Let's start off with the rules of this match
3v3 Singles
DQ: 2 Days for battlers, 3 Days for ref
2 Recovers, 5 Chills
switch=ko
no items
all abilities
And, the arena, sent to me from shadowbone66:
Nohface (Alex) [Female]
Nature: Adamant
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3 (boosted by nature)
Def: Rank 3
SpA: Rank 0 (lowered by nature)
SpD: Rank 3
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Yawn
Flail
Meteor Mash
Will-O-Wisp
Dig
Taunt
Scyther [Ed] (Male) {OT: Venser}
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)
Type: Bug / Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 89 (-15%)
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Steadfast (DW) (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
X-Scissor
Air Slash
Counter
Silver Wind
Swords Dance
Roost
Substitute
Brick Break
Safeguard
Klink [Machinery] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Clear Body: (Innate, DW, Dormant) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (boosted by nature)
SpD: Rank 2
Spe: 26 (lowered by nature)
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Automotize
Mirror Shot
Gear Grind
Shift Gear
Flash Cannon
Thunderbolt
Protect
Thunder Wave
Toxic
LupusAter's team:
Houndoom(*) [Fenris] (M)
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 +
SpD: Rank 2 -
Spe: 95
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Leer(*)
Ember(*)
Howl (*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)
Nasty Plot
Flamethrower
Crunch
Thunder Fang
Inferno
Foul Play
Fire Fang
Will-O-Wisp(*)
Fire Spin(*)
Sucker Punch(*)
Shadow Ball(*)
Sludge Bomb(*)
Flame Charge(*)
Dark Pulse
Electabuzz Thor (M)
Nature: Lonely
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit:(Dw Locked)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 100
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 3
SpD: Rank 3
Spe: 105
6/9 EC
2 MC
2/5 DC
Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Fire Punch
Ice Punch
Cross Chop
Toxic
Wild Charge
Thunder Wave
Murkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster:(Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: Rank 3
Def: Rank 3 +
SpA: Rank 3
SpD: Rank 2
Spe: 79 -
EC 3/6
MC 0
DC 0/5
Peck
Astonish
Wing Attack
Night Shade
Assurance
Featherdance
Brave Bird
Roost
Psychic
Payback
Double Team
shadowbone66 sends out a Pokemon
LupusAter sends out a Pokemon and gives its actions
shadowbone66 gives actions
I ref
3v3 Singles
DQ: 2 Days for battlers, 3 Days for ref
2 Recovers, 5 Chills
switch=ko
no items
all abilities
And, the arena, sent to me from shadowbone66:
shadowbone66's team:This arena is a small, enclosed space. *It resembles the Holodeck from Star Trek when it's not activated. *In this location, I capture various techniques to use for my Gizoids. *However, a new function was recently added...to USE said attacks in testing...
*
As the battle progresses, each move made by the battlers is recorded. *It is then placed into a 'pile' so to speak. *At the end of every round, *move will randomly be selected from the 'pile', and both Pokemon will be hit by that move, with perfect accuracy, coming off a Base 3 Attack/Sp. Attack. *These go through Substitutes and do not break Double Team, though normal damage will still be rolled for. If weather is attempted, it will always fail. It will, however, go into the pile. If it is chosen, the weather will begin.
Nohface (Alex) [Female]
Nature: Adamant
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats:
HP: 100
Atk: Rank 3 (boosted by nature)
Def: Rank 3
SpA: Rank 0 (lowered by nature)
SpD: Rank 3
Spe: 10
EC: 0/6
MC: 0
DC: 0/5
Moves:
Scratch
Tackle
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Yawn
Flail
Meteor Mash
Will-O-Wisp
Dig
Taunt
Scyther [Ed] (Male) {OT: Venser}
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy on an opponent's attacks)
Type: Bug / Flying
Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 89 (-15%)
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Technician (Innate): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Swarm (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)
Steadfast (DW) (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
X-Scissor
Air Slash
Counter
Silver Wind
Swords Dance
Roost
Substitute
Brick Break
Safeguard
Klink [Machinery] (Genderless)
Nature: Quiet (+ Sp. Attack, - Speed)
Type: Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.
Plus: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.
Clear Body: (Innate, DW, Dormant) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (boosted by nature)
SpD: Rank 2
Spe: 26 (lowered by nature)
EC: 2/9
MC: 0
DC: 2/5
Attacks:
Vicegrip
Charge
Thundershock
Gear Grind
Bind
Charge Beam
Automotize
Mirror Shot
Gear Grind
Shift Gear
Flash Cannon
Thunderbolt
Protect
Thunder Wave
Toxic
LupusAter's team:
Houndoom(*) [Fenris] (M)
Nature: Rash
Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash fire: (Innate)This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Early bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 +
SpD: Rank 2 -
Spe: 95
EC: 6/6
MC: 0
DC: 5/5
Attacks:
Leer(*)
Ember(*)
Howl (*)
Smog(*)
Roar(*)
Bite(*)
Odor Sleuth(*)
Beat Up(*)
Nasty Plot
Flamethrower
Crunch
Thunder Fang
Inferno
Foul Play
Fire Fang
Will-O-Wisp(*)
Fire Spin(*)
Sucker Punch(*)
Shadow Ball(*)
Sludge Bomb(*)
Flame Charge(*)
Dark Pulse
Electabuzz Thor (M)
Nature: Lonely
Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Abilities:
Static:(Innate)This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Vital Spirit:(Dw Locked)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
HP: 100
Atk: Rank 4+
Def: Rank 1-
SpA: Rank 3
SpD: Rank 3
Spe: 105
6/9 EC
2 MC
2/5 DC
Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt
Fire Punch
Ice Punch
Cross Chop
Toxic
Wild Charge
Thunder Wave
Murkrow Muninn (M)
Nature: Relaxed (+Def, -Spe)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Insomnia:(Innate)This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster:(Locked)The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
HP: 90
Atk: Rank 3
Def: Rank 3 +
SpA: Rank 3
SpD: Rank 2
Spe: 79 -
EC 3/6
MC 0
DC 0/5
Peck
Astonish
Wing Attack
Night Shade
Assurance
Featherdance
Brave Bird
Roost
Psychic
Payback
Double Team
shadowbone66 sends out a Pokemon
LupusAter sends out a Pokemon and gives its actions
shadowbone66 gives actions
I ref