Data [TLR DATA] Timeless Tower - Ice Spire

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Dogfish44

You can call me Jiggly
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Ice Spire
Difficulty:
Legendary
Prerequisites: None
Arena:

RP Path:
RP 1 --> Guardians --> RP 2 --> RP 3 --> Boss

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

Recently, there have been reports of a large earthquake that shook the area. Ever since, the Pokemon in the area have become quite hostile, and most report the layouts of the dungeons having changed. You can even see that the towers seem somewhat shorter, though no less ominous.

What could this all mean? And where do you go from here?

Player Options
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.


As you walk in you notice that while you're freezing the Pokemon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokemon playing a game. Swinub and Delibird appear to have set up a soccer match using a ball of ice. Unfortunately, the Swinub notice you and, deciding you to be a threat to their game prepare to attack as the Delibird run away.

[REF NOTE] Initiate 5v3 Swinub Horde


The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the ceiling, up about 25 feet. A frozen draft blows through the room, and as you continue through the snow gets stronger. You get the distinct feeling of being watched. Those feelings are soon confirmed as you suddenly hear ice breaking behind you! You turn around only to see a Glalie and Glaceon glaring at you intensely. Glalie then uses it's abilities to instantly make a wall of ice to block the way ahead. It looks like the only option here is to fight!

[REF NOTE] Initiate Guardian Fight with Glalie and Glaceon


After dealing with the guardians, you head into a rather interesting room. A pool of water is held back from this room by what appears to be a sheet of glass. Upon closer inspection though, you find that it's actually a really clear sheet of ice behind which are swimming some fish, making this a sort of natural aquarium. What really piques your interest though is the cavern on the other side, seemingly the only way deeper inside. You could try breaking the glass, but you also see a lever out of the corner of your eye that might be either a trap or another way forward. Looking around some more, you notice a window going to the outside of the spire that seems to have a pathway leading up...but one false move and you could very well plummet.
Player Options:
a) Tap on the Ice to get to the Cave
b) Pull the Lever
c) Head Out the Window

IF a) Tap on the Ice to get to the Cave

Thinking the other two options to be a trap and insane respectively, you start chipping away at the wall of ice. However, before too long, the whole wall breaks and your team is flooded by the sudden torrent of water! Fortunately nobody was carried away by the water, and you are able to get to the cave with little trouble after you've dried off.

[REF NOTE] Apply Surf (Rank 3 SpA) to active & inactive player team.​

IF b) Pull the Lever

When you pull the lever, a doorway opens just to your right. However, before you can get through, you and your team are suddenly beset by several gusts of air that cut into you and your team. It seems you were right about this being trapped! You took quite a bit of damage, but the gusts stop after a short time and you are able to get through the doorway just fine

[REF NOTE] Apply Air Cutter (Rank 3 SpA, Rolls Crit) to active & inactive player team.​

IF c) Head Out the Window

Feeling brave (or perhaps a little stupid), you climb out the window onto the ledge. You learn much to your chagrin that the ledge is made of ice, so you have to move very, very slowly up to the next level. About halfway up though, you're suddenly beset by some angry Pelliper that were perching on the ledge. You brace yourself for impact before being barraged by attacks. Thankfully you are not knocked off the ledge, and are able to get back into the spire with your team intact.

[REF NOTE] Apply Wing Attack (Rank 3 Atk, Apply Spread Multiplier), and Water Pulse (Rank 3 SpA, Apply Spread Multiplier, roll individually to see if active team members are confused) to active & inactive player team, advance to Glacial Cavern.​


You come to the most peculiar area you've seen yet. It's gotten even colder, such that all the color seems to have faded from every object. Half of this barren place is white, and the other half black. You continue down a corridor until you reach a dead end. You find yourself lost, and your reflection shows in each mirror. Each one beckons you forward, with three lights shining around you.

Player Options:
a) Approach the Black Mirror
b) Approach the White Mirror

IF a) Approach the Black Mirror

Figuring the White Mirror to be an obvious trap, you approach the Black Mirror. Unfortunately, as soon as you get there a black shadow emerges from it, uses <Thunder Wave, Toxic if a Ground or Electric type or Telekinesis if Steel/Ground or Steel/Electric type> to halt <Pokemon with the Highest HP>, and yanks it into the mirror! Once there, Froslass wastes no time in attacking and blasts it with a Hex.

[REF NOTE] Initiate Trap vs Froslass, trap moves Thunder Wave and Hex.​

IF b) Approach the White Mirror

Lured by the White Mirror, you start heading towards it. However, you are soon enveloped in light, and before you can gain your bearings you and your Pokemon are frozen in place by some ice forming around your legs. You then see a Jynx sweeping <Male [or Female if there are no males] Pokemon with the Lowest HP> off it's feet and then giving it a big Sweet Kiss. Your Pokemon, though confused, has a clear enough head to reject it's sudden advances, so Jynx Heart Stamps it! It looks like it will take you two rounds to get out of your predicament.

[REF NOTE] Initiate Trap vs Jynx, trap moves Sweet Kiss and Heart Stamp.​


You reach the very core of the tower, a room that feels like a natural predecessor to the refrigerator. As the enter your bones are chilled to the core, and you feel a powerful presence. On the far side of the room you see what appears to be a thrown made out of Ice, though much of it appears to have been frozen into one giant, solid block. On a pedestal in the middle of the room lays a stone shaped exactly like the one depicted in the mosaic at the entrance.

You grab the item and obtain the Ice Sapphire

As you do so, the titanic block of ice at the far end of the room explodes. The pedestal recedes into the floor and is immediately frosted over. In fact, the whole arena frosts over, including the door! A vicious Hailstorm engulfs the room, more savage than anything you have ever witnessed. You look blinded at the source, but all you can see are blinking lights. Whatever you just did, you may not live to regret it.

[REF NOTE] Initiate Boss Fight with Regice and Walrein


After that harrowing adventure, you give your thanks for living yet another day. Some time later, you enter a gigantic frozen cavern and cannot believe what awaits before you. The cavern stretches on seemingly forever, but it appears it only has one denizen: a Mamoswine. It isn't happy you entered its territory, and quickly seals you under an avalanche. Only one of your Pokemon will be able to give chance.

[REF NOTE] Initiate Rare Encounter with Mamoswine. After fight, advance to Black and White Ice. IF Player Wins without losing any Pokemon, then player gets 1 Max Potion.

[If Condition is Met] The Mamoswine is finally defeated, and you quickly notice that it has dropped something. Upon closer inspection, you find that it is a Max Potion! Quite a lucky find!

[If Condition is Not Met] The Mamoswine is finally defeated, and you quickly notice that it has dropped something. However, when you come closer to inspect it, you find that it's a ruined Max Potion, likely destroyed by the rather fierce battle. Dejected, you head onwards.


Frozen Hall:
This spherical room is littered with giant icicles, and the floor is full of snow and black obsidian objects. The objects seem to be giving the Guardians some extra vitality, but there's too many of them to really deal with in a reasonable amount of time.

Effects:
Constant Hail
Hail can only be negated by Weather Stones, and such weather lasts only half the usual time.
Ice Body will restore an additional +1 HP per action, regardless of whether or not Hail is still active.


Chilling Depths:
Colder than ever before, the Chilling Depths is a circular room with, you guessed it, more ice! It's a fairly nice room though, containing beautiful organizations of ice, as well as a throne that seems to be made of crystal. However, the view is marred somewhat by the heavy hail here, bolstered by the two enemies in front of you. As well, unlike the previous arenas, this room's floor is not snow, but rather pure ice! Well, mostly pure ice, the entire thing seems to be pretty much surrounded by rushing water, which you'd probably not find appropriate to take a swim in. Are you brave (and warm) enough to take home a legend?

Effects:
Three Levels of Hail:
-Fierce: Starts at this level, and deals 4 DPA and heals Ice Body Pokemon by 4 HP Per Action, in addition to all normal effects of hail.
-Normal: Acts as Hail normally would.
-Snowing: Does no DPA or Ice Body healing, but allows Blizzard to be used with 100% Accuracy
The level of hail goes down by one for each of the following things: Regice's HP Falling Below 50%, Walrein Fainting, Weather impairing ability being active, another weather being summoned by a Pokémon with a Weather Rock. The level can never go below Snowing.
This Hail cannot be changed by Weather Rock, but summoning a weather through such a rock will lower the level of Hail by one. This hail may be lowered in level by Air Lock or Cloud Nine
Floor is completely frozen over and gives Dig -1 priority on evasive action and hit.
Fly and Bounce cannot gain enough altitude to evade.
Regice's attacks do not calculate evasive abilities.
Item cannot be removed from boss, but can be Embargoed or Magic Roomed.
Frigid Waters: Whenever Surf is used, Regice treats the move as though it had the ability Storm Drain. This does not apply to any other Water moves, even if they require an outside water source.


Plain Ice:
This room is not particularly breathtaking in it's views, but it does serve as an excellent skating rink! Just hope the Swinub over there do not throw the ball in your face.

Effects:
No Special Effects


Black Mirror:
This arena appears to be a dark, icy expanse of territory expanding out into infinity. The only denizens here are you, and the ghosts. Do not worry, I hear they are only slightly homicidal.

Effects:
No Special Effects


White Mirror:
This arena appears as a bright area...incredibly bright because of the white snow everywhere. That said, the light does not seem to actually warm you up, so you are as cold as ever.

Effects:
No Special Effects


Glacial Cavern:
Moved to a higher area of the Ice Spire, this cavern seems to stretch out into infinity. Unlike the rest of the dungeon, the floor here is dirt, though you cannot help but wonder if that is actually a good thing. The ceiling is also covered with sharp icicles. You don't have much time to worry about that though, as the Mamoswine breathing down your neck is of greater concern.

Effects:
Seismic Moves give the user Earth Shield for the rest of the round. Earth Shield reduces the BP of the next fighting type move aimed at the user by 2.
Icicle Crash has 100% Accuracy in this arena.


Guardians: Glalie, Glaceon
Boss: Regice, Walrein

Trap Pokemon: Froslass, Jynx
Horde Pokemon: Swinub
Rare Encounter: Mamoswine

Horde Pokemon have their max HP set to half. Horde pokemon deal 50% Damage from their attacks.
MC Allocation is given in the MC slot of a pokemon, make sure you spend it before you post up profiles!
And yes, do make sure you remember to post profiles. And make sure you add a gender of your choice whilst you're at it!

Guardians:

[hide=Glalie]
[img]http://www.smogon.com/download/sprites/bw/362.png[/img]
[b]Glalie (#)[/b]

[b]Nature:[/b] Quiet
(+1 SpA, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice

[b]Abilities:[/b] Inner Focus/Ice Body/Moody (H)

[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3
SPA: 4 (+)
SPD: 3
SPE: 69 (80/1.15) [34]
BRT: 18
SC: 3
WC: 6

[b]Item:[/b] Macho Brace

EC: 6/6
MC: 12
AC: 5/5

[b]Attacks:[/b]
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect
Sheer Cold

Avalanche
Bide
Block
Disable
Switcheroo
Weather Ball

Dark Pulse
Earthquake
Gyro Ball
Shadow Ball
Taunt
Water Pulse

[b]Tactics:[/b] And the Snorunt comes back with a vengeance...not an earth shattering vengeance but it's what we have to work with. Jokes aside, Glalie's here to take advantage of Macho Brace and Gyro Ball. Carrying a good array of coverage, if it gets a +Attack or +Special Attack Moody Roll, it can do quite a bit of damage.
[/hide]


[hide=Glaceon]
[img]http://www.smogon.com/download/sprites/bw/476.png[/img]
[b]Glaceon (#)[/b]

[b]Nature:[/b] Calm
(+1 SpD, -1 Atk)

[b]Type:[/b] Ice

[b]Abilities:[/b] Snow Cloak/Ice Body (H)

[b]Stats:[/b]
HP: 100
ATK: 1 (-)
DEF: 4
SPA: 5 [6]
SPD: 4 (+)
SPE: 65
BRT: 20
SC: 2
WC: 3

[b]Item:[/b] Ice Rock

EC: 6/6
MC: 12
AC: 5/5

[b]Attacks:[/b]
Baby Doll Eyes
Barrier
Baton Pass
Bite
Blizzard
Charm
Covet
Double-Edge
Growl
Hail
Helping Hand
Ice Fang
Ice Shard
Icy Wind
Last Resort
Mirror Coat
Quick Attack
Refresh
Sand Attack
Swift
Tackle
Tail Whip
Take Down
Trump Card

Detect
Endure
Fake Tears
Wish
Yawn

Mud Slap
Signal Beam

Dig
Double Team
Retaliate
Shadow Ball
Work Up

[b]Tactics:[/b] Glaceon is a pure Blizzard spammer, plain and simple. It has a bit of coverage but generally speaking it should use Blizzard. It does have Helping Hand for when Glalie gets a lucky Moody boost however.
[/hide]


Boss:

[hide=Regice]
[img]http://www.smogon.com/download/sprites/bw/378.png[/img]
[b]Regice (#)[/b]

[b]Nature:[/b] Relaxed
(+1 Def, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice

[b]Abilities:[/b] Clear Body/Ice Body (H)

[b]Stats:[/b]
HP: 100
ATK: 2
DEF: 5 (+)
SPA: 4
SPD: 9
SPE: 43 (50/1.15)
BRT: 24
SC: 3
WC: 5

[b]Item:[/b] Focus Sash

MC: 15
AC: 5/5

[b]Attacks:[/b]
Amnesia
AncientPower
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Stomp
Superpower
Zap Cannon

Body Slam
Counter
Defense Curl
Dynamicpunch
Gravity
Ice Punch
Mega Punch
Rollout
Signal Beam
Thunderpunch

Avalanche
Blizzard
Brick Break
Double Team
Drain Punch
Earthquake
Focus Punch
Frost Breath
Hail
Hidden Power (Psychic)
Protect
Psych Up
Rest
Rock Polish
Rock Slide
Safeguard
Sleep Talk
Substitute
Thunderbolt
Thunder Wave
Toxic

[b]Tactics:[/b] This is the big boss of this Spire, and he does not like trespassers! Regice can weather a number of blows, and with the hail being active, it can do quite a bit of damage with Blizzard, while healing itself by quite a bit.
[/hide]


[hide=Walrein]
[img]http://www.smogon.com/download/sprites/bw/365.png[/img]
[b]Walrein (#)[/b]

[b]Nature:[/b] Brave
(+1 Atk, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Water/Ice

[b]Abilities:[/b] Thick Fat/Ice Body/Oblivous (H)

[b]Stats:[/b]
HP: 100
ATK: 4 (+)
DEF: 3
SPA: 3 [4]
SPD: 3
SPE: 56 (65/1.15)
BRT: 19
SC: 4
WC: 5

[b]Item:[/b] Rare Candy

EC: 9/9
MC: 15
AC: 5/5

[b]Attacks:[/b]
Aurora Beam
Blizzard
Body Slam
Crunch
Defense Curl
Encore
Growl
Hail
Ice Ball
Ice Fang
Powder Snow
Rest
Sheer Cold
Snore
Swagger
Water Gun

Aqua Ring
Curse
Rock Slide
Signal Beam
Sleep Talk
Water Pulse
Yawn

Aqua Tail
Body Slam
Charm
Double-Edge
Substitute
Super Fang

Avalanche
Brine
Bulldoze
Double Team
Earthquake
Frost Breath
Frustration
Hyper Beam
Ice Beam
Iron Tail
Protect
Return
Roar
Rock Smash
Strength
Toxic
Waterfall
Whirlpool

[b]Tactics:[/b] If any Fire types got through the previous challenges, then make sure to destroy them with Walrein. Otherwise just beat up whatever comes to you (making sure not to get blindsided by Storm Drain or similar moves).
[/hide]


Trap Pokemon:

[hide=Froslass]
[img]http://www.smogon.com/download/sprites/bw/483.png[/img]
[b]Froslass (F)[/b]

[b]Nature:[/b] Mild
(+1 SpA, -1 Def)

[b]Type:[/b] Ice/Ghost

[b]Abilities:[/b] Snow Cloak/Cursed Body (H)

[b]Stats:[/b]
HP: 100
ATK: 3 [4]
DEF: 2 (-)
SPA: 4 (+)
SPD: 3
SPE: 110
BRT: 19
SC: 3
WC: 3

[b]Item:[/b] Dawn Stone

EC: 6/6
MC: 10
AC: 5/5

[b]Attacks:[/b]
Astonish
Bite
Blizzard
Captivate
Confuse Ray
Crunch
Destiny Bond
Double Team
Hail
Headbutt
Ice Fang
Ice Shard
Icy Wind
Leer
Ominous Wind
Powder Snow
Protect
Wake-Up Slap

Avalanche
Bide
Block
Disable
Hex

Embargo
Facade
Shadow Ball
Thunder Wave
Thunderbolt

[b]Tactics:[/b] Froslass is a bit of a glass cannon, and one designed to deal with fighting types. Make sure you get a Hidden Power of some kind, either one that hits a certain fighting type especially effectively or Hidden Power Fighting to take advantage of the Dawn Stone.
[/hide]


[hide=Jynx]
[img]http://www.smogon.com/download/sprites/bw/124.png[/img]
[b]Jynx (#)[/b]

[b]Nature:[/b] Naughty
(+1 Atk, -1 SpD)

[b]Type:[/b] Ice/Psychic

[b]Abilities:[/b] Oblivious/Forewarn/Dry Skin (H)

[b]Stats:[/b]
HP: 100
ATK: 3 (+)
DEF: 2
SPA: 4 [5]
SPD: 2 (-)
SPE: 95
BRT: 17
SC: 3
WC: 3

[b]Item:[/b] Rare Candy

MC: 10
AC: 5/5

[b]Attacks:[/b]
Avalanche
Blizzard
Body Slam
Confusion
Copycat
Double Slap
Draining Kiss
Fake Tears
Heart Stamp
Ice Punch
Lick
Lovely Kiss
Lucky Chant
Mean Look
Perish Song
Pound
Powder Snow
Psychic
Sing
Sweet Kiss
Thrash
Wake Up Slap
Wring Out

Fake Out
Lovely Kiss
Miracle Eye
Nasty Plot
Wish

Brick Break
Dream Eater
Energy Ball
Payback
Shadow Ball

[b]Tactics:[/b] Use the free confusion to deal some hopefully free damage to the enemy.
[/hide]


Horde Pokemon:

[hide=Swinub]
[img]http://www.smogon.com/download/sprites/bw/220.png[/img]
[b]Swinub (#)[/b]

[b]Nature:[/b] Brave
(+1 Atk, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice/Ground

[b]Abilities:[/b] Oblivious/Snow Cloak/Thick Fat (H)

[b]Stats:[/b]
HP: 45
ATK: 3 (+)
DEF: 2
SPA: 2
SPD: 2
SPE: 43 (50/1.15)
BRT: 12
SC: 1
WC: 1

[b]Item:[/b] Ground Gem

EC: 0/9
MC: 6
AC: 5/5

[b]Attacks:[/b]
Amnesia
Blizzard
Earthquake
Endure
Flail
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud Sport
Mud Slap
Odor Sleuth
Powder Snow
Tackle
Take Down

Ancient Power
Bite
Fissure
Freeze Dry
Icicle Crash

Bulldoze
Light Screen
Reflect
Rock Slide
Sandstorm

[b]Tactics:[/b] Here you have an interesting choice. While the encounter is more based upon Earthquake spam, if the trainer chooses option B from the previous roleplay, then they should be used to either spam Rock Slide or Blizzard.
[/hide]


Rare Encounter:

[hide=Mamoswine]
[img]http://www.smogon.com/download/sprites/bw/478.png[/img]
[b]Mamoswine (#)[/b]

[b]Nature:[/b] Quiet
(+1 SpA, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice/Ground

[b]Abilities:[/b] Oblivious/Snow Cloak/Thick Fat (H)

[b]Stats:[/b]
HP: 110
ATK: 5 [6]
DEF: 3
SPA: 4 (+)
SPD: 2
SPE: 69 (80/1.15)
BRT: 20
SC: 5
WC: 7

[b]Item:[/b] Rare Candy

EC: 9/9
MC: 10
AC: 5/5

[b]Attacks:[/b]
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud Sport
Mud Slap
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash

Avalanche
Bite
Double-Edge
Freeze Dry
Icicle Crash

Bulldoze
Dig
Rock Slide
Stone Edge
Sandstorm

[b]Tactics:[/b] A fairly simple tactic here, just use Earthquake every round (unless its infeasible) and then alternate it with any move of your choosing.
[/hide]
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Historical Data for runs started before 17/4/2017

Ice Spire
Difficulty:
Legendary
Prerequisites: None
Arena:

RP Path:
Lackeys --> RP 1 --> RP 2 --> Guardians --> RP 3 --> RP 4 --> Boss

Timeless Tower is an unfathomably large structure seated on an impregnable cliff-side. The tower's main spire looms over its entrance hundreds of feet into the air. Bridges extend from the main tower to three separate spires, each on an island pillar of immense density. The ocean roars violently below, beckoning you to stay away.

The bridge to the east leads to a tower frozen over in a massive pillar of ice. The sunlight glistens against its reflective surface, yet no melt can be shown. You look cold just staring at it.

The bridge to the west leads to a craggy pillar that seems to be etched from the very earth itself, impossibly dense and immovable.

A third tower can be seen behind the structure on your map, but it is eclipsed by the sheer enormity of the main spire. It is made of the sturdiest looking metal you have ever seen, an unnaturally purely refined solidity that shares the brilliant sheen of the icy tower and the sheer density of the crag.

As you go up to the entrance, the drawbridge on the main gate opens and falls with a loud crash onto the only access to the mainland. On either side of the bridge are statues of Golurk holding up massive spears. As you enter the main atrium, a massive statue of Golem rolled up into a ball takes the center of the arena. You look around the room and see exits your east and west going to the towers, stairs built into the floor going down presumably to the tower behind the main spire and a massive door with three slots in the gate. Depictions of the gate are on the left and right and show three stones being placed in the gate. Both mosaics are completely sand-colored except for the stones. One is an azure blue, one is a dull brown, and the other a shimmering silver. You attempt to push the gate, but it is so massively heavy you feel tired just pushing on it. It will not budge.

Recently, there have been reports of a large earthquake that shook the area. Ever since, the Pokemon in the area have become quite hostile, and most report the layouts of the dungeons having changed. You can even see that the towers seem somewhat shorter, though no less ominous.

What could this all mean? And where do you go from here?

Player Options
a) Enter Ice Spire.
b) Enter Rock Crag.
c) Enter Iron Dungeon.
d) Enter Heaven's Ascent.
e) Leave Timeless Tower.


Tightening the scarf around your neck, you head on inside the chilling Ice Spire. When you head inside, you're stuck by just how massive the first room is. It's made up entirely of ice on the ceiling and walls and snow below. The temperature is also especially cold, and the chilling wind coming from deeper inside just makes it worse. The rather odd thing is that small pieces of ice are falling from the ceiling, though seemingly not enough to cause any significant worry about the structure's stability. You start to head deeper into the spire, but suddenly you are beset by some Pokemon who are not terribly happy about the intrusion.

[REF NOTE] Initiate Lackey Battle with 2 of Snorunt, Vanillite and Bergmite


With the Pokemon defeated, you head onwards until you find another large room. In fact, the ice makes it look like an endless sea of snow. However, you know that it's not endless due to the presence of the spiral ice staircase in the center of the room. Just before you head up it, you happen to see a pair of trees off in the distance that seem to grow some kind of berries. Looking around some more reveals a pedestal that has a black object inside of it, appearing to be a box of some kind. The box appears to be frozen in a block of ice and the trees seem to be quite far away, so you would have to expend some stamina to get the contents. Of course, there's seemingly nothing stopping you from just continuing on if you prefer.

Player Choice:
a) Pick the Yache Berries
b) Pick the Shuca Berries
c) Thaw the box out [requires a chosen Pokemon to use a fire move with 8 BP or more]
d) Move Onwards

IF a) Pick the Yache Berries

You and your team start walking towards the berry trees. However, you soon realize that they are much farther away than you realized, and you expend quite a bit of time and energy getting to them. Eventually, you do reach them, and you find that the trees are actually Yache and Shuca Berry trees. After some deliberation, you pick the Yache Berries and eat them to gain some resistance to Ice Attacks for the next battle.

[REF NOTE] Team loses 12 EN. Ice moves hit all allies for 'Not Very Effective' damage in the next encounter, regardless of their typing (Excluding Pokemon who already have a 4x resistance or an immunity to Ice).Move on to Plain Ice​

IF b) Pick the Shuca Berries

You and your team start walking towards the berry trees. However, you soon realize that they are much farther away than you realized, and you expend quite a bit of time and energy getting to them. Eventually, you do reach them, and you find that the trees are actually Yache and Shuca Berry trees. After some deliberation, you pick the Shuca Berries and eat them to gain some resistance to Ground Attacks for the next battle.

[REF NOTE] Team loses 12 EN. Ground moves hit all allies for 'Not Very Effective' damage in the next encounter, regardless of their typing (Excluding Pokemon who already have a 4x resistance or an immunity to Ground). Move on to Plain Ice​

IF c) Thaw the box out [requires a chosen Pokemon to use a fire move with 8 BP or more]

Your Pokemon gets to work thawing out the box, but while a good bit of the ice melts, some of it simply refuses to melt. At length, you decide with your Pokemon to yank the box out by force. After pulling on it for a good minute, it comes out and you end up with your face in the snow. When you recover, you open the box to find out that it's a pack of four Ultra Balls. Those will definitely come in handy!

[REF NOTE] Player gains 4 Ultra Balls. Team (including the one that thawed the box) takes 7 EN. Team member uses X EN [Where X is the amount of energy that would normally be spent on the move used to thaw the block of ice]. Move on to Plain Ice​

IF d) Move Onwards

Deciding that neither prize is worth the stamina or risk of springing a trap, you head up the staircase. You hold your breath for a few moments thinking there's probably a trap here, but one never shows up.

[REF NOTE] Move on to Plain Ice​


As you walk in you notice that while you're freezing the Pokemon here seem to be enjoying the cold. This whole expansive corridor is little more than a giant skating rink. You surmise the small holes in the sides of the room are the nests for all the Pokemon. As you cross towards the end of the arena, you notice the Pokemon playing a game. Swinub and Delibird appear to have set up a soccer match using a ball of ice. Unfortunately, the Swinub notice you and, deciding you to be a threat to their game prepare to attack as the Delibird run away.

[REF NOTE] Initiate 5v3 Swinub Horde


The Frozen Hall is a hollowed out room shaped like a sphere. Gigantic icicles stretch from the floor to the ceiling, up about 25 feet. A frozen draft blows through the room, and as you continue through the snow gets stronger. You get the distinct feeling of being watched. Those feelings are soon confirmed as you suddenly hear ice breaking behind you! You turn around only to see a Glalie and Glaceon glaring at you intensely. Glalie then uses it's abilities to instantly make a wall of ice to block the way ahead. It looks like the only option here is to fight!

[REF NOTE] Initiate Guardian Fight with Glalie and Glaceon


After dealing with the guardians, you head into a rather interesting room. A pool of water is held back from this room by what appears to be a sheet of glass. Upon closer inspection though, you find that it's actually a really clear sheet of ice behind which are swimming some fish, making this a sort of natural aquarium. What really piques your interest though is the cavern on the other side, seemingly the only way deeper inside. You could try breaking the glass, but you also see a lever out of the corner of your eye that might be either a trap or another way forward. Looking around some more, you notice a window going to the outside of the spire that seems to have a pathway leading up...but one false move and you could very well plummet.
Player Options:
a) Tap on the Ice to get to the Cave
b) Pull the Lever
c) Head Out the Window

IF a) Tap on the Ice to get to the Cave

Thinking the other two options to be a trap and insane respectively, you start chipping away at the wall of ice. However, before too long, the whole wall breaks and your team is flooded by the sudden torrent of water! Fortunately nobody was carried away by the water, and you are able to get to the cave with little trouble after you've dried off.

[REF NOTE] Apply Surf (Rank 3 SpA) to active & inactive player team.​

IF b) Pull the Lever

When you pull the lever, a doorway opens just to your right. However, before you can get through, you and your team are suddenly beset by several gusts of air that cut into you and your team. It seems you were right about this being trapped! You took quite a bit of damage, but the gusts stop after a short time and you are able to get through the doorway just fine

[REF NOTE] Apply Air Cutter (Rank 3 SpA, Rolls Crit) to active & inactive player team.​

IF c) Head Out the Window

Feeling brave (or perhaps a little stupid), you climb out the window onto the ledge. You learn much to your chagrin that the ledge is made of ice, so you have to move very, very slowly up to the next level. About halfway up though, you're suddenly beset by some angry Pelliper that were perching on the ledge. You brace yourself for impact before being barraged by attacks. Thankfully you are not knocked off the ledge, and are able to get back into the spire with your team intact.

[REF NOTE] Apply Wing Attack (Rank 3 Atk, Apply Spread Multiplier), and Water Pulse (Rank 3 SpA, Apply Spread Multiplier, roll individually to see if active team members are confused) to active & inactive player team, advance to Glacial Cavern.​


You come to the most peculiar area you've seen yet. It's gotten even colder, such that all the color seems to have faded from every object. Half of this barren place is white, and the other half black. You continue down a corridor until you reach a dead end. You find yourself lost, and your reflection shows in each mirror. Each one beckons you forward, with three lights shining around you.

Player Options:
a) Approach the Black Mirror
b) Approach the White Mirror

IF a) Approach the Black Mirror

Figuring the White Mirror to be an obvious trap, you approach the Black Mirror. Unfortunately, as soon as you get there a black shadow emerges from it, uses <Thunder Wave, Toxic if a Ground or Electric type or Telekinesis if Steel/Ground or Steel/Electric type> to halt <Pokemon with the Highest HP>, and yanks it into the mirror! Once there, Froslass wastes no time in attacking and blasts it with a Hex.

[REF NOTE] Initiate Trap vs Froslass, trap moves Thunder Wave and Hex.​

IF b) Approach the White Mirror

Lured by the White Mirror, you start heading towards it. However, you are soon enveloped in light, and before you can gain your bearings you and your Pokemon are frozen in place by some ice forming around your legs. You then see a Jynx sweeping <Male [or Female if there are no males] Pokemon with the Lowest HP> off it's feet and then giving it a big Sweet Kiss. Your Pokemon, though confused, has a clear enough head to reject it's sudden advances, so Jynx Heart Stamps it! It looks like it will take you two rounds to get out of your predicament.

[REF NOTE] Initiate Trap vs Jynx, trap moves Sweet Kiss and Heart Stamp.​


You reach the very core of the tower, a room that feels like a natural predecessor to the refrigerator. As the enter your bones are chilled to the core, and you feel a powerful presence. On the far side of the room you see what appears to be a thrown made out of Ice, though much of it appears to have been frozen into one giant, solid block. On a pedestal in the middle of the room lays a stone shaped exactly like the one depicted in the mosaic at the entrance.

You grab the item and obtain the Ice Sapphire

As you do so, the titanic block of ice at the far end of the room explodes. The pedestal recedes into the floor and is immediately frosted over. In fact, the whole arena frosts over, including the door! A vicious Hailstorm engulfs the room, more savage than anything you have ever witnessed. You look blinded at the source, but all you can see are blinking lights. Whatever you just did, you may not live to regret it.

[REF NOTE] Initiate Boss Fight with Regice and Walrein


After that harrowing adventure, you give your thanks for living yet another day. Some time later, you enter a gigantic frozen cavern and cannot believe what awaits before you. The cavern stretches on seemingly forever, but it appears it only has one denizen: a Mamoswine. It isn't happy you entered its territory, and quickly seals you under an avalanche. Only one of your Pokemon will be able to give chance.

[REF NOTE] Initiate Rare Encounter with Mamoswine. After fight, advance to Black and White Ice. IF Player Wins without losing any Pokemon, then player gets 1 Max Potion.

[If Condition is Met] The Mamoswine is finally defeated, and you quickly notice that it has dropped something. Upon closer inspection, you find that it is a Max Potion! Quite a lucky find!

[If Condition is Not Met] The Mamoswine is finally defeated, and you quickly notice that it has dropped something. However, when you come closer to inspect it, you find that it's a ruined Max Potion, likely destroyed by the rather fierce battle. Dejected, you head onwards.


Chilling Chamber:
This rather large room contains a lot of ice, some of which is falling down from the ceiling. Icicles also hang precariously, and you hope that they do not fall down as well.

Effects:
Constant Hail
Hail cannot be changed by Weather Rock, but may be negated by Air Lock.


Frozen Hall:
This spherical room is littered with giant icicles, and the floor is full of snow and black obsidian objects. The objects seem to be giving the Guardians some extra vitality, but there's too many of them to really deal with in a reasonable amount of time.

Effects:
Constant Hail
Hail cannot be changed by Weather Rock, but may be negated by Air Lock.
Ice Body will restore an additional +1 HP per action, regardless of whether or not Hail is still active.


Chilling Depths:
Colder than ever before, the Chilling Depths is a circular room with, you guessed it, more ice! It's a fairly nice room though, containing beautiful organizations of ice, as well as a throne that seems to be made of crystal. However, the view is marred somewhat by the heavy hail here, bolstered by the two enemies in front of you. As well, unlike the previous arenas, this room's floor is not snow, but rather pure ice! Well, mostly pure ice, the entire thing seems to be pretty much surrounded by rushing water, which you'd probably not find appropriate to take a swim in. Are you brave (and warm) enough to take home a legend?

Effects:
Three Levels of Hail:
-Fierce: Starts at this level, and deals 4 DPA and heals Ice Body Pokemon by 4 HP Per Action, in addition to all normal effects of hail.
-Normal: Acts as Hail normally would.
-Snowing: Does no DPA or Ice Body healing, but allows Blizzard to be used with 100% Accuracy
The level of hail goes down by one for each of the following things: Regice's HP Falling Below 50%, Walrein Fainting, Weather impairing ability being active. The level can never go below Snowing.
This Hail cannot be changed by Weather Rock, but may be lowered in level by Air Lock or Cloud Nine
Floor is completely frozen over and gives Dig -1 priority on evasive action and hit.
Fly and Bounce cannot gain enough altitude to evade.
Regice's attacks do not calculate evasive abilities.
Item cannot be removed from boss, but can be Embargoed or Magic Roomed.
Frigid Waters: Whenever Surf is used, Regice treats the move as though it had the ability Storm Drain. This does not apply to any other Water moves, even if they require an outside water source.


Plain Ice:
This room is not particularly breathtaking in it's views, but it does serve as an excellent skating rink! Just hope the Swinub over there do not throw the ball in your face.

Effects:
No Special Effects


Black Mirror:
This arena appears to be a dark, icy expanse of territory expanding out into infinity. The only denizens here are you, and the ghosts. Do not worry, I hear they are only slightly homicidal.

Effects:
No Special Effects


White Mirror:
This arena appears as a bright area...incredibly bright because of the white snow everywhere. That said, the light does not seem to actually warm you up, so you are as cold as ever.

Effects:
No Special Effects


Glacial Cavern:
Moved to a higher area of the Ice Spire, this cavern seems to stretch out into infinity. Unlike the rest of the dungeon, the floor here is dirt, though you cannot help but wonder if that is actually a good thing. The ceiling is also covered with sharp icicles. You don't have much time to worry about that though, as the Mamoswine breathing down your neck is of greater concern.

Effects:
Seismic Moves give the user Earth Shield for the rest of the round. Earth Shield reduces the BP of the next fighting type move aimed at the user by 2.
Icicle Crash has 100% Accuracy in this arena.


Lackeys: Snorunt, Vanillite, Bergmite
Guardians: Glalie, Glaceon
Boss: Regice, Walrein

Trap Pokemon: Froslass, Jynx
Horde Pokemon: Swinub
Rare Encounter: Mamoswine

Horde Pokemon have their max HP set to half. Horde pokemon deal 50% Damage from their attacks.
MC Allocation is given in the MC slot of a pokemon, make sure you spend it before you post up profiles!
And yes, do make sure you remember to post profiles. And make sure you add a gender of your choice whilst you're at it!

Lackeys:

[hide=Snorunt]
[img]http://www.smogon.com/download/sprites/bw/361.png[/img]
[b]Snorunt (#)[/b]

[b]Nature:[/b] Quiet
(+1 SpA, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice

[b]Abilities:[/b] Inner Focus/Ice Body/Moody (H)

[b]Stats:[/b]
HP: 90
ATK: 2
DEF: 2
SPA: 3 (+)
SPD: 2
SPE: 43 (50/1.15)
BRT: 12
SC: 1
WC: 2

[b]Item:[/b] Ice Gem

EC: 0/6
MC: 10
AC: 5/5

[b]Attacks:[/b]
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect

Avalanche
Bide
Block
Disable
Hex

Double Team
Facade
Frost Breath
Light Screen
Shadow Ball

[b]Tactics:[/b] Use Snorunt to mess with the trainer's offensive. With moves like Bide and Block, it can be an annoying lackey for the trainer to deal with. Blizzard Spam is always nice as well.
[/hide]


[hide=Vanillite]
[img]http://www.smogon.com/download/sprites/bw/612.png[/img]
[b]Vanillite (#)[/b]

[b]Nature:[/b] Modest
(+1 SpA, -1 Atk)

[b]Type:[/b] Ice

[b]Abilities:[/b] Ice Body/Weak Armor (H)

[b]Stats:[/b]
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 4 (+)
SPD: 2
SPE: 44
BRT: 13
SC: 1
WC: 1

[b]Item:[/b] Ice Gem

EC: 0/9
MC: 10
AC: 5/5

[b]Attacks:[/b]
Acid Armor
Astonish
Avalanche
Blizzard
Hail
Harden
Ice Beam
Icicle Spear
Icy Wind
Mirror Coat
Mirror Shot
Mist
Sheer Cold
Taunt
Uproar

Autotomize
Imprison
Iron Defense
Powder Snow
Water Pulse

Double Team
Flash Cannon
Frost Breath
Light Screen
Protect

[b]Tactics:[/b] This is the heavy hitter of the lackeys, having plenty of powerful ice moves and enough coverage to lay the hurt on the opposition. Mirror Coat can be used to punish Heat Wave users and Imprisoning their defensive moves can make Blizzard more effective.
[/hide]


[hide=Bergmite]
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/712.png[/img]
[b]Bergmite (#)[/b]

[b]Nature:[/b] Brave
(+1 Atk, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice

[b]Abilities:[/b] Own Tempo/Ice Body/Sturdy (H)

[b]Stats:[/b]
HP: 90
ATK: 4 (+)
DEF: 3
SPA: 2
SPD: 2
SPE: 24 (28/1.15)
BRT: 14
SC: 2
WC: 4

[b]Item:[/b] Rock Gem

EC: 0/6
MC: 10
AC: 5/5

[b]Attacks:[/b]
Avalanche
Bite
Blizzard
Curse
Double-Edge
Harden
Ice Ball
Ice Fang
Icy Wind
Powder Snow
Rapid Spin
Recover
Sharpen
Tackle
Take Down

Barrier
Mirror Coat
Mist
Recover

Facade
Gyro Ball
Rock Slide
Stone Edge
Surf

[b]Tactics:[/b] As you might expect, this is the defensive lackey. Between Barrier, Mirror Coat, and allied Light Screens, it can take at least a bit of damage before going down. As if that wasn't enough, it has Rock Slide to terrorize teams relying on fire types.
[/hide]


Guardians:

[hide=Glalie]
[img]http://www.smogon.com/download/sprites/bw/362.png[/img]
[b]Glalie (#)[/b]

[b]Nature:[/b] Quiet
(+1 SpA, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice

[b]Abilities:[/b] Inner Focus/Ice Body/Moody (H)

[b]Stats:[/b]
HP: 100
ATK: 3
DEF: 3
SPA: 4 (+)
SPD: 3
SPE: 69 (80/1.15) [34]
BRT: 18
SC: 3
WC: 6

[b]Item:[/b] Macho Brace

EC: 6/6
MC: 12
AC: 5/5

[b]Attacks:[/b]
Bite
Blizzard
Crunch
Double Team
Hail
Headbutt
Ice Beam
Ice Fang
Ice Shard
Icy Wind
Leer
Powder Snow
Protect
Sheer Cold

Avalanche
Bide
Block
Disable
Switcheroo
Weather Ball

Dark Pulse
Earthquake
Gyro Ball
Shadow Ball
Taunt
Water Pulse

[b]Tactics:[/b] And the Snorunt comes back with a vengeance...not an earth shattering vengeance but it's what we have to work with. Jokes aside, Glalie's here to take advantage of Macho Brace and Gyro Ball. Carrying a good array of coverage, if it gets a +Attack or +Special Attack Moody Roll, it can do quite a bit of damage.
[/hide]


[hide=Glaceon]
[img]http://www.smogon.com/download/sprites/bw/476.png[/img]
[b]Glaceon (#)[/b]

[b]Nature:[/b] Calm
(+1 SpD, -1 Atk)

[b]Type:[/b] Ice

[b]Abilities:[/b] Snow Cloak/Ice Body (H)

[b]Stats:[/b]
HP: 100
ATK: 1 (-)
DEF: 4
SPA: 5 [6]
SPD: 4 (+)
SPE: 65
BRT: 20
SC: 2
WC: 3

[b]Item:[/b] Ice Rock

EC: 6/6
MC: 12
AC: 5/5

[b]Attacks:[/b]
Baby Doll Eyes
Barrier
Baton Pass
Bite
Blizzard
Charm
Covet
Double-Edge
Growl
Hail
Helping Hand
Ice Fang
Ice Shard
Icy Wind
Last Resort
Mirror Coat
Quick Attack
Refresh
Sand Attack
Swift
Tackle
Tail Whip
Take Down
Trump Card

Detect
Endure
Fake Tears
Wish
Yawn

Mud Slap
Signal Beam

Dig
Double Team
Retaliate
Shadow Ball
Work Up

[b]Tactics:[/b] Glaceon is a pure Blizzard spammer, plain and simple. It has a bit of coverage but generally speaking it should use Blizzard. It does have Helping Hand for when Glalie gets a lucky Moody boost however.
[/hide]


Boss:

[hide=Regice]
[img]http://www.smogon.com/download/sprites/bw/378.png[/img]
[b]Regice (#)[/b]

[b]Nature:[/b] Relaxed
(+1 Def, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice

[b]Abilities:[/b] Clear Body/Ice Body (H)

[b]Stats:[/b]
HP: 100
ATK: 2
DEF: 5 (+)
SPA: 4
SPD: 9
SPE: 43 (50/1.15)
BRT: 24
SC: 3
WC: 5

[b]Item:[/b] Focus Sash

MC: 15
AC: 5/5

[b]Attacks:[/b]
Amnesia
AncientPower
Charge Beam
Curse
Explosion
Hammer Arm
Hyper Beam
Ice Beam
Icy Wind
Lock-On
Stomp
Superpower
Zap Cannon

Body Slam
Counter
Defense Curl
Dynamicpunch
Gravity
Ice Punch
Mega Punch
Rollout
Signal Beam
Thunderpunch

Avalanche
Blizzard
Brick Break
Double Team
Drain Punch
Earthquake
Focus Punch
Frost Breath
Hail
Hidden Power (Psychic)
Protect
Psych Up
Rest
Rock Polish
Rock Slide
Safeguard
Sleep Talk
Substitute
Thunderbolt
Thunder Wave
Toxic

[b]Tactics:[/b] This is the big boss of this Spire, and he does not like trespassers! Regice can weather a number of blows, and with the hail being active, it can do quite a bit of damage with Blizzard, while healing itself by quite a bit.
[/hide]


[hide=Walrein]
[img]http://www.smogon.com/download/sprites/bw/365.png[/img]
[b]Walrein (#)[/b]

[b]Nature:[/b] Brave
(+1 Atk, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Water/Ice

[b]Abilities:[/b] Thick Fat/Ice Body/Oblivous (H)

[b]Stats:[/b]
HP: 100
ATK: 4 (+)
DEF: 3
SPA: 3 [4]
SPD: 3
SPE: 56 (65/1.15)
BRT: 19
SC: 4
WC: 5

[b]Item:[/b] Rare Candy

EC: 9/9
MC: 15
AC: 5/5

[b]Attacks:[/b]
Aurora Beam
Blizzard
Body Slam
Crunch
Defense Curl
Encore
Growl
Hail
Ice Ball
Ice Fang
Powder Snow
Rest
Sheer Cold
Snore
Swagger
Water Gun

Aqua Ring
Curse
Rock Slide
Signal Beam
Sleep Talk
Water Pulse
Yawn

Aqua Tail
Body Slam
Charm
Double-Edge
Substitute
Super Fang

Avalanche
Brine
Bulldoze
Double Team
Earthquake
Frost Breath
Frustration
Hyper Beam
Ice Beam
Iron Tail
Protect
Return
Roar
Rock Smash
Strength
Toxic
Waterfall
Whirlpool

[b]Tactics:[/b] If any Fire types got through the previous challenges, then make sure to destroy them with Walrein. Otherwise just beat up whatever comes to you (making sure not to get blindsided by Storm Drain or similar moves).
[/hide]


Trap Pokemon:

[hide=Froslass]
[img]http://www.smogon.com/download/sprites/bw/483.png[/img]
[b]Froslass (F)[/b]

[b]Nature:[/b] Mild
(+1 SpA, -1 Def)

[b]Type:[/b] Ice/Ghost

[b]Abilities:[/b] Snow Cloak/Cursed Body (H)

[b]Stats:[/b]
HP: 100
ATK: 3 [4]
DEF: 2 (-)
SPA: 4 (+)
SPD: 3
SPE: 110
BRT: 19
SC: 3
WC: 3

[b]Item:[/b] Dawn Stone

EC: 6/6
MC: 10
AC: 5/5

[b]Attacks:[/b]
Astonish
Bite
Blizzard
Captivate
Confuse Ray
Crunch
Destiny Bond
Double Team
Hail
Headbutt
Ice Fang
Ice Shard
Icy Wind
Leer
Ominous Wind
Powder Snow
Protect
Wake-Up Slap

Avalanche
Bide
Block
Disable
Hex

Embargo
Facade
Shadow Ball
Thunder Wave
Thunderbolt

[b]Tactics:[/b] Froslass is a bit of a glass cannon, and one designed to deal with fighting types. Make sure you get a Hidden Power of some kind, either one that hits a certain fighting type especially effectively or Hidden Power Fighting to take advantage of the Dawn Stone.
[/hide]


[hide=Jynx]
[img]http://www.smogon.com/download/sprites/bw/124.png[/img]
[b]Jynx (#)[/b]

[b]Nature:[/b] Naughty
(+1 Atk, -1 SpD)

[b]Type:[/b] Ice/Psychic

[b]Abilities:[/b] Oblivious/Forewarn/Dry Skin (H)

[b]Stats:[/b]
HP: 100
ATK: 3 (+)
DEF: 2
SPA: 4 [5]
SPD: 2 (-)
SPE: 95
BRT: 17
SC: 3
WC: 3

[b]Item:[/b] Rare Candy

MC: 10
AC: 5/5

[b]Attacks:[/b]
Avalanche
Blizzard
Body Slam
Confusion
Copycat
Double Slap
Draining Kiss
Fake Tears
Heart Stamp
Ice Punch
Lick
Lovely Kiss
Lucky Chant
Mean Look
Perish Song
Pound
Powder Snow
Psychic
Sing
Sweet Kiss
Thrash
Wake Up Slap
Wring Out

Fake Out
Lovely Kiss
Miracle Eye
Nasty Plot
Wish

Brick Break
Dream Eater
Energy Ball
Payback
Shadow Ball

[b]Tactics:[/b] Use the free confusion to deal some hopefully free damage to the enemy.
[/hide]


Horde Pokemon:

[hide=Swinub]
[img]http://www.smogon.com/download/sprites/bw/220.png[/img]
[b]Swinub (#)[/b]

[b]Nature:[/b] Brave
(+1 Atk, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice/Ground

[b]Abilities:[/b] Oblivious/Snow Cloak/Thick Fat (H)

[b]Stats:[/b]
HP: 45
ATK: 3 (+)
DEF: 2
SPA: 2
SPD: 2
SPE: 43 (50/1.15)
BRT: 12
SC: 1
WC: 1

[b]Item:[/b] Ground Gem

EC: 0/9
MC: 6
AC: 5/5

[b]Attacks:[/b]
Amnesia
Blizzard
Earthquake
Endure
Flail
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud Sport
Mud Slap
Odor Sleuth
Powder Snow
Tackle
Take Down

Ancient Power
Bite
Fissure
Freeze Dry
Icicle Crash

Bulldoze
Light Screen
Reflect
Rock Slide
Sandstorm

[b]Tactics:[/b] Here you have an interesting choice. While the encounter is more based upon Earthquake spam, if the trainer chooses option B from the previous roleplay, then they should be used to either spam Rock Slide or Blizzard.
[/hide]


Rare Encounter:

[hide=Mamoswine]
[img]http://www.smogon.com/download/sprites/bw/478.png[/img]
[b]Mamoswine (#)[/b]

[b]Nature:[/b] Quiet
(+1 SpA, Speed ÷ 1.15, -10% Evasion)

[b]Type:[/b] Ice/Ground

[b]Abilities:[/b] Oblivious/Snow Cloak/Thick Fat (H)

[b]Stats:[/b]
HP: 110
ATK: 5 [6]
DEF: 3
SPA: 4 (+)
SPD: 2
SPE: 69 (80/1.15)
BRT: 20
SC: 5
WC: 7

[b]Item:[/b] Rare Candy

EC: 9/9
MC: 10
AC: 5/5

[b]Attacks:[/b]
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud Sport
Mud Slap
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash

Avalanche
Bite
Double-Edge
Freeze Dry
Icicle Crash

Bulldoze
Dig
Rock Slide
Stone Edge
Sandstorm

[b]Tactics:[/b] A fairly simple tactic here, just use Earthquake every round (unless its infeasible) and then alternate it with any move of your choosing.
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