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4th Gen Rate my Team :D

Discussion in 'Past Gen Teams' started by LordElysian, Jun 13, 2012.

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  1. LordElysian


    Jun 13, 2012
    Without further ado, here is my current team for D/P/Pt. The intended goal of the team is 1 vs 1, with certain moves being able to be used in a 2 vs. 2 setting. Each Pokemon is intended to stand well enough on it own so that no one Pokemon ends up fainted in a battle without reason.
    EDIT: I have tested this team a number of times on Platinum's Battle Tower and the various settings of PBR and it's wifi matches. :P

    1. Spiritomb @Quick Claw
    Ability: Pressure
    EVs: 246 HP/ 6 Def/ 6 SpA/ 6 SpD/ 246 Spe
    Nature: Timid
    Move 1: Hypnosis
    Move 2: Dream Eater
    Move 3: Dark Pulse
    Move 4: Water Pulse
    This lead has its obvious advantages. Spiritomb has a number of type immunities and no type weaknesses. The move combo of hypnosis/dream eater is intended to not only inflict a status condition on the opponent with my first pokemon, but also restore the health of spiritomb if the need arises. Water Pulse, while seemingly odd, is intended to counter any grass or similar type threats to my other pokemon in team settings.

    2. Blissey @ Leftovers
    Ability: Natural Cure
    EVs: 100 HP/ 225 Def/ 10 SpA/ 105 SpD/ 70 Spe
    Nature: Bold
    Move 1: Blizzard
    Move 2: SolarBeam
    Move 3: Softboiled
    Move 4: Thunder
    Blissey is intended to greatly stall the opponent, being a mixed wall of HP and the defenses. The three elemental moves are intended to counter elemental typed pokemon, and can be used in team situations. Softboiled and Leftovers can be quite frustrating to the opponent as they both replenish Blissey's health greatly.

    3. Salamence @ Wise Glasses
    Ability: Intimidate
    EVs: 6 At/ 252 SpA/ 174 SpD/ 78 Spe
    Nature: Naive
    Move 1: Draco Meteor
    Move 2: Outrage
    Move 3: Hyper Beam
    Move 4: Fire Blast
    Salamence is intended to finish off the opponent if the prior two pokemon are fainted in a three pokemon limit setting. In this case, Draco Meteor is quite good as a lead move because of its type advantages, which can then be followed up by Outrage because of the decreased SpA. Hyper Beam is overall a very powerful move. Fire Blast is intended to counter threats from the Ice Type, as well as be an elemental typed move good for team settings.

    4. Drifblim @ Big Root
    Ability: Aftermath
    EVs: 6 HP/ 234 Def/ 20 SpA/ 230 SpD/ 20 Spe
    Nature: Bold
    Move 1: Hypnosis
    Move 2: Dream Eater
    Move 3: Fly
    Move 4: Thunder
    Drifblim is intended to both stall the opponent while utilizing the hypnosis/dream eater move combo mentioned earlier, now enhanced with the Big Root which allows Drifblim to have a greater amount of HP received from the move set. Thunder is an elemental move used for team settings to offset others' team weaknesses, as well as providing a good attack against a number of types. Fly is obviously strictly for HM purposes.

    5. Vaporeon @ Leftovers
    Ability: Water Absorb
    EVs: 8 Hp/ 25 Def/ 200 SpA/ 25 SpD/ 252 Spe
    Nature: Bold
    Move 1: Wish
    Move 2: Surf
    Move 3: Hydro Pump
    Move 4: Blizzard
    Vaporeon is a well-rounded pokemon with good HM use in Surf. Hydro Pump is a very good water-type move. Blizzard is intended to offset the weakness to grass and provide a very good attack against Dragon pokemon.

    6. Metagross @ Expert Belt
    Ability: Clear Body
    EVs: 80 Hp/ 100 Att/ 252 SpA/ 78 Spe
    Nature: Quiet
    Move 1: Meteor Mash
    Move 2: Psychic
    Move 3: Earthquake
    Move 4: Grass Knot
    This pokemon is intended to take advantage of its attack and Special Attack stats. Meteor Mash is an obvious choice in regards to Metagross, and Grass Knot is intended to dismantle pokemon of the water and ground types.
  2. FinalLegendZero


    Oct 14, 2010
    Salamence is an uber. If this is meant to be an OU team (which your title claims), you have to get rid of it. If this is meant to be an Ubers team, it won't last a full minute.

    Aside from that, there are huge problems with this team. The only two pokemon who are even close to useable with their current moves are Vaporeon and Metagross, and they still need some work. This team needs a complete overhaul, testing in a competitive (NOT in-game) environment, and better descriptions, or it's going to be locked.
  3. LUST

    is a Team Rater Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Past SPL and WCoP Champion

    Jul 14, 2011
    Salamence isn't allowed in the 4th Gen OU tier and some of your Pokemon's descriptions require work. Check out the RMT Archive to see the kind of detail we look for. PM me with these changes and this thread will get unlocked.
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