4v4 LC Doubles: DeathWriter vs P2X7

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JJayyFeather

Drifting~
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4v4 LC Doubles
DQ Time: 2 days
Switch = OK
2 Recoveries
3 Chills
Abilities: All
Items: Training [All Training Items Available (you can equip any training item, even ones you don't own)]
Arena Effects said:
  • All Pokemon Get the Benefit of Their Signature Items​
  • All Materials Required to Preform Moves Are Available (Land Mass, Water, Grass, Etc.)​
  • All Weather and Terrain Moves Allowed​

DeathWriter

Ralts [♀]
Nature: Timid (+15% Speed, +7% Accuracy, -1 Atk)
Types:

Psychic STAB: can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy STAB: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).​

Abilities:
Synchronize: Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace: When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command - Activate Trace (target ability): 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​

Stats:
HP: 90
Atk: 0
Def: 1
SpA: 2
SpD: 2
Spe: 46
Size Class: 1
Weight Class: 1
Base Rank Total: 10​

EC: 0/9
MC: 0
AC: 0/5

Attacks:
PHYSICAL
Draining Kiss
Shadow Sneak

SPECIAL
Confusion
Dazzling Gleam
Disarming Voice
Magical Leaf
Psyshock
Shadow Ball
Thunderbolt

STATUS
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Lucky Chant
Teleport
Will-O-Wisp​

Necturine [♀]
Nature: Adamant (+1 Atk, -1 SpA)
Types:

Grass STAB: immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ghost STAB: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.​

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Telepathy (LOCKED): This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.​

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1
SpD: 3
Spe: 51
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/6
MC: 0
AC: 0/5

Attacks:
PHYSICAL
Facade
Leaf Blade
Shadow Sneak
Thief
Vine Whip

SPECIAL
Absorb
Future Sight
Hex
Ominous Wind
Swift

STATUS
Ingrain
Leer
Nature Power
Protect
Sketch
Torment
Toxic Spikes
Will-o-Wisp​

Monohm [♂]
Nature: Calm (+1 SpD, -1 Atk)
Types:

Electric STAB: immune to paralysis status.
Dragon STAB: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.​

Abilities:
Shield Dust: This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).​

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

EC: 0/9
MC: 0
AC: 0/5

Attacks:
PHYSICAL
Tackle

SPECIAL
Dragon Breath
Dragon Rage
Flamethrower
Gust
Mud-Slap
Power Gem
Sonic Boom
Surf
Thunder Shock
Thunderbolt
Twister
Volt Switch

STATUS
Charge
Electric Terrain
Growl
Protect
Rain Dance​

Honedge [♂]
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Types:

Steel STAB: immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ghost STAB: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.​

Abilities:
No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy as well as ignoring the effects of Double Team, evasive moves, Dodge, Sky Drop, and evasive damaging moves. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.​

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 2
Spe: 24
Size Class: 2
Weight Class: 1
Base Rank Total: 15​

EC: 0/9
MC: 0
AC: --

Attacks:
PHYSICAL
Aerial Ace
Brick Break
Fury Cutter
Gyro Ball
Pursuit
Rock Slide
Shadow Claw
Shadow Sneak
Tackle

SPECIAL
Shock Wave

STATUS
Autotomize
Destiny Bond
Magnet Rise
Metal Sound
Protect
Spite
Swords Dance
Wide Guard​


P2X7

Helioptile [Denki] (M)
Nature: Timid (+15% Spe, +15% Accuracy, -1 Atk)
Type: Electric/Normal
Electric: Electric STAB; immunity to paralysis status.
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Sand Veil: (Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Solar Power (HA Locked): (Passive) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 2
Spe: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves:

Level-Up:
Pound
Tail Whip
Thundershock
Charge
Mud Slap
Quick Attack
Razor Wind
Parabolic Charge

Egg Moves:
Agility
Camouflage
Electric Terrain
Glare

TM Moves:
Protect
Rain Dance
Thunder
Sandstorm
Grass Knot
Substitute
Dark Pulse
Surf

Syclar [Needler] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice / Bug
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Bug: Bug STAB; adds an additional guaranteed hit on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Abilities:

Compoundeyes: (Passive) This Pokemon's complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.
Snow Cloak: (Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (HA Locked): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit moves is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 2/6
MC: 0
AC: 2/5
KOC: 1

Moves (24/70):

Level-Up:
Fury Attack (*)
Leer (*)
Leech Life (*)
Scratch (*)
Ice Shard (*)
Focus Energy (*)
Slash (*)
Icy Wind (*)
Bug Bite (*)
X-Scissor (*)
Icicle Spear (*)

Egg Moves:
Earth Power (*)
Pin Missile (*)
Superpower (*)
Counter (*)
Water Pulse (*)

Tutor Moves:
Knock Off

TM Moves:
Taunt (*)
Blizzard (*)
Protect (*)
Solar Beam (*)
Dig (*)
Endure
Frost Breath

Ferroseed [Ferroseed] (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Grass / Steel
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Spore, Sleep Powder, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic status.

Abilities:

Iron Barbs: (Passive) When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (8.69) (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
AC: 0/5

Moves (17/52):

Level-Up:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Egg Moves:
Bullet Seed
Gravity
Leech Seed
Seed Bomb
Spikes

TM Moves:
Toxic
Protect
Double Team
Payback
Thunder Wave

Rebble [Rebble] (-)
Nature: Modest (+1 SpA, -1 Atk)
Type: Rock
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores arena restrictions on Rock attacks requiring an external rock source.

Abilities:

Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground attacks Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power.
Technician: (Passive) This Pokemon is more skilled a at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single-hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (HA Locked): (Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet toward the ground before Earthquake hits, etc.) Attacks are still redirected by Lightingrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 2/9
MC: 0
AC: 2/5
KOC: 1

Moves (24/70):

Level-Up:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Head Smash

Tutor Moves:
Giga Drain
Heat Wave
Mud-Slap
Ominous Wind
Stealth Rock
Trick

TM Moves:
Protect
Smack Down
Sandstorm
Energy Ball
Volt Switch
Dazzling Gleam

Turn Order
DeathWriter sends out
P2X7 sends out and orders
DeathWriter orders
I ref​
 

"This is our first doubles match, let's give it our best shot!"
(P.S. may or may not have designed the rules so I could use Heart Scales ... tee hee :P)

Honedge @ Heart Scale | Monohm @ Heart Scale
 

Texas Cloverleaf

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What the fuck. This match is hereby cancelled. I can even begin to think how you would consider having the audacity to try and game the training item system this way especially when the items in question are gym rewards. Unbelievable.

edit: We literally just banned the use of Trick to game the training item system like a week ago. Seriously what the fuck.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Don't game the system like that please.

There's a reason why we don't let people use items they don't have outside of the occasional tournament.
 
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