Completed 3v3 Strongmon Triples! EM vs CMFP!

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#1
Whoever accepts can choose 1v1 Singles, 2v2 Doubles, 3v3 Triples
I'll be using FE's
1 Day DQ
0 Recoveries, 2 Chills per mon
1 Substitution per mon
ASB Arena
3v3 triples sounds good^
all abilities
no items
Posting opening flavor is so drab, boring, and something any sane person would do under normal conditions. I'm insane and tired as hell, so just do without it. If you ask nicely, though, I MIGHT just come back and actually edit an entrance in.

To the Left, C$FP with his team:


Metagross [Brains] (Genderless)
Nature: Careful (Adds One (1) Rank to Special Defense; Substracts One (1) Rank from Special Attack)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC:
0
DC:
5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility

Iron Defense
Iron Head
Zen Headbutt
Headbutt
Ice Punch
Thunder Punch

Earthquake
Giga Impact
Double Team
Reflect
Light Screen
Rock Slide
Endure
Brick Break

Moves: 24

Registeel [Iron Giant] (Genderless)
Nature: Brave (+ to Attack; - 15% from Speed; -10% flat evasion)
Type: Steel
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2 (DW) [unlocked]: Light Metal
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 6
SpA: Rank 3
SpD: Rank 6
Spe: 43 [50/1.15=43.478] (-)
Size Class: 3
Weight Class: 6 (205 kg)
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

Attacks:
Explosion
Stomp
Metal Claw
Curse
Superpower
Hammer Arm
Hyper Beam
Iron Head
Lock-On
Zap Cannon
Flash Cannon
Hyper Beam

Counter
Ice Punch
Thunder Punch

Earthquake
Rock Slide
Thunder Wave
Focus Punch
Hone Claws
Focus Blast
Toxic
Thunderbolt
Protect
Substitute
Endure
Shadow Claw
Brick Break
Rest
Rock Polish

Moves: 30

Empoleon [Pimplup] (Male)
Nature: Modest (+ to Attack; - from Special Attack)
Type: Water/Steel
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Torrent
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2 (DW) [unlocked]: Defiant
Type: Innate
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Brine
Hydro Pump
Metal Claw
Swords Dance
Tackle
Swagger

Agility
Icy Wind
Yawn

Ice Beam
Scald
Surf
Double Team
Protect
Rain Dance
Substitute
Grass Knot

Moves: 25

And to my right, Elevator_Music with their team:


Milotic(*) [Mirokarosu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 81
Size Class: 5
Weight Class: 5
Base Rank Total: 20
Total Moves: 34

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Splash(*)
Tackle(*)
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Rain Dance
Hydro Pump
Safeguard
Aqua Ring

Mirror Coat(*)
Hypnosis(*)
Confuse Ray(*)
Brine
Dragon Pulse
DragonBreath
Haze

Endure
Ice Beam(*)
Double Team(*)
Scald(*)
Protect
Dragon Tail
Toxic
Light Screen
Rest
Hidden Power (Electric, 7)
Substitute

Mud-Slap
Icy Wind

Revenankh [] M
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Ghost/Fighting
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (65 /1.15) (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
Total Moves: 31

MC: 1
DC: 5/5

Attacks:

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge
Power Whip
Hammer Arm
Moonlight
Superpower
Vital Throw

Shadow Sneak
Curse
Drain Punch
Counter
Mach Punch
Wide Guard

Toxic
Protect
Rest
Bulk Up
Torment
Rock Slide
Earthquake

Pain Split
Ice Punch
Focus Punch

Ariados [Ariadosu] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm:
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10).
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15
Total Moves: 32

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes
Sucker Punch
Spider Web
Agility
Pin Missile
Poison Jab
Bug Bite
Cross Poison

Disable
Toxic Spikes
Twineedle
Electroweb
Baton Pass
Night Slash
Rage Powder
Pursuit

Endure
Hone Claws
Protect
Dig
Double Team
Struggle Bug
Flash
Substitute

Bounce

Here's the order for this match:

Elevator_Music issues orders
C$FP issues orders
I ref
C$FP issues orders
Elevator_Music issues orders
I ref

I could speak english, but I don't want to, so here's how I'll start..

Gong Yi Tempai!
 
#2
Hmm, this will be tricky, and ordering first is never easy...

Milotic: Safeguard ~ Hydro Pump (Registeel)
Revenankh: Vital Throw (Registeel) ~ Drain Punch (Registeel)
Ariados: Night Shade (Registeel) ~ Hone Claws
 
#3
Pimplup: Scald (Ariados), Brine (Ariados)

Brains: Zen Headbutt (Ariados) * 2

Iron Giant: Iron Head (Ariados), Flash Cannon (Ariados)

for all: IF Ariados faints, THEN target Revenankh for remaining actions (and if Empoleon were to use Brine on Revenankh, it would use Hydro Pump instead)
 
#4

Brains / Iron Giant / Pimplup
HP: 100 / 100 / 100
Ene: 100 / 100 / 100
Spe: 70 / 43 / 60
Other: N/a / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 100 / 100 / 100
Ene: 100 / 100 / 100
Spe: 81 / 56 / 40
Other: N/a / N/a / N/a​

After i finish all the matches i have to ref, I'll come back and add flavor...promise.


Brains / Iron Giant / Pimplup
HP: 100 / 46 / 100
Ene: 86 / 90 / 88
Spe: 70 / 43 / 60
Other: N/a / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 100 / 100 / 18
Ene: 83 / 85 / 95
Spe: 81 / 56 / 40
Other: N/a / N/a / N/a​

Safeguard (Milotic -> Milotic/Revenankh/Ariados)
Elevator_Music's team is surrounded in a veil! ; -10 energy

Zen Headbutt (Metagross -> Ariados)
RNG to hit [<=9000]: 9598 (No)
The attack missed! ; -5 energy

Scald (Empoleon -> Ariados)
RNG to crit [<=625]: 1983 (No)
RNG for effect [<=3000]: 3499 (No)
Damage: 15.5 Damage ; -5 energy

Iron Head (Registeel -> Ariados)
RNG for crit [<=625]: 4035 (No)
RNG for effect [<=3000]: 7304 (No)
Damage: 12.5 Damage ; -5 energy

Night Shade (Ariados -> Registeel)
Damage: 10 Damage ; -5 energy

Vital Throw (Revenankh -> Registeel)
RNG to crit [<=625]: 355 (Yes)
Damage: 18.75 Damage ; -4 energy

---

Hydro Pump (Milotic -> Registeel)
RNG to hit [<=9000]: 6658 (Yes)
RNG to crit [<=625]: 7836 (No)
Damage: 12.5 Damage ; -7 energy

Zen Headbutt (Metagross -> Araidos)
RNG to hit [<=9000]: 1940 (Yes)
RNG to crit [<=625]: 1415 (No)
RNG to flinch [<=2000]: 801 (Yes)
Damage: 21 Damage ; -9 energy

Brine (Empoleon -> Ariados)
RNG to crit [<=625]: 3372 (No)
Damage: 20.5 Damage ; -7 energy

Drain Punch (Revenankh -> Registeel)
RNG for crit [<=625]: 3814 (No)
Damage: 12.75 Damage ; -11 energy

Flash Cannon (Registeel -> Ariados)
RNG to crit [<=625]: 1025 (No)
RNG for effect [<=1000]: 4102 (No)
Damage: 12.5 Damage ; -5 energy

Hone Claws (Ariados)
Ariados Flinched!

Total Numbers:
Elevator_Music:
Ariados: -82 HP ; -5 energy
Milotic: -0 HP ; -17 energy
Revenankh: -0 HP ; -15 energy

C$FP:
Registeel: -54 HP ; -10 energy
Empoleon: -0 HP ; -12 energy
Metagross: -0 HP ; -14 energy
 
#5
Iron Giant: Rock Slide * 2
IF Revenankh successfully uses Wide Guard, THEN use Iron Head (Ariados)
IF Ariados faints, THEN make remaining actions: Thunder (Milotic)

Pimplup: Icy Wind * 2
IF Revenankh successfully uses Wide Guard, THEN use Hydro Pump (Ariados)
IF Ariados faints, THEN make remaining actions: Hydro Pump (Revenankh)

Brains: Rock Slide * 2
IF Revenankh successfully uses Wide Guard, THEN use Iron Head (Ariados)
IF Ariados faints, THEN make remaining actions: Zen Headbutt (Revenankh)
 
#6
Hmmmm....

Milotic: Brine (Registeel) ~ Hydro Pump (Registeel)
IF (Registeel faints) THEN (target Metagross instead)
Revenankh: Hammer Arm (Registeel) ~ Drain Punch (Registeel)
IF (Registeel faints) THEN (target Metagross instead)
Ariados: Endure ~ Bug Bite (Metagross)
 
#7

Brains / Iron Giant / Pimplup
HP: 100 / 46 / 100
Ene: 86 / 90 / 88
Spe: 70 / 43 / 60
Other: N/a / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 100 / 100 / 18
Ene: 83 / 85 / 95
Spe: 81 / 56 / 40
Other: N/a / N/a / N/a
Team: Safeguard (3A)​

I'm Hungry.


Brains / Iron Giant / Pimplup
HP: 100 / 7 / 100
Ene: 70 / 74 / 74
Spe: 70 / 43 / 60
Other: N/a / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 67 / 73 / 1
Ene: 69 / 74 / 80
Spe: 81 / 56 / 40
Other: -2 Spe / -3 Spe / -1 Spe​

Endure (Ariados)
Ariados braced itself! ; -15 energy

Brine (Milotic -> Registeel)
RNG for crit [<=625]: 3496 (No)
Damage: (13+3+6-8.5)=13.5 Damage ; -7 energy

Rock Slide (Metagross -> Milotic/Revenankh/Ariados)
RNG to hit [<=9000]: 3648/Irr/1025 (Yes/Yes/Yes)
RNG to crit [<=625]: 2914/9209/9231 (No/No/No)
RNG to flinch [<=3000]: Irr/848/Irr (No/Yes/No)
Damage:
Milotic: 8*.75+7.5-6=7.5 Damage
Revenankh: (8*.75+7.5-6)*.67=5.025 Damage
Ariados: (8*.75+7.5-4.5)*1.5=13.5 Damage ; -6 energy

Icy Wind (Empoleon -> Milotic/Revenankh/Ariados)
RNG to hit [<=9500]: 2918/Irr/9618 (Yes/Yes/No)
RNG to crit [<=625]: 1540/2/Irr (No/Yes/Irr)
Damage:
Milotic: (6*.75+7.5-7.5)*.67=3.015 Damage
Revenankh: 6*.75+7.5-6+3=9 Damage
Ariados: Missed ; -5 energy ; Milotic/Revenankh's Speed fell

Hammer Arm (Revenankh -> Registeel)
Revenankh Flinched!

Rock Slide (Registeel -> Milotic/Revenankh/Ariados)
RNG to hit [<=9000]: 7223/6580/6783 (Yes/Yes/Yes)
RNG to crit [<=625]: 5345/7280/5227 (No/No/No)
RNG to flinch [<=3000]: Irr/Irr/Irr (No/No/No)
Damage:
Milotic: 8*.75+6-6=6 Damage
Revenankh: (8*.75+6-6)*.67=4.02 Damage
Ariados: (8*.75+6-4.5)*1.5=11.25 Damage ; Ariados endured the attack ; -6 energy

---

Rock Slide (Metagross -> Milotic/Ariados/Revenankh)
RNG to hit [<=9000]: 8560/2886/Irr (Yes/Yes/Yes)
RNG to crit [<=625]: 4398/184/5035 (No/Yes/No)
RNG to flinch [<=3000]: 7094/9395/8731 (No/No/No)
Damage:
Milotic: 8*.75+7.5-6=7.5 Damage
Ariados: (8*.75+7.5-4.5+3)*1.5=18 Damage ; Ariados endured the attack
Revenankh: (8*.75+7.5-6)*.67=5.025 Damage ; -10 energy

Icy Wind (Empoleon -> Milotic/Ariados/Revenankh)
RNG to hit [<=9500]: 4963/5013/Irr (Yes/Yes/Yes)
RNG to crit [<=625]: 7768/2103/1223 (No/No/No)
Damage:
Milotic: (6*.75+7.5-7.5)*.67=3.015 Damage
Ariados: 6*1.5+7.5-3=9 Damage ; Ariados endured the attack
Revenankh: 6*.75+7.5-6=6 Damage ; -9 energy ; Milotic/Ariados/Revenankh's Speed fell

Hydro Pump (Milotic -> Registeel)
RNG to hit [<=9500]: 1835 (Yes)
RNG to crit [<=625]: 2855 (No)
Damage: 12+3+6-8.5=12.5 Damage ; -7 energy

Rock Slide (Registeel -> Milotic/Ariados/Revenankh)
RNG to hit [<=9000]: 4189/2363/Irr (Yes/Yes/Yes)
RNG to crit [<=625]: 9904/124/831 (No/Yes/No)
RNG to flinch [<=3000]: Irr/882/3958 (No/Yes/No)
Damage:
Milotic: 8*.75+6-6=6 Damage
Ariados: (8*.75+6-4.5+3)*1.5=15.75 Damage ; Ariados endured the attack
Revenankh: (8*.75+6-6)*.67=4.02 Damage ; -10 energy

Bug Bite (Ariados -> Metagross)
Ariados Flinched!

Drain Punch (Revenankh -> Registeel)
RNG to crit [<=625]: 8376 (No)
Damage: (8+3+6-8.5)*1.5=12.75 Damage ; -11 energy


Totals:
Elevator_Music:
Ariados: -17 Damage ; -15 energy
Revenankh: -26.715 (27) Damage ; -11 energy
Milotic: 33.03 (33) Damage ; -14 energy

C$FP:
Registeel: 38.75 (39) Damage ; -16 energy
Empoleon: -0 Damage ; -14 energy
Metagross: -0 Damage ; -16 energy
 
#8
Oh. Sorry hehehee, I didn't realize I was up

Milotic: Scald (Metagross) ~ Hydro Pump (Metagross)
Revenankh: Mach Punch (Registeel) ~ Drain Punch (Registeel)
IF (Registeel uses Protect) THEN (target Metagross instead)
IF (Registeel faints) THEN (target Metagross instead)
Ariados: Shadow Sneak (Metagross) ~ Bug Bite (Metagross)
 
#9
My Steel mons are unstoppable! (except when they're stoppable)

Iron Giant: Metal Claw (Ariados) [yay for Light Metal!], Iron Head (Revenankh)

Pimplup: Scald (Revenankh), Brine (Revenankh)

Brains: Zen Headbutt (Revenankh) * 2
 
#10

Brains / Iron Giant / Pimplup
HP: 100 / 7 / 100
Ene: 70 / 74 / 74
Spe: 70 / 43 / 60
Other: N/a / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 67 / 73 / 1
Ene: 69 / 74 / 80
Spe: 81 / 56 / 40
Other: -2 Spe / -3 Spe / -1 Spe​

I'm Tired. Please post if i made any mistake.


Brains / Iron Giant / Pimplup
HP: 64 / KO / 100
Ene: 56 / KO / 62
Spe: 70 / 43 / 60
Other: N/a / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 67 / 10 / KO
Ene: 57 / 60 / KO
Spe: 81 / 56 / 40
Other: -1 Spe / -1 Spe / N/a​

Metal Claw (Registeel -> Ariados)
RNG to hit [<=9500]: 7529 (Yes)
RNG to crit [<=625]: 349 (Yes)
RNG for effect [<=1000]: 5563 (No)
Damage: 5+3+6-4.5=9.5 Damage ; -3 energy ; Ariados fainted!

Mach Punch (Revenankh -> Registeel)
RNG for crit [<=625]: 307 (Yes)
Damage: (4+3+3+6-8.5)*1.5=11.25 Damage ; -3 energy ; Registeel fainted!

Zen Headbutt (Metagross -> Revenankh)
RNG to hit [<=9000]: Irr (Yes)
RNG for crit [<=625]: 4426 (No)
RNG for flinch [<=2000]: Irr (No)
Damage: (8+3+7.5-6)*1.5=18.75 Damage ; -5 energy

Scald (Empoleon -> Revenankh)
RNG to crit [<=625]: 8254 (No)
RNG to burn [<=3000]: 8832 (No)
Damage: 8+3+7.5-6=12.5 Damage ; -5 energy

Scald (Milotic -> Metagross)
RNG to crit [<=625]:6774 (No)
RNG to burn [<=3000]: 4681 (No)
Damage: 8+3+6-6=11 Damage ; -5 energy

---

Zen Headbutt (Metagross -> Revenankh)
RNG to hit [<=9000]: Irr (Yes)
RNG for crit [<=625]: 6601 (No)
RNG for flinch [<=2000]: 3926 (No)
Damage: (8+3+7.5-6)*1.5=18.75 Damage ; -9 energy

Brine (Empoleon -> Revenankh)
RNG to crit [<=625]: 8829 (No)
Damage: 13+3+7.5-6=17.5 Damage ; -7 energy

Hydro Pump (Milotic -> Metagross)
RNG for hit [<=8500]: 5800 (Yes)
RNG for crit [<=625]: 1912 (No)
Damage: 12+3+6-6=15 Damage ; -7 energy

Drain Punch (Revenankh -> Metagross)
RNG to crit [<=625]: 3795 (No)
Damage: 8+3+6-7.5=9.5 Damage ; -11 energy ; +4.75HP (Revenankh)

---

Totals:
Elevator_Music:
Ariados: KO'd
Milotic: -0 Damage ; -12 energy
Revenankh: -67.5+4.75 (63) Damage ; -14 energy

C$FP:
Registeel: KO'd
Metagross: 35.5 (36) Damage ; -14 energy
Empoleon: -0 Damage ; -12 energy
 
#11
Keep it up, guys!

Brains: Iron Head (Revenankh), Zen Headbutt (Revenankh)
IF Revenankh faints, THEN make remaining actions Thunder Punch (Milotic)
IF Revenankh successfully uses Protect, THEN use Thunder Punch (Milotic) and push actions back

Pimplup: Scald (Revenankh), Brine (Revenankh)
IF Revenankh faints, THEN use Grass Knot (Milotic)
IF Revenankh successfully uses Protect, THEN use Grass Knot (Milotic) and push actions back
 
#12
Hmmmm, apparently Grass Knot can activate Cute Charm?? We'll have to hope for a little bit of hax I think.... ;)

Milotic: Scald (Metagross) ~ Confuse Ray (Metagross)
Revenankh: Mach Punch+Drain Punch (Empoleon)
 
#13

Brains / Iron Giant / Pimplup
HP: 64 / KO / 100
Ene: 56 / KO / 62
Spe: 70 / 43 / 60
Other: N/a / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 67 / 10 / KO
Ene: 57 / 60 / KO
Spe: 81 / 56 / 40
Other: -1 Spe / -1 Spe / N/a​

I'm Tired. Please post if i made any mistake.


Brains / Iron Giant / Pimplup
HP: 53 / KO / 78
Ene: 45 / KO / 50
Spe: 70 / 43 / 60
Other: Confused (3A) / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 38 / KO / KO
Ene: 47 / KO / KO
Spe: 81 / 56 / 40
Other: N/a / N/a / N/a​

Drain Swiftpunch (Revenankh -> Empoleon)
RNG to crit [<=625]: 5604 (No)
Damage: (8+2+3+6-4.5)*1.5=21.75 Damage ; -21.5 energy ; +10.875HP (Revenankh)

Iron Head (Metagross -> Revenankh)
RNG for crit [<=625]: 3167 (No)
RNG for effect [<=3000]: Irr (No)
Damage: 8+3+7.5-6=9.5 Damage ; -5 energy

Scald (Empoleon - Revenankh)
RNG to crit [<=625]: 3416 (No)
RNG to burn [<=3000]: 2352 (Yes)
Damage: 8+3+7.5-6=12.5 Damage ; -5 energy

Revenankh Fainted!

Scald (Milotic -> Metagross)
RNG to crit [<=625]: 4087 (No)
RNG to burn [<=3000]: 5992 (No)
Damage: 8+3+6-6=11 Damage ; -5 energy

Milotic's Speed restored to normal!

---

Confuse Ray (Milotic -> Metagross)
Metagross is confused (4 Turns)! ; -5 energy

Thunderpunch (Metagross -> Milotic)
RNG to attack [<=5000]: 2299 (Yes)
RNG to crit [<=625]: 6569 (No)
RNG to paralyze [<=1000]: 8703 (No)
Damage: (8+7.5-6)*1.5=14.25 Damage ;

Grass Knot (Empoleon -> Milotic)
RNG to crit [<=625]: 5777 (No)
Damage: (10+7.5-7.5)*1.5=15 Damage ; -6.5 energy
RNG for Cute Charm [<=3000]: 4058 (No)

---
Totals:
Elevator_Music:
Milotic: -29.25 (29) Damage ; -10 energy
Revenankh: KO'd

C$FP:
Metagross: -11 Damage ; -11 energy
Empoleon: -21.75 (22) Damage ; -11.5 (12) energy
 
#14
Ummm... I'm a noob. I keep forgetting to update my profile so I forget about this match >> Shouldn't Empoleon have taken damage though?

Milotic: Confuse Ray (Empoleon) ~ Scald Metagross)
 
#17

Brains / Iron Giant / Pimplup
HP: 53 / KO / 78
Ene: 45 / KO / 50
Spe: 70 / 43 / 60
Other: Confused (3A) / N/a / N/a​


Milotic / Revenankh / Ariados
HP: 38 / KO / KO
Ene: 47 / KO / KO
Spe: 81 / 56 / 40
Other: N/a / N/a / N/a​

It's just not your lucky day, EM. Your efforts for confusion failed.


Brains / Iron Giant / Pimplup
HP: 42 / KO / 78
Ene: 34 / KO / 36
Spe: 70 / 43 / 60
Other: Confused (1A) / N/a / Confused (1A)​


Milotic / Revenankh / Ariados
HP: KO / KO / KO
Ene: KO / KO / KO
Spe: 81 / 56 / 40
Other: N/a / N/a / N/a​

Confuse Ray (Milotic -> Empoleon)
Empoleon is confused (2A) ; -9 energy

Zen Headbutt (Metagross -> Milotic)
(Confusion dropped to 2A)
RNG for confusion [<=5000]: 9225 (No)
RNG to hit [<=9000]: 7022 (Yes)
RNG to crit [<=625]: 1777 (No)
Damage: 8+3+7.5-6=12.5 Damage ; -5 energy

Brine (Empoleon -> Milotic)
(Confusion dropped to 1A)
RNG for confusion [<=5000]: 5409 (No)
RNG to crit [<=625]: 3229 (No)
Damage: (13+3+7.5-7.5)/1.5=10.67 Damage ; -7 energy

---

Scald (Milotic -> Metagross)
RNG to crit [<=625]: 8123 (No)
RNG to burn [<=3000]: 6485 (No)
Damage: 8+3+6-6=11 Damage ; -5 energy

Thunderpunch (Metagross -> Milotic)
(Confusion dropped to 1A)
RNG for confusion [<=5000]: 8613 (Yes)
RNG to crit [<=625]: 4911 (No)
RNG to paralyze [<=1000]: 9010 (No)
Damage: (8+7.5-6)*1.5=14.25 Damage ; -6 energy

Grass Knot (Empoleon -> Milotic)
RNG to crit [<=625]: 5662 (No)
Damage: (10+7.5-7.5)*1.5=15 Damage ; -6.5 energy
RNG for Cute Charm [<=3000]: 6620 (No)

Milotic is Knocked Out!

---
Totals:

Elevator_Music:
Milotic: KO'd

C$FP:
Metagross: -11 Damage ; -11 energy
Empoleon: -0 Damage ; -13.5 (14) energy


Congratz C$FP on your victory! Better luck next time Elevator_Music.

Rewards:

C$FP: 2CC
Iron Giant: 3MC/1KOC
Pimpoleon: 3MC/2KOC
Brains: 3MC

Elevator_Music: 2CC
Milotic: 3MC
Ariados: 3MC
Revenankh: 3MC/1KOC

And I get 7UC. C'Yall Later!
 
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