3rd Gen Teams Archive

After much procrastination and with still more work to do, I present to you the 3rd Gen Teams archive thread!

In this thread, users can nominate teams they believe deserved to be listed here. We're looking for high quality teams (from any tier, including 200) that have received high praise in RMTs and those that have shown significant successes in tournament or *relevant* ladders. Please make note of that in your nomination(s). If you wish to nominate a team that isn't linked as an RMT thread, please post the team with a detailed description of the team synergy and strategy.


Ubers


Overused

  • DracoMalfoy
    • http://www.smogon.com/forums/showpost.php?p=4319818&postcount=50 - Post-ADV stall team



      Tyranitar (M) @ Leftovers
      Trait: Sand Stream
      EVs: 116 HP / 104 Atk / 32 Def / 104 Spd / 140 SAtk / 12 SDef
      Naughty Nature (+Atk, -SDef)
      - Flamethrower
      - Hidden Power [Grass]
      - Pursuit
      - Rock Slide

      Forretress (M) @ Leftovers
      Trait: Sturdy
      EVs: 252 HP / 4 Def / 252 SDef
      Careful Nature (+SDef, -SAtk)
      - Earthquake
      - Hidden Power [Bug]
      - Rapid Spin
      - Spikes

      Blissey (F) @ Leftovers
      Trait: Natural Cure
      EVs: 4 HP / 252 Def / 252 SAtk
      Modest Nature (+SAtk, -Atk)
      - Calm Mind
      - Flamethrower
      - Hidden Power [Grass]
      - Softboiled

      Swampert (M) @ Leftovers
      Trait: Torrent
      EVs: 240 HP / 176 Def / 12 Spd / 24 SAtk / 56 SDef
      Relaxed Nature (+Def, -Spd)
      - Earthquake
      - Ice Beam
      - Protect
      - Toxic

      Celebi @ Leftovers
      Trait: Natural Cure
      EVs: 240 HP / 176 Def / 44 Spd / 48 SAtk
      Bold Nature (+Def, -Atk)
      - Leech Seed
      - Perish Song
      - Psychic
      - Recover

      Gengar (M) @ Leftovers
      Trait: Levitate
      EVs: 252 HP / 100 Def / 80 Spd / 76 SDef
      Timid Nature (+Spd, -Atk)
      - Fire Punch
      - Giga Drain
      - Thunderbolt
      - Will-O-Wisp


      *Description*

  • gene
    • http://www.smogon.com/forums/showpost.php?p=4308358&postcount=14 - an edited version of Veteran In Love's "Superman"



      Aerodactyl (M) @ Choice Band
      Trait: Rock Head
      EVs: 4 HP / 252 Atk / 252 Spd
      Jolly Nature (+Spd, -SAtk)
      - Double-Edge
      - Earthquake
      - Hidden Power [Flying]
      - Rock Slide

      Tyranitar (M) @ Leftovers
      Trait: Sand Stream
      EVs: 252 HP / 240 Atk / 16 Spd
      Adamant Nature (+Atk, -SAtk)
      - Focus Punch
      - Hidden Power [Bug]
      - Rock Slide
      - Substitute

      Flygon (M) @ Leftovers
      Trait: Levitate
      EVs: 252 Atk / 252 Spd / 6 SAtk
      Jolly Nature (+Spd, -SAtk)
      - Earthquake
      - Fire Blast
      - Hidden Power [Bug]
      - Rock Slide

      Swampert (M) @ Leftovers
      Trait: Torrent
      EVs: 252 HP / 136 Def / 4 Spd / 116 SAtk
      Relaxed Nature (+Def, -Spd)
      - Earthquake
      - Ice Beam
      - Rest
      - Sleep Talk

      Skarmory (M) @ Leftovers
      Trait: Sturdy
      EVs: 252 HP / 48 Def / 16 Spd / 192 SDef
      Impish Nature (+Def, -SAtk)
      - Rest
      - Sleep Talk
      - Spikes
      - Whirlwind

      Zapdos @ Leftovers
      Trait: Pressure
      EVs: 236 HP / 44 Spd / 228 SDef
      Calm Nature (+SDef, -Atk)
      - Hidden Power [Grass]
      - Rest
      - Sleep Talk
      - Thunderbolt


      *Description*

    • http://www.smogon.com/forums/showpost.php?p=4308358&postcount=14



      Gengar (M) @ Leftovers
      Trait: Levitate
      EVs: 172 HP / 200 Spd / 136 SAtk
      Timid Nature (+Spd, -Atk)
      - Giga Drain
      - Hypnosis
      - Ice Punch
      - Thunderbolt

      Zapdos @ Leftovers
      Trait: Pressure
      EVs: 252 HP / 28 Spd / 228 SDef
      Calm Nature (+SDef, -Atk)
      - Hidden Power [Grass]
      - Rest
      - Sleep Talk
      - Thunderbolt

      Salamence (M) @ Choice Band
      Trait: Intimidate
      EVs: 4 HP / 252 Atk / 252 Spd
      Adamant Nature (+Atk, -SAtk)
      - Earthquake
      - Fire Blast
      - Hidden Power [Flying]
      - Rock Slide

      Skarmory (M) @ Leftovers
      Trait: Keen Eye
      EVs: 252 HP / 48 Def / 12 Spd / 198 SDef
      Impish Nature (+Def, -SAtk)
      - Rest
      - Sleep Talk
      - Spikes
      - Whirlwind

      Blissey (F) @ Leftovers
      Trait: Natural Cure
      EVs: 56 HP / 252 Def / 200 SAtk
      Bold Nature (+Def, -Atk)
      - Ice Beam
      - Protect
      - Seismic Toss
      - Wish

      Swampert (M) @ Leftovers
      Trait: Torrent
      EVs: 252 HP / 128 Def / 8 Spd / 120 SAtk
      Relaxed Nature (+Def, -Spd)
      - Earthquake
      - Ice Beam
      - Rest
      - Sleep Talk


      *Description*

  • JabbaTheGriffin
    • http://www.smogon.com/forums/showpost.php?p=4318009&postcount=37



      Suicune @ Leftovers
      Trait: Pressure
      EVs: 4 HP / 252 SAtk / 252 Spd
      Modest Nature (+SAtk, -Atk)
      - Surf
      - Ice Beam
      - Hidden Power [Electric]
      - Calm Mind

      Celebi @ Leftovers
      Trait: Natural Cure
      EVs: 104 HP / 252 SAtk / 152 Spd
      Timid Nature (+Spd, -Atk)
      - Hidden Power [Fire]
      - Giga Drain
      - Psychic
      - Calm Mind

      Jirachi @ Leftovers
      Trait: Serene Grace
      EVs: 4 HP / 252 SAtk / 252 Spd
      Timid Nature (+Spd, -Atk)
      - Calm Mind
      - Psychic
      - Ice Punch
      - Hidden Power [Grass]

      Dugtrio (M) @ Choice Band
      Trait: Arena Trap
      EVs: 4 HP / 252 Atk / 252 Spd
      Jolly Nature (+Spd, -SAtk)
      - Earthquake
      - Rock Slide
      - Hidden Power [Bug]
      - Aerial Ace

      Tyranitar (M) @ Leftovers
      Trait: Sand Stream
      EVs: 88 HP / 252 Atk / 168 Spd
      Adamant Nature (+Atk, -SAtk)
      - Dragon Dance
      - Earthquake
      - Rock Slide
      - Hidden Power [Bug]

      Swampert (M) @ Leftovers
      Trait: Torrent
      EVs: 252 HP / 252 Def / 4 SDef
      Relaxed Nature (+Def, -Spd)
      - Protect
      - Surf
      - Earthquake
      - Ice Beam


      *Description*

Underused
  • spies
    • http://www.smogon.com/forums/showpost.php?p=4319811&postcount=49



      Kangaskhan (F) @ Leftovers
      Trait: Early Bird
      EVs: 160 HP / 252 Atk / 96 Spd
      Adamant Nature (+Atk, -SAtk)
      - Double-Edge
      - Earthquake
      - Shadow Ball
      - Wish

      Lunatone @ Leftovers
      Trait: Levitate
      EVs: 252 HP / 40 Def / 216 Spd
      Bold Nature (+Def, -Atk)
      - Calm Mind
      - Ice Beam
      - Psychic
      - Baton Pass

      Omastar (M) @ Leftovers
      Trait: Shell Armor
      EVs: 252 HP / 136 Def / 114 SAtk / 8 Spd
      Bold Nature (+Def, -Atk)
      - Surf
      - Hidden Power [Grass]
      - Spikes
      - Toxic

      Ninetales (F) @ Leftovers
      Trait: Flash Fire
      EVs: 72 HP / 252 SAtk / 184 Spd
      Timid Nature (+Spd, -Atk)
      - Fire Blast
      - Hidden Power [Grass]
      - Roar
      - Quick Attack

      Vileplume (F) @ Leftovers
      Trait: Chlorophyll
      EVs: 116 HP / 248 SAtk / 144 Spd
      Modest Nature (+SAtk, -Atk)
      - Sunny Day
      - SolarBeam
      - Sleep Powder
      - Hidden Power [Fire]

      Tentacruel (M) @ Leftovers
      Trait: Clear Body
      EVs: 252 Atk / 72 SAtk / 184 Spd
      Hasty Nature (+Spd, -Def)
      - Swords Dance
      - Hydro Pump
      - Sludge Bomb
      - Substitute


      *Description*

 

Triangles

Big Stew
is a Tiering Contributoris a Contributor to Smogonis a Past SPL Champion
World Defender
This seems to be an excellent idea - the issue is that many of the tip-top best old gen teams have not been formatted into RMTs. To make this idea work, either the creators of the teams, or willing volunteers, would have to create RMTs. The way that 4th and 5th gen team archives work is that the best teams are selected from the RMT forums and showcased there.

There is rarely a top-notch past gen RMT posted nowadays, and most teams in the archive would have to be written up into RMTs if the idea was to have an RMT archive. What would work better is if the team archive is comprised solely of importables with a brief two-sentence explanation about the playstyle of the team, as opposed to full all-out RMTs unless they were posted in the form of RMTs prior to their addition to the archives.
 
another question is would you include teams like golden girls and MIKE JONES that some would consider "outdated?" basically is this going to be for posterity or just to have a compendium of good, competitive teams? also when it comes to a team like superman that has been around forever and revamped a few times, would you use the original one with screechgon and max speed toxic skarm that had all the success years ago, or would you use the updated one that is more suited to the current meta? i suppose you could do both...
 

Umby

I'm gonna bury you in the ground~
is a Contributor Alumnus
I've seen some teams that go through their whole team building process, showing changes all the way up to its most recent version, so as far as Superman goes, MAYBE something like that could happen? Otherwise, I'm hinting at a good list of teams that have shown success in the recent meta. If there are some older teams that still do relatively well, then I think those would be cool as well.
 

gene

(* ̄(エ) ̄*)
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Championis a Two-Time Past WCoP Champion
most 06/07 teams aren't really outdated at all. only a few sets from back then really are (screechgon, taunt ddtar). there are even some 04/05 teams that are still worth using, like the old zapdos/skarm/bliss/dol/clops/cune team.

i have a lot of nb teams saved that i'd be willing to post.
 

Pocket

be the upgraded version of me
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Do most of these RMT exist on the forums? I think they have been wiped out...

If people like gene are willing to re-post these vet teams, that would be great, though!
 

Jorgen

World's Strongest Fairy
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Past SPL Champion
I think for Gen 1 and even Gen 2 you'd struggle to have a substantial team archive that didn't mostly consist of permuation after permuation of the same damn team - unless you posted non-competitive teams solely for posterity's sake. You could certainly have both competitive teams and "historic" teams posted in this archive, mind you, as long as the ineffective teams are clear about their datedness (perhaps even in the title) and are explained from a historical context. I personally think it'd be pretty cool to have slices of history in addition to effective archetypal teams of the current metagames.
 

Pocket

be the upgraded version of me
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Well, I sure have some teams through the ages that I can dump here - I will fix up the post later.

RBY
MoP
Hypno: T-Wave, Hypnosis, Psychic, Rest
Dragonite: Agility, Blizzard, Hyper Beam, Wrap
Exeggutor: Explosion, Psychic, Sleep Powder, Double-Edge
Rhydon: Body Slam, Earthquake, Rock Slide, Substitute
Starmie: Blizzard, Surf, Thunder Wave, Thunderbolt
Tauros: Blizzard, Body Slam, Hyper Beam, Earthquake


0mastar
Jynx: Blizzard, Counter, Lovely Kiss, Psychic
Kingler: Body Slam, Crabhammer, Hyper Beam, Swords Dance
Persian: Bubblebeam, Hyper Beam, Slash, Screech / Thunder
Chansey: Counter, Ice Beam, Softboiled, Thunderbolt
Rhydon: Body Slam, Earthquake, Rock Slide, Substitute
Alakazam: Counter, Psychic, Recover, Thunder Wave


Syberia
Gengar: Explosion, Hypnosis, Mega Drain, Thunderbolt
Alakazam: Psychic, Recover, Seismic Toss, Thunder Wave
Exeggutor: Explosion, Psychic, Sleep Powder, Stun Spore
Golem: Body Slam, Earthquake, Explosion, Rock Slide
Starmie: Blizzard, Recover, Thunder Wave, Thunderbolt
Tauros: Blizzard, Body Slam, Earthquake, Hyper Beam


Giga Punch
Alakazam: Psychic, Recover, Seismic Toss, Thunder Wave
Chansey: Ice Beam, Sing, Softboiled, Thunder Wave
Cloyster: Blizzard, Clamp, Explosion, Rest
Exeggutor: Explosion, Mega Drain, Psychic, Sleep Powder
or Victreebel: Razor Leaf, Sleep Powder, Stun Spore, Wrap
Snorlax: Body Slam, Earthquake, Hyper Beam, Self-Destruct
Tauros: Blizzard, Body Slam, Earthquake, Hyper Beam


Jackal
Alakazam: Psychic, Recover, Seismic Toss, Thunder Wave
Chansey: Ice Beam, Softboiled, Thunder Wave, Thunderbolt / Counter
Exeggutor: Explosion, Mega Drain, Psychic, Sleep Powder
Golem: Body Slam, Earthquake, Explosion, Rock Slide
Starmie: Blizzard, Recover, Surf, Thunderbolt
Tauros: Blizzard, Body Slam, Earthquake, Hyper Beam


kd8 otome
Alakazam: Psychic, Recover, Seismic Toss, Thunder Wave
Exeggutor: Explosion, Pschic, Mega Drain?, Sleep Powder
Jolteon: Double-Kick, Agility, Thunder Wave, Thunderbolt
Snorlax: Body Slam, Earthquake, Self Destruct, Surf
Tauros: Blizzard, Body Slam, Earthquake, Hyper Beam
Zapdos: Drill Peck, Thunder Wave, Thunderbolt, Agility


GSC
Pokemon Professor
Cloyster: Explosion, Spikes, Surf, Toxic
Houndoom: Crunch, Fire Blast, Pursuit, Sleep Talk
Misdreavus: Mean Look, Pain Split, Perish Song, Protect
Skarmory: Drill Peck, Rest, Toxic, Whirlwind
Snorlax: Curse, Double-Edge, Earthquake, Rest
Starmie: Rapid Spin, Recover, Surf, Reflect / Toxic


goofball
Zapdos: Drill Peck, Rest, Sleep Talk, Thunder
Marowak: Earthquake, Rest, Rock Slide, Sleep Talk
Miltank: Body Slam, Growl, Heal Bell, Milk Drink
Rhydon: Curse, Earthquake, Roar, Rock Slide
Slowbro: Psychic, Rest, Surf, Thunder Wave
Smeargle: Encore, Roar, Spikes, Spore


Borat
Nidoking: Earthquake, Ice Beam, Lovely Kiss, Thunder
Dragonite: Dynamic Punch, Ice Beam, Hidden Power [Flying], Thunder
Machamp: Cross Chop, Earthquake, Hidden Power [Bug], Rock Slide
Marowak: Earthquake, Hidden Power [Flying], Rock Slide, Swords Dance
Snorlax: Double-Edge, Earthquake, Fire Blast, Self-Destruct
Tyranitar: Crunch, Dynamic Punch, Rock Slide, Surf

Nidoking: Earthquake, Fire Blast, Ice Beam, Lovely Kiss
Heracross: Megahorn, Rest, Seismic Toss, Sleep Talk
or Miltank: Body Slam, Growl, Heal Bell, Milk Drink
Raikou: Crunch, Rest, Sleep Talk, Roar, Thunder
Skarmory: Drill Peck, Rest, Curse, Whirlwind
Snorlax: Belly Drum, Double-Edge, Earthquake, Rest
Starmie: Rapid Spin, Recover, Reflect, Surf

Nidoking: Earthquake, Fire Blast, Ice Beam, Lovely Kiss
Clefable: Belly Drum, Encore, Moonlight, Return
Snorlax: Belly Drum, Double-Edge, Earthquake, Rest
Starmie: Rapid Spin, Recover, Reflect, Surf
Tyranitar: Crunch, Pursuit, Roar, Rock Slide
Zapdos: Drill Peck, Rest, Sleep Talk, Thunder

Gengar: Destiny Bond, Explosion, Ice Punch, Thunderbolt
Dragonite: Dynamic Punch, Hidden Power [Flying] / Ice Beam, Thunder
Exeggutor: Explosion, Giga Drain, Psychic, Sleep Powder
Snorlax: Belly Drum, Double-Edge, Earthquake, Rest
Steelix: Curse, Earthquake, Explosion, Roar
Vaporeon: Acid Armor, Growth, Rest, Surf


havoc
Alakazam: Fire Punch, Psychic, Recover, Toxic
Cloyster: Rapid Spin, Spikes, Surf, Toxic, Explosion, Ice Beam, Spikes
Nidoking: Earthquake, Ice Beam, Roar, Thunderbolt
Steelix: Earthquake, Explosion, Roar, Screech
Suicune: Rest, Roar, Surf, Toxic
Zapdos: Drill Peck, Rest, Sleep Talk, Thunderbolt


FM
Dragonite: Ice Beam, Reflect, Rest, Thunder
Gengar: Destiny Bond, Fire Punch, Hypnosis, Thunderbolt
Heracross: Earthquake, Megahorn, Rest, Sleep Talk
Marowak: Earthquake, Hidden Power [Bug], Rock Slide, Swords Dance
Umbreon: Charm, Pursuit, Rest, Zap Cannon
Tyranitar: Crunch, Flamethrower, Rest, Rock Slide


Flameout
Dragonite: Double-Edge, Dynamic Punch, Ice Beam, Thunder
Heracross: Megahorn, Rest, Seismic Toss, Sleep Talk
Miltank: Body Slam, Growl, Heal Bell, Milk Drink
Raikou: Crunch, Reflect, Rest, Thunderbolt
Snorlax: Belly Drum, Double-Edge, Earthquake, Rest
Suicune: Ice Beam, Rest, Roar, Surf


VIL
Cloyster: Clamp, Explosion, Ice Beam, Spikes
Exeggutor: Leech Seed, Psychic, Sleep Powder, Substitute
Gengar: Explosion, Ice Punch, Mean Look / Fire Punch, Thunderbolt
Steelix: Curse, Earthquake, Explosion, Roar
Suicune: Rest, Roar, Surf, Toxic
Zapdos: Drill Peck, Rest, Sleep Talk, Thunder


Advance
Carl
Celebi: Baton Pass, Leech Seed, Psychic, Recover
Dugtrio @ CB: Earthquake, Rock Slide, Aerial Ace, Hidden Power [Bug]
Heracross: Megahorn, Rock Slide, Substitute, Swords Dance
Magneton: Hidden Power [Ice], Rest, Sleep Talk, Thunderbolt
Milotic: Hypnosis, Ice Beam, Recover, Surf
Snorlax: Curse, Body Slam, Earthquake, Rest


chaos
Tauros @ CB: Earthquake, Hidden Power [Ghost], Hyper Beam / Iron Tail, Return
Celebi: Heal Bell / Leech Seed, Psychic, Recover, Reflect
Cloyster: Ice Beam, Rapid Spin, Spikes, Surf / Explosion
Dugtrio @ CB: Aerial Ace, Earthquake, Hidden Power [Bug], Rock Slide / Beat Up
Metagross @ CB: Earthquake, Explosion, Meteor Mash, Thunderpunch
Milotic: Surf, Ice Beam, Light Screen, Recover


Warthog
Aerodactyl @ CB: Double-Edge, Earthquake, Hidden Power [Flying], Rock Slide
Blissey: Calm Mind, Flamethrower / Fire Blast, Hidden Power [Grass], Softboiled
Gengar: Explosion, Fire Punch, Thunderbolt, Giga Drain
Skarmory: Spikes, Hidden Power [Flying], Substitute, Whirlwind
Swampert: Earthquake, Hydro Pump, Ice Beam, Hidden Power [Bug] / Protect
Tyranitar @ CB: Earthquake, Focus Punch, Hidden Power [Bug], Rock Slide


pokemaniac15
Sceptile @ Petaya: Endeavor, Hidden Power [Fire], Leaf Blade, Substitute
Dugtrio @ CB: Aerial Ace, Earthquake, Hidden Power [Bug], Rock Slide
Espeon: Baton Pass, Calm Mind, Psychic, Substitute
Metagross: Earthquake, Meteor Mash, Rock Slide / Explosion, Thunderpunch
Swampert: Hydro Pump, Ice Beam, Earthquake, Roar
Zapdos: Hidden Power [Grass], Rest, Sleep Talk, Thunderbolt


VIL
Venusaur (Calm): Hidden Power [Fire], Leech Seed, Razor Leaf, Sleep Powder
Regice (Calm: 252 HP / 36 Def / 32 Spd / 120 Sp Atk / 68 Sp Def): Ice Beam, Psych Up, Rest, Thunder
Skarmory (Impish: 252 HP / 64 Def / 192 Spd): Hidden Power [Flying], Spikes, Taunt, Whirlwind
Swampert (Relaxed: 252 HP / 108 Def / 12 Spd / 84 Sp Atk / 52 Sp Def): Curse, Earthquake, Hydro Pump, Ice Beam
Tyranitar (Adamant: 252 HP / 88 Atk / 168 Spd): Dragon Dance, Earthquake, Rock Slide, Substitute
Zapdos (Modest: 252 HP / 196 Spd / 60 Sp Atk): Hidden Power [Grass], Rest, Sleep Talk, Thunderbolt

Cloyster: Explosion, Ice Beam, Rapid Spin, Spikes
Blissey: Ice Beam, Seismic Toss, Softboiled, Toxic
Celebi: Heal Bell / Light Screen, Leech Seed, Psychic, Recover
Dusclops: Focus Punch, Pain Split, Shadow Ball, Will-O-Wisp
Salamence: Dragon Dance, Earthquake, Hidden Power [Flying], Rock Slide
Swampert: Protect, Earthquake, Ice Beam, Hydro Pump / Toxic


goofball
Aerodactyl (Jolly: 4 HP / 252 Atk / 252 Spd): Double-Edge, Earthquake, Hidden Power [Flying], Rock Slide
Flygon (Jolly: 12 HP / 244 Atk / 252 Spd): Earthquake, Rock Slide, Screech, Substitute
Skarmory (Impish: 252 HP / 64 Def / 192 Spd): Drill Peck, Roar, Spikes, Toxic
Swampert (Relaxed: 252 HP / 12 Def / 136 Sp Atk / 108 Sp Def): Curse, Earthquake, Ice Beam, Surf
Tyranitar (Adamant: 252 HP / 228 Atk / 16 Def / 12 Spd): Focus Punch, Hidden Power [Bug], Rock Slide, Substitute
Zapdos: (Modest: 252 HP / 4 Spd / 252 Sp Def): Hidden Power [Grass], Rest, Sleep Talk, Thunderbolt


Noobster
Snorlax (Careful: 80 HP / 152 Atk / 136 Def / 140 Sp Def): Body Slam, Curse, Earthquake, Rest
Skarmory (Impish: 252 HP / 40 Atk / 192 Def / 24 Spd): Drill Peck, Rest, Roar, Spikes
Swampert (Relaxed: 252 HP / 120 Def / 138 Sp Atk): Earthquake, Hydro Pump, Ice Beam, Protect
Celebi (Bold: 252 HP / 140 Def / 116 Sp Atk): Heal Bell, Leech Seed, Psychic, Recover
Magneton (Modest: 70 HP / 188 Spd / 252 Sp Atk): Hidden Power [Fire], Protect, Thunderbolt, Toxic
Salamence (Adamant: 116 HP / 252 Atk / 140 Spd): Dragon Dance, Earthquake, Hidden Power [Flying], Rock Slide


Loki
Gengar (Hasty: 236 Atk / 188 Spd / 84 Sp Atk): Explosion, Hypnosis, Ice Punch, Thunderbolt
Flygon (Adamant: 104 HP / 252 Atk / 152 Spd): Earthquake, Rock Slide, Screech, Substitute
Milotic (Bold: 252 HP / 184 Def / 16 Spd / 56 Sp Atk): Ice Beam, Light Screen, Recover, Surf
Skarmory (Impish: 252 HP / 216 Def / 40 Spd): Drill Peck, Rest, Roar, Spikes
Swampert (Brave: 252 HP / 16 Atk / 80 Def / 84 Atk / 78 Def): Earthquake, Ice Beam, Rest, Sleep Talk
Tyranitar (Adamant: 6 HP / 252 Atk / 252 Spd): Dragon Dance, Earthquake, Rock Slide, Taunt / Ice Beam


hydro pump
Salamence @ CB (Adamant: 4 HP / 252 Atk / 252 Spd): Earthquake, Flamethrower, Hidden Power [Flying], Rock Slide
Claydol (Relaxed: 252 HP / 136 Atk / 108 Def / 12 Sp Def): Earthquake, Ice Beam, Rapid Spin, Rest
Blissey (Bold: 252 HP / 252 Def / 4 Sp Def): Aromatherapy, Seismic Toss, Softboiled, Thunder Wave / Growl
Jirachi (Bold: 252 HP / 132 Def / 20 Spd / 104 Sp Atk): Calm Mind, Psychic, Thunderbolt, Wish
Dugtrio @ CB (Adamant: 4 HP / 252 Atk / 252 Spd): Aerial Ace, Earthquake, Hidden Power [Bug], Rock Slide
Suicune (Bold: 252 HP / 212 Def / 8 Spd / 36 Sp Atk): Calm Mind, Ice Beam, Rest, Surf



Squarewalker
Salamence @ CB (Adamant: 252 Atk / 252 Spe) Earthquake, Flamethrower, Hidden Power [Flying], Rock Slide
Donphan @CB (Adamant: 252 HP / 96 Atk / 160 Def): Earthquake, Hidden Power [Bug], Rapid Spin, Rock Slide
Heracross @ CB (Adamant: 116 HP / 180 Atk / 72 Def / 140 Spd): Focus Punch, Megahorn, Rock Slide, Sleep Talk
Milotic (Bold: 252 HP / 252 Def / 4 Spd): Rest, Sleep Talk, Surf, Toxic
Jirachi (Bold: 252 HP / 148 Def / 20 Spd / 88 Sp Atk): Calm Mind, Reflect, Psychic, Wish
Snorlax (Sassy: 140 HP / 96 Atk / 56 Def / 4 Spd / 64 Sp Atk / 148 Sp Def): Body Slam, Earthquake, Fire Blast, Self-Destruct


Black Leather Jacket
Snorlax (Brave: 252 HP / 16 Atk / 222 Def / 20 Sp Atk): Body Slam, Brick Break, Fire Blast, Self-Destruct
Celebi (Bold: 252 HP / 96 Def / 20 Spd / 24 Sp Atk / 116 Sp Def): Baton Pass, Calm Mind, Psychic, Recover
Dugtrio @CB (Jolly: 6 HP / 252 Atk / 252 Spd): Aerial Ace, Earthquake, Hidden Power [Bug], Rock Slide
Gengar (Rash: 252 HP / 53 Def / 176 Spd / 30 Sp Atk): Explosion, Hypnosis, Ice Punch, Thunderbolt
Milotic (Bold: 252 HP / 252 Def / 6 Spd): Rest, Sleep Talk, Surf, Toxic
Tyranitar (Brave: 252 HP / 224 Atk / 26 Spd / 8 Sp Atk): Fire Blast, Hidden Power [Grass], Rock Slide, Substitute


green flash
Zapdos (Modest: 252 HP / 78 Def / 140 Spd / 40 Sp Atk): Hidden Power [Ice], Light Screen, Rest, Thunderbolt
Celebi (Calm: 252 HP / 126 Def / 36 Spd / 96 Sp Def): Heal Bell, Leech Seed, Psychic, Recover
Claydol (Relaxed: 252 HP / 64 Atk / 58 Def / 4 Spd / 132 Sp Atk): Earthquake, Ice Beam, Rapid Spin, Rest
Houndoom (Timid: 116 HP / 192 Spd / 166 Sp Atk / 36 Sp Def): Beat Up, Crunch, Fire Blast, Hidden Power [Grass]
Metagross (Brave: 252 HP / 136 Atk / 44 Spd / 56 Sp Atk / 22 Sp Def): Earthquake, Explosion, Meteor Mash, Thunderpunch
Snorlax (Careful: 76 HP / 176 Atk / 136 Def / 120 Sp Def): Double-Edge, Earthquake, Rest, Sleep Talk


DDAngelo
Regice (Modest: 252 HP / 56 Def / 200 Sp Atk): Ice Beam, Psych Up / Seismic Toss, Rest, Sleep Talk
Suicune (Timid: 50 HP / 252 Spd / 208 Sp Atk): Blizzard, Calm Mind, Hidden Power [Electric], Surf
Heracross @ CB (Guts: Jolly: 4 HP / 252 Atk / 252 Spd): Brick Break, Focus Punch, Megahorn, Rock Slide
Forretress (Impish: 252 HP / 4 Atk / 252 Def): Explosion, Hidden Power [Bug], Rapid Spin, Spikes
Jirachi (Modest: 252 HP / 34 Def / 224 Sp Atk): Hidden Power [Grass], Psychic, Reflect, Wish
Regirock (Adamant: 252 HP / 200 Atk / 56 Def): Counter, Explosion, Focus Punch, Rock Slide


MoP
olteon (Timid: 6 HP / 252 Spd / 252 Sp Atk): Baton Pass, Roar, Substitute, Thunderbolt
Jirachi (Timid: 252 HP / 96 Def / 58 Spd / 104 Sp Atk): Calm Mind, Psychic, Substitute, Thunderbolt
Milotic (Bold: 180 HP / 246 Def / 6 Spd / 76 Sp Atk): Hypnosis, Ice Beam, Recover, Surf
Salamence (Adamant: 96 HP / 252 Atk / 116 Spd / 44 Sp Def): Dragon Dance, Earthquake, HP [Flying], Rock Slide
Snorlax (Adamant: 140 HP / 252 Atk / 58 Def / 60 Sp Def): Body Slam, Curse, Rest, Shadow Ball
Tyranitar (Adamant: 252 HP / 88 Atk / 170 Spd): Dragon Dance, Earthquake, Rock Slide, Taunt / Double-Edge
 

Pocket

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Hmm, I wouldn't know... it's been years since I've recorded all the teams that peaked my interest.
 
Cheers, guys ^.^

Umby, I love this idea, and was actually thinking about it while I was clearing this forum out. I left a lot of RMTs in RoA, if you're willing to look through them all. I mosty tried to keep ones that were either very solid, or offered really great rates. That said, some of them probably don't fit either of those categories (I went through 2400 threads, it's hard to be 100% precise). Also, there's a chance I accidentally moved something really good out of here by mistake, in which case, it would be lost in the mess that is HT. Unfortunately, I'm unable to bring anything in HT back out, so you'd need a SMod+ to do that.

Anyway, I definitely dig this idea and would love to see it come to fruition ^.^
 
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gene

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updated all but the old rs stall and celia's team with some explanations as to why i chose the pokemon/sets.

Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide

i've tried using this team with something more defensive over aero, and i've found that you really need him to clean shit up late game.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 240 Atk / 16 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Hidden Power [Bug]
- Rock Slide
- Substitute

sub tyranitar has always been the scariest version to deal with for stall teams. once you get that sub up on a blissey, something's gonna get hit really hard. sometimes i switch out hp bug for hp grass like that time i played goof in botw. RIP goof

Flygon (M) @ Leftovers
Trait: Levitate
EVs: 252 Atk / 252 Spd / 6 SAtk
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- Hidden Power [Bug]
- Rock Slide

flygon is amazing because he hits everything for at least decent damage and can actually switch in a bunch of things. i prefer leftovers to choice band because it's better late game, and because you can heal up quite a bit on good switches.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 4 Spd / 116 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rest
- Sleep Talk

swampert is the bulky water of choice to complement flygon's typing. i really don't think you need surf, and i would much rather have the full heal of rest to the slow regeneration of protect + leftovers.

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 48 Def / 16 Spd / 192 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Spikes
- Whirlwind

i used to use toxic here, but i decided that sleep phazing is really strong. i guess this isn't technically a tss team anymore, but it certainly plays like one. i also used to use jolly nature to outrun magneton and get another layer of spikes in. i think jolly is still a decent option if you know how to pressure people with 2 layers of spikes.

Zapdos @ Leftovers
Trait: Pressure
EVs: 236 HP / 44 Spd / 228 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Grass]
- Rest
- Sleep Talk
- Thunderbolt

the closest thing resembling a special wall on this team. this team as a whole relies on playing off resistances. some special sweepers (like gengar and starmie) actually give this team some trouble, so you'd have to avoid bringing zapdos in on an ice attack. instead switch swampert or tyranitar into it and then bring zapdos in on the next attack. you can also use zapdos to waste pp from stuff like swampert, non-cm celebi, blissey, and fire blasts intended for skarmory.


Gengar (M) @ Leftovers
Trait: Levitate
EVs: 172 HP / 200 Spd / 136 SAtk
Timid Nature (+Spd, -Atk)
- Giga Drain
- Hypnosis
- Ice Punch
- Thunderbolt

i like having a fast pokemon like gengar or aerodactyl to clean stuff up late game. having one around and unstatused puts a lot of pressure on your opponent.

Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 28 Spd / 228 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Grass]
- Rest
- Sleep Talk
- Thunderbolt

i have this zapdos set on almost all of my teams for the same reason as mentioned above.

Salamence (M) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Hidden Power [Flying]
- Rock Slide

counters heracross and celebi, and hits everything really hard. it can stay relatively healthy with wish support from blissey.

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 48 Def / 12 Spd / 198 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Spikes
- Whirlwind

i used jolly here originally to outrun magneton and get a second layer of spikes in. same as in the above team, i decided that being able to sleep talk whirlwind is too good to pass up.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 56 HP / 252 Def / 200 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Protect
- Seismic Toss
- Wish

because this is a fairly slow-paced team, i felt like i needed to have a solid special wall. the wish support is absolutely core here, you need it to keep salamence alive and healthy enough to keep switching into shit like celebi psychics. i originally had counter/wish/protect/seismic toss back when i made this team, but the gimmick of wish+counter wore out after a few months. ice beam is there to hit zapdos and gengar reasonably hard.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 128 Def / 8 Spd / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rest
- Sleep Talk

i originally used hydro pump and protect, but being vulnerable to status sucked too much so i switched to sleep talk.

this team has one main weakness: tyranitar. back when i made it, 99% of tars were either dd taunt, cb, or boah. this set handles all of the above fairly well, but shit like hp grass/rock slide/fire blast/pursuit would suck to deal with. you'd have to probably give up something to damage tar to the point where other attacks + spikes would prevent it from coming back in safely. you might even have to take a shitty hypnosis gamble.

for both of the above 2 teams, it's worth noting that i have 4 pokemon immune to ground. spikes is really strong and rapid spinners in this gen kind of suck ass most of the time.


Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 176 Spd / 80 SAtk
Timid Nature (+Spd, -Atk)
- Agility
- Baton Pass
- Hidden Power [Grass]
- Thunderbolt

probably the only team i like where i don't have a calm zapdos. passes +2 speed to rhydon and marowak for sweeping.

Rhydon (M) @ Leftovers
Trait: Lightning Rod
EVs: 212 HP / 56 Atk / 240 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Substitute
- Swords Dance

rhydon sweeps really hard, it's only problems are its shitty typing and low speed. i have nearly max speed just so i can outrun 350s after an agility. if you prefer, you can shoot for a lower speed (like 300 or 330). it's also worth noting that zapdos and rhydon cover each other's weaknesses pretty well (except for ice).

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 96 Def / 160 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Calm Mind
- Psychic
- Recover

i have cm here to pass to zapdos and gengar. i don't think you need to pass swords dances (it would be really unlikely to get a swords dance off, pass to zapdos, get an agility off, pass to rhydon/marowak).

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 172 HP / 200 Spd / 136 SAtk
Timid Nature (+Spd, -Atk)
- Giga Drain
- Hypnosis
- Ice Punch
- Thunderbolt

sometimes, you won't be able to sweep despite getting an agility + swords dance off, and gengar makes great use of this because he cleans up weakened pokemon pretty hard.

Marowak (M) @ Thick Club
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Earthquake
- Rock Slide
- Swords Dance

marowak is mostly here as a backup sweeper. almost no teams can handle both rhydon and marowak. you just need to find a way to get them in safely.

Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 124 HP / 68 Atk / 136 Def / 4 Spd / 176 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Curse
- Rest
- Shadow Ball

i don't think skarmory is much of an issue here, seeing as how it's probably going to get plowed by rhydon/marowak early on. in case setting up rhydon/marowak doesn't work, curselax can serve as a crutch. i prefer shadow ball because gengar can be a massive dick to this team.


Metagross @ Choice Band
Trait: Clear Body
EVs: 156 HP / 252 Atk / 100 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Rock Slide

metagross leads are dangerous and force a lot of other common leads like tyranitar, aerodactyl, and zapdos to switch. you don't really need that much speed, i'm using enough to outrun the standard milotic. meta also prevents shit like curselax from ever setting up.

Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 28 Spd / 228 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Grass]
- Rest
- Sleep Talk
- Thunderbolt

standard for all my teams, provides amazing defensive utility.

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf

already had two rock resists, so i feel like i can use suicune's sweeping potential over swampert in this slot. roar is an option, but ice beam is probably better because this team isn't that confident against salamence.

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 84 Def / 16 Spd / 156 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Spikes
- Whirlwind

this team works very well with spikes. i needed another normal resist because metagross without wish support is pretty shaky. i think that forretress is generally a piece of shit, but it could actually work on this team because it's 3/6 weak to spikes.

Regice @ Leftovers
Trait: Clear Body
EVs: 252 HP / 148 Def / 32 Spd / 76 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Sleep Talk
- Thunderbolt

because of my lack of a very fast (>100 base speed) sweeper and no sandstream, i felt that i needed to have a more solid special wall to have something to properly deal with gengar and starmie.

Flygon (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Fire Blast
- Hidden Power [Bug]
- Rock Slide

helps cover shit like ddtar and is a huge threat with spikes down.

this team is more susceptible to spikes than my usual ones, the goal here is to get spikes down and attempt to set up with suicune. this team also doesn't do very well against most well-built stall unless you blow up on their water or skarmory early on before it gets spikes down or something.


Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 30 Spd / 228 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Grass]
- Rest
- Sleep Talk
- Thunderbolt

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 192 Def / 64 Spd
Impish Nature (+Def, -SAtk)
- Drill Peck
- Rest
- Roar
- Spikes

Suicune @ Leftovers
Trait: Pressure
EVs: 240 HP / 212 Def / 56 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Rest
- Surf

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 4 Spd / 216 SAtk / 38 SDef
Bold Nature (+Def, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled

Dusclops (M) @ Leftovers
Trait: Pressure
EVs: 252 HP / 32 Atk / 128 Def / 96 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Shadow Ball
- Sleep Talk
- Will-O-Wisp

Claydol @ Leftovers
Trait: Levitate
EVs: 236 HP / 96 Atk / 82 Def / 96 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Psychic
- Rapid Spin


Heracross (M) @ Choice Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Brick Break
- Focus Punch
- Hidden Power [Rock]
- Megahorn

heracross lead ruins most things in this gen.

Gyarados (M) @ Leftovers
Trait: Intimidate
EVs: 148 HP / 252 Atk / 108 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Flying]
- Protect

protect was added in to fuck with slaking. gyarados is mostly here to sweep late game and to counter heracross. the lack of zapdos makes gyarados actually good for once.

Metagross @ Leftovers
Trait: Clear Body
EVs: 140 HP / 124 Atk / 104 Spd / 140 SAtk
Brave Nature (+Atk, -Spd)
- Earthquake
- Hidden Power [Electric]
- Meteor Mash
- Toxic

hp electric was there to fuck with waters and skarmory at the same time. toxic absolutely shits on popular stuff like milotic.

Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 244 Def / 12 Spd
Bold Nature (+Def, -Atk)
- Hypnosis
- Ice Beam
- Recover
- Surf

milotic is the most common water in 200, need this to deal with metagross/salamence.

Regice @ Leftovers
Trait: Clear Body
EVs: 204 HP / 148 Def / 20 Spd / 136 SAtk
Bold Nature (+Def, -Atk)
- Ice Beam
- Rest
- Thunderbolt
- Toxic

standard special wall, helps deal with salamence. this is also my best line of defense against alakazam.

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 80 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Drill Peck
- Rest
- Roar
- Spikes

this was from back when i used to use jolly skarmory all the time. jolly is good to outrun magneton and get a second layer of spikes in before dying.

overall, this team is slightly weak against skarmory (a lot of people avoided using it for a while because of magneton) and has some trouble with alakazam. you need to play this team very aggressively with heracross or you risk getting stalled out.


Zapdos @ Leftovers
- Hidden Power [Ice]
- Rest
- Sleep Talk
- Thunderbolt

the second-best pokemon in gsc behind snorlax, no reason not to use it. shit like snorlax gets forced to rest eventually, which gives you the upper hand with your own snorlax. zapdos is a good switch for 3/4 of nidoking's attacks and 3/4 of machamp's attacks as well. thunder is both an excellent and shitty alternative to thunderbolt.

Snorlax (M) @ Leftovers
- Belly Drum
- Body Slam
- Earthquake
- Rest

while curselax is easily stalled, drumlax is a man. i use body slam because you will need to attack a few times before attempting to set up. people will often bring in stuff like exeggutor to sleep you or skarmory to whirlwind you away. a par on either of those will fuck them over hard. i used to use double-edge to 2hko skarm, but the recoil was too much to deal with. also keep in mind that using drum when you are below 50% health will cause it to "fail" and give you +2 attack instead of +6.

Skarmory (M) @ Leftovers
- Curse
- Drill Peck
- Rest
- Whirlwind

curse is here almost entirely to ward off drumlax and marowak. thief sets are really gimmicky.

Starmie @ Leftovers
- Psychic
- Rapid Spin
- Recover
- Surf

starmie is my main machamp counter and is 100% needed to get rid of spikes.

Miltank (F) @ Leftovers
- Body Slam
- Growl
- Heal Bell
- Milk Drink

my counter to curse anything. spam growl to waste pp and body slam when you think they're going to try to switch in something like zapdos. getting the occasional paralysis on something without rest (like the typical steelix or cloyster) will fuck up its ability to deter drumlax from sweeping.

Nidoking (M) @ Leftovers
- Earthquake
- Ice Beam
- Lovely Kiss
- Thunder

spreads status and is a pretty strong mid-late game threat.

this team requires patient play, you're often going to have to count pp. i don't think spikes is particularly good in gsc, but i don't like dealing with it when i mostly rely on switching around a lot and playing very safe. 90% of the offense on this team is snorlax, so the goal here is to paralyze as much of the opponent's team as possible and only then use belly drum.


Forretress (M) @ Leftovers
- Curse
- Hidden Power [Bug]
- Rest
- Spikes

Slowbro (M) @ Leftovers
- Flamethrower
- Growl
- Rest
- Toxic

Raikou @ Leftovers
- Crunch
- Reflect
- Rest
- Thunderbolt

Suicune @ Leftovers
- Rest
- Roar
- Surf
- Toxic

Blissey (F) @ Leftovers
- Growl
- Heal Bell
- Softboiled
- Toxic

Donphan (M) @ Leftovers
- Earthquake
- Rapid Spin
- Rest
- Roar
 

Pocket

be the upgraded version of me
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I really dig your Rhydon / Marowak BP team, gene! That team looks very fun :d Reminded me of the Rhydon-phase we had in ADV where everyone was spamming SubSD or CB Rhydon.

Thanks for sharing your love, gene!
 

gene

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that team is a lot of fun to play, but rhydon/marowak are both really really high risk, high reward mons. i think i only used it in 1 or 2 tournament battles.
 
When I get some time I will write something up about this RSE UU team of mine (it has some historical value):

- Kangaskhan : Double-Edge/Shadow Ball/Earthquake/Wish
- Omastar : Spikes/Surf/HP Grass/Toxic
- Ninetales : Roar/Fire Blast/HP Grass/Quick Attack
- Vileplume : Solarbeam/Sunny Day/Sleep Powder/HP Fire
- Tentacruel : Hydro Pump/Sludge Bomb/Swords Dance/Substitute
- Lunatone : Ice Beam/Psychic/Calm Mind/Baton Pass


I can think of some RSE UU teams made by other users but can't remember the exact sets/EV spreads/ec
 

Hipmonlee

Have a nice day
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Not really fond of most of those rby teams you posted Pocket, though, in particular I am really not fond of Starmie without Recover (in MoP's team), is that some kind of typo?
 

Pocket

be the upgraded version of me
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no I think, MoP actually ran a non-Recover Starmie, lol

Sorry - these are the only teams I have recorded :x
 
the RBY team dbolt, pirotechnix, and i used in spl season 2. It only lost once or twice between the three of us throughout the whole season, including the loss to the chaser in the finals meaning its record was like 20-1:

Alakazam (M) @ (No Item)
- Seismic Toss
- Psychic
- Thunder Wave
- Recover

Exeggutor (F) @ (No Item)
- Sleep Powder
- Stun Spore
- Explosion
- Psychic

Lapras (F) @ (No Item)
- Blizzard
- Thunderbolt
- Body Slam
- Confuse Ray / Sing (I used Sing if I decided to lead with Egg)

Jolteon (M) @ (No Item)
- Thunderbolt
- Thunder Wave
- Pin Missile
- Double Kick

Snorlax (F) @ (No Item)
- Body Slam
- Earthquake
- Hyper Beam / Reflect
- Self Destruct / Rest

Tauros (M) @ (No Item)
- Body Slam
- Hyper Beam
- Blizzard
- Earthquake


My rse UU team as per spies' request :X a rmt for it is already around here somewhere. i posted it sort of recently.
Hitmonlee (M) @ Choice Band ** Manly Hits
Trait: Limber
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Hi Jump Kick
- Hidden Power [Ghost]
- Mach Punch

Sharpedo (F) @ Salac Berry ** Sharpedro
Trait: Rough Skin
EVs: 4 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Crunch
- Endure
- Hidden Power [Grass] / Ice Beam
- Hydro Pump

Quagsire (M) @ Leftovers ** Life Aquatic
Trait: Water Absorb
EVs: 252 HP / 88 Atk / 168 Def
Brave Nature (+Atk, -Spd) / Adamant Nature (+Atk, -SAtk)
- Curse
- Earthquake
- Ice Beam / Hidden Power [Rock]
- Rest

Grumpig (M) @ Leftovers ** Kickin Screamin
Trait: Thick Fat
EVs: 252 HP / 96 Def / 20 Spd / 140 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Psychic
- Rest
- Sleep Talk

Nidoking (M) @ Leftovers ** Needleking
Trait: Poison Point
EVs: 4 HP / 252 Atk / 252 Spd
Hasty Nature (+Spd, -Def)
- Earthquake
- Fire Blast
- Ice Beam
- Megahorn

Solrock @ Leftovers ** Lolrock
Trait: Levitate
EVs: 252 HP / 136 Atk / 120 Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Reflect
- Rock Slide
 

gorgie

formerly Floppy, now Rock hard
shrapn3l's UU team is very dangerous; tread cautiously.

spies should post his team GLALIE also
 

M Dragon

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World Defender
Some ADV teams

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 228 SAtk / 28 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Pursuit
- Hidden Power [Grass]
- Crunch
A gimmicky t-tar, but it works very well, and the first part of the TSS (the sandstorm). It kills ghosts with Crunch + Pursuit, making Forretress job easier. This monster is also good luring and killing Aerodactyl counters like Claydol (Crunch + Pursuit) and Swampert (HP Grass).

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 220 Atk / 36 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
A key pokemon of the team. It traps a lot of stuff, especially Raikou, Jirachi, Heracross and T-tar, which can be dangerous for the team. Dugtrio is also good revenge killing stuff that is weak, like ~45% offensive Suicune, or ~65% Starmie.

Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Ice Beam
- Recover
- Surf
- Toxic
Milotic does't have a rock resistance like Swampert, but it has Recover, and it doesn’t have that x4 grass weakness, so its not afraid of random HP grasses like Swampert. It also has toxic support, which adds to Sandstorm damage, adding more damage, and it also let Milotic beat things like offensive Suicune. It's also one of the best answers to things like Salamence and Metagross, 2 huge threats.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 180 Def / 60 SAtk / 16 SDef
Bold Nature (+Def, -Atk)
- Hidden Power [Grass]
- Leech Seed
- Psychic
- Recover
Celebi never dies. At first I had the CM + leech seed version, which is awesome, but Dugtrio was too common, and Celebi was key in my team, because it beats Curselax and CMcune, 2 dangerous mons for any balanced team.

Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 56 Def / 196 SDef
Careful Nature (+SDef, -SAtk)
- Explosion
- Hidden Power [Bug]
- Rapid Spin
- Spikes
The Spiker. It might be a worse Spiker than Skarm, and a worse Spinner than Starmie, but it can do those things at the same time, and it has the Pursuit T-tar support, so ghosts wont be a problem while spinning. Hidden Power Bug scares Starmie and Claydol. Earthquake is an alternative too, because it beats Magneton. After it has done its job, it explodes. Explosion is also an emergency answer vs some sweeper that might threaten my team, especially with Dugtrio revenge killing in case it survives.

Aerodactyl (M) @ Choice Band
Trait: Rock Head
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Double-Edge
- Earthquake
- Hidden Power [Flying]
- Rock Slide
The monster. With Spikes and Sand support, and with T-tar luring the most common bulky grounds (claydol and Swampert), Aero can be a true nightmare late game, especially with rock slide and its 30% flinch chance. It also covers DDgyara, which can beat the other 5 mons of the team.


Salamence (M) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Blast
- Earthquake
- Hidden Power [Flying]
- Rock Slide
CBmence is one of the best starters in ADV. It can take physical hits quite well thanks to Intimidate, it's fast, and it hits quite hard. Fire Blast because Skarm, but Brick Break (helps vs Curselax and vs T-Tar) and Double-Edge (2HKOs Milotic and 3HKOs Suicune) are also good options.

Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Toxic
- Surf
- Ice Beam
- Recover
One of the best bulky waters, that acts like a great mixed wall beating stuff like Metagross and Salamence.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 220 Def / 36 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Leech Seed
- Psychic
- Recover
The monster. It never dies, and it can easily sweep teams, especially with Dug support: it trans and kills it's main counters, like Metagross, T-Tar, Houndoom…
With Leech Seed, this monster is even harder to kill, and it helps it beating bulky things like Bliss, Lax, Regice, or other Cmers like Jirachi or Suicune.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 156 HP / 136 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Psychic
- Recover
- Rapid Spin
The best spinner in the game. It beats Gengar with Psychic, and Dugtrio helps it beating Dusclops. Starmie also outspeeds most DDtars after 1 DD. It's also useful vs sleepers like Gengar (double natural cure with Celebi)

Snorlax (M) @ Leftovers
Trait: Immunity
EVs: 124 HP / 68 Atk / 124 Def / 36 SAtk / 156 SDef
Brave Nature (+Atk, -Spd)
- Body Slam
- Shadow Ball
- Fire Blast
- Selfdestruct
Mixed Snorlax. It's main objective is luring and weakening Skarm (which can easily phaze CMbi). Selfdestruct is also good for luring things like Celebi, Suicune and other bulky things.

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 220 Atk / 36 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide

Dugtrio traps and kills some of the most common Celebi counters, like T-tar, Metagross, Houndoom, Jirachi…


Tauros (M) @ Choice Band
Trait: Intimidate
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Iron Tail
- Frustration
- Earthquake
- Hidden Power [Ghost]
Tauros has Intimidate, hits hard, and it's very fast. Frustration is it's main attack, but Double-Edge is also an alternative for more power.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 120 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Roar
- Surf
Swampert supports the team, it roars set uppers, and it beats some dangerous mons like DDtar.

Metagross @ Choice Band
Trait: Clear Body
EVs: 176 HP / 164 Atk / 72 Def / 96 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rock Slide
- Meteor Mash
- Explosion
Standard CBgross, a monster that can take hits very well, and hits really hard with MM. It can also explode vs Bulky Waters, helping the rest of the team.

Magneton @ Leftovers
Trait: Magnet Pull
EVs: 228 HP / 108 SAtk / 12 SDef / 160 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Rest
- Sleep Talk
- Thunderbolt
Traps Skarm, hits Swampert hard, and helps vs hypnosis users with Sleep Talk.

Salamence (M) @ Choice Band
Trait: Intimidate
EVs: 24 HP / 232 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Bulky, fast, and hits hard, a standard in choice teams.

Heracross (M) @ Choice Band
Trait: Guts
EVs: 60 HP / 196 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Focus Punch
- Megahorn
- Rock Slide
One of the most underrated mons. Heracross hits really hard with Megahorn, and it takes special hits very well, so it can come into bulky waters and bulky grounds, and starts it's reign of terror.

Magneton and CBers. I use sometimes CBlax > Cb tauros, because CMkou is annoying sometimes.


Salamence (M) @ Choice Band
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Earthquake
- Hidden Power [Flying]
- Rock Slide
Cbmence lead again. Read above.

Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 128 HP / 68 Atk / 120 Def / 192 SDef
Adamant Nature (+Atk, -SAtk)
- Curse
- Return
- Shadow Ball
- Rest
This team is based around Curselax: basically, Magneton and Dugtrio trap its main counters, like Skarm, Celebi, metagross, Jirachi, Tyhranitar…
With a couple of curses, this monster is really hard to stop.

Milotic (M) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 244 Def / 12 Spd
Bold Nature (+Def, -Atk)
- Hypnosis
- Recover
- Surf
- Toxic
Double status Milotic, sleeps something, and it can toxic other bulky waters or sweepers like DDmence or DDgyara (which are very annoying for this team)

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 224 Def / 32 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Leech Seed
- Psychic
- Recover
Celebi attracts many Skarmorys, Tyranitars, Metagross etc, so with Baton Pass, I can trap them before they can do anything (t-tar and metagross must be weakened though). It's also useful vs bulky sweepers with Leech Seed.

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
The first trapper. It traps Jirachi, Metagross, Tyranitar, Raikou…

Magneton @ Leftovers
Trait: Magnet Pull
EVs: 72 HP / 252 SAtk / 184 Spd
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Substitute
- Metal Sound
- Thunderbolt
The second trapper. It beats Skarm.

Trap team used by Bluewind in finals of Smogon Tour vs KG. The idea of the team is trapping curselax counters, so it can sweep late game.
This is Make team.


CBtar hitting hard, skarm + claydol resisting every physical attack, setting up spikes (skarm) and spinning (claydol), blissey walling special attacks, zapdos beating things like cune, bpbi, or some mixed sweepers (like boah) and absorbing sleep, and gengar blocking spin.

Tyranitar (M) @ Choice Band
Trait: Sand Stream
EVs: 76 HP / 216 Atk / 36 Def / 180 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Earthquake
- Hidden Power [Bug]
- Rock Slide
The monster of the team, and a very underrated t-tar moveset right now. It starts the sandstorm, and it can destroy any team: it doesn't have any safe switching but maybe Suicune or Skarm, which cannot take too many rock slides. Swampert isn’t a safe switching because it takes a lot from CB Focus Punch (~65%), and HP bug destroys Celebi and Claydol.

Zapdos @ Leftovers
Trait: Pressure
EVs: 252 HP / 24 Def / 204 SDef / 28 Spd
Calm Nature (+SDef, -Atk)
- Roar
- Rest
- Sleep Talk
- Thunderbolt
This is a great PP stall machine, phazing CMers and most BPers, absorbing sleep, and walling and pp stalling with pressure things like Blissey. A key member of the team.

Gengar (M) @ Leftovers
Trait: Levitate
EVs: 252 HP / 144 Def / 16 SAtk / 24 SDef / 72 Spd
Timid Nature (+Spd, -Atk)
- Taunt
- Will-O-Wisp
- Ice Punch
- Thunderbolt
The spin blocker of the team. Standard bulky gar, with Taunt helping vs things like Bliss or Curselax.

Skarmory (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 136 Def / 116 SDef / 4 Spd
Impish Nature (+Def, -SAtk)
- Toxic
- Rest
- Spikes
- Whirlwind
Toxic Skarm because this team has some DDtar problems, so toxicing it is a nice idea (DD taunt version is hard walled by Claydol.

Claydol @ Leftovers
Trait: Levitate
EVs: 252 HP / 56 Atk / 144 Def / 56 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Psychic
- Rapid Spin
Claydol + Skarm resist every physical attack, and it's also the spinner of the team. Claydol is also immune to TSS and Spikes, so it's a great option for any TSS team. Psychic 2HKOs Gengar, the most common spin blocker.

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 6 HP / 252 Def / 252 Sp Atk
Bold Nature (+Def, -Atk)
- Ice Beam
- Seismic Toss
- Softboiled
- Toxic
The best special wall of the game. With Toxic it can easily beat most CMers, and IB let it hit Gengar. The 252 sp atk evs bliss can 3hko zapdos with IB in the sand.


Zapdos @ Leftovers
Trait: Pressure
EVs: 124 HP / 236 SAtk / 148 Spd
Timid Nature (+Spd, -Atk)
- Baton Pass
- Hidden Power [Ice]
- Substitute
- Thunderbolt
This zapdos is faster than the standard lead Cmence, and it can OHKO it with HP Ice. It's main objective is BP Subs to DDtar.

Snorlax (M) @ Leftovers
Trait: Thick Fat
EVs: 156 HP / 52 Atk / 124 Def / 176 SDef
Adamant Nature (+Atk, -SAtk)
- Curse
- Body Slam
- Earthquake
- Rest
Standard curselax with EQ, because this team had some problems with Jirachi.

Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 56 HP / 228 Atk / 48 Def / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Rock Slide
- Hidden Power [Bug]
The best late game sweeper of the game, especially with a Sub support from Zapdos. HP Bug helps vs Celebi and Claydol, 2 mons that are very common right now.

Starmie @ Leftovers
Trait: Natural Cure
EVs: 156 HP / 136 SAtk / 216 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Psychic
- Recover
- Rapid Spin
Starmie again, the spinner of the team.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 148 Def / 44 SAtk / 64 SDef
Bold Nature (+Def, -Atk)
- Hidden Power [Grass]
- Leech Seed
- Psychic
- Recover
Celebi is a great support mon, beating bulky sweepers like Suicune/Snorlax, and bulky waters and bulky grounds.

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 136 Def / 112 SAtk / 8 Spd
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Protect
- Surf
Swampert beats Tyranitar, Salamence and Metagross (it must be careful with random HP grasses though). The bulky ground of the team.


Methane (Gengar) (M) @ Leftovers
Trait: Levitate
EVs: 172 HP / 112 Def / 32 SAtk / 192 Spd
Modest Nature (+SAtk, -Atk)
- Hypnosis
- Ice Punch
- Thunderbolt
- Will-O-Wisp
Double status Gengar, a great starter: it sleeps something, and then it burns something, giving me some big advantage early game.

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 96 SAtk / 160 Spd
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Surf
- Substitute
- Ice Beam
The monster. SubCmCune is a monster that can easily sweep so many teams: with Sub it blocks status and Leech Seed, beating things like Celebi or Zapdos, 2 of the most common defensive Suicune counters.

Regice @ Leftovers
Trait: Clear Body
EVs: 248 HP / 60 Atk / 84 Def / 116 SAtk
Quiet Nature (+SAtk, -Spd)
- Ice Beam
- Thunderbolt
- Hidden Power [Fire]
- Explosion
This regice is a big surprise for many teams: HP fire is mainly because Metagross, and it also destroys Forretress. It hits very hard, it takes hits very well, and it can also explode on Bliss/Lax/Regice, helping the CMers a lot.

Jirachi @ Leftovers
Trait: Serene Grace
EVs: 240 HP / 220 Def / 40 SAtk / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Fire Punch
- Wish
Standard CMWish Jirachi, a key member of the team, healing the rest of the team with Wish. It's also a dangerous bulky sweeper with CM. Fire Punch helps vs Celebi, and the occasional burn is quite useful, especially vs things like T-tar.

Celebi @ Leftovers
Trait: Natural Cure
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Hidden Power [Fire]
- Giga Drain
Offensive Celebi is quite useful, because it beats some of the most used counters of the bulky version, like Skarm/Forry that try some free Spikes. Giga Drain gives it STAB, let it hit T-tar hard, and recovers back some HP.

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 220 Atk / 36 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide
Dugtrio traps other duggys trapped in HP bug (celebi), T-tars, weak Bliss/Lax/Regice, Raikous (a very annoying mon for the team)...
 

McMeghan

Dreamcatcher
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Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 184 HP / 72 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Pursuit
- Fire Blast
- Rock Slide
- Ice Beam

Milotic (F) @ Leftovers
Trait: Marvel Scale
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Surf
- Ice Beam
- Recover
- Toxic

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 104 HP / 252 Def / 144 SAtk / 8 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Ice Beam
- Thunderbolt
- Softboiled

Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Hidden Power [Bug]
- Aerial Ace
- Rock Slide

Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 180 Def / 76 SDef
Impish Nature (+Def, -SAtk)
- Rapid Spin
- Spikes
- Toxic
- Earthquake

Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 148 Def / 92 SDef / 16 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Leech Seed
- Hidden Power [Grass]
- Recover

Somewhat of a ADV stall but with offensive options. CM Blissey + CM Celebi basically wall every special threat in the game, while Celebi + Forre + Milotic almost wall every physical threat. Tyranitar is there to wreck havoc and remove Ghost so Forretress has a easy job. Celebi / Milotic don't rely on Rest so you are not too much under pressure. Dugtrio is there to remove annoying threat to the team, like weakened Snorlax and DDTyranitar (also help CM Blissey a lot in the process). Lack of Phazers make it weak to Sub/BP team based, and lack of Rock Resist make Aerodactyl dangerous if he gets too much flinch (Milo/Cele/Forre work around it pretty well tho).


Suicune @ Leftovers
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Calm Mind
- Ice Beam
- Hidden Power [Electric]

Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 100 HP / 236 Atk / 172 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Slide
- Hidden Power [Bug]
- Earthquake
- Dragon Dance

Swampert (M) @ Salac Berry
Trait: Torrent
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Surf
- Ice Beam
- Endeavor

Snorlax (M) @ Leftovers
Trait: Immunity
EVs: 252 HP / 96 Atk / 80 Def / 80 SDef
Adamant Nature (+Atk, -SAtk)
- Curse
- Body Slam
- Shadow Ball
- Rest

Magneton @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Thunder Wave
- Thunderbolt
- Hidden Power [Grass]

Salamence (M) @ Leftovers
Trait: Intimidate
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Hidden Power [Flying]
- Earthquake
- Rock Slide

Offensive team that needs a lot of prediction and well timed double switch if you want to win vs Stall. The team is based around dual-DDer, counter are removed by Magneton (Skarmory)/Suicune (wrecks havoc vs every physical wall). Suicune attracts all the special wall who are setup bait for Snorlax who brings Steel to get trapped (Snorlax is the backbone of the team vs Special sweeper). Swampert is the wild card vs whatever you wanna get rid of (mostly Suicune/Milotic). Swampert/Suicune, despite being not bulky can let you not being swept by Physical threat early game. Sandstorm is crucial to not let some wall get leftovers recovery (mostly Suicune/Milotic).
 

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