.

ROUND END

Maxim OOB

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 32 / 57
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A


LouisCyphre OOA

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 31 / 32
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A
BEGIN ROUND
---
ACTION ONE
Washington used Pain Split!

Washington & Reginald shared the pain!
Washington gained ((103-53)÷2)=25 HP!
Reginald lost ((103-53)÷2)=25 HP!
Washington used (6+((103-53)÷3))=22.667 Energy!

Reginald used Volt Switch!
(Crit Roll [<=625]: 5420/10000; No)
Washington took (10+3+1.5)=14.5 Damage!
Reginald took Life Orb recoil!
Reginald took 2 Damage!
Reginald used (5-1)=4 Energy!
---
ACTION TWO
Reginald used Muddy Water!

(Hit Roll [<=9500]: 6207/10000; Yes)
(Crit Roll [<=625]: 3624/10000; No)

Washington took (13+3+1.5)=17.5 Damage!
Reginald took Life Orb recoil!
Reginald took 2 Damage!
Reginald used (7-1)=6 Energy!

Washington used Metal Burst!
Reginald took (17.5×1.25)=21.875 Damage!
Washington used (6+(21.875÷3))=13.29167 Energy!
---
ACTION THREE
Reginald used Volt Switch!

(Crit Roll [<=625]: 9834/10000; No)
Washington took (10+3+1.5)=14.5 Damage!
Reginald took Life Orb recoil!
Reginald took 2 Damage!
Reginald used (5-1)=4 Energy!

Washington used Metal Burst!
Reginald took (14.5×1.25)=18.125 Damage!
Washington used (6+4+(18.125÷3))=16.04167 Energy!

Reginald returned to Maxim!
---
END ROUND


TURN ORDER
Maxim sends out one Pokémon, & equips an item.
Maxim issues actions.
LouisCyphre issues actions.
Its_A_Random refs.​
 

"Blast...I can't believe I fell for that. No matter, now's no time to forefit, come on out Nora!"

@Piece of Charcoal

"Oh geez, why did you bring me out on a Sableye!"


"Damage control. Time to end this stupid Sableye!"

Flamethrower~Fire Blast~Flamethrower
If Metal Burst, then Sunny Day on the first instance, Tailwind on the second instance, and Safeguard on the third.
If Pain Split, then Protect, but never do so twice in a row.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Hang tight, Washington! I don't plan on leaving you in for very long!

Washington - Metal Burst | Moonlight | Mean Look
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
MAXIM VS. LOUISCYPHRE

Round Three - Inattention

With Reginald back in its Poké Ball, Maxim is forced to send out a new Pokémon, which he does! Maxim sends in Nora the Volcarona to replace Reginald, & gives her the Charcoal, before sending her out, ready to combat the Sableye!

Maxim OAB

Nora (F) @ Charcoal
Abilities
: Flame Body/Swarm
HP/EN: 100 / 100
Stats
: 1 / 3 / 6 / 4 / 100
SC/WC/BRT: 3 / 3 / 22
Boosts: N/A
Status: N/A

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 32 / 57
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A


LouisCyphre OOA

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 31 / 32
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A


<Place-holder for flavour which I will edit in soon; I do not have much time, & DQ Time is a thing... Also, smh LouisCyphre... -.-'>

Arena Notes
-Nothing of note.

ROUND END

THE SUNLIGHT IS HARSH... (3r)

Maxim OAB

Nora (F) @ Charcoal
Abilities
: Flame Body/Swarm
HP/EN: 100 / 78
Stats
: 1 / 3 / 6 / 4 / 100
SC/WC/BRT: 3 / 3 / 22
Boosts: N/A
Status: N/A

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 32 / 57
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A


LouisCyphre OOX

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 40 / KO
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A
BEGIN ROUND
Maxim sent out Nora!

---
ACTION ONE
Nora used Sunny Day!

The sunlight became harsh (4r)!
Nora used (10-1)=9 Energy!

Washington used Metal Burst!
But it failed!
Washington used (6+8+(0÷3))=14 Energy!

The sunlight is harsh...
---
ACTION TWO
Washington used Moonlight!

Washington recovered 35 HP!
Washington used (6+(90÷10))=15 Energy!

Nora used Fire Blast!
(Hit Roll [<=9500]: 1355/10000; Yes)
(Crit Roll [<=625]: 9887/10000; No)

Washington took (15+3+4+4)=26 Damage!
Nora used (8-1)=7 Energy!

The sunlight is harsh...
---
ACTION THREE
Washington used Mean Look!

Nora can no longer escape!
Washington used 6 Energy!

Washington collapsed in exhaustion!

Washington's Mean Look wore off!

Nora used Flamethrower!
But there was no target...
Nora used (7-1)=6 Energy!

The sunlight is harsh...
---
END ROUND


TURN ORDER
LouisCyphre sends out one Pokémon, & equips an item.
LouisCyphre issues actions.
Maxim issues actions.
Its_A_Random refs.​
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

That will do, that will do! Time to start up the engine...


Cassandra, time to do what you do best!

Cassandra @ Rare Candy

Toggle Klutz: OFF
Cassandra - Calm Mind | Air Slash | Calm Mind

Upon Nora's Whirlwind while she is not taunted, Taunt her only once.
Upon Nora's Swagger while she is not taunted, Safeguard only once.
 

"Well then, I guess it's up to me to pull the plug on that engine then!"


"You have a plan?"


"Yup, I know just how to get rid of overconfident bats, blow them all away!"

Silver Wind+Whirlwind combo~Cooldown (Bug Buzz)~U-Turn
If Silver Wind + Whirlwind is illegal, then use Heat Wave + Whirlwind combo instead
If both comboes are illegal then I reserve the right to reorder.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
MAXIM VS. LOUISCYPHRE

Round Four - Set-up Stopper

It seems like LouisCyphre was not too concerned with his Sableye taking himself out. So at this point, LouisCyphre sends out his next Pokémon: Cassandra the Swoobat! Lou equips his Swoobat with the Rare Candy, & preps her for battle, as we head into the fourth round of this battle!

THE SUNLIGHT IS HARSH... (3r)

Maxim OAB

Nora (F) @ Charcoal
Abilities
: Flame Body/Swarm
HP/EN: 100 / 78
Stats
: 1 / 3 / 6 / 4 / 100
SC/WC/BRT: 3 / 3 / 22
Boosts: N/A
Status: N/A

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 32 / 57
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A


LouisCyphre OAX

Cassandra (F) @ Rare Candy
Abilities
: Unaware/Klutz/Simple
HP/EN: 90 / 100
Stats
: 1 / 2 / 3 / 2 / 132
SC/WC/BRT: 2 / 2 / 16
Boosts: +30% Accuracy
Status: N/A

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 40 / KO
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A


<I swear I will get to this sometime... And the previous round's flavour... I am rather busy on Smogon... And that is why I seem to be barely making DQ of late... No, really, I will get to this... I swear... -.-'>

Arena Notes
-Nothing of note.

ROUND END

THE SUNLIGHT IS HARSH... (2r)

Maxim OBB

Nora (F) @ Charcoal
Abilities
: Flame Body/Swarm
HP/EN: 80 / 58
Stats
: 1 / 3 / 6 / 4 / 100
SC/WC/BRT: 3 / 3 / 22
Boosts: N/A
Status: N/A

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 32 / 57
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A


LouisCyphre ABX

Byne (M) @ TBA
Abilities
: Swift Swim/Sniper/Damp
HP/EN: 100 / 100
Stats
: 3 / 3 / 4 / 2 / 85
SC/WC/BRT: 3 / 5 / 18
Boosts: N/A
Status: N/A

Cassandra (F) @ Rare Candy
Abilities
: Unaware/Klutz/Simple
HP/EN: 66 / 79
Stats
: 1 / 2 / 3 / 2 / 132
SC/WC/BRT: 2 / 2 / 16
Boosts: +30% Accuracy
Status: N/A

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 40 / KO
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
LouisCyphre sent out Cassandra!


Cassandra disabled Klutz!
---
ACTION ONE
Cassandra used Taunt!

Nora fell for the taunt (6a)!
Cassandra used 10 Energy!

Nora used a Silver Wind + Whirlwind combo!
(BEC=(4+7)=11, 78 > 11; Combo works)
(Set > Passive; Typing = Bug)
(Crit Roll [<=625]: 2428/10000; No)

Cassandra took (6+3+5.5)=14.5 Damage!
Cassandra was shocked!
(Effect Roll {+1 Stats} [<=1000]: 4036/10000; No)
Nora used ((4+7)×1.5-1)=15.5 Energy!

The sunlight is harsh...
---
ACTION TWO
Cassandra used Air Slash!

(Crit Roll [<=625]: 4822/10000; No)
It is Super Effective!
Nora took ((9+3+1.5)×1.5)=20.25 Damage!
(Effect Roll {Flinch} [<=3000]: 5545/10000; No)
Cassandra used (6-1)=5 Energy!

Nora must recharge!

The sunlight is harsh...
---
ACTION THREE
Cassandra used Calm Mind!

Cassandra's Sp. Attack rose 2 Stages!
Cassandra's Sp. Defence rose 2 Stages!
Cassandra used (7-1)=6 Energy!

Nora used U-Turn!
(Crit Roll [<=625]: 9684/10000; No)
Cassandra took (7+3-1.5)=8.5 Damage!
Nora used (5-1)=4 Energy!

The sunlight is harsh...

Cassandra was forced out!
Byne was dragged in!


Nora went back to Maxim!
---
END ROUND


TURN ORDER
LouisCyphre equips an item to Byne.
Maxim sends out one Pokémon, & equips an item (or sends out Reginald).
Maxim issues actions.
LouisCyphre issues actions.
Its_A_Random refs.​
 

"All right then! Nora you've done a great job, now it's time for my shining star to take the stage! Aht, show them your moves!"

w/ King's Rock
"Hello everybody, how're you all doing! Time for me to deal some damage to this thing!"

Tail Slap~Bullet Seed~Doubleslap
If Rain Dance is used this round, then use Thunder Wave A1 and push actions back.
If Bide is used, then on the actions of Bide use Substitute (15 HP) on the first instance, Thunder Wave on the second instance, and Light Screen on the third instance.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

Let's not.


Don't let yourself be overtaken by reliance on luck!

Byne - Dragon Dance | Dive | Dive
If you flinch, push actions down.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
MAXIM VS. LOUISCYPHRE

Round Five - Reliance

With the Volcarona back in, Maxim decides his best course of action is to send out his Cincinno: Aht! Maxim gives his Cincinno the King's Rock, & preps her, ready for battle! In the meantime, LouisCyphre equipped his forced out Kingdra (Byne) with the Dragon Scale, & prepped him for battle! Round five begin!

THE SUNLIGHT IS HARSH... (2r)

Maxim ABB

Aht (F) @ King's Rock
Abilities
: Cute Charm / Technician / Skill Link
HP/EN: 100 / 100
Stats
: 4 / 2 / 2 / 2 / 115
SC/WC/BRT: 1 / 1 / 17
Boosts: N/A
Status: N/A

Nora (F) @ Charcoal
Abilities
: Flame Body/Swarm
HP/EN: 80 / 58
Stats
: 1 / 3 / 6 / 4 / 100
SC/WC/BRT: 3 / 3 / 22
Boosts: N/A
Status: N/A

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 32 / 57
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A


LouisCyphre ABX

Byne (M) @ Dragon Scale
Abilities
: Swift Swim/Sniper/Damp
HP/EN: 100 / 100
Stats
: 4 / 3 / 5 / 2 / 85
SC/WC/BRT: 3 / 5 / 18
Boosts: N/A
Status: N/A

Cassandra (F) @ Rare Candy
Abilities
: Unaware/Klutz/Simple
HP/EN: 66 / 79
Stats
: 1 / 2 / 3 / 2 / 132
SC/WC/BRT: 2 / 2 / 16
Boosts: +30% Accuracy
Status: N/A

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 40 / KO
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A


<I swear one day that I am going to a) Do this, & b) Ref this before DQ Time is up... -.-'>

Arena Notes
-Nothing of note.

ROUND END

THE SUNLIGHT IS HARSH... (1r)

Maxim ABB

Aht (F) @ King's Rock
Abilities
: Cute Charm / Technician / Skill Link
HP/EN: 74 / 69
Stats
: 4 / 2 / 2 / 2 / 115
SC/WC/BRT: 1 / 1 / 17
Boosts: N/A
Status: N/A

Nora (F) @ Charcoal
Abilities
: Flame Body/Swarm
HP/EN: 80 / 58
Stats
: 1 / 3 / 6 / 4 / 100
SC/WC/BRT: 3 / 3 / 22
Boosts: N/A
Status: N/A

Reginald (M) @ Life Orb
Abilities
: Trace/Magic Guard/Shell Armour
HP/EN: 32 / 57
Stats
: 2 / 3 / 4 / 3 / 105
SC/WC/BRT: 1 / 2 / 22
Boosts: N/A
Status: N/A


LouisCyphre ABX

Byne (M) @ Dragon Scale
Abilities
: Swift Swim/Sniper/Damp
HP/EN: 75 / 72
Stats
: 4 / 3 / 5 / 2 / 85
SC/WC/BRT: 3 / 5 / 18
Boosts: N/A
Status: N/A

Cassandra (F) @ Rare Candy
Abilities
: Unaware/Klutz/Simple
HP/EN: 66 / 79
Stats
: 1 / 2 / 3 / 2 / 132
SC/WC/BRT: 2 / 2 / 16
Boosts: +30% Accuracy
Status: N/A

Washington (M) @ Everstone
Abilities
: Keen Eye/Stall/Prankster
HP/EN: 40 / KO
Stats
: 6 / 5 / 3 / 3 / 43
SC/WC/BRT: 1 / 2 / 16
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
Maxim sent out Aht!

---
ACTION ONE
Aht used Tail Slap!

(Hit Roll [<=8500]: 8058/10000; Yes)
(Crit Rolls [<=625/10000]: 1919, 5558, 949, 6496, 4528; No | No | No | No | No)

Hit 5 Times!
Byne took (20+3+1.5)=24.5 Damage!
(Item Rolls {King's Rock} [<=1000/10000]: 2246, 5320, 5701, 6399, 2079; No | No | No | No | No)
Aht used (7-1+2+3)=11 Energy!

Byne used Dragon Dance!
Byne's Attack rose 1 Stage!
Byne's Speed rose 1 Stage!
Byne used (7-1)=6 Energy!

The sunlight is harsh...
---
ACTION TWO
Byne hid underwater!


Aht used Bullet Seed!
Aht's attack missed!
Aht used (7+2+3)=12 Energy!

Byne used Dive!
(Crit Roll [<=625]: 2517/10000; No)
Aht took (5+3+3+2)=13 Damage!
Byne used (10-1)=9 Energy!

The sunlight is harsh...
---
ACTION THREE
Byne hid underwater!


Aht used Doubleslap!
Aht's attack missed!
Aht used (4-1+2+3)=8 Energy!

Byne used Dive!
(Crit Roll [<=625]: 3661/10000; No)
Aht took (5+3+3+2)=13 Damage!
Byne used (10+3)=13 Energy!

The sunlight is harsh...

Byne's Attack returned to normal!
Byne's Speed returned to normal!

---
END ROUND


TURN ORDER
LouisCyphre issues actions.
Maxim issues actions.
Its_A_Random refs.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Gonna give this until a week after my previous pager of LouisCyphre before I have to do something about this, like possibly get a new set of battlers or something. Seriously mate, get off Warframe -.-'

For my reference, one week is 1:08 PM on Thursday the 14th, GMT +11.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Yup time is up, & LouisCyphre is disqualified for inactivity. Since enough rounds have been reffed, this match will be called a result & counters will be awarded.

MAXIM
2 CC
Cinccino
: 3 MC
Volcarona: 3 MC, 1 KOC
Krilowatt: 3 MC

LOUISCYPHRE
N/A

ITS_A_RANDOM
0.5×((5×3)-1)=7 UC

Yeah it is a shame it has to end this way... But given a warstory was part of our future, we will have to start again with Take Two. Same rules (except Gen VI mechanics & no mega evolutions), same referee (me), & different challengers (Though if Maxim wants to compete in Take Two, then he will). I will be re-opening applications in Policy for 72 hours, & will then handpick based on how good they are & activity.

That is all.
 
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