Metagame All Terrain

G-Luke

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Approved by The Immortal and scpinion
ALL TERRAIN
Until we get a neato banner

In Gen 6, a new mechanic known as terrains were introduced. However, they never saw much attention from neither Gamefreak nor the competitive scene. But come Gen 7, terrains were given much more substantial effects on the metagame. But what if we took this to the extreme.....

All Terrain is a metagame in which all terrains are active permanently. Yes, Grassy, Electric, Misty and Psychic terrain are all active all at once. What does this mean battle wise?

  • The power of Electric, Grass and Psychic attacks do times 1.5 damage if a grounded Pokemon uses them.
  • Grounded Pokemon are immune to Status and confusion
  • Dragon type attacks do 0.5 damage to grounded foes
  • The power of Earthquake, Bulldoze and Magnitude are halved.
  • 1/16 of maximum HP is healed at the end of each turn if the Pokemon is grounded
  • Grounded Pokemon are immune to moves with boosted priority. (Whether naturally or with abilities such as Prankster)
  • Pokemon with the ability Grass Pelt have their Defence boosted by 50%.
  • Pokemon with the ability Surge Surfer have their Speed doubled.
This drastically shakes up the metagame and makes many a Pokemon unviable while buffing unknown threats and pushing established ones to the limit.

Rules:

Mechanic:
All terrains are active permanently
Clauses: OU clauses
Bans: OU Banlist, Nature Power, Secret Power, Camoflauge, Alolan Raichu
Unbans: Landorus-I

Strategy:


Increased Viability



Mega Metagross
Resisting Psychic and Grass type moves are very important in this metagame, and carrying one of the terrain's STABs is also very important. Megagross's already high attack and power is pushed to near breaking point with its Zen Headbutt reaching incredible levels.


Electric Types
With their STAB being boosted and already having great coverage in itself, Electric types are prominent offensive threats in the metagame. This is furthur escalated with the nerf to Earthquake and Ground types in general, leaving typical ways to deal with Electric types gone out the window.


Dark Types
Dark types appreciate the surge *wink* of Psychic types in the metagame, as it gives them alot more switchins and options to Pursuit trap. The loss of Sucker Punch does hurt however.


Pokemon with immunities to a Terrain boosted type
The boosts in Grass, Electric and Psychic type attacks means a much greater need for Pokemon with immunities to each type, so Pokemon with them are appreciated.

Decreased Viability


Garchomp
Both of Garchomp's main STAB attacks are weakened, and while tank sets appreciate the free lefties and no toxic, they cant handle no offensive presence nor the power creep.


Physical Ground Types
With their main means of STAB depowered, most Ground types struggle to find a niche in the metagame. Notable exceptions are Golurk, Zygarde formes, Excadrill and Mudsdale, which have alternative STAB options that are not effected by Grassy Terrain.


Water Types
Both of the types Water types are weak to have boosted effects, making defensive water types less than ideal and gives offensive waters more threats to worry about. Keldeo gets a special mention as its weak to Psychic types too.

Q&A:

Q: Why is Landorus unbanned?
A: Due to the massive power creep this metagame produces, its Flying typing preventing from benefiting from the terrains and the overall expected dominance of Electric types, Landorus go unbanned.

Q: Can weather be setted or used in this metagame?
A: Yes. Weather operates just as normal as it would in standard.

Q: What if someone uses a terrain setting attack, or switches in a Tapu?
A: It won't work. Sorry Tapu Fans.

Resources:


Will be updated soon
 
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Celebi, of all things, could be a THREAT, having dual STABs boosted by two terrains and resisting Electric.
i am a sinner who's probably gonna sin again (Celebi) holding Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Psychic
- U-turn / Earth Power / Trick
- Healing Wish / Trick

lord forgive me, lord forgive me, things i don't understand (Celebi) holding Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Giga Drain
- Psychic
- Earth Power / Dazzling Gleam

sometimes i need to be alone (Celebi) holding Leftovers
Ability: Natural Cure
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Giga Drain / Psychic
- Recover
- Thunder Wave / Perish Song / Stealth Rock
- U-turn / Perish Song / Stealth Rock

Also anything that used to fear EQ is now much better. (No, Patrick. Alolan Sandslash still sucks.)
 

sin(pi)

lucky n bad
Speed boosting sweepers are a lot better in this metagame. Lack of priority means that you have to rely on scarfers to beat them, and if you get enough boosts that'd not a problem. Stuff like Z-Snatch Hoopa-U, Agiligross, DD Zygarde (Tarrows is especially good because Electric types are buffed + EQ is nerfed, so people will be running less ground resists), etc.

Victini gets "STAB" Bolt Strike next to V-create and boosted ZHB, making it a potentially viable Scarfer which checks MMeta, amongst other things. AlolaRaichu is another obviously buffed mon. Quiver Dance Volcarona is another big gainer: Grass- and Psychic-types are weak to its Bug STAB and it gets many more setup opportunities, while it no longer has to worry about several of its checks (Keldeo is nerfed, for example) and it benefits from the passive recovery of Grassy Terrain.



stall is dead lmao rip scald rip toxic rip wisp rip walls

edit: reading is overrated, though I think that the alolaraichu ban is a little bit hasty.
 
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Speed boosting sweepers are a lot better in this metagame. Lack of priority means that you have to rely on scarfers to beat them, and if you get enough boosts that'd not a problem. Stuff like Z-Snatch Hoopa-U, Agiligross, DD Zygarde (Tarrows is especially good because Electric types are buffed + EQ is nerfed, so people will be running less ground resists), etc.

Victini gets "STAB" Bolt Strike next to V-create and boosted ZHB, making it a potentially viable Scarfer which checks MMeta, amongst other things. AlolaRaichu is another obviously buffed mon. Quiver Dance Volcarona is another big gainer: Grass- and Psychic-types are weak to its Bug STAB and it gets many more setup opportunities, while it no longer has to worry about several of its checks (Keldeo is nerfed, for example) and it benefits from the passive recovery of Grassy Terrain.



stall is dead lmao rip scald rip toxic rip wisp rip walls
alola raichu is banned tho
don't make the mistake i did
read the op
 
Let's talk about Gogoat, with a permanent 50% increase to its defense (unique ability in Grassy Pelt) + double recovery (assuming you're using leftovers in conjunction with grassy terrain recovery) at all times, plus access to bulk up, a terrain boosted STAB attack in Horn Leech with recovery in the attack, AND on top of that, access to Milk Drink for even more reliable recovery. In addition to this, it gets access to Earthquake / Rock Slide so it's not just set up fodder for whatever fire type decides to try and switch in to try to have a field day (if you're feeling gimmicky enough to run a special set, this Pokemon also oddly enough gets Surf.) This thing will be an almost unstoppable wall, and could very easily set up on quite a few opponents with proper EV investment (it's still relatively bulky on its own).

252 HP, 4 Atk, 252 SpD with Leftovers, Bulk Up, Horn Leech, Earthquake or Rock Slide, Milk Drink would be staple here. The only way to stop it is with a powerful special attacker, or one of the few things that completely walls it (Skarmory, Celesteela), as it's going to be nigh untouchable on the physical side, and Horn Leech is going to hit pretty damn hard at +1 even with only 4 investment due to Grassy Terrain.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Let's talk about Gogoat, with a permanent 50% increase to its defense (unique ability in Grassy Pelt) + double recovery (assuming you're using leftovers in conjunction with grassy terrain recovery) at all times, plus access to bulk up, a terrain boosted STAB attack in Horn Leech with recovery in the attack, AND on top of that, access to Milk Drink for even more reliable recovery. In addition to this, it gets access to Earthquake / Rock Slide so it's not just set up fodder for whatever fire type decides to try and switch in to try to have a field day (if you're feeling gimmicky enough to run a special set, this Pokemon also oddly enough gets Surf.) This thing will be an almost unstoppable wall, and could very easily set up on quite a few opponents with proper EV investment (it's still relatively bulky on its own).

252 HP, 4 Atk, 252 SpD with Leftovers, Bulk Up, Horn Leech, Earthquake or Rock Slide, Milk Drink would be staple here. The only way to stop it is with a powerful special attacker, or one of the few things that completely walls it (Skarmory, Celesteela), as it's going to be nigh untouchable on the physical side, and Horn Leech is going to hit pretty damn hard at +1 even with only 4 investment due to Grassy Terrain.

Gogoat might be better served as a niche tank than a set up sweeper, as
+1 4 Atk Gogoat Horn Leech vs. 252 HP / 0 Def Mew in Grassy Terrain: 183-216 (45.2 - 53.4%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery

that's pretty pathetic for a set up sweeper.
 
Gogoat might be better served as a niche tank than a set up sweeper, as
+1 4 Atk Gogoat Horn Leech vs. 252 HP / 0 Def Mew in Grassy Terrain: 183-216 (45.2 - 53.4%) -- guaranteed 3HKO after Leftovers recovery and Grassy Terrain recovery

that's pretty pathetic for a set up sweeper.
Realistically though, what can Mew do in return if it isn't firing off invested Genesis Supernovas? Even with Genesis Supernova under Psychic Terrain it can't do as much as people would hope even with max investment in SpA (which is rare for Mew)

252+ SpA Mew Genesis Supernova vs. 252 HP / 252+ SpD Gogoat: 340-402 (75.5 - 89.3%) -- guaranteed 2HKO after Leftovers recovery (With Psychic Terrain)
252+ SpA Mew Psychic vs. 252 HP / 252+ SpD Gogoat: 168-198 (37.3 - 44%) -- 99.9% chance to 3HKO after Leftovers recovery (With Psychic Terrain)

Neither of those calcs are figuring in the KO rate properly either due to permanent grassy terrain recovery, and with proper prediction Gogoat could easily recover up and set up in Mew's face. It would have to run Will-o-Wisp to even remotely handle Gogoat. Sure, Mew could taunt it, but its damage output is non-existent when factoring in Horn Leech + Leftovers + Grassy Terrain restoring Gogoat's damage every five seconds. Even at +1 Bulk Up Mew is gonna get worn down quick.
 
Realistically though, what can Mew do in return if it isn't firing off invested Genesis Supernovas? Even with Genesis Supernova under Psychic Terrain it can't do as much as people would hope even with max investment in SpA (which is rare for Mew)

252+ SpA Mew Genesis Supernova vs. 252 HP / 252+ SpD Gogoat: 340-402 (75.5 - 89.3%) -- guaranteed 2HKO after Leftovers recovery (With Psychic Terrain)
252+ SpA Mew Psychic vs. 252 HP / 252+ SpD Gogoat: 168-198 (37.3 - 44%) -- 99.9% chance to 3HKO after Leftovers recovery (With Psychic Terrain)

Neither of those calcs are figuring in the KO rate properly either due to permanent grassy terrain recovery, and with proper prediction Gogoat could easily recover up and set up in Mew's face. It would have to run Will-o-Wisp to even remotely handle Gogoat. Sure, Mew could taunt it, but its damage output is non-existent when factoring in Horn Leech + Leftovers + Grassy Terrain restoring Gogoat's damage every five seconds. Even at +1 Bulk Up Mew is gonna get worn down quick.
It can wisp or taunt And then go to an answer; after wisp, even quag beats gogoat. That was also just an example, as stall and most offense have much better options. For instance, 0 Atk Gogoat Horn Leech vs. 252 HP / 0 Def Clefable in Grassy Terrain: 157-186 (39.8 - 47.2%) -- 94.1% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery; even without defense investment it's not a guarenteed 3HKO. Gogoat is so weak it can't even 2HKO walls weak to it such as 0 Atk Gogoat Horn Leech vs. 248 HP / 252+ Def Hippowdon in Grassy Terrain: 158-188 (37.7 - 44.8%) -- 39.2% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery, much less an actual answer.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
It can wisp or taunt And then go to an answer; after wisp, even quag beats gogoat. That was also just an example, as stall and most offense have much better options. For instance, 0 Atk Gogoat Horn Leech vs. 252 HP / 0 Def Clefable in Grassy Terrain: 157-186 (39.8 - 47.2%) -- 94.1% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery; even without defense investment it's not a guarenteed 3HKO. Gogoat is so weak it can't even 2HKO walls weak to it such as 0 Atk Gogoat Horn Leech vs. 248 HP / 252+ Def Hippowdon in Grassy Terrain: 158-188 (37.7 - 44.8%) -- 39.2% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery, much less an actual answer.
Misty Terrain blocks status. But the point stands. What's stopping Mew from Nasty Plotting? Certainly not Gogoat being passive asf. After a NP you got a +2 offensive Mew, which is kinda not good. Its soo passive in fact Mew can easily get up a Rock Polish too. Now u gotta +2 in speed and SpA Mew. That's even more threatening. Even support Mew craps on it via Taunt, Knock Off and general annoyingness.
 
It can wisp or taunt And then go to an answer; after wisp, even quag beats gogoat. That was also just an example, as stall and most offense have much better options. For instance, 0 Atk Gogoat Horn Leech vs. 252 HP / 0 Def Clefable in Grassy Terrain: 157-186 (39.8 - 47.2%) -- 94.1% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery; even without defense investment it's not a guarenteed 3HKO. Gogoat is so weak it can't even 2HKO walls weak to it such as 0 Atk Gogoat Horn Leech vs. 248 HP / 252+ Def Hippowdon in Grassy Terrain: 158-188 (37.7 - 44.8%) -- 39.2% chance to 3HKO after Leftovers recovery and Grassy Terrain recovery, much less an actual answer.
Misty Terrain blocks status. But the point stands. What's stopping Mew from Nasty Plotting? Certainly not Gogoat being passive asf. After a NP you got a +2 offensive Mew, which is kinda not good. Its soo passive in fact Mew can easily get up a Rock Polish too. Now u gotta +2 in speed and SpA Mew. That's even more threatening. Even support Mew craps on it via Taunt, Knock Off and general annoyingness.
It's still ignoring the fact that on the switch in Gogoat is still gonna get the bulk up, and a second one as Mew's setting up NP. Usually sets with Taunt don't run NP. You have to specialize Mew in order to deal with Gogoat in that case. The taunt variant may be able to stop it from getting to +2, but it'll still lose to +1 thanks to Grassy Terrain, Horn Leech boosted still doing 50%, and recovery from Horn Leech's damage. As for the NP variant. Mew still runs the risk of getting forced out from a +2 Gogoat Horn Leech while not being able to even 2HKO in some cases in return unless you're running Genesis.
 

G-Luke

Sugar, Spice and One For All
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the metagame is very very new in development. Who knows, Gogoat might become quite the formidable threat/tank. But I really think you are overhyping its potencial, as it still faces quite alot of problems as it dooes in standard.
 
the metagame is very very new in development. Who knows, Gogoat might become quite the formidable threat/tank. But I really think you are overhyping its potencial, as it still faces quite alot of problems as it dooes in standard.
It's one of the few places where Gogoat is viable from what I can see, as with permanent terrain it can really shine. So I'm sorry if I'm being a little brash in my support for this Pokemon, but this is a metagame that I feel truly has a lot of potential to introduce some truly unique Pokemon roles.
 
Raiscor (Raikou) @ Leftovers
Ability: Pressure
EVs: 192 HP / 66 Def / 252 Spe
Timid Nature
- Substitute
- Protect
- Roar
- Thunderbolt

With Grassy and Electric Terrain both incentivizing certain types of attacks, Suicune doesn't have it so great here. But still, Leftovers plus Grassy Terrain equals the same as good old Poison Heal recovery, and...maybe Raikou of all things could use that to pull off some good old-fashioned Pressure stalling.


good thing i got a new ability, unlike that heathen rotom fan (Gengar) @ Air Balloon
Ability: Cursed Body
EVs: 252 SpA / 6 SpD / 252 Spe
Timid Nature
- Trick
- Will-o-Wisp
- Hex
- Destiny Bond / whatever

Seriously, what other format would you want to trick your opponent an Air Balloon of all things, depriving them of the terrain benefits?
 
A couple things initially jumping out at me are Alolan Marowak and Scolipede.


A-Wak appreciates the Earthquake nerf and the passive recovery from Grassy Terrain, whilst also resisting opposing Grass attacks. Lightning Rod is an awesome ability to counter Electric types that will surely be common due to their power boost alongside the Dragon and Ground Nerfs. And finally it has access to the strongest bp Ground coverage in the game thanks to Bonemerang being unhindered by Grassy Terrain.


Scolipede will be strong for multiple reasons. The former being the likely influx of bulky offence abusing the Terrain boosted attacks getting mauled by Scolipede's SD Z-Move sets. These sets being even stronger in this meta due to the priority disability making Scolipede extremely hard to stop once it's going. Immunities to Burn and Paralysis are very handy too. Scolipede's 4x Grass resist is also very cool in this meta. The other reasons Scolipede may become quite strong are its Support sets. Baton Passing Speed Boosts to mons with high power, boosted STABs and solid coverage will be extremely threatening and could decimate teams now that priority is useless. Lastly Scolipede is actually a pretty good offensive Spikes stacker, which may also be very useful in the meta due to everything opting to be grounded for the Terrain boosts. So yes Scolipede may very well be a top tier threat despite it's lack of boosted STABs.



The last thing I want to talk about is Weather, or more specifically Sun.


Torkoal receives decent buffs in the passive recovery, Toxic immunity and Ground nerfs, as well as I suppose boosted Solar Beam. But this isn't about Torkoal, this is about Chlorophyl sweepers. The main reason in the past that Chlorophyl sweepers were lacking in comparison to Swift Swim sweepers were that they didn't get a boosted STAB from their weather. But now that Grassy Terrain is active permanently that is no longer the case. So Venusaur is obviously a lot more threatening now, but I want to draw your attentions to Exeggutor in particular for this meta.
Exeggutor resists Grass, Psychic and Electric. Has dual STABs boosted by Terrain. 2x Speed and priority immunity. And although Status immunity, Dragon resist, Ground Nerfs, and Passive Recovery aren't major buffs, they definitely don't hinder it. So Exeggutor may very well become the premier Sun Sweeper.
Also while I'm talking about sun I just want to point out Solar Power Heliolisk.
252 SpA Choice Specs Solar Power Heliolisk Thunderbolt vs. 0 HP / 0 SpD Mew: 439-517 (128.7 - 151.6%) -- guaranteed OHKO
(Grassy Terrain also helps with Solar Power's HP Drain)
 
Such a neat idea! Just looking through some type combinations that might be interesting in this game:


Alola Muk would be pretty useful with all the Psychics who'll want to be taking advantage of Psychic Terrain, especially at Pursuit-trapping. In addition, Grassy terrain halves its sole Ground weakness while giving it recovery (useful for Curse sets). It appreciates not getting burned from Misty Terrain's status prevention. However, it will take more damage from Electric-terrain boosted Electric attacks, but you can pair it up with an Electric absorber like Alola Marowak. It also absorbs Toxic Spikes (not sure if Toxic Spikes will be common since most Pokemon who want to take advantage of priority immunity has to be grounded).



Bisharp loses out on Sucker Punch but can be an interesting Pursuit trapper. It resists Grass, is immune to Psychic and loses a Ground weakness. What differentiates it from Alolan-Muk is it has better Attack, Defense and resists Steel so it resists Metagross's STABs if your team has particular problems against the giant metal spider.


Celebi has key resists to boosted Electric, Psychic and Grass type moves and takes even lesser damage from Ground moves. It can also use the boosted Grass/Psychic STABs. Could be an interesting pivot with U-turn/Baton Pass. Perish Song might have a small niche on putting setup sweepers like Scolipede on a timer, since priority moves are a no go in this game. Leech Seed could be an interesting option since normal status moves like Burn/Poison can't be used, and again, it can force switches. Still, it has to watch out for Dark mons/Bug-type moves that may be more prevalent against the Psychic Terrain Psychic abusers.



Ferrothorn loves Grassy Terrain- having more health back, a boosted Power Trip and it essentially gains a proper Ground resistance now. Resists the Electric/Grass/Psychic type trip and Iron Barbs is handy against the Dark type moves that will litter the metagame like Knock Off. Resists steel as well, so can be a good answer to Mega-Metagross. Spikes/Stealth Rock/Leech Seed are valuable for passive damage options since status is not as effective.


Blessed with resistances to the three boosted types and having Electric Terrain boosted Thunderbolts, Magnezone thrives in this metagame. It still takes 2x damage from Earthquake but people would be running less Ground coverage in general which is a boon for this UFO. A good answer to Mega Metagross thanks to Magnet Pull.


That said with all these Steel types resisting terrain boosted types and Dark types running around to stop Psychics, I feel Fighting type moves would be really important in this game.
 
Landorus may not get any terrain boosts, but it still boasts the strongest Ground-type attack in a meta where Ground immunities will be rare. Grass- and Bug-types that could take Earth Power won't take Sludge Wave. It's also a fast user of Rock Polish in a meta where there is no priority. Keep an eye on it.

Really, with Unaware options either falling to common attacking types or just not keeping up with the damage output, no priority to stop faster mons, no status from stall, and also not getting worn down from Life Orb? Setup spam should have a field day here. Lead with Ninetales-Alola, set Aurora Veil, use anything that outspeeds Pheromosa after a boost.

Stall, if it exists, will look very interesting here.

Does Earthquake-based Tectonic Rage have its damage halved by Grassy Terrain? If not, that's a venue for physical Ground-type moves to stay relevant. Mudsdale suddenly matters now that High Horsepower is one of a few Ground-type moves that isn't nerfed.
 
I might have missed someone posting this, but has anyone considered that life orb is boosted in usefulness with grassy terrain around constantly? Now the loss of health is reduced, so life orb users will have a slight increase in viability.

Note: I just saw someone post about life orb but imo it was a second thought, but feel free to shoot me with beans if you think I was redundant. I do think life orb usage will increase, along with recoil moves.
 
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Even though I haven't been able to try this out too much, from what I have seen, sticky web seems to be very helpful since this meta will likely end up being mostly fast sweepers
Another thing that seems like it'll be interesting in this meta is quiver dance pheromosa, since after one quiver dance it can outspeed most threats even if they're scarfed and can hit back fairly hard with its boosted special attack, which will boost even more if pheromosa can get a kill
 
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drampa's grandpa

cannonball
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I think Venomoth has potential as a Dragonite counter... What?




So no set here because I'm lazy but Shedinja is
1) Immune to status thanks to Misty Terrain, which may not be unique to it but which it appreciates more than any other pokemon in the whole meta
2) The only mon IMMUNE to Psychic, Electric, AND Grass (unless you skill swap sap sipper onto krookadile), enabling it to take hits from the spam that will surely be a primary part of this meta. Bring hazard removal watch out for coverage blah blah blah.

I think Shedinja will be a cornerstone of any stall that manages to develop, and possibly fit elsewhere.

Other mons that seems cool:
Kartana
Alakazam (mega or otherwise, think AAA)
Landorus-I (strong ground types are at a premium)
Steelix (just dont use EQ)
bulky steels in general
Drampa (the Sap Sipper and Electric resist that isnt Goodra so has a halfway decent STAB. Rip Nature Power tho.)
 
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G-Luke

Sugar, Spice and One For All
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Stall could work, but most likely semistall. Stall would revolve around forcing switches, stacking resists, Seismic Toss / Super Fang spam and hazard stacking.

I could see a team of
: Chesnaught + Shedinja + Bulky Steel + Chansey + Mega Sable + Pursuit Trapper working alright. Chesnaught stacks Spikes and wears down switchins with Super Fang. Sheddy is Sheddy. So is Chansey. A Dark type like Weavile or Ttar could work as an excellent Pursuit trapper. Mega Sable keeps off hazards. A bulky steel can easily take on type spam with sheddy. Managable but doable.

Seems to me that Alolan Raichu has gone unnoticed for some reason, and as the only pokemon that gets doubled speed in a terrain, I feel it'll be a big threat. Having both of its STABs boosted by the terrain AND permanent double speed seems to be real big.

Raichu-Alola @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psyshock
- Volt Switch
- Hidden Power [Ice]

It's fast and packs a punch both sides. The Life Orb recoil is almost negated thanks to Grassy Terrain's free leftovers and that's pretty much it. Could probably use a Specs set but I dunno.
Its banned lol. Why does no one read OPs?
 
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