Hello Fellow Smogonites, and welcome to my second RMT: 5 Titans and a Prankster. This team is relatively new, but is doing well. Not to say that I haven't tested it on PS; I have. I do know, however, that it could be better. This team is one of the many that I have devoted to an amazing, and very underrated, poke: Whimsicott. I once was lucky enough to, in a random battle, get a Whimsicott and a Volcarona. The duo worked so well that I wanted to test it out in OU. This is the third team that I have made trying that out. The strategy has worked very well every time. I put in another 4 titans (Volcarona being the first, of course) who synergized well with each other and these two. That is how this team was produced. The Team at a Glance Whimsicott @ Focus Sash Trait: Prankster EVs: 252 Spd / 252 HP / 4 SAtk Bold Nature IVs: 0 Atk Moves: Taunt Encore Stun Spore Giga Drain Whimsicott is generally my lead. Sometimes I lead with Scizor, however, if I sense an unfavorable match-up. Whimsicott is the star of this team. It has managed to take 3 pokes down on its own, which is crazy for a poke with terrible attacking stats and only one attacking move. Taunt is there to prevent hazards and status. Encore locks pokes into set up or other unfavorable moves. For example, a Hippowdon is going for Ice Fang to finish Whimsicott off. It takes two Ice Fangs usually. After the first one, I Encore. Whimsicott will faint, but now Volcarona is in a great place to get off a QD or two. Stun Spore is there because it is fun to spread paralysis and slow down opposing teams. The 25% chance of hax is also nice. Giga Drain is my final move. It prevents me from being Taunt bait, is STAB, gives recovery, and does some damage in the process. Volcarona @ Lum Berry Trait: Flame Body EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature IVs: 0 Atk Moves: Quiver Dance Bug Buzz Fiery Dance Giga Drain Volcarona is this team's sweeper. It is, imo, the best sweeper in the tier, hindered only by SR and the most dedicated of Special Walls. QD is there for setting up. It allows me to take even super-effective, specially-based moves well. Bug Buzz is STAB. Fiery Dance is also STAB and has great coverage alongside Bug Buzz. It also has a nice chance of giving me another SpA boost. Giga Drain rounds off the coverage, allowing me to take down Water types, who plague the OU tier, with ease. I chose Giga Drain over a Hidden Power because it sees more use. Heatran can be problematic, but is less common than Jellicent and Keldeo, both of whom also resist my STAB moves. Dragons are generally frail, and are taken down by Bug Buzz, in Lati@s' case, Giga Drain, in Chomp's case, and in a Fiery Dance or two, in the case of mence and d-nite, especially if I have rocks down. Landorus-T also goes down to Fiery Dance. Keldeo @ Choice Specs --> Choice Scarf Trait: Justified EVs: 252 Spd / 252 SAtk / 4 SDef Timid Nature Moves: Surf Secret Sword Hidden Power [Electric] --> Hidden Power [Ice] Icy Wind --> Hydro Pump Keldeo gives me a pseudo-FWG core. With Specs equipped, Keldeo is one of the most feared wall-breakers to step into OU. Surf is for STAB and can take advantage of the Rain that so many teams summon. Secret Sword is another STAB and takes care of Blissey and Chansey. I chose HP Electric for its ability to handle Water types. My team, as you may have figured by now, was struggling against certain Water types. I have made quite a few changes from when this team started to now to combat this, including HP Electric and Giga on Volcarona. Icy Wind is there because Keldeo doesn't get Ice Beam. With Specs, Icy Wind does quite the number to things anyways. The EVs are standard. If anyone has a good IV spread for HP Electric, please let me know. I changed Keldeo to a scarf set. It works well with a Scarf and is a good revenge killer. Surf, Hydro, and Secret Sword are all STAB. HP Ice is there to deal with all of the things in OU that are weak to Ice. I may change Hydro to something else. It sees very little use. But I'm not sure what to change it to. Scizor @ Choice Band Trait: Technician EVs: 252 Atk / 248 HP / 8 SDef Adamant Nature Moves: U-turn Bullet Punch Superpower Pursuit Ahh...the standard CB Scizor. This set is, has been, and will continue to be a trademark of the OU tier. Scizor's typing is amazing. Its moves are predictable enough; yet it still gives teams so much trouble. U-Turn is for scouting, STAB, and momentum. Bullet Punch is for priority, more STAB, and nabs a Technician boost. Superpower is for coverage. Pursuit is to get the Psychics and Ghosts, especially Magic Bounce users, on the switch. Latios @ Choice Scarf --> Choice Specs Trait: Levitate EVs: 252 Spd / 252 SAtk / 4 HP Timid Nature IVs: 0 Atk Draco Meteor Thunderbolt --> Psyshock Ice Beam --> Surf Trick --> Hidden Power [Fire] Latios is my revenge killer of choice. It outspeeds almost everything in OU, even at +1 and can fire off deadly attacks. Draco is for STAB and does ridiculous amounts of damage coming off of 130 SpA. I chose BoltBeam over HP Fire and Surf because I like the coverage it brings, and I feel that the former two are too situational. Trick is there to cripple walls, especially the blobs. I chose to forgo Psyshock in favor of Trick because Draco does more than even a SE Psyshock, due to STAB. I have been considering changing this set to Specs and Keldeo's to Scarf, but I prefer Keldeo's coverage for wall-breaking, and Latios' speed for revenge killing. Thoughts? Latios is loving his new specs. He hits like a nuke with them. Latios is a great hit and run poke. Draco and Psyshock are STAB. Surf and HP Fire provide coverage. Landorus-Therian @ Leftovers Trait: Intimidate EVs: 200 HP / 64 Atk / 244 Def Adamant Nature Moves: Stealth Rock Earthquake Stone Edge U-turn Landorus-T has won itself a spot on my team as my defensive pivot. Its U-Turn is great for gaining momentum, and its Intimidate helps against Physical attackers. Rocks gives my team hazards. EQ is for STAB. Stone Edge gives me coverage and forms the EdgeQuake combo. U-Turn truly is the crux of this set, however. Landorus-T is also a good choice because of its high base 145 attacking stat, which allows it to keep offensive pressure high, a must for this team, and have bulk at the same time. Tyranitar set: Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide Tyranitar @ Leftovers Trait: Sand Stream EVs: 76 Spd / 180 HP / 252 Atk Adamant Nature Moves: Stealth Rock Crunch Stone Edge Earthquake Tyranitar is the final member of this team. My team is by no means a Sand team. It works independent of the weather. Tyranitar is more a weather-changer than inducer. So many teams are reliant on their precious Sun or Rain. T-tar changes the weather, generally late-game, and screws over the opposing strategy. T-tar is my rocks user, although I don't set them up too too often, they are nice to have when I get the chance. Another reason Tyranitar is on my team is because of its offensive and defensive presence, which is highly overlooked. Crunch and Stone Edge are STAB. Crunch gives me good coverage on Ghosts and Psychics. Most of them think that I'll go for the Pursuit and, thus, choose to stay in, thinking they'll survive. Then, I go for the Crunch. Stone Edge and EQ together give T-tar the EdgeQuake combo, as well as giving my team much needed coverage. Conclusion: Thanks for taking the time to read through my RMT. I hoped you enjoyed it. It isn't quite as fabulous as my first one, which was a UU one (link: http://www.smogon.com/forums/showthread.php?t=3477343) because I haven't played with this team for quite as long. Please feel free to give any and all suggestions. Criticism is warmly welcomed. And don't forget to Luvdisc if you liked it. And thank you all in advance for the posts to come.