3v3 LC singles EspyOwner and Complications!

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In the South Corner Team EspyOwner

Feebas* [Spotless] (Female)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Swift Swim:
Type: Innate
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Adaptability (DW-Locked):
Type: Innate
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

HP: 80
Atk: 0 (-)
Def: 1
SpA: 2 (+)
SpD: 2
Spe: 80

Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Splash*
Tackle*
Flail*

Hypnosis*
Mirror Coat*
Haze*

Scald*
Ice Beam*
Rain Dance*


Electrike [Fearless] (Male)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Lightningrod:
Type: Innate
These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Minus (DW-Locked):
Type: Innate
This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 75 (+)

Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle*
Thunder Wave*
Leer*
Howl*
Quick Attack*
Spark*
Oder Sleuth*

Shock Wave*
Discharge*
Switcheroo*

Flamethrower*
Snarl*
Volt Switch*


Tyrogue [Untouchable] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Vital Spirit (DW-Locked):
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.

HP: 90
Atk: 3 (+)
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 35

Size Class: 1
Weight Class: 2

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle
Helping Hand
Fake Out
Foresight

Endure
Hi Jump Kick
Rapid Spin

Rock Slide
Earthquake
Protect



In the North Corner Team Complications
Pawniard (Optimus) (M)

Nature: Adamant (+Atk, -SAtk)

Type:

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Defiant:
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Pressure (Locked) (DW)
Type: Innate
This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)

Sucker Punch (*)
Psycho Cut (*)
Stealth Rock (*)

Swords Dance (*)
Taunt (*)
Brick Break (*)
Dig


Gastly (Frenzy) (M)

Nature:
Timid (-Atk, +Spe, +29% ACC)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 3/9
MC: 4

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Night Shade (*)
Confuse Ray (*)
Sucker Punch (*)
Shadow Ball
Destiny Bond

Perish Song (*)
Disable (*)
Clear Smog (*)

Dream Eater (*)
Will-O-Wisp (*)
Sludge Bomb (*)


Staryu (Soundwave) (Genderless)

Nature:
Timid (-Atk, +Spe, +22% ACC)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Illuminate:
Type: Can be Activated
When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Command: (Ability: Illuminate)

Natural Cure:
Type: Innate
This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic: (DW) (Locked)
Type: Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 98 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 5/6
MC: 2
DC: 2/5

Attacks:
Tackle (*)
Harden (*)
Water Gun (*)
Rapid Spin (*)
Recover (*)
Camouflage (*)
Swift (*)
Power Gem
Hydro Pump

Surf (*)
Ice Beam (*)
Thunderbolt (*)

Aurora Beam (*)
Barrier (*)
Supersonic (*)


3v3 NFE Singles
1 day DQ
Two uses of Recover/Rest and 5 chills
Standard ASB Stadium
No items
All Abilities

And since it was never specified… I’ll say Switch=KO

So…
EspyOwner sends out
Complications sends out and orders
EspyOwner orders
I ref!!!


Good Luck!!!
 
Pre-Round 1

EspyOwner

Spotless(Feebas) (F)

HP: 80
EN: 100
ABILITY: Swift Swim
STATS: 0/1/2/2/80
STATUS: Fine

Complications

Optimus(Pawniard) (M)

HP: 90
EN: 100
ABILITY: Defiant, Inner Focus
STATS: 4/3/1/2/60
STATUS: Fine​

Flavoury Flavour… (I thought you guys would rather have the calcs up sooner, than have some nice flavour to read)

Feebas = Red
Pawniard = Blue

Action 1

Feebas Used Scald!
Crit=15/16 (no)
BRN=1/10 (yes)
Dmg=11+3-3= 11dmg
5EN

Pawniard Used Taunt!
Feebas was Taunted!
10EN

Pawniard Was Hurt by it’s Burn!
2dmg

Action 2

Feebas Used Ice Beam!
Crit=2/16 (no)
FRZ=5/10 (no)
Dmg=(10+3-3)*.67=6.7Dmg
7EN


Pawniard Used Swords Dance!
+2Atk
7EN


Pawniard Was Hurt by it’s Burn!
2dmg

Action 3

Pawniard Used Sucker Punch
Crit=7/16 (no)
Dmg=8+4-1+(3.5)=14.5dmg
5EN


Feebas Used Scald!
Crit=12/16 (no)
BRN=Alredy Burned
Dmg=11+3-3=11dmg
5EN

Pawniard Was Hurt by it’s Burn!
2dmg


Post Round 1

EspyOwner

Spotless(Feebas) (F)

HP: 65
EN: 83
ABILITY: Swift Swim
STATS: 0/1/2/2/80
STATUS: Taunted 4a

Complications

Optimus(Pawniard) (M)

HP: 55
EN: 78
ABILITY: Defiant, Inner Focus
STATS: 4/3/1/2/60
STATUS: BRN, +2ATK​


EspyOwner Orders
Complications Orders
I Ref!



EDIT: Forgot 'bout taunt.
 
Ice Beam~Scald+Scald~cooldown

IF Torment (Scald) THEN change action two to Scald and then Ice Beam on third action.
 
Gah! A burn!
Scary Face- Sucker Punch- Torment
Data Audit Thread (Torment) said:
Furthermore, it prevents the opponent from using any move during any given round that it used in the round prior for six (6) actions.
I believe that that applie I individual moves in the combo?
 
Pre-Round 2

EspyOwner


Spotless(Feebas) (F)

HP: 65
EN: 83
ABILITY: Swift Swim
STATS: 0/1/2/2/80
STATUS: Taunted 4a

Complications


Optimus(Pawniard) (M)

HP: 55
EN: 78
ABILITY: Defiant, Inner Focus
STATS: 4/3/1/2/60
STATUS: BRN, +2ATK​

Everything goes as planned for both teams, no hax whatsoever

Feebas = Red
Pawniard = Blue

Action 1

Feebas Used Ice Beam!
Crit=2/16 (no)
FRZ=7/10 (no)
Dmg=(10+3-3)*.67=6.7Dmg
7EN


Pawniard Used Scary Face!
Feebas' speed harshly fell!
6EN

Pawniard Was Hurt by it’s Burn!
2dmg

Action 2

Pawniard Used Sucker Punch
Crit=6/16 (no)
Dmg=8+4-1+(3.5)=14.5dmg
5EN


Feebas Super Scald! (Scald+Scald)
Crit=13/16 (no)
BRN=Already Burned
Dmg=(10+3-3)*.67=18Dmg
31EN


Pawniard Was Hurt by it’s Burn!
2dmg

Action 3

Pawniard Used Torment!
10EN

Feebas Cooled Down!

Pawniard Was Hurt by it’s Burn!
2dmg


Post Round 2

EspyOwner


Spotless(Feebas) (F)

HP: 50
EN: 44
ABILITY: Swift Swim
STATS: 0/1/2/2/80
STATUS: Taunted 1a, Tormented 5a, -1Speed

Complications


Optimus(Pawniard) (M)

HP: 24
EN: 57
ABILITY: Defiant, Inner Focus
STATS: 4/3/1/2/60
STATUS: BRN, +1ATK​


It looks like Feebas has the upper hand, but is now tormented and running out of energy these two are still very close!


Complications Orders
EspyOwner Orders
I Ref!

 
Pre-Round 3

EspyOwner


Spotless(Feebas) (F)

HP: 50
EN: 44
ABILITY: Swift Swim
STATS: 0/1/2/2/80
STATUS: Taunted 1a, Tormented 5a, -1Speed
Complications


Optimus(Pawniard) (M)

HP: 24
EN: 57
ABILITY: Defiant, Inner Focus
STATS: 4/3/1/2/60
STATUS: BRN, +1ATK​

This round was pretty plain, both pokemon are extremely close to fainting. Ohh and Spotless actually managed to do negative damage (It doesn’t heal Optimus though)

Feebas = Red
Pawniard = Blue

Action 1


Pawniard Used Super Sucker Punch!
Crit=16/16 (no)
Dmg=18+6-1.5+1.75= 24.25dmg
32EN



Feebas Used Tackle!
Crit=10/16 (no)
Dmg=(3.5-1.5-4.5)*.67= -1.675dmg (lol)
3EN


Pawniard Was Hurt by it’s Burn!
2dmg

Action 2

Pawniard Cooled Down!

Feebas Used Haze!
All Stats were Reset!
Feebas and Pawniard’s accuracy both slightly fell!
6EN

Pawniard Was Hurt by it’s Burn!
2dmg

Action 3


Feebas Used Rain Dance!
Rain will last for 4 rounds
10EN

Pawniard Used Psycho Cut!
Hit = 17/100 (yes)
Crit = 10/16 (no)
Dmg = 4+6-1.5=8.5dmg
5EN


Pawniard Was Hurt by it’s Burn!
2dmg


Post Round 3

EspyOwner


Spotless(Feebas) (F)

HP: 17
EN: 25
ABILITY: Swift Swim
STATS: 0/1/2/2/80
STATUS: Tormented 2a
Complications


Optimus(Pawniard) (M)

HP: 18
EN: 20
ABILITY: Defiant, Inner Focus
STATS: 4/3/1/2/60
STATUS: BRN,​


We may have the first pokemon in CAP ASB to actually have done negative damage, congrats EspyOwner!!

EspyOwner Orders
Complications Orders
I Ref!
 
I'll accept my award after this battle, make the check out to Spotless, the hardest hitting Feebas in the world.

Scald~Ice Beam~chill

IF Sucker Punch is used A2 THEN change that action to chill.
 
Complications... He actually IS allowed to use those moves as torment prevents the use of moves used in the previous round. And since those weren't used it is a-okay! So it's still your turn for actions.
 
Hmm... That's not how it worked in the other battles... Oh well... (I'll ask about it, but post as is)

Haha! My calculations ensure victory!!!
Sucker Punch~Sucker Punch- Cooldown- Chill
 
Torment: The Pokemon imbues itself with dark energy and torments the foe, preventing the opponent from using using the same attack twice in a row. Furthermore, it prevents the opponent from using any move during any given round that it used in the round prior for six (6) actions.

Just showing this.^

But it doesn't matter anyways...


Pre-Round 4

EspyOwner


Spotless(Feebas) (F)

HP: 17
EN: 25
ABILITY: Swift Swim
STATS: 0/1/2/2/80
STATUS: Tormented 2a
Complications



Optimus(Pawniard) (M)

HP: 18
EN: 20
ABILITY: Defiant, Inner Focus
STATS: 4/3/1/2/60
STATUS: BRN,​

Optimus causes Spotless to faint, then faints himself out of exaustion.

Feebas = Red
Pawniard = Blue

Action 1

Pawniard Used Super Sucker Punch!
Crit=7/16 (no)
Dmg=18+6-1.5+1.75= 24.25dmg
32EN

Feebas Fainted!
Pawniard Fainted! (But Still gets a KOC)


Post Round 4

EspyOwner


Spotless(Feebas) (F)

HP: KO
EN: KO
ABILITY: Swift Swim
STATS: 0/1/2/2/80
STATUS: DEAD
Complications


Optimus(Pawniard) (M)

HP: KO
EN: KO
ABILITY: Defiant, Inner Focus
STATS: 4/3/1/2/60
STATUS: DEAD,​

EspyOwner Sends Out
Complications sends out and orders
Espy Owner Orders
I ref!
 
Hahaha your Feebas got lucky with that burn, but Tyroque won't have such a blessing!
Will-O-Wisp - Shadow Ball - Night Shade
If Tyroque uses Protect A1, sub Night Shade for Will-O-Wisp
 
Sorry this is late!!

Pre-Round 5

EspyOwner


Untouchable(Tyrogue) (M)

HP: 90
EN: 100
ABILITY: Guts, Steadfast
STATS: 3/2/1/2/35
STATUS: Fine
Complications



Frenzy(Gastly) (M)

HP: 90
EN: 100
ABILITY: Levitate
STATS: 1/2/4/2/92
STATUS: Fine​

I’m too tired for flavour right now…

Tyrogue = Red
Gastly = Blue

Action 1

Tyrogue Used Protect!

Gastly Used Will-O-Wisp!
7EN

Tyrogue Protected himself!
7EN

Action 2
Gastly Used Shadow Ball!
Crit= 7/16 (no)
SpD lower= 1/10 (yes)
Dmg= 11+6-3=14dmg
5EN


Tyrogue Used Foresight!
Gastly was spotted!
6EN

Action 3


Tyrogue Used Fake Out!
Gastly Flinched!
Crit= 12/16 (no)
Dmg=4+4.5-3=5.5dmg
4EN


Post Round 5

EspyOwner


Untouchable(Tyrogue) (M)

HP: 76
EN: 83
ABILITY: Guts, Steadfast
STATS: 3/2/1/2/35
STATUS: -1 Sp Def
Complications



Frenzy(Gastly) (M)

HP: 84
EN: 88
ABILITY: Levitate
STATS: 1/2/4/2/92
STATUS: Foresighted 5A​


EspyOwner orders
Complications orders
I ref!
 
I'm sorry, Espyowner. I wish we could finish this battle, but I waited a day after you said you would return from the con, and you haven't posted, so I'm calling DQ.
 
DQ has been called!!!

Complications gains 2CC

His Pawniard Optimus gets 1EC 2MC 1DC and 1 KOC
His Gastly Frenzy gets 1EC 2MC and 1DC

I get 4UC
 
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