Rules 3v3 single battle 2 day DQ No items All abilities Switch = KO -Arena- Shimmering Flats The area is desolate salt flats for as far as the eye can see. There's no sources of water. Dawn has just broken and the temprature is still tolerable for now. Pokémon digging through the soil will be hurt (10 per action) by the concentration of chemicals beneath the surface. Zarator's Team: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Zweilous* (Tiamat) (F) Nature: Timid (Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks. Type: Dragon/Dark Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.) Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1). Stats HP: 100 Atk: ** (-) Def: *** SpA: *** SpD: *** Spe: 67 (58*1.15, rounded up) EC: 7/9 MC: 1 DC: N/A Ability: Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. Attacks: Bite(*) Crunch(*) Dark Pulse(*) Dragon Pulse Dragon Rage(*) Dragonbreath(*) Earth Power(*) Focus Energy(*) Head Smash(*) Headbutt(*) Incinerate(*) Roar(*) Tackle(*) Thief(*) Thunder Wave(*) Haunter* (Cyric) (M) Nature: Modest (Attack reduced by *; Special Attack raised by *). Type: Ghost/Poison Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1). Stats: HP: 90 Atk: * (-) Def: ** SpA: ***** (+) SpD: ** Spe: 95 EC: 6/9 MC: 0 DC: N/A Ability: Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Attacks: Confuse Ray(*) Curse(*) Destiny Bond Energy Ball(*) Haze(*) Hypnosis(*) Lick(*) Mean Look(*) Night Shade(*) Perish Song(*) Psychic Scary Face(*) Shadow Ball(*) Spite(*) Sucker Punch(*) Thunderbolt(*) Kitsunoh* (Mask) (M) Nature: Jolly (Special Attack reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks. Type: Steel/Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Stats: HP: 100 Atk: **** Def: *** SpA: * (-) SpD: *** Spe: 127 (110*1.15) EC: N/A MC: 0 DC: 3/5 Abilities: Frisk: (Can be activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up. Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis. Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. Attacks: Curse(*) Dig(*) Earthquake Faint Attack(*) Featherdance(*) Ice Fang Iron Defense(*) Leer(*) Lick(*) Meteor Mash(*) Odor Sleuth(*) Psycho Shift(*) Rock Slide(*) Scratch(*) Shadow Sneak(*) Shadowstrike Substitute Will-O-Wisp(*) Rediamond's team: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Vulpix(*) [Sunshine] (Female) Nature: Modest (+SpAtt, -Att) Type: Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: Hp: 90 Att: *(-) Def: ** SpAtt: ***(+) SpDef: *** Spe: 65 EC: 4/6 MC: 0 DC: 3/5 Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream Locked) Attacks: Ember* Tail Whip* Roar* Quick Attack* Fire Spin* Will-o-Wisp* Confuse Ray* Imprison* Flame Burst* Flamethrower* Safeguard* Energy Ball* Extrasensory* Hypnosis* Faint Attack Protect* Toxic* Return* Dig Mankey [Nuclear] (M) Nature: Lonely (+*Att, -*Def) Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 90 Atk: **** (+) Def: * (-) SpA: ** SpD: ** Spe: 70 EC: 1/6 MC: 0 DC: 1/5 Abilities: Vital Spirit: [Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action Anger Point: [Innate] When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Competitive Spirit: [Innate] The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. [DreamLocked] Attacks: Covet Scratch Low Kick Leer Focus Energy Fury Swipes Karate Chop Seismic Toss Screech Assurance Fury Swipes Focus Energy Close Combat Rock Slide Counter Hone Claws Taunt Overheat U-Turn Nuzleaf [LOCKE] (M) Nature: Adamant (+*Att, -*SpAtt) Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1). Stats: HP: 100 Atk: ****(+) Def: ** SpA: **(-) SpD: ** Spe: 60 EC: 4/9 MC: 0 DC: 1/5 Abilities: Chlorophyll:[Innate]During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Early Bird: [Innate] This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon. Wicked Thief: [Innate] This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [DreamLocked] Attacks: Bide Harden Growth Nature Power Synthesis Extrasensory Fake Out Torment Razor Wind Bullet Seed Quick Attack Leech Seed Dig Swords Dance Sunny Day Turn order -Zarator will choose his first Pokémon. -Rediamond will choose his first Pokémon then issue actions. -Zarator will issue actions. -Reffing. -Zarator will issue actions. -Rediamond will issue actions. -Reffing. -Etc... Turn order is conserved when picking new Pokémon after a KO.