Completed 3v3 Singles at shadowbone66's Steel Gym: shadowbone66 vs. LupusAter - DQ

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#1
Let's start off with the rules of this match
3v3 Singles
DQ: 2 Days for battlers, 3 Days for ref
2 Recovers, 5 Chills
switch=ko
no items
all abilities
And, the arena, sent to me from shadowbone66:
This arena is a small, enclosed space. *It resembles the Holodeck from Star Trek when it's not activated. *In this location, I capture various techniques to use for my Gizoids. *However, a new function was recently added...to USE said attacks in testing...
*
As the battle progresses, each move made by the battlers is recorded. *It is then placed into a 'pile' so to speak. *At the end of every round, *move will randomly be selected from the 'pile', and both Pokemon will be hit by that move, with perfect accuracy, coming off a Base 3 Attack/Sp. Attack. *These go through Substitutes and do not break Double Team, though normal damage will still be rolled for. If weather is attempted, it will always fail. It will, however, go into the pile. If it is chosen, the weather will begin.
shadowbone66's team:

Nohface (Alex) [Female]
Nature: Adamant
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 3 (boosted by nature)
Def: Rank 3
SpA: Rank 0 (lowered by nature)
SpD: Rank 3
Spe: 10

EC: 0/6
MC: 0
DC: 0/5

Moves:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Yawn
Flail
Meteor Mash

Will-O-Wisp
Dig
Taunt


Scyther [Ed] (Male) {OT: Venser}

Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)

Type: Bug / Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 89 (-15%)

EC: 2/6
MC: 0
DC: 2/5

Abilities:
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Steadfast (DW) (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
X-Scissor
Air Slash

Counter
Silver Wind
Swords Dance

Roost
Substitute
Brick Break
Safeguard


Klink [Machinery] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Clear Body: (Innate, DW, Dormant) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (boosted by nature)
SpD: Rank 2
Spe: 26 (lowered by nature)

EC: 2/9
MC: 0
DC: 2/5

Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Automotize
Mirror Shot
Gear Grind
Shift Gear

Flash Cannon
Thunderbolt
Protect
Thunder Wave
Toxic


LupusAter's team:

Houndoom(*) [Fenris] (M)
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.



Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 +
SpD: Rank 2 -
Spe: 95

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Leer(*)
Ember(*)
Howl (*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)
Nasty Plot
Flamethrower
Crunch
Thunder Fang
Inferno
Foul Play
Fire Fang


Will-O-Wisp(*)
Fire Spin(*)
Sucker Punch(*)

Shadow Ball(*)
Sludge Bomb(*)
Flame Charge(*)
Dark Pulse


Electabuzz Thor (M)
Nature: Lonely

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit:(Dw Locked)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


HP: 100
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 3
SpD: Rank 3
Spe: 105


6/9 EC
2 MC
2/5 DC

Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Fire Punch
Ice Punch
Cross Chop

Toxic
Wild Charge
Thunder Wave


Murkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)

Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster:(Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

HP: 90
Atk: Rank 3
Def: Rank 3 +
SpA: Rank 3
SpD: Rank 2
Spe: 79 -

EC 3/6
MC 0
DC 0/5

Peck
Astonish
Wing Attack
Night Shade
Assurance

Featherdance
Brave Bird
Roost

Psychic
Payback
Double Team


shadowbone66 sends out a Pokemon
LupusAter sends out a Pokemon and gives its actions
shadowbone66 gives actions
I ref
 
#5

Thor the Electabuzz
HP: 100
Energy: 100
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status:

Machinery the Klink
HP: 90
Energy: 100
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status:

C$FP arrives at the arena, and there is some strange presence in the air. Shadowbone66 seems very happy with his Steel prevos in this arena that he designed, and it does look like it will be interesting for a match. LupusAter looks like he has Pokemon that have been trained more than the Pokemon shadowbone66 brought. Shadowbone66 sends out Machinery the Klink, and LupusAter responds with Thor the Electabuzz. Machinery immediately puts up a Protective wall. Thor sends a Thunder Wave at Machinery, but the wall blocks it. C$FP senses a strange and ominous feel in the air, and it sounds as if someone is typing something, recording the Pokemons' moves. The Pokemon look like they noticed, but are too concerned with the battle. Thor's hand is covered in Fire as he Punches Machinery. Machinery fights back with a Mirror Shot at Thor, but it looks like it didn't hurt Thor very much. Once again C$FP hears the recording, and it seems like this is just going to keep happening. Machinery once again puts up Protection from Thor's incoming attack, and Thor Cross Chops the wall. Yet again, C$FP feels that strange thing, but much stronger. Suddenly, a Thunder Wave is shot at both Pokemon, leaving them both paralyzed. "Time to take a look at how the Pokemon are doing."



Thor the Electabuzz
HP: 93
Energy: 80
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 25% Paralyzed (Speed is 26)

Machinery the Klink
HP: 73
Energy: 76
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 25% Paralyzed (Speed is 7)

Protect(1), Thunder Wave(2), Fire Punch(3), Mirror Shot(4), Cross Chop(5)

Action 1:
Machinery: Protect: 7 Energy
Thor: Thunder Wave: 7 Energy

Action 2:
Thor: Fire Punch: [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy
Machinery: Mirror Shot: [7 + 3 + (3-3)*1.5]*2/3 = 6.667, rounds to 7 Damage, 4 Energy

Action 3:
Thor: Cross Chop: [10 + (4-3)*1.5]*1.5 = 17.25, rounds to 17 Damage(blocked), 7 Energy
Machinery: Protect: 7 + (17/3) = 12.667, rounds to 13 Energy

Arena: Thunder Wave(Machinery and Thor): Machinery and Thor 25% Paralyzed


"shadowbone66's actions
LupusAter's actions
I ref
"
 
#8

Thor the Electabuzz
HP: 93
Energy: 80
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 25% Paralyzed (Speed is 26)

Machinery the Klink
HP: 73
Energy: 76
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 25% Paralyzed (Speed is 7)

This round starts with both Pokemon very slow, from being paralyzed. Thor still aggressively Fire Punches Machinery, who is fully paralyzed and cannot do anything. Thor starts charging at Machinery with crossed arms, and Machinery quickly Protects himself. Thor continues charging and his Cross Chop is blocked. Thor really feels the pain in his back, and is fully paralyzed. Machinery fires a Mirror Shot at Thor, just slowly wearing him down. C$FP is about to announce the how the Pokemon are doing, but thinks about that weird sense the arena was giving the previous round, and how it hasn't been happening. However, right after this thought, C$FP feels it again, and the entire arena seems to be Protecting itself. C$FP thinks about how strange this is, but it really is not as important as the match going on. "Ok, let's look at how the Pokemon are doing."


Thor the Electabuzz
HP: 86
Energy: 67
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 20% Paralyzed (Speed is 26)

Machinery the Klink
HP: 56
Energy: 59
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 20% Paralyzed (Speed is 7)

Protect(1), Thunder Wave(2), Fire Punch(3), Mirror Shot(4), Cross Chop(5)

Action 1:
Thor: Fire Punch: [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy
Machinery: fully paralyzed

Action 2:
Machinery: Protect: 7 + (17/3) = 12.667, rounds to 13 Energy
Thor: Cross Chop: [10 + (4-3)*1.5]*1.5 = 17.25, rounds to 17 Damage(blocked), 7 Energy

Action 3:
Thor: fully paralyzed
Machinery: Mirror Shot: [7 + 3 + (3-3)*1.5]*2/3 = 6.667, rounds to 7 Damage, 4 Energy

Arena: Protect (so lame)


LupusAter's actions
shadowbone66's actions
I ref
 
#11

Thor the Electabuzz
HP: 86
Energy: 67
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 20% Paralyzed (Speed is 26)

Machinery the Klink
HP: 56
Energy: 59
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 20% Paralyzed (Speed is 7)

Thor starts this round by winding up for a Punch, with his fist covered in Fire, but once again Machinery Protects himself from the blow. Thor once again winds up for a Punch, this time his hand is charged with Thundery might, and hits Machinery directly. C$FP hears the typing, and C$FP realizes that this is the first time that Thunder Punch has been used. Machinery hits Thor with a Mirror Shot, still not managing to lower Thor's accuracy. Machinery at this point knows the drill, and Protects himself while Thor hits the Protect with a Fire Punch. All of a sudden, a fist of Fire appears next to each Pokemon, and Punches them! "Alright then, it looks like things may have started to get more interesting. Let's look at how the Pokemon are doing":

Thor the Electabuzz
HP: 68
Energy: 46
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 15% Paralyzed (Speed is 26)

Machinery the Klink
HP: 28
Energy: 29
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 15% Paralyzed (Speed is 7)

Protect(1), Thunder Wave(2), Fire Punch(3), Mirror Shot(4), Cross Chop(5), Thunder Punch(6)

Action 1:
Thor: Fire Punch: [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage(blocked), 10 Energy
Machinery: Protect: 7 + (17/3) = 12.667, rounds to 13 Energy

Action 2:
Thor: Thunder Punch: 8 + 3 + (4-2)*1.5 = 14 Damage, 5 Energy
Machinery: Mirror Shot: [7 + 3 + (3-3)*1.5]*2/3 = 6.667, rounds to 7 Damage, 4 Energy

Action 3:
Thor: Fire Punch: [8 + (4-2)*1.5]*1.5 = 16.5, rounds to 17 Damage(blocked), 6 Energy
Machinery: Protect: 7 + (17/3) = 12.667, rounds to 13 Energy

Arena: Fire Punch(Machinery): [8 + (3-2)*1.5]*1.5 = 14.25, rounds to 14 Damage
Arena: Fire Punch(Thor): 8 + (3-1)*1.5 = 11 Damage


shadowbone66's actions
LupusAter's actions
I ref
 
#14

Thor the Electabuzz
HP: 68
Energy: 46
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 15% Paralyzed (Speed is 26)

Machinery the Klink
HP: 28
Energy: 29
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 15% Paralyzed (Speed is 7)

For some reason, Machinery starts by Protecting himself, even though Thor starts by just Chilling, gathering some energy. Thor then tries to do something, but is fully paralyzed. Machinery shoots a Mirror Shot at Thor. Thor sets up a Light Screen to help absorb special attacks, while Machinery is once again Protecting himself for no reason. Suddenly, a Mirror Shot hits both Pokemon, but it really doesn't do very much to either one. "Let's look at how the Pokemon are doing":


Thor the Electabuzz
HP: 56
Energy: 50
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 10% Paralyzed (Speed is 26), Light Screen (6 actions)

Machinery the Klink
HP: 22
Energy: 18
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 10% Paralyzed (Speed is 7)
Protect(1), Thunder Wave(2), Fire Punch(3), Mirror Shot(4), Cross Chop(5), Thunder Punch(6), Light Screen(7)

Action 1:
Thor: Chill: +12 Energy
Machinery: Protect: 7 + 4 = 11 Energy

Action 2:
Thor: fully paralyzed
Machinery: Mirror Shot: [7 + 3 + (3-3)*1.5]*2/3 = 6.667, rounds to 7 Damage, 4 Energy

Action 3:
Thor: Light Screen: 8 Energy
Machinery: fully paralyzed

Arena: Mirror Shot(Machinery): [7 + (3-2)*1.5]*2/3 = 5.667, rounds to 6 Damage
Arena: Mirror Shot(Thor): [7 + (3-3)*1.5]*2/3 = 4.667, rounds to 5 Damage


LupusAter's actions
shadowbone66's actions
I ref
 
#17

Thor the Electabuzz
HP: 56
Energy: 50
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 10% Paralyzed (Speed is 26), Light Screen (6 actions)

Machinery the Klink
HP: 22
Energy: 18
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 10% Paralyzed (Speed is 7)

Thor starts this round by hitting Machinery with a Fiery Punch, who is now low on health and energy. Machinery sends a Thunder Wave at Thor, renewing the paralysis. Thor crosses his arms and is about to hit Machinery, but Machinery Protects himself while Thor tries to hit him with a Cross Chop. Blocking this hit was too much for Machinery, as it faints from exhaustion.


Thor the Electabuzz
HP: 56
Energy: 33
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 25% Paralyzed (Speed is 26), Light Screen (4 actions)

Machinery the Klink
HP: 8
Energy: -2
Atk: 2
Def: 3
SpA: 3
SpD: 2
Spe: 26
Boosts/Drops: -10 Evasion (permanent due to nature)
Status: 5% Paralyzed (Speed is 7)

Protect(1), Thunder Wave(2), Fire Punch(3), Mirror Shot(4), Cross Chop(5), Thunder Punch(6), Light Screen(7)

Action 1:
Thor: Fire Punch: [8 + (4-3)*1.5]*1.5 = 14.25, rounds to 14 Damage, 10 Energy
Machinery: Thunder Wave: 7 Energy

Action 2:
Thor: Cross Chop: [10 + (4-3)*1.5]*1.5 = 17.25, rounds to 17 Damage(blocked), 7 Energy
Machinery: Protect: 7 + 17/3 = 12.667, rounds to 13 Energy, faints from exhaustion


shadowbone66 sends out a Pokemon and gives its actions
LupusAter gives actions
I ref
 
#20

Thor the Electabuzz
HP: 56
Energy: 33
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 25% Paralyzed (Speed is 26), Light Screen (4 actions)

Alex the Nohface
HP: 100
Energy: 100
Atk: 3
Def: 3
SpA: 0
SpD: 3
Spe: 10
Boosts/Drops:
Status:

shadowbone66 starts by sending out Alex the Nohface, who is slower than Thor despite him being paralyzed. Thor starts by hitting Alex with a Thunder Wave, paralyzing him. Alex sends a Will-o-Wisp at Thor, giving Thor a second degree burn. Thor then feels the paralysis from Machinery, and is fully paralyzed. Alex then digs, and stays underground. (A faster Pokemon can't wait to go second.) Thor randomly swings a Thunder Punch to make his trainer happy, but he knew he would miss. Alex then pops up from Digging right underneath Thor. Suddenly, something invisible Digs underground in two places, and pops up underneath the two Pokemon! Alex Levitates, and just happily watches Thor get beaten up. "Let's take a look at how the Pokemon are doing":


Thor the Electabuzz
HP: 18
Energy: 21
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 20% Paralyzed (Speed is 26), Light Screen (1 actions), 2nd Degree Burn (2 DPA, -3 BAP of physical attacks)

Alex the Nohface
HP: 100
Energy: 84
Atk: 3
Def: 3
SpA: 0
SpD: 3
Spe: 10
Boosts/Drops:
Status: 20% Paralyzed (Speed is 3)

Protect(1), Thunder Wave(2), Fire Punch(3), Mirror Shot(4), Cross Chop(5), Thunder Punch(6), Light Screen(7), Will-o-Wisp(8), Dig(9)

Action 1:
Thor: Thunder Wave: 6 Energy
Alex: Will-o-Wisp: 7 Energy

Action 2:
Thor: fully paralyzed
Alex: Dig: goes under, 3 Energy

Action 3:
Thor: Thunder Punch: missed, 5 Energy
Alex: Dig: [8 + (3-1)*1.5]*1.5 = 16.5, rounds to 17 Damage, 6 Energy

Arena: Dig(Alex): missed (Levitate)
Arena: Dig(Thor): [8 + (3-1)*1.5]*1.5 = 16.5, rounds to 17 Damage


LupusAter's actions
shadowbone66's actions
I ref
 
#23

Thor the Electabuzz
HP: 18
Energy: 21
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 20% Paralyzed (Speed is 26), Light Screen (1 actions), 2nd Degree Burn (2 DPA, -3 BAP of physical attacks)

Alex the Nohface
HP: 100
Energy: 84
Atk: 3
Def: 3
SpA: 0
SpD: 3
Spe: 10
Boosts/Drops:
Status: 20% Paralyzed (Speed is 3)

Thor, with very little health left, hits Alex with a Fiery Punch. Alex Faintly Attacks Thor, and immediately follows with a Shadow Sneak, causing Thor to be knocked out.


Thor the Electabuzz
HP: -3
Energy: 15
Atk: 4
Def: 1
SpA: 3
SpD: 3
Spe: 105
Boosts/Drops:
Status: 15% Paralyzed (Speed is 26), 2nd Degree Burn (2 DPA, -3 BAP of physical attacks)

Alex the Nohface
HP: 90
Energy: 78
Atk: 3
Def: 3
SpA: 0
SpD: 3
Spe: 10
Boosts/Drops:
Status: 15% Paralyzed (Speed is 3)

Protect(1), Thunder Wave(2), Fire Punch(3), Mirror Shot(4), Cross Chop(5), Thunder Punch(6), Light Screen(7), Will-o-Wisp(8), Dig(9), Faint Attack(10), Shadow Sneak(11)

Action 1:
Thor: Fire Punch: [8 - 3 + (4-3)*1.5]*1.5 = 9.75, rounds to 10 Damage, 6 Energy
Alex: Faint Attack: 6 + (3-1)*1.5 = 9 Damage, 4 Energy

Action 2:
Alex: Shadow Sneak: 4 + 3 + (3-1)*1.5 = 10 Damage, 2 Energy, Thor faints


LupusAter sends out a Pokemon
shadowbone66's actions
LupusAter's actions
I ref
 
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