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4th Gen "Explosion" offensive team

Discussion in 'Past Gen Teams' started by Bestow5000, Aug 17, 2012.

  1. Bestow5000

    Bestow5000

    Joined:
    Mar 22, 2011
    Messages:
    84
    FIRST 4TH GEN RMT THREAD
    BIZARRE CHOICE AND EXPLODING MADNESS

    Hey, everyone. Today, this is going to be my first time making a 4th gen RMT. I always do gen 5, but this time, I wanted to try something different and I've been eager to show this very weird "WTF IS THIS" team and all. It's been working really great for me, so now here it is. It's mainly based around 2 exploding Steel-Types and 4 Choice Items in one team. Weird, yes, but strangely, it works. And it was just a randomly put together team.


    [​IMG]
    MEGAS (Blaziken) (M) @ Focus Sash
    Trait: Blaze
    EVs: 192 Atk / 252 SAtk / 64 Spd
    Rash Nature (+SAtk, -SDef)
    - Heat Wave
    - Sky Uppercut
    - ThunderPunch
    - Earthquake
    My signature irreplaceable lead. I always use this baby as a lead on every single 4th gen team. My most favorite Pokemon. There is just no way I am taking this off. Anyway, Heat Wave may seem like a very odd choice but I like the move best, and it has a decent base power and a decent accuracy. The reason why I did not pick Fire Blast is because of the accuracy, and Flamethrower because it's not strong enough. So, Heat Wave is my choice. Sky Uppercut is another very weird choice for a fighting move, but it's the only good Fighting move he can learn. ThunderPunch is there mainly for Gyarados and nobody would expect that move, so it'll usually catch them off guard. Earthquake is there for other things like Heatran and such. Filler move, really.


    [​IMG]
    METAGROSS (Metagross) @ Choice Scarf
    Trait: Clear Body
    EVs: 28 HP / 252 Atk / 228 Spd
    Jolly Nature (+Spd, -SAtk)
    - Meteor Mash
    - ThunderPunch
    - Earthquake
    - Explosion
    Instead of running the Agility set, let's slap in a Scarf because he's main purpose there is to explode. Mostly people wouldn't expect me to blow up right away, but that's my specialty. For other moves, Meteor Mash is standard, ThunderPunch is for bother Gyarados and any weakened flying or levitating Pokemon to kill without risking a miss. Earthquake is for Steel-Types and especially Heatran.


    [​IMG]
    RYUKI (Heatran) (M) @ Choice Scarf
    Trait: Flash Fire
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Rash Nature (+SAtk, -SDef)
    - Eruption
    - Earth Power
    - Explosion
    - Hidden Power [Electric]
    So maybe someone knows I run one Scarf Metagross, but do they know I run another one? Well, many, or in fact, everyone that doesn't know this team or this set would foolishly bring in something to kill him, but then, I surprise them with another Scarf Pokemon and finish it with any moves I got. Just like Metagross, he's main purpose is to explode too. The reason why I use Eruption is because it is so powerful, 100% accuracy and yet very uncommon move that I love it over Fire Blast. And because Heatran is mainly there to Explode, he wouldn't have to worry about being weakened and then Eruption not doing much. The other 2 moves are the same as Metagross' purpose.


    [​IMG]
    GYARADOS (Gyarados) (F) @ Leftovers
    Trait: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Waterfall
    - Dragon Dance
    - Earthquake
    - Ice Fang
    Adamant Gyarados. I love this thing. A monster in this metagame, but suck in gen 5. Anyway, everything is really standard. The reason why I would add Ice Fang is because of Breloom. And I hate Brelooms. A lot. But only in this generation. While an un-boosted Ice Fang may not do too much, it still helps wear him down slowly and also other Flying-Types. Earthquake is there for Electric-Types. Waterfall is pretty much standard. The reason why I chose Leftovers over Life Orb is because I prefer getting back some of my health than me slowly dying only for 30% extra power.


    [​IMG]
    Alakazam (M) @ Choice Specs
    Trait: Synchronize
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Shadow Ball
    - Focus Blast
    - Energy Ball
    - Psychic
    I am using a UU Pokemon. That's really odd. Yeah, I guess it's sort of odd. Specs Alakazam hits like a truck, so almost nothing can safely switch into it. Shadow Ball is there for Ghost-Types. Focus Blast is standard, Energy Ball is for Swampert and especially Vaporeon and Psychic is just pretty much a standard move too. I always feel like replacing Choice Specs for Life Orb, but I really am not so sure.


    [​IMG]
    SCIZOR (Scizor) (M) @ Choice Band
    Trait: Technician
    EVs: 184 HP / 252 Atk / 72 Spd
    Adamant Nature (+Atk, -SAtk)
    - Bullet Punch
    - U-turn
    - Pursuit
    - Superpower
    Now we have come to the grand finale. CB Scizor. Really standard set. Revenge Killer. Only thing stopping this set is Vaporeon. Because she just won't die. She just won't. Other than that, there's really nothing else known about him.


    TEAM'S THREAT
    [​IMG]
    Rotom-W! This thing is a pain in a neck to fight back. His Ghost typing means I cannot explode. Him being Scarf means +1 Gyarados still cannot outspeed this thing and can't even kill anyway. He threatens almost all of my team. From Bulky set to Scarf set. This thing is a pain. He's the only thing to even force me to have to not let my exploding guys die yet and try attacking him. There is just no end to his annoyance and destruction over my team. Just, urgh.


    Quick note:
    Stall teams isn't really a problem. It can be easily managed if I play my predictions right.

    Thank you very much if you took your time to read all of this, and also rate my team and leave some suggestions!

    Importable for PO/PS (open)

    MEGAS (Blaziken) (M) @ Focus Sash
    Trait: Blaze
    EVs: 192 Atk / 252 SAtk / 64 Spd
    Rash Nature (+SAtk, -SDef)
    - Heat Wave
    - Sky Uppercut
    - ThunderPunch
    - Earthquake

    METAGROSS (Metagross) @ Choice Scarf
    Trait: Clear Body
    EVs: 28 HP / 252 Atk / 228 Spd
    Jolly Nature (+Spd, -SAtk)
    - Meteor Mash
    - ThunderPunch
    - Earthquake
    - Explosion

    RYUKI (Heatran) (M) @ Choice Scarf
    Trait: Flash Fire
    EVs: 252 SAtk / 4 SDef / 252 Spd
    Rash Nature (+SAtk, -SDef)
    - Eruption
    - Earth Power
    - Explosion
    - Hidden Power [Electric]

    GYARADOS (Gyarados) (F) @ Leftovers
    Trait: Intimidate
    EVs: 252 Atk / 4 Def / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Waterfall
    - Dragon Dance
    - Earthquake
    - Ice Fang

    Alakazam (M) @ Choice Specs
    Trait: Synchronize
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest Nature (+SAtk, -Atk)
    - Shadow Ball
    - Focus Blast
    - Energy Ball
    - Psychic

    SCIZOR (Scizor) (M) @ Choice Band
    Trait: Technician
    EVs: 184 HP / 252 Atk / 72 Spd
    Adamant Nature (+Atk, -SAtk)
    - Bullet Punch
    - U-turn
    - Pursuit
    - Superpower
  2. Adamant Zoroark

    Adamant Zoroark

    Joined:
    Aug 11, 2011
    Messages:
    1,408
    I remember fighting this team... Twice. I still think I would have won the second time if you didn't crit my Shucatran (you had Scizor left only, with what, 16 HP left?)

    Anyway, now that I look at it I think Jolly Gyarados could be a huge threat. Metagross is the one member I'm unsure if it can get past, but it outspeeds and OHKOes Scarf Heatran at +1, OHKOes your own Gyarados with Stone Edge, OHKOes Alakazam, and resists Scizor's Bullet Punch. Unfortunately, there is no really easy fix to this without ruining the identity of this team. Your best bet is probably running an Offensive CM Suicune over Alakazam because of the times I fought this team, I thought Alakazam just wasn't really doing anything.
  3. Smiles

    Smiles

    Joined:
    Oct 18, 2010
    Messages:
    49
    I'm not so sure that you understand how speed works. I'd choose to outspeed my almost equally fast opponent and KO / hit it, rather than being 10% stronger and getting KOed instantly.

    Basically, it's usually preferable to choose +Speed natures instead of +Atk/SAtk.

    No offense, but I laughed when you said Flamethrower isn't strong enough. The standard math for finding out which attack will do more damage on average, theoretically, is accuracy * base power.

    Flamethrower = 1.00 * 95 = 95
    Heat Wave = 0.90 * 100 = 90

    Flamethrower has 5 less base power, ermagerd it's ser weak.

    And idk what server you're playing on, but either it's not right or you're not right, cause Heatran cannot learn Eruption without having a Quiet nature. So if you wanna play in a tournament with a DS, then this team is not allowed.

    Plus, this isn't even a team that you're describing. You chose 6 Pokemon, gave them each a set, and described each of them. You didn't mention synergy, strategy, or anything that makes this even appear to be a team. I have no idea how this team works or plays around threats. Not because I'm stupid, but because you didn't say. Therefore, it's very hard to rate.

    Here's a threat: Sub DD Kingdra. Sub against your explosions, DD against Gyarados and Scizor, kill everything.

    Let me get back to the Heat Wave thing. Not only is Flamethrower better in every conceivable way, you seem to be fine with 90% accuracy, which is a 10% drop for virtually no power boost. Why are you not okay with another 5% drop in acc for a 20% boost in power with Fire Blast? There's definitely some flawed logic there.

    Not only Heat Wave, your entire Blaziken moveset is flawed. I have no idea why you're not running max speed, and what you're trying to do with 64 speed EVs. What's the point of a Focus Sash if you're just gonna get 2HKOed instead of OHKOed while still only launching 1 attack? Blaziken is SLOW.
    But I'll get to Infernape outclassing it in a minute.
    Sky Uppercut's average base power is 0.90 * 85 = 76.5. That's almost as good as Hidden Power. Superpower's base is 120, why not just use that? You're probably not going to use it twice in a row anyway, so the stat drop is not important. Plus, if you use Sky Uppercut twice (assuming you don't miss) the combined power is 170. Superpower twice is 180, even factoring in the attack drop, and it will not miss. Even Low Kick is better than Sky Uppercut.
    Earthquake has no business on this set, as it doesn't hit anything harder except for Infernape and defensive Heatran, which you'd OHKO anyway if you chose to use Superpower or Low Kick. Infernape would outspeed you anyway. A better filler move would be Hidden Power Grass, Hidden Power Ice, or Stone Edge. Even Blast Burn would do for you than Earthquake.

    Now, Infernape is faster, almost just as strong, and approximately just as frail. For being frail, speed is way more important than power.
    Infernape can actually outspeed Heatran, Gyarados, Celebi, and Shaymin without being killed, and Infernape also has a better movepool. U-Turn, Close Combat, Grass Knot, Fake Out, Stealth Rock, Flare Blitz, and whatever else. And as a lead, I don't see why you don't have a priority move. Machamp, one of the most common leads, completely destroys this. Aerodactyl can just 2HKO.
    Infernape not only outclasses Blaziken, but Blaziken does NOT work as a lead in OU. Not only that, Blaziken does not have a Smogon OU analysis. Why? Blaziken in OU is like Altaria in Uber. There exists a Pokemon that can do exactly what Blaziken does, but better.

    Edit: I forgot to point out the most obvious thing: Explosion will faint your Pokemon. Spamming it is stupid.
  4. Bestow5000

    Bestow5000

    Joined:
    Mar 22, 2011
    Messages:
    84
    I do know how speed works. I've been playing 5th gen way too much. This is just the final team I've ever build for gen 4. I've done testings with each of the set before, and since they work, I decide to randomly throw them together, and it somehow works.

    Anyway, that I didn't mention the synergy and strategy is what I haven't been doing much on gen 5 RMT (At least that's what I think). And the main strategy is simple, explode. But mainly on bulky walls. I honestly am not stupid to explode on a Pokemon that I can outspeed and hit it like a truck or kill.

    As for the Heatran, I realized now. Thanks for that. I'm going to replace it with Fire Blast.

    And Kingdra, even with DD, is not a problem to me. Like I mention above, I won't explode like that. I've been through this Kingdra crap that got me more scared and cautious about it with Sub and DD because it gave me trouble in the past.

    And as for Blaziken, yeah, I know I know it's not the best set. It's bad. But at times, it can work. Especially when I have my Sash still intact with me and a Gyarados switching in like that not knowing about ThunderPunch. I don't run Max Speed because I want to kill or deal as many damage as I can before dying. I never realize about Superpower though, so thanks with that.

    And I don't always sacrifice my Blaziken. I do tend to switch out if I do really need it. EQ is just there as a filler for other things that I mention on my post.

    P.S: Only idiots would randomly explode on anything. But I won't unless I know I have no choice but to do it.

    Edit: This team has become a huge success to me after the win against CheeseByMyself, if you know who that is.
  5. Smiles

    Smiles

    Joined:
    Oct 18, 2010
    Messages:
    49
    SORRY i just read my old post and i realize i sounded really mean. i was mad when i wrote it, i have no idea why i was on the smogon forums anyway.

    but i really think that Infernape could do anything your Blaziken is doing right now. Infernape has naturally higher speed and almost the same attacking power. Infernape also learns EQ if you really want it, but i think it only hits Tentacruel harder than your other moves and not anyone else, so I'd suggest using a Hidden Power or Grass Knot there.

    I used to use mixed Infernape, and here's what I do:
    ThunderPunch + Hidden Power Ice if I want to hit dragons and Gliscor.
    Hidden Power Electric + Grass Knot if I want to hit Swampert. The reason I switch ThunderPunch to HP is because it hits Gyarados harder after an Intimidate.

    You mentioned Blaziken is "bad" but "sometimes works", and that is true, but you should really change it to Infernape UNLESS there's something it can do that Infernape cant. Sure it can hit a little bit harder when it doesn't KO, but I'm pretty sure Infernape gets all the same KOs.

    Plus, I don't know how much Earthquake is doing for you on that set. Yeah it has uses, but I think Infernape has a better movepool to work with. He can use Mach Punch or Vacuum Wave for priority or finishing off faster Focus Sash users, or Stealth Rock, because I just realized you don't have it anywhere on your team.

    You could give Stealth Rock to Metagross instead and change the set, but I don't know how effective that will be. Heatran also learns Stealth Rock, and you could replace a member for Stealth Rock too.

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