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5th Gen Move/Ability/Item Updates Project - Read Post #265

Discussion in 'Archives' started by bugmaniacbob, Jun 5, 2011.

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  1. B-Lulz

    B-Lulz You ain't gotta love it 'cos the hood gone love it
    is a Battle Server Moderator Alumnus

    Joined:
    Apr 21, 2008
    Messages:
    1,406
    will do some more...

    Sand Veil (open)
    [SHORT DESC]Raises evasion in a sandstorm.

    [LONG DESC]

    <h2>Description</h2>
    <p>Sand Veil increases the users evasion while in a sandstorm to 20%. If not already, Sand Veil grants immunity to sandstorm if the Pokemon isn't already. Sand Veil decreases wild Pokemon encounter rate in areas with sandstorm, such as Route 228 in Pokemon Diamond and Pearl, by 50%.</p>

    <h2>Competitive Use</h2>
    <p>Sand veil was almost banned at one point for being a completely annoying ability that players hated due to the fact it was so easy to abuse. Instead the decision was taken to ban Garchomp, and now Sand Veil is very rarely seen. Still, you will see the occasional Gliscor with it although it usually prefers Poison Heal, the extra moves granted by using Sand Veil such as Stealth Rock and Roost make it a more than viable option. No other users will be seen with it, apart from the occasional Cacturne that players use to annoy you. It is a great ability, some players still consider it too good given that Sandstorm is so prevalent, but since there are no real Pokemon to abuse it now, that is unlikely to happen.</p>

    <h2>Related Abilities</h2>
    <p>Snow Cloak increases evasion in hail. Sand Rush increases Speed in a sandstorm and Sand Power increases the power of Rock, Ground and Steel moves in a sandstorm.</p>


    Run Away (open)
    [SHORT DESC]Ensures escape from wild Pokemon.

    [LONG DESC]

    <h2>Description</h2>
    <p>Run Away ensures escape from wild Pokemon. Run Away does nothing if in a battle with a trainer, nor does it have any effect if a Pokemon with Shadow Tag or Arena Trap is on the battlefield. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>There is no competitive use to this ability as it doesn't do anything in competitive matches.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Rough Skin (open)
    [SHORT DESC]Deals damage to opponents making contact.

    [LONG DESC]

    <h2>Description</h2>
    <p>Rough Skin deals 12.5% damage to foes who use contact moves upon the user. These include moves like Fire Punch but not moves like Earthquake. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>This ability while good is never seen very much. Garchomp hasn't had it released yet and even so is banned anyway. Druddigon generally prefers Sheer Force and Sharpedo always prefers Speed Boost. It would be good if it was on Pokemon who could abuse the ability, but none of the current ones can.</p>

    <h2>Related Abilities</h2>
    <p>Iron Barbs deals damage to the foe upon contact, identical to Rough Skin.</p>


    Rock Head (open)
    [SHORT DESC]Prevents damage from recoil moves.

    [LONG DESC]

    <h2>Description</h2>
    <p>Rock Head prevents recoil damage from moves like Double Edge and Head Smash. This ability does not prevent recoil from Life Orb, Shadow Rush or Struggle. It also doesn't prevent recoil from Jump Kick or Hi Jump Kick missing. It has no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Rock Head is an underrated ability. The main abuser will probably be Aggron with its great Attack and monstrous 150BP Head Smash being thrown about, although realistically in this metagame it won't have much hope of surviving long anyway. As long as the metagame is centred around sandstorm and rain, Rock Head users will not be seen often at all.</p>

    <h2>Related Abilities</h2>
    <p>Reckless powers up moves with recoil.</p>


    Rivalry (open)
    [SHORT DESC]Boosts power of moves if the opponent is the same gender.

    [LONG DESC]

    <h2>Description</h2>
    <p>Boosts power of moves by 25% if the foe is of the same gender as the user. If the opponent is of the opposite gender, then the users move power will be decreased by 25% instead. If the foe has no gender then the move power is unaffected. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Rivalry is a good ability on simulators but generally bad on WiFi or playing Pokemon on cartridges. The simple reason being that on nearly all sims, the default option for gender is male, and no-one really changes it. Therefore if you want to abuse Rivalry, stick to playing on simulators and not on the DS itself. The main user of Rivalry is Haxorus, with its Attack stats being among the highest in the game, another boost to its power will not go amiss. However, since Mold Breaker is a great asset to Haxorus, you won't see Rivalry too often even on sims, as some of its counters are destroyed by Mold Breaker. Nidoking can abuse it also but Sheer Force is the more lucrative option.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Rain Dish (open)
    [SHORT DESC]Recovers health in rain.

    [LONG DESC]

    <h2>Description</h2>
    <p>Rain Dish recovers 6.25% of the users health when it is raining. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Rain Dish is a very good ability with Rain being everywhere it seems, so you will likely run into it. The main abusers include Tentacruel, who enjoys recovery as it doesn't get any outside of Rest and Leftovers otherwise. Ludicolo and Blastoise are both great users of Rain Dish and all three are good options for a rain stall team if you ever consider making one.</p>

    <h2>Related Abilities</h2>
    <p>Dry Skin recovers health in the rain but loses health in sunlight.</p>


    Quick Feet (open)
    [SHORT DESC]Raises speed if afflicted by a status condition.

    [LONG DESC]

    <h2>Description</h2>
    <p>Quick Feet increases the users speed by 50% if it has a status condition. This does not include confusion. The speed drop of paralysis does not occur but there is still the possibility of being fully paralysed. If a user of Quick Feet leads the party in game, the wild encounter rate drops by 50%.</p>

    <h2>Competitive Use</h2>
    <p>Quick Feet will not see much use competitively but it does make for some interesting combinations. Ursaring with Quick Feet and Facade can be a dangerous threat in the lower tiers if it is unexpected. Jolteon is a better all round Pokemon than Ursaring but would much rather have Volt Absorb than Quick Feet anyway.</p>

    <h2>Related Abilities</h2>
    <p>Guts boosts attack if afflicted with a status condition.</p>


    Pure Power (open)
    [SHORT DESC]Doubles users attack stat.

    [LONG DESC]

    <h2>Description</h2>
    <p>Pure Power doubles the users attack stat. It has no effect outside of battle.</p>

    <h2>Competitive Use</h2>
    <p>Obviously an amazing ability, but only two Pokemon have it. Azumarill is by far the most common of the two due to the prevalence of Drizzle, and it means that Waterfall and Aqua Jet are absolutely destructive on it. Even though its base attack is only 50 to begin with, Pure Power raises it to the heights of Groudon and Haxorus, meaning Azumarill should not be taken lightly at all. Medicham is the other user, who can be even more deadly with an attack stat barely behind Deoxys-A for the most powerful in the game, as well as having a ridiculous move to abuse in Hi Jump Kick. Medicham is frail though, and no priority leaves in firmly in the shadow of Azumarill.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Pressure (open)
    [SHORT DESC]Increases foes PP usage.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the opponents PP usage by 50%. The ability works even if the user isn't affected by a move, like using Ground type moves on a Pokemon with a Flying type for example. In battles the opponent is alerted to a Pokemon with Pressure. Pressure increases the chances of battling a wild Pokemon of a higher level by 50%.</p>

    <h2>Competitive Use</h2>
    <p>Pressure is a pretty average ability but it has been known to have been useful in the past, on sets such as ResTalk Calm Mind Suicune (Crocune) and SubRoost Zapdos. Unfortunately those are still the best options in OU today, as most Pressure users reside in the Uber tier. Ho-Oh can pull off a good SubRoost set there too.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Poison Point (open)
    [SHORT DESC]Can Poison the enemy if hit by contact moves.

    [LONG DESC]

    <h2>Description</h2>
    <p>When a Pokemon using Poison Point is hit by a move that makes contact, there is a 30% chance that the foe is afflicted with regular Poison. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>The two most common users you will see are Nidoqueen and Scolipede. Both set up entry hazards and neither have a better second ability that would complement them, although Sheer Force is a choice for Nidoqueen even though it is a defensive minded Pokemon. Poison Point can be good in a pinch but usually is just annoying rather than game changing.</p>

    <h2>Related Abilities</h2>
    <p>Poison Touch can poison the foe if the user uses a contact move.</p>


    Poison Heal (open)
    [SHORT DESC]Recovers health when afflicted with Poison.

    [LONG DESC]

    <h2>Description</h2>
    <p>Recovers 12.5% of the users health at the end of every turn if the user is poisoned. The user takes no damage from Poison and heals instead of taking damage. This ability has no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Wow, this ability is amazing. Both Breloom and Gliscor are great and extremely annoying Pokemon due to this ability. Gliscor especially is a staple of this generation it seems and adores the 12.5% health boost at the end of every turn, allowing it to counter the metagames biggest threats such as Excadrill and Terrakion. Breloom is altogether different, usually abusing Spore and Focus Punch, but it really is all due to the health boost granted by Poison Heal. The ability is so good both use Toxic Orb commonly as their held item to make sure they get the boost as quickly as possible with little risk.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Plus (open)
    [SHORT DESC]Powers up with Minus.

    [LONG DESC]

    <h2>Description</h2>
    <p>Plus grants a 50% special attack boost in double or triple battles if on the field with a partner using Minus. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Could have been a good ability in doubles if there were better abusers. Klinklang, Minun and Plusle are horrible abusers, and Ampharos is not much better. Here is hoping for better Plus Pokemon in Generation VI!</p>

    <h2>Related Abilities</h2>
    <p>Minus powers up Plus users by 50%.</p>


    Pickup (open)
    [SHORT DESC]Picks up used items.

    [LONG DESC]

    <h2>Description</h2>
    <p>In battles, if a one time use item, such as berries or gems, Pokemon with Pickup gain the used item if they are not already holding one. A Pokemon using Pickup can also gain items thrown at it using Fling. In double and triple battles, if more than one user of Pickup is on the field at the same time, only the faster one will pick up the used item. Outside of battle, Pickup allows the Pokemon to recieve free items if it isn't already holding one. The items collected is based on the level of the Pokemon.</p>

    <h2>Competitive Use</h2>
    <p>The ability has been improved from useless this generation. However the ability is way too situational in singles battles and in metagames like VGC, no Pokemon can really abuse Pickup anyway. Single use items are only common in doubles and VGC so if you do see it, there would be the primary place to find it. The only decent user of it would be Ambipom anyway, which would always use Technician over Pickup. You will very seldom see Pickup used and even less of the time will it actually do something beneficial to the opponent.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Overgrow (open)
    [SHORT DESC]Boosts Grass type moves if 33% health or below.

    [LONG DESC]

    <h2>Description</h2>
    <p>Boosts Grass type moves if the user is at 33% health or below to 1.5x power. This ability has no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Most Grass type starters, thanks to Dream World, now have far better abilities than Overgrow. Venusaur now has Chlorophyll and Sceptile has Unburden. Torterra really can pick and choose between Overgrow and Shell Armor so if you do see it, that will be the Pokemon you see it with. Serperior has Overgrow as its only ability, but once it gets Contrary from Dream World, the chances of you seeing it use Overgrow are next to nothing.</p>

    <h2>Related Abilities</h2>
    <p>Torrent, Blaze and Swarm all boost in a pinch for their respective types: Water, Fire and Bug.</p>


    Normalize (open)
    [SHORT DESC]Makes all moves Normal type.

    [LONG DESC]

    <h2>Description</h2>
    <p>Normalize makes all moves the Normal type instead of their ordinary typing. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>This ability sucks. The users suck even more however. Delcatty is the only fully evolved Pokemon to have this, and outside of using Thunder Wave to paralyse Ground types, there is zero reason to like this ability.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    No Guard (open)
    [SHORT DESC]Makes all moves 100% accurate.

    [LONG DESC]

    <h2>Description</h2>
    <p>No Guard makes all moves used by the the user and targeting the user 100% accurate. It also allows Pokemon to be hit through the invulnerable turn of Fly and Dig. No Guard increases the wild encounter rate.</p>

    <h2>Competitive Use</h2>
    <p>No Guard is still known for being used with Machamp and just using DynamicPunch over and over again. Although Machamp is still horribly annoying, it is outclassed somewhat by Conkeldurr so you will not see No Guard as much. Golurk has it as a Dream World ability but isn't released yet. No Guard's potential as an ability has yet to be fully tapped into, it is seriously frightening if you think about the future possibilities, but as of right now it is only seen on Machamp.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Natural Cure (open)
    [SHORT DESC]Removes status upon switching out.

    [LONG DESC]

    <h2>Description</h2>
    <p>Heals all status ailments upon switching out. If the ability is traced, the status condition will be removed before the ability is, therefore curing the Pokemon. This ability heals upon the end of the battle in game.</p>

    <h2>Competitive Use</h2>
    <p>A great defensive ability, mainly used on Chansey and Blissey, the perennial special walls. Starmie also loves it so it can use Rapid Spin to remove entry hazards. Other Pokemon such as Roserade like it too so it can use it in combination with Rest, to fully heal itself without much to worry about except switching out safely. The ability to not be totally destroyed by Toxic is so underrated for defensive Pokemon and makes stall that much harder to beat.</p>

    <h2>Related Abilities</h2>
    <p>Magic Guard prevents Poison and Burn from doing damage.</p>


    Multitype (open)
    [SHORT DESC]Changes type when holding a plate.

    [LONG DESC]

    <h2>Description</h2>
    <p>Multitype changes the type of the Pokemon depending on the plate attached. Plates cannot be Knocked off or switched using Trick or Switcheroo. Multitype cannot be suppressed by Worry Seed or Gastro Acid and Multitype cannot be copied using Trace or Role Play. Skill Swap will not work either. If a Pokemon Transforms into a Pokemon using Multitype, it will stay as its regular form unless it is holding a plate. If it is holding a plate, it will Transform into its regular form, then into the form in which it becomes with the plate of the Transform user. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>This ability is insane as it literally makes a Pokemon uncounterable. It makes it even worse that the only user is the Pokemon with the highest base stat total in the game: Arceus. There are hundreds of possibilities opened up thanks to Multitype, so it needs no mention really that it is one of the best abilities in the game.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Almost done will continue up to L in the next post.
  2. Shining_Latios

    Shining_Latios

    Joined:
    May 5, 2010
    Messages:
    1,425
    @B-Lulz - I already had Pressure and Poison Heal done.
  3. B-Lulz

    B-Lulz You ain't gotta love it 'cos the hood gone love it
    is a Battle Server Moderator Alumnus

    Joined:
    Apr 21, 2008
    Messages:
    1,406
    Motor Drive (open)
    [SHORT DESC]Boosts speed when hit by an Electric type move.

    [LONG DESC]

    <h2>Description</h2>
    <p>Motor Drives creates an immunity to Electric moves and boosts the users speed by 50% in the process. Motor Drive also prevents Cell Battery from working. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>The one decent user of Motor Drive is Electivire, which was ridiculed last generation for being grossly overrated by new players. In actual fact, Electivire was never a bad Pokemon and this generation with a lot of Electric attacks, specifically Thunder, roaming around due to Drizzle it can be a more than viable option to tackle rain teams. Zebstrika is average but really doesn't boast the same qualities that Electivire does.</p>

    <h2>Related Abilities</h2>
    <p>Lightningrod boosts special attack when hit with an Electric type move, Volt Absorb recovers health when hit by an Electric type move.</p>


    Mold Breaker (open)
    [SHORT DESC]Suppresses certain abilities.

    [LONG DESC]

    <h2>Description</h2>
    <p>Mold Breaker negates the effects of abilities that may weaken the move or prevent the move from doing damage. For example, if the opponent has Levitate as an ability, Mold Breaker will allow the user to hit the opponent with Earthquake or any other Ground type move. Mold Breaker does not prevent abilities such as Intimidate and although it allows Pokemon with Dry Skin to be hit by Water type moves, they still heal when rain is in effect. This ability has no out of battle effect. Mold Breaker nullifies the following abilities: Battle Armor, Clear Body, Damp, Dry Skin, Filter, Flash Fire, Flower Gift, Heatproof, Hyper Cutter, Immunity, Inner Focus, Insomnia, Keen Eye, Leaf Guard, Levitate, Lightningrod, Limber, Magma Armor, Marvel Scale, Motor Drive, Oblivious, Own Tempo, Sand Veil, Shell Armor, Shield Dust, Simple, Snow Cloak, Solid Rock, Soundproof, Sticky Hold, Storm Drain, Sturdy, Suction Cups, Tangled Feet, Thick Fat, Unaware, Vital Spirit, Volt Absorb, Water Absorb, Water Veil, White Smoke, Wonder Guard.</p>

    <h2>Competitive Use</h2>
    <p>Mold Breaker is awesome because a lot of Pokemon depend on abilities to be usable, such as Bronzong. Haxorus is by far the best user of it, allowing it to narrow its counters down to a very small number of Pokemon. Mold Breaker is great against Pokemon using Levitate, as it allows Earthquake to be used against them as a method to bring them down.</p>

    <h2>Related Abilities</h2>
    <p>TeraVolt and TurboBlaze both nullify abilities.</p>


    Minus (open)
    [SHORT DESC]Powers up with Plus.

    [LONG DESC]

    <h2>Description</h2>
    <p>Grants a 50% power boost if a teammate in double and triple battle if they have Plus. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Really no Pokemon that are usable have Minus, even less than Plus. You will never see Minus used competitively.</p>

    <h2>Related Abilities</h2>
    <p>Plus powers up with Minus.</p>


    Marvel Scale (open)
    [SHORT DESC]Raises defense if user is affected by status.

    [LONG DESC]

    <h2>Description</h2>
    <p>If the Marvel Scale user is affected by a status condition, the users defense is raised by 50%. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Would be a really good ability, but the status effects themselves are a real detriment. Milotic is the only fully evolved Pokemon with it, and while it is very bulky, the status ailment hurts it a lot and is worse than it is good, especially when its defense stat is not very good to begin with, it just decreases the amount of time it survives.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Magnet Pull (open)
    [SHORT DESC]Prevents Steel types from switching.

    [LONG DESC]

    <h2>Description</h2>
    <p>Prevents Steel types from switching. If the opponent has a Shed Shell, or uses Volt Switch or U-Turn, it can escape. Magnet Pull does not effect partners in double or triple battles. Out of battle, Magnet Pull increases encounter rate of Steel types by 150%.</p>

    <h2>Competitive Use</h2>
    <p>A great ability simply for the fact that Ferrothorn is the #1 most used Pokemon in OU. Magnezone can trap it to either set up on it or KO it to allow another Pokemon to sweep, Magneton can do it viably too due to its higher speed. Probopass however is fairly terrible and can't do anything besides keeping the Steel type on the field.</p>

    <h2>Related Abilities</h2>
    <p>Arena Trap and Shadow Tag prevent switching.</p>


    Magic Guard (open)
    [SHORT DESC]Pokemon only takes damage from attacks.

    [LONG DESC]

    <h2>Description</h2>
    <p>Prevents all indirect forms of damage, such as from weather, entry hazards, Curse, Leech Seed or Toxic. Recoil is prevented except for Struggle, including from Life Orb. Attack reduction from being burnt is not prevented, and moves such as Fire Spin will cause damage as normal. Magic Guard has no effect outside of battle.</p>

    <h2>Competitive Use</h2>
    <p>An amazing ability, that can make a Pokemon ridiculously hard to kill. The main abuser is Reuniclus, who loves all the benefits from Magic Guard, from the no Life Orb recoil, no damage from weather, and the lack of damage from status. Sigilyphs it due to it now being immune to Stealth Rock, and being able to spread Burns around whilst abusing Flame Orb and Psycho Shift. Alakazam hasn't been released with it yet but when it does it will be a force to be reckoned with for certain.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Liquid Ooze (open)
    [SHORT DESC]Inflicts damage on foes using any draining move.

    [LONG DESC]

    <h2>Description</h2>
    <p>Instead of a foes draining move healing them, Liquid Ooze makes them lose health equal to half the damage dealt instead. This includes from Leech Seed and Giga Drain. Dream Eater is not affected by this ability. This ability has no effect outside of battle.</p>

    <h2>Competitive Use</h2>
    <p>Tentacruel is the only competitive user of Liquid Ooze, and it prefers Rain Dish usually, but you will find it sometimes have Liquid Ooze. It allows it to counter threats such as Calm Mind Virizion much easier as well as dealing damage to Ferrothorn if it uses Leech Seed. A decent ability but generally outclassed by others.</p>

    <h2>Related Abilities</h2>
    <p>There is no related ability.</p>


    Lightningrod (open)
    [SHORT DESC]Gives a special attack boost if hit by an Electric type move.

    [LONG DESC]

    <h2>Description</h2>
    <p>Gives an immunity to Electric attacks and if hit by an Electric attack, grants a special attack boost to the Pokemon using Lightningrod. In double battles it forces Electric attacks to hit the Lightningrod Pokemon, unless they hit both Pokemon. It also will not redirect an Electric type Hidden Power. If Follow Me is being used, an Electric type move will hit the Follow Me user instead. Electric type Judgment hits through Lightningrod. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>There aren't really any decent users of this ability. Manectric and Seaking are the standout ones but neither are very good and won't be seen very much outside of the lower tiers. Zapdos has this ability but it is unreleased as of right now, but once it is expect to see Lightningrod a lot more often.</p>

    <h2>Related Abilities</h2>
    <p>Volt Absorb restores health when hit by Electric type moves whilst Motor Drive boosts speed when hit by Electric type moves.</p>


    Leaf Guard (open)
    [SHORT DESC]Prevents status in sunlight.

    [LONG DESC]

    <h2>Description</h2>
    <p>Prevents status in sunlight. Leaf guard also prevents the use of Rest. There is no out of battle effect.</p>

    <h2>Competitive Use</h2>
    <p>Really a situational ability that is generally outclassed by others. Leafeon gets it but would rather use Chlorophyll, same with Tangrowth except it also gets Regenerator. Is pretty much the worst of the beneficial sun abilities.</p>

    <h2>Related Abilities</h2>
    <p>Chlorophyll boosts speed in sunlight, Solar Power boosts special attack in sunlight at the cost of health.</p>


    AAAAAAAAAAA finally lol,as far as I know vader did abilities A-M and uploaded them, though i'd check with him first.

    EDIT: yeah you can use Shining-Latios' versions of Pressure and Poison Heal if you want, i just did them since i didnt see them done on the previous pages. though i did say in #is that i was doing L-Z i guess i didn't post it in here, lol
  4. Shining_Latios

    Shining_Latios

    Joined:
    May 5, 2010
    Messages:
    1,425
    Finished with items that begin with D.

    Reserving items that begin with E.

    Earth Gem (open)


    [SHORT DESC]
    Raises the power of a Ground-type move by 50%. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the power of the holder's first Ground-type move by 50%, and is consumed after use.</p>

    <h2>Competitive Use</h2>
    <p>The Earth Gem isn't a very good item considering it's a one-time use. You're better off using a Life Orb.</p>

    <h2>Location</h2>
    <p>Dust cloud</p>


    Eject Button (open)

    [SHORT DESC]
    When the holder is hit, they immediately switch out. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>A one-time use item that forces the holder to switch out when hit by an attack. Eject Button allows the Pokémon to bypass trapping moves, such as Block or Wrap, and Ingrain.</p>

    <h2>Competitive Use</h2>
    <p>The Eject Button isn't a great item really. It's a one-time use to make matters worse. It could be used for scouting, but other than that, it isn't good.</p>

    <h2>Location</h2>
    <p>Battle Subway</p>


    Electirizer (open)


    [SHORT DESC]
    Evolves Electabuzz into Electivire.

    [LONG DESC]

    <h2>Description</h2>
    <p>Causes Electabuzz to evolve into Electivire when traded.</p>

    <h2>Location</h2>
    <p>Route 13</p>


    Elixir (open)

    [SHORT DESC]
    Restores 10 PP to all of one Pokemon's moves.

    [LONG DESC]

    <h2>Description</h2>
    <p>Restores 10 PP to all moves of one Pokémon.</p>

    <h2>Location</h2>
    <p>Various locations, Pickup</p>


    Energy Root (open)

    [SHORT DESC]
    Restores 200 HP to one Pokemon but tastes bitter.

    [LONG DESC]

    <h2>Description</h2>
    <p>Restores 200 HP to one Pokemon, but has a bitter taste, reducing that Pokemon's happiness. One-time use. Cannot be used in Link or Wi-Fi battles.</p>

    <h2>Location</h2>
    <p>Driftveil City Herb Shop</p>


    EnergyPowder (open)

    [SHORT DESC]
    Restores 50 HP to one Pokemon but tastes bitter.

    [LONG DESC]

    <h2>Description</h2>
    <p>Restores 50 HP to one Pokemon, but has a bitter taste, reducing that Pokemon's happiness. One-time use. Cannot be used in Link or Wi-Fi battles.</p>

    <h2>Location</h2>
    <p>Driftveil City Herb Shop</p>


    Enigma Berry (open)

    [SHORT DESC]
    Heals 25% HP after being hit by a super effective attack. Unobtainable in BW. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Restores ¼ of max HP when hit by a super effective move.</p>

    <h2>Location</h2>
    <p>HGSS: e-Reader Berries sent through Pal Park by being held by a Pokémon will become Enigma Berries.</p>


    Escape Rope (open)


    [SHORT DESC]
    Allows the user to escape from a dungeon.

    [LONG DESC]

    <h2>Description</h2>
    <p>Teleports you to the entrance of the cave. Only usable in caves.</p>

    <h2>Location</h2>
    <p>Wellspring Cave, Route 9, Accumula Town, Striaton City, Nacrene City, Castelia City, Nimbasa City, Driftveil City, Mistralton City, Icirrus City, Opelucid City, Pokemon League, Lacunosa Town, Undella Town, Black City, White Forest</p>


    Ether (open)

    [SHORT DESC]

    Restores 10 PP to one of one Pokemon's moves.
    [LONG DESC]

    <h2>Description</h2>
    <p>Restores 10 PP to one of one Pokemon's moves.</p>

    <h2>Location</h2>
    <p>Route 3, Route 7, Route 9, Route 13, Mistralton City (With Dowsing Machine), Moor of Icirrus (With Dowsing Machine)</p>


    Everstone (open)

    [SHORT DESC]
    Prevents evolution and provides a chance to pass down natures while breeding.

    [LONG DESC]

    <h2>Description</h2>
    <p>When this item is held by a Pokémon, it will be prevented from evolving by Level Up means.</p>

    <h2>Location</h2>
    <p>Castelia City</p>


    Eviolite (open)

    [SHORT DESC]
    Boosts Defense and Special Defense of holder by 50% if it is an NFE Pokemon.

    [LONG DESC]

    <h2>Description</h2>
    <p>This item, when attached to a Pokémon that is capable of evolution, will boost the Pokémon's Defense and Special Defense by 50%</p>

    <h2>Competitive Use</h2>
    <p>The Eviolite is a great item for Chansey and Porygon2 to hold. Their Defensive stats are raised greatly, making them able to sustain hits pretty easily and making them very good walls to use.</p>

    <h2>Location</h2>
    <p>Castelia City</p>


    Expert Belt (open)

    [SHORT DESC]
    Super effective attacks are 20% stronger.

    [LONG DESC]

    <h2>Description</h2>
    <p>When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased by 20%.</p>

    <h2>Competitive Use</h2>
    <p>Expert Belt is a good item to use on Mixed Attacker Pokemon or on Pokemon with a wide movepool. If you don't like the recoil of Life Orb, Expert Belt is a good choice for an item.</p>

    <h2>Location</h2>
    <p>Driftveil City (Show Lv. 30 Pokémon in Market)</p>





    Finished E, reserving items that begin with F.

    Favored Mail (open)

    [SHORT DESC]
    Immune to Trick.

    [LONG DESC]

    <h2>Description</h2>
    <p>Used to send short messages to other players via Pokémon trading. Trainer may compose a message from a finite list of words when giving this item to a Pokémon. Once taken and read, a message may be erased and this item can be reused, or the message may be stored in the trainer's PC.
    When held, the holder cannot be placed in the PC. Any move attempting to remove this item from the holder will fail.</p>

    <h2>Location</h2>
    <p>Route 9, Accumula Town, Striaton City, Nacrene City, Castelia City, Driftveil City, Opelucid City, Lacunosa Town, Undella Town, Black City, White Forest</p>


    Fighting Gem (open)

    [SHORT DESC]
    Raises the power of a Fighting-type move by 50%. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the power of the holder's first Fighting-type move by 50%, and is consumed after use.</p>

    <h2>Competitive Use</h2>
    <p>The Fighting Gem isn't a very good item considering it's a one-time use. You're better off using a Life Orb.</p>

    <h2>Location</h2>
    <p>Dust cloud</p>


    Figy Berry (open)



    [SHORT DESC]
    Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>When the holder has 1/2 its max HP remaining or less, it consumes this item to restore 1/8 its max HP. If the holder dislikes spicy flavors (i.e., has a nature that lowers Attack), it will also become confused.</p>

    <h2>Competitive Use</h2>
    <p>The Figy Berry isn't that good. Leftovers is better since it isn't consumed and will not get you confused.</p>

    <h2>Location</h2>
    <p>Route 208 (Berry Master), Route 218, Solaceon Town</p>


    Fire Gem (open)

    [SHORT DESC]
    Raises the power of a Fire-type move by 50%. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the power of the holder's first Fire-type move by 50%, and is consumed after use.</p>

    <h2>Competitive Use</h2>
    <p>The Fire Gem isn't a very good item considering it's a one-time use. You're better off using a Life Orb.</p>

    <h2>Location</h2>
    <p>Dust cloud</p>


    Fire Stone (open)

    [SHORT DESC]
    Evolves Vulpix, Growlithe, Eevee, and Pansear.

    [LONG DESC]

    <h2>Description</h2>
    <p>Causes Vulpix to evolve into Ninetales.
    Causes Growlithe to evolve into Arcanine.
    Causes Eevee to evolve into Flareon.
    Causes Pansear to evolve into Simisear.</p>

    <h2>Location</h2>
    <p>Castelia City, Desert Resort, Black City, Dust clouds</p>


    Flame Orb (open)

    [SHORT DESC]

    [LONG DESC]

    <h2>Description</h2>
    <p>Inflicts the holder with a burn after one turn of battle.</p>

    <h2>Competitive Use</h2>
    <p>The Flame Orb might seem like a horrible item at first, but it's a actually pretty good item. If held by Heracross or Conkeldurr, it will activate their Guts ability. Another great Pokemon to use it on is Sigilyph because combined with Psyco Shift, burn ailments can be spread quickly on your opponents team.</p>

    <h2>Location</h2>
    <p>Battle Subway</p>


    Float Stone (open)


    [SHORT DESC]
    The weight of the holder is halved.

    [LONG DESC]

    <h2>Description</h2>
    <p>This item, when attached to a Pokémon, halves the Pokémon's weight for use with attacks that deal with weight.</p>

    <h2>Competitive Use</h2>
    <p>Pretty useless unless you have a big weakness to Grass Knot which should be countered by a Pokemon that resists it instead.</p>

    <h2>Location</h2>
    <p>Opelucid City</p>


    Fluffy Tail (open)

    [SHORT DESC]
    Allows the user to escape from battle.

    [LONG DESC]

    <h2>Description</h2>
    <p>If used in a wild Pokémon battle, you are guaranteed to escape, regardless of Level.</p>

    <h2>Location</h2>
    <p>Black City</p>


    Flying Gem (open)

    [SHORT DESC]
    Raises the power of a Flying-type move by 50%. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the power of the holder's first Flying-type move by 50%, and is consumed after use.</p>

    <h2>Competitive Use</h2>
    <p>The Flying Gem isn't a very good item considering it's a one-time use. You're better off using a Life Orb.</p>

    <h2>Location</h2>
    <p>Dust cloud</p>


    Focus Band (open)

    [SHORT DESC]
    Gives a 10% chance of surviving a hit with at least 1 HP.

    [LONG DESC]

    <h2>Description</h2>
    <p>There is a 10% chance that when the holder is hit by an attack that would otherwise cause fainting, it can survive with 1 HP. Can also protect against Swipe moves, recoil damage, and self-inflicted confusion damage, but not from Future Sight or Doom Desire.</p>

    <h2>Competitive Use</h2>
    <p>Not a good item. A 10% chance is way to low of a risk and just shouldn't be used.</p>

    <h2>Location</h2>
    <p>Battle Subway</p>


    Focus Sash (open)

    [SHORT DESC]
    The holder always survives one attack. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>If the holder has max HP, Focus Sash guarantees they survive any attack with 1 HP. If the holder is not at full health, the item will not activate. If the holder takes damage, but does not activate Focus Sash, and then recovers off this damage to return to 100% HP, Focus Sash can still activate. Focus Sash will allow the holder to survive all hits of a multi-hit move like Fury Attack, provided the holder is at 100% health on the first hit. Also allows the holder to survive all hits of Triple Kick. Focus Sash prevents the holder from OHKOing itself in its confusion. Does not protect against Doom Desire or Future Sight. Does not protect the holder from OHKOing itself from recoil damage. One-time use.</p>

    <h2>Competitive Use</h2>
    <p>Focus Sash is a pretty good item. Best used on your first Pokemon that you will send out because they will probably bring in entry hazards, negating the effects of the Focus Sash.</p>

    <h2>Location</h2>
    <p>Gear Station</p>


    Fresh Water (open)


    [SHORT DESC]
    Restores 50 HP to one Pokemon.

    [LONG DESC]

    <h2>Description</h2>
    <p>Restores 50 HP to one Pokemon.</p>

    <h2>Location</h2>
    <p>Vending machines, Caretaker, Black City</p>


    Full Heal (open)

    [SHORT DESC]
    Removes all status effects from one Pokemon.

    [LONG DESC]

    <h2>Description</h2>
    <p>Used to heal poison, paralysis, sleep, burn, confusion and freeze.</p>

    <h2>Location</h2>
    <p>All Poké Marts after obtaining five badges.</p>


    Full Incense (open)

    [SHORT DESC]
    Makes the holder move last. Allows breeding of Munchlax.

    [LONG DESC]

    <h2>Description</h2>
    <p>Forces holder to make moves last. Causes Snorlax to produce a Munchlax egg while at the Pokémon Day Care.</p>

    <h2>Competitive Use</h2>
    <p>Not that good of item. Useful for Metal Burst though.</p>

    <h2>Location</h2>
    <p>Driftveil Market (Post-National Pokédex)</p>


    Full Restore (open)


    [SHORT DESC]
    Fully heals and removes all status effects from one Pokemon.

    [LONG DESC]

    <h2>Description</h2>
    <p>Used to heal poison, paralysis, sleep, burn, confusion, and freeze, and restores HP to full.</p>

    <h2>Location</h2>
    <p>All Poké Marts after obtaining eight badges</p>
  5. black_cotton

    black_cotton

    Joined:
    Mar 23, 2010
    Messages:
    460
    Kinesis (open)

    [SHORT DESC]
    Lowers target’s accuracy by 1 stage.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move will lowers a single target accuracy by one point. It won’t work if the foe is behind a Substitute or has the Keen Eye ability. </p>

    <h2>Competitive Use</h2>
    <p>An exclusive move from Alakazam line, thanks to the poor distribution is not very known. The effect is undesirable in most competitive matches because reducing the foe’s accuracy is not a reliable strategy. The majority of players would prefer to incapacitate a foe completely (inducing Sleep for example) or simply use a set-up move. Finally, with the imperfect accuracy, is outclassed by several other gems like Flash and Sand-Attack. You shouldn’t use this. </p>

    <h2>Related Moves</h2>
    <p>Flash and Smokescreen are Normal-type equivalents with more accuracy. </p>
    <p>Sand-Attack is a Ground-type equivalent, with perfect accuracy. </p>


    Knock Off (open)

    [SHORT DESC]
    Removes the target’s item.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move does damage and as long it hits it will remove the target’s item. Unless the foe has the Sticky Hold or Multitype ability. If it has the latter it will only be immune if it’s holding a Plate, otherwise it will remove whatever item the Multitype Pokemon may be holding. It has no additional effect on Giratina-O. </p>

    <h2>Competitive Use</h2>
    <p>Knock Off is a utility move; it’s there to simply get rid of whatever item the foe may be holding, something that is threatening to every single type of Pokemon in competitive matches. Most walls will lose their recovery item, most sweepers will lose their boosting items and is particular threatening to Eviolite users since without the defensive boosts they become (most of the time) on the verge of being useless. The fact that it does damage means it can’t be stopped by Taunt. Not bad at all. </p>

    <h2>Related Moves</h2>
    <p>Trick also involve interactions with the foe’s item, but it will switch them between both Pokemon and can be stopped by Taunt. </p>


    Octazooka (open)

    [SHORT DESC]
    50% chance to lower opponent’s accuracy by one stage.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move does damage and has a 50% chance to lower opponent’s accuracy by one stage. No additional effect. As for Keen Eye user’s it will do damage, but never decrease the accuracy. </p>

    <h2>Competitive Use</h2>
    <p>Not the most useful move, the only users are Octillery and Kingdra, both have better things to do with that slot. The low Base Power is a big factor to explain this move disuse, but not the only one. It simply doesn’t hit hard and reducing the target’s accuracy is not a reliable strategy. Most battlers would prefer to use a more powerful Water-type attack like Surf or Hydro Pump right from the start doing tons of damage. </p>

    <h2>Related Moves</h2>
    <p>Mirror Shot is a Steel-type equivalent. </p>
    <p>Mud Shot is a Ground-type equivalent. </p>


    Odor Sleuth (open)

    [SHORT DESC]
    Blocks evasion modifiers. Allows user’s Fighting- and Normal-type moves to Hit Ghosts.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move will erase all evasion modifiers that the opponent may have gather, while also allowing the user to hit the target with Normal- and Fighting-moves. It has no accuracy, thus always work without fail. </p>

    <h2>Competitive Use</h2>
    <p>Another utility move, however you won’t see it in the majority of matches. Simply put, hitting Ghost-type Pokemon is not hard task. Instead of reserving a slot for this you can put a move that hit said Pokemon if that’s your concern. Also the majority of the users have a secondary STAB or enough coverage moves to deal with Ghosts anyways. </p>

    <p>However, someone could make a case about the benefits of using a move like Rapid Spin on Ghost Pokemon, which is definitely true. On the other hand, the only one that could use said strategy with this move is Donphan, and he usually prefer hitting those Pokemon blocking his spins with his STAB or something like Assurance. Finally, Odor Sleuth can be reflected by Magic Coat or stopped by Taunt which can prove troublesome for a slow Pokemon like Donphan. </p>

    <h2>Related Moves</h2>
    <p>Foresight is a Normal-type clone with different distribution. </p>
    <p>Miracle Eye is a Psychic-type equivalent. </p>


    Ominous Wind (open)

    [SHORT DESC]
    10% chance to boost all of the user’s stats by 1 stage.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move deals damage and has a 10% chance to boost all of the user’s stats by 1 stage. No additional effect. </p>

    <h2>Competitive Use</h2>
    <p>There isn’t much competitive value for this, thanks to the low PP and looking for 10% chance for a added effect in a competitive match is unwise. The only time you may see this is when facing a Serene Grace user, but even then that means reserving an entire moveslot for this and cross fingers while waiting for a 20% chance to boost all stats by one stage. Not the brightest of the ideas. </p>

    <h2>Related Moves</h2>
    <p>AncientPower is a Rock-type equivalent. </p>
    <p>Silver Wind is a Bug-type clone. </p>


    Outrage (open)

    [SHORT DESC]
    Repeats for 2-3 turns. Confuses the user at the end.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move does damage, however it will lock the user in this move for 2-3 turns, meaning it can’t select another move. It will become confused then. </p>

    <h2>Competitive Use</h2>
    <p>Talking about power. Outrage is the strongest physical Dragon-type move available. Thus is used on pretty much every physical inclined Dragon Pokemon being a staple on most of them and is even used in some mix variants. It will be seen from Uber realm all the way to the lowers tiers. </p>

    <p> Last generation with the Platinum tutor it became available to pretty much every fully evolved Dragon, and I can assure you that they enjoyed it. This move is so obscenely powerful (the same can be said about the users) that it will dent a huge hole even on Steel-type Pokemon, the only type that is resistant to it. That move in conjunction with the already threatening characteristics made Salamence, in conjunction with his stats, ability and large movepool an Uber last Generation. Another example about the brute force that this move provides is the new introduced Haxorus, if holding a Choice Band he can 2HKO even Skarmory, an impressive task considering that is a resisted move in one of the best physical walls of the entire game. </p>

    <p> However, using this move it’s not an auto-win, as said before it locks the attacker into it and after that the user can be revenge killed by a faster Pokemon or a powerful priority user. Use it wisely and it can slaughter a lot of opponents. </p>

    <h2>Related Moves</h2>
    <p>Dragon Claw is a weaker option for a physical Dragon-type move. </p>
    <p>Dragon Rush is a 100 Base Power move, but comes with 75% accuracy. </p>
    <p>Petal Dance is a Grass-type variant that also locks the user for 2-3 turns, and confuses the user at the end. </p>
    <p>Trash is a Normal-type clone. Locking for 2-3 turns and confusing at the end. </p>


    Overheat (open)

    [SHORT DESC]
    Lowers user’s Special Attack by 2 stages.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move does damage and lower user’s Special Attack by 02 stages after the use. No other effect. </p>

    <h2>Competitive Use</h2>
    <p>Overheat is an incredible powerful Fire-type move. However so much sheer power comes with a high price, after usage it will sharply reduce the user Special Attack, for that reason it fits a more hit-and-run playstyle often represented by Choice users. Unfortunately, fire types have that nasty weakness to Stealth Rock and considering that Choice users switch out a lot by nature it can prove troublesome. Anyhow, Specs Heatran gets an honourable mention because is bulky, hit hard and is neutral to Stealth Rock becoming a good candidate if you are using a technique of this sort. </p>

    <h2>Related Moves</h2>
    <p>Psycho Boost is a Psychic-type equivalent. </p>
    <p>Leaf Storm is a Grass-type clone. </p>
    <p>Draco Meteor is a Dragon-type variant. </p>


    Quash (open)

    [SHORT DESC]
    Forces the target to move last.
    [LONG DESC]

    <h2>Description</h2>
    <p>This attacks make the target goes last. No other effect.</p>

    <h2>Competitive Use</h2>
    <p>A very unique move introduced on this Generation. This non-damaging move will make the target always goes last failing if the target already move, thus it only works on the turn it was used. Doesn’t matter which move the target may be using, it will go last regardless. Obviously, it will never make a priority move goes last, because of its own normal priority. But can make a move with normal priority move after Trick Room the slowest move, priority wise, in the game. If for some reason you need something like that. </p>

    <h2>Related Moves</h2>
    <p>No related moves. </p>


    Quick Attack (open)

    [SHORT DESC]
    The user always attacks first.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move deals damage with a +1 priority. </p>

    <h2>Competitive Use</h2>
    <p>Probably the least used of the priority moves, despite being the one with the greatest distribution. There are simply not good abusers and being a Normal-type move means nothing is hit super effectively. The only case where you will see an effective user is Swellow; after Guts is active, the bird gains an enormous Attack level and his blistering natural Speed make him a threatening sweeper. Thus, he becomes a good candidate to be revenge killed via priority, most of times by Sucker Punch. However, if he foregoes Protect for Quick Attack he can avoid being prematurely killed and is also a good move for killing weakened Scarf users. Scyther is another decent candidate thanks to good Attack stat, Technician boost and the fact that is the only priority it has access, the Eviolite boost on the bulky set is hard to give up, though. </p>

    <h2>Related Moves</h2>
    <p>Aqua Jet is a Water-type equivalent. </p>
    <p>Bullet Punch is a Steel-type equivalent. </p>
    <p>Fake Out is a clone move, but causes a flinch, and can only be used on the user's first turn out. </p>
    <p>Ice shard is an Ice-type equivalent. </p>
    <p>Mach Punch is a Fighting-type equivalent. </p>
    <p>Shadow Sneak is a Ghost-type equivalent. </p>
    <p>Vacuum Wave is a special Fighting-type equivalent. </p>


    Quick Guard (open)

    [SHORT DESC]
    Prevents priority attacks from working on all Pokemon on the user’s side of the field.
    [LONG DESC]

    <h2>Description</h2>
    <p>Protect all Pokemon on the user’s side from all priority moves. However it won’t protect from moves that were given priority by Prankster. </p>

    <h2>Competitive Use</h2>
    <p>A move used most on double or triple battles. It will protect the entire user side from all priority attacks, given enough time for a wall to recover or opening space for a frail sweeper to either set up or outright attack.</p>

    <h2>Related Moves</h2>
    <p>Wide Guard also protects the entire user’s field, but only for moves that damage all Pokemon at the same time. </p>


    Quiver Dance (open)

    [SHORT DESC]
    Boost user’s Special Attack, Special Defense and Speed by 1 stage.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move will boost the user Special Attack, Special Defense and Speed by 1 stage each. No other effect.</p>

    <h2>Competitive Use</h2>
    <p> A new introduced move on this Generation, and right at the early days of B/W it was considered one of the best set up moves in the entire game. Being a move that makes the target a sweeper and a bulky threat (at least on the special side) at the same time is indeed a good thing. However, only few Pokemon that has access to this move can put it to good use, Volcarona being the obvious one when going for an offensive route, the good natural stats and brilliant STAB combination is more to add. She suffers from a severe entry hazards weakness, though. </p>

    <p> Venomoth can go both ways, being a decent offensive force thanks to the good stats and Tinted Lens ability or use a combination of Quiver Dance and Baton Pass, allowing another more suited recipient do the sweep. Anyhow, always keep in mind that this move can often change the outcome of a match. </p>

    <h2>Related Moves</h2>
    <p>Calm Mind is a Psychic-type move that raises the Special Attack and Special Defense by 1 stage each. </p>


    Uproar (open)

    [SHORT DESC]
    Repeats for 3 turns. No Pokemon can sleep on these turns.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move does damage, and locks the user on it for exactly 3 turns. No Pokemon can fall asleep on these turns. Uproar will stop if used against a Ghost-type, if it misses or is used on a Soundproof Pokemon. </p>

    <h2>Competitive Use</h2>
    <p>Not much, even though is a move with a decent Base Power, the fact is a Normal-type attack and it locks the user on it make it a lesser option on the competitive environment. Being locked on a Normal-type attack means a free switch to any Pokemon that resist it or is even immune. On a competitive match you shouldn’t give that kind of room to your opponent. Finally Return or Frustration have a greater Base Power and doesn’t lock the user on it. </p>

    <h2>Related Moves</h2>
    <p>Return and Frustration have bigger Base Power and doesn’t lock the user. </p>


    U-turn (open)

    [SHORT DESC]
    Attacks, then switches.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move deals damage. After it successfully hit it will force the user out. If the user is faster and use this move and the opponent uses Pursuit at the same turn, Pursuit will do double damage. </p>

    <h2>Competitive Use</h2>
    <p>Such a cool move that needs to be used intelligently to work at the fullest extent, in the DP era with the rise of Scizor this move became very well known. And for a good reason, it has a healthy Base Power so depending of the user it can deal a ton of damage. It also serves a more in deep purpose on competitive matches; it can be used as an effective scouting move and can often create mind games with the opponents. For example, if you use U-turn and the opponent switches at that very same turn, thanks to the game mechanics it will give you the chance to act accordingly without wasting a turn switching. Note that in that situation the opponent switches will always occur first and only after that that U-turn should land, forcing you to choose a new Pokemon. Also is worth noting that this new one brought by the U-turn will enter unscratched in the field and at the same turn as the one of your opponent. Giving you the obvious edge with a better match-up and keeping the offensive pressure on your opponent’s side. </p>

    <p>That situation often leaves the opponent with an awfully hard decision: Do I stay and risk getting my Pokemon KOed by another move? Or do I switch and risk giving him the edge if he is using U-turn with a more favourable match-up? As said before, a powerful move that needs to be used wisely to enjoy the full effects it provides. </p>

    <p>It’s also a good move for Choice users, since they need to predict a lot by nature, and so having a easy way out to a more appropriate team mate when predicting a obvious switch from the opponent, can help the team by a fair amount. Because a well placed U-turn can maintain the offensive pressure on the user’s side something that it’s often lost when you predict wrong with a Choice user. Finally is a form to escape from all trapping abilities. Again, such a cool move. </p>

    <h2>Related Moves</h2>
    <p>Volt Switch is an Electric-type equivalent. </p>


    With that every move that starts with letters K,O,Q and U is finished.

    Reserving every move that starts witn N and V.
  6. Shining_Latios

    Shining_Latios

    Joined:
    May 5, 2010
    Messages:
    1,425
    Finished F, reserving items that start with G.

    Ganlon Berry (open)

    [SHORT DESC]
    Raises Defense by one stage when at 25% HP or less. Unobtainable in BW. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Raises Defense when HP is below ¼./p>

    <h2>Competitive Use</h2>
    <p>Bad items and makes it worse that it's a one-time use.</p>

    <h2>Location</h2>
    <p>Pokéwalker: Very rarely found in Hoenn Field after 8000+ steps.</p>


    Genius Wing (open)

    [SHORT DESC]
    Adds 1 EV to Special Attack.

    [LONG DESC]

    <h2>Description</h2>
    <p>Adds 1 Special Attack EV to the target Pokémon per use, until it has 255 Special Attack EVs.</p>

    <h2>Competitive Use</h2>
    <p>The Genius Wing can come in helpful if you don't feel like EV training your Pokemon.</p>

    <h2>Location</h2>
    <p>Flying Pokémon's shadows</p>


    Ghost Gem (open)

    [SHORT DESC]
    Raises the power of a Ghost-type move by 50%. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the power of the holder's first Ghost-type move by 50%, and is consumed after use.</p>

    <h2>Competitive Use</h2>
    <p>The Ghost Gem isn't a very good item considering it's a one-time use. You're better off using a Life Orb.</p>

    <h2>Location</h2>
    <p>Dust cloud</p>


    Gracidea (open)


    [SHORT DESC]
    Causes Shaymin to change to Sky Forme.

    [LONG DESC]

    <h2>Description</h2>
    <p>This item is used to change the form of Shaymin. It can only be used between 5am and 8pm in the day and only on Shaymin that are not frozen.</p>

    <h2>Location</h2>
    <p>Lacunosa Town</p>


    Gram 1 (open)


    [SHORT DESC]
    Deliver all 3 Grams to Wingull to obtain TM89 U-turn.

    [LONG DESC]

    <h2>Description</h2>
    <p>This item is a lost item in Route 13 that you need to obtain and give back to the Wingull. When all 3 are delivered, you can get a TM.</p>

    <h2>Location</h2>
    <p>Route 13</p>


    Gram 2 (open)

    [SHORT DESC]
    Deliver all 3 Grams to Wingull to obtain TM89 U-turn.

    [LONG DESC]

    <h2>Description</h2>
    <p>This item is a lost item in Route 13 that you need to obtain and give back to the Wingull. When all 3 are delivered, you can get a TM.
    </p>

    <h2>Location</h2>
    <p>Route 13</p>


    Gram 3 (open)


    [SHORT DESC]
    Deliver all 3 Grams to Wingull to obtain TM89 U-turn.

    [LONG DESC]

    <h2>Description</h2>
    <p>This item is a lost item in Route 13 that you need to obtain and give back to the Wingull. When all 3 are delivered, you can get a TM.</p>

    <h2>Location</h2>
    <p>Route 13</p>


    Grass Gem (open)

    [SHORT DESC]
    Raises the power of a Grass-type move by 50%. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the power of the holder's first Grass-type move by 50%, and is consumed after use.</p>

    <h2>Competitive Use</h2>
    <p>The Grass Gem isn't a very good item considering it's a one-time use. You're better off using a Life Orb.</p>

    <h2>Location</h2>
    <p>Dust cloud</p>


    Great Ball (open)

    [SHORT DESC]
    A ball used to catch Pokemon that is more effective than a Poké Ball.

    [LONG DESC]

    <h2>Description</h2>
    <p>A ball used to catch Pokemon that is more effective than a Poké Ball.</p>

    <h2>Location</h2>
    <p>All Poké Marts after earning 1 Badge</p>


    Green Shard (open)


    [SHORT DESC]
    No use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Can be traded for a Leaf Stone.RSE
    Can be traded for TM07 (Hail).DP
    Can be given to move tutors to teach Pokémon moves.Pt
    Can be traded for an Aguav, Lum, and Rawst Berry (Violet) or a Wepear, Hondew, and Durin Berry (Fuchsia).HGSS</p>

    <h2>Location</h2>
    <p>Black City</p>


    Greet Mail (open)

    [SHORT DESC]
    Immune to Trick.

    [LONG DESC]

    <h2>Description</h2>
    <p>Causes Thief and Covet to fail when used on holder. Causes Trick and Switcheroo to fail when used by or on the holder. Causes Fling and Bestow to fail when used by holder. Pokémon holding this cannot be placed in the PC.</p>

    <h2>Competitive Use</h2>
    <p>It does give immunity to Trick, but it's a total waste of an item.</p>

    <h2>Location</h2>
    <p>Accumula Town and Striaton City Poké Marts, Shopping Mall Nine</p>


    Grepa Berry (open)

    [SHORT DESC]
    Reduces Special Defense EVs by 10. Increases happiness.

    [LONG DESC]

    <h2>Description</h2>
    <p>Makes a Pokémon more friendly, but lowers Special Defense effort value.</p>

    <h2>Location</h2>
    <p>HGSS: Given by a Juggler in Fuchsia City in exchange for a Yellow Shard.</p>


    Grip Claw (open)

    [SHORT DESC]
    Partial trapping moves last 5 turns.

    [LONG DESC]

    <h2>Description</h2>
    <p>A hold item that causes partially trapping moves to always work for 5 turns.</p>

    <h2>Competitive Use</h2>
    <p>Bad item. Most trapping moves have horrible powers and their are much better and reliable items to use instead.</p>

    <h2>Location</h2>
    <p>HGSS: Seafoam Islands, held by wild Sneasel</p>


    Griseous Orb (open)

    [SHORT DESC]
    Raises the Base Power of Giratina's STAB moves 20%. May only be held by Giratina, transforms Giratina into Giratina-O when held. Cannot be removed in battle.

    [LONG DESC]

    <h2>Description</h2>
    <p>May only be held by Giratina, transforms Giratina into Giratina-O. Raises the Base Power of Giratina-O's Dragon and Ghost moves by 20%. Griseous Orb cannot be removed through the use of Trick, Switcheroo, Thief, Covet, or Knock Off.</p>

    <h2>Competitive Use</h2>
    <p>The Griseous Orb is a good item. Boosting Giratina's STAB moves really comes in helpful and also getting his Origin form is good.</p>

    <h2>Location</h2>
    <p>Marvelous Bridge (given by the Shadow Triad)</p>


    Guard Spec (open)

    [SHORT DESC]
    Prevents stat decreases from taking place for 5 turns.

    [LONG DESC]

    <h2>Description</h2>
    <p>Prevents stat reduction by opponents' moves for the user's party for five turns.</p>

    <h2>Location</h2>
    <p>Nacrene City, Shopping Mall Nine</p>
  7. Berserker Lord

    Berserker Lord unreliable analysis writer.

    Joined:
    Dec 18, 2009
    Messages:
    1,204
    Reserving all moves that start with R. And the following moves:

    Swagger
    Swallow
    Sweet Kiss
    Sweet Scent
    Swift
    Switch Gear
    Switcheroo
    Swords Dance
    Synchronoise
    Synthesis
    String Shot
    Struggle
    Struggle Bug
    Stun Spore
    Submission
    Substitute
    Sucker Punch

    (yes, these ones aren't in order. I don't care.)
  8. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    I'll jump onto the item bandwagon too. Reserving items that begin with K, L, and M. Finished! Might have accidently skipped over something though.

    ========================================================
    Kasib Berry (open)

    [SHORT DESC]
    Reduces damage from a super effective Ghost-type attack by 50%. Consumed after use.

    [LONG DESC]
    <h2>Description</h2>
    <p>When the holder is hit by a Ghost-type move that would deal super effective damage, the damage is reduced by 50%. This item is consumed after use. If the holder uses the move Natural Gift, this berry will provide a one-time base 60 Ghost-type attack.</p>

    <h2>Competitive Use</h2>
    <p>The only Pokemon that should use this berry are Psychic- and Ghost-type Pokemon, as they are the only types that are hit super effectively by it. However, most of these Pokemon would rather use another item. For example, Gengar and Misgamius may appreciate having a temporary resistance against Ghost-type moves, but they would rather prefer items such as Life Orb or Choice Specs, which greatly increases their sweeping potential.</p>

    <h2>Location</h2>
    <p>Wild Duskull or Dusclops (5% chance).</p>


    Kebia Berry (open)

    [SHORT DESC]
    Reduces damage from a super effective Poison-type attack by 50%. Consumed after use.

    [LONG DESC]
    <h2>Description</h2>
    <p>When the holder is hit by a Poison-type move that would deal super effective damage, the damage is reduced by 50%. This item is consumed after use. If the holder uses the move Natural Gift, this berry will provide a one-time base 60 Poison-type attack.</p>

    <h2>Competitive Use</h2>
    <p>The Kebia Berry should not be used at all in competitive battles, as the only types that are hit super effectively by Poison-type moves are Grass-type Pokemon. Many Grass-type Pokemon themselves have a secondary Poison typing, and those that do not, such as Celebi and Shaymin, would rather use a more beneficial item.</p>

    <h2>Location</h2>
    <p>Wild Shroomish or Breloom (5% chance).</p>


    Kelpsy Berry (open)

    [SHORT DESC]
    Reduces Attack EVs by 10. Increases happiness.

    [LONG DESC]
    <h2>Description</h2>
    <p>The Kelpsy Berry will make a Pokemon more friendlier, but will also decrease their Attack stat. If the holder uses the move Natural Gift, this berry will provide a one-time base 70 Fighting-type attack.</p>

    <h2>Location</h2>
    <p></p>


    King's Rock (open)

    [SHORT DESC]
    Certain moves have a 10% flinch rate.

    [LONG DESC]
    <h2>Description</h2>
    <p>Evolves Poliwhirl into Politoed and Slowpoke into Slowking (when traded). All moves that actively deal damage will gain an additional 10% chance of flinching the opponent, including moves that already have a chance to flinch. This effect stacks Serene Grace's ability to double the chance for a move to flinch (eg. Serene Grace Togekiss holding a King's Rock will have a 64% chance to flinch when using Air Slash).</p>

    <h2>Competitive Use</h2>
    <p>King's Rock is best used with Pokemon who have the Skill Link ability and can use a variety of multi-hit moves. Cloyster is a notable example, as it can use Shell Smash and either Icicle Spear or Rock Blast to tear through the opponent's team. Assuming the two moves hit five times, Cloyster will have a 41% chance of flinching the foe. Another example is Mincinno, who can use King's Rock along with moves such as Tail Sweep or Bullet Seed. Outside of these Pokemon, King's Rock is generally a bad item to use in competitive battles.</p>

    <h2>Location</h2>
    <p>Route 13. It may be held by wild Slowbro or wild Poliwhirl.</p>

    =======================================================
    Lansat Berry (open)

    [SHORT DESC]
    Raises critical hit rate by two stages when at 25% HP or less. Unobtainable in BW. One-time use.

    [LONG DESC]
    <h2>Description</h2>
    <p>If Focus Energy is not active the user's HP falls under 25%, then the berry activates and raises the user's critical hit rate by two stages. If the holder uses the move Natural Gift, this berry provides a one-time base 80 Flying-type attack.</p>

    <h2>Competitive Use</h2>
    <p>No use. Unobtainable.</p>

    <h2>Location</h2>
    <p>This item cannot be found in Pokemon Black or White.</p>


    Lava Cookie (open)

    [SHORT DESC]
    Removes all status effects from one Pokemon.

    [LONG DESC]
    <h2>Description</h2>
    <p>Removes all status effects from one Pokemon.</p>

    <h2>Location</h2>
    <p>The Lava Cookie can be obtained as a gift from the Royal Unova in BW.</p>


    Lax Incense (open)

    [SHORT DESC]
    Hold item which raises evasion 5%. Allows breeding of Wynaut.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises the evasion of the holder by 5%. If Wobbuffet is holding this item while breeding, then it is possible to obtain a Wynaut.</p>

    <h2>Competitive Use</h2>
    <p>Lax Incense is outclassed by Brightpowder. It may be used in tiers where Brightpowder is banned, but the extra 5% evasion is not worth it.</p>

    <h2>Location</h2>
    <p>Driftveil Market, after obtaining the National Pokedex.</p>


    Leaf Stone (open)

    [SHORT DESC]
    Evolves Gloom, Weepinbell, Exeggcute, Nuzleaf, and Pansage.

    [LONG DESC]
    <h2>Description</h2>
    <p>Evolves Gloom into Bellossom, Weepinbell into Victreebel, Exeggcute to Exeggutor, Nuzleaf into Shiftry, and Pansage into Simisage.</p>

    <h2>Location</h2>
    <p>Route 6, Castelia City, Black City (Pokemon Black only), and the dust clouds.</p>


    Lemonade (open)

    [SHORT DESC]
    Restores 80 HP to one Pokemon.

    [LONG DESC]
    <h2>Description</h2>
    <p>Restores 80 HP to one Pokemon.</p>

    <h2>Location</h2>
    <p>Vending machines, Route 9.</p>


    Leppa Berry (open)

    [SHORT DESC]
    Restores 10 PP to a move that has run out of PP. One-time use.

    [LONG DESC]
    <h2>Description</h2>
    <p>Restores 10 PP to a move that has rune out of PP. If the holder uses the move Natural Gift, this berry will provide a one-time base 60 Fighting-type attack.</p>

    <h2>Location</h2>
    <p> </p>


    Liberty Pass (open)

    [SHORT DESC]
    Allows travel to Liberty Garden Island.

    [LONG DESC]
    <h2>Description</h2>
    <p>Allows players to visit Libery Garden Island.</p>

    <h2>Location</h2>
    <p>Event item.</p>


    Liechi Berry (open)

    [SHORT DESC]
    Raises Attack by one stage when at 25% HP or less. Unobtainable in BW. One-time use.

    [LONG DESC]
    <h2>Description</h2>
    <p>If the holder's HP hits or falls below 25%, this berry will raise the holder's Attack by one stage.</p>

    <h2>Competitive Use</h2>
    <p>No use. Unobtainable.</p>

    <h2>Location</h2>
    <p>This item cannot be found in Pokemon Black or White.</p>


    Light Ball (open)

    [SHORT DESC]
    Doubles Pikachu's Atk and SpA.

    [LONG DESC]
    <h2>Description</h2>
    <p>Doubles Pikachu's Atk and SpA.</p>

    <h2>Competitive Use</h2>
    <p>Light Ball can send Pikachu's Attack and Special Attack stats to sky-high levels. This allows Pikachu to go mixed and dent many Pokemon who don't resist its STAB Electric-type moves. Pikachu is quite slow and frail, though, so it may be tricky to sweep with it.</p>

    <h2>Location</h2>
    <p>Wild Pikachu (1% chance).</p>


    Light Clay (open)

    [SHORT DESC]
    Reflect and Light Screen last 8 turns.

    [LONG DESC]
    <h2>Description</h2>
    <p>If the holder uses either Light Screen or Reflect, the two moves will stay on the field for eight turns instead of five.</p>

    <h2>Competitive Use</h2>
    <p>Light Clay is commonly used on "dual screeners", which are Pokemon who are dedicated to set up Light Screen and Reflect. Since these moves effectively double the team's Defense and Special Defense, they allow frail sweepers to set up with ease. Thus, dual screeners are commonly used in heavy offense teams. Most dual screeners, such as Bronzong, Jirachi, Uxie, and Cresselia, tend to be bulky. Azelf is a notable exception, since it is very fast and can set up Reflect and Light Screen before it is attacked or Taunted. Dual screeners often have a way of quickly switching out and bringing a teammate safely in. This often done by Explosion (Metagross, Bronzong, and Azelf), U-turn (Uxie and Jirachi), Lunar Dance (Cresselia), and other similar moves.</p>

    <h2>Location</h2>
    <p>Wild Gollet and Golurk (5% chance).</p>


    Light Stone (open)

    [SHORT DESC]
    Part of the storyline in BW. No other use.

    [LONG DESC]
    <h2>Description</h2>
    <p>Part of the storyline in BW (summons Zekrom). No other use.</p>

    <h2>Location</h2>
    <p>Nacrene City (after encountering Ghetsis in the Relic Castle).</p>


    Like Mail (open)

    [SHORT DESC]
    Immune to Trick.

    [LONG DESC]
    <h2>Description</h2>
    <p>The holder is immune to Trick and Switeroo.</p>

    <h2>Competitive Use</h2>
    <p>Pokemon who hate being tricked into holding a choice item, such as Blissey, may enjoy holding Like Mail. However, Blissey would rather use a more beneficial item, such as Leftovers, than Like Mail.</p>

    <h2>Location</h2>
    <p>Route 9. Also sold in various stores throughout Unova.</p>


    Luck Incense (open)

    [SHORT DESC]
    Doubles winnings from battle if the holder takes part. Allows breeding of Happiny.

    [LONG DESC]
    <h2>Description</h2>
    <p>Doubles the amount of income gained at the end of in-game battles if the Pokemon who held Luck Incense took part in the battle. If Chansey or Blissey holds this item while breeding, it is possible to obtain Happiny from an egg.</p>

    <h2>Location</h2>
    <p>Driftveil City.</p>


    Lucky Punch (open)

    [SHORT DESC]
    Raises Chansey's critical hit ratio two stages.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises Chansey's critical hit ratio two stages.</p>

    <h2>Competitive Use</h2>
    <p>This item should only be used for trolling or on April Fools. Not only does Chansey have an abysmal Attack and Special Attack, she also should not be used in the first place without Eviolite.</p>

    <h2>Location</h2>
    <p>Route 13.</p>


    Lustrous Orb (open)

    [SHORT DESC]
    Raises power of Palkia's STAB moves 20%.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises power of Palkia's Dragon- and Water-type moves by 20%.</p>

    <h2>Competitive Use</h2>
    <p>Lustrous Orb turns the already fearsome Palkia into a complete monster. Unlike Life Orb, Lustrous Orb comes with absolutely no recoil, which maximizes Palkia's lifespan. Lustrous Orb is commonly used on (but not limited to) mixed sets, often with rain support so Palkia's Water-type moves hit hard. Palkia is a versatile Pokemon, though, and also enjoys running items Choice Scarf, Choice Specs, and Life Orb. Consult the Palkia analysis for more detail.</p>

    <h2>Location</h2>
    <p>Marvelous Bridge, as a gift from the Dark Trinity.</p>


    Luxury Ball (open)

    [SHORT DESC]
    A ball used to catch Pokemon that causes the captured Pokemon to gain happiness faster.

    [LONG DESC]
    <h2>Description</h2>
    <p>The Luxury Ball has the same capture rate as a normal Pokeball. However, Pokemon caught in the Luxury Ball will gain happiness twice as fast.</p>

    <h2>Location</h2>
    <p>Pokemon League, Black City.</p>

    ========================================================
    Macho Brace (open)

    [SHORT DESC]
    Reduces Speed 50%. Doubles EVs gained.

    [LONG DESC]
    <h2>Description</h2>
    <p>Reduces Speed 50%. Doubles EVs gained.</p>

    <h2>Competitive Use</h2>
    <p>Macho Brace halves the Speed stat of the user, making it almost identical to Iron Ball except that it does not remove the user's Flying-type or Levitate ability. Macho Brace therefore is best used with Trick users, Trick Room sweepers, or Gyro Ball users. An example is Bronzong, whose Gyro Ball becomes very powerful with Macho Brace. Bronzong can also Trick away the item when needed. However, most Gyro Ball and Trick Room users are already slow, and may prefer another item.</p>

    <h2>Location</h2>
    <p>Nimbasa City.</p>


    Magmarizer (open)

    [SHORT DESC]
    Evolves Magmar into Magmortar.

    [LONG DESC]
    <h2>Description</h2>
    <p>Evolves Magmar into Magmortar.</p>

    <h2>Location</h2>
    <p>Route 13.</p>


    Magnet (open)

    [SHORT DESC]
    Raises power of Electric-type moves 20%.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises power of Electric-type moves 20%.</p>

    <h2>Competitive Use</h2>
    <p>Magnet is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over a Magnet.</p>

    <h2>Location</h2>
    <p>Chargestone Cave. Also carried by wild Magneton (5% chance).</p>


    Mago Berry (open)

    [SHORT DESC]
    Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.

    [LONG DESC]
    <h2>Description</h2>
    <p>Restores 1/8 max HP when at 50% HP or less. Confuses Pokemon with a -Speed nature, specifically Brave, Quiet, Relaxed, and Sassy. One-time use.</p>

    <h2>Competitive Use</h2>
    <p>Mago Berry isn't too good. 1/8 HP is not a very large amount of recovery, especially considering that the item is one-use only and confuses Pokemon with a -Speed nature. It is better to use Leftovers, which consistently heals 1/16 of the user's HP.</p>

    <h2>Location</h2>
    <p>Dream World.</p>


    Magost Berry (open)

    [SHORT DESC]
    No use. Unobtainable in BW.

    [LONG DESC]
    <h2>Description</h2>
    <p>No use. Unobtainable in BW.</p>

    <h2>Location</h2>
    <p>This item is unobtainable in Pokemon Black and White.</p>



    Master Ball (open)

    [SHORT DESC]
    A ball used to catch Pokemon that will always succeed.

    [LONG DESC]
    <h2>Description</h2>
    <p>The ultimate Pokeball. It will always catch wild Pokemon without fail.</p>

    <h2>Location</h2>
    <p>Castelia City, Opelucid City (from Professor Juniper).</p>


    Max Elixir (open)

    [SHORT DESC]
    Restores all PP to all of one Pokemon's moves.

    [LONG DESC]
    <h2>Description</h2>
    <p>Restores all PP to all of one Pokemon's moves.</p>

    <h2>Location</h2>
    <p>Routes 8, 14, and Wellspring Cave (all with Dowsing Machine), Route 18, Dragonspiral Tower, Moor of Icirrus, Giant Chasm.</p>


    Max Ether (open)

    [SHORT DESC]
    Restores all PP to one of one Pokemon's moves.

    [LONG DESC]
    <h2>Description</h2>
    <p>Restores all PP to one of one Pokemon's moves.</p>

    <h2>Location</h2>
    <p>Routes 3, 7, 9, and 13, Mistralton City (with Dowsing Machine), Moor of Icirrus (with Dowsing Machine).</p>


    Max Potion (open)

    [SHORT DESC]
    Restores all HP to one Pokemon.

    [LONG DESC]
    <h2>Description</h2>
    <p>Restores all HP to one Pokemon.</p>

    <h2>Location</h2>
    <p>Route 10, Dreamyard, Wellspring Cave, Chargestone Cave, Icirrus City, and Victory Road (with Dowsing Machine), Relic Castle, Twist Mountain, Moor of Icirrus, Giant Chasm, and N's Castle.</p>


    Max Repel (open)

    [SHORT DESC]
    Keeps weaker Pokemon away for 250 steps.

    [LONG DESC]
    <h2>Description</h2>
    <p>Keeps weaker Pokemon away for 250 steps.</p>

    <h2>Location</h2>
    <p>Route 9. Also sold in various stores across Unova.</p>


    Max Revive (open)

    [SHORT DESC]
    Revives and restores all HP to one Pokemon.

    [LONG DESC]
    <h2>Description</h2>
    <p>Revives and restores all HP to one Pokemon.</p>

    <h2>Location</h2>
    <p>Route 10 (from Bianca), Routes 11 and 15 (with Dowsing Machine), Route 15, Relic Castle, Nimbasa City, Moor of Icirrus, Victory Road, Giant Chasm, and N's Castle.</p>


    Mental Herb (open)

    [SHORT DESC]
    Cures certain conditions. One-time use.

    [LONG DESC]
    <h2>Description</h2>
    <p>If the user is infatuated or is under the effects of Disable, Taunt, Encore, or Torment, then this item will cure those effects at the end of using a move.</p>

    <h2>Competitive Use</h2>
    <p>Mental Herb may be useful on defensive Pokemon, as these Pokemon are most susceptible towards Taunt and Encore (infatuation and Disable are rarely used in competitive battle and the only Pokemon that commonly use Torment are Heatran and Skarmory). However, these Pokemon usually would rather prefer Leftover's healing power than Mental Herb. Besides, all of these effects dissappear once the user switches out.</p>

    <h2>Location</h2>
    <p>Wild Sewaddle, Swadloon, and Leavanny (5% chance).</p>


    Metal Coat (open)

    [SHORT DESC]
    Raises power of Steel-type moves 20%. Evolves Onix and Scyther.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises power of Steel-type moves 20%. Evolves Onix and Scyther when traded.</p>

    <h2>Competitive Use</h2>
    <p>Metal Coat is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over Metal Coat.</p>

    <h2>Location</h2>
    <p>Route 13 and Twist Mountain (winter only). Also has a 5% chance of appearing on the Magnemite family, Beldum family, Bronzor family, and on wild Steelix.</p>


    Metal Powder (open)

    [SHORT DESC]
    Raises Ditto's Defense and Special Defense by 50%.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises Ditto's Defense and Special Defense by 50%.</p>

    <h2>Competitive Use</h2>
    <p>Metal Powder doubles Ditto's Defense and Special Defense, which is useful since it has awful stats and needs time to use Transform. However, Ditto itself is not a very good useful Pokemon. Also note that once Ditto recieves its Dream World ability, Eccentric, it will almost always run Choice Scarf over Metal Powder, as Eccentric enables it to Transfrom into the foe as soon as it is brought into the field.</p>

    <h2>Location</h2>
    <p>Wild Ditto (5% chance).</p>


    Metronome (open)

    [SHORT DESC]
    Boost the power of attacks used consecutively.

    [LONG DESC]
    <h2>Description</h2>
    <p>Increases the power of moves used consecutively by 10% each time it is used, up to a maximum of 10 turns (100%). If the holder switches out or uses another move, the boosts are lost. Metronome will not power up individual hits of multi-hit moves (such as Rock Blast) unless they are used consecutively.</p>

    <h2>Competitive Use</h2>
    <p>Metronome isn't a good item. In competitive battling, Pokemon switch frequently, so gaining boosts will be hard. In addition, using one move repeatedly over and over will put you in a disadvantage. It is better to use other items such as Life Orb, Choice Band, and Choice Specs.</p>

    <h2>Location</h2>
    <p>Wild Kricketot, Kricketune, and Chatot (5% chance).</p>


    Micle Berry (open)

    [SHORT DESC]
    Activates at 25% HP. Next move used will always hit. Unobtainable in BW. One-time use.

    [LONG DESC]
    <h2>Description</h2>
    <p>If the holder's HP reaches or falls below 25%, then the next move the holder uses is guaranteed to hit. If the foe uses Protect or Detect, then a Micle Berry-boosted move will have (100 - accuracy of move)% chance of hitting through Protect/Detect. This does not apply to Gullotine, Sheer Cold, Fissure, or Horn Drill.</p>

    <h2>Competitive Use</h2>
    <p>No use. Cannot be obtained.</p>

    <h2>Location</h2>
    <p>This item cannot be obtained in Pokemon Black and White.</p>


    Miracle Seed (open)

    [SHORT DESC]
    Raises power of Grass-type moves 20%.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises power of Grass-type moves 20%.</p>

    <h2>Competitive Use</h2>
    <p>Miracle Seed is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over Miracle Seed.</p>

    <h2>Location</h2>
    <p>Nacrine City (if you answer "Snivy") and Pinwheel Forest. Also found on wild Cherubi, Cherrim, and Maractus (5% chance).</p>


    MooMoo Milk (open)

    [SHORT DESC]
    Restores 100 HP to one Pokemon.

    [LONG DESC]
    <h2>Description</h2>
    <p>Restores 100 HP to one Pokemon.</p>

    <h2>Location</h2>
    <p>Driftveil City. Also found on wild Milktank (100%).</p>



    Moon Stone (open)

    [SHORT DESC]
    Evolves Nidorina, Nidorino, Skitty, Jigglypuff, Clefairy, and Munna.

    [LONG DESC]
    <h2>Description</h2>
    <p>Evolves Nidorina into Nidoqueen, Nidorino into Nidoking, Skitty into Delcatty, Jigglypuff into Wigglytuff, Clefairy into Clefable, and Munna into Musharna.</p>

    <h2>Location</h2>
    <p>Pinwheel Forest (from Linora) and Twist Mountain. Also can be found in the following locations in a dust cloud: Wellspring Cave, Chargestone Cave, Mistralton Cave, Twist Mountain, Challenger's Cave, Victory Road, and Giant Chasm.</p>
  9. NixHex

    NixHex No excuses
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Contributor to Smogonis a Battle Server Moderator
    Moderator

    Joined:
    Oct 6, 2009
    Messages:
    2,629
    short desc reference (open)

    Spore Puts the target to sleep.
    Stealth Rock Causes damage to the enemy whenever they switch.
    Steamroller 30% chance to flinch opponent.
    Steel Wing 10% chance to raise the user's Defense by 1 stage.
    Stockpile Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up and Swallow.
    Stomp 30% chance to flinch opponent.
    Stone Edge Has a high critical hit rate.
    Stored Power Varies in power depending on number of boosts accumulated by user.
    Storm Throw Always results in a critical hit.


    template (open)


    [SHORT DESC]
    10% chance to paralyze opponent.

    [LONG DESC]
    <h2>Description</h2>
    <p>This move deals damage and has a 10% chance to paralyze the target. No other effect.</p>

    <h2>Competitive Use</h2>
    <p>Thunderbolt is the most powerful special Electric-type attack with 100% accuracy, which makes it a staple STAB move on many different Electric-type Pokemon, who typically have high Special Attack. It is also widely available as a Technical Machine, and thus is an extremely common coverage move for many Pokemon. Most notably, it pairs with Ice Beam to form "Bolt-Beam", a two-move combination that covers every Pokemon in the game for at least neutral damage, besides Shedinja, Magnezone, Rotom-F, Rotom-H, and Volt Absorb Lanturn. The fact that Thunderbolt has relatively high power for almost no negative side-effects whatsoever only serves to improve its case. Thunderbolt is a move to make good use of.</p>

    <h2>Related Moves</h2>
    <p>Thunder is a much more powerful option with a higher chance of paralysis. However, it also has much lower accuracy and fewer PP.</p>
    <p>Discharge is a less powerful option with a higher chance of paralysis.</p>

    <p>Flamethrower is a Fire-type equivalent.</p>
    <p>Ice Beam is an Ice-type equivalent.</p>
    <p>Surf is a Water-type equivalent.</p>

    ============================================================
    ============================================================
    Spore (open)

    [SHORT DESC]
    Puts the target to sleep.

    [LONG DESC]
    <h2>Description</h2>
    <p>Induces Sleep on the target Pokemon, with 100% accuracy.</p>

    <h2>Competitive Use</h2>
    <p>Spore is the only 100% accurate Sleep inducing move in the game. With the new Sleep mechanics in Black and White, Spore can be used to devastating effect, incapacitating your opponent and buying you time to either set up a Substitute or a stat boost. Breloom is arguably the best user, typically using Substitute while your opponent switches fearing a Spore, almost guaranteeing that Breloom will pull off a Spore. Smeargle is also a viable user; it can outspeed common slow walls and put them to sleep, allowing it to pull off several stat boosts and Baton Pass them to a teammate.</p>

    <h2>Related Moves</h2>
    <p>Sleep Powder has the same effect but with only 75% accuracy.</p>
    <p>Dark Void is a Dark-type equivalent, but with 80% accuracy and can only be learned by Darkrai and Smeargle.</p>

    Stealth Rock (open)

    [SHORT DESC]
    Causes damage to the enemy whenever they switch.

    [LONG DESC]
    <h2>Description</h2>
    <p>Places the entry hazard Stealth Rock on the opponent's side. Pokemon without the ability Magic Guard are stripped of 12.5% of their health upon entry. Furthermore, weaknesses or resistances to Rock are taken into account. Can be removed by Rapid Spin.</p>

    <h2>Competitive Use</h2>
    <p>Stealth Rock was arguably the most influential and important move in DPP, and its significance has not changed in the transition to BW. Pokemon who are 2x or 4x weak to Rock-type moves are stripped of 25% or 50% of their health, respectively. This had an enormous effect on powerful Pokemon such as Yanmega, who are instantly crippled and left at 50% of their health just by switching in. This forced such Pokemon to fall well out of OU. Even Pokemon with a single weakness to Rock need to be wary of switching in; Rapid Spin support is almost required to keep these Pokemon alive.</p>

    <h2>Related Moves</h2>
    <p>Spikes is a Normal-type equivalent, but must be stacked to do equivalent damage, and cannot hit Pokemon immune to Ground-type attacks or those with Magic Guard.</p>

    Steamroller (open)

    [SHORT DESC]
    Has a 30% chance to flinch your opponent.

    [LONG DESC]
    <h2>Description</h2>
    <p>Has a 30% chance of landing a flinch on the target.</p>

    <h2>Competitive Use</h2>
    <p>Although Steamroller seems like a decent move to use due to its relatively high chance to flinch the target, it is outclassed due to its low power and poor distribution. Sadly, no Pokemon with Serene Grace learn Steamroller.</p>

    <h2>Related Moves</h2>
    <p>Bite is the Dark-type equivalent.</p>
    <p>Stomp is the Normal-type equivalent.</p>
    <p>Fire Fang, Ice Fang, and Thunder Fang are the Fire-, Ice-, and Electric-type equivalents, respectively, but with a 10% chance for a flinch, 10% chance for a burn, and 95% accuracy.</p>
    <p>X-Scissor completely outclasses Steamroller, sporting higher Base Power, allowing it to hit harder right off the bat rather than rely on a flinch just to do more damage on two consecutive turns.</p>

    Steel Wing (open)

    [SHORT DESC]
    May raise Defense by 1 stage.

    [LONG DESC]
    <h2>Description</h2>
    <p>Steel Wing has a 10% chance of raising the user's Defense by 1 stage.</p>

    <h2>Competitive Use</h2>
    <p>While a Defense boost may seem like a valuable asset, Steel Wing's low accuracy and an only 10% chance to get that boost make it unreliable. Furthermore, Steel Wing is discouraged due to Steel's terrible offensive coverage.</p>

    <h2>Related Moves</h2>
    <p>Metal Claw has 50 Base Power, and a 10% chance to raise the user's Attack by 1 stage.</p>
    <p>While Steel Wing was once useful for Skarmory, it gained a much more powerful and reliable STAB in Brave Bird in DPP. Scizor would much rather use Bullet Punch, which has slightly less Base Power after Technician, but with +1 priority and 100% accuracy.</p>

    Stockpile (open)

    [SHORT DESC]
    Boosts the user's Defense and Special Defense by 1 stage. Sets the user up to use Spit Up and Swallow.

    [LONG DESC]
    <h2>Description</h2>
    <p>Boosts the Defense and Special Defense of the user by 1 stage, and sets the user up to use Spit Up and Swallow. Can be used up to three times. When Spit Up or Swallow are used, the user loses its boosts.</p>

    <h2>Competitive Use</h2>
    <p>Stockpile occasionally sees use on Hippowdon, who can boost its excellent Defense and mediocre Special Defense which, combined with its fantastic HP stat and instant recovery with Slack Off, make it quite bulky. However, unlike Curse, it can only be used up to three times. Still, three boosts is usually enough to make Hippowdon a nearly unbreakable wall.</p>

    <h2>Related Moves</h2>
    <p>Cosmic Power is the Psychic-type equivalent, but does not set up to use Spit Up or Swallow and can be used up to six times.

    Stomp (open)

    [SHORT DESC]
    Has a 30% flinch rate.

    [LONG DESC]
    <h2>Description</h2>
    <p>This move has a 30% chance to flinch the target Pokemon.</p>

    <h2>Competitive Use</h2>
    <p>Although Stomp seems like a decent move to use due to its relatively high chance to flinch the target, it is outclassed due to its low power and poor distribution, mainly to generally slow Pokemon who cannot take advantage of the high flinch rate. Sadly, no Pokemon with Serene Grace learn Stomp.</p>

    <h2>Related Moves</h2>
    <p>Bite is the Dark-type Equivalent</p>
    <p>Steamroller is the Bug-type Equivalent</p>
    <p>Fire Fang, Ice Fang, and Thunder Fang are the Fire-, Ice-, and Electric-type equivalents, respectively, but with a 10% chance for a flinch, 10% chance for a burn, and 95% accuracy.</p>
    <p>Return completely outclasses Stomp, sporting a much higher Base Power, allowing it to hit harder right off the bat, rather than rely on a flinch just to do more damage on two consecutive turns.</p>

    Stone Edge (open)

    [SHORT DESC]
    Has a high critical hit ratio.

    [LONG DESC]
    <h2>Description</h2>
    <p>This move has an elevated critical hit ratio.</h2>

    <h2>Competitive Use</h2>
    <p>Stone Edge is one of the most important moves in the game. It has near perfect coverage with Earthquake, also known as the EdgeQuake combination. However, many players proclaim Stone Edge to be the worst attack in the game due to its disappointingly low PP, 80% accuracy, and, as such, its penchant for missing at the worst times possible. Still, the move is vital for powerful attackers such as Landorus, Tyranitar, and Terrakion, the latter two receiving a valuable STAB. It appreciates an elevated critical hit ratio, as it can decimate certain opponents if it lands a critical hit.</p>

    <h2>Related Moves</h2>
    <p>Cross Chop is the Fighting-type equivalent.</p>
    <p>Rock Slide is the only other viable Rock-type attack move. It has a much lower Base Power of 75, but has 90% accuracy and a decent 30% chance to flinch.

    Stored Power (open)

    [SHORT DESC]
    Base Power increases with stat boosts.

    [LONG DESC]
    <h2>Description</h2>
    <p>Increases Base Power by 20 for each positive stat boost (including evasion and accuracy), for a combined maximum of 860.</p>

    <h2>Competitive Use</h2>
    <p>While Stored Power has a pathetic Base Power of 20, it is quickly enhanced from boosting the user's stats, receiving 20 additional Base Power per boost. Part of Moody's banishment from OU and even Ubers was due to the fact that Smeargle could gain as many stat boosts as it needed, then either Baton Pass the boosts to a teammate, or outright sweep with Stored Power. Moody's banishment aside, Sigilyph is probably the most powerful user by stalling the opponent with a burn from Flame Orb + Psycho Shift, Roosting off any damage taken, all the while boosting its defenses with Cosmic Power. This gives Stored Power a boost of 40 each turn, allowing Sigilyph to do massive damage when it needs to attack.</p>

    Storm Throw (open)

    [SHORT DESC]
    Always lands a critical hit.

    [LONG DESC]
    <h2>Description</h2>
    <p>This move has a 100% chance to land a critical hit.</p>

    <h2>Competitive Use</h2>
    <p>Storm Throw is the signature move of Throh. While at first it might seem pointless to have a move that always lands a critical hit instead of a move with simply twice its Base Power, Storm Throw does have one advantage: it essentially provides Throh an 80 Base Power STAB move that ignores the opponent's Defense boosts. When combined with Throh's respectable physical bulk, Storm Throw allows it to win wars with other Bulk Up or Curse boosters by using Bulk Up alongside them, and ignoring their efforts to boost their Defense.</p>

    <h2>Related Move</h2>
    <p>Ice Breath is the special Ice type equivalent, but with only 90% accuracy.</p>
  10. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,490
    Erm... Shining Latios... I already did these...
  11. Shining_Latios

    Shining_Latios

    Joined:
    May 5, 2010
    Messages:
    1,425
    ^Which ones?

    And reserving items that being with H.

    Haban Berry (open)

    [SHORT DESC]
    Reduces damage from a super effective Dragon-type attack by 50%. Consumed after use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Halves the effectiveness of a super effective Dragon-type move.</p>

    <h2>Competitive Use</h2>
    <p>Not really a good item. Good against other Dragon-types, but Life Orb is probably better since it gives a better chance to sweep.</p>

    <h2>Location</h2>
    <p>HGSS: Bought by the player's Mom. </p>


    Hard Stone (open)


    [SHORT DESC]
    Raises power of Rock-type moves 20%.

    [LONG DESC]

    <h2>Description</h2>
    <p>When this item is held, any Rock-type move used by the holder has its power increased by 20%</p>

    <h2>Competitive Use</h2>
    <p>Not used generally. Use Life Orb instead for a better sweep.</p>

    <h2>Location</h2>
    <p>Mistralton Cave</p>


    Heal Ball (open)

    [SHORT DESC]
    A ball used to catch Pokemon that heals the caught Pokemon.

    [LONG DESC]

    <h2>Description</h2>
    <p>A remedial Poké Ball that restores the caught Pokémon's HP and eliminates any status problem.</p>

    <h2>Location</h2>
    <p>Striaton City Poké Mart, Nacrene City Poké Mart, Castelia City Poké Mart</p>


    Heal Powder (open)

    [SHORT DESC]

    Removes all status effects from one Pokemon, but has a bitter taste.
    [LONG DESC]

    <h2>Description</h2>
    <p>Heals all status problems on a Pokémon; lowers happiness.</p>

    <h2>Location</h2>
    <p>Driftveil City Herb Shop</p>


    Health Wing (open)

    [SHORT DESC]
    Adds 1 EV to HP.

    [LONG DESC]

    <h2>Description</h2>
    <p>Adds 1 HP EV to the target Pokémon per use, until it has 255 HP EVs.</p>

    <h2>Competitive Use</h2>
    <p>The Health Wing can come in helpful if you don't feel like EV training your Pokemon.</p>

    <h2>Location</h2>
    <p>Flying Pokémon's shadows</p>


    Heart Scale (open)


    [SHORT DESC]
    Allows you to teach a Pokemon one level-up move.

    [LONG DESC]

    <h2>Description</h2>
    <p>When given to the man in Pastoria, you are allowed to teach a Pokemon one level-up move learned at a level equal to or below the Pokemon's current level, including moves that are considered learned at level one. Has no use in battle.</p>

    <h2>Location</h2>
    <p>Route 13, Route 13, Route 17 (With Dowsing Machine), Route 17 (With Dowsing Machine), Route 18, Route 18 (With Dowsing Machine), Desert Resort, Driftveil City, Cold Storage, Dragonspiral Tower (With Dowsing Machine), Undella Bay (With Dowsing Machine)</p>


    Heat Rock (open)

    [SHORT DESC]

    Lengthens duration of Sunny Day from 5 turns to 8 turns when used by the holder.
    [LONG DESC]

    <h2>Description</h2>
    <p>Lengthens duration of Sunny Day from 5 turns to 8 turns when used by the holder.</p>

    <h2>Competitive Use</h2>
    <p>Useful for Sun teams to lengthen Sunny Day, but just using Ninetales instead if recommended.</p>

    <h2>Location</h2>
    <p>Route 8</p>


    Helix Fossil (open)

    [SHORT DESC]
    Can be revived into Omanyte.

    [LONG DESC]

    <h2>Description</h2>
    <p>When taken to Cinnabar Museum in Red, Blue, Yellow, FireRed & LeafGreen, or Oreburgh Museum in Diamond, Pearl & Platinum or Pewter Museum in HeartGold & SoulSilver, this fossil will be revived into the Pokémon Omanyte.</p>

    <h2>Location</h2>
    <p>Twist Mountain</p>


    Hondew Berry (open)


    [SHORT DESC]
    Reduces Special Attack EVs by 10. Increases happiness.

    [LONG DESC]

    <h2>Description</h2>
    <p>When used, it decreases one Pokemon's Special Attack EV's by 10 while raising Happiness. Provides a one-time 70 power Ground attack when a Pokemon holding this item uses Natural Gift, and can be blended to make a Poffin with Bitter, Dry, and Spicy flavors.</p>

    <h2>Location</h2>
    <p>HGSS: Given by a Juggler in Fuchsia City in exchange for a Green Shard.</p>


    HP Up (open)

    [SHORT DESC]
    Adds 10 EVs to HP.

    [LONG DESC]

    <h2>Description</h2>
    <p>Adds 10 HP EVs to the target Pokémon per use, until it has 100 HP EVs.</p>

    <h2>Competitive Use</h2>
    <p>HP Up is helpful for the first 100 HP EVs of your Pokemon if you don't want to EV train your Pokemon.</p>

    <h2>Location</h2>
    <p>Various locations, Battle Subway, Shopping Mall Nine</p>


    Hyper Potion (open)

    [SHORT DESC]
    Restores 200 HP to one Pokemon.

    [LONG DESC]

    <h2>Description</h2>
    <p>Heals a Pokémon by 200 HP.</p>

    <h2>Location</h2>
    <p>Route 4, Route 4 (With Dowsing Machine), Route 5, Route 6, Route 10, Route 11, Route 11 (With Dowsing Machine), Dreamyard, Wellspring Cave (With Dowsing Machine), Pinwheel Forest, Castelia City, Desert Resort (With Dowsing Machine), Cold Storage, Cold Storage (With Dowsing Machine), Mistralton Cave, Mistralton Cave (With Dowsing Machine), Mistralton Cave (With Dowsing Machine), Chargestone Cave, Chargestone Cave, Celestial Tower, Twist Mountain (With Dowsing Machine), Dragonspiral Tower, Victory Road (With Dowsing Machine), Abundant Shrine</p>
  12. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,490
    The ones beginning with d...
    On another note, reserving all moves that begin with "V"

    EDIT: eugh, my bad. I'll leave it to you then.
    I'll just concentrate on GPing these instead...
  13. Shining_Latios

    Shining_Latios

    Joined:
    May 5, 2010
    Messages:
    1,425
    Oh, didn't notice that. Sorry. Use elDino's versions instead.
  14. black_cotton

    black_cotton

    Joined:
    Mar 23, 2010
    Messages:
    460
    Sorry ElDino, but I already reserved every move that starts with "V". It's on this very same page.
  15. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    Phew, done with items K-M. God was that a nightmare >_>

    Anyways I'm reserving items that begin with N or O. I'll probably start/finish tomorrow though. Done!

    Nanab Berry (open)

    [SHORT DESC]
    No use. Unobtainable in BW.

    [LONG DESC]
    <h2>Description</h2>
    <p>No use. Unobtainable in BW.</p>

    <h2>Location</h2>
    <p>This item cannot be obtained in Pokemon Black and White.</p>


    Nest Ball (open)

    [SHORT DESC]
    A ball used to catch Pokemon that is more effective against lower level Pokemon.

    [LONG DESC]
    <h2>Description</h2>
    <p>For Pokemon between levels 1 and 19, the capture rate of the Nest Ball is 3. For Pokemon between levels 20 and 29, the capture rate is 2. For Pokemon levels 30 and above, the capture rate is 1, the same as a normal Pokeball. </p>

    <h2>Location</h2>
    <p>Route 9, Castelia City, Driftveil City, Pokemon League.</p>


    Net Ball (open)

    [SHORT DESC]
    A ball used to catch Pokemon that is more effective against Bug- and Water-type Pokemon.

    [LONG DESC]
    <h2>Description</h2>
    <p>If the target of the Net Ball is a Water- or Bug-type Pokemon, then the capture rate is 3. If not, then the capture rate is 1, the same as a normal Pokeball.</p>

    <h2>Location</h2>
    <p>Pinwheel Forest, Castelia City, Cold Storage.</p>


    NeverMeltIce (open)

    [SHORT DESC]
    Raises power of Ice-type moves 20%.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises power of Ice-type moves 20%.</p>

    <h2>Competitive Use</h2>
    <p>NeverMeltIce is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over a NeverMeltIce.</p>

    <h2>Location</h2>
    <p>Cold Storage. Also found on wild Snover, Abomasnow, and Cryogonal (5% chance).</p>


    Nomel Berry (open)

    [SHORT DESC]
    No use. Unobtainable in BW.

    [LONG DESC]
    <h2>Description</h2>
    <p>A Poffin ingredient. Unobtainable in BW.</p>

    <h2>Location</h2>
    <p>This item cannot be obtained in Pokemon Black and White.</p>


    Normal Gem (open)

    [SHORT DESC]
    Raises the power of a Normal-type move by 50%. One-time use.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises the power of a Normal-type move by 50%. One-time use.</p>

    <h2>Competitive Use</h2>
    <p>Normal Gem is best appreciated by Normal-type Pokemon such as Staraptor, as their Return attack will deal a lot of damage. Unfortunately, Normal Gem is a one-use item, and is usually outclassed by other offensive items such as Life Orb, Choice Band, Choice Specs, and Expert Belt.</p>

    <h2>Location</h2>
    <p>This item can only be obtained via dustclouds in the following locations: Wellspring Cave, Chargestone Cave, Mistalton Cave, Twist Mountain, Challenger's Cave, Victory Road, and Giant Chasm.</p>


    Nugget (open)

    [SHORT DESC]
    Can be sold for 5000 Poké Dollars. No other use.

    [LONG DESC]
    <h2>Description</h2>
    <p>Can be sold for 5000 Poké Dollars. No other use.</p>

    <h2>Location</h2>
    <p>Nimbasa Cave, Chargestone Cave, Twist Mountain, Dragonspiral Tower (winter only), Moor of Icirrus (with Dowsing Machine), Challenger's Cave, and Victory Road.</p>


    Occa Berry (open)

    [SHORT DESC]
    Reduces damage from a super effective Fire-type attack by 50%. Consumed after use.

    [LONG DESC]
    <h2>Description</h2>
    <p>Reduces damage from a super effective Fire-type attack by 50%. Consumed after use. If the holder uses the move Natural Gift, this berry will provide a one-time base 60 Fire-type attack.</p>

    <h2>Competitive Use</h2>
    <p>Occa Berry can be helpful towards Pokemon who are weak towards Fire-type moves, such as Scizor, Ferrothorn, Escalvier, and Metagross. With an Occa Berry, these Pokemon can survive a potentially fatal attack and then strike back. However, the first three Pokemon have a 4x weakness towards Fire-type moves, and would still take severe damage. Ferrothorn would rather prefer Leftovers than Occa Berry, and is still weak towards Fighting-types moves, and the other three would miss out on items such as Life Orb and Choice Band.</p>

    <h2>Location</h2>
    <p>Wild Mawile, Pansage, and Simisage (5% chance).</p>


    Odd Incense (open)

    [SHORT DESC]
    Raises power of Psychic-type moves 20%. Allows breeding of Mime Jr.

    [LONG DESC]
    <h2>Description</h2>
    <p>Raises power of Psychic-type moves 20%. If Mr. Mime is holding this item while breeding, it is possible to obtain Mime Jr. from an egg.</p>

    <h2>Competitive Use</h2>
    <p>Odd Incense is practically identical to Twistedspoon, as they both boost Psychic-type moves by 20%. In any case, Odd Incense is not used much in competitive battles. It is often outclassed by items such as Choice Band and Choice Specs, which boosts the power of physical and special moves by 1.5, respectively, and Life Orb, which boosts the power of all moves by 1.3. Although these three items do come with negative effects, it is generally better to use them over a Odd Incense.</p>

    <h2>Location</h2>
    <p>Driftveil City.</p>


    Old Amber (open)

    [SHORT DESC]
    Can be revived into Aerodactyl.

    [LONG DESC]
    <h2>Description</h2>
    <p>Can be revived into Aerodactyl.</p>

    <h2>Location</h2>
    <p>Twist Mountain.</p>


    Old Gateau (open)

    [SHORT DESC]
    Removes all status effects from one Pokemon.

    [LONG DESC]
    <h2>Description</h2>
    <p>Removes all status effects from one Pokemon.</p>

    <h2>Location</h2>
    <p>Dragonspiral Tower (gift from Professor Juniper), Castelia City (from Royal Unova).</p>


    Oran Berry (open)

    [SHORT DESC]
    Restores 10 HP when at 50% HP or less. One-time use.

    [LONG DESC]
    <h2>Description</h2>
    <p>Restores 10 HP when at 50% HP or less. One-time use. If the holder uses the move Natural Gift, this berry will provide a one-time base 60 Poison-type attack.</p>

    <h2>Competitive Use</h2>
    <p>Oran Berry is used by many defensive Pokemon in Little Cup. For some LC Pokemon, 10 HP can be as much as half of their health! Oran Berry can also be used on offensive Pokemon to ensure that they stay alive for as long as possible. However, Oran Berry has to compete with the Eviolite item, which boosts the user's Defense and Special Defense stat by 50%. It all comes down at a choice between recovery vs durability.</p>

    <h2>Location</h2>
    <p>Route 3, Striaton City (gift from Cheren).</p>


    Oval Stone (open)

    [SHORT DESC]
    Hold item that causes Happiny to evolve into Chansey.

    [LONG DESC]
    <h2>Description</h2>
    <p>This item causes Happiny to evolve into Chansey when leveled up during the day.</p>

    <h2>Location</h2>
    <p>Black City. Also found on wild Happiny (50% chance).</p>
  16. Shining_Latios

    Shining_Latios

    Joined:
    May 5, 2010
    Messages:
    1,425
    Reserving items that start with I.

    Iapapa Berry (open)

    [SHORT DESC]
    Restores 1/8 max HP when at 50% HP or less. May confuse. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>When the holder has 1/2 its max HP remaining or less, it consumes this item to restore 1/8 its max HP. If the holder dislikes sour flavors (i.e., has a nature that lowers Defense), it will also become confused.</p>

    <h2>Competitive Use</h2>
    <p><The Iapapa Berry isn't that good. Leftovers is better since it isn't consumed and will not get you confused./p>

    <h2>Location</h2>
    <p>HGSS: Given by a Juggler in Violet City in exchange for a Yellow Shard.</p>


    Ice Gem (open)

    [SHORT DESC]
    Raises the power of a Ice-type move by 50%. One-time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the power of the holder's first Ice-type move by 50%, and is consumed after use.</p>

    <h2>Competitive Use</h2>
    <p>The Ice Gem isn't a very good item considering it's a one-time use. You're better off using a Life Orb.</p>

    <h2>Location</h2>
    <p>Dust cloud</p>


    Ice Heal (open)

    [SHORT DESC]
    Cures freeze.

    [LONG DESC]

    <h2>Description</h2>
    <p>Heals the Frozen Status Ailment.</p>

    <h2>Location</h2>
    <p>Cold Storage, Route 9, Accumula Town, Striaton City, Nacrene City, Castelia City, Nimbasa City, Driftveil City, Mistralton City, Icirrus City, Opelucid City, Pokemon League, Lacunosa Town, Undella Town, Black City, White Forest</p>


    Icy Rock (open)

    [SHORT DESC]
    Hail lasts 8 turns.

    [LONG DESC]

    <h2>Description</h2>
    <p>Lengthens duration of Hail from 5 turns to 8 turns when used by the holder.</p>

    <h2>Competitive Use</h2>
    <p>Not really that good since Abomasnow can just start Hail anyways.</p>

    <h2>Location</h2>
    <p>Route 8.</p>


    Inquiry Mail (open)


    [SHORT DESC]
    Immune to Trick.

    [LONG DESC]

    <h2>Description</h2>
    <p>Causes Thief and Covet to fail when used on holder. Causes Trick and Switcheroo to fail when used by or on the holder. Causes Fling and Bestow to fail when used by holder. Pokémon holding this cannot be placed in the PC.</p>

    <h2>Location</h2>
    <p>Accumula Town and Striaton City Poké Marts, Shopping Mall Nine</p>


    Iron (open)


    [SHORT DESC]
    Adds 10 EVs to Defense.

    [LONG DESC]

    <h2>Description</h2>
    <p>Adds 10 Defense EVs to the target Pokémon per use, until it has 100 Defense EVs.</p>

    <h2>Competitive Use</h2>
    <p>Iron is helpful for the first 100 Defense EVs of your Pokemon if you don't want to EV train your Pokem</p>

    <h2>Location</h2>
    <p>Various locations, Battle Subway, Shopping Mall Nine</p>


    Iron Ball (open)

    [SHORT DESC]

    [LONG DESC]

    <h2>Description</h2>
    <p>Cuts the holder's Speed by 50%; negates the Levitate ability from holder and makes Flying-type holders susceptible to Ground-type moves, Arena Trap, Spikes, and Toxic Spikes. In Generation V a Flying-type Pokémon holding an Iron Ball will receive neutral damage from Ground-type moves regardless of its secondary type.</p>

    <h2>Competitive Use</h2>
    <p>There is no reason to use the Iron Ball unless you want the 130 BP from Fling. Only reason to use it.</p>

    <h2>Location</h2>
    <p>Battle Subway, Pickup</p>


    Item Drop (open)

    [SHORT DESC]
    Causes teammate to lose its held item. Wonder Launcher only.

    [LONG DESC]

    <h2>Description</h2>
    <p>Removes the ally's held item for the remainder of the battle.</p>

    <h2>Location</h2>
    <p>Wonder Launcher only</p>


    Item Urge (open)

    [SHORT DESC]
    Activates its teammate's item. Wonder Launcher only.

    [LONG DESC]

    <h2>Description</h2>
    <p>Activates the effect of the ally's held item.</p>

    <h2>Location</h2>
    <p>Wonder launcher only</p>
  17. CAPS alt

    CAPS alt

    Joined:
    Aug 31, 2011
    Messages:
    33
    Reserving abilities Colour Change, Compund Eyes and Cute Charm.
    Will do it till tomorrow though.
    Nvm compound eyes is done.
    Cute Charm (open)

    [SHORT DESC]
    Contact with the Pokémon may cause infatuation.
    [LONG DESC]
    <h2>Description</h2>
    <p> When a pokemon with Cute Charm is hit by a move that makes contact, there is a 30% chance that the opponent who used the move will become infatuated but only if the opponent is of the opposite gender.</p>

    <h2>Competitive Use</h2>
    <p>This is a mediocre ability as it is extremely situational. It is therefore unlikely that it will see competitive use outside of gimmick teams but that too, is unlikely. </p>

    <h2>Related Abilities</h2>
    <p>Effect Spore can cause any of the ailments paralysis, normal poisoning or sleep.</p>
    <p>Flame Body can cause a burn.</p>
    <p>Poison Point can cause normal poisoning.</p>
    <p>Static can cause paralysis.</p>
  18. jc104

    jc104 Humblest person ever
    is a Contributor Alumnus

    Joined:
    Aug 27, 2009
    Messages:
    1,780
    Last Resort
    Lava Plume
    Leaf Blade
    Leaf Storm
    Leaf Tornado
    Leech Life
    Leech Seed
    Leer
    Lick
    Light Screen
    Lock-On
    Lovely Kiss
    Low Kick
    Low Sweep

    Reserving these if possible. I don't think anyone reserved them yet but it is pretty hard to tell.
  19. Solace

    Solace swing from the chandelier
    is a Site Staff Alumnusis a Super Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Nov 4, 2009
    Messages:
    2,079
    Clever Wing (open)
    [SHORT DESC]
    Slightly increases the base SpD stat of a single Pokemon. One time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the EVs for the Pokemon's SpD stat by 1. Also increases the Pokemon's happiness. </p>

    <h2>Competitive Use</h2>
    <p>This item really has no competitive use, besides allowing for quicker EV training to get cartridge Pokemon ready for battle.</p>

    <h2>Location</h2>
    <p>This item can be found at Driftveil Drawbridge and Marvelous Bridge by walking in the shaded circles that occasionally appear on the bridges. Found in both Black and White versions.</p>


    Genius Wing (open)
    [SHORT DESC]
    Slightly increases the base SpA stat of a single Pokemon. One time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the EVs for the Pokemon's SpA stat by 1. Also increases the Pokemon's happiness. </p>

    <h2>Competitive Use</h2>
    <p>This item really has no competitive use, besides allowing for quicker EV training to get cartridge Pokemon ready for battle.</p>

    <h2>Location</h2>
    <p>This item can be found at Driftveil Drawbridge and Marvelous Bridge by walking in the shaded circles that occasionally appear on the bridges. Found in both Black and White versions.</p>


    Health Wing (open)
    [SHORT DESC]
    Slightly increases the base HP stat of a single Pokemon. One time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the EVs for the Pokemon's HP stat by 1. Also increases the Pokemon's happiness. </p>

    <h2>Competitive Use</h2>
    <p>This item really has no competitive use, besides allowing for quicker EV training to get cartridge Pokemon ready for battle.</p>

    <h2>Location</h2>
    <p>This item can be found at Driftveil Drawbridge and Marvelous Bridge by walking in the shaded circles that occasionally appear on the bridges. Found in both Black and White versions.</p>


    Muscle Wing (open)
    [SHORT DESC]
    Slightly increases the base Atk stat of a single Pokemon. One time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the EVs for the Pokemon's Atk stat by 1. Also increases the Pokemon's happiness. </p>

    <h2>Competitive Use</h2>
    <p>This item really has no competitive use, besides allowing for quicker EV training to get cartridge Pokemon ready for battle.</p>

    <h2>Location</h2>
    <p>This item can be found at Driftveil Drawbridge and Marvelous Bridge by walking in the shaded circles that occasionally appear on the bridges. Found in both Black and White versions.</p>


    Resist Wing (open)
    [SHORT DESC]
    Slightly increases the base Def stat of a single Pokemon. One time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the EVs for the Pokemon's Def stat by 1. Also increases the Pokemon's happiness. </p>

    <h2>Competitive Use</h2>
    <p>This item really has no competitive use, besides allowing for quicker EV training to get cartridge Pokemon ready for battle.</p>

    <h2>Location</h2>
    <p>This item can be found at Driftveil Drawbridge and Marvelous Bridge by walking in the shaded circles that occasionally appear on the bridges. Found in both Black and White versions.</p>


    Swift Wing (open)
    [SHORT DESC]
    Slightly increases the base Spe stat of a single Pokemon. One time use.

    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the EVs for the Pokemon's Spe stat by 1. Also increases the Pokemon's happiness. </p>

    <h2>Competitive Use</h2>
    <p>This item really has no competitive use, besides allowing for quicker EV training to get cartridge Pokemon ready for battle.</p>

    <h2>Location</h2>
    <p>This item can be found at Driftveil Drawbridge and Marvelous Bridge by walking in the shaded circles that occasionally appear on the bridges. Found in both Black and White versions.</p>


    also reserving all moves starting with f and h minus the ones that are already done! and also taking the drives minus burn
  20. AccidentalGreed

    AccidentalGreed HOMERUN, CABRONES
    is a Forum Moderatoris a Contributor to Smogon
    Moderator

    Joined:
    Jun 12, 2009
    Messages:
    2,626
    I think the current Flying Gem description needs to be revised, seeing as it's an extremely notable item on Pokemon such as Gliscor and Archeops.
  21. Solace

    Solace swing from the chandelier
    is a Site Staff Alumnusis a Super Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Nov 4, 2009
    Messages:
    2,079
    Chill Drive (open)
    [SHORT DESC]
    An item designed to be held by Genesect. It turns Techno Blast into an Ice-type move.

    [LONG DESC]

    <h2>Description</h2>
    <p>When this item is attacked to Genesect, it will change Techno Blast into an Ice-type attack. </p>

    <h2>Competitive Use</h2>
    <p>This item could be change Techno Blast's typing for coverage, but losing Genesect's ability to hold a more useful battle item makes it nothing more than novelty.</p>

    <h2>Location</h2>
    <p>P2 Laboratory, White Only</p>


    Douse Drive (open)
    [SHORT DESC]
    An item designed to be held by Genesect. It turns Techno Blast into a Water-type move.

    [LONG DESC]

    <h2>Description</h2>
    <p>When this item is attacked to Genesect, it will change Techno Blast into a Water-type attack. </p>

    <h2>Competitive Use</h2>
    <p>This item could be change Techno Blast's typing for coverage, but losing Genesect's ability to hold a more useful battle item makes it nothing more than novelty.</p>

    <h2>Location</h2>
    <p>P2 Laboratory, White Only</p>


    Shock Drive (open)
    [SHORT DESC]
    An item designed to be held by Genesect. It turns Techno Blast into an Electric-type move.

    [LONG DESC]

    <h2>Description</h2>
    <p>When this item is attacked to Genesect, it will change Techno Blast into an Electric-type attack. </p>

    <h2>Competitive Use</h2>
    <p>This item could be change Techno Blast's typing for coverage, but losing Genesect's ability to hold a more useful battle item makes it nothing more than novelty.</p>

    <h2>Location</h2>
    <p>P2 Laboratory, Black Only</p>
  22. bugmaniacbob

    bugmaniacbob Floats like a Butterfree, stings like a Metapod
    is a Smogon Media Contributoris an Artist Alumnusis a CAP Contributor Alumnusis a Contributor Alumnus

    Joined:
    Sep 19, 2008
    Messages:
    2,294
    Hello everybody

    I've been a bit useless lately haven't I

    Rest assured I'll get on to this eventually, but for now, I've taken the liberty of sticking everything that is either reserved or done without grammar checks onto a list in the OP, so you know what you can and cannot reserve. Any bored GP checkers floating around can have a crack at them if they feel they need the practice, too.

    Carry on.
  23. V0x

    V0x Glycine G
    is an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 16, 2010
    Messages:
    1,794
    energy ball through extremespeed inclusive

    Energy Ball (open)
    [SHORT DESC]
    10% chance to lower opponent's Special Defense by 1 stage.
    [LONG DESC]

    <h2>Description</h2>
    <p>The move deals damage and has a 10% chance to lower the opponent's Special Defense by 1 stage. No other effect.</p>

    <h2>Competitive Use</h2>
    <p>Energy Ball is a reliable albeit weak Special Grass-type attack. Because there are more powerful Grass-type moves, such as Leaf Storm or Seed Flare, most carriers of Energy Ball do not attain STAB and use the move for coverage options. It is a Technical Machine, so many Pokemon with access to this move may use it if their movepool does not consist of a better option, since Grass-type moves have relatively poor coverage.</p>

    <h2>Related Moves</h2>
    <p>Acid is a Poison-type move with a 10% chance to lower the opponent's Special Defense by 1 stage, but is weaker.</p>
    <p>Psychic is a Psychic-type move with a 10% chance to lower the opponent's Special Defense by 1 stage, but is stronger.</p>
    <p>Shadow Ball is a Ghost-type move with a 20% chance to lower the opponent's Special Defense by 1 stage and is the same strength.</p>
    <p>Luster Purge is a Psychic-type moves that has a 50% chance to lower the opponent's Special Defense by one stage, but is weaker.</p>
    <p>Bug Buzz is a Bug-type move with 10% chance to lower the opponent's Special Defense by 1 stage, but is stronger.</p>
    <p>Focus Blast is a Fighting-type move with 10% chance to lower the opponent's Special Defense by 1 stage, but is stronger.</p>
    <p>Earth Power is a Ground-type move with 10% chance to lower the opponent's Special Defense by 1 stage, but is stronger.</p>

    <p>Flash Cannon is a Steel-type equivalent.</p>

    Entrainment (open)
    [SHORT DESC]
    Target's ability becomes the same as the user's.
    [LONG DESC]

    <h2>Description</h2>
    <p>Entrainment changes the target's ability into the user's. The target regains its ability when it leaves battle.p>

    <h2>Competitive Use</h2>
    <p>Entrainment has poor distribution, and thus does not see much competitive use. Furthermore, its effect is gimmicky since it depends on the user's ability; there may be little effect on some opponents with an already useless ability.</p>

    <h2>Related Moves</h2>
    <p>No other moves have the same effect as Entrainment, but Skill Swap does change the opponent's ability with one's own; however, one's ability will also be switched with the opponent's.</p>

    Eruption (open)
    [SHORT DESC]
    Does less damage as the user's HP decreases.
    [LONG DESC]

    <h2>Description</h2>
    <p>Inflicts Fire-type damage. Base Power follows formula of 150 * current HP / max HP, with a maximum of 150 when the user's HP is full.</p>

    <h2>Competitive Use</h2>
    <p>Eruption has little competitive use. Five out of the seven Pokemon with this move are weak the Stealth Rock, so Eruption's Base Power is already lowered substantially when that Pokemon switches in. Camerupt and Heatran are too slow, and if they takes damage before they can use Eruption, they are better off using Fire Blast, Overheat, or Flamethrower. Groudon only has base 100 Special Attack, which is too low by Uber standards, especially when it does not receive STAB.</p>

    <h2>Related Moves</h2>
    <p>Water Spout is a Water-type equivalent.</p>

    Explosion (open)
    [SHORT DESC]
    Faints the user.
    [LONG DESC]

    <h2>Description</h2>
    <p>Inflits Normal-type physical damage. User faints, even if the attack fails or misses.</p>

    <h2>Competitive Use</h2>
    <p>Because this move no longer halves the Defense of the opponent, Explosion is much less competitively viable. Before, the opponent would be crippled, if not KOed when hit with Explosion. Now, it deals much less damage, and Pokemon are better off using their STAB moves since Normal-type moves do not have great coverage.</p>

    <h2>Related Moves</h2>
    <p>Selfdestruct is a weaker version of Explosion that is also Normal-type.</p>
    <p>Final Gambit only faints the user if the move hits, and its damage is dependent on how much HP the user has left.</p>

    Extrasensory (open)
    [SHORT DESC]
    10% chance to flinch opponent.

    [LONG DESC]

    <h2>Description</h2>
    <p>This move inflicts damage has a 10% chance to make the target flinch.</p>

    <h2>Competitive Use</h2>
    <p>Extrasensory is hardly seen competitively. Pokemon with access to this move either don't need it for coverage, as is the case for Zoroark, or have stronger Psychic-type moves to use, as is the case for many Psychic-types. This 10% chance to flinch is too small to warrant the use of Extrasensory over something like Psychic, which is 10 Base Power stronger, or Psyshock, which hits the opponent's Defense stat.</p>

    <h2>Related Moves</h2>
    <p>Hyper Fang is Normal-type move with lower accuracy.</p>
    <p>Waterfall is a Water-type move with a higher chance to flinch the target.</p>
    <p>Dark Pulse is a Dark-type move with a higher chance to flinch the target.</p>
    <p>Iron Head is a Steel-type move with a higher chance the flinch the target.</p>

    ExtremeSpeed (open)
    [SHORT DESC]
    The user always attacks first.
    [LONG DESC]

    <h2>Description</h2>
    <p>The user attacks first. This move has a priority level of 2, meaning it hits before all other attacking moves.</p>

    <h2>Competitive Use</h2>
    <p>ExtremeSpeed is a great move, and those that get it are a lucky bunch. Because it entirely bypasses speed, Pokemon can use this move to defeat revenge killers. Pokemon such as Rayquaza, Dragonite, Lucario, and Arceus are especially great with this move, as each of them can boost their Attack to make ExtremeSpeed hit harder, and take out potential revenge killers without a scratch. Arceus even receives STAB with it. However, its low PP makes it prone to stalling, so be wary of spamming this move.</p>

    <h2>Related Moves</h2>
    <p>Quick Attack is a Normal-type move that is weaker and has a lower priority level.</p>
    <p>Vacuum Wave is a Fighting-type move that is weaker and has a lower priority level.</p>
    <p>Mach Punch is a Fighting-type move that is weaker and has a lower priority level.</p>
    <p>Shadow Sneak is a Ghost-type move that is weaker and has a lower priority level.</p>
    <p>Bullet Punch is a Steel-type move that is weaker and has a lower priority level.</p>
    <p>Aqua Jet is a Water-type move that is weaker and has a lower priority level.</p>
    <p>Ice Shard is a Ice-type move that is weaker and has a lower priority level.</p>
    <p>Sucker Punch is a Dark-type move that is the same strength and has a lower priority level.</p>

    <p>No other attacking moves have a priority level of 2.</p>
  24. DetroitLolcat

    DetroitLolcat Maize And Blue Badge Set :)
    is a Forum Moderatoris a CAP Contributoris a Tiering Contributor
    Moderator

    Joined:
    Apr 11, 2010
    Messages:
    2,288
    Reserving all items that begin with P(c++)
    Pal Pad (open)

    [SHORT DESC]
    Stores Friend Codes.

    [LONG DESC]
    <h2>Descrpition</h2>
    <p>This item allows the player to register friends in-game. You can battle and trade over Wi-Fi with the friends registered in the Pal Pad. It has no competitive use.</p>

    <h2>Location</h2>
    <p>The Pal Pad is given to the player by Amanita in Fennel's house after the player receives the Stration Gym Badge and recovers the Dream Mist from the Dreamyard</p>

    Pamtre Berry (open)


    [SHORT DESC]
    No use. Unobtainable in BW.

    [LONG DESC]
    <h2>Description</h2>
    <p>This item can be used to create items that improve Condition for Contests. It has no competitive use.</p>

    <h2>Location</h2>
    <p>This item is not found in Black or White</p>

    Parlyz Heal (open)


    [SHORT DESC]
    Cures paralysis.
    [LONG DESC]
    <h2>Description</h2>
    <p>This item has no competitive use except in Wonder Launcher battles, where it costs 4 points to use. It has no effect in regular battles</p>

    <h2>Location</h2>
    <p>Found in all Poke Marts after obtaining one Badge.</p>

    Pass Orb (open)


    [SHORT DESC]
    Obtained by completing Entralink missions. Can be exchanged for Entralink powers.

    [LONG DESC]
    <h2>Description</h2>
    <p>This item has no competitive use. It allows the player to use Entralink Pass Powers, which give bonuses such as raising Pokemon encounter rate or making Eggs hatch faster.</p>

    <h2>Location</h2>
    <p>This item is found in the Entralink</p>

    Passho Berry (open)


    [SHORT DESC]
    Reduces damage from a super effective Water-type attack by 50%. Consumed after use.

    [LONG DESC]
    <h2>Description</h2>
    <p>This item reduces the damage from a super effective Water Type move used on the holder by 50%. It has no effect on a Pokemon that does not take super effective damage from Water-type moves.</p>

    <h2>Competitive Use</h2>
    <p>Though many Pokemon are weak to Water, only a few can competitively use Passho Berry. This item works only once, which greatly reduces its usefulness. Offensive Fire, Rock, and Ground Pokemon should use this item to absorb a hit from a Water Pokemon and attack back or set up. Note that many Water weak Pokemon cannot break through Bulky Waters well even with Passho Berry, therefore it sees very limited competitive use. The most common Pokemon to use Passho Berry is Heatran, who can use its offenses to possibly bust through a Water Pokemon that usually KOs it. Before using Passho Berry on a Pokemon, consider how much it values the added HP of Leftovers or the extra power from Life Orb (or a different type-resist berry).</p>

    <h2>Location</h2>
    <p>Passho Berries can be found in the Pokemon Dream World</p>

    Payapa Berry (open)


    [SHORT DESC]
    Reduces damage from a super effective Psychic-type attack by 50%. Consumed after use.

    [LONG DESC]
    <p>This Berry reduces the damage from a super effective Psychic type move one time. This item, though it has a competitive function, sees no competitive use because Psychic is not a commonly used type and most Fighting and Poison-type Pokemon cannot relinquish their item slot to use Payapa Berry.</p>

    <h2>Location</h2>
    <p>This item is found in the Pokemon Dream World.</p>

    Pearl (open)

    [SHORT DESC]
    Can be sold for 700 Poké Dollars. No other use.
    [LONG DESC]


    <h2>Description</h2>
    <p>This item can be sold in a Poke Mart for 70 Poké Dollars. It has no competitive use.</p>

    <h2>Location</h2>
    <p>Pearl is found in a shop in Black City and can be found on wild Shellder and Cloyster</p>

    Pearl String (open)

    [SHORT DESC]
    Can be sold to maniac in Icirrus City for 25000 Poké Dollars. No other use.
    [LONG DESC]

    <h2>Description</h2>
    <p>This item can be sold to the Item Maniac in Icirrus City for 25000 Poké Dollars. It has no competitive use.</p>

    <h2>Location</h2>
    <p>Hidden on Route 13.</p>

    Pecha Berry (open)

    [SHORT DESC]
    Cures Poison. One-time use.
    [LONG DESC]

    <h2>Description</h2>
    <p>It removes Poison, both the regular and Toxic kind, from a Pokemon one time in a battle. This item is not competitively viable as it is generally outclassed by Lum Berry.</p>

    <h2>Competitive Use</h2>
    <p>This item is not seen in any tier because Lum Berry can cure any status aliment while Pecha Berry can only cure one.</p>

    <h2>Location</h2>
    <p>Given to you by various Trainers in Pinwheel Forest and Route 8, and by the Harlequin in Castelia City. Wild Poochyena, Mightyena, Stunky, Skuntank, Venipede, Whirlipede, and Scolipede can also carry this item.This Berry can also be grown in the Pokemon Dream World.</p>

    Persim Berry (open)

    [SHORT DESC]
    Cures confusion. One-time use.
    [LONG DESC]

    <h2>Description</h2>
    <p>This item snaps the holder out of confusion one time. This works on self-inflicted confusion as well. </p>

    <h2>Competitive Use</h2>
    <p>This item is generally outclassed by Lum Berry because Lum can cure any status aliment, but it can be used on Outraging Dragons if you want to be sure that you will not be confused after using Outrage. However, Lum offers full status protection one time instead of just confusion protection, so it's generally more advantageous to use Lum over Persim.</p>

    <h2>Location</h2>
    <p>Dream World.</p>

    Petaya Berry (open)

    [SHORT DESC]
    Raises Special Attack by one stage when at 25% HP or less. Unobtainable in BW. One-time use.
    [LONG DESC]

    <h2>Description</h2>
    <p>When a Pokemon holding this Berry reaches 25% HP or less this item activates and the Pokemon's Special Attack raises one stage. This item is competitively viable; sets like SubPetaya (where a Pokemon Substitutes down to 25% HP and then consumes the Petaya Berry to attack opponents with boosted Special moves) can be deadly on offensive Special Pokemon such as Empoleon.</p>

    <h2>Competitive Use</h2>
    <p>At the moment, this item has no competitive use because it cannot be obtained in Pokemon Black or White.</p>

    <h2>Location</h2>
    <p>None in Gen 5.</p>

    Pinap Berry (open)

    [SHORT DESC]
    No use. Unobtainable in BW.
    [LONG DESC]

    <h2>Description</h2>
    <p>Creates Poffins.</p>

    <h2>Location</h2>
    <p>Not Obtainable</p>

    Plume Fossil (open)

    [SHORT DESC]
    Can be revived into Archen.
    [LONG DESC]

    <h2>Description</h2>
    <p>If you take this item to the Nacrene Museum, it can be revived into Archen.</p>

    <h2>Location</h2>
    <p>A Backpacker in the first floor of the Relic Castle has this item and will give either the Plume or Cover Fossil to the the player.</p>


    Poison Barb (open)

    [SHORT DESC]
    Raises power of Poison-type moves 20%.
    [LONG DESC]

    <h2>Description</h2>
    <p>When this item is held by a Pokemon, the power of its Poison-type moves will increase 20%.</p>

    <h2>Competitive Use</h2>
    <p>This item is not seen often in competitive Pokemon because it offers a relatively small boost to one one type of move. Poison is barely seen as an attacking move in any tier, and Poison Barb is somewhat outclassed as an item by the Choice items, Life Orb, and Expert Belt. All three of those items offer an equal or higher damage boost, and Expert Belt also has no drawbacks. Before deciding to use Poison Barb, be sure to consider one of the aforementioned items first.</p>

    <h2>Location</h2>
    <p>This item is found on Route 8.</p>

    Poison Gem (open)

    [SHORT DESC]
    Raises the power of a Poison-type move by 50%. One-time use.
    [LONG DESC]

    <h2>Description</h2>
    <p>When a Pokemon holding this item uses a Poison-type move, the move's power is increased by 50%, then the Poison Gem is consumed.</p>

    <h2>Competitive Use</h2>
    <p>Poison Gem is barely used at all in competitive Pokemon, as it only works one time and Poison is almost never seen as an attacking type. Most Pokemon appreciate permanent boosts from Life Orb or a Choice Item instead of a one time boost to a rather poor offensive type.</p>

    <h2>Location</h2>
    <p>Dust Clouds.</p>

    Poke Ball (open)

    [SHORT DESC]
    A ball used to catch Pokemon.
    [LONG DESC]

    <h2>Description</h2>
    <p>This item can be thrown at a wild Pokemon in order to catch it. It has a catch rate of 1.</p>

    <h2>Location</h2>
    <p>Every Poke Mart after getting the Pokedex.</p>

    Poke Doll (open)

    [SHORT DESC]
    Allows you to flee from Wild Pokemon.
    [LONG DESC]

    <h2>Description</h2>
    <p>When used in-game, this item guarantees that you can flee from a Wild Pokemon regardless of level. After this item is used once, it is consumed.</p>


    <h2>Location</h2>
    <p>Black City.</p>

    Poké toy (open)

    [SHORT DESC]
    Allows you to flee from Wild Pokemon.
    [LONG DESC]

    <h2>Description</h2>
    <p>This item allows you to flee from any wild Pokemon regardless of level. After this item is used once, it is condumed.</p>

    <h2>Location</h2>
    <p>Route 9 Department Store.</p>

    Pomeg Berry (open)

    [SHORT DESC]
    Reduces HP EVs by 10. Increases happiness.
    [LONG DESC]

    <h2>Description</h2>
    <p>Increases the Pokemon's happiness, but lowers the Pokemon's HP EVs by 10. This Berry has no competitive use, but is very useful in-game. When EV training a Pokemon that already has HP EVs and you wish to remove the HP EVs, you can feed this Berry to that Pokemon to lower the HP EVs. This Berry can also correct a mistake in EV Training; if you accidentally added HP EVs to a Pokemon that you did not wish to add them to, you can use the Pomeg Berry to remove the EVs.</p>


    <h2>Location</h2>
    <p>Pokemon Dream World.</p>

    [hide=Potion
    Power Anklet
    Power Band
    Power Belt
    Power Bracer
    Power Herb
    Power Lens
    Power Weight
    PP Max
    PP Up
    Premier Ball
    Pretty Wing
    Prism Scale
    Prop Case
    Protector
    Protein
    Psychic Gem
    Pure Incense

    WILL FINISH SOON
  25. V0x

    V0x Glycine G
    is an Artist Alumnusis a Forum Moderator Alumnusis a Contributor Alumnus

    Joined:
    Oct 16, 2010
    Messages:
    1,794
    earth power through endure, inclusive

    Earth Power (open)
    [SHORT DESC]
    10% chance to lower opponent's Special Defense by 1 stage.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move deals damage and has a 10% chance to lower the target's Special Defense by 1 stage.</p>

    <h2>Competitive Use</h2>
    <p>Earth Power is a decent move for Specially attacking Pokemon, as it is relatively powerful and has no drawbacks. It provides great additional coverage for Pokemon such as Heatran, or STAB for Pokemon such as Nidoking. However, many of the Pokemon with Earth Power have low Special Attack, such as Claydol, Gliscor, Tyranitar, Mamoswine, and more, or have better coverage options to use, such as Celebi and Shaymin. In addition, many of the Ground-types that receive this move prefer Earthquake, which is backed by a higher Attack stat. Therefore, only a few Pokemon are commonly seen with Earth Power. In any case, Pokemon with Air Balloon intact avoid this move, so be sure to use it with care.</p>

    <h2>Related Moves</h2>
    <p>Bug Buzz is a Bug-type equivalent.</p>
    <p>Psychic is a Psychic-type equivalent.</p>

    Earthquake (open)
    [SHORT DESC]
    Hits Pokemon using Dig with double Base Power.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move hits Pokemon using Dig for double the damage normally done. There are no other effects.</p>

    <h2>Competitive Use</h2>
    <p>Earthquake is perhaps one of the best offensive moves around, as it has high Base Power, perfect Accuracy, and no harmful side-effects. Furthermore, it hits many things hard: only Bug- and Grass-types resist it, and only Flying-type are immune. It complements Dragon-type moves, hitting Steel-types that resists the rampages super effectively. When paired with Stone Edge, it forms the EdgeQuake combo, which attains superb neutral coverage as well. It is not surprising that many Pokemon make use of this move in their arsenal, and most Ground-types that get it have high attack to back it. Not many Pokemon want to face a STAB Earthquake, and it is unwise to leave one's team susceptible to Ground-type moves. This move alone is probably the reason for the widespread use of Air Balloon, which gives a safety net against Earthquake's power, provides a free switch in, and possibly allows a Pokemon to set up while the ground shakes beneath them.</p>

    <h2>Related Moves</h2>
    <p>No other moves have a similar effect to Earthquake.</p>

    Echoed Voice (open)
    [SHORT DESC]
    Power increases when used consecutively
    [LONG DESC]

    <h2>Description</h2>
    <p>If any team member used this move earlier in the turn or on the previous turn, that power is stacked, to a maximum of 200 Base Power.</p>

    <h2>Competitive Use</h2>
    <p>Echoed Voice has little competitive use for a few reasons. First, it starts at a paltry 40 Base Power, meaning even with STAB, it will not do much damage. Furthermore, Pokemon with access to this move would rather not use a Normal-type moves: Nidoking prefers elemental coverage moves, Slowbro hardly has a moveslot open, etc. It also requires that the user not switch out and survive whatever comes its way, which is not an easy thing to do in the current metagame.</p>

    <h2>Related Moves</h2>
    <p>No other move has the same effect as Echoed Voice.</p>

    Egg Bomb (open)
    [SHORT DESC]
    No additional effect.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move inflicts regular damage with no added effects.</p>

    <h2>Competitive Use</h2>
    <p>Aside from Smeargle, five Pokemon get this move: Exeggcute, Exeggutor, Chansey, Blissey, and Mew. Exeggcute and Exeggutor generally don't attack with physical moves, Chansey and Blissey don't attack in general, and Mew has many better moves to use. Therefore, this move has little competitive value.</p>

    <h2>Related Moves</h2>
    <p>There are many attacking moves with no added effect, each varying in accuracy and power.</p>

    Electroweb (open)
    [SHORT DESC]
    Lowers target's Speed stat by 1 stage.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move deals damage and has a 100% chance to lower the target's Speed by one stage.</p>

    <h2>Competitive Use</h2>
    <p>The distribution of this move is very poor, and the only user of note is Galvantula. However, Pokemon is already very fast, prefers to use a more powerful Thunder, and hardly benefits from lowering the opponent's Speed by one stage. Thus, there is little reason to use this move.</p>

    <h2>Related Moves</h2>
    <p>String Shot lowers the target's Speed by 1 stage but does not deal damage.</p>
    <p>Low Sweep lowers the target's Speed by 1 stage and is both stronger and more accurate.</p>

    Embargo (open)
    [SHORT DESC]
    Item use is prevented for five turns.
    [LONG DESC]

    <h2>Description</h2>
    <p>The target cannot use its held item for five turns. The effect ends if the target leaves the field. If a Pokemon under this effect uses Bug Bite or Pluck and obtains a berry, the berry is destroyed, but the effects are not given to the user of the move. If a Pokemon under this effect tried to use Fling, it will fail. This effect can be passed by Baton Pass.</p>

    <h2>Competitive Use</h2>
    <p>Embargo may seem useful, but in reality it has little competitive bearing. First of all, the target can simply switch, nullifying it effect. Secondly, the user is required to give up a moveslot for this unreliable move, and often it cannot spare a filler move. Lastly, simply dishing out damage will incapacitate the target quicker than nullifying its item, and thus this move should not be used.</p>

    <h2>Related Moves</h2>
    <p>There are no moves similar to Embargo.</p>

    Ember (open)
    [SHORT DESC]
    10% chance to burn.
    [LONG DESC]

    <h2>Description</h2>
    <p>The move inflicts damage and has a 10% chance to burn the target.</p>

    <h2>Competitive Use</h2>
    <p>Ember is a rather useless move competitively: it sits at 40 Base Power, which means there is no reason it use it over Flamethower or Fire Blast, both of which also have a 10% chance to burn the target and are more powerful. Most, if not all, Pokemon that get Ember also have Flamethrower or Fire Blast.</p>

    <h2>Related Moves</h2>
    <p>Fire Punch is a more powerful physical variant of this move.</p>
    <p>Flamethrower is a more powerful variant of this move.</p>
    <p>Fire Blast is a more powerful variant of this move but has lower accuracy.</p>
    <p>Heat Wave is a more powerful variant of the move, but has lower accuracy.</p>

    Encore (open)
    [SHORT DESC]
    Causes the target to repeat its last move for 3 turns.
    [LONG DESC]

    <h2>Description</h2>
    <p>If the user moves after the target, the target repeats the last move it used for 3 turns. If the user moves before the target, the target repeats the last move it used for 2 turns. The effect ends when the target switches out.</p>

    <h2>Competitive Use</h2>
    <p>Encore is a great move since it can cripple an opponent for 3 turns. By locking it into a useless move, one of your own team members can set up safely or finish it off. Furthermore, Encore forces switches, so it is very useful for a stall team. A notable users are Whimsicott with Prankster, as the opponent will not be able to change moves once the cotton ball switches in. Another is Wobbuffet, since its Shadow Tag ability prevents the opponent from switching, even if it knows Encore is coming. Beware of sticking this move on anything; not every Pokemon can use Encore to its greatest effect.</p>

    <h2>Related Moves</h2>
    <p>No moves have a similar effect as Encore.</p>

    Endeavor (open)
    [SHORT DESC]
    Lowers target's HP to the user's HP.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move inflicts damage to lower the target's HP to the user's HP. It fails if the target's HP is lower than the user's. Ghost-types are still immune, but resistances are not applied.</p>

    <h2>Competitive Use</h2>
    <p>Endeavor is an interesting move, bordering gimmick and competitive. It is an unreliable way to deal damage, as to increase output one must be at low HP. Since such a situation is generally unfavorable, many strategies around Endeavor have evolved. The most common is FEAR, where a level 1 Pokemon is equipped with a Focus Sash. As the opponent attacks, the FEAR uses Endeavor to bring the opponent down to 1 HP. The FEAR then follows up with a priority move, dealing exactly one damage and KOing the opponent. However, this strategy is seriously weak to hazards, among other things. Other ways to use Endeavor are with Magic Guard Pokemon, which are not affected by hazards. Another is with Sturdy and Shell Bell: the damage dealt by Endeavor will restore Sturdy.</p>

    <h2>Related Moves</h2>
    <p>No other moves are similar to Endeavor.</p>

    Endure (open)
    [SHORT DESC]
    The user always survives with at least 1 HP.
    [LONG DESC]

    <h2>Description</h2>
    <p>This move acts as a Focus Sash for the turn it is used, except the user can be at any HP and it will still function. It has a priority level of 4 and uses the same timer as Protect / Detect / Quick Guard / Wide Guard, so it can fail if used successively or with one of those moves. It will not be selected by Assist or Metronome.</p>

    <h2>Competitive Use</h2>
    <p>While Endure may seem interesting, it has little competitive bearing. After all, what can a Pokemon do at 1 HP? Most Pokemon with Endure do not have to speed to guarantee an Endeavor will hit. Furthermore, the prevalence of Sandstorm makes 1 HP essentially the same as 0 HP. One is better off dealing damage or setting up then using Endure.</p>

    <h2>Related Moves</h2>
    <p>No other moves have the same effect as Endure.</p>


    done
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