rick (Move your mouse to reveal the content) rick (open) rick (close) Syclant* (Liberty) F Type: Ice/Bug Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Abilities: Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round. Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2). HP: 100 Atk: Rank 3(-) Def: Rank 3 SpA: Rank 5(+) SpD: Rank 3 Spe: 121 EC: 6/6 MC: 5 DC: 5/5 Attacks: Leer(*) Leech Life(*) Ice Shard(*) Focus Energy(*) Slash (*) Icy Wind(*) Scratch(*) Slash (*) Bug Bite(*) Icicle Spear(*) Bug Buzz Hail Ice Punch Earth Power(*) Tail Glow(*) Silver Wind (*) Focus Blast Water Pulse Ice Beam (*) Hidden Power Fire 6(*) Protect (*) Mienshao(*) Swifty (M) Nature: Jolly (A 15% increase (rounded up) in Base Speed and a +14.64% increase in accuracy on this Pokemon's attacks; Subtracts * from Special Attack) Type: Fighting Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1). Stats: HP: 100 Atk: Rank 5 Def: Rank 2 SpA: Rank 2(-) SpD: Rank 2 Spe: 121 (105x1.15) EC: 6/6 MC: 4 DC: 5/5 Abilities: Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates. Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored. Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected. Attacks: Pound(*) Meditate(*) Detect(*) Fake Out(*) Double Slap(*) Swift(*) Calm Mind(*) Drain Punch Hi Jump Kick Low Kick(*) Feint(*) Knock Off(*) U-Turn(*) Rock Slide(*) Brick Break(*) Whimisicott (Levi) (M) Nature: Modest (Adds to Special Attack; Subtracts from Attack) Type: Grass Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. Abilties: Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks. Chlorophyll: (Innate)(Dream World Locked) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. Stats: HP: 100 Atk: Rank 2(-) Def: Rank 3 SpA: Rank 4(+) SpD: Rank 3 Spe: 116 EC: 6/6 MC: 2 DC: 1/5 Absorb Growth Leech Seed Stun Spore Mega Drain Cotton Spore Razor Leaf Poison Powder Encore Sunny Day Solarbeam Worry Seed GrassWhistle Encore Protect Substitute Energy Ball Venser (Move your mouse to reveal the content) Venser (open) Venser (close) Golett [Troll] (♂) Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks) Type: Ground / Ghost Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1). Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Stats: HP: 100 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 2 Spe: 29 (-15%) EC: 5/6 MC: 2 DC: 2/5 Abilities: Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch.) Klutz: (Can be disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off. No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy. Attacks: Pound* Astonish* Defense Curl* Mud-Slap* Rollout* Shadow Punch* Iron Defense* Mega Punch* Magnitude* Earthquake* DynamicPunch* Focus Punch* Substitute* Safeguard* Gyro Ball* Rock Slide Nohface [Jyuu] (♂) Nature: Adamant (+ Attack, - Special Attack) Type: Steel / Ghost Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.) Abilities: Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Levitate (DW) (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit. Stats: HP: 100 Atk: Rank 3 (+) Def: Rank 3 SpA: Rank 0 (-) SpD: Rank 2 Spe: 10 EC: 5/6 MC: 0 DC: 3/5 Attacks Scratch Iron Defense Lick Odor Sleuth Faint Attack Shadow Sneak Curse ShadowStrike Fake Out Psycho Shift Meteor Mash Yawn Pain Split Magic Coat Will-o-Wisp Dig Earthquake Taunt Darmanitan(*) [Daredevil] (♀) Nature: Adamant (+ * to Attack, - * to Special Attack) Type: Fire Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1). Stats: HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 95 EC: 6/6 MC: 2 DC: 5/5 Abilities: Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode (DW): (Can be enabled) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Attacks: Tackle* Rollout* Incinerate* Rage* Fire Fang* Headbutt* Uproar* Facade* Fire Punch* Cheer Up* Encore* Hammer Arm* Sleep Talk* Take Down* Yawn* Nitro Charge* U-Turn* Will-O-Wisp* Flare Blitz Earthquake Rock Slide copy/pasta triple battle info (Move your mouse to reveal the content) copy/pasta triple battle info (open) copy/pasta triple battle info (close) Some things: you'll send a Pokemon to the left, center, and right. The left Pokemon cannot hit the right Pokemon, while the right Pokemon can't hit the left Pokemon (unless they use a move that can bypass the limitation). Pokemon can switch positions in nearby (says left and center, they can switch positions), but it will take an action. If you have 1 Pokemon, that Pokemon will automatically be switched to the center position. Oh I forgot something. 2 actions per Pokemon. *I sent out all of your Pokemon* K, Venser picks abilities and orders then rickheg picks abilities and orders!