1. Welcome to Smogon Forums! Please take a minute to read the rules.
  2. Click here to ensure that you never miss a new SmogonU video upload!

3rd Gen Battle Frontier Team Help Needed

Discussion in 'Past Gen Teams' started by Incarnation, Jul 15, 2012.

  1. Incarnation


    Dec 12, 2006
    Man, has it been a long time since I last came here.

    I got tired of comp Pokémon around the end of 4th gen, but a little while ago I rediscovered my Emerald copy and am currently trying to get all the Gold medals. The team that I've been using so far isn't EV trained and bred, so I decided to get into that grind yet again and finish my what might be final bred and EVed team ever (seeing as, let's face it, breeding is a pain). If I'm going to do that however, I don't want to have any regrets later on forcing me to do it all over again, so I decided to rev up my old Smogon account again and see if I could get some help.

    Note: This team will not be used for comp battling, only for Battle Frontier, and therefore the rules of Battle Frontier will apply (no clauses, all legendaries banned, Wobbufett allowed, et cetera).

    This team will be used for all of Battle Frontier's game modes, with the exception of Battle Palace (and Battle Factory obviously). It is mainly focussed on Tower, Dome, and Arena.

    Salamence @ Petaya berry
    Ability: Intimidate
    EVs: 252 SAtk / 252 Spd / 6 Atk
    Nature: Rash / Naive
    - Brick Break
    - Dragon Claw
    - Flamethrower
    - Crunch

    I found that in pretty much all gamemodes, it's good to start off with a fast heavy hitter, followed by two more bulky hitters; this gives for fast sweeping at the start and enough switching possibilities if something goes wrong. Brick Break is used to dent specially defensive pokemon who can't harm me much, Dragon Claw for STAB and Flamethrower and Crunch for good coverage. While in comp Dragonite would've pulled this set off better, I decided on using Mence for this because of the lack of switching cpus use; Focus Punch won't be of much use because of that, and Intimidate becomes an even more devastating ability. On top of that, the extra speed is rather nice; I'm still not sure if I should go full speed or use a SAtk boosting nature, which is rather hard to decide without a speed tier list. I refrained from using Hydro Pump and Fire Blast because I don't really feel like losing my 100th battle to a random miss.

    Swampert @ Lum Berry
    Ability: Torrent
    EVs: 252 HP / 216 Def / 40 SpA
    Nature: Relaxed
    - Surf
    - Ice Beam
    - Earthquake
    - Rest

    Swampert is the backbone of the team, being nice and bulky with good coverage. LumRest actually works really well in BF, although I am considering using another attack over Rest. Another issue is the EVs because there isn't much use in aiming for specific KO's; right now I'm just using the standard spread

    Metagross @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 252 Atk / 6 SAtk
    Nature: Brave
    - Thunderpunch
    - Earthquake
    - Meteor Mash
    - Sludge Bomb / Rock Slide / Explosion

    Metagross can switch in to all the weaknesses of the other teammembers, and vice versa. Thunderpunch is because Bulky waters give me lots of issues, and still leaves a big dent even without investment. I'm still contemplating the final move; I've been using Sludge Bomb from the start when Tyranitar still was in the team over Salamence, which made me weak to Grass pokémon, but with Mence it becomes a little redundant. Rock Slide probably has the best coverage, but acc is a bit of an issue and it doesn't add too much extra coverage. Explosion is always a good move, but Metagross often ends up being the last pokémon left, rendering it useless.

    All in all the biggest issue this team has are bulky waters, and I'm not very keen on my EVs and Natures yet; it would be nice to make my two bulkers a bit faster, but I don't want to sacrifice defense. Any suggestions to fix these issues would be appreciated.
  2. Incarnation


    Dec 12, 2006
    Still nothing after two days? Has the smogon community died off this much?
  3. nov


    Apr 28, 2012
    Its not dead, its actually quite active. You've simply started a thread that doesn't get much attention.

    Anyway. I think you have a nice solid team, with no overall weakness. The only thing I can see that may improve it is switching out Metagross for Curse-lax. Back in RSE, Curse-Lax was one of the most powerful pokemon in the metagame, and it can function even better in the Battle Frontier, as nobody really switches. Send Snorlax into a pokemon without a fighting type and you've pretty much won the game if you get about 3-4 cureses up. Assuming you don't breed to get perfect IVs, this set should get you by. If you do breed to get perfect IVs, then look up the RSE Curselax set here on Smogon

    Snorlax @ Leftovers
    Nature: Adamant/ Careful
    EVs: 252 HP/100 Def/152 Sp.Def
    Ability: Thick Fat
    -Body Slam
    -Shadow Ball

    I bet this will be a star player in your team if you can get a hold of one. I'm not sure what all versions you have at your disposal.

Users Viewing Thread (Users: 0, Guests: 0)