Completed 4v4 double TravelLog vs. DFrog

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#1
4v4 double battle

TravelLog vs. DFrog

Rules:
Looking for a 4v4 doubles.
1 day DQ, 2 day for ref
2 recovers, five chills
Only NFEs
ASB arena
ALL OVA DIS!

All Abilities
No items
Switch=TROLL will haunt you forever

well that was fast
TravelLog's Team:


Flarelm [Shemhazi] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)(55/1.15)

EC: 7/9
MC: 2
DC: 3/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Blade
Energy Ball
Synthesis

Aromatherapy
Earth Power
Seed Bomb

Flamethrower
Hidden Power (Ice, 7)
Substitute
Sunny Day




Prinplup [Pengwin] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant(DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-) (50/1.15)

EC: 7/9
MC: 3
DC: 4/5


Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Metal Claw
Drill Peck
Mist
Hydro Pump

FeatherDance
Yawn
Mud Sport

Brick Break
Dig
Ice Beam
Scald



Riolu [Vercingetorix] (F)

Nature: Naughty (+Atk, -SpD)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 0 (-)
Spe: 60

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Final Gambit

Blaze Kick
Crunch
Hi Jump Kick

Dig
Hidden Power (Ice 7)
Shadow Claw



Ferroseed [Briar] (M)

Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate)
When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Leech Seed
Seed Bomb
Worry Seed

Payback
Thunderbolt
Toxic


DFrog's Team:




Breezi (Buster) M
Nature: Bold
Type: Poison/Flying

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk (-1): Rank 1
Def (+1): Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 85

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Moves:
Gust*
Sand Attack*
Tailwind*
Encore*
Rapid Spin*
Knock Off*
Heal Pulse*
Copycat*
Whirlwind*
Razor Wind*
Entrainment*
Air Slash

Disable*
Earth Power*
Gastro Acid*

Energy Ball*
Toxic*
Shadow Ball*
Venoshock
Protect
Sludge Wave

EC: 2/6
DW: 3/5
MC: 0



Nohface (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

DW:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk (+1): Rank 3
Def: Rank 3
SpA(-1): Rank 0
SpD: Rank 3
Spe: 10

Moves:

Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 2/6
MC: 0
DW: 1/5




Privatyke (Travis) M
Nature: Adamant
Type: Water/Fighting

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 100
Atk (+1): Rank 4
Def: Rank 3
SpA (-1): Rank 1
SpD: Rank 2
Spe: 35

Moves:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Recover
Ice Punch
Drain Punch

Earthquake
Waterfall
Taunt
Toxic
Rock Slide

EC: 4/6
MC: 0
DW: 3/5



Scratchet (Grace) F
Nature: Modest
Type: Normal/Fighting

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats
HP: 90
Atk (-): Rank 2
Def: Rank 3
SpA (+): Rank 2
SpD: Rank 3
Spe: 40

Moves:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Yawn
Confuse Ray
Roost

Hidden Power Ice 7
Taunt
Toxic


TravelLog will send out his first 2 Pokemon with out orders, DFrog will send out his and give orders, then TravelLog will give his orders
 
#3
"Uh oh I'm not sure if we can win this one Buster. I believe in you and your partner Grace! Buster lets see if we can use the type advantage over your fiery opponent use Air Slash to cut Flarelm down to size then spread your Toxic poison on him to add insult to injury. Finally take advantage of your opponents debilitated state as use Venoshock, if Flarelm is not poisoned from action 2 for whatever reason sub venoshock with Sludge Wave. Grace this is your first battle lets win this with style. However your first action will be less than stylish because you will Taunt Prinplup. Ignite your light by using Confuse Ray on Flarelm. Boredom will overwhelm you as Yawn at Prinplup.

Buster: Air Slash > Toxic > Venoshock/Sludge Wave All directed at Flarelm
Grace: Taunt (Prinplup) > Confuse Ray (Flarelm) > Yawn (Prinplup)
 
#4
Flarelm:
Sunny Day (Activating Leaf Guard)~Flamethrower (Breezi)~ Hidden Power [combining it with Prinplup's Ice Beam for enhanced damage] (Breezi)

Prinplup:
Ice Beam (Breezi)~Dig (stay down to avoid Yawn A3)~emerge and use Ice Beam (Breezi)
 
#5
Start of round 1:
and



HP: 100 l HP: 100
Energy:100 l Energy:100

and


HP: 90 l HP: 90
Energy: 100 l Energy:100



And it’s time for a battle at the ASB arena.

Two friends walk into the arena at opposite ends and their eyes lock. They both draw out 2 of the 4 pokeballs they brought with them. TravelLog sends out his Flarelm, Shemhazi, and his Prinplup, Pengwin.

At the other end of the arena,
DFrog calls out his Breezi, Buster, and his Scratchet, Grace.

To start the battle,
the little Scratchet starts to use some foul language in an attempt to Taunt Pengwin, and it works brilliantly. Buster, wanting to get this battle rolling, fires off a super effective Air Slash at TravelLog’s Flarelm. Thinking to get ahead later on in the battle, Shemhazi decides to make everyone’s day a bit brighter by using Sunny Day, and activates his Leaf Guard. After the heat up, Prinplup thought Buster looked a bit overheated so he takes aim and fires off an Ice Beam at Buster, causing him to cool down a bit.

Next up,
Grace fires a Ray of Confusion at Shemhazi, making him slightly confused. Feeling a bit queasy, Buster starts to spew up a Toxic liquid and hits Shemhazi, but it fails because of his Leaf Guard. Getting fed up with this Breezi, he decides to unleash his power from the sun with a powered up Flamethrower. Fearing for his safety after the foul language Grace used last move, Pengwin starts to Dig underground.

To finish off his turn,
Buster decides to Shock Shemhazi with the feel of Venom . Getting tired of the battle already, Grace Yawns towards Pengwin, but Pengwin didn't notice the sound due to being underground. hearing a call for help from his friend Shemhazi, Pengwin pops up and fires an Ice Beam at Buster, while Shemhazi finds a chilly Hidden Power within himself and aimed at poor Buster who ends up getting hit by two moves at the same time.

Action one:
Scratchet taunts Prinplup and uses 10 energy
Breezi hits Flarelm with air slash dealing 16.5 damage~ 17 damage and uses 5 energy
Flarelm uses sunny day and uses 9 energy
Prinplup hits Breezi with ice beam and deals 17.25 damage~ 17 damage and uses 7 energy
Action two:
Scratchet hits Flarelm with confuse ray making him slightly confused and uses 5 energy
Breezi hits Flarelm with Toxic badly poisoning him and uses 6 energy
Flarelm’s Leaf Guard cures poisoning
Flarelm hits Breezi with Flamethrower dealing 19 damage and uses 6 energy
Prinplup uses dig to hide and uses 6 energy
Action three:
Scratchet uses yawn, but misses his target and uses 7
Breezi hits Flarelm with Venoshock dealing 15 damage and uses 7 energy
Flarelm hits Breezi with hidden power Ice dealing 15 damage and uses 5 energy
Prinplup hits Breezi with ice beam and deals 17.25 damage~ 17 damage and uses 7 energy

End Of Round 1:
Intense Sunlight for 4 more rounds
and


HP:68 l HP:100
Energy:78 l Energy:80
Leaf Guard l Taunted( 2 more actions)

and


HP: 12 l HP: 90
Energy:79 l Energy:78


sorry for the delay, its a mix of lack of sleep, drained from work and slow computer will do my best to get get the next round up much faster for you guys.
EDIT: put in sunlight and leaf guard status thanks for telling me TravelLog
 
#6
Only thing is that the round status should be "Intense Sunlight for 4 more rounds" and Flarelm should have Leaf Guard as a status

Anyway, great job guys!

Pengwin:
Scald~Ice Beam (Breezi)~Ice Beam (Breezi)
IF Breezi dies at any point, change remaining actions to Brick Break (Scratchtet)~Drill Peck (Scratchtet)~Brick Break (Scratchtet).

Flarelm:
Flamethrower (Breezi)~Synthesis~chill
IF Breezi is somehow alive A3, use Flamethrower on it instead of chilling
 
#7
"Why did I interpret NFE and un-evolved pokemon... FML"

Buster: Protect > Air Slash (Flarelm) > Protect
Grace: Taunt (Flarelm) > Toxic (Prinplup) > Hidden Power (Flarelm)
 
#8
Start of round 2:
Intense Sunlight for 4 more rounds
and

Shemhazi l Pengwin
HP:68 l HP:100
Energy:78 l Energy:80
Leaf Guard l Taunted( 2 more actions)

and

Buster l Grace
HP: 12 l HP: 90
Energy:79 l Energy:78

At the start of the second round, the Scratchet known as Grace once again breaks out with some more foul language, to Taunt an opponent, this time aimed at her other opponent, the Flarelm, Shemhazi. While Grace is cursing out one of the opponents, Buster throws up a shield of sorts to Protect himself through the action. After the verbal attack from Grace, Shemhazi aims at Buster, and lets loose a supped up Flamethrower once again, but unlike last time Buster was unharmed from it. Just as his teammate finishes up his Flamethrower, Pengwin starts to spew Scalding hot water at the little Breezi, but just like his teammate it has no affect due to Buster's Protect.

After her 2nd outburst, Grace feels a bit sick and spits up a Toxic liquid at the Prinplup, Pengwin, who ends up badly Poisoned. Knowing full well that this could be his last move without his shield, Buster decides to make it count and hits Shemhazi with an Air Slash. Feeling a bit weak Shemhazi trys to heal by using Synthesis, but can't focus to do it due to the Taunt he endured last turn. Still feeling like it's still a bit to hot, Pengwin hits Buster with an Ice Beam, and with that Buster faints.

To end the round, Grace finds within herself a chilling Hidden Power that she unleashes at Shemhazi. After that hit, Shemhazi feels that he needs to Chill and recover some energy, but ends up too flustered to try and relax. Feeling pumped after taking out one enemy, Pengwin feels like he could Break a stack of Bricks, but feels Grace would do.

2nd round 1st action:
Grace Taunts Flarelm and uses 10 energy
Buster Protects and uses 16 energy
Shemhazi uses Flamethrower on Buster and does 19 damage protect makes it 0 and uses 6 energy
Pengwin Scald does 9.75 to Breezi~10 damage protect makes it 0 and uses 5 energy

2nd round 2nd action:
Grace uses toxic on Pengwin poisoning him and uses 7 energy
Buster uses Air slash on Shemhazi and does 17 damage and uses 5 energy
Shemhazi uses Synthesis but fails do to taunt
Prinplup hits Breezi with ice beam and deals 17.25 damage~ 17 damage and uses 7 energy and takes 1 damage from Poisoning
Breezi Faints

2nd round 3rd action:
Grace uses Hidden Power Ice on Shemhazi and does 5.75 damage~6 damage and uses 5 energy
Flarelm trys to chill, but can't due to taunt
Pengwin uses Brick Break on Grace and does 12 damage and uses 6 energy and takes 1 damage from poisoning


End of round 2:
Intense Sunlight for 3 more rounds
and

Shemhazi l Pengwin
HP:45 l HP:98
Energy:72 l Energy:62
Leaf Guard l Poisoned (2HP per action)
taunted (2 more actions) l
and

Buster l Grace
HP: KO l HP: 78
Energy:KO l Energy:56

DFrog your up
 
#9
"This is suicide regardless, go Travis Arm Thrust*2 and then Drain Punch Flarelm into non-existence. Grace, Chill out then follow suit with Hidden Power*2."

Travis: Arm Thrust*2 > Drain Punch Flarelm
Grace: Chill > Hidden Power*2 Flarelm


Should Flarelm faint swap targets to prinplup with Grace using Rock Smash on said action.
 
#10
Great job guys!
Pengwin, I want you to start by Yawning at Privatyke. Then jump in front of Flarelm to take the damage for him while Biding. Then do it once more! I know the damage will hurt, but I believe in you!

Flarelm:
I want you to open the round by using Energy Ball on Privatyke. Follow that up with Giga Drain, also on Privatyke. Close out the round by using Aromatherapy to cure Prinplup!


Pengwin:
Yawn (Privatyke)~Bide~Bide (hold)

Flarelm:
Energy Ball (Privatyke)~Giga Drain (Privatyke)~Aromatherapy
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#11
Posting levren's update.
and

Shemhazi l Pengwin
HP:45 l HP:98
Energy:72 l Energy:62
Leaf Guard l Poisoned (2HP per action)
taunted (2 more actions) l
and

Travis l Grace
HP: 100 l HP: 78
Energy: 100 l Energy:56

At the start of the 3rd round, DFrog sends out Travis, the Privatyke, to take place of the defeated Breezi, Buster. With a new Teammate out on the field, Grace decides to Chill and recover some energy. While Grace was Chilling, Shemhazi decides to take advantage of it and hit Travis with an Energy Ball. After his teammate hit the new opponent, Pengwin thinks of him as nothing, and Yawns at Travis, making him drowsy. Finally able to get in a move, Travis Thrusts his Arms at Shemhazi 4 times.

Sensing some big hits coming towards his teammate, Pengwin Jumps in front of his teammate, ready to take any damage for him this turn. Feeling a bit weak, Shemhazi decides to use Giga Drain on Travis to recover some health this turn. After seeing her teammate hit like that the previous turns, Grace decides to get some revenge for him by unleashing her Hidden Power at Shemhazi, but this hits Pengwin instead. Travis decides to go in to try and hit Shemhazi with an Arm Thrust, but just like his teammate, it hits Pengwin instead. And after that, Travis falls Asleep.

For his final move this round, Shemhazi uses Aromatherapy on his teammate, Pengwin, and cures him of his Poisoning. After being cured, Pengwin starts to Bide. Wanting to finally hit her original target, Grace lets loose her Hidden Power once more, and ends up hitting her OT.
Round 3 action 1:
Grace chills and recovers 12 energy
Shemhazi uses energy ball on Travis dealing 21 damage and uses 5 energy
Pengwin uses yawn on Travis and uses 7 energy
Travis uses arm thrust on Shemhazi hitting 4 times and dealing 13 damage and uses 3 energy

Pengwin loses 2HP

Round 3 action 2:
Pengwin jumps in front of Shemhazi
Shemhazi hits Travis with Giga Drain dealing 21 damage and uses 11 energy and recovers 11 HP
Grace hits Pengwin with Hidden Power dealing 4 damage and uses 5 energy
Travis hits Pengwin with Arm Thrust hitting 3 times and dealing 9 damage and uses 7 energy

Pengwin loses 2 HP
Travis falls asleep for (x) actions

Round 3 action 3:
Shemhazi uses Aromatherapy on Pengwin curing him of Poisoning and uses 8 energy
Grace hits Shemhazi with Hidden Power dealing 5.5 damage~6 damage and uses 9 energy
Pengwin starts to bide
Travis is fast asleep


End of round 2:
Intense Sunlight for 2 more rounds
and


HP: 37 l HP:85
Energy: 58 l Energy: 55
Leaf Guard l Biding (2a)
and


HP: 64 l HP: 78
Energy: 90 l Energy:52
Asleep (?) l

(I don't know the duration of the sleep so I'll get my tutee to tell me whenever he's available. Also, you can't do both bodyblock and use a move at the same time - that's about two actions right there. Just a note for the future.)
 
#12
Flarelm:
Giga Drain (Privatyke)~Energy Ball (Privatyke)~Giga Drain (Privatyke)

Prinplup:
Bide~Bide (release on Scratchtet)~Drill Peck (Privatyke)
IF you can break the bide cycle, use Drill Peck (Privatyke)~Ice Beam (Scratchtet)~Drill Peck (Privatyke)
 
#13
"Lets try to get some KOC for you guys"
Travis: Yawn (Prinplup) > Arm Thrust > Drain Punch (Flarelm)
Grace: Rock Smash > Hidden Power Ice > Hidden Power Ice (Flarelm)


What happened to my toxic on Prinplup?

E:@ below, didn't see that
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#15
Okay, well, it'll be a 1 action sleep, so Travis wakes up before next action.

Shemhazi (M) | Pengwin (M)
HP: 37 l HP: 85
EN: 58 l EN: 55
Status: N/A l Biding (2a)

Leaf Guard | Torrent
Battle Armor

Travis (M) | Grace (F)
HP: 64 l HP: 78
EN: 90 l EN: 52
Status: Asleep (awakens next action) l N/A
Unaware | Scrappy
-------- | Prankster

Speed Order:

Shemhazi (48) - Pengwin (43) - Grace (40) - Travis (35)

--------------------------

Round 4

Seeing how her tutee is away for the moment, Flora steps into the front crowd on this sunny day and grabs the mic. "I will be your referee for today and you better like it!" she roared into the mic. This certainly caught the audience's attention, as well as the two battlers.

Penqwin resumes his endurance of Biding from last round despite the fact that his opponent is vastly aware of the state. Shemhazi quickly takes his eyes off me and begins to Giga Drain the life out of Travis, whose water particles is sure a good fit of health for the leafy monster! Desperate to eliminate this beast, Grace leaps onto Shemhazi and delivers a Rock Smash from who knows where that tickles Shemhazi's body. Ooo, a Defense drop, you say? Well, Travis is sure very Unaware of that as he lazily wakens up from his slumber and Yawns right at Pengwin's face! Uh-oh! That penguin is going to fall asleep any time soon now!

Penqwin: Bide
Shemhazi: Giga Drain (Travis) > (8+3+3) x 1.5 = [21 DMG/11 HEAL/11 EN]
Grace: Rock Smash (Shemhazi) > (4+3-1.5) = 5.5 ~ [6 DMG/2 EN]
-1 Def (Shemhazi) (Unaware negates this)
Travis: Yawn (Penqwin) > [7 EN]


Feeling a bit high, Penqwin feels ready to release his Bide at Grace. The fury of the energies immediately spark out of Penqwin and wrap around Grace for a bundle of goodiness! Shemhazi minds his own business and shoots an Energy Ball at Travis, who is really starting to feel the pain of the effectiveness! Recovering from the deadly Bide, Grace gets up and angrily unleashes the hidden power within herself onto Shemhazi. It hits... but the patheticness of the damage makes Shemhazi laugh chaotically! Travis grins at the madman's effort of endurance and slams a triple Arm Thrust onto Shemhazi, almost breaking parts of his body!

Afterward, Penqwin... suddenly falls asleep! Oh no! At least it's a light sleep of 1 action though.

Penqwin: Bide (Grace) > (4+9) x 1.75 = 22.75 ~ [23 DMG/18 EN]
Shemhazi: Energy Ball (Travis) > (8+3+3) x 1.5 = [21 DMG/5 EN]
Grace: Hidden Power (Shemhazi) > (7-1.5) = 5.5 ~ [6 DMG/5 EN]
Travis: Arm Thrust (Shemhazi) > ((2x3)+3+1.5) = 10.5 ~ [11 DMG/3 EN]


Still alive due to his brokeness and whatnot, Shemhazi greedily starts to drain with giga amounts onto Travis. What is he - a bloodsucker? He just won't die! Penqwin sadly cannot do a single thing since he's in his wild goosechase of a sleep! Grace knows but she can't really do much about it so she just fires off another Hidden Power onto Shemhazi. The magic bursts into mystical dust and Travis makes his stance by leaping at Shemhazi for a smashing Drain Punch to the face! As he falls back down and backs away, it's only to his demise that the fire grass monster is still alive!

Shemhazi: Giga Drain (Travis) > (8+3+3) x 1.5 = [21 DMG/11 HEAL/11 EN]
Penqwin: Sleep
[IF USED: Drill Peck (Travis) > (8+0) x 1.5 = 22.75 ~ [12 DMG/6 EN]]
Grace: Hidden Power (Shemhazi) > (7-1.5) = 5.5 ~ [6 DMG/9 EN]
Travis: Drain Punch (Shemhazi) > (8+3+1.5) = 12.5 ~ [13 DMG/7 HEAL/11 EN]


Shemhazi (M) | Pengwin (M)
HP: 17 l HP: 85
EN: 31 l EN: 37
Status: -1 Def (1a) l SLP (wakes up before next action)



Travis (M) | Grace (F)
HP: 8 l HP: 55
EN: 68 l EN: 36
Status: N/A l N/A

Sunlight shines for 1 more round!

DFrog's actions
TravelLog's actions
 
#16
"Aw crap! Grace unleash your Fury Swipes then Rock Smash then Fury Swipes again. Travis not much we can do but Arm Thrust*3 into Flarelm."

If Flarelm faints swap actions over to the remaining target.
 

Flora

Yep, that tasted purple!
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#18

Shemhazi (M) | Pengwin (M)
HP: 17 l HP: 85
EN: 31 l EN: 37
Status: -1 Def (1a) l SLP (wakes up before next action)



Travis (M) | Grace (F)
HP: 8 l HP: 55
EN: 68 l EN: 36
Status: N/A l N/A

Speed Order:

Shemhazi (48) - Pengwin (43) - Grace (40) - Travis (35)

--------------------------

Round 5

Not liking his low HP, Shemhazi reaches over toward the brilliant sun and uses his Synthesis to restore a bundle of health! Penqwin happily wakes up from his short slumber and thrashes his beak into Travis. By then, his beak is drilling into a peck! Uh-oh! Travis has a huge hole in him as a result of the attack... and then... he barfs out... pirate booty. His eyes swirl and swirl until... he just can't breath anymore. Seconds later, what do you know, Travis has fainted! Now alone, Grace goes FURIOUS and swipes with fury three times on Shemhazi, though the effort was lost due to the Synthesis... which heals too much. :(

Shemhazi: Synthesis > +30 HP [14 EN]
Penqwin: Drill Peck (Travis) > (8+0) x 1.5 = [12 DMG/6 EN]
Grace: Fury Swipes (Shemhazi) > ((2x3)+3-1.5) = 7.5 + 1.75 ~ [9 DMG/3 EN]


After successfully eliminating Travis, Shemhazi and Penqwin decide to take it easy and chill like a pair of homies. Grace just desperately tries to kill Shemhazi by doing the Rock Smash technique onto her, which sadly doesn't really do much damage. Well, at least with Travis gone, the Defense drop will be noticed!

Shemhazi: Chill > [+12 EN]
Penqwin: Chill > [+12 EN]
Grace: Rock Smash (Shemhazi) > (4+3-1.5) = 5.5 ~ [6 DMG/2 EN]
-1 Def (Shemhazi)


Now ready to rock and roll, Shemhazi plucks some Leech Seeds onto Grace and sucks her blood! Penqwin rolls in and chops Grace's face with a cracking Brick Break hit. As for Grace, well, she's getting pretty beat up, but that doesn't stop her from becoming an enraged ape and Fury Swiping Shemhazi two times! Man, she needs to do some real damage sometime soon!

Shemhazi: Leech Seed (Grace) > [9 EN]
Penqwin: Brick Break (Grace) > (8+0) x 1.5 = [12 DMG/6 EN]
Grace: Fury Swipes (Shemhazi) > ((2x2)+3-1.5) + 1.75 = 7.25 ~ [7 DMG/3 EN]

+3 HP (Shemhazi)
-3 HP (Grace)


Soon after, the sun decides it wants to go away because it hates you guys... well, you can always call it here again!

Shemhazi (M) | Pengwin (M)
HP: 25 l HP: 85
EN: 20 l EN: 37
Status: -1 Def (1a) l N/A



Travis (M) | Grace (F)
HP: KOed l HP: 40
EN: KOed l EN: 28
Status: N/A l Leech Seed (5a)

Sunlight is gone!

DFrog's new Pokemon
TravelLog's actions
DFrog's actions
 
#20
Let's finish this up. Incidentally, Flarelm and and Prinplup are now Pyroak and Empoleon, so final rewards should be 3MC.

Pengwin:
Brick Break (Scratchtet)~chill~Brick Break (Scratchtet)

Retarget is Scratchtet dies changing A3 to Dig

Flarelm:
Chill~Flamethrower (Scratchtet)~Fire Spin to trap (Nohface)
 

Flora

Yep, that tasted purple!
is a Site Staff Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
#22

Shemhazi (M) | Pengwin (M)
HP: 25 l HP: 85
EN: 20 l EN: 37
Status: -1 Def (1a) l N/A



Desmond (M) | Grace (F)
HP: 100 l HP: 40
EN: 100 l EN: 28
Status: N/A l Leech Seed (5a)

Speed Order:

Shemhazi (48) - Pengwin (43) - Grace (40) - Desmond (10)

--------------------------

Round 6

DFrog returns his fallen Travis and unleashes the more healthy Desmond, though god knows how much of an impact he'll make!

Fresh out of the ball, Desmond immediately extends his shadow toward Shemhazi and sneaks right into his body. A deadly, sneaky blow that was! Exhausted and weary, Shemhazi sits down and chills off, cooling his body and mind and restoring some energy. Pengwin continues to jump onto Grace and pound the little cub with a hardened Brick Break. With powerful endurance, Grace takes the attack on and goes after Shemhazi. With her fury, she swipes the wood creature twice! That did very little damage...

Looks like the Leech Seed is taking its toll on Grace. Shemhazi feel much better with the little sapping, but how much of a help will it be? Additionally, Shemhazi's curse of a Defense drop has vanished!

Desmond (Shadow Sneak Shemhazi): (4+3+0) + 1.75 = [9 DMG/2 EN]
Shemhazi (Chill): [+12 EN]
Pengwin (Brick Break Grace): (8+0) x 1.5 = [12 DMG/6 EN]
Grace (Fury Swipes Shemhazi): ((2x2)+3-1.5) = 5.5 + 1.75 ~ [7 DMG/3 EN]

+3 HP (Shemhazi)
-3 HP (Grace)


Once again, Desmond attacks Shemhazi from within the shadow. Sneaky eh, ghost? Shemhazi is at last refreshed and restored and goes burns some cubs called Grace with his inferno Flamethrower, whose pressure seems a bit overwhelming for the little creature to endure. Pengwin is exhausted as well and blows some air into his system with a deep chill. Grace goes in and furiously swipes at Shemhazi with two slashes. Uhh, twice in a row? You can do better! But still, Shemhazi was a bit too weak... in fact, WAY too weak! The little scratches cause the woodman to daze over the horizon and fall down into a faint!

Due to the fainting, the Leech Seed cracks into pieces and dissipates. But, it's too late to save Grace from her destiny!

Desmond (Shadow Sneak Shemhazi): (4+3+0) = [7 DMG/6 EN]
Shemhazi (Flamethrower Grace): (10+3+1.5) = 14.5 ~ [15 DMG/6 EN]
Pengwin (Chill): [+12 EN]
Grace (Fury Swipes Shemhazi): ((2x2)+3-1.5) = 5.5 ~ [6 DMG/7 EN]


Desmond smiles as the mighty Shemhazi finally falls, then turns his attention to Pengwin, who's been sticking around for far too long! He charges in with his Shadow Sneak and smashes the penguin, albeit lightly. Pengwin just leaps in and smacks Grace a new one with his smacking Brick Break! Uh-oh! Grace is totally not feeling it! She's gone! She has fainted!

Desmond (Shadow Sneak Pengwin): (4+3-1.5) = 5.5 ~ [6 DMG/10 EN]
Pengwin (Brick Break Grace): (8+0) x 1.5 = [12 DMG/6 EN]


Shemhazi (M) | Pengwin (M)
HP: KOed l HP: 79
EN: KOed l EN: 37
Status: N/A l N/A



Desmond (M) | Grace (F)
HP: 100 l HP: KOed
EN: 82 l EN: KOed
Status: N/A l N/A

TravelLog's new Pokemon
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