jayjinde's Elekid (Move your mouse to reveal the content) jayjinde's Elekid (open) jayjinde's Elekid (close) Elekid(*) Big Boy (M) Nature: Hasty (+Spe, +30% Acc, -Def) Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Abilities: Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon. Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently. Stats: HP: 90 Atk: Rank 3 Def: Rank 1(-) SpA: Rank 3 SpD: Rank 2 Spe: 110 (+) Rank Total: 15 Size: Class 1 Weight: Class 2 EC: 0/9 MC: 0 DC: 0/5 Attacks: Quick Attack (*) Leer (*) Thunderpunch (*) Thundershock(*) Low Kick (*) Swift (*) Shock Wave (*) Light Screen (*) Cross Chop (*) Fire Punch (*) Ice Punch (*) Psychic (*) Volt Switch (*) Charge Beam (*) Moves Known: 14 jayjinde's Gible (Move your mouse to reveal the content) jayjinde's Gible (open) jayjinde's Gible (close) Gible (*) Chain Chomp (M) Nature: Adamant(+Atk, -SpA) Type: Dragon/Ground Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Abilities: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Rough Skin (DW): (Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. Stats: HP: 90 Atk: Rank 4(+) Def: Rank 2 SpA: Rank 1(-) SpD: Rank 2 Spe: 42 Rank Total: 13 Size: Class 1 Weight: Class 2 EC: 0/9 MC: 0 DC: 0/5 Attacks: Tackle (*) Sand-Attack (*) Dragon Rage (*) Sandstorm (*) Take Down (*) Sand Tomb (*) Slash (*) Outrage (*) Sand Tomb (*) Iron Head (*) Earthquake (*) Stone Edge (*) Shadow Claw (*) Moves Known: 13 jayjinde's Larvesta (Move your mouse to reveal the content) jayjinde's Larvesta (open) jayjinde's Larvesta (close) Larvesta (*) Vestal (F) Nature: Hasty(+Spe, +11% Acc, -Def) Type: Bug/Fire Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW): (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 2 Spe: 69 (+) Rank Total: 13 Size: Class 2 Weight: Class 3 EC: 0/6 MC: 0 DC: 0/5 Attacks: Ember (*) String Shot (*) Leech Life (*) Take Down (*) Zen Headbutt (*) Morning Sun (*) Magnet Rise (*) Sunny Day (*) Solarbeam (*) Wild Charge (*) Moves Known: 10 Orcinus Duo's Sunkern (Move your mouse to reveal the content) Orcinus Duo's Sunkern (open) Orcinus Duo's Sunkern (close) Sunkern (Sunshine) (F) Nature: Quiet Type: Grass Summary: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 3 (+) SpD: Rank 2 Spe: 26 (-) Size Class: 1 Weight Class: 1 Base Rank Total: 12 EC: 1/6 MC: 0 DC: 1/5 Abilities: Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Solar Power (innate):When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Early Bird (DW Locked): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Attacks: Absorb Growth Mega Drain Ingrain Leech Seed Grasswhistle Endeavor Worry Seed Endure Encore Bide Toxic Energy Ball Protect Sunny Day Synthesis Total moves: 16 Orcinus Duo's Mime Jr. (Move your mouse to reveal the content) Orcinus Duo's Mime Jr. (open) Orcinus Duo's Mime Jr. (close) Mind (Mine Jr.) (F) Nature: Timid Type: Psychic Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Soundproof:Type: Innate Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar. Filter:Type: Innate This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). Technician (DW):Type: Innate This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. HP: 80 Atk: Rank 0 (-) Def: Rank 2 SpA: Rank 3 SpD: Rank 3 Spe: 69 (+) Acc: +27% Size Class: 1 Weight Class: 2 Base Rank Total: 12 Evolution Counter: 4 / 6 Move Counter: 0 Dream Counter: 4 / 5 Attacks: Tickle Barrier Confusion Copycat Meditate Encore DoubleSlap Mimic Light Screen Reflect Psybeam Fake Out Confuse Ray Icy Wind Psyshock Protect Toxic Psychic Double Team Hypnosis Endure Magic coat Thunder Wave Thunder Taunt Shadow Ball Nasty Plot Signal Beam Moves: 24 Orcinus Duo's Munchlax (Move your mouse to reveal the content) Orcinus Duo's Munchlax (open) Orcinus Duo's Munchlax (close) Nommy (F) Nature: Brave (+1 Atk, -15% Speed, -10% Evasion) Type: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 3 Spe: 4 (-) Evasion: -10% Size Class: 1 Weight Class: 5 Base Rank Total: 16 EC: 4/6 MC: 0 DC: 4/5 Attacks: Metronome Odor Sleuth Tackle Defence Curl Amnesia Lick Recycle Screech Chip Away Counter Double Edge Substitute Earthquake Rock Slide Toxic Body Slam Outrage Focus Punch Stockpile Rollout Whirlpool Total:22 Nursery Training jayjinde and Orcinus Duo engage in 3 versus 3 Triples Switching is not possible. Items are permitted. All abilities are active. No chills or recoveries are permitted. ♪♫ - Team Rocket HP: 90 / 90 En: 100% Speed: 110 Ranks: 3/1/3/2 Status: HP: 90 / 90 En: 100% Speed: 42 Ranks: 4/2/1/2 Status: HP: 90 / 90 En: 100% Speed: 69 Ranks: 3/1/2/2 Status: HP: 90 / 90 En: 100% Speed: 27 Ranks: 2/2/3/2 Status: HP: 80 / 80 En: 100% Speed: 69 Ranks: 0/2/3/3 Status: HP: 120 / 120 En: 100% Speed: 5 Ranks: 4/2/2/3 Status: jayjinde chooses the positioning and items of his team first. Orcinus Duo chooses positioning and items of his team and orders two actions per mon. jayjinde orders two actions per mon.