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Earthquake + Earthquake - Cooldown (Earthquake + Earthquake) - Earthquake + Earthquake
IF Earthquake is disable when you would act, THEN Bulldoze + Bulldoze.
IF I screwed up, forgive me.
Hum....this isnt so bad, the -1 Speed should allow us to get one or two more hits.
Then i get knocked out, eh?
Afraid so, yeah....sorry.
Eh, it is ok. Cant be any worse than Diego.
Both then turn back to face Diego, the Binacle, defeated by Hex earlier.
Fight!....Fightfightfightwin!.....zzzzzzzz
He is really not going to take that loss very well....
Destiny Bond -> Leech Seed -> Confuse Ray
If Wish AND Lira isnt confused, use Confuse Ray that action and push-back
If Protect A2 or A3, Dark Pulse that action
I really wanted to read some of your flavor Matezoide, but oh well.
Thunderbolt - Energy Ball - Thunderbolt
IF succesful P/E, THEN Light Screen the first instance and Reflect the second, pushing actions back every time.
IF Bide A1, THEN Protect A3.
The original EN cost of non-STAB moves are increased by two (2).
The EN cost reduction of STAB moves is inreased to three (3).
The cost of combination moves is halved (x0.5).
Goomy
6
21
2/2/2/2/46|13|S1W1
Status: EXP Share
+7% ACC
No Hydration, Sap Sipper
Gooey "Unlocked"
1 KOC
Unlocked abilities are locked. Locked abilities are unlocked.
Super Trick Room
The original EN cost of non-STAB moves are increased by two (2).
The EN cost reduction of STAB moves is inreased to three (3).
The cost of combination moves is halved (x0.5).
Unlocked abilities are locked. Locked abilities are unlocked.
Super Trick Room
The original EN cost of non-STAB moves are increased by two (2).
The EN cost reduction of STAB moves is inreased to three (3).
The cost of combination moves is halved (x0.5).
Froakie is automatically sent back out
tavok is up