4 v 4 Doubles; Geodude6 vs Ute

4v4 LC/freshmon doubles
36 hour player DQ/3 Day DQ for ref
Switch=OK
Training items
No chills/recovers
2 subs
ASB arena


Charla [Charmander] (F)
Nature: Naughty
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Blaze: (Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Stats:
HP: 90
Atk: 3+
Def: 2
SpA: 2
SpD: 1-
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Scratch
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Ancientpower
Counter
Crunch
Dragon Dance
Focus Punch
Sunny Day
Dig
Fire Blast
Attract
Overheat


Houndour (M)
Nature: Lonely
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Abilities:
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: (Passive) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve (DW): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 90
Atk: 3+
Def: 1-
SpA: 3
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/6
MC: 0
DC: 0/5
Attacks:
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Counter
Feint
Fire Spin
Reversal
Sucker Punch
Sunny Day
Taunt
Solarbeam
Fire Blast
Snarl


Embirch (F)
Nature: Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Reckless: (Passive) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Leaf Guard: (Passive) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (DW): (Passive) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Stats:
HP: 90
Atk: Rank 3+
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 51- (-10% Eva)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Aromatherapy
Blaze Kick
Counter
Psybeam
Seed Bomb
Sunny Day
Solarbeam
Flamethrower
Overheat
Rock Slide


Rotom (-)
Nature: Modest
Type: Electric/Fire
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 4
SpA: Rank 5+
SpD: Rank 4
Spe: 86
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
DC: N/A
Attacks:
Overheat
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Protect
Thunderbolt
Shadow Ball
Rest
Volt Switch
Dark Pulse
Electroweb
Pain Split
Signal Beam
Sleep Talk


Lilium the Caterpie
Lilium the Caterpie*

Caterpie [Lilium] (Female)
Nature: Modest (+1 SpA, -1 Atk)

Type:
: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Shield Dust: (Passive) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Run Away: (Passive, DW, Locked) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 45
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/5
MC: 4
DC: 2/5

Moves: 5/5
Level-up: 3/3
Tackle* -
(Deferring)
String Shot* -
(Passive)
Bug Bite* -
(Force)
Tutor 4/4
Bug Bite* -
(Force)
Electroweb* -
(Elemental)
Snore* -
(Deferring)
String Shot* -
(Passive)
Stocke the Minccino
Stocke the Minccino*

Minccino [Stocke] (Male)
Nature: Adamant (+1 Atk, -1 SpA)

Type
: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Skill Link: (Passive, DW, Locked) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Moves: 21/49
Level-up: 11/17
Pound* -
(Deferring)
Growl* -
(Passive)
Helping Hand* -
(Passive)
Tickle* -
(Passive)
DoubleSlap* -
(Passive)
Encore* -
(Passive)
Swift* -
(Passive)
Sing* -
(Passive)
Tail Slap* -
(Set)
Wake-Up Slap -
(Passive)
Hyper Voice -
(Passive)
Egg: 5/9
Aqua Tail* -
(Elemental)
Endure* -
(Passive)
Flail* -
(Deferring)
Iron Tail* -
(Passive)
Mud-Slap* -
(Force)
Tutor: 4/13
Aqua Tail* -
(Elemental)
Helping Hand* -
(Passive)
Iron Tail* -
(Pasive)
Hyper Voice -
(Passive)
TM and HM: 5/26
Dig* -
(Deferring)
Thief* -
(Passive)
Fling* -
(Set)
Thunder Wave* -
(Elemental)
U-Turn*-
(Set)
Libra the Ralts
Libra the Ralts

Ralts (Libra) [Male]
Nature: Modest (+1 SpA, -1 Atk)

Type:
: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy: (Passive, DW, Locked) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 1/9
MC: 0
DC: 1/5

Moves: 20/88
Level-up: 10/15
Growl -
(Passive)
Confusion -
(Elemental)
Double Team -
(Passive)
Teleport -
(Passive)
Lucky Chant -
(Passive)
Magical Leaf -
(Elemental)
Calm Mind -
(Passive)
Heal Pulse -
(Passive)
Psychic -
(Elemental)
Hypnosis -
(Passive)
Egg: 5/11
Confuse Ray -
(Passive)
Disable -
(Passive)
Encore -
(Passive)
Shadow Sneak -
(Elemental)
Will-o-Wisp -
(Force)
Tutor: 0/32
TM and HM: 9/47
Psyshock -
(Set)
Calm Mind -
(Passive)
Toxic -
(Elemental)
Protect -
(Passive)
Psychic -
(Elemental)
Shadow Ball -
(Elemental)
Double Team -
(Passive)
Charge Beam -
(Force)
Will-O-Wisp -
(Force)
Event: 0/2
Estark the Golett
Estark the Golett


Golett (Estark) [Genderless]
Nature: Quiet (+ 1 SpD, -5 Spe, -10% evasion)

Type:
: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Passive) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)
Klutz: (Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks is increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.
No Guard: (Passive, DW, Locked) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 30 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves: 19/59
Level-up: 9/15
Pound -
(Deferring)
Astonish -
(Force)
Defense Curl -
(Passive)
Mud-Slap -
(Force)
Rollout -
(Set)
Shadow Punch -
(Elemental)
Iron Defense -
(Passive)
Mega Punch -
(Deferring)
Magnitude -
(Set)
Tutor: 6/16
Drain Punch -
(Set)
Earth Power -
(Elemental)
Gravity -
(Passive)
Ice Punch -
(Elemental)
Iron Defense -
(Passive)
ThunderPunch -
(Elemental)
TM and HM: 5/30
Toxic -
(Elemental)
Protect -
(Passive)
Psychic -
(Elemental)
Rock Polish -
(Deferring)
Rock Slide -
(Passive)


Geodude sends out and equips
Ute sends out, equips, and orders
Geodude orders
ref
 

Hallo Geodude6, lovely seeing you again! This is shaping up to be a tough battle on my part, but at least Lilium will be a Butterfree when all my ongoing battles are done. Anyway, commands.


Lilium (the female Caterpie) w/ No Item
Nature: Modest


Stocke (the male Minccino) w/ No Item
Nature: Adamant

Actions:
Lilium: String Shot Roleplay (try to shut Houndour's mouth) ~ Electroweb ~ Bug Bite (Embirch)
Stocke: Thunder Wave (Embirch) ~ Swift ~ Tail Slap (Houndour)
If Houndour uses Counter action three, replace Tail Slap with Mud Slap (and keep Houndour as the target).
If Sunny Day is used action one, replace Swift with Encore and target the Sunny Day user.
 

Charmander
90
100
Ranks: 3/2/2/1/65|13|1/1
Status:


Heat-Rotom
90
100
Ranks: 2/4/5/4/86|20|2/3
Status:



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Houndour
90
100
Ranks: 3/1/3/2/65|14|1/2
Status:


Embirch
90
100
Ranks: 3/2/3/2/51|13|1/2
Status: -10% EVA



Caterpie
90
100
Ranks: 1/2/2/1/45|10|1/1
Status:


Minccino
90
100
Ranks: 3/2/1/2/75|13|1/1
Status:

Action 1
Minccino's Thunder Wave on Embirch
EN Check: 7

Houndour's Taunt on Caterpie
EN Check: 10 - 1 = 9

Caterpie idles

Embirch's Flamethrower on Minccino
Paralysis Check (2500): 9046 (NO)
Crit Check (625): 9799 (NO)
Effect Chance (1000): 4103 (NO)
Damage: (10 + 3 + 4.5 - 3) = 14.5
EN Check: 7 - 1 = 6

Action 2
Minccino's Swift
-On Houndour
Crit Check (625): 377 (CRIT)
Damage: (6 * 0.75 * 1.5 + 3 + 3 + 1.5 - 3) = 11.25

-On Embirch
Crit Check (625): 7789 (NO)
Damage: (6 * 0.75 * 1.5 + 3 + 1.5 - 3) = 8.25
EN Check: 4 + 1 - 1 = 4

Houndour's Fire Blast on Minccino
Accuracy Check (8500): 9426 (HIT)
Crit Check (625): 368 (CRIT)
Effect Chance (1000): 7007 (NO)
Damage: (12 + 3 + 3 + 4.5 - 3) = 19.5
EN Check: 8 - 1 = 7

Caterpie's Electroweb
-On Houndour
Accuracy Check (9500): 2532 (HIT)
Crit Check (625): 9083 (NO)
Damage: (6 * 0.75 + 3 - 3) = 4.5

-On Embirch
Crit Check (625): 6025 (NO)
Damage: (6 * 0.75 + 3 - 3) * 0.67 = 3.015
EN Check: 5

Embirch's Flamethrower on Minccino
Paralysis Check (2500): 4300 (NO)
Crit Check (625): 4841 (NO)
Effect Chance (1000): 801 (BURN)
Damage: (10 + 3 + 4.5 - 3) = 14.5
EN Check: 7 + 4 - 1 = 10

-2 HP Minccino

Action 3
Minccino's Tail Slap on Houndour
Hits: 6 (5 HITS)
Accuracy Check 1 (8500): 1909 (HIT)
Accuracy Check 2 (8500): 1149 (HIT)
Accuracy Check 3 (8500): 8075 (HIT)
Accuracy Check 4 (8500): 5146 (HIT)
Accuracy Check 5 (8500): 5944 (HIT)
Crit Check 1 (625): 244 (CRIT)
Crit Check 2 (625): 295 (CRIT)
Crit Check 3 (625): 3473 (NO)
Crit Check 4 (625): 252 (CRIT)
Crit Check 5 (625): 464 (CRIT)
Damage: ((3 + 1) * 5 + 1 * 4 + 3 + 4.5 - (3 + 1.5)) = 27
EN Check: 7 + 2 - 1 = 8

Caterpie's Bug Bite on Embirch
Crit Check (625): 6040 (NO)
Damage: (6 + 3 + 1.5 - 3) = 7.5
EN Check: 4 - 1 = 3

Houndour's Fire Blast on Minccino
Accuracy Check (8500): 6235 (HIT)
Crit Check (625): 5108 (NO)
Damage: (12 + 3 + 4.5 - 3) = 16.5
EN Check: 8 + 4 - 1 = 11

Embirch's Flamethrower on Minccino
Paralysis Check (2500): 9563 (NO)
Crit Check (625): 1963 (NO)
Damage: (10 + 3 + 4.5 - 3) = 14.5
EN Check: 7 + 4 + 4 - 1 = 14

-2 HP Minccino


Houndour
90 - (11.25 + 4.5 + 27) = 47.25
100 - (9 + 7 + 11) = 73
Ranks: 3/1/3/2/65|14|1/2
Status: -1 Speed for 1 round (≈43)

Embirch
90 - (8.25 + 3.015 + 7.5) = 71.235
100 - (6 + 10 + 14) = 70
Ranks: 3/2/3/2/51|13|1/2
Status: -10% EVA
20% Paralysis (Speed≈13)
-1 Speed for 1 round (≈8)

Caterpie
90
100 - (5 + 3) = 92
Ranks: 1/2/2/1/45|10|1/1
Status: Taunted for 3 actions

Minccino
90 - (14.5 + 19.5 + 14.5 + 2 + 16.5 + 14.5 + 2) = 6.5
100 - (7 + 4 + 8) = 81
Ranks: 3/2/1/2/75|13|1/1
Status:



Charmander
90
100
Ranks: 3/2/2/1/65|13|1/1
Status:


Heat-Rotom
90
100
Ranks: 2/4/5/4/86|20|2/3
Status:



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Houndour
47
73
Ranks: 3/1/3/2/65|14|1/2
Status: -1 Speed for 1 round (≈43)


Embirch
71
70
Ranks: 3/2/3/2/51|13|1/2
Status: -10% EVA
20% Paralysis (Speed≈13)
-1 Speed for 1 round (≈8)



Caterpie
90
92
Ranks: 1/2/2/1/45|10|1/1
Status: Taunted for 3 actions


Minccino
6
81
Ranks: 3/2/1/2/75|13|1/1
Status: Burned

Geodude orders
Ute orders
Ref
 

Geodude6

Look at my shiny CT!
Nightcrawler: Snarl~Fire Blast Lilium~Fire Blast Lilium
IF Stocke is in the semi-invulnerable stage of a damaging evasive action when you would use Snarl THEN use Fire Blast on Lilium and push actions back.

Birchman: Flamethrower Lilium x3

Also, sorry to tell you this Ute, but Lilium has to spend at least one battle as a Metapod before she can evolve into Butterfree.
 

I did a quick check on the IRC and you're right about Lilium...

I guess when the time comes I'll just ask for more information about Mid Battle evolutions and see if starting with full EC can get her an immediate evolution (and ask about the approval methods for it) seeing as what information I can find on it is rather vague. Anyway, commands... Stocke, do as much damage as you can before fainting. Lilium, be a Caterpie.

Dig (Nightcrawler) ~ Tail Slap + Flail Combo (Nightcrawler) ~ Cooldown

Electroweb ~ Bug Bite (Nightcrawler) ~ Electroweb
 

Charmander
90
100
Ranks: 3/2/2/1/65|13|1/1
Status:


Heat-Rotom
90
100
Ranks: 2/4/5/4/86|20|2/3
Status:



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Houndour
47
73
Ranks: 3/1/3/2/65|14|1/2
Status: -1 Speed for 1 round (≈43)


Embirch
71
70
Ranks: 3/2/3/2/51|13|1/2
Status: -10% EVA
20% Paralysis (Speed≈13)
-1 Speed for 1 round (≈8)



Caterpie
90
92
Ranks: 1/2/2/1/45|10|1/1
Status: Taunted for 3 actions


Minccino
6
81
Ranks: 3/2/1/2/75|13|1/1
Status:

Action 1
Minccino dug into the ground
EN Check: 10

Caterpie's Electroweb
-On Houndour
Accuracy Check (9500): 3793 (HIT)
Crit Check (625): 8587 (NO)
Damage: (6 * 0.75 + 3 - 3) = 4.5

-On Embirch
Crit Check (625): 7570 (NO)
Damage: (6 * 0.75 + 3 - 3) * 0.67 = 3.015
EN Check: 5

Houndour's Fire Blast on Caterpie
Accuracy Check (8500): 9860 (MISS)
EN Check: 8 + 4 + 4 - 1 = 15

Embirch's Flamethrower on Caterpie
Paralysis Check (2000): 9433 (NO)
Crit Check (625): 7630 (NO)
Effect Chance (1000): 5298 (NO)
Damage: (10 + 3 + 4.5 - 1.5) * 1.5 = 24
EN Check: 7 + 4 + 4 + 4 - 1 = 18

Minccino's Dig on Houndour
Crit Check (625): 5886 (NO)
Damage: (8 + 4.5 - (3 + 1.5)) * 1.5 = 12

-2 HP Minccino

Action 2
Caterpie's Bug Bite on Houndour
Crit Check (625): 8974 (NO)
Damage: (6 + 3 + 1.5 - 1.5) = 9
EN Check: 4 - 1 = 3

Houndour's Snarl
-On Minccino
Accuracy Check (9500): 4827 (HIT)
Crit Check (625): 8130 (NO)
Damage: (6 * 0.75 + 3 + 4.5 - 3) = 9

-On Caterpie
Accuracy Check (9500): 6528 (HIT)
Crit Check (625): 396 (CRIT)
Damage: (6 * 0.75 + 3 + 3 + 4.5 - 1.5) = 13.5
EN Check: 5 - 1 = 4

Embirch's Flamethrower on Caterpie
Paralysis Check (2000): 7772 (NO)
Crit Check (625): 4461 (NO)
Effect Chance (1000): 523 (BURN)
Damage: (10 + 3 + 4.5 - 1.5) * 1.5 = 24
EN Check: 7 + 4 + 4 + 4 + 4 - 1 = 22

-2 HP Caterpie

Action 3
Caterpie's Electroweb
-On Houndour
Accuracy Check (9500): 9149 (HIT)
Crit Check (625): 4144 (NO)
Damage: (6 * 0.75 + 3 - 3) = 4.5

-On Embirch
Crit Check (625): 2404 (NO)
Damage: (6 * 0.75 + 3 - 3) * 0.67 = 3.015
EN Check: 5

Houndour's Fire Blast on Caterpie
Accuracy Check (8500): 8890 (MISS)
EN Check: 8 - 1 = 7

Embirch's Flamethrower on Caterpie
Paralysis Check (2000): 4144 (NO)
Crit Check (625): 9149 (NO)
Damage: (10 + 3 + 4.5 - 1.5) * 1.5 = 24
EN Check: 7 + 4 + 4 + 4 + 4 + 4 - 1 = 26

-2 HP Caterpie



Houndour
47 - (4.5 + 12 + 9 + 4.5) = 17
73 - (15 + 4 + 7) = 47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
-3 Speed for 2 rounds (≈26)


Embirch
71 - (3.015 + 3.015) = 64.97
70 - (18 + 22 + 26) = 4
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
-10% EVA
15% Paralysis (Speed≈13)
-3 Speed for 2 rounds (≈5)



Caterpie
90 - (24 + 13.5 + 24 + 2 + 24 + 2) = 0.5
92 - (5 + 3 + 5) = 79
Ranks: 1/2/2/1/45|10|1/1
Status: KO


Minccino
6 - (2 + 9) = -5
81 - 10 = 71
Ranks: 3/2/1/2/75|13|1/1
Status: KO



Charmander
90
100
Ranks: 3/2/2/1/65|13|1/1
Status:


Heat-Rotom
90
100
Ranks: 2/4/5/4/86|20|2/3
Status:



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA



Houndour
17
47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
-3 Speed for 2 rounds (≈26)


Embirch
65
4
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
-10% EVA
15% Paralysis (Speed≈13)
-3 Speed for 2 rounds (≈5)



Caterpie
0
75
Ranks: 1/2/2/1/45|10|1/1
Status: KO


Minccino
-5
71
Ranks: 3/2/1/2/75|13|1/1
Status: KO

Ute sends out his 2 pokemon, equips, and orders
Geodude orders
Ref
 

Well, this is getting interesting. Nightcrawler is almost down and one more attack will make Birchman collapse from exhaustion (Yay for Consecutive Attack Penalty). Love the Speed-reffing by the way, excellent work Akela!

Libra (the male Ralts) w/ No Item
Nature: Modest
Commands: Charge Beam (Nightcrawler) ~ Calm Mind ~ Double Team (2 clones)
  • If Taunted, use replace Calm Mind and Double Team with Magical Leaf (Nightcrawler) and Confusion (Birchman)

Estark (the Golett) w/ No Item
Nature: Quiet
Commands: Rock Slide ~ Earth Power (Nightcrawler) ~ Gravity
  • If Nightcrawler is Fainted, replace Earth Power with Defense Curl
 

Geodude6

Look at my shiny CT!
Nightcrawler: Snarl+Snarl~Cooldown (Snarl)~Snarl

Birchman: Bodyblock Nightcrawler~Rock Slide~Rock Slide
 

Charmander
90
100
Ranks: 3/2/2/1/65|13|1/1
Status:


Heat-Rotom
90
100
Ranks: 2/4/5/4/86|20|2/3
Status:



Caterpie
0
75
Ranks: 1/2/2/1/45|10|1/1
Status: KO


Minccino
-5
71
Ranks: 3/2/1/2/75|13|1/1
Status: KO



Houndour
17
47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
-3 Speed for 2 rounds (≈26)


Embirch
65
4
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
-10% EVA
15% Paralysis (Speed≈13)
-3 Speed for 2 rounds (≈5)



Ralts
90
100
Ranks: 0/1/3/2/40|10|1/1
Status:


Golett
90
100
Ranks: 3/2/2/3/30|13|2/4
Status: -10% EVA

Action 1
Ralts' Charge Beam on Houndour
Accuracy Check (9000): 6391 (HIT)
Crit Check (625): 8438 (NO)
Effect Chance (7000): 620 (+1 SPA)
Damage: (5 + 4.5 - 3) = 6.5
EN Check: 6

Golett's Rock Slide
-On Houndour
Accuracy Check (9000): 5972 (HIT)
Crit Check (625): 9401 (NO)
Effect Chance (3000): 1418 (FLINCH)
Damage: (8 * 0.75 + 4.5 - 1.5) * 1.5 = 13.5

-On Embirch
Crit Check (625): 9225 (NO)
Effect Chance (3000): 7866 (NO)
Damage: (8 * 0.75 + 4.5 - 3) * 1.5 = 11.25
EN Check: 6

Embirch's Bodyblock on the lifeless corpse of Houndour
Paralysis Check (1500): 9685 (NO)
EN Check: 5



Houndour
17 - (6.5 + 13.5) = -3
47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
KO


Embirch
65 - 11.25 = 53.75
4 - 5 = -1
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
KO



Ralts
90
100 - 6 = 94
Ranks: 0/1/3/2/40|10|1/1
Status: +1 SPA for 1 round


Golett
90
100 - 6 = 94
Ranks: 3/2/2/3/30|13|2/4
Status: 2 KOC
-10% EVA



Charmander
90
100
Ranks: 3/2/2/1/65|13|1/1
Status:


Heat-Rotom
90
100
Ranks: 2/4/5/4/86|20|2/3
Status:



Caterpie
0
75
Ranks: 1/2/2/1/45|10|1/1
Status: KO


Minccino
-5
71
Ranks: 3/2/1/2/75|13|1/1
Status: KO



Houndour
-3
47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
KO


Embirch
65
-1
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
KO



Ralts
90
94
Ranks: 0/1/3/2/40|10|1/1
Status: +1 SPA for 1 round


Golett
90
94
Ranks: 3/2/2/3/30|13|2/4
Status: 2 KOC
-10% EVA

Geodude sends out his 2 pokemon and orders
Ute orders
Ref
 

Geodude6

Look at my shiny CT!
I thought Bodyblock had increased priority. I really did... ;-;

Meltdown @ Amulet Coin and Charla @ Lucky Egg

Meltdown: Dark Pulse Estark~Shadow Ball Estark~Dark Pulse Estark
IF Successful p/e action THEN redirect to Libra.
IF both Libra and Estark use a p/e action successfully THEN use Double Team (2) and push actions back.

Charla: Fire Blast Libra~Crunch Libra~Fire Blast Libra
IF successful p/e action THEN replace that action with Crunch Estark.
IF both Libra and Estark use a p/e action successfully THEN use Sunny Day the first time and Dragon Dance the second time, pushing actions back.
 
Last edited:

This is what we've been building up to. Estark and Libra, go all out! Thanks Akela for so thoroughly out matching me last battle that I decided to get Estark.


Commands: Disable (Meltdown's Dark Pulse) ~ Psychic (Meltdown) ~ Psyshock (Meltdown)

Commands: Gravity ~ Magnitude ~ Rock Slide
 

Houndour
-3
47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
KO


Embirch
65
-1
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
KO


Caterpie
0
75
Ranks: 1/2/2/1/45|10|1/1
Status: KO


Minccino
-5
71
Ranks: 3/2/1/2/75|13|1/1
Status: KO



Charmander
90
100
Ranks: 3/2/2/1/65|13|1/1
Status: Lucky Egg


Heat-Rotom
90
100
Ranks: 2/4/5/4/86|20|2/3
Status: Amulet Coin



Ralts
90
94
Ranks: 0/1/3/2/40|10|1/1
Status: +1 SPA for 1 round


Golett
90
94
Ranks: 3/2/2/3/30|13|2/4
Status: 2 KOC
-10% EVA

Action 1
Heat-Rotom's Dark Pulse on Golett
Crit Check (625): 1872 (NO)
Effect Chance (2000): 4336 (NO)
Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5
EN Check: 6

Charmander's Fire Blast on Ralts
Accuracy Check (8500): 7085 (HIT)
Crit Check (625): 5646 (NO)
Effect Chance (1000): 8282 (NO)
Damage: (12 + 3 + 3 - 3) = 15
EN Check: 8 - 1 = 7

Ralts' Disable on Heat-Rotom's Dark Pulse
EN Check: 7

Golett's Gravity
EN Check: 10

Action 2
Heat-Rotom's Shadow Ball on Golett
Crit Check (625): 705 (NO)
Effect Chance (2000): 1376 (-1 SPD)
Damage: (8 + 7.5 - 4.5) * 1.5 = 16.5
EN Check: 6

Charmander's Crunch on Ralts
Crit Check (625): 1231 (NO)
Effect Chance (2000): 1709 (-1 DEF)
Damage: (8 + 4.5 - 1.5) * 1.5 = 16.5
EN Check: 6

Ralts' Psychic on Heat-Rotom
Crit Check (625): 5553 (NO)
Effect Chance (1000): 8114 (NO)
Damage: (6 + 3 + 3 + 4.5 - 6) + 1 * 2 = 12.5
EN Check: 5 + 3/2 - 1 = 5.5

Golett's Magnitude
0000 < 04 <= 00500
0500 < 05 <= 01500
1500 < 06 <= 03500
3500 < 07 <= 06500
6500 < 09 <= 08500
8500 < 11 <= 09500
9500 < 15 <= 10000

BAP: 9549 (15)
-On Heat-Rotom
Crit Check (625): 6417 (NO)
Damage: (15 * 0.75 + 3 + 4.5 - 6) * 2.25 = 28.6875

-On Charmander
Crit Check (625): 3233 (NO)
Damage: (15 * 0.75 + 3 + 4.5 - 3) * 1.5 = 23.625

-On Ralts
Crit Check (625): 9684 (NO)
Damage: (15 * 0.75 + 3 + 4.5 - 1.5) + 1 * 2 = 19.25
EN Check: 6 - 1 = 5

Action 3
Heat-Rotom idles

Charmander's Fire Blast on Ralts
Crit Check (625): 2372 (NO)
Effect Chance (1000): 6901 (NO)
Damage: (12 + 3 + 3 - 3) + 1 * 2 = 17
EN Check: 8 - 1 = 7

Ralts' Psyshock on Heat-Rotom
Crit Check (625): 7009 (NO)
Damage: (8 + 3 + 4.5 - 6) + 1 * 2 = 11.5
EN Check: 6 - 1 = 5

Golett's Rock Slide
-On Heat-Rotom
Crit Check (625): 980 (NO)
Damage: (8 * 0.75 + 4.5 - 6) * 1.5 = 6.75

-On Charmander
Crit Check (625): 4081 (NO)
Damage: (8 * 0.75 + 4.5 - 3) * 1.5 = 11.25
EN Check: 6



Charmander
90 - (23.625 + 11.25) = 55.125
100 - (7 + 6 + 7) = 80
Ranks: 3/2/2/1/65|13|1/1
Status: Lucky Egg


Heat-Rotom
90 - (12.5 + 28.6875 + 11.5 + 6.75) = 30.5625
100 - (6 + 6) = 88
Ranks: 2/4/5/4/86|20|2/3
Status: Amulet Coin
Dark Pulse Disabled for 3 actions



Ralts
90 - (15 + 16.5 + 19.25 + 17) = 22.25
94 - (7 + 5.5 + 5) = 76.5
Ranks: 0/1/3/2/40|10|1/1
Status: -1 SPD for 1 round
-1 DEF for 1 round


Golett
90 - (16.5 + 16.5) = 57
94 - (10 + 5 + 6) = 73
Ranks: 3/2/2/3/30|13|2/4
Status: 2 KOC
-10% EVA



Houndour
-3
47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
KO


Embirch
65
-1
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
KO


Caterpie
0
75
Ranks: 1/2/2/1/45|10|1/1
Status: KO


Minccino
-5
71
Ranks: 3/2/1/2/75|13|1/1
Status: KO



Charmander
55
80
Ranks: 3/2/2/1/65|13|1/1
Status: Lucky Egg


Heat-Rotom
31
88
Ranks: 2/4/5/4/86|20|2/3
Status: Amulet Coin
Dark Pulse Disabled for 3 actions



Ralts
22
76
Ranks: 0/1/3/2/40|10|1/1
Status: -1 SPD for 1 round
-1 DEF for 1 round


Golett
57
73
Ranks: 3/2/2/3/30|13|2/4
Status: 2 KOC
-10% EVA

Gravity for 3 rounds

Ute orders
Geodude Orders
Ref
 

We're almost done here, and it could go either way. I really enjoyed this match c:


Commands: Psychic (Meltdown) ~ Psyshock (Meltdown) ~ Psychic (Meltdown)
  • If Meltdown uses Protect, switch targets
  • If Meltdown Faints, switch targets

Commands: Magnitude ~ Rock Slide ~ Magnitude
  • If Meltdown Protects on a Magnitude, replace with Earth Power targeting Charla
 
Last edited:

Geodude6

Look at my shiny CT!
Charla: Crunch Libra~Overheat+Overheat Estark~Cooldown (Crunch Estark)

Meltdown: Thunderbolt Libra~Overheat Estark~Shadow Ball Estark

All up to the RNG now...
 

Houndour
-3
47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
KO


Embirch
65
-1
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
KO


Caterpie
0
75
Ranks: 1/2/2/1/45|10|1/1
Status: KO


Minccino
-5
71
Ranks: 3/2/1/2/75|13|1/1
Status: KO



Charmander
55
80
Ranks: 3/2/2/1/65|13|1/1
Status: Lucky Egg


Heat-Rotom
31
88
Ranks: 2/4/5/4/86|20|2/3
Status: Amulet Coin
Dark Pulse Disabled for 3 actions



Ralts
22
76
Ranks: 0/1/3/2/40|10|1/1
Status: -1 SPD for 1 round
-1 DEF for 1 round


Golett
57
73
Ranks: 3/2/2/3/30|13|2/4
Status: 2 KOC
-10% EVA

Action 1
Heat-Rotom's Thunderbolt on Ralts
Crit Check (625): 2004 (NO)
Effect Chance (1000): 6661 (NO)
Damage: (10 + 3 + 7.5 - 3) + 1 * 2 = 19.5
EN Check: 7 - 1 = 6

Charmander's Crunch on Ralts
Crit Check (625): 8120 (NO)
Effect Chance (2000): 9946 (NO)
Damage: (8 + 4.5 - 1.5) * 1.5 + 1 * 2 = 18.5
EN Check: 6

Golett's Magnitude
BAP: 4482 (7)

-On Heat-Rotom
Crit Check (625): 994 (NO)
Damage: (7 * 0.75 + 3 + 4.5 - 6) * 2.25 = 15.1875

-On Charmander
Crit Check (625): 7681 (NO)
Damage: (7 * 0.75 + 3 + 4.5 - 3) * 1.5 = 14.625
EN Check: 6 - 1 = 5

Action 2
Heat-Rotom's Overheat on Golett
Crit Check (625): 9106 (NO)
Damage: (14 + 3 + 6 - 4.5) = 18.5
EN Check: 10 - 1 = 9

Golett's Rock Slide
-On Heat-Rotom
Crit Check (625): 1938 (NO)
Damage: (8 * 0.75 + 4.5 - 6) * 1.5 = 6.75

-On Charmander
Crit Check (625): 7143 (NO)
Effect Chance (3000): 9799 (NO)
Damage: (8 * 0.75 + 4.5 - 3) * 1.5 = 11.25
EN Check: 6

Charmander's Overheat + Overheat on Golett
Crit Check (625): 4855 (NO)
Damage: (14 * 2.25 + 3 + 3 - 4.5) = 33
EN Check: (10 + 10 + 4) * 1.75 - 1 = 41

Action 3
Heat-Rotom's Shadow Ball on Golett
Crit Check (625): 2732 (NO)
Effect Chance (2000): 4243 (NO)
Damage: (8 + 6 - 4.5) * 1.5 - 2 * 2 = 14.25
EN Check: 6



Charmander
55 - (14.625 + 11.25) = 29.125
80 - (6 + 41) = 33
Ranks: 3/2/2/1/65|13|1/1
Status: Lucky Egg
1 KOC


Heat-Rotom
31 - (15.1875 + 6.75) = 9.0625
88 - (6 + 9 + 6) = 67
Ranks: 2/4/5/4/86|20|2/3
Status: Amulet Coin
1 KOC



Ralts
22 - (19.5 + 18.5) = -16
76
Ranks: 0/1/3/2/40|10|1/1
Status: KO


Golett
57 - (18.5 + 33 + 10.25) = -4.75
73 - (5 + 6) = 62
Ranks: 3/2/2/3/30|13|2/4
Status: 2 KOC
KO



Houndour
-3
47
Ranks: 3/1/3/2/65|14|1/2
Status: 1 KOC
KO


Embirch
65
-1
Ranks: 3/2/3/2/51|13|1/2
Status: 1 KOC
KO


Caterpie
0
75
Ranks: 1/2/2/1/45|10|1/1
Status: KO


Minccino
-5
71
Ranks: 3/2/1/2/75|13|1/1
Status: KO



Charmander
29
33
Ranks: 3/2/2/1/65|13|1/1
Status: Lucky Egg
1 KOC


Heat-Rotom
9
67
Ranks: 2/4/5/4/86|20|2/3
Status: Amulet Coin
1 KOC



Ralts
-16
76
Ranks: 0/1/3/2/40|10|1/1
Status: KO


Golett
-5
62
Ranks: 3/2/2/3/30|13|2/4
Status: 2 KOC
KO

Geodude wins!

Payout:
Geodude: 3 CC
-Heat-Rotom: 3 MC + 1 KOC
-Charmander: 1 EC/2 MC/1 DC + 1 KOC + Lucky Egg
-Embirch: 1 EC/3 MC/1 DC + 1 KOC
-Houndour: 1 EC/3 MC/1 DC + 1 KOC
Ute: 2 CC
-Ralts: 1 EC/2 MC/1 DC
-Caterpie: 1 EC/2 MC/1 DC
-Minccino: 1 EC/2 MC/1 DC
-Golett: 1 EC/2 MC/1 DC + 2 KOC
akela: 9 + 6/2 = 12 UC
 
Last edited:

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