Introduction: This is a team i'd worked on recently. I think it's good, but maybe it can become even better. This team focus on shedinja: Mewtwo@choice scarf Pressure Timid 252spe/252spa/4spd ~grass knot ~thunder ~ice beam ~taunt/trick (need some help to choose) I found out that an anti-lead could be perfect for this team, because it can stop oppenents entry hazzard leads from setting entry hazzards, which kills shedinja upon entry. The ev's lets it outspeed almost everything - even some scarfed ones! I dont like the coverage this moveset gives me. A little help here please? Shedinja@focus sash Wonder guard Lonely 252spe/252atk/4(random stat) ~swords dance ~x-scizzor ~shadow sneak ~will-o-wisp Shedinja is the focus of this team. When all its counters are elliminated, it's an untouchable Combination of a wall and a sweeper. The ev's are just max in the only stats which matters. Because the hp ev's doesn't change anything, the defensive ev's are meaningless, and it doesn't use special attacks. Forretress@leftovers Sturdy Careful 252hp/252spd/4def ~rapid spin ~stealth rock ~toxic spikes ~payback Forretress is probably the most important pokemon on the team because entry hazzards, like mentioned before, kill shedinja upon entry. It can even set hazzards up itself. The ev's let it take more of the common special attacks in the uber tier which make it easier for it to spin.* Kyogre@choice scarf Drizzle Timid 252spa/252spe/4hp ~water spout ~Surf ~ice beam ~thunder Kyogre is there for many reasons: it eliminates hail and sandstorm, which would otherwise kill shedinja, it sets up rain which helps *my other pokemon to take fire type moves more easily and it also functions as a revenge killer. Groudon@leftovers Drought Adamant 252atk/252spe/4spd ~stone edge ~earthquake ~rest ~sleep talk While it may look wierd to have both groudon and kyogre on the same team, groudon actually helps a lot. Stopping rain teams (it's always stupid to help an opponent) and hail/sandstorm teams and he is also my status absorber which is super-helpful. Ho-oh@life orb Pressure Adamant 252atk/232hp/24spe ~sacred fire ~brave bird ~earthquake ~roost When looking after a sixt member on the team i noticed that i needed some fire type moves to stop scissor and forretress. Ho-oh was the choice i liked best. It also benefit from groudons sun. Nothing else to say about it. Closing words: Well this was my team. I hope you enjoyed it. Please rate. Oh and if you have any questions, then just ask and i'll try to answer it.